Mourne Quest

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Mourne Quest Based on the MourneQuest Novels by Garry McElherron Garry by Novels MourneQuest the on Based & Leonard Boyd Leonard & David Brashaw Brashaw David a game of myth & legend & myth of game a a game of myth & legend 15+ 2 - 4 60 Min 60 Min 2 - 4 15+ David Brashaw & Leonard Boyd 1 a game of myth & legend David Brashaw & Leonard Boyd Based on the MourneQuest Novels by Garry McElherron 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 + + + + + + + + + + - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 1 1 1 1 2 2 2 2 2 2 1 1 1 1 1 1 1 1 1 1 + + + + - 1 - 1 - 1 - 1 + + + + + + + + + + - Charm - Charm - Charm - Charm - Charm - Charm - Charm - Charm2 - Charm2 - 3Charm 3 3 3 3 3 1 1 1 1 2 2 2 2 2 2 Playing Board Character GAME COMPONENTS + + + + - Charm - Charm - Charm - Charm Card 1 Rule book 2 2 3 3 3 3 3 3 1 Playing Board TABLE OF CONTENTS 4 Nightmare Discs 6 Character Cards & matching Hero miniatures 4 Nightmare Cards & matching miniatures ® Rules Page A MourneQuest adventure 1 Shimnavore Card & matching miniature 4 Combat Dice (Levels 1 to 4) Designed by Game Components 3 2 Compass Dice Leonard Boyd & David Brashaw The Magic of the Mournes 4 1 Equipment Deck - 28 cards (inc. 4 Hag Cards) Game Overview 4 1 Relic Deck (18 cards) Illustrated by 4 Sets of 12 Charm Counters. Hero Miniatures John Farrelly & Alan Perry Objectives 4 (Granite, Gold, Blackthorn & Flax) Game Set-Up 4 - 6 1 Moon Marker Nightmare Discs Based on the 1 Encounter Bag MourneQuest Novel Step by Step 5 4 Magical Pot Markers The Banshee is a ghostly female spirit who can appear as a beautiful maiden or a hideous hag. Her mounful keening by Garry McElherron and wailing is said to herald the death Hero Characters 6 3 Sets of Encounter Tiles of a loved one. BANSHEE Courage Strength Magic New Moon 17 15 16 Waxing / Level 1 x 12 Waning Moon 19 20 18 The MourneQuest Board 6 & 7 Blood Moon 20 21 22 Level 2 x 17 HAUNTING WAIL: Any hero within 2 spaces of the Banshee may take only two actions on their turn. Equipment, Abilities and Relic Cards 8 Level 3 x 17 DEFEAT ALL THREE ABILITIES 3 Bogbean Cards Nightmare Card The Moon Cycle 8 Nightmare Miniatures 12 Bogbean Standees The long feared, monstrous War Dog of the Ancients. A nightmarish fiend with eyes set in the back of its head beneath Bogbean Standees it’s wild matted hair. One scratch from Skulking, untrustworthy creatures Compass Dice 8 (4 of each level). its claws and you will age a hundred with extremely long noses, years in an instant. Snipes stand a little over one foot tall SHIMNAVORE Courage Strength Magic and have mottled brown skin with yellow stripes. New Moon 20 17 18 They sneak up on Speedwellstheir prey thenare the most 8 MourneQuest Talismans startle them by emittingpolite a ofhigh all pitchBogbeans. Waxing / bleating cry before they pounce. Waning Moon 22 21 23 They dress to impress but beware, How to play – A Game Round 9 they are charming aristocratic Blood Moon 25 24 26 SNIPE Couragethieves. StrengthA speedwell Magic will rob you blind then come back for your 24 Wound Markers New Moon 8 9eyelashes. 7 Waxing / Waning Moon 11 9 10 Worts are viscous looking Shimnavore SPEEDWELL Courage StrengthBogbeans Magic with a heart of gold. A Players Turn 9 Blood Moon New13 Moon 1210G 11old 9as in cold 8 and unfeeling that is. 12 Skill Tokens Waxing / They may have only three legs but DEFEAT ALL THREE ABILITIES x 2 Waning Moon 12can move 10 faster 13 than a whippet being Miniature chased by a Shimnavore. DEFEAT ANYBlood ONE Moon ABILITY14 12 15 LOUSE WORT Courage Strength Magic 8 Compass Tokens New Moon 11 13 12 Shimnavore Card DEFEAT ANY ONE ABILITY Charms 10 Waxing / Waning Moon 12 14 13 6 Broken Wall Markers Blood Moon 13 15 16 Cob’s Hat Cob’s Fishing Pole The Dullahans Enemies 10 Whip DEFEAT ANY TWO ABILITIES Level 1 Level 2 Level 3 Nightmares Escape 11 Bogbean Cards Charm Counters Encounter Tiles 11 & 12 Magical Pot 5 3 7 Wound Markers Markers Combat 13 & 14 Granite Gold Blackthorn Flax Compass Equipment Cards Broken Wall Tokens The Final Battle 15 – 17 Encounter Tiles Markers Combat Dice Donard Detour Bannon’s 1 2 3 Banjo Game Levels 18 Walking around in circles is www.backspindlegames.com both a waste of time and effort, but that is what the Donard Detour is. To the unwitting Twitter @Backspindlegame it looks like a short-cut, but anyone who takes the easy way out will find themselves If defeated by a Bogbean it Facebook @BackSpindleGames MourneQuest – Example of Play 18 & 19 walking on this spellbound path will ignore any Charms you for an eternity. are carrying and instead Discard this card and steal the Banjo. YouTube Backspindle Games draw the top card from the Level 1 Level 2 Discovery Deck Compass to your hand. Keep this card until required 1 Quick Guide 20 (One use only) 2 3 Instagram backspindle_games Dice 4 + 4 Hag Cards Relic Cards 4 + + + + 8 - 1 Charm1 2 8 - 2 Charms 3 Designed in the UK 8 - 2 Charms Encounter Made in China Moon Marker Bag Level 3 Level 4 Side 1 Side 2 MourneQuest Talismans Skill Tokens Level 1 Level 2 Level 3 2 3 7 6 8 1 STEP BY STEP The Dullahan’s Sword Encounter 1 1 Lay the cross section of the main playing board The Magic of the GAME SET-UP Tile 1 Discard Discard in the centre of the table. Equipment Surplus 1 Mournes Deck Deck Relic Deck 2 Place the four Nightmare Discs randomly around the board A realm half-real, half imagined and filled with all manner of 1 7 and place the matching miniature for each on the centre of fantastical creatures. 1 3 2 each Disc with its back towards the centre of board. 1 3 2 4 + Relic Deck The Mourne Mountains really do exist… they are in Ireland 8 - 1 Charm 2 (see page 18) ….. stories of myths, legends and magic have been told for 3 Decide which level of game you wish to play: generations….and…..they still are… 3 2 Make sure the correct starting position on each Disc is 9 3 2 1 2 3 3 + - 1 1 - Sellect Game Level aligned with the relevant Key Stone on the board. It is said that a malevolent creature that has terrified generations 3 now controls many lessor beasts from its prison within the Moon Marker Level 1 4 Select the matching Nightmare Character Cards and set 2 Mourne Wall, but with the right skills, magic and perhaps a bit of 2 5 EASY them to one side of the board. luck it can be defeated, and the land once again can be a place of beauty and love for all. 1 Level 2 5 Place the Moon Marker with the white moon facing up 1 3 Normal + on the Blood moon space at the North moon track. - 1 1 - Game Overview Level 3 6 Find and remove the 4 Hag Cards from the Equipment 2 2 Dificult Players take on the role of one of six characters (Heroes) from the Deck. Shuffle the remaining Equipment Cards and set face-down on the North side of the board. Draw the top magical Mournes. Their quest is to Cast-out four Nightmares from 12 Example shows a Nightmare Disc 2 in the correct start position for a card and place it face-up beside the Deck. This becomes the control of an evil Shimnavore, before they are released into 1 Normal Level 2 Game. 3 + the Kingdom of Mourne. But the clock is ticking, time seems to 1 - the Surplus Deck. (Main Dia) move faster and faster. Days flow into nights and back to day with 2 2 gaining speed… 7 Shuffle the four Hag Cards back into the Equipment 1 + Deck and replace the deck face-down beside the 13 1 - Can you Cast-out the Nightmares, protect the Mourne Wall and Surplus card. 2 1 defeat the Shimnavore? The long feared, monstrous War Dog of 2 the Ancients. A nightmarish fiend with + Charm Pool eyes set in the back of its head beneath 1 - 8 Shuffle the Relic Deck and set it face-down close to the it’s wild matted hair. One scratch from its claws and you will age a hundred years in an instant. SHIMNAVORE Courage Strength Magic Equipment Deck. New Moon 20 17 18 2 Waxing / Waning Moon 22 21 23 Objectives 1 Blood Moon 25 24 26 + - 1 1 - 9 Place the Level 1 Encounter Tiles in the Encounter bag. In the first part of the game Heroes should work together to try to Set the Level 2 and Level 3 Encounter Tiles to one side DEFEAT ALL THREE ABILITIES x 2 2 Cast-out each of the four Nightmares. This is done by collecting 1 2 of the board. and placing a series of Charms onto the Nightmare Discs. + - 1 1 - 10 Set the standees and cards for all three levels of If they fail to Cast-out a Nightmare before its Nightmare Disc has The Merrow is the least malevolent of 2 Bogbeans to one side of the board.
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