Or, a Prehistory of Interactive Television1
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A History of Video Game Consoles Introduction the First Generation
A History of Video Game Consoles By Terry Amick – Gerald Long – James Schell – Gregory Shehan Introduction Today video games are a multibillion dollar industry. They are in practically all American households. They are a major driving force in electronic innovation and development. Though, you would hardly guess this from their modest beginning. The first video games were played on mainframe computers in the 1950s through the 1960s (Winter, n.d.). Arcade games would be the first glimpse for the general public of video games. Magnavox would produce the first home video game console featuring the popular arcade game Pong for the 1972 Christmas Season, released as Tele-Games Pong (Ellis, n.d.). The First Generation Magnavox Odyssey Rushed into production the original game did not even have a microprocessor. Games were selected by using toggle switches. At first sales were poor because people mistakenly believed you needed a Magnavox TV to play the game (GameSpy, n.d., para. 11). By 1975 annual sales had reached 300,000 units (Gamester81, 2012). Other manufacturers copied Pong and began producing their own game consoles, which promptly got them sued for copyright infringement (Barton, & Loguidice, n.d.). The Second Generation Atari 2600 Atari released the 2600 in 1977. Although not the first, the Atari 2600 popularized the use of a microprocessor and game cartridges in video game consoles. The original device had an 8-bit 1.19MHz 6507 microprocessor (“The Atari”, n.d.), two joy sticks, a paddle controller, and two game cartridges. Combat and Pac Man were included with the console. In 2007 the Atari 2600 was inducted into the National Toy Hall of Fame (“National Toy”, n.d.). -
ANNUAL REPORT 2000 SEGA CORPORATION Year Ended March 31, 2000 CONSOLIDATED FINANCIAL HIGHLIGHTS SEGA Enterprises, Ltd
ANNUAL REPORT 2000 SEGA CORPORATION Year ended March 31, 2000 CONSOLIDATED FINANCIAL HIGHLIGHTS SEGA Enterprises, Ltd. and Consolidated Subsidiaries Years ended March 31, 1998, 1999 and 2000 Thousands of Millions of yen U.S. dollars 1998 1999 2000 2000 For the year: Net sales: Consumer products ........................................................................................................ ¥114,457 ¥084,694 ¥186,189 $1,754,018 Amusement center operations ...................................................................................... 94,521 93,128 79,212 746,227 Amusement machine sales............................................................................................ 122,627 88,372 73,654 693,867 Total ........................................................................................................................... ¥331,605 ¥266,194 ¥339,055 $3,194,112 Cost of sales ...................................................................................................................... ¥270,710 ¥201,819 ¥290,492 $2,736,618 Gross profit ........................................................................................................................ 60,895 64,375 48,563 457,494 Selling, general and administrative expenses .................................................................. 74,862 62,287 88,917 837,654 Operating (loss) income ..................................................................................................... (13,967) 2,088 (40,354) (380,160) Net loss............................................................................................................................. -
Shenmue Gamespot Guide
GameSpot Game Guide: Shenmue ã Copyright 2000 GameSpot, a division of ZD Inc. All rights reserved. Reproduction in whole or in part in any form or in any medium without express permission of GameSpot is prohibited. GameSpot, videogames.com, VideoGameSpot are trademarks or registered trademarks of ZDNet Inc. This wholly independent product is the sole property of GameSpot. It is neither authorized or sponsored by, nor licensed or affiliated with Sega of America Inc. Shenmue and its characters are trademarks of Sega of America Inc. All titles, items, characters, and products described or referred to in this guide are trademarks of their respective companies. 2 GameSpot Game Guide: Shenmue Guide Contents Introduction 4 Chapter 1: General Strategies 5 How to Dive In 5 Quick Timer Events 5 Free Battles 6 Being Optional Can Be Fun 9 Chapter 2: Disc One Walk-Through 11 Hazuki Residence 11 Yamanose 14 Sakuragaoka 15 Dobuita 16 Chapter 3: Disc Two Walk-Through 31 New Yokosuka Harbor 31 Hazuki Residence 36 Trip to Hong Kong 43 Chapter 4: Disc Three Walk-Through 48 Getting a Job at the Harbor 49 First Day on the Job 53 Second Day on the Job 55 Third Day on the Job 57 Fourth Day on the Job 58 Fifth Day on the Job 60 Rescuing Nozomi 61 70-Man Battle 63 Final Battle with Chai 65 3 GameSpot Game Guide: Shenmue Introduction n late November 1986, Ryo Hazuki came home and witnessed his father's death at the hands of an ominous man named Lan Di. You assume the role Iof Ryo Hazuki on his quest to uncover the truth behind his father's death and to understand the meaning behind the mysterious mirror that Lan Di so desperately seeks. -
The Digital Media and Learning Competition, Now in Its Second Year
Supported by Administered by The Digital Media and Learning Competition, now in its second year, is an annual effort designed to find — and to inspire — the most novel uses of new media in support of learning. In April 2009, the Competition awarded $2 million to individuals, for-profit companies, universities, and community organizations for projects that employ games, mobile phone applications, virtual worlds, social networks, wikis, and video blogs to explore how digital technologies are changing the way that people learn and participate in daily life. To broaden the search for innovative ideas, this year’s Competition was expanded to include international submissions and proposals from young people aged 18-25. The 19 winning projects are those that best engaged the theme of “participatory learning,” or the ways in which new technologies enable learners to contribute in diverse ways to individual and shared learning experiences. The Competition is supported by the John D. and Catherine T. MacArthur Foundation and administered by the Humanities, Arts, Science, and Technology Advanced Collaboratory (HASTAC). Winners of the Competition were drawn from two categories: Playpower is helping people create educational 8-bit games. Innovation in Participatory Learning ($30,000 to $250,000) Photo credit: Derek Lomas. Artist: Daniel Rehn and Young Innovators ($5,000 to $30,000). Innovation awards support projects that demonstrate new modes of participatory young people aged 18-25 to think boldly about “what comes learning, in which people take part in virtual communities, next” in participatory learning and to contribute to making it share ideas, comment on one another’s projects, and advance happen — will aid recipients in bringing their most visionary goals together. -
The Block at Orange Orange, California
The Block at Orange Orange, California Project Type: Commercial/Industrial Case No: C030008 Year: 2000 SUMMARY An 812,000-square-foot retail/entertainment center located about 2.5 miles from Disneyland in Orange, California. Although the center, which has drawn more than 12 million visitors in its first year of operation, has a racetrack-shaped circulation pattern, its design is meant to resemble a city grid featuring two principal parallel "streets" connected by smaller streets. The project is anchored by a 30-theater AMC Cineplex at the center of the site. An ever-changing choreography of signs, lighting, and special effects helps to keep the project fresh and exciting. FEATURES Urban entertainment center Innovative signage Tourist attraction Urban design The Block at Orange Orange, California Project Type: Retail/Entertainment Volume 30 Number 08 April-June 2000 Case Number: C030008 PROJECT TYPE An 812,000-square-foot retail/entertainment center located about 2.5 miles from Disneyland in Orange, California. Although the center, which has drawn more than 12 million visitors in its first year of operation, has a racetrack-shaped circulation pattern, its design is meant to resemble a city grid featuring two principal parallel "streets" connected by smaller streets. The project is anchored by a 30-theater AMC Cineplex at the center of the site. An ever-changing choreography of signs, lighting, and special effects helps to keep the project fresh and exciting. SPECIAL FEATURES Urban entertainment center Innovative signage Tourist attraction Urban design DEVELOPMENT TEAM DEVELOPER The Mills Corporation 1300 Wilson Boulevard Suite 400 Arlington, Virginia 22309 703-526-5000 ARCHITECT D'AIQ 1310 Broadway Somerville, Massachusetts 02144 617-623-3000 DESIGN CONSULTANT Communication Arts 1112 Pearl Street Boulder, Colorado 80302 303-447-8202 SITE PLANNER Site Signatures 2120 Freeport Road New Kensington, Pennsylvania 15068 724-339-1899 LIGHTING CONSULTANT Frances Krahe & Associates Inc. -
Drafts April
ACTION ADVENTURE FIRST PERSON SHOOTER THIRD PERSON SHOOTER Star Wars: Jedi Fallen Dragon Quest Wolfenstein: Ace Combat 7: SU 81 Sea of Solitude Metro: Exodus 83 Anthem 61 The Darwin Project Order Builders II Youngblood Ancestors; The Shenmue 3 Devil May Cry 5 88 The Dark Pictures Halo: Infinite Far Cry New Dawn 74 Control The Division 2 83 Human Kind Odyssey Earth Defense Force: Skull and Bones Nioh 2 Skull and Bones The Sinking City Rage 2 Doom Eternal Left Alive 37 Iron Rain Mechwarrior 5: Mechwarrior 5: Remnant Rise From Dying Light 2 The Blackout Club Deep Rock Galactic Generation Zero 49 Gears 5 Mercenaries Mercenaries The Ashes FIGHTING SPORTS RACING STRATEGY Jump Force 58 Mortal Kombat 11 NBA 2K ‘20 NBA Live ‘20 Sonic Team Racing Trials Rising 80 Age of Empires 4 Wargroove 83 Total War Dead or Alive 6 75 Dirt Rally 2.0 83 GTR 3 Conan Unconquered Samurai Shodown NHL ‘20 Madden ‘20 Three Kingdoms Granblue Fantasy Shovel Knight: MLB The Show 19 85 PES 2020 Dangerous Driving Xenon Racer 57 Tropico 6 78 Re-Legion 52 Versus Showdown Them’s Fighting Pro Fishing Monster Energy The Grand Tour KILL la KILL - IF FIFA ‘20 - 73 48 Imperator Rome Phoenix Point Herds Simulator Supercross 2 Game RPG ACTION RPG INDIE & ARCADE GAMES (PICK 2) Indivisible Digimon Survive God Eater 3 73 Kingdom Hearts 3 85 UFO50 Streets of Rage 4 Jenny LeClue Tunche Away: Journey To Town Greedfall Biomutant Code Vein 61 Hyper Jam 74 Toe Jame & Earl:BitG 72 Sayonara Wild Hearts The Unexpected Wasteland 3 Torchlight: Frontiers The Outer Worlds The Surge 2 Moving Out Untitled -
Console Games in the Age of Convergence
Console Games in the Age of Convergence Mark Finn Swinburne University of Technology John Street, Melbourne, Victoria, 3122 Australia +61 3 9214 5254 mfi [email protected] Abstract In this paper, I discuss the development of the games console as a converged form, focusing on the industrial and technical dimensions of convergence. Starting with the decline of hybrid devices like the Commodore 64, the paper traces the way in which notions of convergence and divergence have infl uenced the console gaming market. Special attention is given to the convergence strategies employed by key players such as Sega, Nintendo, Sony and Microsoft, and the success or failure of these strategies is evaluated. Keywords Convergence, Games histories, Nintendo, Sega, Sony, Microsoft INTRODUCTION Although largely ignored by the academic community for most of their existence, recent years have seen video games attain at least some degree of legitimacy as an object of scholarly inquiry. Much of this work has focused on what could be called the textual dimension of the game form, with works such as Finn [17], Ryan [42], and Juul [23] investigating aspects such as narrative and character construction in game texts. Another large body of work focuses on the cultural dimension of games, with issues such as gender representation and the always-controversial theme of violence being of central importance here. Examples of this approach include Jenkins [22], Cassell and Jenkins [10] and Schleiner [43]. 45 Proceedings of Computer Games and Digital Cultures Conference, ed. Frans Mäyrä. Tampere: Tampere University Press, 2002. Copyright: authors and Tampere University Press. Little attention, however, has been given to the industrial dimension of the games phenomenon. -
® Sp E C I a L Fx® Li G H T I N G Wo R L Dw I D E Pro J E C T Li
S P E C I A L F X ® L I G H T I N G W O R L D W I D E P R O J E C T L I S T DICHRO•X AND EZ GLASS LENSES, FADE•NOT® POLY TUBES, FADENOT® GEL, LIGHTBULBS, AND CUSTOM COATED PRODUCTS WERE SPECIFIED IN THE FOLLOWING SELECTED PROJECTS H i s t o r i c a l S i t e s a n d H o t e l s a n d C a s i n o s M u s e u m s Mohegan Sun/Wombi Planetarium - Uncaseville Jefferson Memorial - Washington DC The Clift Hotel - San Francisco, CA Lincoln Memorial - Washington DC Motor City Casino - Detroit, MI Bridge of the Americas - Panama Canal Bellagio - Las Vegas, NV McArthur Causeway - Miami, FL Caesar’s Palace - Las Vegas, NV Space Needle - Seattle, WA Grand TriBeCa Hotel - New York, NY Henry Ford Museum - Detroit, MI Hard Rock Cafe & Casino - Tampa, FL Puerto Rico Convention Center - Puerto Rico America West Arena - Phoenix, AZ B u s i n e s s e s , S t o r e s , a n d Fourth Street Live - Lexington, KY R e s t a u r a n t s Guggenheim Museum - Las Vegas, NV Bank of Quebec - Quebec, Canada US Holocaust Museum - Washington DC Victoria’s Secret Stores - Nationwide Pennsylvania State Museum - Harrisburg, PA Equinox Health Club - Nationwide Museum of Tolerance - New York, NY Macy’s Las Vegas - Las Vegas, NV Harvard Depository - Southboro, MA Vanderbuilt Children’s Hospital - Nashville,TN St. -
The Dreamcast, Console of the Avant-Garde
Loading… The Journal of the Canadian Game Studies Association Vol 6(9): 82-99 http://loading.gamestudies.ca The Dreamcast, Console of the Avant-Garde Nick Montfort Mia Consalvo Massachusetts Institute of Technology Concordia University [email protected] [email protected] Abstract We argue that the Dreamcast hosted a remarkable amount of videogame development that went beyond the odd and unusual and is interesting when considered as avant-garde. After characterizing the avant-garde, we investigate reasons that Sega's position within the industry and their policies may have facilitated development that expressed itself in this way and was received by gamers using terms that are associated with avant-garde work. We describe five Dreamcast games (Jet Grind Radio, Space Channel 5, Rez, Seaman, and SGGG) and explain how the advances made by these industrially productions are related to the 20th century avant- garde's lesser advances in the arts. We conclude by considering the contributions to gaming that were made on the Dreamcast and the areas of inquiry that remain to be explored by console videogame developers today. Author Keywords Aesthetics; art; avant-garde; commerce; console games; Dreamcast; game studios; platforms; politics; Sega; Tetsuya Mizuguchi Introduction A platform can facilitate new types of videogame development and can expand the concept of videogaming. The Dreamcast, however brief its commercial life, was a platform that allowed for such work to happen and that accomplished this. It is not just that there were a large number of weird or unusual games developed during the short commercial life of this platform. We argue, rather, that avant-garde videogame development happened on the Dreamcast, even though this development occurred in industrial rather than "indie" or art contexts. -
Ontario (Riverside), California a High-Profile Opportunity
BUSINESS CARD DIE AREA 5425 Wisconsin Avenue, Suite 300 Chevy Chase, MD 20815 (301) 968-6000 simon.com Information as of 5/1/16 Simon is a global leader in retail real estate ownership, management and development and an S&P 100 company (Simon Property Group, NYSE:SPG). ONTARIO (RIVERSIDE), CALIFORNIA A HIGH-PROFILE OPPORTUNITY Ontario Mills® is located in San Bernardino County, the fifth largest county in California with over 2.1 million residents. — Ontario Mills is well positioned at the intersection of I-10 and I-15, two of the most heavily trafficked interstates in southern California. — Many day trippers and tourist shoppers visit Ontario Mills from Los Angeles and Orange County, which are approximately 35 miles away. — The busy LA/Ontario International Airport is only five minutes away. — Multiple single-family home developments are under construction and scheduled to open over the next several years. — Ontario, California, is home to the Citizens Business Bank Arena, hosting local sporting events and concerts. AN ATTRACTIVE DESTINATION Ontario Mills is California’s largest outlet and value shopping destination. — 100,000-square-foot development now open with new small shops and restaurants, including The North Face, Original Penguin, Samsonite, and Blaze Pizza. Coach, Tommy Hilfiger, and Nautica will be relocating to this new area. — UNIQLO will join the lineup in August 2016 with ULTA Beauty following this Fall. — More than 200 retailers offer a diverse selection of women’s and children’s apparel, sportswear, dining, entertainment, and more. — Ample open-air parking is available. — Millions of area residents and tourists shop at Ontario Mills every year. -
Dreamcast.Pdf
Cont ents HEALTH AND EPILEPSY WARNING ......................... 2 Managing Game Files .............................................. 14 WARNING .............................................................. 2, 3 Selecting a memory card ....................................... 14 CAUTION .................................................................. 4 Selecting a file ......................................................... 15 Usage Precautions ..................................................... 4 Initializing a memory card ...................................... 16 Part Names/Connecting Peripheral Equipment.......... 5 Copying files ............................................................ 18 Connecting To a Telephone Line ................................ 8 Deleting files ............................................................ 20 Connecting to a telephone line .................................8 Listening To Music .................................................. 22 Telephone wall jack ...................................................9 Listening to music CDs ........................................... 22 Phone cable ................................................................9 Changing Various Settings ...................................... 24 Cable positioning .......................................................9 Error Messages ........................................................ 25 Before Using the Dreamcast .................................... 10 Troubleshooting...................................................... -
Event Date Venue City State Country Region Winner Name 6/3/2017 Microsoft Store at Uvillage Seattle Washington United States AM
Event Date Venue City State Country Region Winner Name 6/3/2017 Microsoft Store at Uvillage Seattle Washington United States AM Alpha 6/4/2017 IHeart Gaming Fel Spire Tavern San Diego California United States AM Poetikc 6/4/2017 Battle and Brew Sandy Springs Georgia United States AM MagnumMiles 6/4/2017 GameWorks in Town Square Las Vegas Nevada United States AM SmokedSalmon 6/7/2017 The Cave Gaming Center Fairfax Virginia United States AM EmailSupport 6/9/2017 Odisea Store Montevideo Montevideo Uruguay AM Niconr 6/10/2017 Garbonzo's Pizza Pub Winnipeg Manitoba Canada AM Tonzo204 6/10/2017 Evo Gaming Flushing New York United States AM Ropecoach 6/11/2017 Buffalo Wild Wings West Palm Beach Florida United States AM Newbiee 6/11/2017 The Office Milwaukie Oregon United States AM Yoko 6/14/2017 The Cave Gaming Center Fairfax Virginia United States AM Ginge 6/17/2017 Showcase Comic Books And Collectibles Slidell Louisiana United States AM hec400 6/17/2017 Legends of Gamers Tualatin Oregon United States AM xLucario 6/17/2017 Game Grid Salt Lake City Utah United States AM PbEem 6/17/2017 Raiders Esports Centre Toronto Ontario Canada AM Olive 6/17/2017 WangYu Cyber Café Richmond British Columbia Canada AM Ananta 6/17/2017 Microsoft Store at Uvillage Seattle Washington United States AM nerdcube 6/18/2017 Centro Cultural comfandi Cali Valle del Cauca Colombia AM oba12 6/21/2017 Gamer's Gauntlet Charter Township of Clinton Michigan United States AM Hambone 6/21/2017 The Cave Gaming Center Fairfax Virginia United States AM Marcopolo101 6/23/2017 Odisea