The General Vol 17 No 3
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U The AVALON HILL $2.50 @lli~llim£J1 September-October 1980 Volume 17, Number 3 15 () ; .. o 2 AVALO~ Avalon Hill Philosophy Part 81 *The HILL [ II GENERAL Most of the mail we receive deals with ques unplayable we shipped the thing back to designer tions about upcoming games and when they will Larry Pinsky for a redo. He has been paring it down The Game Players Magazine be available. I've always felt that the major task of to a more manageable size and will be resubmit· The Avalon Hill GENERAL is dedicated to the presenta THE GENERAL was to discuss games in print, ting it for development later in the year. We hope tion of authoritative articles on the strategy. tactics, and rather than those on the drawing board. Never to get the thing produced by late '81 or early '82. variation of Avalon Hill wargames. Historical articJes are theless, this time around the Philosophy is being Failing that. we have a backup design which is included only insomuch as they provide useful background information on current Avalon Hill titles. The GENERAL is devoted to appeasing in small part your curiosity more of a sister game to THIRD REICH which is published by the Avalon Hill Game Company solely for the about what we are up to. Much of what follows scheduled for publication in '83 regardless of the cultural edification of the serious game aficionado. in the then is a collection of progress reports by the eventual disposition of THE RISING SUN. Talking hopes of improving the game owner's proficiency ofptay and various in-house AH designers and developers, about games three years down the road is limited providing services not otherwise available to the Avalon Hill game buff. The list is not all inclusive as we have a number of to conjecture at best, but I prefer to think of it as a Publication is bi-monthly with mailings made close to additional titles which are either still in negotia responsible production schedule. The hobby the end of February, April, June, August. October and tions, or are too sketchy at this point to ensure doesn't need more Pacific games, it does need December. All editorial and general mail should be sent to the Avalon Hill Game Company, 4517 Harford Road, their eventual production. more good ones. Baltimore. MO 21214. One year subscriptions are $9.00. Perhaps we should start by addressing the So much for controversial opinions. Now for Two year subscriptions are $14.00. Previous subscription rates of $7.50 and $1 2.00 will be accepted as 5 and 8 issue matter of THE RISING SUN-our erstwhile the designer/developer reports: terms respectively. All domestic subscriptions sent via bulk monster Pacific game which we've been citing for permit, Domestic First Class Delivery and all subscriptions to the past three years, After developer Frank Davis Canada and Mexico must pay an additional $9.00 per year threw in the towel on the system as being too postage charge. All overseas subscriptions must add an addi Continued on Page 42, Column 1 tional $12.00 per year postage charge. Send checks or money orders only. AH is not responsible for cash lost in transit. Those with a current American Express, VISA, or Master Charge card may call 800-638~9292 toll free to renew subscriptions or order merchandise, Absolutely no complaints or questions will : be handled on this number. Any business other than a credit card purchase must be handled by mail. Address changes must be submitted at least 6 weeks in advance to guarantee delivery. Paid advertising is not accepted, but news of impor tance to the gaming community is solicited. Convention an~ nouncements must be received at least 3 months in advance and contain information pertaining to AH games in use. Articles from subscribers are considered for publication at the discretion at our editorial stafL Artkles should be typewritten, double-spaced, and embrace the tenets ofgood English usage. There is no limit to word length. Accompany ing examples and diagrams should be neatlydone in black or I red ink. Photographs should have caption and credit line • written on back. Rejected articles will be returned whenever possible. EDITOR: Donald J. Greenwood ASS'T EDITOR: Alan R. Moon STAFF: C. Allen, J. Angiolillo, R, Beyma, A, Blumberg, D. Burdick, R. Chiang, F. Davis, R. Hamblen, R. Harmon, T. Hazlell, J. Jarvinen, R. Medrow J. Mishcon, T. Oleson, G. l I O'Neill, C. Ransom, J. Slahler, M. Uhl, C. Vasey, M. Watney, K. Zucker. : GRAPHICS: Jean Baer, Stephanie Czech, Margaret Lehman, Rodger MacGowan, Dale Sheaffer • EXCLUSIVE AGENTS: ARGENTINA; Sandler Gesang, • S,A,; Jose E, Uriburu377; 1027, Buenos Aires; AUSTRALIA: Jedko Games Ltd., 18 Foneca Street; Mordialloc3195; Victoria; BELGIUM: CODACO SPRL; 1072 Chaussee de Ninove; 1080 Bruxelles; FRANCE: Jeux Descanes; 5, rue de la Baume; 75008 Paris; GREAT BRITAIN: Michaels Models; 648 High Road; N. Finchley N. 12 ONL; GREECE; American Book & News, 68 AFRIKA KORPS THEORY 4 Syngrou Ave; Athens 408; ITALY: DatI. Alfredo Gentili; Tir A Tournament Player's View of AFRIKA KORPS By Jonathon Lockwood renia (Pisa); Via dei Lecci, I; JAPAN: Post Hobby Co.; 1-38 Yoyogi, Shibuya·ku Tokyo; MALAYSIAIREPUBLIC OF THE ASYLUM 12 SINGAPORE: Wong International Entp; 6 Jalan Sinar Bulan; The Replay Singapore 17; SOUTH AFRICA: Gamma Games Ltd; P.O, By Alan R, Moon 80x 2904, Capetown 8000; SPAIN: Joe-Play; Aribau, 272-274; Bareelona-6; SWEDEN: Playbround HB; Skarpskl~tevagen2 ROME WASN'T BURNT IN A DAY 13 F; S-222 42 Lund Italian Play in THIRD REICH By Mark McLaughlin Cover An & Interior Illustrations {pg. 4 & 13l: Rodger MacGowan THE PERCENTAGES OF DOOM 20 GENERAL Subscriptions: Gertrude Zombro CRESCENDO OF DOOM Scenario Evaluations By Joe Suchar & Jon Mischcon Purchases of Games, PBM kits and parts: Christy Shaw Questions Concerning Play: Research & Design Depart ment THE VIEW FROM THE COCKPIT 25 Note: All questions should be thoroughly diagrammed. No A Preview of the AIRFORCE/DAUNTLESS Game System By David Bieksza questions will be answered that are not accompanied by a self~addressed, stamped envelope. Only questions regard DIVIDING PRESSURE ZONES 27 ing rule clarifications (not historical or design subjects) can be answered. A Weather Variant For THE RUSSIAN CAMPAIGN By Tom Oleson IFYOU CHANGE YOUR ADDRESS: inform liS immedi ately. The Post Office destroys magaZines even if YOllleave a DESIGN ANALYSIS 28 forwarding address. AH ASSUMES NO RESPONSIBILITY Developer's Notes on the new AIR FORCE By Kevin Zucker FOR ISSUES LOST DUE TO AN INVALID ADDRESS. Please state both your new and old address. AIR POWER IN VITP 30 Variant Units and Rules By Craig Burke Till! Copyright 1980 ~ A "AL01\T HILL-A§\!V THE NISCEMI-BISCARI HIGHWAY 33 !~O A CROSS OF IRON Series Replay By C. Allen, S. Spoulos, & M. Anderson 6allu! ,Campa"" LETTERS TO THE EDITOR 45 4517 Harford Road, ~~C & Baltimore, Md, 21214 \!J L..J QUESTION BOX RBG 46 3 Ju-88A ...-' '" ;;: i ~:g~ co <: <: <: "'<=~ :g .. F" Gunnery Pip)' D,,·.. ACtf'lf1' +1 ~ .. F" Gunnery Play 12° C11",b~lH. -I 12" .\lnll",.. ~ -.3 D,...·$p Climl -.1 "luCllmb -.1 \0· 10· I \\" 8 en - .\lg_ Fill. 3 C 2 C 2 -~:"3E-~:-E3 -C ~/ 2 2 40 S· '",. S·· , , ij. ij" S,Il"",,'ll" hi 1';". FORCE allows you to re·create maneuverability, climbing and diving abilities, and its ability to representative historical air battles from any increase or decrease speed. Also shown are the damage period between the Battle of Britain of June 1940 taking capacity and the firepower and range of each gun on the through the massive air offensives over Germany: aircraft. anything from a small-scale fighter clash over the Movement is accomplished by a Channel Coast to a night bombing raid over London simple plotting-pad procedure, which ZT1<ZP or Berlin; a close-support tactical dive-bombing typically consists of a few letters and "~-,---,;,, strike against front-line enemy troops or a daylight numbers for each aircraft showing its movement and altitude. All aircraft plots of both players are revealed at the same mission against industrial targets in the Ruhr, time-except for "disadvantaged" aircraft (those being complete with Anti-Aircraft Artillery defenses. Each "tailed" by enemy aircraft). Such aircraft are moved first, so of the major aircraft types in the Royal Air Force, that the "tailing" aircraft may change its plot to follow. Luftwaffe and Army Air Force is represented, and AIR FORCE is a tense game of skill in maneuvering, and can be used in any combination. ME 110 understanding the strengths and weaknesses of your aircraft Each individual aircraft in play has its own playing compared to your opponents, playable in its basic version in an piece in play on the game board, and a Data Card hour. Players may add any of the optional rules they like, and like those above which specifies its own particular increase the number of aircraft in play, as they seek further handling characteristics-its maximum speed as challenges from the game; and virtually endless scenarios can well as its best maneuver speed (varying with altitude), its be easily created. Aircraft Represented: North American P-51 D "Mustang IV" Fighter Junkers JU.87D-5 "Stuka" Dive Bomber Supermarine Spitfire V.B. Fighter Junkers JU.88C-6c Night Fighter North American P-51 B "Mustan'g III" Fighter Junkers JU.88A-1 Medium Bomber Hawker Hurricane II.C Fighter Bomber Avro Lancaster B.1 Heavy Bomber Supermarine Spitfire L.F.IXE Fighter Heinkel He. 111 H-3 Medium Bomber Hawker Hurricane I Day Fighter Boeing B-17G "Flying Fortress II" Heavy Bomber Republic P-47B Day Fighter Messerschmitt Me.262A-1 a "Schwalbe" Jet Fighter Hawker Tempest V Series-2 Fighter Boeing B-17F "Flying Fortress" Heavy Bomber Messerschmitt Bf.11 OC-1 Fighter Bomber Focke-Wulf FW.190A-8 "Wuerger" Fighter Supermarine Spitfire I.A Fighter Messerschmitt Bf.1 09E-3 "Emile" Fighter Messerschmitt Bf.11 OG-4 Night Fighter Republic P-47D "Thunderbolt II" Fighter Junkers JU.87B-2 "Stuka" Dive Bomber Messerschmitt Bf.1 09F-3 Fighter Consolidated B-24D "Liberator" Heavy Bomber DeHaviliand Mosquito F.B.