Georgia Southern University Digital Commons@Georgia Southern Electronic Theses and Dissertations Graduate Studies, Jack N. Averitt College of Spring 2014 Violent Video Games and Symptoms of Distress and Trauma Brendan J. McCollum Follow this and additional works at: https://digitalcommons.georgiasouthern.edu/etd Part of the Social Psychology Commons Recommended Citation McCollum, Brendan J., "Violent Video Games and Symptoms of Distress and Trauma" (2014). Electronic Theses and Dissertations. 907. https://digitalcommons.georgiasouthern.edu/etd/907 This dissertation (open access) is brought to you for free and open access by the Graduate Studies, Jack N. Averitt College of at Digital Commons@Georgia Southern. It has been accepted for inclusion in Electronic Theses and Dissertations by an authorized administrator of Digital Commons@Georgia Southern. For more information, please contact
[email protected]. VIOLENT VIDEO GAMES AND SYMPTOMS OF DISTRESS AND TRAUMA by BRENDAN J. McCOLLUM (Under the Direction of Thresa Yancey) ABSTRACT Much of the research involving detrimental effects of violent video games has focused primarily on aggression and desensitization of pain. To date there is no known research that examines whether video games can cause traumatic symptoms. However, there is research that suggests horror movies cause traumatic symptoms (Carleton et al., 2011). Given that video games can immerse people far more than a movie in terms of active participation, one could infer that traumatic symptoms would be even greater when playing a violent video game. The purpose of the current study was to determine whether violent video games could elicit symptoms related to distress and trauma (e.g., feelings of involvement and presence, anxiety, aggression, stress, and peritraumatic dissociation) and to examine whether there were gender differences in the reported levels of symptoms.