Bushido-Breaker-Rules.Pdf

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Bushido-Breaker-Rules.Pdf 1 1 2 3 4 5 6 VS. @ = 7 Action Cards Breakdown 8 All actions are completed orthogonally or at your location. Ninja Samurai Kunai (1 use): kill a Katana (1 use): counter targeted samurai at the Kunai and kill the ninja at same location. the same location. Blocks Shuriken if your samurai is the target it was meant for, but doesn’t notice or kill the ninja. Sabotage Alarm Check Alarm (infinite (infinite uses): flip location uses): notice the ninja’s card over. This alarm is attempt to Sabotage now disabled. Alarm in your location. Move (infinite uses): move Check Exits (infinite uses): to adjacent location. Can notice the ninja leaving only be used 2 turns in a your location. Ninja must row. reveal where he moves. Shuriken (1 use): kill the Yumi (1 use): counter and targeted samurai at an kill the ninja who attempts adjacent location. to use Shuriken against you. Hide (infinite uses): remain Search Room (infinite uses): in your location. Can only notice ninja’s attempt to be used 2 turns in a row. Hide in your location. Smoke Bomb (1 use): use Move (infinite uses): after your action if you move samurai to adjacent will otherwise be killed or location. Move also captured. dodges Shuriken. 9 Special Cards Breakdown Move Diagonally is the only special that is done diagonally. Ninja Samurai Shurikens (1 use): throw Reinforcements (1 use): a Shuriken at 2 adjacent place 2 addition samurai locations. Can be anywhere except Shogun’s countered by Yumi from Chamber. This card is only either target or dodged if possible when there are 4 your target moves. or less samurai and takes place between rounds. Move Diagonally (2 uses): Repair Alarms (1 use): move diagonally into a fix an alarm at any 2 location.Can be countered locations. Takes place by Check Exits. between rounds. Blowgun (1 use): point at Showdown (1 use): shift any samurai and shoot all players to Shogun’s a poison dart at him. He Corridor and remove the will die after the next other locations, when 2 turn. This card can’t be samurai are left. The ninja countered. must kill both to win. Takes place between rounds. Metsubushi (1 use): if you Revelation (1 use): at any used Kunai and your target time, force the ninja to used Katana, lay this card reveal the last 4 actions down in order to negate on the tracking notepad. Katana and still kill him. Takes place between rounds. 10 11.
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