Dmsguild Template July 2019 - Added Statblock

Total Page:16

File Type:pdf, Size:1020Kb

Dmsguild Template July 2019 - Added Statblock Sidekicks Essentials DMsGuild Template July 2019 - Added Statblock Sample file TITLE RIGHT SIDE 1 SIDEKICKS ESSENTIALS The official rules for sidekicks in Dungeons and Dragons 5th Edition first appear in appendix A of CREDITS the Essentials Kit Rulebook and are designed to Crafted by Paul Metzger. allow the game to be played with as few as two metzpaul on twitter and gmail. people: the Dungeon Master and a single player. Cover image Meeting of King Ferdinand of Sidekicks Essentials expands these rules and Hungary and the Cardinal-Infante Ferdinand of Spain provides additional types of sidekicks and at Nördlingen by Peter Paul Rubens (Flemish, 1577 example personalities to round them out. - 1640). Pubic Domain. Courtesy the J. Paul Getty Museum, Los Angeles SUPPLEMENT OVERVIEW Some artwork courtesy Wizards of the Coast Sidekicks Essentials is divided into three sections: Dungeon Masters Guild Creator Resources. Playing with Sidekicks. A recap of the official Page background and watercolor splashes rules for sidekicks is accompanied by additional designed by lifeforstock / Freepik. optional rules for sidekick loyalty, controlling the DUNGEONS & DRAGONS, D&D, Wizards of sidekick, and level advancement. the Coast, Forgotten Realms, Ravenloft, Eberron, Sidekick Stat Blocks. A collection of sidekick the dragon ampersand, Ravnica and all other stat blocks and leveling tables is expanded from Wizards of the Coast product names, and their the original Expert, Spellcaster, and Warrior to respective logos are trademarks of Wizards of the include: Coast in the USA and other countries. • The Archer, who strikes with precision from This work contains material that is copyright afar. Wizards of the Coast and/or other authors. Such • The Berseker, a crazed killing machine. material is used with permission under the • The Criminal, an underworld expert of Community Content Agreement for Dungeon deception and theft. Masters Guild. • The Knight, a bastion of self-sacrifice. All other original material in this work is • The Magician, an arcane ally. copyright 2019 by Paul Metzger and published • The Medic, because nobody likes dying alone. under the Community Content Agreement for • The Minstrel, whose songs hopefully prove to Dungeon Masters Guild. be more useful than they are annoying. Second edition. December 13, 2019 Sidekick Personalities. 11 named companions you can match to a sidekick stat block, each with art, personalities, ideals, bonds, and flaws. All are formatted to be printed matching the handout cards included in the Essentials Kit boxed set. Sample file 1 SIDEKICKS ESSENTIALS As the sidekick adventures with the party, the PLAYING WITH loyalty score changes when the following occurs: SIDEKICKS • Gaining a level. When a sidekick gains a level, their current loyalty score and maximum Dolf, the DM: “Let’s play D&D at my house Friday loyalty score increase by 1. starting around 7. I'll order some pizzas.” Ideals. When the characters act in a way that Ari, who plays Gorn, human fighter: "You have my • aligns with the sidekick’s ideals, the sidekick's sword.” loyalty score may increase by 1. If the characters Leah who plays Golass, elf ranger: “You have my bow.” act in a way that conflicts with the sidekick’s Guy, who plays Imli, dwarf barbarian: “Friday isn't ideals, the sidekick's loyalty score decreases by great for me.” 1. Memes spread across the Internet for a reason. A • Bonds. If the characters act in a way that top complaint about the game is organizing a violates the sidekick’s bonds, the sidekick’s group to actually get together and play. The D&D loyalty score immediately becomes 0. If the Essentials Kit boxed set, advertised as being for 2-6 characters help reinforce a sidekick’s bonds, the players, addresses this difficulty with sidekicks. sidekick’s loyalty score may increase by 1. • Flaws. Nobody likes having their deficits THE RULES FOR SIDEKICKS challenged. If the characters act in a way that The brilliance of the official rules for sidekicks is enables a sidekick’s flaws, their loyalty score simplicity. A sidekick is represented with a stat may increase by 1. block, just like any monster or NPC. The sidekick stat block shows the sidekick at 1st level, and and The dungeon master has the ultimate say over is accompanied by a table for adjusting the stat what influences a sidekick’s loyalty score. Have block as the sidekick gains levels. The sidekick is the sidekick react appropriately to things that proficient with all equipment mentioned in the they like or dislike. Winning a sidekick’s stat bock. The players and DM can adjust the stat affections presents interesting roleplaying block based on other rules as they see fit. The opportunities for the players. sidekick becomes a person by giving them a Lost Loyalty. If a sidekick’s loyalty score is name, race, personality, ideals, bonds, and flaws. reduced to 0 or below, they are no longer loyal to The DM decides who controls the sidekick in play. the adventurers. The DM should now control the sidekick (see controlling a sidekick). When the NEW OPTIONAL RULES sidekick is no longer loyal they act in self interest The official rules for sidekicks really are that rather than the best interest of the party, and the simple! Sidekicks Essentials offers the following sidekick will take the first convenient opportunity additional rules that you may wish to incorporate to part ways. In extreme cases, the sidekick may into your game. even take hostile action against the party members that wronged them. LOYALTY Another common D&D meme is “that’s what my character would do!” Consider how a sidekick “The great part about Sidekicks is they inherently do less might react to the choices the player characters make. than PCs and simply exist to aid in overall action economy. Loyalty Score. A sidekick has a loyalty score, They aren’t there to overshadow the PC at all.” which represents their willingness to stick with the adventurers. A sidekick’s maximum loyalty -Steve Fidler of Vorpal Dice Press score is equal to their level. When a sidekick is first recruited, their loyalty score is equal to the combined Charisma modifier of all members of Samplethe adventuring party (minimum 1). file SIDEKICKS ESSENTIALS 2 CONTROLLING A SIDEKICK SIDEKICK STAT BLOCKS While the sidekick has a positive loyalty score, The following pages contain seven new sidekick allow a player to control the sidekick's actions, types as represented by a stat block and both in and out of combat. If more than one accompanying table for advancing the sidekick in player wishes to control the sidekick, choose a level. way to share that works for your table. One method is to roll for it before rolling initiative for WHY A STAT BLOCK? an encounter. The end goal of sidekicks could be accomplished Agency. Allow the player controlling the by simply running another character. That’s fine, sidekick to roleplay them in and out of combat, and is an approach parties short of players have but don’t allow the player to violate the sidekick’s taken for decades. The advantage of sidekick ideals or bonds without a good reason. rules is in the clarity of who is the hero and who Initiative. If a player is controlling a sidekick, is the henchman. you can have them roll initiative for the sidekick The final rules for sidekicks evolved a bit from or allow them to choose to have the sidekick take the Unearthed Arcana that predates it, but this their turn either before or after their PC’s turn. If earlier resource is still worth checking out: the DM is controlling the sidekick, roll initiative https://dnd.wizards.com/articles/unearthed- as you would for a monster or NPC. arcana/sidekicks Award inspiration. As with any character, In this Unearthed Arcana, any CR 1 or lower accurately roleplaying the sidekick’s personality, creature or NPC with a stat block can become a ideals, bonds, and flaws is a great opportunity to sidekick that levels up according to certain rules. award inspiration. The DM can choose to award Consider adapting the following sidekick types in inspiration to the player, or specifically to the the same way. Many an adventuring party sidekick. adopted the lovable goblin Droop in the adventure Lost Mine of Phandelver. How great LEVEL ADVANCEMENT would it be if it turns out that the kazoo he plays The DM decides a sidekick's starting level. You turns Droop into a minstrel? may wish to start the sidekick at the same level as While the power level and complexity in the the PCs or at a lower level. A lower level sidekick Unearthed Arcana is higher than the final official feels more like a sidekick, and is still of great help rules, you might also find useful inspiration for simply due to action economy. taking sidekicks beyond 6th level and creating Gaining a Level. The easiest way to level sidekick types of your own. sidekicks is to have them gain a level when the REATING SIDEKICK TYPES PCs do, even if they aren't the same level as the C PCs. Alternatively, you can use level Sidekick stat blocks emulate player character class advancement based on XP. If you are awarding types and their features but are much less XP, don’t forget to split it with the sidekicks! powerful than a PC and advance more slowly. When creating your own sidekick stat blocks and Sidekicks Beyond 6th Level. By the time a level advancement tables, keep the following sidekick reaches 6th level, they are a bit of a hero principles in mind: in their own right! If you choose to continue leveling the sidekick, pick features from relevant Ability Scores.
Recommended publications
  • Shadowrun Changeling SR6
    CHANGELING IN THE 6TH WORLD Version 1.1 by Ed “Runner Smurf” Pichon INTRODUCTION This is a writeup on how to use the old WhiteWolf Changeling setting and characters in Shadowrun. This writeup is updated for Shadowrun 6th Edition. I have often thought that the themes of Changeling, my favorite World of Darkness game, corresponded quite well with the Shadowrun campaign setting - faerie tales, ancient magics re- turned, corrupted innocence, struggling against an oppressive world. The Court of Shadows book, while an interest- ing attempt to bring more faerie tale elements into Shadowrun, didn’t quite do enough for me. After some experi- ments in my own games, I have found that bringing Changeling into can work quite well. Inspired by the release of the Changeling 20th Anniversary Edition, I have decided to revise and codify my house rules for bringing kithain into the 6th World. This writeup attempts to give some guidance on how to do it, and give ideas for addressing the technical questions. I suspect that there aren’t a lot of people who know and love both games, but for those of you that do, hopefully this will be useful to you. This is aimed at SR 6th Edition. I will be updating frequently as I get used to how 6th edition works, and have some practical experience in my games. Many thanks to the folks that put together the Changeling 20th Anniversary Edition (C20) - it’s a fantastic book, and a great compilation of all that has been put together for Changeling over the years, with some good updates.
    [Show full text]
  • Monsters by Type Type CR Type CR Type CR Type CR Aberration Spider, Red-Banded Line
    TOME OF BEASTS MONSTERS BY TYPE Type CR Type CR Type CR Type CR Aberration Spider, Red-Banded Line .... 1/4 Tophet ................................... 8 Liosalfar ................................. 8 Arboreal Grappler ...................3 Spider, Sand ............................7 Ushabti .................................. 9 Rime Worm, Adult ................. 6 Asanbosam ..............................5 Suturefly ............................ 1/4 Witchlight .......................... 1/4 Rime Worm, Grub ...................1 Bagiennik ................................3 Swarm of Prismatic Beetles ......3 Xanka................................. 1/4 Sathaq Worm ....................... 10 Chelicerae ...............................7 Titanoboa .............................12 Dragon Slow Storm ............................ 15 Dorreq ................................... 4 War Ostrich ........................ 1/2 Dragon Eel ...........................12 Spark ......................................7 Eater of Dust .......................... 9 Wharfling ............................ 1/8 Dragon, Cave, Adult ..............16 Swarm of Fire Dancers ............7 Fate Eater ............................... 6 Wharfling, Swarm .................. 4 Dragon, Cave, Wyrmling ........ 2 Thuellai ................................ 10 Mamura ..................................5 Ychen Bannog ....................... 11 Dragon, Cave, Young .............. 8 Fey Mimic, Map ....................... 1/4 Celestial Dragon, Flame Adult .............16 Abominable Beauty ..............
    [Show full text]
  • Changeling Mechanics Packet Contents Introduction Chapter 1: Tempers, Seemings, Traits, Etc
    Changeling Mechanics Packet Contents Introduction Chapter 1: Tempers, Seemings, Traits, Etc. Chapter 2: Birthrights, Frailties, Boons, Flaws Chapter 3: Merits and Flaws Chapter 4: Realms Chapter 5: Arts Chapter 6: Bunks Chapter 7: Treasures and Inanimate Chimera Chapter 8: New Art Guidelines Chapter 9: Legendary Magic 1 Introduction: Unlike Werewolf and Vampire, Changeling received little in the way of Revised support and never received updated rules from the original printing. The two LARP books (Shining Host and the Shining Host Players Guide) stand among the most confusing and poorly written texts among MET regarding mechanics. The goal of this packet is to serve as a revised set of rules for Changeling-specific mechanics to be used as a baseline for the Org. While it is non-binding, it is strongly recommended that games wishing to employ changelings (either as prime genre or in addition to other genres) use these rules *particularly in regards to Arts and Realms* as a baseline, employing perhaps limited house rules from there. This packet includes many house rules and translations from various games around the org (borrowed with permission) and is by no means a singular effort. It also includes several optional rules for chronicles to customize their preferences, as well as frequently requested guidelines for things like adjudicating treasures. Finally, it also includes some original content for games to use if they so wish. Throughout the work, the author will seek to describe the reasons behind the material presented and the philosophy governing the recommendations. Chapter 1: Tempers, Seemings, Traits, Etc. Traits and tempers are among the most significant aspects of any MET rules set.
    [Show full text]
  • The Mermaid Series Thomas Hey Wood
    THE MERMAID SERIES THOMAS HEY WOOD LONDON ERNEST BENN, LTD. THE MERMAID SERIES THOMAS HEYWOOD EDITED BY A. WILSON VERITY WITH AN INTRODUCTION BY J. ADDINGTON SYMONDS •1 lie and dream of your full mermaid wine."—Beawnoni. LONDON ERNEST BENN LIMITED NEW YORK CHARLES SCRIBNER'S SONS " What things have we seen Done at the Memtiaid ! heard words that have been So nimble, and so full of subtle flame, As if that every one from whence they c&me Had meant to put his whole wit in a jest, i\nd had resolved to live a fool the rest Of his duU life." Master Francis Beaurmmt to Ben fonson. •* Souls of Poets dead and gone, What Elysium have ye known, Happy field or mossy cavern, Choicer than the Mermaid Tavern ?"' Kmts. Pritiied in Great Britain PAGE THOMAS HEYWOOD. ........ vii A WOMAN KILLED WITH KINDNESS i THE FAIR MAID OF THE WEST .75 THE ENGLISH TRAVELLER. .151 THE WISE WOMAN OF HOGSDON 249 THE RAPE OF LUCRECE 327 The world's a theatre, the earth a stage, * Which God and nature doth with actors fill: Kings have their entrance in due equipage, And some their parts play well, and others ill. The best no better are (in this thedtre), Where every humour's fitted in his kind ; This a true subject acts, and that a traitor, The first applauded, and the last confined ; This plays an honest man, and that a knave, A gentle person this, and he a clown, One man is ragged, and another brave : All men have parts, and each one acts his own.
    [Show full text]
  • 1457878351568.Pdf
    — Credits — Authors: Patrick Sweeney, Sandy Antunes, Christina Stiles, Colin Chapman, and Robin D. Laws Additional Material: Keith Sears, Nancy Berman, and Spike Y Jones Editor: Spike Y Jones Index: Janice M. Sellers Layout and Graphic Design: Hal Mangold Cover Art: Patricia Ann Lewis-MacDougall Interior Art: Janet Chui, Patricia Ann Lewis-MacDougall and Jennifer Meyer Playtesters: Elizabeth, Joey, Kathryn, Lauren, Ivy, Kate, Miranda, Mary, Michele, Jennifer, Rob, Bethany, Jacob, John, Kelly, Mark, Janice, Anne, and Doc Special Thanks To: Mark Arsenault, Elissa Carey, Robert “Doc” Cross, Darin “Woody” Eblom, Larry D. Hols, Robin D. Laws, Nicole Lindroos, David Millians, Rob Miller, Liam Routt, and Chad Underkoffler If you want your children to be intelligent, read them fairy tales. If you want them to be more intelligent, read them more fairy tales. —Albert Einstein Copyright 2007 by Firefly Games. All rights reserved under International Copyright Convention. Faery’s Tale and all characters and their likenesses are trademarks owned by and/or copyrights by Firefly Games. All situations, incidents and persons portrayed within are fictional and any similarity without satiric intent to individuals living or dead is strictly coincidental. Designed and developed by Firefly Games, 4514 Marconi Ave. #3, Sacramento CA 95821 [email protected] Visit our website at www.firefly-games.com. Published by Green Ronin Publishing 3815 S. Othello St. Suite 100, #304, Seattle, WA 98118 [email protected] Visit our website at www.greenronin.com. Table of Contents Preface .........................................................................3 A Sprite’s Tale .......................................................49 A Pixie’s Tale .............................................................4 Faery Princesses & Magic Wands ............51 Introduction ................................................................7 Titles ....................................................
    [Show full text]
  • Université Du Québec Mémoire Présenté À L'université Du
    UNIVERSITÉ DU QUÉBEC MÉMOIRE PRÉSENTÉ À L'UNIVERSITÉ DU QUÉBEC À TROIS-RIVIÉRES COMME EXIGENCE PARTIELLE DE LA MAITRISE EN LETTRES PAR AUDREY BOULANGER MYTHOLOGIE CELTE ET ESTHÉTIQUE DU VERTIGE DANS L'ŒUVRE DE LÉA SILHOL AVRIL 2012 Library and Archives Bibliothèque et Canada Archives Canada Published Héritage Direction du Branch Patrimoine de l'édition 395 Wellington Street 395, rue Wellington Ottawa ON K1A0N4 Ottawa ON K1A 0N4 Canada Canada Your file Votre référence ISBN: 978-0-494-88963-3 Our file Notre référence ISBN: 978-0-494-88963-3 NOTICE: AVIS: The author has granted a non- L'auteur a accordé une licence non exclusive exclusive license allowing Library and permettant à la Bibliothèque et Archives Archives Canada to reproduce, Canada de reproduire, publier, archiver, publish, archive, preserve, conserve, sauvegarder, conserver, transmettre au public communicate to the public by par télécommunication ou par l'Internet, prêter, télécommunication or on the Internet, distribuer et vendre des thèses partout dans le loan, distrbute and sell theses monde, à des fins commerciales ou autres, sur worldwide, for commercial or non- support microforme, papier, électronique et/ou commercial purposes, in microform, autres formats. paper, electronic and/or any other formats. The author retains copyright L'auteur conserve la propriété du droit d'auteur ownership and moral rights in this et des droits moraux qui protégé cette thèse. Ni thesis. Neither the thesis nor la thèse ni des extraits substantiels de celle-ci substantial extracts from it may be ne doivent être imprimés ou autrement printed or otherwise reproduced reproduits sans son autorisation. without the author's permission.
    [Show full text]
  • 'Fairy' in Middle English Romance
    'FAIRY' IN MIDDLE ENGLISH ROMANCE Chera A. Cole A Thesis Submitted for the Degree of PhD at the University of St Andrews 2014 Full metadata for this item is available in St Andrews Research Repository at: http://research-repository.st-andrews.ac.uk/ Please use this identifier to cite or link to this item: http://hdl.handle.net/10023/6388 This item is protected by original copyright This item is licensed under a Creative Commons Licence ‘FAIRY’ IN MIDDLE ENGLISH ROMANCE Chera A. Cole A thesis submitted for the degree of Doctor of Philosophy at the School of English in the University of St Andrews 17 December 2013 i ABSTRACT My thesis, ‘Fairy in Middle English romance’, aims to contribute to the recent resurgence of interest in the literary medieval supernatural by studying the concept of ‘fairy’ as it is presented in fourteenth- and fifteenth-century Middle English romances. This thesis is particularly interested in how the use of ‘fairy’ in Middle English romances serves as an arena in which to play out ‘thought-experiments’ that test anxieties about faith, gender, power, and death. My first chapter considers the concept of fairy in its medieval Christian context by using the romance Melusine as a case study to examine fairies alongside medieval theological explorations of the nature of demons. I then examine the power dynamic of fairy/human relationships and the extent to which having one partner be a fairy affects these explorations of medieval attitudes toward gender relations and hierarchy. The third chapter investigates ‘fairy-like’ women enchantresses in romance and the extent to which fairy is ‘performed’ in romance.
    [Show full text]
  • By Dan Dillon, Chris Harris, Rodrigo Garcia Carmona, and Wolfgang
    by Dan Dillon, Chris Harris, Rodrigo Garcia Carmona, and Wolfgang Baur SampleDeveloped by Steven Winter file TOME OF BEASTS CREDITS Design: Dan Dillon, Chris Harris, Cover Art: Marcel Mercado Rodrigo Garcia Carmona, and Wolfgang Baur Art Director: Marc Radle Additional Design: William Ryan Carden, Layout and Graphic Design: Marc Radle Christopher Carlson, Michael John Conard, James L. Crawford, Christopher Delvo, Matthew F. Dowd, Artists: Darren Calvert, Ivan Lee Dixon, Micah Epstein, Timothy Eagon, Matthew Eyman, Robert Fairbanks, Frank Garza, Felipe Gaona, Josh Hass, Ambrose H. Hoilman, David Gibson, Christopher Gilliford, John Henzel, Michael Jaecks, Eoghan Kerrigan, Guido Kuip, Pat Loboyko, Jeremy Hochhalter, Michael Holland, Ben Iglauer, Shawncee McCoy, Dio Mahesa, Justin Mayhew, James Introcaso, Dan Layman-Kennedy, Christopher Lockey, Marcel Mercado, Aaron Miller, Johnny Morrow, Maximilian Maier, Greg Marks, Dave Olson, Richard Pratt, Jason Rainville, Felipe Gaona Reydet, Kathryn Steele, Marc Radle, Jon Sawatsky, Ryan Shatford, Troy E. Taylor, Florian Stitz, Nakarin Sukontakorn, Andrew Teheran, Jorge A. Torres, Darius Uknuis, Ørjan Ruttenborg Svendsen, Byran Syme, Cory Trego-Erdner, Sersa Victory, and Ben Wertz Eva Widermann, and Keiran Yanner Development: Steven Winter Logo: Doug Wohlfeil Editing: Peter Hogan, Wade Rockett, and Wolfgang Baur Playtest Coordinator: Ben McFarland Proofreading: Dan Dillon Playtesters: Aaron Meadows, Aaron Sarver, Adam Sirois, Al Lencioni, Gregory Blair, Guillaume Berthome, Guy Parisi, Church, Alex
    [Show full text]
  • Gnomes and Imps: the Mythology of Brownies
    Gnomes and Imps: The Mythology of Brownies by Nicola Higgins 1 Co Contents Introduction 3 Brownies 4 Gnomes 5 Imps 6 Elves 7 Pixies 8 Sprites 9 Leprechauns 10 Ghillie Dhu 11 Kelpies 12 Bwbachod 13 Bibliography 14 2 Introduction "What I am going to do?" their mother sighed. "I can't keep the cottage tidy. If only we had a Brownie!" " What's a Brownie?" asked Tommy. "A Brownie is a magical little creature, which slips into houses very early before anyone is awake. It tidies toys, irons clothes, washes dishes and does all sorts of helpful things in secret," replied his mother. From The Brownie Story As many seven, eight and nine year-olds across the country could tell you, Brownies are magical little creatures, which come in the night and do secret good turns. They don’t ask for thanks or praise, they don’t expect payment. They simply come, do some chore that has been left undone, and then vanish to wherever they came from. But what else do we know about them? And what about Imps, Elves and Pixies? Gnomes, Sprites, and Ghillie Dhu? Not to mention Leprechauns, Kelpies and Bwbachod? This book tells stories of the hidden races. Imps at play, and Gnomes at work, Irish Leprechauns with their pots of gold and Scottish Kelpies who live in rivers and lakes. Read on and discover a whole new world! 3 Brownies The Brownie is a household creature. They are generally live in country houses, but have been known to appear in the city. They are friendly towards humans – though adults never see them.
    [Show full text]
  • Battle Ground : a Novel of the Dresden Files / Jim Butcher
    ALSO BY JIM BUTCHER THE DRESDEN FILES STORM FRONT FOOL MOON GRAVE PERIL SUMMER KNIGHT DEATH MASKS BLOOD RITES DEAD BEAT PROVEN GUILTY WHITE NIGHT SMALL FAVOR TURN COAT CHANGES GHOST STORY COLD DAYS SKIN GAME PEACE TALKS SIDE JOBS (Anthology) BRIEF CASES (Anthology) THE CINDER SPIRES THE AERONAUT’S WINDLASS THE CODEX ALERA FURIES OF CALDERON ACADEM’S FURY CURSOR’S FURY CAPTAIN’S FURY PRINCEPS’ FURY FIRST LORD’S FURY SHADOWED SOULS (EDITED BY JIM BUTCHER AND KERRIE L. HUGHES) ACE Published by Berkley An imprint of Penguin Random House LLC penguinrandomhouse.com Copyright © 2020 by Jim Butcher “Christmas Eve” copyright © 2018 by Jim Butcher Penguin Random House supports copyright. Copyright fuels creativity, encourages diverse voices, promotes free speech, and creates a vibrant culture. Thank you for buying an authorized edition of this book and for complying with copyright laws by not reproducing, scanning, or distributing any part of it in any form without permission. You are supporting writers and allowing Penguin Random House to continue to publish books for every reader. ACE is a registered trademark and the A colophon is a trademark of Penguin Random House LLC. Library of Congress Cataloging-in-Publication Data Names: Butcher, Jim, 1971– author. Title: Battle ground : a novel of the Dresden files / Jim Butcher. Description: First Edition. | New York : Ace, [2020] | Series: The Dresden files Identifiers: LCCN 2020008653 (print) | LCCN 2020008654 (ebook) | ISBN 9780593199305 (hardcover) | ISBN 9780593199329 (ebook) Subjects: GSAFD: Fantasy fiction. Classification: LCC PS3602.U85 B88 2020 (print) | LCC PS3602.U85 (ebook) | DDC 813/.6—dc23 LC record available at https://lccn.loc.gov/2020008653 LC ebook record available at https://lccn.loc.gov/2020008654 Jacket art by Chris McGrath Jacket design by Adam Auerbach This is a work of fiction.
    [Show full text]
  • 1455189355674.Pdf
    THE STORYTeller’S THESAURUS FANTASY, HISTORY, AND HORROR JAMES M. WARD AND ANNE K. BROWN Cover by: Peter Bradley LEGAL PAGE: Every effort has been made not to make use of proprietary or copyrighted materi- al. Any mention of actual commercial products in this book does not constitute an endorsement. www.trolllord.com www.chenaultandgraypublishing.com Email:[email protected] Printed in U.S.A © 2013 Chenault & Gray Publishing, LLC. All Rights Reserved. Storyteller’s Thesaurus Trademark of Cheanult & Gray Publishing. All Rights Reserved. Chenault & Gray Publishing, Troll Lord Games logos are Trademark of Chenault & Gray Publishing. All Rights Reserved. TABLE OF CONTENTS THE STORYTeller’S THESAURUS 1 FANTASY, HISTORY, AND HORROR 1 JAMES M. WARD AND ANNE K. BROWN 1 INTRODUCTION 8 WHAT MAKES THIS BOOK DIFFERENT 8 THE STORYTeller’s RESPONSIBILITY: RESEARCH 9 WHAT THIS BOOK DOES NOT CONTAIN 9 A WHISPER OF ENCOURAGEMENT 10 CHAPTER 1: CHARACTER BUILDING 11 GENDER 11 AGE 11 PHYSICAL AttRIBUTES 11 SIZE AND BODY TYPE 11 FACIAL FEATURES 12 HAIR 13 SPECIES 13 PERSONALITY 14 PHOBIAS 15 OCCUPATIONS 17 ADVENTURERS 17 CIVILIANS 18 ORGANIZATIONS 21 CHAPTER 2: CLOTHING 22 STYLES OF DRESS 22 CLOTHING PIECES 22 CLOTHING CONSTRUCTION 24 CHAPTER 3: ARCHITECTURE AND PROPERTY 25 ARCHITECTURAL STYLES AND ELEMENTS 25 BUILDING MATERIALS 26 PROPERTY TYPES 26 SPECIALTY ANATOMY 29 CHAPTER 4: FURNISHINGS 30 CHAPTER 5: EQUIPMENT AND TOOLS 31 ADVENTurer’S GEAR 31 GENERAL EQUIPMENT AND TOOLS 31 2 THE STORYTeller’s Thesaurus KITCHEN EQUIPMENT 35 LINENS 36 MUSICAL INSTRUMENTS
    [Show full text]
  • Monster Manual III
    Greater Siege Crab . 157 Siege Crab . 156 Greater Ssvaklor . 166 Skindancer . 158 Contents Grimweird . .75 Slaughterstone Behemoth . 159 Introduction . .4 Grisgol . .76 Slaughterstone Eviscerator . 160 Reading the Entries . .4 Gulgar . .78 Snowfl ake Ooze . .161 Statistics Block . .4 Hangman Golem . .69 Spellwarped Creature . .162 Monsters A to Z . .8 Harpoon Spider . .80 Spellwarped Ettin . .162 Alchemical Golem . .66 Harssaf . .82 Splinterwaif . 164 Ambush Drake . .8 Horrifi c Vasuthant . 183 Ssvaklor . 166 Ancient Night Twist . .111 Infernal Confl agration Ooze . .31 Stonesinger . 168 Ironclad Mauler . .84 Summoning Ooze . .169 Arcane Ooze . .9 CONTENTS Armand . .10 Justicator . .85 Susurrus . 170 OF TABLE Astral Stalker . .12 Kenku . .86 Swamp Strider Swarm . 171 Avalancher . .13 Knell Beetle . .88 Ten-Headed Terror . 155 Battlebriar . .14 Lesser Bonedrinker . .19 Thorn . 172 Bearhound . .16 Lesser Knell Beetle . .89 Topiary Guardian . 173 Boar Topiary Guardian . .174 Lhosk . .90 Alternative Topiary Guardians . .175 Boneclaw . .17 Lion Topiary Guardian . .174 Triceratops Topiary Guardian . .174 Bonedrinker . .18 Living Blasphemy . .93 Trilloch . .176 Brood Keeper . .20 Living Spell . .91 Troll, Cave . 177 Brood Keeper Larva Swarm . .21 Lizardfolk, Blackscale . .95 Troll, Crystalline . 178 Cadaver Collector . .22 Lizardfolk, Poison Dusk . .96 Troll, Forest . 179 Changeling . .24 Lumi . .98 Troll, Mountain . 180 Charnel Hound . .26 Lurking Strangler . 100 Troll, War . 181 Chelicera . .27 Mastodon . 101 Vasuthant . 182 Chilling Fog . .92 Mindshredder . 102 Vermin Lord . 184 Chraal . .28 Mindshredder Larva . 102 Visilight . 186 Chrysalis . 122 Mindshredder Warrior . 103 Voidmind Creature . 187 Cinder Swarm . .29 Mindshredder Zenthal . 104 Voidmind Grimlock . 187 Confl agration Ooze . .30 Mivilorn . 106 Warbound Impaler (Lesser Battlebriar) . .15 Deathshrieker . .32 Mud Golem .
    [Show full text]