Foot/Mntd Men at Arms 5 3M&6F 5+ 6+

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Foot/Mntd Men at Arms 5 3M&6F 5+ 6+ Name Points Figures Attack Move Shoot Courage Armour Attack Defence Shoot Movement Rules Upgrades Val Val Val Foot/Mntd 5 3m&6f 5+ 6+ - 3+ 4 3+ 4+ - 6” Counter Charge Bows, 2pt, remove Counter Charge, Shoot 6+/12”, Men at Arms 5+ to hit. Foot/Mntd 3 3m&6f 5+ 5+ - 4+ 3 4+ 5+ - 6” Counter Charge Bows, 1pt, add Shoot 6+/12”, 5+ to hit. Serjeants Early Samurai Middle Samurai Late Samurai Ikko-ikki Ming Chinese Traditionalist Gun Proponent & Chosen Koreans 1467-1549 1549-1573 1573-1603 1480s-1580 1590-1600 History Samurai are armoured bowmen Samurai fighting with bows are Samurai no longer fight with bows Daimyo Nobunaga & allies Beginning in 1488. In 1572 Japan invaded Korea, who also carry spears. The less common; spear & sword are & use swords. They dismount and enthusiastically adopt guns into Peasant/Buddhist sect monk with the intention of continuing concept of a “cavalry charge” has the weapons of choice. Ashigaru fight on foot because Japanese their forces from 1550 & in large uprisings inspired by writings of into China. Early in the war, yet to be developed in Japan. are starting to adopt guns, but horses are too small to carry the numbers after 1570. His Ashigaru Rennyo (d.1499). Grew in their handgun equipped armies The Ashigaru have no need of they are rare in many armies, & weight of horse armour needed to fight in mixed formations of pike military strength through 1500s made rapid progress, but the pikes, so they fight with polearms they retain their traditional roles survive. Ashigaru are fighting as blocks to protect the gunners after introduction of guns until entry of the Chinese to the war & bows. Combat is individuals of archer & spearmen. co-ordinated units in pike blocks while they reload & also archers ruling Samurai forced to fight and Japan’s lack of control of the fighting man-to-man. & also with bow & sword. to shoot at units which threaten them as equals. Slowly defeated sea lanes led to the war bogging them. towards the end of this era. down. In 1598, the troops were withdrawn. Mandatory Samurai; Samurai; Samurai; Samurai; Monks; Men-at-Arms; One of – One of – One of – One of – Yeomen*+Expert One of – Mntd Sjts*+Bows Mntd Sjts*+Bows Mntd Men-at-Arms*+Drilled Foot/Mntd Men-at-Arms* Foot/Mntd Men-at-Arms* Sjts*+Expert Mntd Sjts* Foot/Mntd Men-at-Arms* Mntd Men-at-Arms*+Drilled Peasants; Mntd Men-at-Arms*+Drilled Foot/Mntd Sjts+Bows* Men-at-Arms* Men-at-Arms* Serfs (Chinese only) Foot/Mntd Sjts* Men-at-Arms* Sjts*+Expert Arquebusiers; Mntd Men-at-Arms*+Bows 2x Handgunners Mntd Men-at-Arms*+Drilled Foot/Mntd Men-at-Arms* Men-at-Arms* Restrictions Samurai; Samurai Samurai; (Men-at-arms). Samurai; (Men-at-arms) Samurai; Men-at-arms; No more than 1/2 of figures (Serjeants/Men-at-Arms).; No more than 1 unit. No more than 1 unit of No Samurai No more than 1 unit of as Samurai (Serjeants). No more than 2 units. Samurai. (Men-at-arms/Serjeants, Men-at-arms. Arquebusiers; Mntd or Foot). Arquebusiers; Arquebusiers (Handgunners) Arquebusiers Arquebusiers May not have Arquebusiers (Handgunners); May not have Arquebusiers. (Handgunners); Leaders; (Handgunners); (Handgunners) units. No more than 1 Arquebusiers must Ikko-Ikki leaders may not No handgunners. Arquebusiers. Ninja; outnumber Archers units. make or partake in Armour; May not have Ninja challenges. Ninja; May not have Heavy Armour (Men-at-Arms); (Bidowers). Ninja; May not have Ninja Armoured (Men-at-arms) No more than 1 Heavy May not have Ninja Arquebusiers; (Bidowers). units. Armoured. (Bidowers). Only after 1540. Crossbows; May take crossbows. Early Ashigaru (Yeomen), must take either Mid/Late Mounted Samurai may have Evade; Roll 7+ when charged to make a Skir- order forms 2 ranks on a central figure. No Expert or Mixed Weapons. Choose between Yari/Katana. mish targetting charger; may not advance on move, armour +1 against attacks.† arming with Yari (spear), Naginata (polearm), them.† Wakizashi (sword). Ferocious Foot may not be taken, Cross- Skirmish; Activate on 7+ to move half dist & bows may not be taken by Japanese forces. Ferocious; No loss to Attack/Defence values shoot at -1 (in either order). Mid/Late Ashigaru (Yeomen), may take Ninja (Bidowers) Only 1 unit per retinue & in rough ground. Wild Charge; If within attack distance, must Nagae Yari (pike) & omit Expert. Or may not after 1581 when the mercenary shinobi Fleet Footed; No loss of move in rough attack.† take either Expert or Mixed Weapons & clans have been destroyed by Nobunaga. ground. Yari/Naginata/Wakizashi. † Not when Battered. Hard to Target; Armour 2 for shooting, Mounted Scouts (Mounted Yeomen) must range must be 12” or less to target. take Expert, may not take Javelins. They will carry Yumi (bow), Yari/Naginata/Wakizashi. Panic; Units must always test courage when Bang; Armour is always 1+cover against these hit by these weapons. weapons. Early/Mid Mounted Samurai may have Pavises; Armour 3 for attacks, 4 for shooting. Yari/Naginata/Katana/Yumi Counter Charge; Roll 7+ to meet charging opponent halfway.† Schiltron; 6+ models in open terrain, move.
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