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620-100531B E3 Emerge UL Installation Instructions.Indd
PRINTER’S INSTRUCTIONS: e3 eMerge Access Control System Document Number: 620-100531, Rev. B Installation Instructions SIZE: FLAT 17.000” X 11.000”, FOLDED 8.500” X 11.000” - FOLDING: ALBUM FOLD - BINDING: SADDLE STITCH - SCALE: 1-1 SADDLE STITCH - SCALE: FOLD - BINDING: ALBUM - FOLDING: X 11.000” X 11.000”, FOLDED 8.500” 17.000” FLAT SIZE: MANUAL,INSTALLATION,E3 EMERGE,UL - P/N: 620-100531 B - INK: BLACK - MATERIAL: GUTS 80G WOOD FREE, COVER 157G COATED GLOSS ART 157G COATED FREE, COVER WOOD GUTS 80G - MATERIAL: BLACK 620-100531 B - INK: EMERGE,UL - P/N: MANUAL,INSTALLATION,E3 Notices All rights strictly reserved. No part of this document may be reproduced, copied, adapted, or transmitted in any form or by any means without written permission from Nortek Security & Control LLC. Standards Approvals This equipment has been tested and found to comply with the limits for a Class A digital device, pursuant to part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference when the equipment is operated in a commercial environment. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instruction manual, may cause harmful interference to radio communications. Operation of this equipment a residential area is likely to cause harmful interference in which case the user will be required to correct the interference at his own expense. e3 eMerge systems are Level I UL 294 listed devices and must be installed in controlled locations. Corporate Office Nortek Security & Control LLC 1950 Camino Vida Roble, Suite 150 Carlsbad, CA 92008-6517 Tel: (800) 421-1587 / 760-438-7000 Fax: (800) 468-1340 / 760-931-1340 Technical Support Tel: (800) 421-1587 Hours: 5:00 AM to 4:30 PM Pacific Time, Monday - Friday Notice It is important that this instruction manual be read and understood completely before installation or operation is attempted. -
REGAIN CONTROL, in the SUPERNATURAL ACTION-ADVENTURE GAME from REMEDY ENTERTAINMENT and 505 GAMES, COMING in 2019 World Premiere
REGAIN CONTROL, IN THE SUPERNATURAL ACTION-ADVENTURE GAME FROM REMEDY ENTERTAINMENT AND 505 GAMES, COMING IN 2019 World Premiere Trailer for Remedy’s “Most Ambitious Game Yet” Revealed at Sony E3 Conference Showcases Complex Sandbox-Style World CALABASAS, Calif. – June 11, 2018 – Internationally renowned developer Remedy Entertainment, Plc., along with its publishing partner 505 Games, have unveiled their highly anticipated game, previously known only by its codename, “P7.” From the creators of Max Payne and Alan Wake comes Control, a third-person action-adventure game combining Remedy’s trademark gunplay with supernatural abilities. Revealed for the first time at the official Sony PlayStation E3 media briefing in the worldwide exclusive debut of the first trailer, Control is set in a unique and ever-changing world that juxtaposes our familiar reality with the strange and unexplainable. Welcome to the Federal Bureau of Control: https://youtu.be/8ZrV2n9oHb4 After a secretive agency in New York is invaded by an otherworldly threat, players will take on the role of Jesse Faden, the new Director struggling to regain Control. This sandbox-style, gameplay- driven experience built on the proprietary Northlight engine challenges players to master a combination of supernatural abilities, modifiable loadouts and reactive environments while fighting through the deep and mysterious worlds Remedy is known and loved for. “Control represents a new exciting chapter for us, it redefines what a Remedy game is. It shows off our unique ability to build compelling worlds while providing a new player-driven way to experience them,” said Mikael Kasurinen, game director of Control. “A key focus for Remedy has been to provide more agency through gameplay and allow our audience to experience the story of the world at their own pace” “From our first meetings with Remedy we’ve been inspired by the vision and scope of Control, and we are proud to help them bring this game to life and get it into the hands of players,” said Neil Ralley, president of 505 Games. -
Generations of Artists Shape Rich Musical Heritage
YOUR ELECTRIC COOPERATIVE NEWS MARCH 2019 Line Gear Evolution Politics Timeline Visit Round Top TEXAS BLUES Generations of artists shape rich musical heritage SAM “LIGHTNIN’” HOPKINS better by design and save your virtual buildings design Design your own virtual building with Mueller’s 3D Design Tool. Choose the building size, door and window placements, colors and more. Once you have saved your design, just click to get a free quote. Then, our engineering and manufacturing team will take over, making your dream building a reality. view from any angle Get started at: www.muellerinc.com/3d-tool click to get a quote www.muellerinc.com 877-2-MUELLER 8772683553 Since 1944 March 2019 FAVORITES 1875-1900 5 Letters Electrification begins 6 Currents In the early years, linemen learn basic principles and hazards in Early headgear real time. Safety standards are non- It’s not uncommon for linemen 18 Local Co-op News existent, and most line equipment to wear hats made of felt or is handmade. leather for protection. Get the latest information plus energy and safety tips from your cooperative. 29 Texas History Digging spoon Workers dig holes by hand A Hero in Any Language with digging bars, spoons and shovels. By Martha Deeringer 31 Retro Recipes Homemade belts Winner, Winner, Chicken Dinner! Linemen fashion belts to wrap around waist and pole— 35 Focus on Texas or they climb freestyle. Bare hands Linemen rarely wear Photo Contest: Trees gloves for protection, opting instead to work barehanded. 36 Around Texas List of Local Events Climbing spikes Homemade climbers lack 38 Hit the Road pads and have only upper and lower straps. -
Download a Transcript of the Episode
Leora Kornfeld (00:09): Welcome to Now and Next. It's a podcast about innovation in the media and entertainment industries. I'm Leora Kornfeld. I think a lot of us have been asking ourselves what part of the pandemic are we now in? Yes, from a public health perspective, of course, but also from the learning to adapt to a new reality perspective. And this new reality means the world doesn't stop. It just moves in different ways. So on this episode, we're going to look at what some of those new ways are, specifically for the game industry, because it's an industry that historically has relied on big, I mean, really big industry events for meeting people, for exchanging new ideas and for seeing what the latest and greatest is. Leora Kornfeld (00:55): At events like GDC, the Game Developer's Conference, or E3. Every year, tens of thousands of game developers, publishers, and distributors, head to California and meet and greet each other, make deals, go for dinners, make more deals, then go to some parties, then meet more people. And then wake up and do it all over again the next day. Oh, and somewhere in there, they go to some conference events too, but not this year. Angela Mejia (01:23): It was a massive cancellation of physical events. Events are a big deal for the industry because that's really when developers get in contact with the players. And these events are like huge parties and people that go there is so much fun. -
New Wave Esports Corp. Enters Into Non-Binding Letter of Intent with Activate Entertainment Llc for Proposed Acquisition
[email protected] 217 Queen St W, Suite 401 Toronto, ON M5V 0R2, Canada NEW WAVE ESPORTS CORP. ENTERS INTO NON-BINDING LETTER OF INTENT WITH ACTIVATE ENTERTAINMENT LLC FOR PROPOSED ACQUISITION TORONTO, JANUARY 28, 2020 / New Wave Esports Corp. (“New Wave Esports” or the “Company”) (CSE:NWES) is pleased to announce that it has entered into a non-binding letter of intent (the “LOI”) with Activate Entertainment LLC (“Activate”) and the principal owners of Activate to acquire a 100% interest in Activate (the “Transaction”). The Transaction is currently contemplated to proceed by way of the Company purchasing all of the issued and outstanding membership units in the capital of Activate for an aggregate purchase price of US$1,000,000. The final structure of the Transaction will be determined by New Wave Esports and Activate to accommodate tax considerations, accounting treatment, and applicable legal and regulatory requirements. The closing of the Transaction is subject to New Wave Esports and the owners of Activate negotiating and executing definitive documentation, the satisfactory completion of due diligence and the receipt of all other necessary consents and approvals, among other conditions that are typical for a transaction of this nature. If a definitive agreement is signed, the Transaction is expected to close no later than March 31, 2020. ABOUT ACTIVATE ENTERTAINMENT LLC Activate is a creative management and production services company that specializes in esports events and activations. With operations in Los Angeles, CA and Las Vegas, NV, Activate offers full 360 turnkey solutions for professional, high-quality livestreams. Their team of technical directors, producers, content managers and stage crew members have decades of experience in live television and online production. -
Think Gaming Content Is Niche? Think Again
THINK GAMING CONTENT IS NICHE? THINK AGAIN WRITTEN BY Gautam Ramdurai THE RUNDOWN PUBLISHED December 2014 Gaming has woven its way into all areas of pop culture—sports, music, television, and more. Its appeal goes far beyond teenage boys (women are now the largest video game–playing demographic!). So it’s no surprise that gaming content has taken off on YouTube. Why? As one gaming creator put it, “You don’t have to play soccer to enjoy it on TV.” From an advertiser’s perspective, gaming content is a rare breed—one that delivers engagement and reach. Even if your brand isn’t part of the gaming industry, you can get in on the action. Gautam Ramdurai, Insights Lead, Pop Culture & Gaming at Google, explains how. Take a broad look at pop culture, and you’ll see that “gaming” is tightly woven into its fabric. It’s everywhere—in music, television, movies, sports, and even your favorite cooking shows. And as gaming content takes off on YouTube, gaming is becoming not only something people do but also something they watch. A generation (18–34-year-old millennials) has grown up on gaming. For them, having a gaming console was as ordinary as having a TV. They can probably still recall blowing into game cartridges and wondering if it made a difference. And if they grew up on gaming, they came of age in the YouTube era. Many now consider it the best platform to explore their passions. (Platforms surveyed include AOL, ComedyCentral.com, ESPN.com, Facebook, Hulu, Instagram, MTV.com, Tumblr, Vimeo, and YouTube.) This convergence has resulted in an abundance of gaming content, and brands interested in connecting with this interested and engaged audience should take note. -
View Entire Issue As
Wisconsin's LesBiSayTrons Entertainment Guide Official News source of the Mr. & Miss Wisconsin-USotA REGISTER NOW! Pageants ffiri'g.5-tSeptember 1010 - -23,199823, 1998 800-348-WALK VolumeVolume5 5 IssueIssue 1616 September The Virtues of Walking: "Mistakes are Costly, Chastity, Suite Up!" charity & love. AIDS WALK WISCONSIN 1998 HONORARY CHAIR This message brought to you by Lee. Jesse. Quest and AIDS Resource Center of Wisconsin Appleton - 800-773-2068 La Crosse - 608-785-9866 ARC W Rhinelander - 800-374-7678 Eau Claire - 800-750-2437 --- Green Bay - 800-675-9400 AIDS likfirJRCE Crr4Ttil Superior - 800-675-9400 BONO of ‘Vi‘CoNCiN CHASTITY Wausau - 715-355-6867 Kenosha - 800-924-6601 Milwaukee - 800-359-9272 THIS ADVEF]TISINGADVERTISING SPACE HASHAS BEEN DONATED BY QUESTQUEST MAGAZINE Z9Zg vwx51.w:-34,/vcrisvc-wr.:q-45/-457-45,/stow•-e Azw-41,/iscA-4t,ciwiwiwrmr.m/75-,. .v-~ .,1„. "BORED STIFF? 0 Q FAST & EASY. 0 ME Horny Men Want to Play" 0 0 THAT'S A GOOD THING WHEN 0 0 Try it FREE! YOU'REf;IBfi;,:'iI;iiji:;i;;',I::,,I;,:!j,,,;':I,:;',:,:::I;:,:;;#I AN ONLINE SERVICE! 0 0 LikJ 1......... (414)264-6253 0 0 USE FREE CODE 8008 0 12641264 MainMdih Street,Slreel, GreenGreen BayBay 437-925643719256 0 Oak Creek/Milw. area only. someone 25-35 toto spend thosethose cool 0 Age/race open. Write Mike (#(#134), 134), fall nights with && beyond. Straight doa/o Quest,Quest` PO Box 1961.1961. GreenGreen acting appreciated. Into long walks`walks. 0 0 Bay.Bay` WIWI 5430554305 [2] sitting by a campfire.campfirc` to namenanic a few things. -
The Drivers of Real Change
SEPTEMBER’ 19 ISSUE #1 The drivers of real change Rappi, UseGiraffe, Microsoft, Ubisoft and Carrefour: What do these companies have in common? Meet Latin America’s Trailblazers, players that are taking the region to a whole new level INTERVIEW OPINION INFOGRAPHIC Fernando Teles: Amazon fires: The explosion of The enemy is cash. from Borges’ Paradise venture capital investment Believe it or not to Dante’s Inferno in Latin America EDITORIAL The real enemy is cash FERNANDO TELES, DIRECTOR OF VISA IN BRAZIL TALKS ABOUT The time for THEIR STRONGEST WEAPON TO WIN THE CASH WAR: INNOVATION Latin America LABS is a content platform The drivers of real change is now about Latin America, focused on economics, business, READ THE STORIES OF LATIN AMERICA’S TRAILBLAZERS: technology and society. By COMPANIES THAT ARE SHAKING THINGS UP IN THE REGION providing deep and accurate content about the economic and technological landscape luricultural, diverse and expan- 10 Rappi PUSHING LATAM INTO A DIGITAL SHIFT of Latin America, both in sive, Latin America is home to P Portuguese and English, we help not only 500 million people, but entrepreneurs and the general 14 UseGiraffe MAKING CHINESE E-COMMERCE IN A BRAZILIAN WAY also to a wide number of new ventures. public understand the region’s The digital transformation has been tak- particularities. 18 Microsoft USING TECHNOLOGY TO EMPOWER PEOPLE AND BUSINESSES ing the region by storm, and these huge Masthead shifts are attracting the eyes of many sav- LABS Editorial Board 22 Ubisoft BETTING ON LATAM WITH A FRENCH DNA vy players. But it’s certainly no easy task [email protected] to understand the plural Latin America. -
Producing Original Content
Gamescom is arguably the world’s largest gaming event that normally attracts over 250,000 visitors to Germany. But due to the global pandemic this year Gamescom was all virtual. I spent countless hours watching new game demos and then downloading PressKits of those new Triple-A and indie games. I will be dropping my top 25 list of Gamescom games soon after this article is posted. And when I am reviewing or promoting newly released games featured at Gamescom, Devcom, E3, IndieCade or USC Game Expo, I always make sure to look out for new Black game designers and any games with Black or POC game characters. I will write up my top 10 of POC games being released in 2020 and 2021 as well. But before I digress, I just happened to follow up with Gregor Ebert who is the PR Manager at Dueren, Germany’s Headup Games about their Gamescom 2020 new games White Shadows and Bridge Constructor: The Walking Dead. GAMESCOM 2020 – NEIL JONES INTERVIEW: 9-25-2020 - Written By: David L. $Money Train$ Watts – Journalist/Web Host/Editor – FuTurXTV/Metacafe.com, Rattle Radio & HHBMedia.com – David Velo Stewart – Journalist/Editor – HHBMedia.com Aerial Knight’s Never Yield Reveal Trailer Link: https://www.metacafe.com/watch/12118965/aerial-knight-s-never-yield-trailer- developer-neil-jones-publisher-headup-games-gamescom-2020-devcom-2020-e3- gdc-tokyo-game-show-brazil-game-show/ or https://tinyurl.com/y6s5225o Gamescom 2020 • Neil Jones Interview • David L. $Money Train$ Watts • @MoneyTrain • FuTurXTV • Metacafe.com • www.hhbmeedia.com Survive a Tokyo style Detroit in this 3D runner that tells the story of Wally who has uncovered the evidence that can change his city forever. -
Passport to Markets / Call for Applications 2015-2016
PASSPORT TO MARKETS / CALL FOR APPLICATIONS 2015-2016 ELECTRONIC ENTERTAINMENT EXPO (E3) JUNE 16 - 18, 2015 LOS ANGELES, CA WHAT IS E3? Electronic Entertainment Expo, commonly known as E3, is the world's premier trade show for computer, video and mobile games. At E3, the video game industry's top talents pack the Los Angeles Convention Center, connecting tens of thousands of the best, brightest, and most innovative professionals in the interactive entertainment industry. For three days, leading-edge companies, groundbreaking new technologies and never-before-seen products will be showcased. E3 connects you with both new and existing partners and provides unprecedented exposure to emerging markets. E3 is an exclusive, industry- only event and is not open to the general public. Individuals who are not able to document their direct and current professional affiliation to the interactive entertainment industry are not qualified to attend. WHO CAN APPLY? Creative BC will accept applications from BC based interactive digital media producers and game developers. Priority will be given to applicants who have, at a minimum, one completed interactive digital media property or game. Creative BC will be able to provide travel support for up to two BC residents in total. Creative BC will provide up to a maximum of $1,000 to offset market registration, travel and accommodation costs. Support is only available to one individual per company. HOW DO I APPLY? Passport to Markets guidelines and application forms can be found at: http://www.creativebc.com/investment/marketing-programs#passport-to-markets Producers interested in travel support should submit a Passport to Markets application to Creative BC by the deadline date listed below. -
Esports Management (ESM) 1
eSports Management (ESM) 1 ESPORTS MANAGEMENT (ESM) ESM 150 Introduction to Game 3 sem. hrs. This course provides students with a broad overview of the games industry. It covers the state of the industry, the societal impact of games, and the fundamentals of game creation. Additionally, students will explore the different genres of games and improve their understanding of the heuristics and aesthetics of play. ESM 242 Intro to eSports Management 3 sem. hrs. Intro to eSports Management starts with an introduction to the history of competitive gaming and continues with an exploration of its emerging ecosystem. Students will learn the complexities involved in understanding the dynamics of the eSports industry and all of its stakeholders from gamers to billion-dollar media companies. We will dive into each element of this value chain and provide you with insight on the inter operations of all companies included in the landscape of eSports. ESM 343 Conv-Event & Trade Show Plan 3 sem. hrs. One of the major ways in which games are marketed to consumers is the convention. Shows like the Tokyo Game Show, PAX and E3 attract audiences ranging from 60,000 - 300,000 and serve as one of the best opportunities for game studios to generate excitement and favorableword-of-mouth for upcoming projects. Successfully executing a company presence at one of these shows require a working understanding of budgeting, goal-setting, demo creation,logistics, staffing, merchandising, and ROI evaluation, all topics covered in this course. Prerequisites: ESM 242. ESM 411 Distribution of Games 3 sem. hrs. The role of a publisher in the games industry is to ensure that a game can get in front of its audience successfully. -
Decentralized Cloud Gaming Platform Pre-Sale
Decentralized Cloud Gaming Platform Pre-Sale: September 26 - October 29 ICO: November 1 (08:00, GMT+3) – November 30 v. 1.31 Table of Contents Executive Summary 3 The Future of Gaming and the Playkey Mission 4 Gaming revolution – moving into the cloud 4 Industry leaders predict – the future of gaming is streaming 4 The Playkey mission – to leverage the cloud gaming revolution during the 5 early stage by decentralization 5 Gaming market size and the urgent need for streaming services The Playkey Cryptocurrency – The PKT Token 8 Purpose and technical description of the token 8 PKT Token usage opportunities 8 Benefits for miners and gamers 9 The Playkey Ecosystem 11 The core of the Playkey Ecosystem – cloud gaming 11 Playkey Ecosystem further development – other use cases 13 The Playkey Foundation 14 Foundation management philosophy 15 Identity service 15 Technical descriptions of the token and platform, and their limitations 16 Gamer’s workflow 17 Miner’s workflow 17 Interaction between a miner and a gamer 18 Client – server 18 On chain and off chain 18 ICO 19 PKT issuance and distribution 19 Development Program and Budget 20 Episode 1 development steps 21 Episode 2 development steps (further to Episode 1 steps) 21 Episode 3 development steps (further to Episode 1 and 2) 22 Episode 4 development steps (further to Episodes 1, 2 and 3) 22 Marketing model 23 PKT token price mechanics and economics 25 Playkey Team and Advisors 28 The Playkey team 29 Advisors 31 Legal Partner 35 Legal Disclaimer 36 Executive Summary Playkey, a leading cloud gaming provider, is contemplating an ICO with the intent of exponentially accelerating the pace of cloud gaming development through decentralization.