John D. Hogan MA.Ed. 930 Via Seville Livermore, CA 94550 (925) 212-3183 [email protected]

Myself and some of my past clients.

As a designer I offer my clients talent, training and industry experience to the business of design, contributing to such diverse companies, as Walt Disney Imagineering, Gameworks, Universal Studios, Nestle Corporation, Discovery Communications and PBS to name a few. My contributions include designs for EPCOT, Walt Disney World, , Disneyland Paris, toys and games for Toys, layouts and model designs for Marvel Productions, Walt Disney Television and Hanna Barbera Studios. I also designed, e Mystery of Docera for the Rank Xerox Pavilion at the Seville World’s Fair, Seville, Spain

My strength as a designer is my curiosity, an active imagination, combined with a deft hand and ability to quickly render ideas in a manner that can be easily understood by the lay person as well as the engineer. For front end design Iwill match his ability with anyone in the field.

If you have ever seen an animated cartoon, played with a toy, or visited a theme park, the chances are you may have encountered my work.

I’ve considerable experience in the educational field as well, teaching Toy Design at the Fashion Institute of Technology (SUNY) in New York City, guest lecturing at Art Center College of Design in Pasadena, CA, teaching at the Academy of Art University, and e Art Institutes of , in San Francisco, as well as Las Positas Community College in Livermore, CA. My academic experience includes curriculum design, new program design and the design of short-term overseas study programs. Recently I developed and taught a creativity and innovation course at San Francisco State University to a group of Chinese students and will teach a modified version of the course to a group of students from Japan, Summer 2015.

As an instructor I brings a true love of learning to the classroom. I’ve has the authentic ability to connect with the student, young or mature, diverse in culture and personal identity. In my classroom I create an atmosphere of trust where risk is expected and failures are mere stepping stones to success.

As an inventer, I have created a new method for making low cost flying model rockets using the home computer and an ink jet printer. is invention includes a course of study for the rockets for grades 4, 5 and 6, covering history, physics the sciences. Presently I’m developing 3-D printer component to the rocket design. My goal is simple, to have every boy and girl in America build and fly their own model rocket, become a “rocket scientist”and, of course, change the world with their knowledge and confidence.

My CV, Resume, Portfolio and academic/business references are available upon request. John D. Hogan MA.Ed. 930 Via Seville Livermore, CA 94550 (925) 212-3183 [email protected] jdhdesign.wix.com/portfolio

I bring to my classroom broad experience in creative industries, combined with a natural ability to command a classroom and to connect with my students, unique in culture, heritage, personal identity and ability. I’ve applied my creative skills to education, designing curriculum, travel study programs and inventing new educational products.

EDUCATION MA.Ed Instructional Leadership & Curriculum Design, Argosy University, Alameda, CA B.A. Creative Arts Interdisciplinary, San Francisco State University San Francisco, CA

EXPERIENCE Laney College, Oakland, CA 2016- Instructor, Graphic Arts Department Classes include Introduction to Graphic Design and Creative Process and Solutions

Las Positas Community College, Livermore, CA 2012-present Instructor, Visual Communications Department, teaching Design Fundamentals, Color Theory, Design Concepts I & II, Portfolio and Self-promotion. In addition work with ROP and CTE group planning to bring high school students into college level courses and development of new classes, Animation and Perspective, for the Visual Communications Department (in progress). The Art Institute of California-SF, San Francisco, CA 1999 - 2015 Instructor, Foundations, Graphic Design, Animation and Graduate Studies Departments Undergraduate teaching assignments: Fundamentals of Design, Color Theory, Drawing, Anatomy, Perspective, Storyboard, Layout & Background Design, Principles of Animation, Character Design. Graduate teaching assignments: Animation Pre-production, Design of the Story, and 20th Century Art Academy of Art University San Francisco, CA 1997-1999 Instructor, Industrial Design & Interior Design Departments Concept Design, Sketching for Industrial Designers, Portfolio Design, Perspective for Interior Design, Toy Design. Fashion Institute of New York, SUNY New York City 1992 Professor, Toy Design Department. Senior Class Projects, Capstone activities for graduating students in the Toy Design Department ADDITIONAL ACADEMIC ACCOMPLISHMENTS Designed and developed short-term study abroad program, Anime, Manga and the Culture of Japan, leading 2009, & 2010 tours of Japan, including visits to Tezuka Studio, Mad House, Production I.G., Tokyo Anime Festival, Ghibli Museum, Kyoto Magna Museum in Tokyo, Kyoto, Osaka, and Hiroshima. Designed and preented short-term study abroad program, Of War and Games, a 10 day study of museums in U.K and France including Warwick Castle, The Imperial War Museum, Duxford, The Royal Armories, Normandy Bayeux and Musee’ de l’Armee in Paris, France, for game design students. Another 10 day study, Chocolate by Design, focused on the artistic, craft and commercial application of Chocolate in the Benelux countries, a program for the Culinray Department Designed new educational programs in Toy Design: Documentary, Educational and Industrial Filmmaking, Robotics and Autonomous Vehicle Design, and a MBA in Electronic Game Design Management

GUEST LECTURE Art Center College of Design, Toy Design Lecture & Demonstration: G.U.T.S., gizmos under the surface. San Francisco State University, Creativity and Innovation Lectures for students from China.

COMMUNITY OUTREACH

Friends of the Livermore Library, Board of Directors, President & Vice-President 2007-2013 Supervised the dispersal of $30,000.00 funds supporting various activities, redesign of the logo and website of the organization. Organized new satellite bookstores at the Panama Red Coffee Shop and Starbucks in Livermore, CA. Academic References available upon request. John D. Hogan JDH DESIGN 930 Via Seville, Livermore, CA 94550 [email protected] jdhdesign.wix.com/portfolio (925) 212-3183

EXPERIENCE Entertainment Design The creation of thematic interior and exterior narrative environments constructed around show, ride, and story. Clients and employers include: Walt Disney Imagineering, Universal Studios, Sony, Rank Xerox, Hudson Creek Productions, Imero Fiorentino Associates, Wakayama Porto Europa, Gameworks Studios, The Discovery Channel, Cinnebar Studios, Baskin Robbins Corp, Pacific Bell, Setmakers, for MacDonalds Corporation (MacDonaldland Parks)

Major Projects Include: Epcot, Disneyland, Paris, New Fantasyland, Twenty Thousand Leagues Queue, The Mystery of Docera, Baskin Robbins Corporate Ice Cream Parlor, Discovery Communications Retail Store, Pacific Bell Online Shopping Site, Where the Wild Things Are playspace and The Airtight Garage at the Sony Meteron,

Assignment locations include: Glendale, CA, Paris, France, New York City and San Francisco, CA.

Toy and Game Design The design of toys, games and products tailored for the developing child, from infant to boys/girls toys. Clients and employers include, , Hasbro Toys, Galoob Toys, , Those Characters from Cleveland, Martek Marketing. Products include Busy Elephant, Busy Band, Soapsters, Sports Trophys, Pogo Bal Beasties, Sky Dancers, Teenage Mutant Ninja Turtles “Rad Badges”,

Employment and assignment locations include, Rhode Island, Massachusetts and California

Animation The design of story, told frame-by-frame through imaginative characters and drawn environments. Clients and employers include, Walt Disney Television, Marvel Productions, Hanna Barbera Studios, DIC Studios and Pasetta Productions , CA, Faces West, San Francisco, CA and KTEH (PBS) San Jose, CA.

Projects include, , G.I. Joe, The Wuzzles, The Snorks, Kidd Video, Catch Phrase, Fluorocarbons, an Unfinished Agenda and The Mountain (Cine Gold Eagle Award) Note: Catch Phrase was one of the first of the television game shows to use computer generated puzzles.

Concepts/ Works in Progress

Virtual World and Suns: An online “leisure browser”, a synthetic dream-like museum experience of familiar, new, popular and yet to be discovered websites.

Cloud Leap: A casino/hotel complex designed around a story of mystery and magic, of a forgotten company, a lost visionary and an airship from a time past.

Ink Jet Rocketry: A new method for designing, constructing and building model rockets, combining print, laser and 3D printing techniques. Who needs to buy when you can build? John D. Hogan JDH DESIGN 930 Via Seville, Livermore, CA 94550 [email protected] jdhdesign.wix.com/portfolio (925) 212-3183 JDH Design 1989-present, provides front end design services for entertainment, toy and educational based companies. The strength of JDH Design is curiosity and a highly developed imagination, that when focused on a problem yields significant results. Those results are quickly rendered with a deft hand into solutions that can be understood by laypersons and engineers alike.

Clients & Project List

JDH Design Rocket Powered Curriculum: Model rocketry using pc/mac computers and ink jet printers and 3D-printing to create a totally new method for making rockets that take-off , fly and safely return to earth. Rocket Powered Curriculum, ts a STEAM based educational program focused on rocketry, physics, science, art, and engineering, designed for grades 4, 5, 6, and for High School, or College curriculum.

Mark Stutz Design, West Hills, CA Concept design for Souk Commercial Center, United Arab Republic, “ The Bazaar”, a modern recreation of the classic shopping expserience. Concept design for Dreamworks & Royal Caribbean Cruises: Kung Fu Panda and Madagascar themed cabin interiors, parade floats, and ice show set designs for their cruise ships.

Charles Schwab, Conner Medical Systems, Marketing Works and Friends of the Livermore Library Graphic design and corporate identity.

Gameworks Studio, Stage 35, Universal Studios, CA (Part of Dreamworks) Arcade Design, Gameworks Arcades.

The Discovery Channel Store, D.C. Design Charette: Retail environment design of the Discovery Flagship Store in Washington DC.

Sony Metreon: San Francisco, CA Concept and Storyboard Design, the Airtight Garage, Storyboard Design: Where the Wild Things Are play area.

Primo Angeli: San Francisco, CA Candy Design, Nestle Treasures: Treasure chest shaped chocolate candies filled with a variety of flavors. Environment, Interior Design, Baskin Robbins corporate ice cream parlor. Design Charette Universal Studios: Concept design of entertainment “lands” themed around the work of famous authors.

Pacific Bell: San Ramon, CA Visual story development and storyboards for The Virtual Shopping Center, an interactive online mall.

Sega Industries & Galoob Toys (Hasbro): San Francisco, CA Toy Development & Game Invention.

Xerox Corporation: Stamford, CT Show Designer, The Mystery of Docera, the Rank Xerox Pavilion, World's Fair, Expo in Seville, Spain Set design, Graphics, and Character design of audio-animatronic figure, Docera. Post show design, The History of the Document.

Wakayama Porto Europa: Japan Mascot character design Porto Europa, Wakayama, Japan

Walt Disney Imagineering: Glendale, CA, Paris, France, Orlando, Florida Concept and development design for Walt Disney World, 20,000 Leagues Under the Sea Submarine Ride, queue. Disneyland, Paris, Concept design for Discoveryland, Autopia, Restaurant Jules Verne.

Martek Marketing Inc. Barrington, RI Burger King: Premiums for Kid's Meals, including: Rad Badges(Teenage Mutant Ninja Turtles), Commando Cuffs, (Barnyard Commandos), Cup Cappers for Burger King Europe.