The Kingdom of Dreams and Madness
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Kinotayo-2010
PROGRAMME - PROGRAMME - PROGRAMME - PROGRAMME - 20 Nov 11 Déc 2010 5eme FESTIVAL DU FILM JAPONAIS CONTEMPORAIN Mascotte de Kinotayo 2010 140 projectionsAvec la participation d'Écrans - d'asie 25 villes Kinotayo2010 Yoshi OIDA, l’Acteur flottant, président du Festival Kinotayo 2010 Pour le festival Kinotayo, c’est un immense honneur que d’avoir pour président ce comédien, acteur, metteur en scène et écrivain insaisissable, animé par l’omniprésente énergie de la vie, sur scène et en dehors. Yoshi Oida est un acteur hors du commun. Né à Kobe en 1933, il a dédié sa vie aux théâtres du monde entier, en ayant pour seule ligne de conduite de renoncer à la facilité. Son apprentissage commence au Japon : il est initié au théâtre Nô par les plus grands maîtres de l’école Okura. De cette expérience, il retirera l’importance de l’harmonie entre tous les éléments qui constituent l’outil principal du comédien : son corps. Puis en 1968 Yoshi Oida est invité à Paris par Jean-Louis Barrault pour travailler avec Peter Brook. Il fonde avec ce dernier le Centre International de Recherche Théâtrale (CIRT). Au contact du « magicien du théâtre européen », il apprend que le comédien doit être « un vent léger, qui devenant de plus en plus fort, doit allumer une flamme et la faire grandir ». Aux côtés du maître, il apprend également la mise en scène, métier qui l’occupe énormément aujourd’hui. Il sillonne alors le monde à la recherche de la maîtrise théâtrale la plus complète, apprenant les jeux Africains, Indien, Persan. Il s’interroge sur la frontière entre la scène et la vie de tous les jours : « Qu’ai-je appris sur la scène qui pourrait m’aider à vivre ma vie d’homme ordinaire ? ». -
30Th Nov 2008 Presents
15th Nov - 30th Nov 2008 www.hkaiff.hk Presents Kevin Wong Graphic Designed by Model: Festival BB 馮睿 2 Official Sponsor Venue Support Supported by Official Coffee Sponsor Official Carrier Website Support Media Partner Promotion Partner Supporting Organization Workshop Venue Sponsor Special Thanks 達微慈善基金 Dawei Charitable Foundation 鳴謝 Acknowledgement3 還記得十二年前我們辦第一屆影意志周年展,幾個獨立電影人自己由影視處捧着幾個三十五毫米的拷貝,走過藝術中 心,走到不同的場地發放傳單(因為一直有一個傳聞是康文處場地的職員不會每天替你添加傳單),還記得有幾個中學 生拿著單張在討論甚麼是獨立電影,好不容易等到放映那天,幾套短片的導演的工作人員和朋友,把林百欣電影院 (對,當時還是林百欣)填滿七、八成,餘下兩成便是一些大學生,有一個很支持我們的大學講師打趣地說,他教多幾 年書,便可以多開一場了。多謝他,多謝他的學生,多謝藝術中心,特別是他們還出版過幾期獨立人,很喜歡這名 字,很有態度。 接著,透過藝術發展局的資助,創造社的協力,我們的電影有機會在影藝戲院放映,發行光碟,多謝藝發局,舒琪先 生,銀都機構。 之後又和錄影太奇和康文署合作無限投射,在不同的地區放映更多的作品,讓獨立電影的觀眾層面更廣,亦讓我們接 觸更多獨立電影人,多謝錄影太奇、康文署、其他藝術團體和創作人。 02年開始,我們移師百老滙電影中心,由周年展變成“點解獨立咁過癮”,再發展到04年的香港亞洲電影節,聲勢浩 大,得到愈來愈多傳媒,觀眾甚至乎電影工作者的關注,幾年間,不少獨立人有機會晉身主流,獨立跟工業的溝通也 多了,多謝百老滙電影中心,特別要多謝的是Esther,影意志的GM,實在勞苦功高,把影意志帶到另一層次。 今年,第一屆香港亞洲獨立電影節,影意志已經有專責公司負責運片,場地選擇了和 The Grand 合作,那講師教過 的學生夠我們多開兩場,但不知道那幾個中學生弄懂了甚麼是獨立電影沒有,很難怪,因為我們曾經也不懂,無可否 認,商業成功是很誘惑,傳媒報導及影展的明星化都很能滿足大家的虛榮,但當有人譏諷獨立只會趕客,朋友會笑 問“幾十歲仲搞緊啲咁野”,普遍的人,甚至乎創作人本身都認為獨立電影是進軍主流的一個showreel時,究竟影意 志還有沒有存在的價值。年輕時態度鮮明,但理性上總是弄不懂甚麼是獨立,經歷多了,更清楚獨立電影的價值,我 們就是要用自己的方法,發出主流以外的聲音,今次電影節選影的某些電影也許會有人覺得被冒犯,也或許有人會覺 得某些片難登大雅之堂,但可有想過有些獨立人本就是想透過作品挑戰你,也從未覬覦過那大雅之堂。 就像今年的三款海報,我們笑過,憤怒過,如今更堅定,雖然是第一屆,只是一個BB,但是一個很有態度的BB,多 謝Venus,影意志的現任GM,每一個電影節的工作人員,香港藝術發展局,The Grand,支持獨立電影的觀眾,和每 一個認識或不認識的獨立人。 作為一個普通市民,我們行使著我們的權利,發表我們的聲音;作為一個導演,我們謙卑地繼續學習拍更好的作品! 崔允信 「影意志」創辦人之一 12 Years ago we held our very first film festival Ying E ChiSuperframe , and enjoyed an unforgettable experience which is still running through my mind: Hearing a flying rumour that staffs in Leisure and Cultural Services Department (LCSD) won’t go to refill the boxes after distributing all the available pamphlets, we, a couple of independent film work- ers, strode across the office of Television and Entertainment Licensing Authority, Hong Kong Arts Centre and different venues, to scatter pamphlets, not to mention all the 35mm copies were still, literally, on our hands. -
Title Call # Category
Title Call # Category 2LDK 42429 Thriller 30 seconds of sisterhood 42159 Documentary A 42455 Documentary A2 42620 Documentary Ai to kibo no machi = Town of love & hope 41124 Documentary Akage = Red lion 42424 Action Akahige = Red beard 34501 Drama Akai hashi no shita no nerui mizu = Warm water under bridge 36299 Comedy Akai tenshi = Red angel 45323 Drama Akarui mirai = Bright future 39767 Drama Akibiyori = Late autumn 47240 Akira 31919 Action Ako-Jo danzetsu = Swords of vengeance 42426 Adventure Akumu tantei = Nightmare detective 48023 Alive 46580 Action All about Lily Chou-Chou 39770 Always zoku san-chôme no yûhi 47161 Drama Anazahevun = Another heaven 37895 Crime Ankokugai no bijo = Underworld beauty 37011 Crime Antonio Gaudí 48050 Aragami = Raging god of battle 46563 Fantasy Arakimentari 42885 Documentary Astro boy (6 separate discs) 46711 Fantasy Atarashii kamisama 41105 Comedy Avatar, the last airbender = Jiang shi shen tong 45457 Adventure Bakuretsu toshi = Burst city 42646 Sci-fi Bakushū = Early summer 38189 Drama Bakuto gaijin butai = Sympathy for the underdog 39728 Crime Banshun = Late spring 43631 Drama Barefoot Gen = Hadashi no Gen 31326, 42410 Drama Batoru rowaiaru = Battle royale 39654, 43107 Action Battle of Okinawa 47785 War Bijitâ Q = Visitor Q 35443 Comedy Biruma no tategoto = Burmese harp 44665 War Blind beast 45334 Blind swordsman 44914 Documentary Blind woman's curse = Kaidan nobori ryu 46186 Blood : Last vampire 33560 Blood, Last vampire 33560 Animation Blue seed = Aokushimitama blue seed 41681-41684 Fantasy Blue submarine -
La Notion ''D'habiter'' Ou Comment Aborder En Classe Les Spécificités
La notion ”d’habiter” ou comment aborder en classe les spécificités des occupations géographiques humaines à travers l’animation japonaise Audrey Jaux To cite this version: Audrey Jaux. La notion ”d’habiter” ou comment aborder en classe les spécificités des occupations géographiques humaines à travers l’animation japonaise. Education. 2017. hal-02386034 HAL Id: hal-02386034 https://hal-univ-fcomte.archives-ouvertes.fr/hal-02386034 Submitted on 29 Nov 2019 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Distributed under a Creative Commons Attribution - NonCommercial - NoDerivatives| 4.0 International License Mémoire présenté pour l’obtention du Grade de MASTER “Métiers de l’Enseignement, de l’Education et de la Formation” Mention 1er Degré Professeur des Ecoles Sur le thème La notion « d’habiter », ou comment aborder en classe les spécificités des occupations géographiques humaines à travers l’animation Japonaise. Projet présenté par Audrey Jaux Directeur Professeur : Michel Vrac (Ecole supérieure du professorat et de l'éducation. ESPE Montjoux) Numéro CNU : 23 Année universitaire 2016-2017 1 Remerciements : A Michel VRAC pour la richesse de documentation qu’il m’a proposé et pour sa disponibilité et son aide. -
The Significance of Anime As a Novel Animation Form, Referencing Selected Works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii
The significance of anime as a novel animation form, referencing selected works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii Ywain Tomos submitted for the degree of Doctor of Philosophy Aberystwyth University Department of Theatre, Film and Television Studies, September 2013 DECLARATION This work has not previously been accepted in substance for any degree and is not being concurrently submitted in candidature for any degree. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 1 This dissertation is the result of my own independent work/investigation, except where otherwise stated. Other sources are acknowledged explicit references. A bibliography is appended. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 2 I hereby give consent for my dissertation, if accepted, to be available for photocopying and for inter-library loan, and for the title and summary to be made available to outside organisations. Signed………………………………………………………(candidate) Date …………………………………………………. 2 Acknowledgements I would to take this opportunity to sincerely thank my supervisors, Elin Haf Gruffydd Jones and Dr Dafydd Sills-Jones for all their help and support during this research study. Thanks are also due to my colleagues in the Department of Theatre, Film and Television Studies, Aberystwyth University for their friendship during my time at Aberystwyth. I would also like to thank Prof Josephine Berndt and Dr Sheuo Gan, Kyoto Seiko University, Kyoto for their valuable insights during my visit in 2011. In addition, I would like to express my thanks to the Coleg Cenedlaethol for the scholarship and the opportunity to develop research skills in the Welsh language. Finally I would like to thank my wife Tomoko for her support, patience and tolerance over the last four years – diolch o’r galon Tomoko, ありがとう 智子. -
Meilyne Tran BOOK WALKER Co.Ltd. [email protected] Ph: +81-3-5216-8312
MEDIA CONTACT: Meilyne Tran BOOK WALKER Co.Ltd. [email protected] Ph: +81-3-5216-8312 FOR IMMEDIATE RELEASE BOOK☆WALKER CELEBRATES ANIME BOSTON WITH GIVEAWAYS, NEW TITLES KADOKAWA's Online Store for Manga & Light Novels MARCH 15, 2016 – BookWalker returns to N. America with its first anime con appearance of 2016 at Anime Boston. Anime Boston will be held on March 25-27 at the Hynes Convention Center in Boston, Massachusetts. Manga and light novel readers, visit booth #308 for your chance to win prizes, like Sword Art Online, Fate/ and Kill La Kill figures, limited edition Sword Art Online clear file folders, or a $10 gift card good toward purchasing any digital manga or light novel title on BookWalker Global. WIN PRIZES FROM BOOKWALKER AT ANIME BOSTON There are several ways to win! If you’re new to BookWalker, just visit http://global.bookwalker.jp and subscribe to our mailing list. Show your “My Account” page to BookWalker booth staff at Anime Boston, and you’ll get a chance to try for one of the prizes. For a second chance to win, use your $10 gift card to purchase any eBook on BookWalker. Want another chance to take home a prize? Take a photo at the BookWalker booth, follow BookWalker on Twitter at @BOOKWALKER_GL and post your photo on Twitter with the hashtags #AnimeBoston and #BOOKWALKER. Show your tweet to BookWalker booth staff, and you’ll get a chance to win one of three Neon Genesis Evangelion figures. Haven’t tried BookWalker yet? Anime Boston is also your chance to get a hands-on look at our eBook store. -
I TEAM JAPAN: THEMES of 'JAPANESENESS' in MASS MEDIA
i TEAM JAPAN: THEMES OF ‘JAPANESENESS’ IN MASS MEDIA SPORTS NARRATIVES A Dissertation submitted to the Temple University Graduate Board In Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy by Michael Plugh July 2015 Examining Committee Members: Fabienne Darling-Wolf, Advisory Chair, Media and Communication Doctoral Program Nancy Morris, Media and Communication Doctoral Program John Campbell, Media and Communication Doctoral Program Lance Strate, External Member, Fordham University ii © Copyright 2015 by MichaelPlugh All Rights Reserved iii Abstract This dissertation concerns the reproduction and negotiation of Japanese national identity at the intersection between sports, media, and globalization. The research includes the analysis of newspaper coverage of the most significant sporting events in recent Japanese history, including the 2014 Koshien National High School Baseball Championships, the awarding of the People’s Honor Award, the 2011 FIFA Women’s World Cup, wrestler Hakuho’s record breaking victories in the sumo ring, and the bidding process for the 2020 Olympic Games. 2054 Japanese language articles were examined by thematic analysis in order to identify the extent to which established themes of “Japaneseness” were reproduced or renegotiated in the coverage. The research contributes to a broader understanding of national identity negotiation by illustrating the manner in which established symbolic boundaries are reproduced in service of the nation, particularly via mass media. Furthermore, the manner in which change is negotiated through processes of assimilation and rejection was considered through the lens of hybridity theory. iv To my wife, Ari, and my children, Hiroto and Mia. Your love sustained me throughout this process. -
Junko Sakurada - Wikipedia, the Free Encyclopedia
Junko Sakurada - Wikipedia, the free encyclopedia https://en.wikipedia.org/w/index.php?title=Junko_Sakurada&printable=yes Junko Sakurada From Wikipedia, the free encyclopedia Junko Sakurada (桜田 淳子 Sakurada Junko , born 1958) is a Japanese singer and actress. She was part of a Junko Sakurada music trio in 1973, which included Momoe Yamaguchi 桜田 淳子 and Masako Mori. Sakurada then became successful in a solo music career, with 18 top ten singles in the 1970s. Her acting career ran from 1973 to 1993. She received multiple awards for her acting roles, including the Hochi Film Award, Award of the Japanese Academy, Kinema Junpo Award, and Mainichi Film Concours. Following her marriage, in a Blessing ceremony of the Unification Church in 1992, she retired from performing. Contents Junko Sakurada, from the cover of her 1991 book 1 Biography Gift God Gave Me 2 Works Born April 14, 1958 2.1 Music Akita, Japan [1] 2.2 Film 2.3 Television Occupation Singer and actress 3 Awards and nominations Religion Unification Church 4 See also Children 3 5 References 6 External links Awards 5 wins, 2 nominations Biography Sakurada was born in 1958. [2] She is a singer and actress.[3] In 1973, she was part of "a hit female trio", which also included musicians Momoe Yamaguchi and Masako Mori.[4] The music trio became popular as part of the television program Producing the Stars ( Star Tanjō! ); they were known as "The Trio of Third-Year Junior High School Students" ("Hana no Chu 3 Trio"). [5] According to Japan Pop!: Inside the World of Japanese Popular Culture , after this experience in a music group, she went off on her own to develop a solo music career, and became a megastar.[4] Cruising the Anime City: An Otaku Guide to Neo Tokyo described Sakurada as a 1970s music idol, like Pink Lady and Linda Yamamoto.[6] Throughout the 1970s she released a string of hit singles; nine top 5 singles, and in total eighteen top 10 singles of which Hajimete No Dekigoto (First Affair) sold best, grossing over 527,000 copies according to Oricon and peaking at number one. -
How the Filmography of Hayao Miyazaki Subverts Nation Branding and Soft Power
View metadata, citation and similarbrought COREpapers to youat core.ac.ukby provided by University of Tasmania Open Access Repository 1 Wings and Freedom, Spirit and Self: How the Filmography of Hayao Miyazaki Subverts Nation Branding and Soft Power Shadow (BA Hons) 195408 Submitted in fulfilment of the requirements for the Degree of Masters of Journalism, Media and Communications University of Tasmania June, 2015 2 Declaration of Originality: This thesis contains no material which has been accepted for a degree or diploma by the University or any other institution, except by way of background information and duly acknowledged in the thesis, and to the best of the my knowledge and belief no material previously published or written by another person except where due acknowledgement is made in the text of the thesis, nor does the thesis contain any material that infringes copyright. X Shadow Date: 6/10/2015 Authority of Access: This thesis may be made available for loan and limited copying and communication in accordance with the Copyright Act 1968. X Shadow Date: 6/10/2015 3 Declaration of Copy Editing: Professional copy was provided by Walter Leggett to amend issues with consistency, spelling and grammar. No other content was altered by Mr Leggett and editing was undertaken under the consent and recommendation of candidate’s supervisors. X Shadow Date: 6/10/2015 4 Contents Abstract ...................................................................................................................................... 7 CHAPTER 1 ............................................................................................................................. -
OZAWA Tsuyoshi
OZAWA Tsuyoshi Born 1965 in Tokyo, Japan Lives and works in Saitama, Japan Education and Residences 2002-03 Stayed in New York, granted by the Agency for Cultural Affair, Japan 1996-97 Stayed in New York, granted by the Asian Cultural Council 1991 Completed postgraduate studies in Mural Painting Course, Tokyo National University of Fine Arts and Music, Japan 1989 Graduated from Oil Painting Course, Tokyo National University of Fine Arts and Music, Japan Selected Solo Exhibitions 2020 All Return: “Come back in a hundred years’ time. After a hundred years you’ll understand.”, Hirosaki Museum of Contemporary Art, Aomori 2019 J-ALERT, MISA SHIN GALLERY, Tokyo 2018 Imperfection: Parallel Art History, Chiba City Museum of Art, Chiba The Return of K.T.O. Talks & Screening with live Performance, The Astor Hotel, Kolkata, India 2017 Geidai Chakai 2017, Tokyo University of the Arts, Tokyo 2016 Everyone likes someone, as you like someone, MISA SHIN GALLERY, Tokyo Xijing men – Xijing Is Not Xijing, Therefore Xijing Is Xijing, [Xijing men] 21st Century Museum of Contemporary Art Kanazawa, Ishikawa 2015 The Return of Painter F, Shiseido Gallery, Tokyo OZAWA Tsuyoshi: Everyone likes someone, as you like someone, Saitama Triennale 2016 Pre-event at Plaza North Gallery 8, Saitama OZAWA Tsuyoshi: Summer Assignments given by Museum Director Miss Elephant, Ichihara Lakeside Museum, Chiba Everyone likes someone, as you like someone, Iwaki Performing Arts Center Alios, Fukushima 2014 The Return of Dr.N, Hajimari Art Center, Fukushima 2013 Can You Do It?, MISA -
Holdings Inc
Annual Report 2011 NAMCO BANDAI Holdings Inc. The BANDAI NAMCO Group develops entertainment products and services in a wide range of fields, including toys, arcade game machines, game software, visual and music software, and amusement facilities. By building a strong operational foundation in the domestic market, as well as aggressively developing operations in overseas markets to secure future growth, we aim to be a “Globally Recognized Entertainment Group.” Our Mission Statement Dreams, Fun and Inspiration “Dreams, Fun and Inspiration” are the Engine of Happiness. Through our entertainment products and services, BANDAI NAMCO will continue to provide “Dreams, Fun and Inspiration” to people around the world, based on our boundless creativity and enthusiasm. Our Vision The Leading Innovator in Global Entertainment As an entertainment leader across the ages, BANDAI NAMCO is constantly exploring new areas and heights in entertainment. We aim to be loved by people who have fun and will earn their trust as “the Leading Innovator in Global Entertainment.” The Point BANDAI NAMCO Group Annual Report 2011: Key Points This annual report explains the initiatives implemented by the Group in FY 2011.3 and the Group’s management policies and business strategies in FY 2012.3. Progress with the Restart Plan The Restart Plan was launched in April 2010 with the objective of bolstering the Group’s operational foundation to support the implementation of the current Mid-term Business Plan. This section describes the progress that has been made with the Restart Plan. Page 14: Message from the President Second Year of the Current Mid-term Business Plan Targeting the preparation of a foundation for global growth, the Group advanced the Restart Plan and implemented a range of initiatives. -
Gender and Computer Games/Video Games
Gender and Computer Games/ Video Games Girls’ Perspective Orientation Authors: Yan Jingjing Subject: Master Thesis in Business Administration 15 ECTS Program: Master of International Management Gotland University Spring semester 2010 Supervisor: Bo Lennstrand Abstract The topic of this thesis is “Gender Differences in Computer games/ Video games Industry”. Due to rapid development in technology and popularization of computers all around the world, computer games have already become a kind of common entertainment. Because computer games were designed especially for boys at the very beginning, there are still some remaining barriers when training female game designers and expanding game markets among female players. This thesis is mainly based on two studies which have enormous contributions to gender issue in computer games area. A simple model is established by summarizing factors mentioned and discussed in those two books. The main purpose consists of two comparisons under Gender Differences: one comparison is between the current data with the previous one, in order to check whether there are any changes during the past 10 years. The other one compares the young people in two regions, Sweden and China, in computer games perspective. Model designing, test, questionnaire and interview methods are used in this paper aiming to collect and categorize the data, which facilitates to analyze the results of the comparisons. The results reflect that although computer becomes a familiar “friend” in modern daily life, there are not obvious changes of girls‟ perspectives in computer game industry. Certainly, there are some differences between the young people coming from two regions which will be expounded in the thesis.