ATI Radeon™ HD 4300 Series GPU Specifications
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Amd Filed: February 24, 2009 (Period: December 27, 2008)
FORM 10-K ADVANCED MICRO DEVICES INC - amd Filed: February 24, 2009 (period: December 27, 2008) Annual report which provides a comprehensive overview of the company for the past year Table of Contents 10-K - FORM 10-K PART I ITEM 1. 1 PART I ITEM 1. BUSINESS ITEM 1A. RISK FACTORS ITEM 1B. UNRESOLVED STAFF COMMENTS ITEM 2. PROPERTIES ITEM 3. LEGAL PROCEEDINGS ITEM 4. SUBMISSION OF MATTERS TO A VOTE OF SECURITY HOLDERS PART II ITEM 5. MARKET FOR REGISTRANT S COMMON EQUITY, RELATED STOCKHOLDER MATTERS AND ISSUER PURCHASES OF EQUITY SECURITIES ITEM 6. SELECTED FINANCIAL DATA ITEM 7. MANAGEMENT S DISCUSSION AND ANALYSIS OF FINANCIAL CONDITION AND RESULTS OF OPERATIONS ITEM 7A. QUANTITATIVE AND QUALITATIVE DISCLOSURE ABOUT MARKET RISK ITEM 8. FINANCIAL STATEMENTS AND SUPPLEMENTARY DATA ITEM 9. CHANGES IN AND DISAGREEMENTS WITH ACCOUNTANTS ON ACCOUNTING AND FINANCIAL DISCLOSURE ITEM 9A. CONTROLS AND PROCEDURES ITEM 9B. OTHER INFORMATION PART III ITEM 10. DIRECTORS, EXECUTIVE OFFICERS AND CORPORATE GOVERNANCE ITEM 11. EXECUTIVE COMPENSATION ITEM 12. SECURITY OWNERSHIP OF CERTAIN BENEFICIAL OWNERS AND MANAGEMENT AND RELATED STOCKHOLDER MATTERS ITEM 13. CERTAIN RELATIONSHIPS AND RELATED TRANSACTIONS AND DIRECTOR INDEPENDENCE ITEM 14. PRINCIPAL ACCOUNTANT FEES AND SERVICES PART IV ITEM 15. EXHIBITS, FINANCIAL STATEMENT SCHEDULES SIGNATURES EX-10.5(A) (OUTSIDE DIRECTOR EQUITY COMPENSATION POLICY) EX-10.19 (SEPARATION AGREEMENT AND GENERAL RELEASE) EX-21 (LIST OF AMD SUBSIDIARIES) EX-23.A (CONSENT OF ERNST YOUNG LLP - ADVANCED MICRO DEVICES) EX-23.B -
AMD Firepro™ W5000
AMD FirePro™ W5000 Be Limitless, When Every Detail Counts. Powerful mid-range workstation graphics. This powerful product, designed for delivering superior performance for CAD/CAE and Media workflows, can process Key Features: up to 1.65 billion triangles per second. This means during > Utilizes Graphics Core Next (GCN) to the design process you can easily interact and render efficiently balance compute tasks with your 3D models, while the competition can only process 3D workloads, enabling multi-tasking that is designed to optimize utilization up to 0.41 billion triangles per second (up to four times and maximize performance. less performance). It also offers double the memory > Unmatched application of competing products (2GB vs. 1GB) and 2.5x responsiveness in your workflow, the memory bandwidth. It’s the ideal solution whether in advanced visualization, for professionals working with a broad range of complex models, large data sets or applications, moderately complex models and datasets, video editing. and advanced visual effects. > AMD ZeroCore Power Technology enables your GPU to power down when your monitor is off. Product features: > AMD ZeroCore Power technology leverages > GeometryBoost—the GPU processes > Optimized and certified for major CAD and M&E AMD’s leadership in notebook power efficiency geometry data at a rate of twice per clock cycle, doubling the rate of primitive applications delivering 1 TFLOP of single precision and 80 to enable our desktop GPUs to power down and vertex processing. GFLOPs of double precision performance with when your monitor is off, also known as the > AMD Eyefinity Technology— outstanding reliability for the most demanding “long idle state.” Industry-leading multi-display professional tasks. -
AMD Firepro™Professional Graphics for CAD & Engineering and Media & Entertainment
AMD FirePro™Professional Graphics for CAD & Engineering and Media & Entertainment Performance at every price point. AMD FirePro professional graphics offer breakthrough capabilities that can help maximize productivity and help lower cost and complexity — giving you the edge you need in your business. Outstanding graphics performance, compute power and ultrahigh-resolution multidisplay capabilities allows broadcast, design and engineering professionals to work at a whole new level of detail, speed, responsiveness and creativity. AMD FireProTM W9100 AMD FireProTM W8100 With 16GB GDDR5 memory and the ability to support up to six 4K The new AMD FirePro W8100 workstation graphics card is based on displays via six Mini DisplayPort outputs,1 the AMD FirePro W9100 the AMD Graphics Core Next (GCN) GPU architecture and packs up graphics card is the ideal single-GPU solution for the next generation to 4.2 TFLOPS of compute power to accelerate your projects beyond of ultrahigh-resolution visualization environments. just graphics. AMD FireProTM W7100 AMD FireProTM W5100 The new AMD FirePro W7100 graphics card delivers 8GB The new AMD FirePro™ W5100 graphics card delivers optimized of memory, application performance and special features application and multidisplay performance for midrange users. that media and entertainment and design and engineering With 4GB of ultra-fast GDDR5 memory, users can tackle moderately professionals need to take their projects to the next level. complex models, assemblies, data sets or advanced visual effects with ease. AMD FireProTM W4100 AMD FireProTM W2100 In a class of its own, the AMD FirePro Professional graphics starts with AMD W4100 graphics card is the best choice FirePro W2100 graphics, delivering for entry-level users who need a boost in optimized and certified professional graphics performance to better address application performance that similarly- their evolving workflows. -
Media Kit 2019 Technology for Optimal Engineering Design
MEDIA KIT 2019 TECHNOLOGY FOR OPTIMAL ENGINEERING DESIGN DigitalEngineering247.com Who We Are From the Publisher DE’S MISSION Welcome to Digital Engineering, a B2B media business dedicated to technology for optimal engineering The design engineer is in the center of a design. We have a dedicated following of over 88,000 design engineers and engineering & IT managers at the never-ending cycle of improvement that very front end of product design. DE’s targeted audience consumes our cutting-edge editorial content that is provided in the form of a magazine (print & digital formats), five e-newsletters, editorial webcasts and our relies on the integration of multiple redesigned website at www.DigitalEngineering247.com technologies, multi-disciplinary engineering Unlike other design engineering titles, we do not try to be all things to all people. We are not a component teams, and the collection and dissemination magazine. We focus on the technologies that drive better designs. We cover the following: of design, simulation, test and market • design software data. In addition to using the best available • simulation & analysis software technology to optimize each stage of the • prototyping options (additive/subtractive/short-run manufacturing) • test & measurement cycle, a fully optimized workflow enhances • IoT/sensors to communicate the data communication and collaboration along a • computer options (workstations/HPC/Cloud) to run the software and manage the data digital thread that connects the engineering • workflow software to communicate the design process throughout the entire lifecycle via the digital thread. team, colleagues in other departments, Please see the specific departments and product coverage on the next page. -
GPU Rigid Body Simulation Using Opencl Erwin Coumans
GPU rigid body simulation using OpenCL Erwin Coumans, http://bulletphysics.org Introduction This document discusses our efforts to rewrite our rigid body simulator, Bullet 3.x, to make it suitable for many-core systems, such as GPUs, using OpenCL. Although OpenCL is thought, most of it can be applied to projects using other GPU compute languages, such as NVIDIA CUDA and Microsoft DX11 Direct Compute. Bullet is physics simulation software, in particular for rigid body dynamics and collision detection in. The project started around 2003, as in-house physics engine for a Playstation 2 game. In 2005 it was made publically available as open source under a liberal zlib license. Since then it is being used by game developers, movie studios and 3d modelers and authoring tools such as Maya, Blender, Cinema 4D etc. Before the rewrite, we have been optimizing and refactoring Bullet 2.x for multi-code, and we’ll briefly touch on those efforts. Previously we have worked on simplified GPU rigid body simulation, such as [Harada 2010] and [Coumans 2009]. Our recent GPU rigid body dynamics work has approached the same quality compared to the CPU version. The Bullet 3.x rigid body and collision detection pipeline runs 100% on the GPU using OpenCL. On a high- end desktop GPU it can simulate 100 thousand rigid bodies in real-time. The source code is available as open source at http://github.com/erwincoumans/bullet3 . Appendix B shows how to build and use the project on Windows, Linux and Mac OSX. Bullet 2.x Refactoring Bullet 2.x is written in modular C++ and its API was initially designed to be flexible and extendible, rather than optimized for speed. -
Computer Architectures an Overview
Computer Architectures An Overview PDF generated using the open source mwlib toolkit. See http://code.pediapress.com/ for more information. PDF generated at: Sat, 25 Feb 2012 22:35:32 UTC Contents Articles Microarchitecture 1 x86 7 PowerPC 23 IBM POWER 33 MIPS architecture 39 SPARC 57 ARM architecture 65 DEC Alpha 80 AlphaStation 92 AlphaServer 95 Very long instruction word 103 Instruction-level parallelism 107 Explicitly parallel instruction computing 108 References Article Sources and Contributors 111 Image Sources, Licenses and Contributors 113 Article Licenses License 114 Microarchitecture 1 Microarchitecture In computer engineering, microarchitecture (sometimes abbreviated to µarch or uarch), also called computer organization, is the way a given instruction set architecture (ISA) is implemented on a processor. A given ISA may be implemented with different microarchitectures.[1] Implementations might vary due to different goals of a given design or due to shifts in technology.[2] Computer architecture is the combination of microarchitecture and instruction set design. Relation to instruction set architecture The ISA is roughly the same as the programming model of a processor as seen by an assembly language programmer or compiler writer. The ISA includes the execution model, processor registers, address and data formats among other things. The Intel Core microarchitecture microarchitecture includes the constituent parts of the processor and how these interconnect and interoperate to implement the ISA. The microarchitecture of a machine is usually represented as (more or less detailed) diagrams that describe the interconnections of the various microarchitectural elements of the machine, which may be everything from single gates and registers, to complete arithmetic logic units (ALU)s and even larger elements. -
“LCD TV Matters” Volume 2, Issue 2
“LCD TV Matters” Volume 2, Issue 2 "A Great TV in Every Room" LCD TV Association LCD TV Matters Pre-CES 2009 Contents Chairman’s Corner: A crazy few months... by Bruce Berkoff 3 LCD-TV News compiled by Veritas et Visus 6 Sharp unveils AQUOS Experience for holiday season 6 Samsung introduces a 2000-nit 70-inch LCD panel 6 Panasonic Viera TH-PZR900 HDTV sports terabyte drive 6 LG Display shows off 480Hz LCD TV panel 7 Viewsonic launches 24-inch 1080p LCD TV 7 Samsung introduces 52-inch “Touch of Color” LCD TV 7 HDMI adopted by 700+ manufacturers as new CE and PC products hit market 7 Sharp releases world’s first LCD TV with built-in Blu-ray Disc recorder 8 Sony unveils world's thinnest LCD TV 8 LifeSize introduces the next-generation telepresence and high definition video communications 8 Sharp adds enhanced inputs and network connectivity to HD LCD line-up 9 Panasonic launches PZ850 Web-enabled TVs – features H.264 and four HDMI ports 9 Schaub Lorenz introduces $130,000 40-inch LCD TV 10 Philips Research reveals ultra-thin backlight technology for TVs 10 LG and Samsung join forces to develop mobile digital TV standard via ATSC 10 eyevis introduces 56-inch LCD TV at 3840x2160 pixels 11 AUO and Qisda form JV to manufacture LCD TVs 11 ATSC approves AVC within DTV transmissions 11 NEC introduces 82-inch professional-grade LCD for digital signage 11 Fairchild Semiconductor’s LCD TV design achieves 90% efficiency 12 ZeeVee now shipping ZvBox for PC content streaming 12 GAO reports DTV transition making progress 12 Broadcom to acquire digital -
Study on Heterogeneous Queuing Bao Zhenshan1,A, Chen Chong1,B, Zhang Wenbo1,C, Liu Jianli1,2, Brett A
2016 International Conference on Information Engineering and Communications Technology (IECT 2016) ISBN: 978-1-60595-375-5 Study on Heterogeneous Queuing Bao Zhenshan1,a, Chen Chong1,b, Zhang Wenbo1,c, Liu Jianli1,2, Brett A. Becker2,3 1College of Computer Science, Beijing University of Technology 100 Ping Le Yuan, Chaoyang District, Beijing 100124, China 2Beijing-Dublin International College, Beijing University of Technology 100 Ping Le Yuan, Chaoyang District, Beijing 100124, China 3University College Dublin, Belfield, Dublin 4, Ireland [email protected], [email protected], [email protected] Keywords: heterogeneous Queuing (hQ), HSA, APU, heterogeneous computing Abstract. As CPU processing speed has slowed down year-on-year, heterogeneous “CPU-GPU” architectures combining multi-core CPU and GPU accelerators have become increasingly attractive. Under this backdrop, the Heterogeneous System Architecture (HSA) standard was released in 2012. New Accelerated Processing Unit (APU) architectures – AMD Kaveri and Carrizo – were released in 2014 and 2015 respectively, and are compliant with HSA. These architectures incorporate two technologies central to HSA, hUMA (heterogeneous Unified Memory Access) and hQ (heterogeneous Queuing). This paper summarizes the detailed processes of hQ by analyzing the AMDKFD kernel source code. Furthermore, this paper also presents hQ performance indexes obtained by running matrix-vector multiplications on Kaveri and Carrizo experiment platforms. The experimental results show that hQ can prevent the system from falling into kernel mode as much as possible without additional overhead. We find that compared with Kaveri, the Carrizo architecture provides better HSA performance. 1. Introduction In recent years, as a result of slowing CPU performance, GPU acceleration has become more mainstream. -
Embedded Linux Primer: a Practical Real-World Approach
Embedded Linux Primer: A Practical, Real-World Approach By Christopher Hallinan ............................................... Publisher: Prentice Hall Pub Date: September 18, 2006 Print ISBN-10: 0-13-167984-8 Print ISBN-13: 978-0-13-167984-9 Pages: 576 Table of Contents | Index Comprehensive Real-World Guidance for Every Embedded Developer and Engineer This book brings together indispensable knowledge for building efficient, high-value, Linux-based embedded products: information that has never been assembled in one place before. Drawing on years of experience as an embedded Linux consultant and field application engineer, Christopher Hallinan offers solutions for the specific technical issues you're most likely to face, demonstrates how to build an effective embedded Linux environment, and shows how to use it as productively as possible. Hallinan begins by touring a typical Linux-based embedded system, introducing key concepts and components, and calling attention to differences between Linux and traditional embedded environments. Writing from the embedded developer's viewpoint, he thoroughly addresses issues ranging from kernel building and initialization to bootloaders, device drivers to file systems. Hallinan thoroughly covers the increasingly popular BusyBox utilities; presents a step-by-step walkthrough of porting Linux to custom boards; and introduces real-time configuration via CONFIG_RT--one of today's most exciting developments in embedded Linux. You'll find especially detailed coverage of using development tools to analyze -
Master-Seminar: Hochleistungsrechner - Aktuelle Trends Und Entwicklungen Aktuelle GPU-Generationen (Nvidia Volta, AMD Vega)
Master-Seminar: Hochleistungsrechner - Aktuelle Trends und Entwicklungen Aktuelle GPU-Generationen (NVidia Volta, AMD Vega) Stephan Breimair Technische Universitat¨ Munchen¨ 23.01.2017 Abstract 1 Einleitung GPGPU - General Purpose Computation on Graphics Grafikbeschleuniger existieren bereits seit Mitte der Processing Unit, ist eine Entwicklung von Graphical 1980er Jahre, wobei der Begriff GPU“, im Sinne der ” Processing Units (GPUs) und stellt den aktuellen Trend hier beschriebenen Graphical Processing Unit (GPU) bei NVidia und AMD GPUs dar. [1], 1999 von NVidia mit deren Geforce-256-Serie ein- Deshalb wird in dieser Arbeit gezeigt, dass sich GPUs gefuhrt¨ wurde. im Laufe der Zeit sehr stark differenziert haben. Im strengen Sinne sind damit Prozessoren gemeint, die Wahrend¨ auf technischer Seite die Anzahl der Transis- die Berechnung von Grafiken ubernehmen¨ und diese in toren stark zugenommen hat, werden auf der Software- der Regel an ein optisches Ausgabegerat¨ ubergeben.¨ Der Seite mit neueren GPU-Generationen immer neuere und Aufgabenbereich hat sich seit der Einfuhrung¨ von GPUs umfangreichere Programmierschnittstellen unterstutzt.¨ aber deutlich erweitert, denn spatestens¨ seit 2008 mit dem Erscheinen von NVidias GeForce 8“-Serie ist die Damit wandelten sich einfache Grafikbeschleuniger zu ” multifunktionalen GPGPUs. Die neuen Architekturen Programmierung solcher GPUs bei NVidia uber¨ CUDA NVidia Volta und AMD Vega folgen diesem Trend (Compute Unified Device Architecture) moglich.¨ und nutzen beide aktuelle Technologien, wie schnel- Da die Bedeutung von GPUs in den verschiedensten len Speicher, und bieten dadurch beide erhohte¨ An- Anwendungsgebieten, wie zum Beispiel im Automobil- wendungsleistung. Bei der Programmierung fur¨ heu- sektor, zunehmend an Bedeutung gewinnen, untersucht tige GPUs wird in solche fur¨ herkommliche¨ Grafi- diese Arbeit aktuelle GPU-Generationen, gibt aber auch kanwendungen und allgemeine Anwendungen differen- einen Ruckblick,¨ der diese aktuelle Generation mit vor- ziert. -
Radeon® X1550 Graphics Technology - GPU Specifications
Radeon® X1550 Graphics Technology - GPU Specifications Advanced Image Quality Features • 64-bit floating point HDR rendering supported throughout the pipeline Features • Includes support for blending and multi-sample anti-aliasing • 105 million transistors on 90nm fabrication process • 32-bit integer HDR (10:10:10:2) format supported throughout the pipeline • Ultra-threaded architecture with fast dynamic branching • Includes support for blending and multi-sample anti-aliasing • 4 pixel shader processors • 2x/4x/6x Anti-Aliasing modes • 2 vertex shader processors • Multi-sample algorithm with gamma correction, programmable sparse sample • 128-bit 4-channel DDR2 memory interface, 64-bit/2-channel patterns, and centroid sampling configurations • New Adaptive Anti-Aliasing feature with Performance and Quality modes • Native PCI Express x16 bus interface, AGP 8x/4x, 3.3v PCI • Temporal Anti-Aliasing mode Note: AGP and PCI supported through bridge ASIC • Lossless Color Compression (up to 6:1) at all resolutions, including widescreen HDTV resolutions High Performance Memory Controller • 2x/4x/8x/16x Anisotropic Filtering modes • Fully associative texture, color, and Z/stencil cache designs • Up to 128-tap texture filtering • Hierarchical Z-buffer with Early Z test • Adaptive algorithm with Performance and Quality options • Lossless Z Compression (up to 48:1) • High resolution texture support (up to 4k x 4k) • Fast Z-Buffer Clear • Z/stencil xache optimized for real-time shadow rendering Avivo™ Video and Display Platform • High performance programmable -
Video Streaming
Video streaming a research on free video streaming technologies Jaromil dyne.org / rastasoft.org Table of Contents Introduction................................................................................................................................................1 We need CPU for compression .................................................................................................................2 We need bandwidth for distribution ........................................................................................................2 We need harddisk space for storage.........................................................................................................3 Distribution of video archives...................................................................................................................4 Embedded solutions...................................................................................................................................6 Streaming video software..........................................................................................................................8 About the author of this document ........................................................................................................10 Video streaming terms glossary..............................................................................................................11 Introduction Given the vast panorama of video technologies available nowadays, this research could fill up way too much paper in the