8. Platform Producer Meets Game Master
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The Popular Image of Japanese Femininity Inside the Anime and Manga Culture of Japan and Sydney Jennifer M
University of Wollongong Research Online University of Wollongong Thesis Collection University of Wollongong Thesis Collections 2009 The popular image of Japanese femininity inside the anime and manga culture of Japan and Sydney Jennifer M. Stockins University of Wollongong Recommended Citation Stockins, Jennifer M., The popular image of Japanese femininity inside the anime and manga culture of Japan and Sydney, Master of Arts - Research thesis, University of Wollongong. School of Art and Design, University of Wollongong, 2009. http://ro.uow.edu.au/ theses/3164 Research Online is the open access institutional repository for the University of Wollongong. For further information contact Manager Repository Services: [email protected]. The Popular Image of Japanese Femininity Inside the Anime and Manga Culture of Japan and Sydney A thesis submitted in partial fulfillment of the requirements for the award of the degree Master of Arts - Research (MA-Res) UNIVERSITY OF WOLLONGONG Jennifer M. Stockins, BCA (Hons) Faculty of Creative Arts, School of Art and Design 2009 ii Stockins Statement of Declaration I certify that this thesis has not been submitted for a degree to any other university or institution and, to the best of my knowledge and belief, contains no material previously published or written by any other person, except where due reference has been made in the text. Jennifer M. Stockins iii Stockins Abstract Manga (Japanese comic books), Anime (Japanese animation) and Superflat (the contemporary art by movement created Takashi Murakami) all share a common ancestry in the woodblock prints of the Edo period, which were once mass-produced as a form of entertainment. -
Downloaded Mp4 Video Playback Time Restrictions Videohunter
downloaded mp4 video playback time restrictions VideoHunter. VideoHunter is an all-featured HD video downloader, providing user-friendly features and speedy performance to download online videos/audios from over 1,000 sites to MP3, MP4 formats, including YouTube, Facebook, Twitter, Instagram, SoundCloud, Vlive, Pornhub, Niconico, Bilibili, TED, CNN, and so forth. VideoHunter's provided qualities can reach 1080p, 4K, and even 8K, bringing fantastic offline playback experience. Grab Online Videos in High-Definition (HD) Quality. VideoHunter makes it incredibly convenient to download HD videos from popular media sites. All videos will be preserved in their original quality without re-encoding. Once you provide the video link to this amazing online video downloader, it will give you a list of video quality options for output. The available quality largely depends on what you’re downloading. Normally, video quality can be achieved to 1080p, 2K, 4K, or even 8K at maximum. What You Should Know about DVR Format and DVR Player. Have you ever meet some DVR format files? I would assume most of you are coming here for the reason involving with DVR format and DVR players. We will introduce the explanation of this type of format and some DVR player software in this post. For your consequent questions, there are two detailed solutions to play DVR/H.264 being illustrated. Moreover, in the below part, we have listed the best DVR players for you. So if this is exactly what you are looking for, just read the below passage and get the right one as needed and wanted. Part 1: bout DVR and H.264A. -
Meilyne Tran BOOK WALKER Co.Ltd. [email protected] Ph: +81-3-5216-8312
MEDIA CONTACT: Meilyne Tran BOOK WALKER Co.Ltd. [email protected] Ph: +81-3-5216-8312 FOR IMMEDIATE RELEASE BOOK☆WALKER CELEBRATES ANIME BOSTON WITH GIVEAWAYS, NEW TITLES KADOKAWA's Online Store for Manga & Light Novels MARCH 15, 2016 – BookWalker returns to N. America with its first anime con appearance of 2016 at Anime Boston. Anime Boston will be held on March 25-27 at the Hynes Convention Center in Boston, Massachusetts. Manga and light novel readers, visit booth #308 for your chance to win prizes, like Sword Art Online, Fate/ and Kill La Kill figures, limited edition Sword Art Online clear file folders, or a $10 gift card good toward purchasing any digital manga or light novel title on BookWalker Global. WIN PRIZES FROM BOOKWALKER AT ANIME BOSTON There are several ways to win! If you’re new to BookWalker, just visit http://global.bookwalker.jp and subscribe to our mailing list. Show your “My Account” page to BookWalker booth staff at Anime Boston, and you’ll get a chance to try for one of the prizes. For a second chance to win, use your $10 gift card to purchase any eBook on BookWalker. Want another chance to take home a prize? Take a photo at the BookWalker booth, follow BookWalker on Twitter at @BOOKWALKER_GL and post your photo on Twitter with the hashtags #AnimeBoston and #BOOKWALKER. Show your tweet to BookWalker booth staff, and you’ll get a chance to win one of three Neon Genesis Evangelion figures. Haven’t tried BookWalker yet? Anime Boston is also your chance to get a hands-on look at our eBook store. -
Tourists in Paradise Writing the Pure Land in Medieval Japanese Fiction
Japanese Journal of Religious Studies 33/2: 269–296 © 2006 Nanzan Institute for Religion and Culture R. Keller Kimbrough Tourists in Paradise Writing the Pure Land in Medieval Japanese Fiction Late-medieval Japanese fiction contains numerous accounts of lay and monastic travelers to the Pure Land and other extra-human realms. In many cases, the “tourists” are granted guided tours, after which they are returned to the mun- dane world in order to tell of their unusual experiences. This article explores several of these stories from around the sixteenth century, including, most prominently, Fuji no hitoana sōshi, Tengu no dairi, and a section of Seiganji engi. I discuss the plots and conventions of these and other narratives, most of which appear to be based upon earlier oral tales employed in preaching and fund-raising, in order to illuminate their implications for our understanding of Pure Land-oriented Buddhism in late-medieval Japan. I also seek to demon- strate the diversity and subjectivity of Pure Land religious experience, and the sometimes startling gap between orthodox doctrinal and popular vernacular representations of Pure Land practices and beliefs. keywords: otogizōshi – jisha engi – shaji engi – Fuji no hitoana sōshi – Bishamon no honji – Tengu no dairi – Seiganji engi – hell – travel R. Keller Kimbrough is an assistant professor of Japanese Literature at the University of Colorado at Boulder. 269 ccording to an anonymous work of fifteenth- or early sixteenth- century Japanese fiction by the name of Chōhōji yomigaeri no sōshi 長宝 寺よみがへりの草紙 [Back from the dead at Chōhōji Temple], the Japa- Anese Buddhist nun Keishin dropped dead on the sixth day of the sixth month of Eikyō 11 (1439), made her way to the court of King Enma, ruler of the under- world, and there received the King’s personal religious instruction and a trau- matic tour of hell. -
Reuters Institute Digital News Report 2020
Reuters Institute Digital News Report 2020 Reuters Institute Digital News Report 2020 Nic Newman with Richard Fletcher, Anne Schulz, Simge Andı, and Rasmus Kleis Nielsen Supported by Surveyed by © Reuters Institute for the Study of Journalism Reuters Institute for the Study of Journalism / Digital News Report 2020 4 Contents Foreword by Rasmus Kleis Nielsen 5 3.15 Netherlands 76 Methodology 6 3.16 Norway 77 Authorship and Research Acknowledgements 7 3.17 Poland 78 3.18 Portugal 79 SECTION 1 3.19 Romania 80 Executive Summary and Key Findings by Nic Newman 9 3.20 Slovakia 81 3.21 Spain 82 SECTION 2 3.22 Sweden 83 Further Analysis and International Comparison 33 3.23 Switzerland 84 2.1 How and Why People are Paying for Online News 34 3.24 Turkey 85 2.2 The Resurgence and Importance of Email Newsletters 38 AMERICAS 2.3 How Do People Want the Media to Cover Politics? 42 3.25 United States 88 2.4 Global Turmoil in the Neighbourhood: 3.26 Argentina 89 Problems Mount for Regional and Local News 47 3.27 Brazil 90 2.5 How People Access News about Climate Change 52 3.28 Canada 91 3.29 Chile 92 SECTION 3 3.30 Mexico 93 Country and Market Data 59 ASIA PACIFIC EUROPE 3.31 Australia 96 3.01 United Kingdom 62 3.32 Hong Kong 97 3.02 Austria 63 3.33 Japan 98 3.03 Belgium 64 3.34 Malaysia 99 3.04 Bulgaria 65 3.35 Philippines 100 3.05 Croatia 66 3.36 Singapore 101 3.06 Czech Republic 67 3.37 South Korea 102 3.07 Denmark 68 3.38 Taiwan 103 3.08 Finland 69 AFRICA 3.09 France 70 3.39 Kenya 106 3.10 Germany 71 3.40 South Africa 107 3.11 Greece 72 3.12 Hungary 73 SECTION 4 3.13 Ireland 74 References and Selected Publications 109 3.14 Italy 75 4 / 5 Foreword Professor Rasmus Kleis Nielsen Director, Reuters Institute for the Study of Journalism (RISJ) The coronavirus crisis is having a profound impact not just on Our main survey this year covered respondents in 40 markets, our health and our communities, but also on the news media. -
Cyberlink Powerdirector User's Guide Copyright and Disclaimer All Rights Reserved
CyberLink PowerDirector User's Guide Copyright and Disclaimer All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means electronic, mechanical, photocopying, recording, or otherwise without the prior written permission of CyberLink Corporation. To the extent allowed by law, PowerDirector IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY WARRANTY FOR INFORMATION, SERVICES, OR PRODUCTS PROVIDED THROUGH OR IN CONNECTION WITH PowerDirector AND ANY IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, EXPECTATION OF PRIVACY, OR NON-INFRINGEMENT. BY USING THIS SOFTWARE, YOU AGREE THAT CYBERLINK WILL NOT BE LIABLE FOR ANY DIRECT, INDIRECT, OR CONSEQUENTIAL LOSS ARISING FROM THE USE OF THIS SOFTWARE OR MATERIALS CONTAINED EITHER IN THIS PACKAGE. The terms and conditions here under shall be governed and construed in accordance with the laws of Taiwan. PowerDirector is a registered trademark along with other company and product names mentioned in this publication, used for identification purposes and remain the exclusive property of their respective owners. Manufactured under license from Dolby Laboratories. Dolby and the double-D symbol are registered trademarks of Dolby Laboratories. Confidential unpublished works. Copyright 1995-2005 Dolby Laboratories. All rights reserved. For DTS patents, see http://patents.dts.com. Manufactured under license from DTS Licensing Limited. DTS, the Symbol, & DTS and the Symbol together are registered trademarks, and DTS 5.1 Producer is a trademark of DTS, Inc. © DTS, Inc. All Rights Reserved. International Headquarters Mailing Address CyberLink Corporation 15F., No. -
The Shôkyû Version of the Kitano Tenjin Engi Emaki: a Brief Introduction to Its Content and Function
Eras Edition 11, November 2009 – http://www.arts.monash.edu.au/publications/eras The Shôkyû version of the Kitano Tenjin engi emaki: A brief introduction to its content and function Sara L. Sumpter (University of Pittsburgh) Abstract: This article examines the political and social atmosphere surrounding the production of the thirteenth-century hand scroll Kitano Tenjin engi emaki (Illustrated Legends of the Kitano Shrine), which depicts the life, death and posthumous revenge of the ninth-century courtier Sugawara no Michizane. The article combines an analysis of the content and religious iconography of the scroll, a study of early Japanese beliefs in angry spirits of the dead, and a narration of the actual life of Michizane in an attempt to produce a sketch of the rituals and superstitions of Heian and early Kamakura period Japanese society, and to suggest possible functions of the hand scroll that complement them. The hand scroll sets collectively known as the Kitano Tenjin engi emaki (Illustrated Legends of the Kitano Shrine) each tell the story of the life and death of the ninth- century courtier and poet, Sugawara no Michizane (845–903), and of the posthumous revenge undertaken by his vengeful spirit (onryô). According to the scrolls, Michizane was falsely accused of treason by rivals at the Heian court who were jealous of his astronomical rise to power. He was exiled to Dazaifu on the island of Kyushu in 901 and died there two years later in despair. His spirit persisted in seeking retribution against his enemies and in reclaiming his position and honours. He is said to have stalked his numerous rivals in the form of the thunder god (raijin) before ultimately revealing to a frightened court, through a series of intermediaries, the means of his pacification: deification and worship at the Kitano Shrine in Kyoto.1 Today the Kitano Tenjin engi emaki (hereafter referred to as the Tenjin scrolls) number more than thirty extant examples, ranging in date from the early thirteenth century to the nineteenth century. -
What Is Niconico Chokaigi?
niconico Chokaigi 2020 Exhibit Proposal Please note that the contract is only in Japanese. If you would like to apply, please contact us through agency. DWANGO Co.,Ltd. ver. 8/31/2019 niconico Chokaigi 2020 overview “niconico Chokaigi 2020” will hold jointly with ”Tokaigi: Game Party Japan 2020” × “Chokaigi” focuses on experience and sharing Japanese internet cultures, motivation of visitors are performers and experience booth. “Tokaigi” focuses on video games, visitors are mainly male and video game players. Not to mention, the internet and video games have a high affinity. In 2020, “Chokaigi” and “Tokaigi” will hold jointly, and will be more attractive events! niconico Chokaigi 2020 and Tokaigi: Game Party Japan 2020 overview Date:April 18,2020(Sat) 10:00-18:00 April 19,2020(Sun) 10:00-17:00 Venue:Makuhari Messe Halls 1-11 and Event Hall Sponsor:niconico Chokaigi Executive Committee Official website:http://www.chokaigi.jp/ ※ Please be aware that there might be some small changes in the plan. © Dwango Co., Ltd. 1 What is niconico Chokaigi? Chokaigi offers you a chance to experience a variety of popular niconico content (ex: Sang it, Danced it, Anime, Games, Cooking, etc.) live and in person. This event serves as a platform for Japanese subculture; you will find people of all backgrounds - stretching from politics to entertainment to science and technology - coming together to laugh, sing, dance, and simply have fun! Online × Offline Digital × Analog Tradition × Tech. UGC × Company © Dwango Co., Ltd. 3 niconico chokaigi 2019 results Chokaigi -
Nintendo Famicom
Nintendo Famicom Last Updated on September 23, 2021 Title Publisher Qty Box Man Comments '89 Dennou Kyuusei Uranai Jingukan 10-Yard Fight Irem 100 Man Dollar Kid: Maboroshi no Teiou Hen Sofel 1942 Capcom 1943: The Battle of Valhalla Capcom 1943: The Battle of Valhalla: FamicomBox Nintendo 1999: Hore, Mitakotoka! Seikimatsu C*Dream 2010 Street Fighter Capcom 4 Nin uchi Mahjong Nintendo 8 Eyes Seta 8bit Music Power Final: Homebrew Columbus Circle A Ressha de Ikou Pony Canyon Aa Yakyuu Jinsei Icchokusen Sammy Abadox: Jigoku no Inner Wars Natsume Abarenbou Tengu Meldac Aces: Iron Eagle III Pack-In-Video Advanced Dungeons & Dragons: Dragons of Flame Pony Canyon Advanced Dungeons & Dragons: Heroes of the Lance Pony Canyon Advanced Dungeons & Dragons: Hillsfar Pony Canyon Advanced Dungeons & Dragons: Pool of Radiance Pony Canyon Adventures of Lolo HAL Laboratory Adventures of Lolo II HAL Laboratory After Burner Sunsoft Ai Sensei no Oshiete: Watashi no Hoshi Irem Aigiina no Yogen: From The Legend of Balubalouk VIC Tokai Air Fortress HAL Laboratory Airwolf Kyugo Boueki Akagawa Jirou no Yuurei Ressha KING Records Akira Taito Akuma Kun - Makai no Wana Bandai Akuma no Shoutaijou Kemco Akumajou Densetsu Konami Akumajou Dracula Konami Akumajou Special: Boku Dracula Kun! Konami Alien Syndrome Sunsoft America Daitouryou Senkyo Hector America Oudan Ultra Quiz: Shijou Saidai no Tatakai Tomy American Dream C*Dream Ankoku Shinwa - Yamato Takeru Densetsu Tokyo Shoseki Antarctic Adventure Konami Aoki Ookami to Shiroki Mejika: Genchou Hishi Koei Aoki Ookami to Shiroki Mejika: Genghis Khan Koei Arabian Dream Sherazaado Culture Brain Arctic Pony Canyon Argos no Senshi Tecmo Argus Jaleco Arkanoid Taito Arkanoid II Taito Armadillo IGS Artelius Nichibutsu Asmik-kun Land Asmik ASO: Armored Scrum Object SNK Astro Fang: Super Machine A-Wave Astro Robo SASA ASCII This checklist is generated using RF Generation's Database This checklist is updated daily, and it's completeness is dependent on the completeness of the database. -
Holdings Inc
Annual Report 2011 NAMCO BANDAI Holdings Inc. The BANDAI NAMCO Group develops entertainment products and services in a wide range of fields, including toys, arcade game machines, game software, visual and music software, and amusement facilities. By building a strong operational foundation in the domestic market, as well as aggressively developing operations in overseas markets to secure future growth, we aim to be a “Globally Recognized Entertainment Group.” Our Mission Statement Dreams, Fun and Inspiration “Dreams, Fun and Inspiration” are the Engine of Happiness. Through our entertainment products and services, BANDAI NAMCO will continue to provide “Dreams, Fun and Inspiration” to people around the world, based on our boundless creativity and enthusiasm. Our Vision The Leading Innovator in Global Entertainment As an entertainment leader across the ages, BANDAI NAMCO is constantly exploring new areas and heights in entertainment. We aim to be loved by people who have fun and will earn their trust as “the Leading Innovator in Global Entertainment.” The Point BANDAI NAMCO Group Annual Report 2011: Key Points This annual report explains the initiatives implemented by the Group in FY 2011.3 and the Group’s management policies and business strategies in FY 2012.3. Progress with the Restart Plan The Restart Plan was launched in April 2010 with the objective of bolstering the Group’s operational foundation to support the implementation of the current Mid-term Business Plan. This section describes the progress that has been made with the Restart Plan. Page 14: Message from the President Second Year of the Current Mid-term Business Plan Targeting the preparation of a foundation for global growth, the Group advanced the Restart Plan and implemented a range of initiatives. -
Obal.Bookw Walker.Jp/ MED BOOK W Pr‐Gl
MEDIA CONTACT: Norika Suzuki BOOK WALKER Co.Ltd. pr‐[email protected] Ph: +81‐3‐5216‐8312 FOR IMMEDIATE RELEASE BOOK☆WALKER UNVEILS SITE REDESIGN & NEW TITLES AT NYCC 2015 KADOKAWA's Online Store for Manga & Light Novels direct from Japan OCTOBER 6, 2015 – Attention New York Comic‐Con attendees! Drop by the BookWalker booth at NYCC (#854) for your chance to win prizes! You'll also get a hands‐on look at our updated eBook store with over 800 comics and light novels in English, with many titles exclusive to BookWalker. PREVIEW: NEW BOOK☆WALKER MANGA TITLES AVAILABLE SOON New manga titles that will be available after October 28, 2015 include: MAOYU : Archenemy and Hero "Become mine, Hero" "I refuse!" vol. 14 by Akira Ishida and Mamare Touno **BookWalker Exclusive** The story that captivated a million people is now a comic! NINJA SLAYER vol. 4 by Bradley Bond and Philip "Ninj@" Morzez **BookWalker Exclusive** Running through the darkness, killing with karate skills! A refined ninja comic! MARIA HOLIC vol. 14 by Minari Endou **BookWalker Exclusive** A new type of pretty‐girl screwball romantic comedy with a yuri twist, featuring Kanako, a girl who's more than a little into other girls, and Mariya, a super‐sadistic boy in disguise! More will be added every month. Follow BookWalker on our new Facebook and Twitter pages for updates on new titles and special promotions. Find us on Facebook at: https://www.facebook.com/bookwalkerglobal Follow us on Twitter at @BOOKWALKER_GL https://twitter.com/BOOKWALKER_GL BookWalker manga and light novel titles in English are currently available for purchase in ALL countries worldwide without region restrictions. -
Sony Computer Entertainment Inc. Introduces Playstation®4 (Ps4™)
FOR IMMEDIATE RELEASE SONY COMPUTER ENTERTAINMENT INC. INTRODUCES PLAYSTATION®4 (PS4™) PS4’s Powerful System Architecture, Social Integration and Intelligent Personalization, Combined with PlayStation Network with Cloud Technology, Delivers Breakthrough Gaming Experiences and Completely New Ways to Play New York City, New York, February 20, 2013 –Sony Computer Entertainment Inc. (SCEI) today introduced PlayStation®4 (PS4™), its next generation computer entertainment system that redefines rich and immersive gameplay with powerful graphics and speed, intelligent personalization, deeply integrated social capabilities, and innovative second-screen features. Combined with PlayStation®Network with cloud technology, PS4 offers an expansive gaming ecosystem that is centered on gamers, enabling them to play when, where and how they want. PS4 will be available this holiday season. Gamer Focused, Developer Inspired PS4 was designed from the ground up to ensure that the very best games and the most immersive experiences reach PlayStation gamers. PS4 accomplishes this by enabling the greatest game developers in the world to unlock their creativity and push the boundaries of play through a system that is tuned specifically to their needs. PS4 also fluidly connects players to the larger world of experiences offered by PlayStation, across the console and mobile spaces, and PlayStation® Network (PSN). The PS4 system architecture is distinguished by its high performance and ease of development. PS4 is centered around a powerful custom chip that contains eight x86-64 cores and a state of the art graphics processor. The Graphics Processing Unit (GPU) has been enhanced in a number of ways, principally to allow for easier use of the GPU for general purpose computing (GPGPU) such as physics simulation.