Donkey Kong (Cartoon) Version 1.4 by Cataquack Warrior
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Nintendo Co., Ltd
Nintendo Co., Ltd. Financial Results Briefing for the Six-Month Period Ended September 2013 (Briefing Date: 10/31/2013) Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Semi-Annual Consolidated Statements of Income Transition million yen FY3/2010 FY3/2011 FY3/2012 FY3/2013 FY3/2014 Apr.-Sept.'09 Apr.-Sept.'10 Apr.-Sept.'11 Apr.-Sept.'12 Apr.-Sept.'13 Net sales 548,058 363,160 215,738 200,994 196,582 Cost of sales 341,759 214,369 183,721 156,648 134,539 Gross profit 206,298 148,791 32,016 44,346 62,042 (Gross profit ratio) (37.6%) (41.0%) (14.8%) (22.1%) (31.6%) Selling, general, and administrative expenses 101,937 94,558 89,363 73,506 85,321 Operating income 104,360 54,232 -57,346 -29,159 -23,278 (Operating income ratio) (19.0%) (14.9%) (-26.6%) (-14.5%) (-11.8%) Non-operating income 7,990 4,849 4,840 5,392 24,708 (of which foreign exchange gains) ( - ) ( - ) ( - ) ( - ) (18,360) Non-operating expenses 1,737 63,234 55,366 23,481 180 (of which foreign exchange losses) (664) (62,175) (52,433) (23,273) ( - ) Ordinary income 110,613 -4,152 -107,872 -47,248 1,248 (Ordinary income ratio) (20.2%) (-1.1%) (-50.0%) (-23.5%) (0.6%) Extraordinary income 4,311 190 50 - 1,421 Extraordinary loss 2,306 18 62 23 18 Income before income taxes and minority interests 112,618 -3,981 -107,884 -47,271 2,651 Income taxes 43,107 -1,960 -37,593 -19,330 2,065 Income before minority interests - -2,020 -70,290 -27,941 586 Minority interests in income 18 -9 -17 55 -13 Net income 69,492 -2,011 -70,273 -27,996 600 (Net income ratio) (12.7%) (-0.6%) (-32.6%) (-13.9%) (0.3%) - 1 - Nintendo Co., Ltd. -
Spend up to 25O/O of Their Time on Smaftphones Using Whatsapp. As
OASIS February 26,2014 Mr. Satoru Iwata President and CEO, Nintendo Co., Ltd. CEO, Nintendo of America 1 I -l Kamitoba-hokotate-cho, Minami-ku Kyoto 60 I -850 I Japan Dear Mr. Iwata, Oasis, a private investment fund management company, is an advisor to entities that are the beneficial owners of shares of Nintendo Co. Ltd. I am following up on my letter to you dated June I1,2013, in which Iwrote to you that as both customers and shareholders, Oasis would like to see Nintendo develop and sell games for the iOS and Android platforms, and that as shareholders, we look forward to participating in your current business and your future success. I was prompted to write this follow up, open letter to you after analyzing Facebook's purchase of WhatsApp for $19 billion. We believe that Facebook's decision demonstrates the value placed on maintaining supremacy in the Iimited pool of mobile social interaction. lt is the battle for consumer attention on the smartphone. According to media repofts, users in many countries spend up to 25o/o of their time on smaftphones using WhatsApp. As the holder of what is arguably the largest library of casual games, Nintendo is well placed to make an immediate entry into mobile. Adapting the Nintendo library for smartphones could profoundly alter the complexion of the "attention share" currently occupied by Facebook, WhatsApp, and mobile games developers. The same people who spent hours playing Super Mario, Donkey Kong, and Legend of Zelda as children are now a demographic whose engagement on the smartphone is valued by the market at well over $100 billion if we look at the aggregate value of all companies competing for attention on mobile. -
Super Mario 64 Was Proclaimed by Many As "The Greatest Video Game
The People Behind Mario: When Hiroshi Yamauchi, president of Nintendo Co., Ltd. (NCL), hired a young art student as an apprentice in 1980, he had no idea that he was changing video games forever. That young apprentice was none other than the highly revered Shigeru Miyamoto, the man behind Mario. Miyamoto provided the inspiration for each Mario game Nintendo produces, as he still does today, with the trite exception of the unrelated “Mario-based” games produced by other companies. Just between the years 1985 and 1991, Miyamoto produced eight Mario games that went on to collectively sell 70 million copies. By record industry standards, Miyamoto had gone 70 times platinum in a brief six years. When the Nintendo chairman Gunpei Yokoi was assigned to oversee Miyamoto when he was first hired, Yokoi complained that “he knows nothing about video games” (Game Over 106). It turned out that the young apprentice knew more about video games than Yokoi, or anyone else in the world, ever could. Miyamoto’s Nintendo group, “R&D4,” had the assignment to come up with “the most imaginative video games ever” (Game Over 49), and they did just that. No one disagrees when they hear that "Shigeru is to video gaming what John Lennon is to Music!" (www.nintendoland.com) As soon as Miyamoto and Mario entered the scene, America, Japan, and the rest of the world had become totally engrossed in “Mario Mania.” Before delving deeply into the character that made Nintendo a success, we must first take a look at Nintendo, and its leader, Hiroshi Yamauchi. -
DONKEY KONG COUNTRY RETURNS Disc 1 Into the Disc Slot
INSTRUCTION BOOKLET (CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION) Any manuals provided with this software are digital reproductions of the original printed manuals. Please note that references may be made to features that can’t be used in this version of the game. There may also be references to outdated consumer information, e.g. warranties and support hotlines. For product information, please visit the Nintendo website at: www.nintendo.com For technical support and troubleshooting, please refer to the Operations Manual for your Wii U console or visit: support.nintendo.com For age rating information for this and other software, please consult the relevant website for the age rating system in your region. PEGI (Europe): www.pegi.info USK (Germany): www.usk.de Classification Operations Branch (Australia): www.classification.gov.au OFLC (New Zealand): www.classificationoffice.govt.nz Russia: minsvyaz.ru/ru/doc/index.php?id_4=883 [0610/UKV/RVL] The in-game language depends on the one that is set on your Wii console. This game includes five different language versions: English, German, French, Spanish and Italian. If your Wii console is already set to one of them, the same language will be displayed in the game. If your Wii console is set to a different language This seal is your assurance that Nintendo has than those available in the game, the in-game default language will be English. You can change the in-game reviewed this product and that it has met our language by changing the language setting of your Wii console. For further instructions about how to change language settings please refer to the Wii Operations Manual – Channels & Settings. -
Donkey Kong Country: Tropical Freeze Is a Platform Game in Which You Control Donkey Kong on His Adventures Across Various Islands Filled with Traps and Puzzles
Donkey Kong™ Country: Tropical Freeze 1 Importan t Informati on Setup 2 Controll ers and Sou nd 3 Oinl ne Feusat re 4 Parent al Contro ls Idntro unctio 5 AuTbo t hiGs am e 6 Gtget in Srdta te 7 Seav Daat Hwto o Plya 8 MpSa crese n 9 Bsca i Plya 10 Sing le- Player Mode 11 Multip layer Mo de Actions 12 Basic Acstion WUP-P-ARKP-00 13 Joint Acstion 14 Mult ipl ayer Actio ns Device s and Ite ms 15 Vieh csle 16 Barrels 17 Items Lreade bsoard 18 Time Atta ck Leaderboa rds Prod uct Inform ati on 19 Copyrigh t Informati on 20 Supp ort Inform ati on 1 Importan t Informati on Thank you for selecting Donkey Kong™ Country: Tropical Freeze for Wii U™. This software is designed only for use with the European/Australian version of the Wii U console. Please read this manual carefully before using this software. If the software is to be used by young children, the manual should be read and explained to them by an adult. Before use, please also read the contents of the Health and Safety Information application on the Wii U Menu. It contains important information that will help you enjoy this software. Language Selection The in-game language depends on the one that is set on the console. This title supports five different languages: English, German, French, Spanish and Italian. If your Wii U console language is set to one of these, the same language will be displayed in the game. -
Donkey Kong Character ID Class Indicator Key Speed 23 Heavy 4.25
Donkey Kong Character ID Class Indicator Key Speed 23 Heavy 4.25 Speed Rounded up: 4 Waluigi Character ID Class Indicator Key Speed 24 Heavy 4.25 Speed Rounded up: 4 Rosalina Character ID Class Indicator Key Speed 25 Heavy 4.25 Speed Rounded up: 4 Roy Koopa Character ID Class Indicator Key Speed 26 Heavy 4.25 Speed Rounded up: 4 Metal Mario Character ID Class Indicator Key Speed 27 Heavy 4.25 Speed Rounded up: 4 Pink Gold Peach Character ID Class Indicator Key Speed 28 Heavy 4.25 Speed Rounded up: 4 Wario Character ID Class Indicator Key Speed 29 Heavy 4.75 Speed Rounded up: 5 Bowser Character ID Class Indicator Key Speed 30 Heavy 4.75 Speed Rounded up: 5 Morton Koopa Character ID Class Indicator Key Speed 31 Heavy 4.75 Speed Rounded up: 5 Mii Heavy Character ID Class Indicator Key Speed 32 Heavy 4.75 Speed Rounded up: 5 Baby Mario Character ID Class Indicator Key Speed 1 Light 2.25 Speed Rounded up: 2 Baby Luigi Character ID Class Indicator Key Speed 2 Light 2.25 Speed Rounded up: 2 Baby Peach Character ID Class Indicator Key Speed 3 Light 2.25 Speed Rounded up: 2 Baby Daisy Character ID Class Indicator Key Speed 4 Light 2.25 Speed Rounded up: 2 Baby Rosalina Character ID Class Indicator Key Speed 5 Light 2.25 Speed Rounded up: 2 Lemmy Koopa Character ID Class Indicator Key Speed 6 Light 2.25 Speed Rounded up: 2 Mii Light Character ID Class Indicator Key Speed 7 Light 2.25 Speed Rounded up: 2 Toad Character ID Class Indicator Key Speed 8 Light 2.75 Speed Rounded up: 3 Shy Guy Character ID Class Indicator Key Speed 9 Light 2.75 Speed -
MARIO VS. DONKEY KONG 2: MARCH of the MINIS Game Card
NTR-AMQP-UKV INSTRUCTION BOOKLET (CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION) [0610/UKV/NTR] THIS GAME ALLOWS WIRELESS DOWNLOAD OF THE DEMO VERSION This seal is your assurance that Nintendo has reviewed this product and that it has met our standards for excellence THIS GAME ALLOWS WIRELESS GAME FEATURE SHARING in workmanship, reliability and entertainment value. Always look for this seal when buying games and accessories to ensure complete com- patibility with your Nintendo Product. NINTENDO Wi-Fi CONNECTION THIS GAME IS DESIGNED TO USE NINTENDO Wi-Fi CONNECTION. Thank you for selecting the MARIO VS. DONKEY KONG 2™: MARCH OF THE MINIS Game Card for the Nintendo DS™ system. IMPORTANT: Please carefully read the important health and safety information included in this booklet before using your Nintendo DS system, Game Card, Game Pak or accessory. Please read this Instruction Booklet thoroughly to ensure maximum enjoyment of your new game. Important warranty and hotline information can be found in the separate Age Rating, Software Warranty and Contact Information Leaflet. Always save these documents for future reference. This Game Card will work only with Nintendo DS systems. IMPORTANT: The use of an unlawful device with your Nintendo DS system may render this game unplayable. © 2006 – 2007 NINTENDO. DEVELOPED BY NINTENDO SOFTWARE TECHNOLOGY CORPORATION. ALL RIGHTS, INCLUDING THE COPYRIGHTS OF GAME, SCENARIO, MUSIC AND PROGRAM, RESERVED BY NINTENDO. TM, ® AND THE NINTENDO DS LOGO ARE TRADEMARKS OF NINTENDO. © 2007 NINTENDO. This product uses the LC Font by Sharp Corporation. LCFONT, LC Font and the LC logo mark are trademarks of Sharp Corporation. -
Super Smash Bros Ultimate Donkey Kong Guide
Super smash bros ultimate donkey kong guide Continue Update: 2018/12/14 06:16 Hot topic Check out how to unlock all the characters Learn all about DONKEY KONG's Super Smash Ultimate Bros (SSBU) in this fighter guide; Including rating, unlock status, Super Moves and Final Smashes, featured move tips and more! SSBU Recommended article Check all ListDebut characters in Smash Bros. First AppearanceSuper Smash Bros.Donkey KongDonkey Kong, an arcade classic, was released in 1981. In this game, the heroine, known as The Lady, was kidnapped, and Dongki Kong tried to prevent Mario from saving her. You knew? FighterDonkey Kong first wore its signature red tie with the initials DK in Donkey Kong Country. In this game, he goes on an adventure to return his banana treasure, which was stolen by King K. Ruol. There are a total of 3 ways to unlock/add a new character to your list in SSBU. Filling in either of these conditions will unlock these fighter jets to be used in Smash mode and classic Mode.Check Out Unlock New Character GuideDONKEY KONG - Fighter Tips - Recommended Move SetsDONKEY KONG - Recommended VideoToss Enemy in your preferred direction with Kong Curry (Throw) You'll throw opponents diagonally up when throwing them forward, throw them high when you throw them high. Throwing them is a great start to the combo. Rip Open Enemy Guard with the powerful MovesDonkey Kong can use its special headbutt side and its down special slap hands to damage or even destroy the shields of their enemies.4 Moves with Metor Effect (Hit Downward Enemy)Four movements of Donkey Kong have a meteoric effect-his forward air attack, down air attack, air side special, and second blow it in the air down special. -
Sts Case History
Shigeru Miyamoto: Game Designer A Case History by Patrick Kai Chen STS 145: History of Computer Game Design Professor H. Lowood 17 March 2002 Miyamoto, Yamauchi hired him as Nintendos first staff artist and also assigned t the 2000 ECTS show in London, Nintendo unveiled its him to be an apprentice in the planning A GameCube console for the first time in Europe. Following department (Kent 46). Though Miyamoto didnt have any programming experience, he some demo footage of the GameCubes capabilities, a middle- was not clueless about video game design. aged Japanese man with shoulder-length hair, one of Nintendos In college he had spent countless hours game designers, came onto the stage to unveil a video demo of playing in arcades, and for the first few years at Nintendo he had helped design characters the new Pokémon game, Meowths Party. As the music got for games like Sheriff. Moreover, pumping, surprisingly, so did the Japanese game designer. As Miyamoto had been designing games on his own time, but his ideas were repeatedly the crowd cheered him on with synchronous clapping, the rejected by Nintendo (Muldoon, The designer danced up a storm, demonstrating his hip moves and Legend, par. 3-5). As fate would have it his air guitar to boot. But who was this man? Who was this though, Miyamoto was soon given the opportunity of a lifetime. Nintendos first dancing fool of Nintendos? Why, who else could it be? As venture into America, the arcade game NintendoWeb so eloquently puts it, Shiggy was just getting jiggy. Radarscope, had flopped. -
Super Mario Brothers George W
Super Mario Brothers George W. Woodruff School of Mechanical Engineering ME 2110 - Creative Decisions and Design Time: 5:00pm, Friday, April 4, 2014 MaRC Building Atrium (Hopefully) I. INTRODUCTION Super Mario Brothers is the most successful video game series ever. Mario has appeared in over 200 video games. A major problem with video games is that they are almost entirely devoid of physical motion and forces. Due to lack of interaction with the real world, long-term vidiots tend to suffer from muscular atrophy, mental illness, and bad hygiene. These effects will greatly increase the taxes that you pay for the health care of these unfortunates as they become more and more decrepit. In order to address the need to reintroduce these lost souls into human society and improve their health, we will develop a physical version of Super Mario Brothers. Your design task is to design a machine to play in a Super Mario Brothers game along with 3 other machines. Your machine will be Gold! Starting tested in the arcade shown by the overhead Coins Area Home ! view in Figure 1. Each machine will be as- signed one of the 4 starting areas. The space Princess! Zone directly in front of a machine is that ma- Peach chine's home zone. The machine will have 40 seconds to perform the following five tasks: 1) Push Away Donkey Kong and Bowser. Donkey Kong is a serious an- noyance given his propensity to hurl bar- rels at you. Bowser is always trying to steal Princess Peach. Each zone will start with a Donkey Kong and Bowser standing menac- Donkey! ingly in the middle. -
2. Nintendo: Fighting the Video Game Console Wars1
2. NINTENDO: FIGHTING THE VIDEO GAME CONSOLE WARS1 2.1. Introduction The 2011 Electronic Entertainment Exposition (E3) in Las Vegas was a moment of truth for Nintendo, video games’ most iconic company. Despite the recent success of its flagship product, the Wii video game console, Nintendo was facing decreasing sales and lower revenues. The company’s hardware sales were down by 10 million units compared to 2009, and software sales were down by 30 million units compared to 2009. Income was in decline, and shares seemed to be in permanent retreat. Nintendo’s stock had retreated to levels not seen since the company’s mediocre performance before the launch of the Wii. --- INSERT FIGURE 2.1 HERE --- Nintendo’s problems were taking place at a time when the industry’s standard business model was being transformed by online social, and mobile gaming – market segments that Nintendo had been reluctant to enter. For many observers Nintendo’s problems could be traced back to Nintendo’s conservative management style and incremental innovation policy. Nintendo was still very much a family-owned and managed business. Long time CEO Hiroshi Yamauchi, great-grandson of Nintendo founder Fusajiro Yamauchi, continued the top-down management style that traditionally prevailed in the company since its incorporation in 1889. He moved away from day-to-day control of operations when in 2002, Satoru Iwata, until then Head of Corporate Planning, took over as the first ever non-family President in the history of the company. 1 This chapter was written under the supervision of Professor Joseph Lampel at Cass Business School. -
Stock Number Name Condition Price Quantity Notes
3DS Stock Number Name Condition Price Quantity Notes 0058-000000209793 Donkey Kong Country Returns 3D Complete in Box $19.99 1 0058-000000210862 Barbie: Dreamhouse Party Complete in Box $14.99 1 0058-000000210870 Angry Birds Trilogy Complete in Box $19.99 1 0058-000000210904 Ever Oasis Complete in Box $34.99 1 0058-000000211102 Disney Princess: My Fairytale Adventure Complete in Box $24.99 1 0058-000000211205 The Croods: Prehistoric Party Complete in Box $9.99 1 0058-000000211286 Paper Mario: Sticker Star Complete in Box $19.99 1 0058-000000211520 Trash Packs Complete in Box $9.99 1 0058-000000215568 New Super Mario Bros. 2 New $34.99 1 0058-000000215572 Ever Oasis New $39.99 1 0058-000000222635 Ever Oasis Complete in Box $34.99 1 0058-000000225079 Sonic Boom: Shattered Crystal Loose $19.99 1 0058-000000226076 Project X Zone Loose $9.99 1 0058-000000226077 Project X Zone Loose $9.99 1 0058-000000226079 Kingdom Hearts 3D Dream Drop Distance Loose $14.99 1 0058-000000226249 PilotWings Resort Loose $3.99 1 0058-000000226250 PilotWings Resort Loose $3.99 1 0058-000000226251 PilotWings Resort Loose $3.99 1 0058-000000226252 Project X Zone Loose $9.99 1 0058-000000226253 Turbo: Super Stunt Squad Loose $3.99 1 0058-000000226254 Wipeout: Create & Crash Loose $3.99 1 0058-000000226255 Ridge Racer 3D Loose $11.99 1 0058-000000226345 Teenage Mutant Ninja Turtles Loose $17.99 1 0058-000000226977 Pokemon Y Loose $19.99 1 0058-000000227128 Mario Party Island Tour Loose $19.99 1 0058-000000239377 SpongeBob SquigglePants uDraw Complete in Box $14.99