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Fudge Space Opera
Fudge Space Opera Version 0.3.0 2006-August-11 by Omar http://www.pobox.com/~rknop/Omar/fudge/spop Coprights, Trademarks, and Licences Fudge Space Opera is licenced under the Open Gaming Licence, version 1.0a; see Appendex A. Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. Fudge System Reference Document Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O’Sullivan, Ann Dupuis, with additional material by other authors as indicated within the text. Available for use under the Open Game License (see Appendix I) Fudge Space Opera Copyright 2005, Robert A. Knop Jr. Open Gaming Content Designation of Product Identity: Nothing herein is designated as Product Identity as outlined in section 1(e) of the Open Gaming License. Designation of Open Gaming Content: Everything herein is designated as Open Game Content as outlined in seciton 1(d) of the Open Gaming License. Fudge Space Opera -ii- Fudge Space Opera CONTENTS Contents 1 Introduction 1 1.1 Why “Space Opera”? . ......... 1 1.2 WhatisHere ........................................ .......... 2 1.3 TheMostImportantThing .............................. ............ 2 2 Character Creation 3 2.1 GeneralNotes........................................ .......... 3 2.2 5-PointFudge....................................... ........... 3 3 Combat 7 3.1 Default Combat Options . .......... 7 3.2 Basic Armor and Weapon Mechanics . ........... 7 3.3 Cross-WeaponScaleAttacks. .............. 8 3.4 Suggested Weapon Scales . ........ 9 3.5 DamagetoPassengers ................................. ............ 9 3.6 GiantSpaceBeasts.................................... ........... 9 3.7 When To Use Fudge Scale .......................................... 10 3.8 RangedWeapons....................................... ......... 11 3.9 Explosions........................................ ............ 12 3.10 Missiles and Point Defense . .............. 12 -iii- Fudge Space Opera CONTENTS 3.11 Doing Too Many Things at Once . -
Living in the Matrix: Virtual Reality Systems and Hyperspatial Representation in Architecture
Living in The Matrix: Virtual Reality Systems and Hyperspatial Representation in Architecture Kacmaz Erk, G. (2016). Living in The Matrix: Virtual Reality Systems and Hyperspatial Representation in Architecture. The International Journal of New Media, Technology and the Arts, 13-25. Published in: The International Journal of New Media, Technology and the Arts Document Version: Publisher's PDF, also known as Version of record Queen's University Belfast - Research Portal: Link to publication record in Queen's University Belfast Research Portal Publisher rights © 2016 Gul Kacmaz Erk. Available under the terms and conditions of the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License (CC BY-NC-ND 4.0). The use of this material is permitted for non-commercial use provided the creator(s) and publisher receive attribution. No derivatives of this version are permitted. Official terms of this public license apply as indicated here: https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode General rights Copyright for the publications made accessible via the Queen's University Belfast Research Portal is retained by the author(s) and / or other copyright owners and it is a condition of accessing these publications that users recognise and abide by the legal requirements associated with these rights. Take down policy The Research Portal is Queen's institutional repository that provides access to Queen's research output. Every effort has been made to ensure that content in the Research Portal does not infringe any person's rights, or applicable UK laws. If you discover content in the Research Portal that you believe breaches copyright or violates any law, please contact [email protected]. -
Near-Death Experiences and the Theory of the Extraneuronal Hyperspace
Near-Death Experiences and the Theory of the Extraneuronal Hyperspace Linz Audain, J.D., Ph.D., M.D. George Washington University The Mandate Corporation, Washington, DC ABSTRACT: It is possible and desirable to supplement the traditional neu rological and metaphysical explanatory models of the near-death experience (NDE) with yet a third type of explanatory model that links the neurological and the metaphysical. I set forth the rudiments of this model, the Theory of the Extraneuronal Hyperspace, with six propositions. I then use this theory to explain three of the pressing issues within NDE scholarship: the veridicality, precognition and "fear-death experience" phenomena. Many scholars who write about near-death experiences (NDEs) are of the opinion that explanatory models of the NDE can be classified into one of two types (Blackmore, 1993; Moody, 1975). One type of explana tory model is the metaphysical or supernatural one. In that model, the events that occur within the NDE, such as the presence of a tunnel, are real events that occur beyond the confines of time and space. In a sec ond type of explanatory model, the traditional model, the events that occur within the NDE are not at all real. Those events are merely the product of neurobiochemical activity that can be explained within the confines of current neurological and psychological theory, for example, as hallucination. In this article, I supplement this dichotomous view of explanatory models of the NDE by proposing yet a third type of explanatory model: the Theory of the Extraneuronal Hyperspace. This theory represents a Linz Audain, J.D., Ph.D., M.D., is a Resident in Internal Medicine at George Washington University, and Chief Executive Officer of The Mandate Corporation. -
2011 Steampunk
2011 Steampunk The age of steam - what discoveries it brings forth! What riches in knowledge and science mankind has attained through the march of progress! We marvel at the potential of the atom, and cower at the power of our machinery. And what of our triumphs? What of the work of Tesla, Watt, Faraday and the Curies? What once was the realm of magicians now becomes the realm of science! What wonders might yet spring forth as we delve deeper and deeper into the magia et mysterium of the world of STEAMPUNK! DO YOU DARE TO LOOK UPON THE VISAGE OF THE UNKNOWN? This year at Clementine Productions’ STEAMPUNK IV event, we do not simply aim to look at what lies on the surface of the wonder that scientific arts have delivered, but to delve deeper, into the possibilities to be found in both the uncanny and the academy! There are those who claim to speak with spirits through machines; others yet who claim to have photographed the immaterial! Is it so hard to believe? We have just unlocked the power of the x-ray and the radiowave. There are those who say that invisibility, teleportation, astral projection and psychic enhancements are lurking but around the corner, Model: Ivana. Photo: Tarik Carroll. Stylist: Berít New York. Jewelry: Dope Designs.Makeup: Jarrett Brandon. Jewelry: Carroll. Stylist: Berít New York. Model: Ivana. Photo: Tarik awaiting the next intrepid scientist who will uncover them! This year we take inspiration from such works as Tim Powers’s Infernal Contraptions and Christopher Priest’s The Prestige. -
Teleportation
TELEPORTATION ESSAY FOR THE COURSE QUANTUM MECHANICS FOR MATHEMATICIANS ANNE VAN WEERDEN SUPERVISOR DR B.R.U. DHERIN UTRECHT UNIVERSITY JUNE 2010 PREFACE The aim of this essay is to describe the teleportation process in such a way that it will be clear what is done so far, and what is still needed, to develop a teleportation device for humans, which would be my ultimate goal. However much is done already, there are thresholds that still have to be overcome, some of which will need real ingenuity, and others brute computing power, far more than we are now capable of. But I will show why I have confidence that we will reach this goal by describing the astonishing developments in the field of teleportation and the speed with which computing, or technology, evolves. The discovery that teleportation really is possible came about while I was in my thirties, but I was largely unaware of its further developments until I started the research for this essay. Assuming that I am not the only one who did not know, I wrote this essay aimed at people from my age, in their fifties, who, like me, started out without television and computer, I even remember my Mother telling me how she bought a transistor radio for the first time, placed it in a closet and closed the door, just to be amazed that it could still receive signals and play. We saw it all come by, from the first steps on the Moon watched on the television my parents had only bought a few years earlier, I clearly remember asking my Father who, with much foresight, got us out of our beds despite my -
Science Fiction, Steampunk, Cyberpunk
SCIENCE FICTION: speculative but scientific plausability, write rationally, realistically about alternative possible worlds/futures, no hesitation, suspension of disbelief estrangement+cognition: seek rational understanding of NOVUM (D. Suvin—cognitive estrangement) continuum bw real-world empiricism & supernatural transcendentalism make the incredible plausible BUT alienation/defamiliarization effect (giant bug) Literature of human being encountering CHANGE (techn innovat, sci.disc, nat. events, soc shifts) origins: speculative wonder stories, antiquity’s fabulous voyages, utopia, medieval ISLAND story, scientifiction & Campbell: Hero with a 1000 Faces & Jules Verne, HG Wells (Time Machine, War of the Worlds, The Island of Dr Moreau), Mary Shelley (Frankenstein), Swift Gulliver’s Travels Imaginative, Speculative content: • TIME: futurism, alternative timeline, diff hist. past, time travel (Wells, 2001. A Space Odyssey) • SPACE: outer space, extra-terrestrial adventures, subterranean regions, deep oceans, terra incognita, parallel universe, lost world stories • CHARACTERS: alien life forms, UFO, AI, GMO, transhuman (Invisible Man), mad scientist • THEMES: *new scientific principles, *futuristic technology, (ray guns, teleportation, humanoid computers), *new political systems (post-apocalyptic dystopia), *PARANORMAL abilities (mindcontrol, telekinesis, telepathy) Parallel universe: alternative reality: speculative fiction –scientific methods to explore world Philosophical ideas question limits & prerequisites of humanity (AI) challenge -
Entanglement, Teleportation, and Memory
QUANTUM INFORMATION TECHNOLOGY: Entanglement, Teleportation, and Memory JeffreyH. Shapiro Massachusetts Institute of Technology Department of Electrical Engineering and Computer Science Research Laboratoryof Electronics Laboratoryfor Information and Decision Systems Presented at the Kick-Off Meeting of the ARO/DARPA Quantum Communications & Quantum MemoryInitiative Fort Monmouth, NJ, June 13–14, 2000 QUANTUM INFORMATION TECHNOLOGY: Entanglement, Teleportation, and Memory Massachusetts Institute of Technologyand Northwestern University with Cooperation from the Air Force Research Laboratory A MULTIDISCIPLINARY UNIVERSITY RESEARCH INITIATIVE • MIT/NU PROGRAM TEAM – Principal Investigator: J.H. Shapiro (MIT) – MIT: P.L. Hagelstein, S. Lloyd, M.S. Shahriar, M. Sudan, N.C. Wong – NU: P. Kumar, H.P. Yuen – AFRL Cooperation: P.R. Hemmer • MIT/NU PROGRAM ELEMENTS – TELEPORTATION USING SINGLET STATES – QUADRATURE TELEPORTATION USING SOLITONS – THEORETICAL STUDIES QUANTUM INFORMATION TECHNOLOGY: Entanglement, Teleportation, and Memory • TELEPORTATION USING SINGLET STATES – Classical Bits vs. Quantum Qubits – Qubit Teleportation – Long-Distance Quantum Communication System – Ultrabright Narrowband Entanglement Source – Trapped-Atom Quantum Memory – Loss-Limited Throughput/FidelityAnalysis – Compatibilitywith Standard Telecommunication Fiber • TELEPORTATION USING FIELD QUADRATURES – Analog Information: Quadrature Components – Quadrature-Based Teleportation – Quadrature-Based Quantum Repeater Chain – Loss-Limited FidelityAnalysis – Soliton-Based Fiber-Optic -
The Teleportation Accident: a Novel Online
iZXjl (Mobile ebook) The Teleportation Accident: A Novel Online [iZXjl.ebook] The Teleportation Accident: A Novel Pdf Free Ned Beauman *Download PDF | ePub | DOC | audiobook | ebooks Download Now Free Download Here Download eBook #644356 in Books 2013-11-05 2013-11-05Original language:EnglishPDF # 1 .32 x .99 x 7.42l, .75 #File Name: 1620400235368 pages | File size: 37.Mb Ned Beauman : The Teleportation Accident: A Novel before purchasing it in order to gage whether or not it would be worth my time, and all praised The Teleportation Accident: A Novel: 0 of 0 people found the following review helpful. Very fun, witty irreverentBy RaymondGWI didn't think I would like this book at first. It was very dry in the beginning and didn't seem like it was going to go anywhere. Then it went...all over the place, but in a great and enjoyable way. The attention given to recreating party scenes and realistic dialogue were much appreciated. The characters are very developed, especially the main character whom you can't help but to like even though he's a bit of a hopeless schlub. I liked the way the plot developed and the way that everything eventually comes full circle. It ends pretty much the only way it can and still be true to itself, and when you finish you find that you've gone on a very interesting journey and it's time for a nap.0 of 0 people found the following review helpful. My book group loved this book and we had an active discussionBy DeMy book group loved this book and we had an active discussion. -
Space and the American Imagination
https://ntrs.nasa.gov/search.jsp?R=19940030850 2020-06-16T11:10:49+00:00Z f I NASA-CR-I 96131 SPACE AND THE AMERICAN IMAGINATION.. ....... Howard E. McCurdy Outli.ne of Chapters_ N94-35356 (NASA-CR-196131) SPACE AND THE AMERICAN IMAGINATION Progress Report, Mar. - May 1994 (American Unclas Univ.) 70 p G3/99 0013686 Submitted:tothe lqati0nal Aeronautics and Space _dministration under cohtract NASW -4798 May 31, 1994 CQntents Introduction The introduction will set out the principal theme of the book: that the rise of the U.S. space program was due to a concerted effort by science writers, engineers, industrialists, and civic and political leaders to create a popular culture of space exploration based on important elements of American social life (such as frontier mythology, fears about the cold war, and the rise of the consumer culture). Much of the disillusionment with the NASA space program which set in during the third decade of space flight can be traced to a widening gap between popular expectations and the reality of space exploration. I. The influence of imagination and popular culture on public policy in general: the abolitionist movement, the regulation of food and drugs, the conservation movement, the "winged gospel," cultural fashions in psychology, and administrative reform. How popular culture inspires public policy and sets limits on the ability of public officials to carry it out. 2. Public support for space exploration: the highs and lows of public support traced through opinion polls and media coverage of the NASA space program; making the case for disenchantment. 3. -
Science Fiction Stories with Good Astronomy & Physics
Science Fiction Stories with Good Astronomy & Physics: A Topical Index Compiled by Andrew Fraknoi (U. of San Francisco, Fromm Institute) Version 7 (2019) © copyright 2019 by Andrew Fraknoi. All rights reserved. Permission to use for any non-profit educational purpose, such as distribution in a classroom, is hereby granted. For any other use, please contact the author. (e-mail: fraknoi {at} fhda {dot} edu) This is a selective list of some short stories and novels that use reasonably accurate science and can be used for teaching or reinforcing astronomy or physics concepts. The titles of short stories are given in quotation marks; only short stories that have been published in book form or are available free on the Web are included. While one book source is given for each short story, note that some of the stories can be found in other collections as well. (See the Internet Speculative Fiction Database, cited at the end, for an easy way to find all the places a particular story has been published.) The author welcomes suggestions for additions to this list, especially if your favorite story with good science is left out. Gregory Benford Octavia Butler Geoff Landis J. Craig Wheeler TOPICS COVERED: Anti-matter Light & Radiation Solar System Archaeoastronomy Mars Space Flight Asteroids Mercury Space Travel Astronomers Meteorites Star Clusters Black Holes Moon Stars Comets Neptune Sun Cosmology Neutrinos Supernovae Dark Matter Neutron Stars Telescopes Exoplanets Physics, Particle Thermodynamics Galaxies Pluto Time Galaxy, The Quantum Mechanics Uranus Gravitational Lenses Quasars Venus Impacts Relativity, Special Interstellar Matter Saturn (and its Moons) Story Collections Jupiter (and its Moons) Science (in general) Life Elsewhere SETI Useful Websites 1 Anti-matter Davies, Paul Fireball. -
List of Reported UFO Sightings
List of reported UFO sightings This is a partial list by date of sightings of alleged unidentified flying objects (UFOs), including reports of close encounters and abductions. Contents Second millennium BCE Classical antiquity 16th–17th centuries 19th century 20th century 1901–1949 1950–1974 1975–2000 21st century By location See also Notes and references Second millennium BCE City, Date Name Country Description Sources State According to the disputed Tulli Papyrus, the scribes of the pharaoh Fiery Lower Ancient Thutmose III reported that "fiery disks" were encountered floating over ca. 1440 BCE [2][3] disks Egypt Egypt the skies. The Condon Committee disputed the legitimacy of the Tulli Papyrus stating, "Tulli was taken in and that the papyrus is a fake."[1] Classical antiquity City, Date Name Country Description Sources State Livy's Ab Livy records a number of portents in the winter of this year, including ships in Rome, Roman Urbe 218 BCE navium speciem de caelo adfulsisse ("phantom ships had been seen the sky Italia Republic Condita gleaming in the sky"). Libri[4][5] spark According to Pliny the Elder, a spark fell from a star and grew as it from a Roman 76 BCE unknown descended until it appeared to be the size of the Moon. It then ascended [6][5] falling Republic back up to the heavens and was transformed into a light. star According to Plutarch, a Roman army commanded by Lucullus was about flame- to begin a battle with Mithridates VI of Pontus when "all on a sudden, the like Phrygia, Roman sky burst asunder, and a huge, flame-like body was seen to fall between 74 BCE pithoi [7][5] Asia Republic the two armies. -
See Page 19 for Details!!
RRegionegion 1177 SSummit/Marineummit/Marine MMusteruster MMayay 220-220-22 128 DDenver,enver, CColoradoolorado APR 2005/ MAY 2005 SSeeee ppageage 1199 fforor ddetails!!etails!! USS Ark Angel’s CoC and Marines’ Fall Muster ’04 see pages 19 & 20 for full story! “Save Star Trek” Rally see page 28 for more great pics! Angeles member Jon Lane with the “Enterprise” writing staff. From left to right: Jon Lane, “Enterprise” writers Judith and Garfi eld Reese-Stevens, and producer Mike Sussman. Many of the the show’s production staff wandered out to see the protest and greet the fans. USPS 017-671 112828 112828 STARFLEET Communiqué Contents Volume I, No. 128 Published by: FROM THE EDITOR 2 STARFLEET, The International FRONT AND CENTER 3 Star Trek Fan Association, Inc. EC/AB SUMMARY 3 102 Washington Drive VICARIOUS CHOC. SALUTATIONS 4 Ladson, SC 29456 COMM STATIC 4 Kneeling: J.R. Fisher THE TOWAWAY ZONE 5 (left to right) 1st Row: Steve Williams, Allison Silsbee, Lauren Williams, Alastair Browne, The SHUTTLEBAY 6 Amy Dejongh, Spring Brooks, Margaret Hale. 2nd Row: John (boyfriend of Allison), Katy Publisher: Bob Fillmore COMPOPS 6 McDonald, Nathan Wood, Larry Pischke, Elaine Pischke, Brad McDonald, Dawn Silsbee. Editor in Chief: Wendy Fillmore STARFLEET Flag Promotions 7 Layout Editor: Wendy Fillmore Fellowship...or Else! 7 3rd Row: Colleen Williams, Jonathan Williams. Graphics Editor: Johnathan Simmons COMMANDANTS CORNER 8 Submissions Coordinator: Wendy Fillmore SFI Academy Graduates 8 Copy Editors: Gene Adams, Gabriel Beecham, New Chairman Sought for ASDB! 9 Kimberly Donohoe, Michael Klufas, Tracy Lilly, Star Trek Encyclopedia Project 9 STARFLEET Finances 10 Bruce Sherrick EDITORIALS 11 Why I Stopped Watching..