Multi-Team Strategic Game Development
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Game Developers Agree: Lag Kills Online Multiplayer, Especially When You’Re Trying to Make Products That Rely on Timing-Based CO Skill, Such As Fighting Games
THE LEADING GAME INDUSTRY MAGAZINE VOL19 NO9 SEPTEMBER 2012 INSIDE: SCALE YOUR SOCIAL GAMES postmortem BER 9 m 24 PIXELJUNK 4AM How do you invent a new musical instrument? PIXELJUNK 4AM turned PS3s everywhere into music-making machines and let players stream E 19 NU their performances worldwide. In this postmortem, lead designer Rowan m Parker walks us through the ups (Move controls, online streaming), the LU o downs (lack of early direction, game/instrument duality), and why you V need to have guts when you’re reinventing interactive music. By Rowan Parker features NTENTS.0912 7 FIGHT THE LAG! Nine out of ten game developers agree: Lag kills online multiplayer, especially when you’re trying to make products that rely on timing-based co skill, such as fighting games. Fighting game community organizer Tony Cannon explains how he built his GGPO netcode to “hide” network latency and make online multiplayer appetizing for even the most picky players. By Tony Cannon 15 SCALE YOUR ONLINE GAME Mobile and social games typically rely on a robust server-side backend—and when your game goes viral, a properly-architected backend is the difference between scaling gracefully and being DDOSed by your own players. Here’s how to avoid being a victim of your own success without blowing up your server bill. By Joel Poloney 20 LEVEL UP YOUR STUDIO Fix your studio’s weakest facet, and it will contribute more to your studio’s overall success than its strongest facet. Production consultant Keith Fuller explains why it’s so important to find and address your studio’s weaknesses in the results of his latest game production survey. -
UPDATE NEW GAME !!! the Incredible Adventures of Van Helsing + Update 1.1.08 Jack Keane 2: the Fire Within Legends of Dawn Pro E
UPDATE NEW GAME !!! The Incredible Adventures of Van Helsing + Update 1.1.08 Jack Keane 2: The Fire Within Legends of Dawn Pro Evolution Soccer 2013 Patch PESEdit.com 4.1 Endless Space: Disharmony + Update v1.1.1 The Curse of Nordic Cove Magic The Gathering Duels of the Planeswalkers 2014 Leisure Suit Larry: Reloaded Company of Heroes 2 + Update v3.0.0.9704 Incl DLC Thunder Wolves + Update 1 Ride to Hell: Retribution Aeon Command The Sims 3: Island Paradise Deadpool Machines at War 3 Stealth Bastard GRID 2 + Update v1.0.82.8704 Pinball FX2 + Update Build 210613 incl DLC Call of Juarez: Gunslinger + Update v1.03 Worms Revolution + Update 7 incl. Customization Pack DLC Dungeons & Dragons: Chronicles of Mystara Magrunner Dark Pulse MotoGP 2013 The First Templar: Steam Special Edition God Mode + Update 2 DayZ Standalone Pre Alpha Dracula 4: The Shadow of the Dragon Jagged Alliance Collectors Bundle Police Force 2 Shadows on the Vatican: Act 1 -Greed SimCity 2013 + Update 1.5 Hairy Tales Private Infiltrator Rooks Keep Teddy Floppy Ear Kayaking Chompy Chomp Chomp Axe And Fate Rebirth Wyv and Keep Pro Evolution Soccer 2013 Patch PESEdit.com 4.0 Remember Me + Update v1.0.2 Grand Ages: Rome - Gold Edition Don't Starve + Update June 11th Mass Effect 3: Ultimate Collectors Edition APOX Derrick the Deathfin XCOM: Enemy Unknown + Update 4 Hearts of Iron III Collection Serious Sam: Classic The First Encounter Castle Dracula Farm Machines Championships 2013 Paranormal Metro: Last Light + Update 4 Anomaly 2 + Update 1 and 2 Trine 2: Complete Story ZDSimulator -
It's Meant to Be Played
Issue 10 $3.99 (where sold) THE WAY It’s meant to be played Ultimate PC Gaming with GeForce All the best holiday games with the power of NVIDIA Far Cry’s creators outclass its already jaw-dropping technology Battlefi eld 2142 with an epic new sci-fi battle World of Warcraft: Company of Heroes Warhammer: The Burning Crusade Mark of Chaos THE NEWS Notebooks are set to transform Welcome... PC gaming Welcome to the 10th issue of The Way It’s Meant To Be Played, the he latest must-have gaming system is… T magazine dedicated to the very best in a notebook PC. Until recently considered mainly PC gaming. In this issue, we showcase a means for working on the move or for portable 30 games, all participants in NVIDIA’s presentations, laptops complete with dedicated graphic The Way It’s Meant To Be Played processing units (GPUs) such as the NVIDIA® GeForce® program. In this program, NVIDIA’s Go 7 series are making a real impact in the gaming world. Latest thing: Laptops developer technology engineers work complete with dedicated The advantages are obvious – gamers need no longer be graphic processing units with development teams to get the are making an impact in very best graphics and effects into tied to their desktop set-up. the gaming world. their new titles. The games are then The new NVIDIA® GeForce® Go 7900 notebook rigorously tested by three different labs GPUs are designed for extreme HD gaming, and gaming at NVIDIA for compatibility, stability, and hardware specialists such as Alienware and Asus have performance to ensure that any game seen the potential of the portable platform. -
Distinctive Difference Game Titles Between Japanese Context And
What is “Japanese video game” • Kohler, Chris. "Power-up: how Japanese video games gave the world an extra life." (2004). • Picard, Martin. "The foundation of geemu: A brief history of early Japanese video games." Game Studies 13.2 (2013). • Pelletier-Gagnon, Jérémie. Video Games and Japaneseness: An analysis of localization and circulation of Japanese video games in North America. Diss. McGill University, 2011. What is “Japanese video game” • Some famous “Made in Japan” games is not famous in Japan. Ex : “Zaxxon”(1982), “Jet Grind Radio” (2000), “Cooking Mama”(2006) (C)SEGA 1982 (C)SEGA 2000 (C)TAITO 2006 Some famous Japanese game is not famous in English context. Ex : “moon”(1997) (C) ASCII 1997 (C) ASCII 1997 Japanese gamer don’t know famous game titles. • For example, most of Japanese video game players don’t know “Tempest”(1981), “Canabalt”(2009) (C)ATARI 1981 (C)Semi-Secret Software 2009 Do you know the game ? https://goo.gl/forms/ZJr4iQqam95p9kcC2 1.Purpose of the study A) Today Japanese video game context and English video game context, each context have much local bias. We want to know local game history. B) Developing method to know characteristic history in each area. 2.Significance of the study A) Making basic resource for local game history research, and area studies. B) Extended use case trial of Media Art DB. # Now, This DB don’t include work – version relation.(at 2016/8) Media ART DB / Game Domain(Published by Agency for Cultural Affairs Japan) 3.Method 1. Picking up video game titles from a. video game books, awards, exhibitions about video games, and sales data. -
GAMING GLOBAL a Report for British Council Nick Webber and Paul Long with Assistance from Oliver Williams and Jerome Turner
GAMING GLOBAL A report for British Council Nick Webber and Paul Long with assistance from Oliver Williams and Jerome Turner I Executive Summary The Gaming Global report explores the games environment in: five EU countries, • Finland • France • Germany • Poland • UK three non-EU countries, • Brazil • Russia • Republic of Korea and one non-European region. • East Asia It takes a culturally-focused approach, offers examples of innovative work, and makes the case for British Council’s engagement with the games sector, both as an entertainment and leisure sector, and as a culturally-productive contributor to the arts. What does the international landscape for gaming look like? In economic terms, the international video games market was worth approximately $75.5 billion in 2013, and will grow to almost $103 billion by 2017. In the UK video games are the most valuable purchased entertainment market, outstripping cinema, recorded music and DVDs. UK developers make a significant contribution in many formats and spaces, as do developers across the EU. Beyond the EU, there are established industries in a number of countries (notably Japan, Korea, Australia, New Zealand) who access international markets, with new entrants such as China and Brazil moving in that direction. Video games are almost always categorised as part of the creative economy, situating them within the scope of investment and promotion by a number of governments. Many countries draw on UK models of policy, although different countries take games either more or less seriously in terms of their cultural significance. The games industry tends to receive innovation funding, with money available through focused programmes. -
Intellectual Properties
the GROUP Fundamental Capital for Entertainment Value Creation Intellectual Properties During their long histories, SEGA Games Co., Ltd., Sammy Corporation, and other operating companies have created and acquired diverse intellectual properties through in-house development and acquisition or licens- ing from third parties. The Group ensures that these precious management resources create long-term enter- tainment value through multifaceted rollouts catering to current needs. Maximizing Value of Intellectual Properties through Multifaceted Rollouts Official Arks Festival 2016 t-shirt ©SEGA Goods Animation series for television, PHANTASY STAR ONLINE 2 THE ANIMATION PHANTASY STAR ONLINE 2 ©SEGA/PHANTASY Episode 4 Deluxe Package STAR PARTNERS ©SEGA Animation Packaged game software PHANTASY STAR ONLINE 2 PHANTASY STAR ONLINE 2 PHANTASY STAR ONLINE 2 es —ON STAGE— ©SEGA ©SEGA ©SEGA Digital Stage games PHANTASY STAR ONLINE 2 PHANTASY STAR ONLINE 2 is the successor to the 3D online network role-playing game for home video game consoles, PHANTASY STAR ONLINE, which became the model for online network role-playing games in Japan. PHANTASY STAR ONLINE traces its origins to PHANTASY STAR, a role-playing game released in 1987. In the 15 years since the release of PHANTASY STAR ONLINE, we have introduced numerous titles, which have garnered a loyal fan base. At the same time, we have heightened the value of the intellectual property through multifaceted rollouts encompassing such areas as digital games, animation, and stage shows. Intangible Assets Entertainment companies recognize intellectual Assets properties obtained through the acquisition of Current assets companies in investment securities and good- Total investments and other assets Noncurrent assets will. -
Improving Input Prediction in Online Fighting Games
DEGREE PROJECT IN TECHNOLOGY, FIRST CYCLE, 15 CREDITS STOCKHOLM, SWEDEN 2021 Improving Input Prediction in Online Fighting Games Anton Ehlert KTH ROYAL INSTITUTE OF TECHNOLOGY ELECTRICAL ENGINEERING AND COMPUTER SCIENCE Authors Anton Ehlert <[email protected]> Electrical Engineering and Computer Science KTH Royal Institute of Technology Place for Project Stockholm, Sweden Examiner Fredrik Lundevall KTH Royal Institute of Technology Supervisor Fadil Galjic KTH Royal Institute of Technology Abstract Many online fighting games use rollback netcode in order to compensate for network delay. Rollback netcode allows players to experience the game as having reduced delay. A drawback of this is that players will sometimes see the game quickly ”jump” to a different state to adjust for the the remote player’s actions. Rollback netcode implementations require a method for predicting the remote player’s next button inputs. Current implementations use a naive repeatlast frame policy for such prediction. There is a possibility that alternative methods may lead to improved user experience. This project examines the problem of improving input prediction in fighting games. It details the development of a new prediction model based on recurrent neural networks. The model was trained and evaluated using a dataset of several thousand recorded player input sequences. The results show that the new model slightly outperforms the naive method in prediction accuracy, with the difference being greater for longer predictions. However, it has far higher requirements both in terms of memory and computation cost. It seems unlikely that the model would significantly improve on current rollback netcode implementations. However, there may be ways to improve predictions further, and the effects on user experience remains unknown. -
Counter Strike:Source)
Institut für Technische Informatik und Kommunikationsnetze Lorenz Breu Online-Games: Traffic Analysis of Popular Game Servers (Counter Strike:Source) Semester Thesis SA-2007-42 February 2007 to September 2007 Tutor: Dr. Martin May Supervisor: Prof. B. Plattner 2 Abstract As the amount of traffic generated by online games is increasing, models used to simulate network traffic and design or optimize network hardware and protocols as well as implementa- tions of QoS may have to be adapted to consider such traffic. This study examined the network characteristics of three Counter-Strike: Source gameservers running on a single PC in the ETH network yet publicly accessible across the internet, both in terms of technical issues such as packet size as well as in terms of player load and its effects on the traffic footprint. The results agree with previous studies based on other FPS games including Counter-Strike, the predeces- sor of the game used in this study. It shows that traffic generated by the client is different to that generated by the server, yet both show similar patterns of short packets sent in bursts. Player behaviour plays a major role in shaping game traffic as was to be expected. Several patterns for online game traffic detection are discussed, specifically the use of unique patterns of status request and status information exchanges. In addition some netflow data from the DDosVax project was analysed to confirm that the patterns seen in the trace data are also visible in the netflow data. Contents 1 Introduction 9 1.1 Motivation . 11 1.2 The Task . -
The ECI Exam Study Materials
Sold to [email protected] Study Guide Disclaimer The Esports Certification Institute (“ECI”) does not make any guarantee, warranty or representation that any examinee will pass any exam as a result of studying and reviewing the information presented in the Official ECI Exam Study Guide (the “Study Guide”) or in any other publications or study materials created, endorsed, or recommended by ECI. Further, no guarantee is given that all information tested on a particular exam appears in the Study Guide or that all information appearing in the Study Guide is up-to-date and free from unintentional errors or omissions. Your use of the Study Guide constitutes your review, approval and acceptance of this disclaimer provision. Nonetheless, ECI believes the Study Guide to be the best and most complete set of information available for examinees to study and, therefore, recommends it to all exam takers. If you believe that any of the information contained in the Study Guide is inaccurate or requires updating, please feel free to contact ECI at [email protected]. ECI values your feedback and will investigate all such assertions. 2 TO THE FUTURE ECI EXAM SUCCESS STORY First, thank you very much for purchasing the ECI Exam study materials. Congratulations, as well, for taking an important step toward preparing for the ECI exam. The Official ECI Exam Guide is the best tool available to you to prepare you for the ECI exam. By investing in an ECI Exam study guide, you are taking the first step towards employment in the esports industry. We created this guide with the goal of teaching you the exam materials in a way that is easy to use and understand. -
Smash Ultimate Online Lag Fix
Smash Ultimate Online Lag Fix Ultimate: 5 things Nintendo needs to fix. Reduce graphic lags in Realm of the Mad God. Ultimate, replacing Plasma Wire from Super Smash Bros. The upgrade menu for spirits is fine. gg has been acquired by Microsoft! Since we started in 2015, our goal has been to build active esports scenes around the games people love to play. The Ultimate GTA 5 Guide to Boosting Your Graphics & FPS. since we are aiming at non-interpolated. This was the tenth iteration of the tournament series. You have successfully removed some lag from your gmod! Thanks for reading this guide. Wi-Fi lag, which is very often confused with frame delay, is a drop in the frames per second of a game due to a slow or inconsistent connection while playing a game online. 2 - Disable wxWidgets asserts, fix H264DECCheckDecunitLength not working properly when H264 AUD are present in stream 0. Super Smash bros ultimate's online is seeming to be quite a disaster But im hopeful that it will be fixed! Subscribe for more Super Smash Bros Ultimate LAG Gameplay & some Online Matches. Super Smash Bros. Lag problem Then i go outside, my fps go down in 30. Do NOT join the VC if you ain't joining the arena, if you are in one without the other and after I warned you, don't be surprised if your temporarily kicked. The game is the sixth entry in the Super Smash Bros. From matchmaking to performance to. Yuzu is an experimental open-source emulator for the Nintendo Switch from the creators of Citra. -
Elements of Infrastructure Demand in Multiplayer Video Games
Media and Communication (ISSN: 2183–2439) 2019, Volume 7, Issue 4, Pages 237–246 DOI: 10.17645/mac.v7i4.2337 Article Elements of Infrastructure Demand in Multiplayer Video Games Alexander Mirowski * and Brian P. Harper Department of Informatics, Indiana University, Bloomington, IN 47408, USA; E-Mails: [email protected] (A.M.), [email protected] (B.P.H.) * Corresponding author Submitted: 30 June 2019 | Accepted: 18 October 2019 | Published: 20 December 2019 Abstract With the advent of organized eSports, game streaming, and always-online video games, there exist new and more pro- nounced demands on players, developers, publishers, spectators, and other video game actors. By identifying and explor- ing elements of infrastructure in multiplayer games, this paper augments Bowman’s (2018) conceptualization of demands in video games by introducing a new category of ‘infrastructure demand’ of games. This article describes how the in- frastructure increasingly built around video games creates demands upon those interacting with these games, either as players, spectators, or facilitators of multiplayer video game play. We follow the method described by Susan Leigh Star (1999), who writes that infrastructure is as mundane as it is a critical part of society and as such is particularly deserving of academic study. When infrastructure works properly it fades from view, but in doing so loses none of its importance to human endeavor. This work therefore helps to make visible the invisible elements of infrastructure present in and around multiplayer video games and explicates the demands these elements create on people interacting with those games. Keywords eSports; infrastructure; infrastructure demand; multiplayer video games; video games Issue This article is part of the issue “Video Games as Demanding Technologies” edited by Nicholas David Bowman (Texas Tech University, USA). -
July 2008 Chapman Tornado Adds Real-World Mission to Annual Training by Spc
Embedded Manhattan hit Final gunnery Training by tornado; training is Team back Guard rushes bittersweet PPllhomeaa . i.i . n.n . .2 ss GGto helpuu a.a . .10rrddiiaa . n.n . .19 Volume 51 No. 3 Serving the Kansas Army and Air National Guard, Kansas Emergency Management, Kansas Homeland Security and Civil Air Patrol July 2008 Chapman tornado adds real-world mission to annual training By Spc. Jessica Rohr, 105th MPAD On June 11, 2008, at approximately “Being a National Guard 11:30 p.m. Chapman, Kan., was rocked by Soldier doesn’t just mean a devastating tornado that cut a swath through the town, injuring several people that you get called into a and killing at least one. combat zone when the big Nearby, at Fort Riley, the 1st Battalion, Army is short. You do a lot 161st Field Artillery was wrapping up a successful annual training exercise. Once more here at home than the storm passed and all was calm, the people realize.” Soldiers of the battalion were called into Sgt. Matthew Weller action to aid the rescue workers headed toward Chapman for the first 48 hours. The magnitude seemed higher because it The crew of 19 was led by Capt. Dave was the entire town pretty much that was Quintanar and Capt. Dana Graf Jr. The gone since it was so small.” Soldiers and nine humvees rushed to the Before starting their shift, Wright escort- scene, where they quickly integrated with ed Quintanar and Weller on a tour of the local law enforcement, firefighters and impacted area. During this informative emergency personnel.