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LEAPING TALL BUILDINGS American Comics SETH KUSHNER Pictures
LEAPING TALL BUILDINGS LEAPING TALL BUILDINGS LEAPING TALL From the minds behind the acclaimed comics website Graphic NYC comes Leaping Tall Buildings, revealing the history of American comics through the stories of comics’ most important and influential creators—and tracing the medium’s journey all the way from its beginnings as junk culture for kids to its current status as legitimate literature and pop culture. Using interview-based essays, stunning portrait photography, and original art through various stages of development, this book delivers an in-depth, personal, behind-the-scenes account of the history of the American comic book. Subjects include: WILL EISNER (The Spirit, A Contract with God) STAN LEE (Marvel Comics) JULES FEIFFER (The Village Voice) Art SPIEGELMAN (Maus, In the Shadow of No Towers) American Comics Origins of The American Comics Origins of The JIM LEE (DC Comics Co-Publisher, Justice League) GRANT MORRISON (Supergods, All-Star Superman) NEIL GAIMAN (American Gods, Sandman) CHRIS WARE SETH KUSHNER IRVING CHRISTOPHER SETH KUSHNER IRVING CHRISTOPHER (Jimmy Corrigan, Acme Novelty Library) PAUL POPE (Batman: Year 100, Battling Boy) And many more, from the earliest cartoonists pictures pictures to the latest graphic novelists! words words This PDF is NOT the entire book LEAPING TALL BUILDINGS: The Origins of American Comics Photographs by Seth Kushner Text and interviews by Christopher Irving Published by To be released: May 2012 This PDF of Leaping Tall Buildings is only a preview and an uncorrected proof . Lifting -
The Language of Narrative Drawing: a Close Reading of Contemporary Graphic Novels
The Language of Narrative Drawing: a close reading of contemporary graphic novels Abstract: The study offers an alternative analytical framework for thinking about the contemporary graphic novel as a dynamic area of visual art practice. Graphic narratives are placed within the broad, open-ended territory of investigative drawing, rather than restricted to a special category of literature, as is more usually the case. The analysis considers how narrative ideas and energies are carried across specific examples of work graphically. Using analogies taken from recent academic debate around translation, aspects of Performance Studies, and, finally, common categories borrowed from linguistic grammar, the discussion identifies subtle varieties of creative processing within a range of drawn stories. The study is practice-based in that the questions that it investigates were first provoked by the activity of drawing. It sustains a dominant interest in practice throughout, pursuing aspects of graphic processing as its primary focus. Chapter 1 applies recent ideas from Translation Studies to graphic narrative, arguing for a more expansive understanding of how process brings about creative evolutions and refines directing ideas. Chapter 2 considers the body as an area of core content for narrative drawing. A consideration of elements of Performance Studies stimulates a reconfiguration of the role of the figure in graphic stories, and selected artists are revisited for the physical qualities of their narrative strategies. Chapter 3 develops the grammatical concept of tense to provide a central analogy for analysing graphic language. The chapter adapts the idea of the graphic „confection‟ to the territory of drawing to offer a fresh system of analysis and a potential new tool for teaching. -
Copyright 2013 Shawn Patrick Gilmore
Copyright 2013 Shawn Patrick Gilmore THE INVENTION OF THE GRAPHIC NOVEL: UNDERGROUND COMIX AND CORPORATE AESTHETICS BY SHAWN PATRICK GILMORE DISSERTATION Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in English in the Graduate College of the University of Illinois at Urbana-Champaign, 2013 Urbana, Illinois Doctoral Committee: Professor Michael Rothberg, Chair Professor Cary Nelson Associate Professor James Hansen Associate Professor Stephanie Foote ii Abstract This dissertation explores what I term the invention of the graphic novel, or more specifically, the process by which stories told in comics (or graphic narratives) form became longer, more complex, concerned with deeper themes and symbolism, and formally more coherent, ultimately requiring a new publication format, which came to be known as the graphic novel. This format was invented in fits and starts throughout the twentieth century, and I argue throughout this dissertation that only by examining the nuances of the publishing history of twentieth-century comics can we fully understand the process by which the graphic novel emerged. In particular, I show that previous studies of the history of comics tend to focus on one of two broad genealogies: 1) corporate, commercially-oriented, typically superhero-focused comic books, produced by teams of artists; 2) individually-produced, counter-cultural, typically autobiographical underground comix and their subsequent progeny. In this dissertation, I bring these two genealogies together, demonstrating that we can only truly understand the evolution of comics toward the graphic novel format by considering the movement of artists between these two camps and the works that they produced along the way. -
7A Temporada 4.- El Rayo Mortal / Mr. Wonderful Daniel Clowes Gener 2014
7a Temporada 4.- El Rayo Mortal / Mr. Wonderful Daniel Clowes Gener 2014 Índex: Club de Lectura: L’autor: Daniel Clowes ......................................................................................................................................... 1 La seva obra .............................................................................................................................................................. 1 El Rayo Mortal / Daniel Clowes Random House Mondadori, 2013 El Rayo Mortal / Ressenya / Gerardo Vilches.......................................................................................... 2 El Rayo Mortal / Article / Juanjo Villalba................................................................................................... 3 Mr. Wonderful / Daniel Clowes Random House Mondadori, 2012 Mr. Wonderful / Ressenya / Gerardo Vilches........................................................................................... 5 Mr. Wonderful / Article / Antonio Fraguas ................................................................................................ 6 “Wilson es una respuesta triste a Mr. Wonderful ” / Entrevista / Noel Murray ........................................ 8 “El Rayo Mortal no trata de mostrar un mundo, sino insinuarlo” / Entrevista / Albert Fernández .. 9 Altres Recomanacions ....................................................................................................................................................... 10 Novetats de la tardor / Secció Còmics d’Adults / Bib. -
20 a 23.08.2013 Wilson/Lint: Biografía, Comic Independiente
Escola de Comunicações e Artes – Universidade de São Paulo – 20 a 23.08.2013 Wilson/Lint: biografía, comic independiente y la cualidad literaria Amadeo Gandolfo UBA (Facultad de Ciencias Sociales) – Conicet. Buenos Aires, Argentina. RESUMO En este trabajo analizaremos dos comics de Chris Ware y Daniel Clowes, “Lint” y “Wilson”, publicados durante 2010. Comparten una serie de características: son intentos de realizar la biografía de personajes sumamente desagradables, que en otro contexto serían vistos como villanos y no protagonistas de su propia historia; ambos siguen a sus personajes presentándonos todo lo que les sucede desde su punto de vista, obligándonos a ver las cosas como ellos las ven; ambos lidian con la propia historia del medio y las influencias de sus autores de una forma que incorpora estas en el texto; finalmente, la manera en que ambos fueron publicados habla de una situación cambiante dentro del campo del comic independiente norteamericano, su industria, sus formatos y las discusiones alrededor de su cualidad literaria. Observaremos ambas obras centrándonos fundamentalmente en la manera en que sus autores eligen abordar el género de la biografía y las decisiones estéticas que toman a la hora de representar la vida de sus protagonistas. Pero, también, colocaremos ambos trabajos en la obra más extensa de Ware y Clowes y en el lugar ocupan dentro de esa constelación conocida como comics independientes. También diseccionaremos sus elecciones formales en términos narrativos. PALAVRAS-CHAVE: comics independientes, biografía, cualidad literaria. 1. INTRODUCCIÓN El objetivo de este trabajo será el análisis de Lint y de Wilson, dos historietas autoconclusivas producidas por Chris Ware y Daniel Clowes, respectivamente, publicadas por la editorial Drawn & Quarterly durante el 2010. -
Aesthetics, Taste, and the Mind-Body Problem in American Independent Comics
PAPER TOWER: AESTHETICS, TASTE, AND THE MIND-BODY PROBLEM IN AMERICAN INDEPENDENT COMICS William Timothy Jones A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS May 2014 Committee: Jeremy Wallach, Advisor Esther Clinton © 2014 William Timothy Jones All Rights Reserved iii ABSTRACT Jeremy Wallach, Advisor Comics studies, as a relatively new field, is still building a canon. However, its criteria for canon-building has been modeled largely after modernist ideas about formal complexity and criteria for disinterested, detached, “objective” aesthetic judgment derived from one of the major philosophical debates in Western thought: the mind-body problem. This thesis analyzes two American independent comics in order to dissect the aspects of a comic work that allow it to be categorized as “art” in the canonical sense. Chris Ware’s Building Stories is a sprawling, Byzantine comic that exhibits characteristically modernist ideas about the subordination of the body to the mind and art’s relationship to mass culture. Rob Schrab’s Scud: The Disposable Assassin provides a counterpoint to Building Stories in its action-heavy stylistic approach, developing ideas about the merging of the mind and the body and the artistic and the commercial. Ultimately, this thesis advocates for a re -evaluation of comics criticism that values the subjective, emotional, and the popular as much as the “objective” areas of formal complexity and logic. iv ACKNOWLEDGMENTS To Anna O’Brien, for the original germ of this idea and hours of enlightening conversation and companionship. To Jeremy Wallach and Esther Clinton, whose emphatic response to the paper that eventually became this thesis was instrumental to my belief in the quality of my work. -
English-Language Graphic Narratives in Canada
Drawing on the Margins of History: English-Language Graphic Narratives in Canada by Kevin Ziegler A thesis presented to the University of Waterloo in fulfilment of the thesis requirement for the degree of Doctor of Philosophy in English Waterloo, Ontario, Canada, 2013 © Kevin Ziegler 2013 Author’s Declaration I hereby declare that I am the sole author of this thesis. This is a true copy of the thesis, including any required final revisions, as accepted by my examiners. I understand that my thesis may be made electronically available to the public. ii Abstract This study analyzes the techniques that Canadian comics life writers develop to construct personal histories. I examine a broad selection of texts including graphic autobiography, biography, memoir, and diary in order to argue that writers and readers can, through these graphic narratives, engage with an eclectic and eccentric understanding of Canadian historical subjects. Contemporary Canadian comics are important for Canadian literature and life writing because they acknowledge the importance of contemporary urban and marginal subcultures and function as representations of people who occasionally experience economic scarcity. I focus on stories of “ordinary” people because their stories have often been excluded from accounts of Canadian public life and cultural history. Following the example of Barbara Godard, Heather Murray, and Roxanne Rimstead, I re- evaluate Canadian literatures by considering the importance of marginal literary products. Canadian comics authors rarely construct narratives about representative figures standing in place of and speaking for a broad community; instead, they create what Murray calls “history with a human face . the face of the daily, the ordinary” (“Literary History as Microhistory” 411). -
Alter Ego #78 Trial Cover
TwoMorrows Publishing. Celebrating The Art & History Of Comics. SAVE 1 NOW ALL WHE5% O N YO BOOKS, MAGS RDE U & DVD s ARE ONL R 15% OFF INE! COVER PRICE EVERY DAY AT www.twomorrows.com! PLUS: New Lower Shipping Rates . s r Online! e n w o e Two Ways To Order: v i t c e • Save us processing costs by ordering ONLINE p s e r at www.twomorrows.com and you get r i e 15% OFF* the cover prices listed here, plus h t 1 exact weight-based postage (the more you 1 0 2 order, the more you save on shipping— © especially overseas customers)! & M T OR: s r e t • Order by MAIL, PHONE, FAX, or E-MAIL c a r at the full prices listed here, and add $1 per a h c l magazine or DVD and $2 per book in the US l A for Media Mail shipping. OUTSIDE THE US , PLEASE CALL, E-MAIL, OR ORDER ONLINE TO CALCULATE YOUR EXACT POSTAGE! *15% Discount does not apply to Mail Orders, Subscriptions, Bundles, Limited Editions, Digital Editions, or items purchased at conventions. We reserve the right to cancel this offer at any time—but we haven’t yet, and it’s been offered, like, forever... AL SEE PAGE 2 DIGITIITONS ED E FOR DETAILS AVAILABL 2011-2012 Catalog To get periodic e-mail updates of what’s new from TwoMorrows Publishing, sign up for our mailing list! ORDER AT: www.twomorrows.com http://groups.yahoo.com/group/twomorrows TwoMorrows Publishing • 10407 Bedfordtown Drive • Raleigh, NC 27614 • 919-449-0344 • FAX: 919-449-0327 • e-mail: [email protected] TwoMorrows Publishing is a division of TwoMorrows, Inc. -
Graphic Novels, Comics, and Indigenous Writing Sarah Henzi Mcgill Institute for the Study of Canada
“A Necessary Antidote”: Graphic Novels, Comics, and Indigenous Writing Sarah Henzi McGill Institute for the Study of Canada In February 2014, prior to the XLVIII Super Bowl, the National Congress of American 23 Indians created a 2-minute ad called “Proud to Be” as a response to the Washington football team’s unwillingness to change its offensive name of Washington Redskins. Dubbed “The Most Important Super Bowl Ad You Didn’t See” by Huffington Post journalist Ben Irwin, the ad “takes the seemingly complicated issue of Indian sports mascots and distills it with remarkable clarity” by “[highlighting] many aspects of Native American identity: Proud. Forgotten. Survivor. Mother. Father. Son. Daughter. Underserved. Struggling. Resilient. ‘Native Americans call themselves many things,’ the narrator concludes. ‘One thing they don’t call themselves, however, is Redskin’” (Irwin). Although the ad did not make the airwaves during the Super Bowl, it has since reached over 3 million views, bringing to the forefront questions of appro- priateness, appropriation, and the continued predominance of racist stereotypes in many icons linked to popular culture and mainstream mass media. Some examples include Chicago Blackhawks, Cleveland Indians, Ottawa Tomahawks, and Edmonton Eskimos; there is an undeniable history of the use of inappropriate sporting mascots and names across North America. “Comics, games, movies, and television,” states Michael Sheyahshe, author of Native Americans in Comic Books, “have always been a way to gauge how we, as a culture, are viewed by the dominant culture in America. Whether it’s the whoop- ing, attacking horde of Indians in the early ‘cowboy’ movies, the notion of Native American as a crack-shot and/or expert tracker in comics, or the continued (mis) representation in video games […] pop culture media serves to mirror the emotional consensus of how mainstream America sees us” (LaPensée). -
Ahead of Their Time
NUMBER 2 2013 Ahead of Their Time About this Issue In the modern era, it seems preposterous that jazz music was once National Council on the Arts Joan Shigekawa, Acting Chair considered controversial, that stream-of-consciousness was a questionable Miguel Campaneria literary technique, or that photography was initially dismissed as an art Bruce Carter Aaron Dworkin form. As tastes have evolved and cultural norms have broadened, surely JoAnn Falletta Lee Greenwood we’ve learned to recognize art—no matter how novel—when we see it. Deepa Gupta Paul W. Hodes Or have we? When the NEA first awarded grants for the creation of video Joan Israelite Maria Rosario Jackson games about art or as works of art, critical reaction was strong—why was Emil Kang the NEA supporting something that was entertainment, not art? Yet in the Charlotte Kessler María López De León past 50 years, the public has debated the legitimacy of street art, graphic David “Mas” Masumoto Irvin Mayfield, Jr. novels, hip-hop, and punk rock, all of which are now firmly established in Barbara Ernst Prey the cultural canon. For other, older mediums, such as television, it has Frank Price taken us years to recognize their true artistic potential. Ex-officio Sen. Tammy Baldwin (D-WI) In this issue of NEA Arts, we’ll talk to some of the pioneers of art Sen. Sheldon Whitehouse (D-RI) Rep. Betty McCollum (D-MN) forms that have struggled to find acceptance by the mainstream. We’ll Rep. Patrick J. Tiberi (R-OH) hear from Ian MacKaye, the father of Washington, DC’s early punk scene; Appointment by Congressional leadership of the remaining ex-officio Lady Pink, one of the first female graffiti artists to rise to prominence in members to the council is pending. -
Adult Comics
9780415606899.c:Layout 1 22/8/10 20:00 Page 1 ISBN 978-0-415-60689-9 90000 9 780415 606899 Adult Comics In a society where a comic equates with knockabout amusement for children, the sudden pre-eminence of adult comics, on everything from political satire to erotic fantasy, has predictably attracted an enormous amount of attention. Adult comics are part of the cultural landscape in a way that would have been unimaginable a decade ago. In this first survey of its kind, Roger Sabin traces the history of comics for older readers from the end of the nineteenth century to the present. He takes in the pioneering titles pre-First World War, the underground 'comix' of the 1960s and 1970s, 'fandom' in the 1970s and 1980s, and the boom of the 1980s and 1990s (including 'graphic novels' and Viz.). Covering comics from the United States, Europe and Japan, Adult Comics addresses such issues as the graphic novel in context, cultural overspill and the role of women. By taking a broad sweep, Sabin demonstrates that the widely-held notion that comics 'grew up' in the late 1980s is a mistaken one, largely invented by the media. Adult Comics: An Introduction is intended primarily for student use, but is written with the comic enthusiast very much in mind. Roger Sabin is a freelance arts journalist, living and working in London. He has written about comics for several national news- papers and magazines, including The Guardian, The Independent and New Statesman and Society. THE NEW ACCENT SERIES General Editor: Terence Hawkes Alternative Shakespeares 1, ed. -
Comic Books: Superheroes/Heroines, Domestic Scenes, and Animal Images
Curriculum Units by Fellows of the Yale-New Haven Teachers Institute 1980 Volume II: Art, Artifacts, and Material Culture Comic Books: Superheroes/heroines, Domestic Scenes, and Animal Images Curriculum Unit 80.02.03 by Patricia Flynn The idea of developing a unit on the American Comic Book grew from the interests and suggestions of middle school students in their art classes. There is a need on the middle school level for an Art History Curriculum that will appeal to young people, and at the same time introduce them to an enduring art form. The history of the American Comic Book seems appropriately qualified to satisfy that need. Art History involves the pursuit of an understanding of man in his time through the study of visual materials. It would seem reasonable to assume that the popular comic book must contain many sources that reflect the values and concerns of the culture that has supported its development and continued growth in America since its introduction in 1934 with the publication of Famous Funnies , a group of reprinted newspaper comic strips. From my informal discussions with middle school students, three distinctive styles of comic books emerged as possible themes; the superhero and the superheroine, domestic scenes, and animal images. These themes historically repeat themselves in endless variations. The superhero/heroine in the comic book can trace its ancestry back to Greek, Roman and Nordic mythology. Ancient mythologies may be considered as a way of explaining the forces of nature to man. Examples of myths may be found world-wide that describe how the universe began, how men, animals and all living things originated, along with the world’s inanimate natural forces.