Flying R/C Model of the Starship Enterprise Build Package
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Creating “Star Trek CATAN – Federation Space”
Creating “Star Trek CATAN – Federation Space” After Star Trek Catan was so well received, and as many of you asked us to take this joint venture of the two franchises Catan and Star Trek even further towards the “Final Frontier,” we thought long and hard about what kind of game expansion you would enjoy. As we knew that a lot of players liked our Catan Geographies™ maps so much, which take the whole Settlers of Catan experience towards a real map to put settlements in, we thought: Let us take Star Trek Catan into a “real” region of space to put our little NCC-1701 spaceships in. The crucial question was: Is there a region of space sufficiently “real” inside the Star Trek – The Original Series time period? After a bit of research, we discovered this wonderful map titled “The Explored Galaxy” over at the Memory Alpha wiki. As it turned out, this was “as real as it could get,” as it had been first shown hanging on a wall in none other than Captain James T. Kirk’s quarters in the Star Trek VI: The Undiscovered Country motion picture (and subsequently in various episodes of Star Trek: The Next Generation). Every true Star Trek fan knows that this particular map depicts a lot of the known and beloved locations shown in The Original Series of the 60s, and some of those from The Animated Series of the 70s. We took great effort to investigate and cross-reference all these depicted celestial bodies with their respective episodes. © CATAN GmbH - Page 1 We then added a couple of planets that were not actually shown on this map but that we would really want to have in our game, and tried to pinpoint their locations according to mostly in-canon and sometimes semi-canon sources. -
Download the Borg Assimilation
RESISTANCE IS FUTILE… BORG CUBES Monolithic, geometric monstrosities capable of YOU WILL BE ASSIMILATED. defeating fleets of ships, they are a force to be Adding the Borg to your games of Star Trek: Ascendancy feared. introduces a new threat to the Galaxy. Where other civilizations may be open to negotiation, the Borg are single-mindedly BORG SPIRES dedicated to assimilating every civilization they encounter into Borg Spires mark Systems under Borg control. the Collective. The Borg are not colonists or explorers. They are Over the course of the game, Borg Spires will build solely focused on absorbing other civilizations’ technologies. new Borg Cubes. The Borg are not controlled by a player, but are a threat to all the forces in the Galaxy. Adding the Borg also allows you to play BORG ASSIMILATION NODES games with one or two players. The rules for playing with fewer Borg Assimilation Nodes are built around Spires. Built than three players are on page 11. Nodes indicate how close the Spire is to completing a new Borg Cube and track that Borg System’s current BORG COMPONENTS Shield Modifier. • Borg Command Console Card & Cube Card BORG TECH CARDS • 5 Borg Cubes & 5 Borg Spires Players claim Borg Tech Cards when they defeat • 15 Borg Assimilation Nodes & 6 Resource Nodes the Borg in combat. The more Borg technology you • 20 Borg Exploration Cards acquire, the better you will fare against the Borg. • 7 Borg System Discs • 20 Borg Technology Cards BORG COMMAND CARDS • 30 Borg Command Cards Borg Command Cards direct the Cubes’ movement • 9 Borg Dice during the Borg’s turn and designate the type of System each Cube targets. -
'Star Trek' Actors Head for Videogame Frontier 6 June 2012
'Star Trek' actors head for videogame frontier 6 June 2012 The actors who played Captain James T. Kirk and lead game producer Brian Miller. Spock in the 2009 film reboot of "Star Trek" will give voice to those characters in a videogame "Kirk and Spock find themselves in an incredibly based on the beloved science fiction franchise. challenging amount of mayhem as they confront the Gorn throughout the game." Paramount Pictures and game publisher NAMCO BANDAI Games America Inc. announced on The game is being developed by Canada-based Tuesday that Chris Pine and Zachary Quinto will studio Digital Extremes, according to NAMCO. reprise their roles from the "Star Trek" film directed by J.J. Abrams. (c) 2012 AFP "We are thrilled to have these incredible actors lending their voice to the legendary characters of Kirk and Spock in the videogame realm," said LeeAnne Stables, head of Paramount's videogame unit. "Players are in for a truly authentic experience." The "Star Trek" videogame is scheduled for release early next year, with versions tailored for play on Xbox 360 and PlayStation 3 videogame consoles as well as on personal computers powered by Windows software. "There are certain elements at the core of Star Trek -- insurmountable odds, exploration, villains like the Gorn and heroes like Kirk and Spock," said NAMCO vice president of marketing Carlson Choi. "Our goal is to pull gamers as deep into the Star Trek universe as possible and an integral part of that is the talent that makes these characters their own." An original storyline for the game was being created by Marianne Krawczyk, a writer known for her work on the hit "God of War" videogame franchise, and people working on an upcoming "Star Trek" film, according to Paramount. -
The Human Adventure Is Just Beginning Visions of the Human Future in Star Trek: the Next Generation
AMERICAN UNIVERSITY HONORS CAPSTONE The Human Adventure is Just Beginning Visions of the Human Future in Star Trek: The Next Generation Christopher M. DiPrima Advisor: Patrick Thaddeus Jackson General University Honors, Spring 2010 Table of Contents Basic Information ........................................................................................................................2 Series.......................................................................................................................................2 Films .......................................................................................................................................2 Introduction ................................................................................................................................3 How to Interpret Star Trek ........................................................................................................ 10 What is Star Trek? ................................................................................................................. 10 The Electro-Treknetic Spectrum ............................................................................................ 11 Utopia Planitia ....................................................................................................................... 12 Future History ....................................................................................................................... 20 Political Theory .................................................................................................................... -
Star Trek, Nyota Uhura, and the Female Role
Minnesota State University, Mankato Cornerstone: A Collection of Scholarly and Creative Works for Minnesota State University, Mankato All Theses, Dissertations, and Other Capstone Graduate Theses, Dissertations, and Other Projects Capstone Projects 2020 Expectation Versus Reality: Star Trek, Nyota Uhura, and the Female Role Cecelia Otto-Griffiths Minnesota State University, Mankato Follow this and additional works at: https://cornerstone.lib.mnsu.edu/etds Part of the Gender, Race, Sexuality, and Ethnicity in Communication Commons, and the Mass Communication Commons Recommended Citation Otto-Griffiths, C. (2020). Expectation versus reality: Star Trek, Nyota Uhura, and the female role [Master’s thesis, Minnesota State University, Mankato]. Cornerstone: A Collection of Scholarly and Creative Works for Minnesota State University, Mankato. https://cornerstone.lib.mnsu.edu/etds/1016/ This Thesis is brought to you for free and open access by the Graduate Theses, Dissertations, and Other Capstone Projects at Cornerstone: A Collection of Scholarly and Creative Works for Minnesota State University, Mankato. It has been accepted for inclusion in All Theses, Dissertations, and Other Capstone Projects by an authorized administrator of Cornerstone: A Collection of Scholarly and Creative Works for Minnesota State University, Mankato. Expectation Versus Reality: Star Trek, Nyota Uhura, and the Female Role By Cecelia Otto-Griffiths [email protected] Advisor Dr. Laura Jacobi A Thesis Submitted in Partial Fulfillment of the Requirements for the Degree of Master of Arts In Communication Studies Minnesota State University, Mankato Mankato, Minnesota May 2020 i April 13, 2020 Expectation Versus Reality: Star Trek, Nyota Uhura, and the Female Role Cecelia Otto-Griffiths This thesis has been examined and approved by the following members of the student’s committee. -
NX Class Cruiser Introductory Guide
THE NX CLASS CRUISER AN INTRODUCTORY GUIDE Edited by: Chris Wallace Published by Panda Press Interstellar Masthead CHIEF EDITOR AND PUBLISHER Admiral Chris Wallace, Ret. TECHNICAL EDITOR Fio Piccolo LAYOUT CONSULTANT Sakura Shinguji Panda Press Interstellar PROJECT COORDINATOR Alison Walters DATA ANALYST Kiki Murakami GRAPHICS Commodore David Pipgras Region Five Office of Graphic Design SENIOR CONSULTANTS Doctor Bernd Schneider, PhD. Commodore Masao Okazaki This document and its entire contents Copyright © 2002 Panda Productions. All rights reserved. We request that no part of this document be reproduced in any form or by any means, or stored on any electronic server (ftp or http) without the written permission of the publishers. Permission to make on printout for personal use is granted. This document includes artwork from other sources. Where possible, permission has been obtained to use them in this document. Any display of copyrighted material in the document is not intended as an infringement of the rights of any of the copyright holders. This is a publication of Panda Productions, Post Office Box 52663, Bellevue, Washington, 98015- 2663. Created and published in the United States of America. NX Class Introductory Guide As the first ships in Starfleet service with a drive capable of sustained Warp 5 operation, the four vessels of the NX class are expected to immediately expand the “envelope” of exploration. Stellar charts provided by the Vulcans show almost 10,000 worlds within 1 year’s travel of Earth. Ships of the NX class mount the most advanced equipment available on Earth and are expected to give decades of fine service. -
STAR TREK the TOUR Take a Tour Around the Exhibition
R starts CONTents STAR TREK THE TOUR Take a tour around the exhibition. 2 ALL THOSE WONDERFUL THINGS.... More than 430 items of memorabilia are on show. 10 MAGIC MOMENTS A gallery of great Star Trek moments. 12 STAR TREK Kirk, Spock, McCoy et al – relive the 1960s! 14 STAR TREK: THE NEXT GENERATION The 24th Century brought into focus through the eyes of 18 Captain Picard and his crew. STAR TREK: DEEP SPACE NINE Wormholes and warriors at the Alpha Quadrant’s most 22 desirable real estate. STAR TREK: VOYAGER Lost. Alone. And desperate to get home. Meet Captain 26 Janeway and her fearless crew. STAR TREK: ENTERPRISE Meet the newest Starfleet crew to explore the universe. 30 STARSHIP SPECIAL Starfleet’s finest on show. 34 STAR TREK – THE MOVIES From Star Trek: The Motion Picture to Star Trek Nemesis. 36 STAR trek WELCOMING WORDS Welcome to Star TREK THE TOUR. I’m sure you have already discovered, as I have, that this event is truly a unique amalgamation of all the things that made Star Trek a phenomenon. My own small contribution to this legendary story has continued to be a source of great pride to me during my career, and although I have been fortunate enough to have many other projects to satisfy the artist in me, I have nevertheless always felt a deep and visceral connection to the show. But there are reasons why this never- ending story has endured. I have always believed that this special connection to Star Trek we all enjoy comes from the positive picture the stories consistently envision. -
Warrior Culture and Science Fiction TV
Copyright rests with Florilegium. The contents of the journal may not be copied, reprinted, or posted electronically without the editor's express written permission, although users are welcome to download and print articles for individual use. High-Tech Feudalism: Warrior Culture and Science Fiction TV Graham Knight and Jennifer Smith "Richard ΠΙ with aliens" is how Cornell (102) describes "Sins of the Father," an episode of Star Trek: The Next Generation (hereafter TNG) in which the Klingon warrior Worf, son of Mogh, seeks to restore his family's honour by exposing and challenging those responsible for falsely accusing his dead father of treason to the Klingon Empire. Worf is only partly successful in his quest, and he remains a perpetually marginal figure whose identity is divided by his Klingon heritage, his childhood as a Klingon orphan raised by humans., and his current status as the only Klingon in Starflect, the military arm of the Federation of Planets, an alliance of Earth and other worlds whose relationship with the Klingon Empire is marked by tension, suspicion and, at times, open hostility. As a result of these divisions and struggles, Worf s family is e'ventually stripped of its wealth and rank on the Klingon home-world, and Worfs brother Kurn seeks a ritual death as the only way to absolve his own and his family's disgrace. Historical and cross-cultural motifs are common in TNG, and resonate throughout the secondary texts that have sprung up around the television series— comics, reference books, novelisations of the TV episodes, fan conventions, and numerous Internet sites where devotees debate the minutiae of an imaginary future. -
Enterprise Season Three Checklist
Enterprise Season Three Checklist Base Cards # Card Title [ ] 163 The Xindi [ ] 164 The Xindi [ ] 165 The Xindi [ ] 166 Anomaly [ ] 167 Anomaly [ ] 168 Anomaly [ ] 169 Extinction [ ] 170 Extinction [ ] 171 Extinction [ ] 172 Raijin [ ] 173 Raijin [ ] 174 Raijin [ ] 175 Impulse [ ] 176 Impulse [ ] 177 Impulse [ ] 178 Exile [ ] 179 Exile [ ] 180 Exile [ ] 181 The Shipment [ ] 182 The Shipment [ ] 183 The Shipment [ ] 184 Twilight [ ] 185 Twilight [ ] 186 Twilight [ ] 187 North Star [ ] 188 North Star [ ] 189 North Star [ ] 190 Similitude [ ] 191 Similitude [ ] 192 Similitude [ ] 193 Carpenter Street [ ] 194 Carpenter Street [ ] 195 Carpenter Street [ ] 196 Chosen Realm [ ] 197 Chosen Realm [ ] 198 Chosen Realm [ ] 199 Proving Ground [ ] 200 Proving Ground [ ] 201 Proving Ground [ ] 202 Stratagem [ ] 203 Stratagem [ ] 204 Stratagem [ ] 205 Harbinger [ ] 206 Harbinger [ ] 207 Harbinger [ ] 208 Doctor's Orders [ ] 209 Doctor's Orders [ ] 210 Doctor's Orders [ ] 211 Hatchery [ ] 212 Hatchery [ ] 213 Hatchery [ ] 214 Azati Prime [ ] 215 Azati Prime [ ] 216 Azati Prime [ ] 217 Damage [ ] 218 Damage [ ] 219 Damage [ ] 220 The Forgotten [ ] 221 The Forgotten [ ] 222 The Forgotten [ ] 223 E2 [ ] 224 E2 [ ] 225 E2 [ ] 226 The Council [ ] 227 The Council [ ] 228 The Council [ ] 229 Countdown [ ] 230 Countdown [ ] 231 Countdown [ ] 232 Zero Hour [ ] 233 Zero Hour [ ] 234 Zero Hour Checklist Cards (1:16 packs) # Card Title [ ] C1 Checklist 1 [ ] C2 Checklist 2 [ ] C3 Checklist 3 MACOs In Action (1:10 packs) # Card Title [ ] M1 Military Assault Command -
Open Tunney.Thesis.Pdf
THE PENNSYLVANIA STATE UNIVERSITY SCHREYER HONORS COLLEGE DEPARTMENT OF FILM-VIDEO AND MEDIA STUDIES THE EVOLUTION OF UHURA: REPRESENTATIONS OF WOMEN IN TREK KRISTEN TUNNEY Fall 2010 A thesis submitted in partial fulfillment of the requirements for a baccalaureate degree in Film-Video with honors in Media Studies Reviewed and approved* by the following: Jeanne Lynn Hall Associate Professor of Communications Thesis Supervisor Barbara Bird Associate Professor of Communications Honors Adviser Paula Droege Lecturer in Philosophy Third Reader * Signatures are on file in the Schreyer Honors College. i Abstract: The Evolution of Uhura: Representations of Women in Trek will be a primarily textual character analysis* of the ways in which the character of Uhura has evolved and transformed over the past forty years. In the paper, I claim that Trek films have always had both positive and negative representations of women, and that ―NuTrek‖ fails and succeeds in ways that are different from but comparable to those of ―classic‖ Trek. I will devote the first half of my paper to Uhura‘s portrayal in Star Treks I through VI. The second half of my research will focus on the newest film, Star Trek (2009). I will attempt to explain the character‘s evolution as well as to critique the ways in which NuTrek featuring the Original Series characters manages to simultaneously triumph and fail at representing the true diversity of women. * my interpretation of how different characters can be ―read‖ as either positive or negative representations of gender; my own interpretation will be compared and contrasted with that of other Trek scholars, and I will be citing sources both in feminist literature and media studies literature (and some combinations) to back up my own conclusions about the films. -
Beyond the Final Frontier: Star Trek, the Borg and the Post-Colonial
Beyond the Final Frontier: Star Trek, the Borg and the Post-colonial Lynette Russell and Nathan Wolski Over the last three decades, Star Trek has become, to use Bernardi's term, a "mega-text" (1998: 11). Star Trek's mega-text consists of much more than the various studio-produced television series and films - it also includes (among other things) novels, Internet chat groups, conventions and fanzines. That Star Trek's premise of space exploration is a thinly disguised metaphor for colonialism has been extensively analysed (see Bernardi, 1998; Hastie, 1996; Ono 1996; Richards, 1997). Boyd describes the utopian future presented in Star Trek the Next Generation (STNG) as based on "nineteenth-century essentialist definitions of human nature, building ... on faith in perfection, progress, social evolution, and free will" (1996: 96-97). Exploration, colonisation and assimilation are never far from the surface of the STNG text. Less apparent, however, are aspects of the series which challenge the hegemonic view of this narrative and which present a post-colonial critique. In this paper we will explore a range of post-colonial moments and an emerging self reflexivity in the second generation series, focusing on those episodes of Star Trek: the Next Generation (STNG) and Star Trek: Voyager which feature an alien race known as the Borg. Others in space Much has been written about the role of the alien in science fiction as a means of exploring issues of otherness. As Wolmark notes: "Science fiction provides a rich source of metaphors for the depiction of otherness and the 'alien' is one of the most familiar: it enables difference to be constructed in terms of binary oppositions which reinforce relations of domination and subordination" (1994: 2). -
The History of Star Trek
The History of Star Trek The original Star Trek was the brainchild of Gene Roddenberry (1921-1991), a US TV producer and scriptwriter. His idea was to make a TV series that combined the futuristic possibilities of science fiction with the drama and excitement of TV westerns (his original title for the series was ‘Wagon Train to the Stars’). Star Trek was first aired on American TV in 1966, and ran for three series. Each episode was a self-contained adventure/mystery, but they were all linked together by the premise of a gigantic spaceship, crewed by a diverse range of people, travelling about the galaxy on a five-year mission ‘to explore new life and new civilisations, to boldly go where no man has gone before’. Although not especially successful it attracted a loyal fan-base, partly male fans that liked the technological and special effects elements of the show. But the show also attracted a large number of female fans, many of whom were drawn to the complex interaction and dynamic between the three main characters, the charismatic but impetuous Captain Kirk (William Shatner), the crotchety old doctor McCoy (DeForest Kelley) and the coldly logical Vulcan science officer Spock (Leonard Nimoy). After the show was cancelled in 1969 the fans conducted a lengthy and ultimately successful campaign to resurrect the franchise. Roddenberry enjoyed success with several motion pictures, including Star Trek: The Motion Picture (1979); action-thriller Star Trek II: The Wrath of Khan (1982); Star Trek III: The Search for Spock (1984) and the more comic Star Trek IV: The Voyage Home (1986).