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2011 Steampunk
2011 Steampunk The age of steam - what discoveries it brings forth! What riches in knowledge and science mankind has attained through the march of progress! We marvel at the potential of the atom, and cower at the power of our machinery. And what of our triumphs? What of the work of Tesla, Watt, Faraday and the Curies? What once was the realm of magicians now becomes the realm of science! What wonders might yet spring forth as we delve deeper and deeper into the magia et mysterium of the world of STEAMPUNK! DO YOU DARE TO LOOK UPON THE VISAGE OF THE UNKNOWN? This year at Clementine Productions’ STEAMPUNK IV event, we do not simply aim to look at what lies on the surface of the wonder that scientific arts have delivered, but to delve deeper, into the possibilities to be found in both the uncanny and the academy! There are those who claim to speak with spirits through machines; others yet who claim to have photographed the immaterial! Is it so hard to believe? We have just unlocked the power of the x-ray and the radiowave. There are those who say that invisibility, teleportation, astral projection and psychic enhancements are lurking but around the corner, Model: Ivana. Photo: Tarik Carroll. Stylist: Berít New York. Jewelry: Dope Designs.Makeup: Jarrett Brandon. Jewelry: Carroll. Stylist: Berít New York. Model: Ivana. Photo: Tarik awaiting the next intrepid scientist who will uncover them! This year we take inspiration from such works as Tim Powers’s Infernal Contraptions and Christopher Priest’s The Prestige. -
Modelling Insight to Ball Eyes for Higher Dimensional Hyperspace Vision
Physical Science & Biophysics Journal MEDWIN PUBLISHERS ISSN: 2641-9165 Committed to Create Value for Researchers Modelling Insight to Ball Eyes for Higher Dimensional Hyperspace Vision Shaikh S* Letter to Editor Aditya Institute of Management Studies and Research (AIMSR), India Volume 5 Issue 2 Received Date: July 16, 2021 Sadique Shaikh, Aditya Institute of Management Studies and *Corresponding author: Published Date: July 26, 2021 Research (IMSR), Jalgaon, India, Email: [email protected] DOI: 10.23880/psbj-16000183 Letter to Editor To understand this complicated conceptual idea let Quality vision even some animals, reptiles, birds and insect has good vision as compare to human eyes. To understand me begin first with the definition of VISION and then after toDIMENSIONS create animated (Figure CONSCIOUSNESS 1). The Vision inis theability help to ofacquire Brain “Dimensional-Vision” some depicts as given below. callsurrounding Observable with Life,input Planet,light, shapes, Universe places, and color Multiverse. to brain and Control to enhance, develop and shape planet earth and Equally Vision also important to grow Brain Intelligence term Dimensions as the ability of Eyes to scan surrounding at present observable Universe. Now I would like to define possibleavailable anglesVision and with geometry Left, Right, and Top,provide Bottom, data toReflection, Brain to Rotation, Transformation, Spinning and Diagonal with all universe and multiverse. For our understanding purpose create high definition Consciousness of environment, planet, understand are 3D Three-Dimensional World as X-Axis, we labeled the Dimensions which we (Human) can see and TIME and Brain create 3D consciousness using X, Y and Z Y-Axis and Z-Axis with additional fourth Dimension virtually Figure 1: has ability to see in three dimensions hence very easily can Axis’s Vision Data after input processed. -
Science Fiction, Steampunk, Cyberpunk
SCIENCE FICTION: speculative but scientific plausability, write rationally, realistically about alternative possible worlds/futures, no hesitation, suspension of disbelief estrangement+cognition: seek rational understanding of NOVUM (D. Suvin—cognitive estrangement) continuum bw real-world empiricism & supernatural transcendentalism make the incredible plausible BUT alienation/defamiliarization effect (giant bug) Literature of human being encountering CHANGE (techn innovat, sci.disc, nat. events, soc shifts) origins: speculative wonder stories, antiquity’s fabulous voyages, utopia, medieval ISLAND story, scientifiction & Campbell: Hero with a 1000 Faces & Jules Verne, HG Wells (Time Machine, War of the Worlds, The Island of Dr Moreau), Mary Shelley (Frankenstein), Swift Gulliver’s Travels Imaginative, Speculative content: • TIME: futurism, alternative timeline, diff hist. past, time travel (Wells, 2001. A Space Odyssey) • SPACE: outer space, extra-terrestrial adventures, subterranean regions, deep oceans, terra incognita, parallel universe, lost world stories • CHARACTERS: alien life forms, UFO, AI, GMO, transhuman (Invisible Man), mad scientist • THEMES: *new scientific principles, *futuristic technology, (ray guns, teleportation, humanoid computers), *new political systems (post-apocalyptic dystopia), *PARANORMAL abilities (mindcontrol, telekinesis, telepathy) Parallel universe: alternative reality: speculative fiction –scientific methods to explore world Philosophical ideas question limits & prerequisites of humanity (AI) challenge -
Entanglement, Teleportation, and Memory
QUANTUM INFORMATION TECHNOLOGY: Entanglement, Teleportation, and Memory JeffreyH. Shapiro Massachusetts Institute of Technology Department of Electrical Engineering and Computer Science Research Laboratoryof Electronics Laboratoryfor Information and Decision Systems Presented at the Kick-Off Meeting of the ARO/DARPA Quantum Communications & Quantum MemoryInitiative Fort Monmouth, NJ, June 13–14, 2000 QUANTUM INFORMATION TECHNOLOGY: Entanglement, Teleportation, and Memory Massachusetts Institute of Technologyand Northwestern University with Cooperation from the Air Force Research Laboratory A MULTIDISCIPLINARY UNIVERSITY RESEARCH INITIATIVE • MIT/NU PROGRAM TEAM – Principal Investigator: J.H. Shapiro (MIT) – MIT: P.L. Hagelstein, S. Lloyd, M.S. Shahriar, M. Sudan, N.C. Wong – NU: P. Kumar, H.P. Yuen – AFRL Cooperation: P.R. Hemmer • MIT/NU PROGRAM ELEMENTS – TELEPORTATION USING SINGLET STATES – QUADRATURE TELEPORTATION USING SOLITONS – THEORETICAL STUDIES QUANTUM INFORMATION TECHNOLOGY: Entanglement, Teleportation, and Memory • TELEPORTATION USING SINGLET STATES – Classical Bits vs. Quantum Qubits – Qubit Teleportation – Long-Distance Quantum Communication System – Ultrabright Narrowband Entanglement Source – Trapped-Atom Quantum Memory – Loss-Limited Throughput/FidelityAnalysis – Compatibilitywith Standard Telecommunication Fiber • TELEPORTATION USING FIELD QUADRATURES – Analog Information: Quadrature Components – Quadrature-Based Teleportation – Quadrature-Based Quantum Repeater Chain – Loss-Limited FidelityAnalysis – Soliton-Based Fiber-Optic -
The Philosophy and Physics of Time Travel: the Possibility of Time Travel
University of Minnesota Morris Digital Well University of Minnesota Morris Digital Well Honors Capstone Projects Student Scholarship 2017 The Philosophy and Physics of Time Travel: The Possibility of Time Travel Ramitha Rupasinghe University of Minnesota, Morris, [email protected] Follow this and additional works at: https://digitalcommons.morris.umn.edu/honors Part of the Philosophy Commons, and the Physics Commons Recommended Citation Rupasinghe, Ramitha, "The Philosophy and Physics of Time Travel: The Possibility of Time Travel" (2017). Honors Capstone Projects. 1. https://digitalcommons.morris.umn.edu/honors/1 This Paper is brought to you for free and open access by the Student Scholarship at University of Minnesota Morris Digital Well. It has been accepted for inclusion in Honors Capstone Projects by an authorized administrator of University of Minnesota Morris Digital Well. For more information, please contact [email protected]. The Philosophy and Physics of Time Travel: The possibility of time travel Ramitha Rupasinghe IS 4994H - Honors Capstone Project Defense Panel – Pieranna Garavaso, Michael Korth, James Togeas University of Minnesota, Morris Spring 2017 1. Introduction Time is mysterious. Philosophers and scientists have pondered the question of what time might be for centuries and yet till this day, we don’t know what it is. Everyone talks about time, in fact, it’s the most common noun per the Oxford Dictionary. It’s in everything from history to music to culture. Despite time’s mysterious nature there are a lot of things that we can discuss in a logical manner. Time travel on the other hand is even more mysterious. -
The Teleportation Accident: a Novel Online
iZXjl (Mobile ebook) The Teleportation Accident: A Novel Online [iZXjl.ebook] The Teleportation Accident: A Novel Pdf Free Ned Beauman *Download PDF | ePub | DOC | audiobook | ebooks Download Now Free Download Here Download eBook #644356 in Books 2013-11-05 2013-11-05Original language:EnglishPDF # 1 .32 x .99 x 7.42l, .75 #File Name: 1620400235368 pages | File size: 37.Mb Ned Beauman : The Teleportation Accident: A Novel before purchasing it in order to gage whether or not it would be worth my time, and all praised The Teleportation Accident: A Novel: 0 of 0 people found the following review helpful. Very fun, witty irreverentBy RaymondGWI didn't think I would like this book at first. It was very dry in the beginning and didn't seem like it was going to go anywhere. Then it went...all over the place, but in a great and enjoyable way. The attention given to recreating party scenes and realistic dialogue were much appreciated. The characters are very developed, especially the main character whom you can't help but to like even though he's a bit of a hopeless schlub. I liked the way the plot developed and the way that everything eventually comes full circle. It ends pretty much the only way it can and still be true to itself, and when you finish you find that you've gone on a very interesting journey and it's time for a nap.0 of 0 people found the following review helpful. My book group loved this book and we had an active discussionBy DeMy book group loved this book and we had an active discussion. -
Exploring Science Through Science Fiction Series: Science and Fiction
springer.com Barry B. Luokkala Exploring Science Through Science Fiction Series: Science and Fiction Covers a breadth of topics in the sciences, and draws examples from over 100 years of science fiction film, as well as television Includes an appendix of films cited, with information about the science concepts illustrated by each one Serves as a useful reference for anyone who wants to use examples from sci-fi to illustrate a variety of science concepts Includes numerical examples and solutions referencing many of the cited science fiction sources The material in this book forms the basis of an interdisciplinary, college-level course, which uses science fiction film as a vehicle for exploring science concepts. Unlike traditional 2014, XIX, 241 p. 27 illus., 20 illus. in introductory-level courses, the science content is arranged according to major themes in color. science fiction, with a deliberate progression from the highly objective and discipline-specific (e. g. Reference Frames; Physics of Space Travel and Time Travel) to the very multi-disciplinary eBook and thought-provoking (e.g. Human Teleportation; Science and Society). Over 100 references to 21,39 € | £15.99 | $19.99 science fiction films and television episodes are included, spanning more than 100 years of [2]21,39 € (D) | 21,39 € (A) | CHF cinematic history. Some of these are conducive to calculations (solutions included). 32,00 Available from your library or springer.com/shop MyCopy [3] Printed eBook for just € | $ 24.99 springer.com/mycopy Error[en_EN | Export.Bookseller. MediumType | SE] Order online at springer.com / or for the Americas call (toll free) 1-800-SPRINGER / or email us at: [email protected]. -
Collection of Theories
Collection of Theories Written and Illustrated By: Christopher J. Lechner – Grade 5. Introduction The Collection of Theories provides the reader with the author’s personal hypothesis on Teleportation, Parallel Universes, Magic, and Time. Along with the hypotheses you will also receive insights of the risks and the benefits of these assumptions. These proposals have not been scientifically tested. They are just educated guesses based of scientific facts. The Teleportation Theory The Teleportation theory revolves around how teleportation works. A teleporter is a machine that would separate the molecules of a person, an animal or an item to transport them to a different location. Once arrived to the new location the machine would put the molecules back into its original form. A teleporter would need to be placed at each location where people would like to travel to. The teleporter would require two receivers: one to get into and another one to get out. Sort of like a departure and arrival on a subway. For our current knowledge, even if this theory is correct, using a teleporter would not be able to regenerate memories. Memories are encoded electrical neurons. They are not made of molecules therefore they cannot be transferred through teleportation. Can you imagine if people would have no idea who they are, where they are and how they got there. Quite confusing it is already, isn’t it? You may argue that you can just design the teleporter to transfer memories too. The problem with that argument is that it is not scientifically possible. Even if encoded electrical neurons were transferable to different locations, current science does not have the knowledge yet how to place these neurons back into the same order as they were before, as they would need to be to access our memory. -
The Parallel Universe Theory
Jasmine Thomson The Parallel Universe Theory The Parallel Universe theory has been expanded on by lots of scientists over many years. There are many different theories related to it. The ones that I am going to cover in this essay are the multiverse, the many interacting worlds theory and the bubble universe. The bubble universe and the many interacting worlds theory are both slight deviations from the multiverse theory with their own twist. The multiverse theory is the idea that there is more than just our universe in the cosmos; there are lots of separate universes all that do their own things but on the grand scale of things our universe isn’t really significant (Ellis, 2011). The multiverse theory is levels one to four, all are slightly different. Level one of the multiverse theory states that everything that is possible e.g. “configurations of particles” will have happened in one universe or another because the multiverse is “virtually infinite”. By using this theory that means that somewhere out their planets like earth must exist but because they are so far away we may never be able to find them. The reason that we are unable to see these other universes is due to the extent of our cosmic vision and because this has a limit called the speed of light we are unable to see it. (Zimmerman-Jones & Robbins, n.d.) Level two is very similar to level one except that it uses the eternal inflation theory or the expansion theory. The expansion theory has evidence that supports it, known as red shift. -
Searching for SETI: the Social Construction of Aliens and the Quest for a Technological Mythos
Searching for SETI: The Social Construction of Aliens and the Quest for a Technological Mythos John Marvin Bozeman Dissertation submitted to the faculty of the Virginia Polytechnic Institute and State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy In Science and Technology Studies Janet A. Abbate, Co-Chair Shannon A. Brown, Co-Chair Lee L. Zwanziger Paul D. Renard March 24, 2015 Falls Church, Virginia Keywords: Search for Extraterrestrial Intelligence, SETI, Actor Network Theory, Social Construction of Technology, Rational Choice Theory of Religion, Transhumanism, Xenosalvation Copyright John M. Bozeman Searching for SETI: The Social Construction of Aliens and the Quest for a Technological Mythos John M. Bozeman ABSTRACT This dissertation uses Actor Network Theory (ANT) and Stark and Bainbridge’s rational choice theory of religion to analyze an established but controversial branch of science and technology, the Search for Extraterrestrial Intelligence (SETI). Of particular interest are the cultural, and sometimes religious, assumptions that its creators have built into it. The purpose of this analysis is not to discredit SETI, but instead to show how SETI, along with other avant-garde scientific projects, is founded, motivated, and propelled by many of the same types of values and visions for the future that motivate the founders of religious groups. I further argue that the utopian zeal found in SETI and similar movements is not aberrant, but instead common, and perhaps necessary, in many early- stage projects, whether technical or spiritual, which lack a clear near-term commercial or social benefit. DEDICATION In memory of my parents, James E. -
EABA Owes a Debt to the Role-Playing Games That Have Gone Before
OTHER CREDITS: In addition, EABA owes a debt to the role-playing games that have gone before. These may have themselves had inspiration from other role-playing games, but I'm just crediting the ones that inspired me. Dungeons & Dragons®(1974), by Dave Arneson and Gary Gygax, for starting the idea of formal role-playing systems, as well as for some of the most fundamental game mechanics like attributes, skill rolls, and so on. Every role-playing game owes something to Dungeons & Dragons. Champions®(1981), by George MacDonald and Steve Peterson, for internally consistent and intuitive game mechanics, point-based adventurer creation and attribute- based defaults. From beginning as a ™ EABA v1.0 superhero game it has morphed into ©2002 by Greg Porter the Hero System®(1984), a quite good ISBN 0-943891-38-8 universal system. BTRC#6101 Call of Cthulhu®(1981), by Sandy Published by: BTRC Petersen, for making a story-driven P.O. Box 1121 horror system that has taken on a life Collinsville VA 24078 USA of its own. The depth and detail of the [email protected] support material is a benchmark that www.btrc.net all role-playing games should strive for. Cover art: Greg Porter GURPS®(1986), by Steve Jackson, for Interior art: Paul Bourne being the first “universal system” that didn't have a particular genre welded Playtesters: Thomas Bagwell, Marc to it, and for making a strong effort to Carlson, Travis Casey, George Chisum, have rules that matched reality where Damien Dyon, Larry Fries, Viktor Haag, reality was needed. GURPS has more Ian Harac, Stephanie Hostman, William licensed fictional gameworlds than Hostman, Leszek Karlik, Robert Menard, any other role-playing game, and John McMullen, Peter Newman, that it works fairly well for all of them is Charles Reynolds, Bob Ritchey, Sean a testament to the utility of its game Simpson mechanics. -
AGAINST MULTIVERSE THEODICIES Bradley Monton
Monton, B — Against Multiverse 1 5/7/2011 1:20 PM (1st Proof) VOL. 13, NO. 2 FALL-WINTER 2010 AGAINST MULTIVERSE THEODICIES Bradley Monton Abstract: In reply to the problem of evil, some suggest that God created an infinite number of universes—for example, that God created every uni- verse that contains more good than evil. I offer two objections to these mul- tiverse theodicies. First, I argue that, for any number of universes God cre- ates, he could have created more, because he could have created duplicates of universes. Next, I argue that multiverse theodicies can’t adequately account for why God would create universes with pointless suffering, and hence they don’t solve the problem of evil. 1. INTRODUCTION This article takes issue with a purported solution to two standard arguments against the existence of an omnipotent, omniscient, omnibenevolent being (a being which I’ll call “God” for short). The first standard argument is the problem of evil: the fact that undeserving bad things happen to morally sig- nificant creatures is incompatible with, or at least provides strong evidence against, the existence of God. The second standard argument is the problem of no best world. To see how this argument works, assume for reductio that God exists. For every world that God could actualize, God could have actualized a better world, since for any world there is, one could make it better by adding more good- ness to the world. Hence, no matter what world God does actualize, he could have actualized a better one. It follows that God’s goodness is surpassable, but that is incompatible with God’s omnibenevolence, and hence there is no God.