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55567-Sample.Pdf Sample file Sample file Sample file TRAIL OF CTHULHU Credits Publisher: Simon Rogers Written by: Kenneth Hite GUMSHOE System: Robin D Laws Layout: Jérôme Huguenin Art: Jérôme Huguenin GUMSHOE Guru: Robin D Laws Editing and Additional Material: Simon Rogers Based on: Call of Cthulhu by Sandy Petersen and Lynn Willis Special thanks : Effie and Julia Huguenin, Léo and Pascal Quidault Playtesting: Adrian Price, Steve Dempsey, Wai Kien, Adrian Smith, Graham Walmsley, Alex Fradera, Dave, Polymancer Studios, Simon Rogers, Daniel Bayn, Danni Bayn, Chris Malone, Mark DiPasquale, Matthew Pook, Tim Barker, Louise Hayes, David Lai, Mike Shepard, Carla Jane Miller, Elizabeth Rees, Robert Mills, Donald F. Taylor III, Richard Hardy, Lynne Hardy, Frederic Moll, Fredrik Hansson, Jeff Campbel Jamie Michael, Joshua Ford, Marcus Ogawa, Lisa Marie Ogawa, Gil Trevizo, Henry de Veuve, Ronald Abitz, Steve Bartalamay, Alan Fountain, Peter Kessler, Wojciech “Alter” Kobza, Laurent Mollicone, Olivier Noël, Wayne O’Connor, Ghislain Morel, James Semple, Gabriella Semple, Dan Pusceddu, Olive Pusceddu, Axel Eble, Stefan Ohrmann, Martin Schrammm, Onno Tasler, Ralf Achenbach, William C Bargo Jr, Jacques SampleMaurice Mallah, Donald F. Taylor III, Keith A fileCallison, Doug © 2007 Pelgrane Press Ltd. All Rights Reserved. Published by arrangement with Chaosium, Inc. Trail of Cthulhu is a trademark of Pelgrane Press Ltd. 3 TRAIL OF CTHULHU Contents CREDITS ...........................................................3 Cop Talk (Interpersonal) ...................32 Piggybacking ............................................ 57 Craft (Technical) ....................................32 Cooperation ..............................................58 Credit Rating (Interpersonal) ........32 Contests, Chases, and Combat ..........58 CONTENTS .....................................................4 Cryptography (Academic) ................. 34 Fighting .......................................................60 Cthulhu Mythos (Academic) ............ 34 Other Dangers .........................................68 Evidence Collection (Technical) ...35 Stability, Sanity, and Madness ..........69 Flattery (Interpersonal) .....................35 Losing Stability .......................................69 INTRODUCTION ........................................6 Forensics (Technical) .........................35 Losing Sanity ........................................... 74 Why This Game Exists ..........................6 Geology (Academic) .............................35 Mental Illness ........................................... 77 Purist or Pulp or Both? ........................7 History (Academic) ............................... 37 Refreshing Stability During A Interrogation (Interpersonal) ........ 37 Session ........................................................79 THE INVESTIGATOR ..........................9 Intimidation (Interpersonal) ........... 37 Recovery ........................................................80 Occupations ....................................................9 Languages (Academic) ....................... 37 Refreshing Investigative Ability Alienist ............................................................9 Law (Academic)...................................... 37 Pools ..............................................................80 Antiquarian ..........................................10 Library Use (Academic) .....................38 Refreshing General Ability Pools 80 Archaeologist ..............................................11 Locksmith (Technical) ........................38 Refreshing Health .................................. 81 Artist ..........................................................11 Medicine (Academic) ...........................38 Refreshing Stability Between Author ..................................................... 12 Occult (Academic) .................................38 Adventures ................................................. 81 Clergy ............................................................ 12 Oral History (Interpersonal) ...........39 Recovering Sanity ................................. 81 Criminal ....................................................... 13 Outdoorsman (Technical) .................39 Improving Your Investigator .............82 Dilettante ............................................... 13 Pharmacy (Technical) ........................39 Doctor ...................................................... 13 Photography (Technical) ..................39 ...........84 Hobo ................................................................14 Physics (Academic) ..............................39 THE CTHULHU MYTHOS Gods and Titans ........................................84 Journalist ................................................14 Reassurance (Interpersonal) .........40 Azathoth ...............................................87 Military ......................................................... 15 Streetwise (Interpersonal) ...............40 Chaugnar Faugn ....................................89 Nurse ............................................................. 15 Theology (Academic) ...........................40 Cthugha .......................................................89 Parapsychologist .....................................17 General Abilities .......................................40 Cthulhu ................................................90 Pilot .................................................................17 Athletics ......................................................40 Dagon ............................................................ 91 Police Detective ..................................17 Conceal ........................................................40 Daoloth ........................................................92 Private Investigator ...............................17 Disguise .........................................................41 Ghatanothoa.............................................93 Professor ............................................... 18 Driving ...........................................................41 Gol-Goroth .................................................93 Scientist........................................................ 18 Electrical Repair ......................................41 Hastur ..........................................................94 Drives ............................................................... 19 Explosives ....................................................41 Ithaqua ........................................................94 Adventure ........................................... 19 Filch ...............................................................42 Mordiggian ................................................95 Antiquarianism .................................. 19 Firearms .....................................................42 Mormo ..........................................................95 Arrogance ..................................................20 First Aid ......................................................42 Nodens .........................................................96 Artistic Sensitivity ..........................20 Fleeing .........................................................42 Nyarlathotep .......................................96 Bad Luck .....................................................20 Health ........................................................... 43 Quachil Uttaus.........................................98 Curiosity ...................................................... 21 Hypnosis.............................................. 43 Shub-Niggurath ......................................99 Duty ......................................................... 21 Mechanical Repair ............................... 44 Tsathoggua ................................................99 Ennui ............................................................. 21 Piloting ........................................................ 44 Y’golonac ..................................................100 Follower ....................................................... 21 Preparedness ..........................................45 Yig ................................................................100 In the Blood ........................................22 Psychoanalysis .......................................45 Yog-Sothoth ........................................101 Revenge...............................................22 Riding ...........................................................45 Tomes and Magic .....................................104 Scholarship ...............................................22 Sanity ...........................................................46 Tomes ..........................................................104 Sudden Shock ..................................22 Scuffling ...................................................... 47 Spells ........................................................... 109 Thirst for Knowledge .........................23 Sense Trouble ......................................... 47 Creatures ......................................................125 Buying Abilities..........................................23 Shadowing................................................. 47 Health Loss for Creatures ..............125 Occupational Abilities .........................23 Stability .......................................................48 Ability Pool Refreshment for How Many Points Should I Buy? . 26 Sources
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