Toolkit for Teachers – Technologies Is Supplementary Material for the Toolkit for Teachers
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Using New Technologies for Library Instruction in Science and Engineering: Web 2.0 Applications
University of Nebraska - Lincoln DigitalCommons@University of Nebraska - Lincoln Faculty Publications, UNL Libraries Libraries at University of Nebraska-Lincoln October 2006 Using New Technologies for Library Instruction in Science and Engineering: Web 2.0 Applications Virginia A. Baldwin University of Nebraska-Lincoln, [email protected] Follow this and additional works at: https://digitalcommons.unl.edu/libraryscience Part of the Library and Information Science Commons Baldwin, Virginia A., "Using New Technologies for Library Instruction in Science and Engineering: Web 2.0 Applications" (2006). Faculty Publications, UNL Libraries. 56. https://digitalcommons.unl.edu/libraryscience/56 This Article is brought to you for free and open access by the Libraries at University of Nebraska-Lincoln at DigitalCommons@University of Nebraska - Lincoln. It has been accepted for inclusion in Faculty Publications, UNL Libraries by an authorized administrator of DigitalCommons@University of Nebraska - Lincoln. Using New Technologies for Library Instruction in Science and Engineering: Web 2.0 Applications “Quantum computation is... a distinctively new way of harnessing nature... It will be the first technology that allows useful tasks to be performed in collaboration between parallel universes.” … David Deutsch, The Fabric of Reality: the Science of Parallel Universes-- and its Implications http://en.wikiquote.org/wiki/David_Deutsch INTRODUCTION The transformational concept of Web 2.0 for libraries was a hot topic at three major conferences in June of 2006. The American Library Association (ALA), Special Libraries Association (SLA), and the American Society for Engineering Education (ASEE) conferences all had sessions on the subject. Not all of the focus was on sci-tech libraries. An exploration of the use of these technologies for library instruction in science and engineering fields is the emphasis for this column. -
The History of Mediawiki and the Prospective for the Future
The history of MediaWiki and the prospective for the future Bern, 2017-02-04 Magnus Manske https://commons.wikimedia.org/wiki/File:MediaWiki_talk,_Bern,_2017-02-04,_Magnus_Manske.pdf Overview ● History of MediaWiki, with a focus on Wikimedia ● Usage, extensions and scripts ● Wikidata ● Of course, a few tools Pre-history UseModWiki by Ward Cunningham ● Single file Perl script ● All data stored in file system ● Does not scale well ● No “special pages” beyond Recent Changes ● Default: delete revisions older than two weeks, to save disk space… ● Used for Wikipedia since 2001-01 Phase 2 ● Mea maxima culpa ● Switch on 2002-01-25 ● PHP (for better or worse) ● Using MySQL to store data ● Based on UseModWiki syntax for backwards compatibility Brion Vibber Photo by JayWalsh CC-BY-SA 3.0 Tim Starling Photo by Lane Hartwell Nostalgia Wikipedia screenshot CC-BY-SA 3.0 Phase 3 / MediaWiki ● Massive refactoring/rewrite by Lee Daniel Crocker ● Proper OO, profiling functions ● Known as “Phase 3”, subsequently renamed “MediaWiki” (July 2003) Lee Daniel Crocker Picture by User:Cowtung, CC-BY-SA 3.0 New features since UseModWiki (for Wikipedia) ● Namespaces ● Special Pages with advanced functionality ● Skins ● Local (later: Commons) file upload ● Categories ● Templates ● Parser functions ● Table syntax ● Media viewer ● Visual editor ● Kartograph MediaWiki today ● Most widely used Wiki software ● Over 2,200 extensions ● Customizable via JavaScript gadgets and user scripts ● Comprehensive API Multiple caching mechanisms for large installations (e.g. Wikipedia) -
Wiki - Edit This Page
Wiki - Edit this page Markus Zapke-Gründemann Chaostreff Leipzig 23.3.2004 Was ist ein Wiki? ● Eine Website, die von allen Benutzern bearbeitet werden kann – Einfache Regeln zum Formatieren der Inhalte – Einfaches Anlegen von Links durch spezielle Schreibweise oder Zeichen – Einfaches Erstellen neuer Seiten – Eine Liste mit den letzten Änderungen – Versionskontrolle ● Das älteste öffentliche Wiki ist das „Portland Pattern Repository“ (1995) http://c2.com/cgi/wiki?WelcomeVisitors Wiki Philosophie ● Das Wort „Wiki“ leitet sich vom hawaiianischem Wort wiki wiki ab, was so viel bedeutet wie schnell ● Deshalb steht bei einem Wiki die einfache Bearbeitung der Inhalte im Vordergrund ● Das PhpWiki Team bezieht sich auf die japanische Wabi-Sabi Weltanschauung. Danach sind alle Dinge: – imperfekt – unbeständig – unvollständig ● Einige sehen in Wikis auch die chaotische Organisation des Universums gespiegelt Wiki Syntax ● == Überschrift == ● ''kursiver Text'' ● '''fetter Text''' ● * Listen ** Listen * Listen ● # numerierte Listen ## numerierte Listen # numerierte Listen ● : Text einrücken :: Text einrücken ● http://example.com [http://example.com example.com] ● ||'''Spalte 1'''||'''Spalte 2'''|| ||Text 1||Text 2|| ||||Text über 2 Spalten|| InterWiki Links ● InterWiki Links dienen zum einfachen Verknüpfen verschiedener Wikis ● viele Wikis stellen deshalb eine InterWikiMap bereit InterWikiMap: UseMod http://www.usemod.com/cgi-bin/wiki.pl? Google http://www.google.com/search?q= Wiki Syntax: UseMod:UseModWiki -> http://www.usemod.com/cgi-bin/wiki.pl?UseModWiki -
Implementation of a Distributed Mobile Based Environment to Help Children Learning a Foreign Language
Engineering of pervasive computing systems MSc MASTER THESIS HOU-CS-PGP-2016-15 Implementation of a distributed mobile based environment to help children learning a foreign language IOANNIS SALATAS SUPERVISOR: CHRISTOS GOUMOPULOS ΠΑΤΡΑ 2016 Master Thesis HOU-CS- PGP-2016-15 Implementation of a distributed mobile based environment to help children learning a foreign language Ioannis Salatas i Διπλωματική Εργασία HOU-CS- PGP-2016-15 Υλοποίηση κατανεμημένης εφαρμογής τηλεδιασκέψεων για την υποβοήθηση διδασκαλίας ξένων γλωσσών Ιωάννης Σαλάτας ii © Hellenic Open University, 2016 This dissertation, prepared under the MSc Engineering of pervasive computing systems MSc, and other results of the corresponding Master Thesis (MT) are co-owned by the Hellenic Open University and the student, each of whom has the right to their independent use and reproduction (in whole or in part) for teaching and research purposes, in each case indicating the title and author and the Hellenic Open University where MT has been prepared and the supervisor and the jury. iii Implementation of a distributed mobile based environment to help children learning a foreign language Ioannis Salatas Christos Goumopoulos Ioannis Zaharakis Achilles Kameas Assistant Professor, Associate Professor, Associate Professor, University of the Technological Educational Hellenic Open University Aegean Institute of Western Greece iv Abstract This Master Thesis presents the requirement analysis, design and implementation of an e- learning environment for helping children learning a foreign -
Critical Point of View: a Wikipedia Reader
w ikipedia pedai p edia p Wiki CRITICAL POINT OF VIEW A Wikipedia Reader 2 CRITICAL POINT OF VIEW A Wikipedia Reader CRITICAL POINT OF VIEW 3 Critical Point of View: A Wikipedia Reader Editors: Geert Lovink and Nathaniel Tkacz Editorial Assistance: Ivy Roberts, Morgan Currie Copy-Editing: Cielo Lutino CRITICAL Design: Katja van Stiphout Cover Image: Ayumi Higuchi POINT OF VIEW Printer: Ten Klei Groep, Amsterdam Publisher: Institute of Network Cultures, Amsterdam 2011 A Wikipedia ISBN: 978-90-78146-13-1 Reader EDITED BY Contact GEERT LOVINK AND Institute of Network Cultures NATHANIEL TKACZ phone: +3120 5951866 INC READER #7 fax: +3120 5951840 email: [email protected] web: http://www.networkcultures.org Order a copy of this book by sending an email to: [email protected] A pdf of this publication can be downloaded freely at: http://www.networkcultures.org/publications Join the Critical Point of View mailing list at: http://www.listcultures.org Supported by: The School for Communication and Design at the Amsterdam University of Applied Sciences (Hogeschool van Amsterdam DMCI), the Centre for Internet and Society (CIS) in Bangalore and the Kusuma Trust. Thanks to Johanna Niesyto (University of Siegen), Nishant Shah and Sunil Abraham (CIS Bangalore) Sabine Niederer and Margreet Riphagen (INC Amsterdam) for their valuable input and editorial support. Thanks to Foundation Democracy and Media, Mondriaan Foundation and the Public Library Amsterdam (Openbare Bibliotheek Amsterdam) for supporting the CPOV events in Bangalore, Amsterdam and Leipzig. (http://networkcultures.org/wpmu/cpov/) Special thanks to all the authors for their contributions and to Cielo Lutino, Morgan Currie and Ivy Roberts for their careful copy-editing. -
Toolkit for Teachers – Technologies Is Supplementary Material for the Toolkit for Teachers
Toolkit for Technologies teachers i www. universitiesofthefuture.eu Partners Maria Teresa Pereira (Project manager) [email protected] Maria Clavert Piotr Palka Rui Moura Frank Russi [email protected] [email protected] [email protected] [email protected] Ricardo Migueis Sanja Murso Wojciech Gackowski Maciej Markowski [email protected] [email protected] [email protected] [email protected] Olivier Schulbaum Francisco Pacheo Pedro Costa Aki Malinen [email protected] [email protected] [email protected] [email protected] ii INDEX 1 INTRODUCTION AND FOREWORD 1 2 CURRENT SITUATION 3 2.1 INDUSTRY 4.0: STATE OF AFFAIRS 3 2.2 TRENDS 3 2.3 NEEDS 4 2.3.1 Addressing modern challenges in information acquisition 4 2.3.2 Supporting collaborative work 4 2.3.3 IT-assisted teaching 4 3 TECHNOLOGIES FOR EDUCATION 4.0 7 3.1 TOOLS SUPPORTING GROUP AND PROJECT WORK 7 3.1.1 Cloud storage services 7 3.1.2 Document Collaboration Tools 9 3.1.3 Documenting projects - Wiki services 11 3.1.4 Collaborative information collection, sharing and organization 13 3.1.5 Project management tools 17 3.1.6 Collaborative Design Tools 21 3.2 E-LEARNING AND BLENDED LEARNING TOOLS 24 3.2.1 Direct communication tools 24 3.2.1.1 Webcasts 24 3.2.1.2 Streaming servers 26 3.2.1.3 Teleconferencing tools 27 3.2.1.4 Webinars 28 3.2.2 Creating e-learning materials 29 3.2.2.1 Creation of educational videos 29 3.2.2.2 Authoring of interactive educational content 32 3.2.3 Learning Management Systems (LMS) 33 4 SUMMARY 36 5 REFERENCES 38 4.1 BIBLIOGRAPHY 38 4.2 NETOGRAPHY 39 iii Introduction and foreword iv 1 Introduction and foreword This toolkit for teachers – technologies is supplementary material for the toolkit for teachers. -
Mconf: an Open Source Multiconference System for Web and Mobile Devices
10 Mconf: An Open Source Multiconference System for Web and Mobile Devices Valter Roesler1, Felipe Cecagno1, Leonardo Crauss Daronco1 and Fred Dixon2 1Federal University of Rio Grande do Sul, 2BigBlueButton Inc., 1Brazil 2Canada 1. Introduction Deployment of videoconference systems have been growing rapidly for the last years, and deployments nowadays are fairly common, avoiding thousands of trips daily. Video conferencing systems can be organized into four groups: Room, Telepresence, Desktop and Web. 1.1 Groups of videoconference systems Room videoconference systems are normally hardware based and located in meeting rooms or classrooms, as seen in Fig. 1, which shows examples of a Polycom1 equipment. Participants are expected to manually activate and call a remote number in order to begin interacting. Other solutions of room videoconference systems are Tandberg2 (which is now part of Cisco), Lifesize3 and Radvision (Scopia line)4. Telepresence videoconference systems are a variation of room systems in that the room environment and the equipments are set in order to produce the sensation that all participants are in the same room, as shown in Fig. 2, which shows the Cisco Telepresence System5. To accomplish the “presence sensation”, the main approaches are: a) adjust the camera to show the remote participant in real size; b) use speakers and microphones in a way that the remote sound comes from the participant position; c) use high definition video in order to show details of the participants; d) use a complementary environment, as the same types of chairs, same color in the rooms, and same type of table on the other sides. -
Working-With-Mediawiki-Yaron-Koren.Pdf
Working with MediaWiki Yaron Koren 2 Working with MediaWiki by Yaron Koren Published by WikiWorks Press. Copyright ©2012 by Yaron Koren, except where otherwise noted. Chapter 17, “Semantic Forms”, includes significant content from the Semantic Forms homepage (https://www. mediawiki.org/wiki/Extension:Semantic_Forms), available under the Creative Commons BY-SA 3.0 license. All rights reserved. Library of Congress Control Number: 2012952489 ISBN: 978-0615720302 First edition, second printing: 2014 Ordering information for this book can be found at: http://workingwithmediawiki.com All printing of this book is handled by CreateSpace (https://createspace.com), a subsidiary of Amazon.com. Cover design by Grace Cheong (http://gracecheong.com). Contents 1 About MediaWiki 1 History of MediaWiki . 1 Community and support . 3 Available hosts . 4 2 Setting up MediaWiki 7 The MediaWiki environment . 7 Download . 7 Installing . 8 Setting the logo . 8 Changing the URL structure . 9 Updating MediaWiki . 9 3 Editing in MediaWiki 11 Tabs........................................................... 11 Creating and editing pages . 12 Page history . 14 Page diffs . 15 Undoing . 16 Blocking and rollbacks . 17 Deleting revisions . 17 Moving pages . 18 Deleting pages . 19 Edit conflicts . 20 4 MediaWiki syntax 21 Wikitext . 21 Interwiki links . 26 Including HTML . 26 Templates . 27 3 4 Contents Parser and tag functions . 30 Variables . 33 Behavior switches . 33 5 Content organization 35 Categories . 35 Namespaces . 38 Redirects . 41 Subpages and super-pages . 42 Special pages . 43 6 Communication 45 Talk pages . 45 LiquidThreads . 47 Echo & Flow . 48 Handling reader comments . 48 Chat........................................................... 49 Emailing users . 49 7 Images and files 51 Uploading . 51 Displaying images . 55 Image galleries . -
Wiki Content Templating
Wiki Content Templating Angelo Di Iorio Fabio Vitali Stefano Zacchiroli Computer Science Computer Science Computer Science Department Department Department University of Bologna University of Bologna University of Bologna Mura Anteo Zamboni, 7 Mura Anteo Zamboni, 7 Mura Anteo Zamboni, 7 40127 Bologna, ITALY 40127 Bologna, ITALY 40127 Bologna, ITALY [email protected] [email protected] [email protected] ABSTRACT semantic wikis (e.g. [11, 16, 17]) exploit the content medi- Wiki content templating enables reuse of content structures ation performed by the wiki engine to deliver semantically among wiki pages. In this paper we present a thorough rich web pages and give to authors simple interfaces (some- study of this widespread feature, showing how its two state times even invisible interfaces based on syntactic quirks!) to of the art models (functional and creational templating) are semantically annotate their content or to import semantic sub-optimal. We then propose a third, better, model called metadata. lightly constrained (LC) templating and show its implemen- Though (lowercase) semantic web and semantic wikis fill tation in the Moin wiki engine. We also show how LC tem- a technological gap inhibiting authors to provide metadata, plating implementations are the appropriate technologies to the question of how to actually foster the creation of seman- push forward semantically rich web pages on the lines of tically rich web pages is still open. By analogy, we observe (lowercase) semantic web and microformats. that a similar goal has been traditionally pursued by wiki content templating mechanisms1 which have been available since the first wiki clones under the name of seeding pages. -
Robots.Txt: an Ethnographic Investigation of Automated Software Agents in User-Generated Content Platforms
robots.txt: An Ethnographic Investigation of Automated Software Agents in User-Generated Content Platforms By Richard Stuart Geiger II A dissertation submitted in partial satisfaction of the requirements for the degree of Doctor of Philosophy In Information Management and Systems and the Designated Emphasis in New Media in the Graduate Division of the University of California, Berkeley Committee in charge: Professor Jenna Burrell, Chair Professor Coye Cheshire Professor Paul Duguid Professor Eric Paulos Fall 2015 robots.txt: An Ethnographic Investigation of Automated Software Agents in User-Generated Content Platforms © 2015 by Richard Stuart Geiger II Freely licensed under the Creative Commons Attribution-ShareAlike 4.0 License (License text at https://creativecommons.org/licenses/by-sa/4.0/) Abstract robots.txt: An Ethnographic Investigation of Automated Software Agents in User-Generated Content Platforms by Richard Stuart Geiger II Doctor of Philosophy in Information Management and Systems with a Designated Emphasis in New Media University of California, Berkeley Professor Jenna Burrell, Chair This dissertation investigates the roles of automated software agents in two user-generated content platforms: Wikipedia and Twitter. I analyze ‘bots’ as an emergent form of sociotechnical governance, raising many issues about how code intersects with community. My research took an ethnographic approach to understanding how participation and governance operates in these two sites, including participant-observation in everyday use of the sites and in developing ‘bots’ that were delegated work. I also took a historical and case studies approach, exploring the development of bots in Wikipedia and Twitter. This dissertation represents an approach I term algorithms-in-the-making, which extends the lessons of scholars in the field of science and technology studies to this novel domain. -
Tools, Open Source, Solutions Zange
How to find and select inclusive and secure digital tools for non-digital natives: Videoconferencing tools, PM tools, Collaboration Tools. Christian Zange think-modular.com What digital tools are you using in your municipality? In the following, we will focus on open source tools Why Open Source? • Open-source Software can be owned by the Project, Company or Organization • No Lock-In in Open-source Projects • Flexibility in Further Developing a Platform allows for Creative Solutions • Empowering Organizations and Partners • Open Source is sometimes more affordable • Independence in terms of data hosting, data privacy • Economic impact of open source Software • Investing in your open source solutions as a municipality (e.g. GIS-System) means collaborating on common solutions for common problems. Other municipalities can start using your solutions and vice versa. Quality of Open Source Solution directly depends on the number of users • Open Source CMS Systems • Those systems are the most are very advanced and often widely used CMS solutions are much better than closed- worldwide by far: source competition (e.g. • https://trends.builtwith.com/cms wordpress, drupal, type3 • 39% of websites use wordpress etc.), also in terms of • They filled a gap in the right time usability and flexibility Quality of Open Source Solution directly depends on the number of users • There is no better word • Companies really stick with processor for general use Word, Excel etc. than Microsoft Word • Open Source Development is stagnating – there are alternative solutions, but Microsoft Office is the best for most users. Conclusion • If you invest in digital solutions and platforms for Municipalities, consider open source • This will allow you to own your solutions and to collaborate with other cities and municipalities in the development of better solutions for all. -
'Edil-Learning' Living
Advances in Educational Technologies ‘edil-learning’ Living Lab F. Longo, S. Santoro, A. Esposito, L. Tarricone, M. Zappatore Training area of Building sector is a useful example to Abstract—This paper presents a user-centered, open source and piloting this kind of experimentation because is characterized social learning web platform specifically designed for the building by a great variety of teaching, coaching, mentoring activities sector. The proposed web-based platform integrates the most up-to- and student profiles, with specific learning needs and date technological components in terms of Content Management interaction patterns. In this context, the proposed on-line System (Joomla!), Learning Management System (Moodle), and Web Conferencing System (BigBlueButton). The web platform was collaborative e-learning platform, named edil-learning, is a implemented by customizing a general-purpose framework for the rewarding answer to educational needs in the construction area construction sector. Functional specifications was defined and provides a wide variety of transversal reusable services at considering specific needs of training schools from the construction the same time. area. The validation of the web platform was endorsed by feedbacks The platform is supported by “Living Labs - Apulia from both learners and content managers because it facilitates Innovation in Progress” [1], a project promoted by the Apulia knowledge aggregation and social cooperation. Region (Italy) to increase technological advancements and Keywords—Building sector, Content Management System, innovation wich involved educational institutes, ICT Small and Learning Management System, Social learning, Training school. Medium Enterprises (SMEs) and research laboratories. The project partners adopted a co-modeling strategy to work I. INTRODUCTION together in an efficient way.