DRAFT Our Terrible Fate Ch 01 What You Need

Total Page:16

File Type:pdf, Size:1020Kb

DRAFT Our Terrible Fate Ch 01 What You Need The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the deadly light into the peace and safety of a new dark age. H.P. Lovecraft “The Call of Cthulhu” 6 CHAPTER 1 WHAT YOU NEED TO KNOW 7 WELCOME TO THE MYTHOS Our Terrible Fate is a roleplaying game set Our Terrible Fate was designed so that it in a reality that appears very similar to our could be enjoyed by experienced gamers as own, but which is in fact very different (we well as those new to the idea of roleplaying hope). The setting incorporates the Cthulhu games, but it is best learned from other Mythos, based on the fiction of Howard players. One of the best approaches to Phillips Lovecraft and other authors, into learning the game is to read the first our world. couple chapters of this book, and then try This is a game of secrets, mysteries, and it out with your friends. Don’t try to learn horrors too terrible to contemplate. Playing everything all at once, take it a little bit at the role of characters investigating strange a time. New player should understand that and unusual events, you will explore the while the back story of an investigation is dark places and ancient stories that exist all usually determined prior to the start of play, around us and confront truths that can only players in Our Terrible Fate have a great lead to madness. deal of freedom, and the plot can shift and change in dramatic or unexpected ways at At times, the game can appear to be about a moment’s notice. Experienced tabletop stopping a group of cultists, tracking down gamers should be aware that some elements a killer, or even preventing an impending of Our Terrible Fate are different from many disaster. But that’s only the short term. traditional games, so if you find something Actually, the game is about how humanity confusing or odd, be sure that you’re not will end, if you can delay that end long making a lot of assumptions based on other enough for those you love to live out their games you have palyed. lives, and if you can maintain enough semblance of sanity to live out your life The creation of Our Terrible Fate has alongside them. benefitted from the many Lovecraftian settings and games that have existed over the years. Building on the framework of the Fate Core system, Our Terrible Fate THEMES AND INFLUENCES also draws ideas and inspiration from Call of Cthulhu, Trail of Cthulhu, Delta Green, Our Terrible Fate is an investigative game and Acthung! Cthulhu. Some concepts of cosmic horror, based on the Mythos There are numerous authors were also adapted from the Burning Wheel, created by H.P. Lovecraft. Cosmic horror that have contributed what created by Luke Crane. Anyone that enjoys is about investigating mysteries only to has become known as the roleplaying games would benefit from giving slowly realize that humanity’s perception Cthulhu Mythos over the Luke’s games a look. years. H.P. Lovecraft, Robert of the universe is woefully inaccurate. Not E. Howard. and August only do we understand very little about our Derleth among the most truly insignificant place in the cosmos, but prominent. A quick search even a glimpse of the truth is likely to lead online will reveal dozens to madness or death... or both. There are a of writers and hundreds of number of tabletop roleplaying games that stories you can turn to for incorporate the Lovecraft Mythos into their inspiration in running your settings - the most well-known of which is game. likely Call of Cthulhu - and these settings occur in a variety of time periods. Our Terrible Fate is designed to allow players to incorporate resources and scenarios from other Mythos games, so it can be used to play in any time period. However, a great many amazing stories in this genre are set in the 1920s, so Our Terrible Fate is set in that period by default. 8 WELCOME TO THE MYTHOS investigate the strange and unexplained, ROLEPLAYING GAME... solve mysteries, and often end up try to shield the world from threats to terrible to At its core, Our Terrible Fate is a contemplate – even if it means sacrificing roleplaying game. A roleplaying game is themselves in the process. As a player, you a kind of interactive story – part theater, guide your Investigator through the game As an investigation-themed part storytelling, and part game. Players world, deciding where they go, what they say, create fictional characters using the rules in game, the characters in and what they do when they get there. Our Terrible Fate often this book, and then guide those characters find themselves reacting to through a variety of stories and adventures. KEEPER OF OUR FATE events around them, but they In a roleplaying game each player controls The Keeper of Our Fate, more commonly still possess a great deal of their character’s every action and reaction freedom in how they choose referred to as the Keeper for short, acts as they make their way through the game to act in response to those world. If a player wants his character to run as guide, host, referee, and narrator. The events. down the stairs instead of up, that is what Keeper is tasked with controlling the actions the character does. If a player wants his of other personalities in the game, presenting character to try and convince the local law the environment and setting, and helping enforcement officer that there is a perfectly to determine the outcomes of the player good explanation for the dynamite in his investigators’ actions. The Keeper portrays possession, he can start some fast talking. the game world and acts as the eyes and ears of the characters, describing the locations Our Terrible Fate also includes gameplay the investigators visit and the characters they elements borrowed from board and card encounter there, arbitrating the rules, and games. Keeping track of information is detailing the clues the investigators uncover important – particularly so in investigative throughout the game. In addition, he or she games – and as more locations, characters, uses the rules of the game to determine the and clues are introduced during the game, success or failure of the characters’ actions, cards are put into play to represent them. as well as the consequences of those actions. The title of Keeper originates Some situations can also benefit from a clear All in all, as Keeper, you use the rules and from the Call of Cthulu picture of where the characters are within a guidance in this book and the scenario to roleplaying game, where given location. Players can use miniatures keep the game running smoothly and amke it is known as Keeper of or paper standees to represent characters and sure everyone has a good time playing. Secrets. The person running modular maps to show their position – this a roleplaying game is also can also be used to build suspense as new commonly known as the areas of a location are gradually revealed as STRUCTURE OF THE GAME gamemaster, or GM, in may the characters explore their surroundings. other games. Roleplaying games are somewhat unusual in that there are no winners or losers; the players and the Keeper are actually PLAYER ROLES working together to craft an interesting and memorable story. The players’ and Keeper’s A game of Our Terrible Fate requires actions may typically compete against or at least two people to play. One of them oppose one another, but it is this conflict assumes the role of the Keeper of Our that creates an entertaining and memorable Fate. Everyone else assumes the role of the adventure and makes the game worth players. playing. The plot of a roleplaying game is PLAYERS very flexible and changes depending on the actions of the characters. However, there Each player assumes control of an are some basic elements that help provide investigator, a fictional character that exists structure and keep play moving. within the game world, sometimes referred to as a player character. The Investigators are the protagonists of the game; they 9 investigators uncovering clues to reveal more GETTING STARTED about the underlying mystery, eventually pointing towards a means to resolve the The game begins with the players and issues of the scenario. As the player begin to Keeper choosing a scenario to play. Some piece together the truth, issues may change, scenarios are fairly short and can be played and new issues may emerge. What begins There’s no need to choose a in an hour or two, while others are much as a simple favor for an old friend may short scenario just because longer. Each scenario includes a hook, a turn into a desperate attempt to thwart a you’re limited on time. The brief description that gives players an idea Keeper has a variety of tools potentially world-ending conspiracy while of what the scenario is about. The Keeper evading crazed cultists and whispers of available to help speed up (or presents the hooks for available the scenarios slow down) the game.
Recommended publications
  • The New Cosmic Horror: a Genre Molded by Tabletop Roleplaying Fiction Editor Games and Postmodern Horror
    315 Winter 2016 Editor Chris Pak SFRA [email protected] A publicationRe of the Scienceview Fiction Research Association Nonfiction Editor Dominick Grace In this issue Brescia University College, 1285 Western Rd, London ON, N6G 3R4, Canada SFRA Review Business phone: 519-432-8353 ext. 28244. Prospect ............................................................................................................................2 [email protected] Assistant Nonfiction Editor SFRA Business Kevin Pinkham The New SFRA Website ..............................................................................................2 College of Arts and Sciences, Ny- “It’s Alive!” ........................................................................................................................3 ack College, 1 South Boulevard, Nyack, NY 10960, phone: 845- Science Fiction and the Medical Humanities ....................................................3 675-4526845-675-4526. [email protected] Feature 101 The New Cosmic Horror: A Genre Molded by Tabletop Roleplaying Fiction Editor Games and Postmodern Horror ..............................................................................7 Jeremy Brett Cushing Memorial Library and Sentience in Science Fiction 101 ......................................................................... 14 Archives, Texas A&M University, Cushing Memorial Library & Archives, 5000 TAMU College Nonfiction Reviews Station, TX 77843. Black and Brown Planets: The Politics of Race in Science Fiction ........ 19
    [Show full text]
  • Cthulhu How? So You Want to Play a Horror Alright, Let's See
    Cthulhu How? So you want to play a Horror Alright, let's see. Once upon a ferociously thunderous night... RPG with Cthulhu... H.P. Lovecraft M aybe there is a movie you can watch instead. It all goes back to the life's work of this Rhode Island racist who wrote a lot of weird stories and letters up to 1937 when he ou can simply Download the Quick Start died from cancer without literary success: Y Howard Phillips Lovecraft. Rules for CoC 7 and play the adventure in the back. His pen pal August Derleth founded Arkham http://catalog.chaosium.com/product_info.ph House and published what Lovecraft had p?products_id=6900 not been able to sell, as well as other works by different authors in the same vein, including his own. The stories are mostly short episodes about You're still here? Hm. Maybe this will work... disturbing unnatural events in some corner of our world beyond human perception or http://www.miskatonic-university.org/ understanding full of old and mighty beings http://www.esotericarchives.com/ whose very existence is so far removed from our reality and scale that merely a h ttp://www.scp-wiki.net/ glimpse of that lore drives a lot of http://www.palinola.com/projects/lab/greenbox/ characters to insanity or a pitiful demise. The entirety of Lovecraft's works and those http://paranormaldatabase.com/ of many others paying homage to his ideas http://thefearmythos.wikia.com/wiki/The_Fear_M form the Cthulhu Mythos. It is not a consistent continuity but a collection of ythos_Wiki frequently mutually exclusive fragments.
    [Show full text]
  • ARCTUO18 Preview.Pdf
    I s s u e 1 8 , D e c e m b e r 2 0 1 0 WR ITERS: Richard Becker, Monte Cook, Adam Gauntlett, Nick Grant, Dan Contents Harms, Pat Harrigan, James Haughton, George Holochwost, Shane Ivey, Matthew Pook, Brian Sammons, C.A. Suleiman and John Scott Tynes. Columns COVER ARTIST: Todd Shearer. The DreaD Page of azaThoTh 2 ILLUSTRATORS: Toren Atkinson and Dennis Detwiller. The eye of LIghT & Darkness 6 PAGE DESIGNER: Jessica Hopkins. Tales of Ter ror ART DIRECTOR: Dennis Detwiller. mr. PoPaTov 4 EDITORS: Adam Crossingham, Dan Harms, Shane Ivey and Greg Stolze, slighT reTurn 32 with copy editing by James Knevitt. Founding editor: John Scott Tynes. Editor-in- chief: Shane Ivey. house of hunger 34 The arT show 74 EDITORIAL BOARD: Brian Appleton, Monte Cook, Adam Crossingham, Dennis Detwiller, Adam Scott Glancy, Dan Harms, Kenneth Hite, Shane Ivey, Greg Stolze, John Scott Tynes and Ray Winninger. Arcane Artifacts PLAYTESTERS: Simon Brake with Matthew Benner, Elliot Biddle and Laura The chInaman’s screen 9 Brake; Steve Dempsey with Beth Lewis, Dave Pickson, Simon Rogers and Graham Walmsley; Krzysztof Fabjan ́ski with Maciej Paluszkiewicz, Magdalena The forgotten 19 Paluszkiewicz and Grzegorz Zawadka; Nathan Palmer; Robert Lint with Ryan Harris, Alex Miner, Shelly Smith and Grace Willard; Harald Schindler with Archie Leach, Markus Pelzl, H. Schindler and Tom Stern; Kenneth Scroggins with Myster ious Brandon Fong, Thomas and Miles; Tony Toon with Kate Boarman, James House, Manuscr ipts Jason Martin and Josh Oliver; and The Veterans of a Thousand Midnights. The branchLy numbers edit 20 COPYRIGHT: All contents are © 2010 by their respective creators.
    [Show full text]
  • The Murderer of Thomas Fell
    TRAIL OF CTHULHU The Murderer of Thomas Fell A man close to you—father, business partner, informant, friend—has gone missing. The search begins at his house... which is not as it seems. Following the trail of this missing man leads you on a startling and perilous adventure. Finding him may change your life, and his, forever. Tonight you meet the murderer of Thomas Fell. 1 TRAIL OF CTHULHU 2 TRAIL OF CTHULHU Credits Publisher: Simon Rogers Written by: Will Hindmarch Art and Layout: Jérome Huguenin GUMSHOE Guru: Robin D Laws Playtesters: Alex Jeffries, Scott McKillican, O’Rourke Nirvan Wynn, Michael Marshall, Amy Poynter, Will Ludwigsen, Scott McClellan, Ed Cain, Don Rochester Trail of Cthulhu was written by Kenneth Hite, based on the GUMSHOE system by Robin D Laws Trail of Cthulhu was created by arrangement with Chaosium, Inc. © 2008 Pelgrane Press Ltd. All Rights Reserved. Published by arrangement with Chaosium, Inc. Trail of Cthulhu is a trademark of Pelgrane Press Ltd. 3 An Introduction GUMSHOE is the game engine humming inside a collection of Trail of Cthulhu also supports two distinct styles of play, so you sleek, focused horror and investigation RPGs. It is a precision can face Lovecraftian horrors exactly the way you want to. In the instrument, designed to tell stories through roleplaying by giving Purist mode of play, investigators are fragile, wary souls whose players a greater degree of control over the moments when their sanity is finite and always in peril of being blasted away to nothing characters succeed. In part, it does this by removing the random by the unearthly truths to which they expose themselves.
    [Show full text]
  • 51 Mythos Dooms
    BEST OF 51 MYTHOS DOOMS ROLEPLAYING KENNETH HITE MYTHOS 51 DOOMS TEXT KENNETH HITE “The increasing thunder must have affected my ILLUSTRATION LUKAS THELIN & MAGNUS FALLGREN dreams, for in the brief time I slept there came to me apocalyptic visions.” ORIGINAL PUBLICATION FENIX 6/2012 – H.P. Lovecraft, “The Lurking Fear” f Lovecraftian gaming offers anything, Ithaqua, the Yithian destruction of the time windows into alternate dimensions? Only it is opportunities for apocalypse. The stream could awaken the Flying Polyps, or the Keeper knows for sure. With time-travel universe of the Cthulhu Mythos is so rival cults could summon Cthugha and Has- and non-Euclidean gates in the campaign, the dangerous, so replete with opportunities tur simultaneously. Lots of room for multiple investigators can visit either one! Ifor catastrophe, so hostile to the very concept dooms, in other words. Use this column not As a final possibility consider setting a of human existence, that it almost drives one just as a menu for destruction but as an ongo- one-shot or trilogy scenario in a Mythos- to Derlethian heresy in an attempt to explain ing inspiration for your ongoing Cthulhoid doomed future – or an alternate past! What if how we got this far. This can be exaggerated, campaign, in whichever system you prefer. Cthulhu rose in 1925, or Wilbur Whateley’s of course. Most Mythos threats are long-dead These dooms needn’t close off play, in other twin escaped in 1928, or the Deep Ones of (except for that one survivor …), impossibly words: they can drive it. Innsmouth completed their shoggoth, or obscure (except for that one tome …), or simp- Any of these dooms could be merely the the Dark Haunter escaped from Federal Hill ly uninterested in mankind (except that one plan of some cult, sorcerer, mad mathemati- Church in 1935? Some of these dooms leave cult is trying to attract them …), so the human cian, or dream-worker encountered in your some humans alive: run an entire campaign race and indeed the planet Earth has a brief scenario.
    [Show full text]
  • Bræt- Og Kortspil Boxsæt
    Fantask Spilkatalog · 07-01-2019 1 8 Bit Box, kr. 350,00 (IEL) Bræt- og Kortspil Boxsæt. Sværhedsgrad: 6+. Spillere: 3-6. Spilletid: 15-40min. Inspired by retrogaming, 8Bit Box contains everything to recreate 10 MINUTE HEIST the sensations we all had playing classic games from the 80s. 10 Minute Heist: The Wizard`s Tower, kr. 180,00 (Daily With the controllers in your hands, live a new gaming experience Magic Games) to share with your friends. The `console` will come with three Boxsæt. Sværhedsgrad: 14+. Spillere: 2-5. Spilletid: 10min. In 10 games: PIXOID, OUTSPEED, STADIUM. Minute Heist: The Wizard`s Tower, race through the Wizard`s ALHAMBRA Tower to scarf up as many items as you can before your fellow Alhambra (engelsk, fransk, italiensk, hollandsk, tysk, thieves do! Then, gather in the pub to compare your stolen loot, spansk), kr. 375,00 (Queen Games) fret over your cursed treasures, and vie for bragging rights as Boxsæt. Sværhedsgrad: 8+. Spillere: 2-6. Spilletid: 45-60min. the best thief in the land! Granada, 1278. At the foot of the Sierra Nevada mountains, one 6 TAKES of the most exciting and interesting project of the Spanish Middle 6 Nimmt!, kr. 120,00 (Mayfair Games) Ages begins: the construction of the ALHAMBRA. Boxsæt. Sværhedsgrad: 10+. Spillere: 2-10. Spilletid: 45min. Not a Game for the Bull-headed! You start with 10 cards, ranked The best master builders in the whole of Europe and Arabia between 1 and 104. Each round, you must add a card to one of want to demonstrate their skill.
    [Show full text]
  • POPULAR FRANCHISES AS TABLETOP RPGS Revision 10 (Apr.2021)
    POPULAR FRANCHISES AS TABLETOP RPGS Revision 10 (Apr.2021) Franchise Free? Game Name Website .hack// ✓ Infinite Generation http://dothack.info/index.php?title=Category %3A.hack%2F%2FInfinite_Generation + Odds&Ends 3x3 Eyes ✓ 3x3 Eyes RPG (HERO, SN) http://surbrook.devermore.com/worldbooks/ 3x3eyes/3x3.html ✓ 3x3 Eyes (GURPS) https://web.archive.org/web/20001109020600/ http://www.dca.fee.unicamp.br/~henriqmh/ 3x3Eyes/RPG/ Huge listing of old anime http://www.oocities.org/timessquare/arena/ - RPGs 2448/about.html A Certain ✓ A Certain Roleplaying https://1d4chan.org/wiki/A_Certain_Role- Scientific Game playing_Game Railgun, Raildex $20 Demongate High https://www.drivethrurpg.com/product/127312/ See also Smallville. (Paragon) https://yarukizerogames.com/2011/02/10/role- - Discussion play-this-a-certain-scientific-railgun/ Ace Attorney ✓ Abjection! https://www.reddit.com/r/AceAttorney/ comments/8zwgwa/ abjection_a_little_rpg_game_inspired_by_ace ✓ Cookie Jar https://www.drivethrurpg.com/product/ 115517/Cookie-Jar https://www.drivethrurpg.com/product/84260/ $12 Skullduggery Skulduggery ✓ Giant Allege: https://i.4pcdn.org/tg/1520114144592.pdf + Fan Translations https://projects.inklesspen.com/fatal-and- friends/professorprof/giant-allege/#6 “Heart-Pounding Robot Courtroom RPG" from Japan!” Adventure ✓ Adventure Time 4E www.mediafire.com/?ia9628cdx6zacwb + Time http://www.mediafire.com/file/ kmxkml5mzduc994/ AdventureTimeBeta_PrintFriendly.pdf/file “Though I’m not releasing a new version just for this, people reading this original post should
    [Show full text]
  • Trail of Cthulhu
    TRAIL OF CTHULHU Contents CREDITS...........................................................3 Cop Talk (Interpersonal)...................32 Piggybacking............................................ 57 Craft (Technical)....................................32 Cooperation..............................................58 Credit Rating (Interpersonal) ........32 Contests, Chases, and Combat ..........58 CONTENTS .....................................................4 Cryptography (Academic)................. 34 Fighting.......................................................60 Cthulhu Mythos (Academic)............ 34 Other Dangers.........................................68 Evidence Collection (Technical)...35 Stability, Sanity, and Madness..........69 Flattery (Interpersonal).....................35 Losing Stability.......................................69 INTRODUCTION........................................6 Forensics (Technical) .........................35 Losing Sanity........................................... 74 Why This Game Exists ..........................6 Geology (Academic) .............................35 Mental Illness........................................... 77 Purist or Pulp or Both?........................7 History (Academic)............................... 37 Refreshing Stability During A Interrogation (Interpersonal) ........ 37 Session ........................................................79 THE INVESTIGATOR ..........................9 Intimidation (Interpersonal)........... 37 Recovery........................................................80
    [Show full text]
  • Trail of Cthulhu
    TRAIL OF CTHULHU Contents CREDITS ...........................................................3 Cop Talk (Interpersonal) ...................32 Piggybacking ............................................ 57 Craft (Technical) ....................................32 Cooperation ..............................................58 Credit Rating (Interpersonal) ........32 Contests, Chases, and Combat ..........58 CONTENTS .....................................................4 Cryptography (Academic) ................. 34 Fighting .......................................................60 Cthulhu Mythos (Academic) ............ 34 Other Dangers .........................................68 Evidence Collection (Technical) ...35 Stability, Sanity, and Madness ..........69 Flattery (Interpersonal) .....................35 Losing Stability .......................................69 INTRODUCTION ........................................6 Forensics (Technical) .........................35 Losing Sanity ........................................... 74 Why This Game Exists ..........................6 Geology (Academic) .............................35 Mental Illness ........................................... 77 Purist or Pulp or Both? ........................7 History (Academic) ............................... 37 Refreshing Stability During A Interrogation (Interpersonal) ........ 37 Session ........................................................79 THE INVESTIGATOR ..........................9 Intimidation (Interpersonal) ........... 37 Recovery ........................................................80
    [Show full text]
  • Trail of Cthulhu.Pdf
    TRAIL OF CTHULHU Credits Publisher: Simon Rogers Written by: Kenneth Hite GUMSHOE System: Robin D Laws Layout: Jérôme Huguenin Art: Jérôme Huguenin GUMSHOE Guru: Robin D Laws Editing and Additional Material: Simon Rogers Based on: Call of Cthulhu by Sandy Petersen and Lynn Willis Special thanks : Effie and Julia Huguenin, Léo and Pascal Quidault Playtesting: Adrian Price, Steve Dempsey, Wai Kien, Adrian Smith, Graham Walmsley, Alex Fradera, Dave, Polymancer Studios, Simon Rogers, Daniel Bayn, Danni Bayn, Chris Malone, Mark DiPasquale, Matthew Pook, Tim Barker, Louise Hayes, David Lai, Mike Shepard, Carla Jane Miller, Elizabeth Rees, Robert Mills, Donald F. Taylor III, Richard Hardy, Lynne Hardy, Frederic Moll, Fredrik Hansson, Jeff Campbel Jamie Michael, Joshua Ford, Marcus Ogawa, Lisa Marie Ogawa, Gil Trevizo, Henry de Veuve, Ronald Abitz, Steve Bartalamay, Alan Fountain, Peter Kessler, Wojciech “Alter” Kobza, Laurent Mollicone, Olivier Noël, Wayne O’Connor, Ghislain Morel, James Semple, Gabriella Semple, Dan Pusceddu, Olive Pusceddu, Axel Eble, Stefan Ohrmann, Martin Schrammm, Onno Tasler, Ralf Achenbach, William C Bargo Jr, Jacques Maurice Mallah, Donald F. Taylor III, Keith A Callison, Doug © 2007 Pelgrane Press Ltd. All Rights Reserved. Published by arrangement with Chaosium, Inc. Trail of Cthulhu is a trademark of Pelgrane Press Ltd. 3 TRAIL OF CTHULHU Contents CREDITS ...........................................................3 Cop Talk (Interpersonal) ...................32 Piggybacking ...........................................
    [Show full text]
  • 246851-Sample.Pdf
    Sample file َطب ٍعة ۱ ْ Issue 1 محَرم ۱٤٤ ُ َّ October 2018 Bayt al Azif ۰ Editor: Table of Contents Jared Smith Houses of the Unholy 2 Sacrifices 3 Writers: How to Play 6 Catherine Ramen, Dean Engelhardt, Evan Johnston, Jared Smith, CthuReview 2017 7 Jensine Eckwall, Rich McKee, Stu Horvath, Zach Howard A Conspiracy in Damascus — 8th century scenario 13 Vintage RPG — Arkham Unveiled 28 Sites of Antiquity — Husn Suleiman 29 Artists: Rebooting Campaigns With a Modern Sensibility 31 Chris Holmes, Evan Johnston, Greg Steele, H. H. Jessup, Double Dare — modern scenario 33 Jeff Shelton-Davis, Jensine Eckwall, John Rutter, William Acheson, Clerical Cosmic Horror — The Brief Era of the William Henry Bartlett Cthulhu Mythos as Dungeons & Dragons Pantheon 43 Vintage RPG — Escape from Innsmouth 45 Cover Art: Overdue — solo scenario 47 Maria Nguyen Going Rogue — An Interview with Rogue Cthulhu 53 Character Creation 58 Harlem Renaissance — An Interview with Chris Spivey 59 Cover Design: Run for it! — Random Tables for Chases 62 Eileen Tjan of OTHER Studio Easier to Fill the Ocean with Stones — 1968 scenario 65 Grave Spirits 77 Playtesters: 79 Contributors Alberto Cintron, Ash Delvillan, Brian Wells, Christopher-Scott Moore, Darin Hinners, Francesco Nesci, Heather Ferris, Ian Mariasky, Jamie Knue, JD Cronise, Jennifer Soles, Jim Ludden, Joe Janda, Joe Procopio, John Tyler, Matt Schnaubelt, Meg Grzywacz, Melissa Ludden, Michael Daryabeygi, Mohan Sud, Nathan Harris, Nic Reynolds, Patty Washburn Ziegler, Rich Maria Nguyen’s McKee, Richard Ferris, Robin Ha, Robin Hall, Scott McKinley, cover was Sumit Sarkar, Tom Ziegler derived from HP Lovecraft’s The Call of New issues of Bayt al Azif are published when the stars are right.
    [Show full text]
  • Bayt Al Azif َطب ٍعة ٢ ْ Issue 2 ذو القعدة August 2019 ۱٤٤۰ Table of Contents
    Sample file Sample file Bayt al Azif َطب ٍعة ٢ ْ Issue 2 ذو القعدة August 2019 ۱٤٤۰ Table of Contents Houses of the Unholy 2 Sacrifices 3 Cthulhu in 2018 — A Retrospective 5 by Dean Engelhardt Who Needs Lovecraft Country? — Why the Weimar 21 Republic is the Best Setting for Cthulhu Games by Ralf Sandfuchs False Friends (1920s scenario) 23 by Philipp Christophel and Ralf Sandfuchs Die Gesellschaft — An Interview with Cthulhus Ruf 35 Vintage RPG — Masks of Nyarlathotep 41 by Stu Horvath Sites of Antiquity — Temple of Melqart at Marat 47 by Jared Smith Nighted (19th century scenario) 49 by Ash DelVillan Adapting a Scenario — Our Ladies of Sorrow 67 by Lisa Padol Beasts of Gévaudan (1760s scenario) 79 by Bridgett Jeffries Cracking Adventures — An Interview with Lynne Hardy 91 “It is not dead which can eternal lie....” — 95 Game Review: Call of Cthulhu by J. Eric Holmes with commentary by Zach Howard Grave Spirits 98 by Evan Johnston Contributors 102 Cover Art: Jensine Eckwall Editor: Jared Smith The idea for Jensine Eckwall’s cover was inspired by a setting in Artists: Chris Holmes, Chris Schlicht, Edwin Gunn, one of Jensine’s favorite fiction podcasts, . In Ellen Levy, Ernst Rauch, Evan Johnston, Greg Steele, The Magnus Archives the show, the Archives have a storage room of mysterious artifacts, Gustave David, Jason Lutes, Jason Smith, Kelly Bastow, including a table engraved with an intricate pattern that hypnotizes Ludwig Lange, Matt Hoddy, Tyler Landry the viewer. Jensine put the investigator character (whose clothes Logo Design: Eileen Tjan of OTHER Studio are based on actual 1930s detective Mary Shanley’s) in a similar setting, captivated by a chest engraved with the symbol of the Playtesters: Andy Holmes, Byron Wingate, Denny Lewalk, Necronomicon Gate.
    [Show full text]