2021 Catalog VOLUME X XXI, EDITION 1, 1 /2021 Table of Contents
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Planning Curriculum in Art and Design
Planning Curriculum in Art and Design Wisconsin Department of Public Instruction Planning Curriculum in Art and Design Melvin F. Pontious (retired) Fine Arts Consultant Wisconsin Department of Public Instruction Tony Evers, PhD, State Superintendent Madison, Wisconsin This publication is available from: Content and Learning Team Wisconsin Department of Public Instruction 125 South Webster Street Madison, WI 53703 608/261-7494 cal.dpi.wi.gov/files/cal/pdf/art.design.guide.pdf © December 2013 Wisconsin Department of Public Instruction The Wisconsin Department of Public Instruction does not discriminate on the basis of sex, race, color, religion, creed, age, national origin, ancestry, pregnancy, marital status or parental status, sexual orientation, or disability. Foreword Art and design education are part of a comprehensive Pre-K-12 education for all students. The Wisconsin Department of Public Instruction continues its efforts to support the skill and knowledge development for our students across the state in all content areas. This guide is meant to support this work as well as foster additional reflection on the instructional framework that will most effectively support students’ learning in art and design through creative practices. This document represents a new direction for art education, identifying a more in-depth review of art and design education. The most substantial change involves the definition of art and design education as the study of visual thinking – including design, visual communications, visual culture, and fine/studio art. The guide provides local, statewide, and national examples in each of these areas to the reader. The overall framework offered suggests practice beyond traditional modes and instead promotes a more constructivist approach to learning. -
Flip4mac 3.3 Release Notes
Flip4Mac 3.3 Release Notes Telestream® Flip4Mac Windows Media Components for QuickTime® allow you to easily play, import and export Windows Media files within most of your favorite QuickTime applications including Microsoft PowerPoint and Apple Keynote. Flip4Mac also includes Flip Player, a multi-format video player that provides high quality video playback and optional premium editing features. Flip4Mac Products Flip4Mac WMV Player ($9.99) enables you to play Windows Media files in QuickTime applications and view Windows Media content on the Internet using Safari, Firefox and Google Chrome web browsers. With Flip4Mac Player Pro ($29), you will be able to import Windows Media files for conversion to other popular formats such as: • MOV (Final Cut Pro, iMovie) • MP4 (iTunes, iPod, iPhone, iPad, Apple TV) • MPEG-2 (Video DVD) • MP3 and AAC (iTunes, iPod, iPhone, iPad) In addition to enabling additional features in Flip Player such as: • Visual Cropping • Advanced playback controls • Visual Scaling • iPhone Ringtone export • Rotating • ProRes 422 export for Final Cut Pro • Trimming Flip4Mac Studio ($49) and Flip4Mac Studio Pro HD ($179) enable you to create Windows Media files for distribution. These features are available in trial mode until you're ready to purchase an upgrade. You can purchase an upgrade directly from within the software by selecting Flip4Mac in System Preferences. Windows Media Digital Rights Management (DRM) While the Flip4Mac plug-in provides superior playback performance, it is unable to play content that has been protected using Windows Media Digital Rights Management (DRM). System Requirements • Intel-based Mac • Mac OS X 10.6.8 and later Flip4Mac 3.3 Fixes and Enhancements • Added support for Mac OS X 10.10+ • Added support for Mac OS X 10.6.8 • Added diagnostic analytics • Fixed various issues with licensing • Fixed issues with the Web plug-in and Safari. -
Building the Future of Esports Betting & Entertainment
Building The Future of Esports Betting & Entertainment Nasdaq: GMBL Esports Entertainment Group (GMBL) is a Nasdaq-listed company Building the Future of Esports Betting and Entertainment. 3 What is esports? • Esports is organized competitive video gaming that is watched as a spectator event. Esports were already the fastest growing subsector of digital entertainment, and Covid-19 has only accelerated this trend. • The Esports audience is very valuable for advertisers because it is young, digital native and affluent. Research has found that esports fans are more likely to be influenced by their favorite team being sponsored by a brand than traditional sports fans are. • Despite the vast amount of eyeballs, Esports remain dramatically under-monetized relative to traditional sports. We believe wagering will play a major role in helping monetization in the space catch up. GAMING ASCENDANCY: MORE PEOPLE ARE PLAYING MORE There are 2.5B gamers globally (with some estimates as high as 3.5B). 2 out of 3 Americans are gamers. Video gaming is now more engaging than any other social media outlet (FB, Snapchat, IG) with gamers spending 51 minutes on average playing every day. Gaming industry is now bigger than movies or music Sources: Newzoo - 2019 Global Esports Market Report 5 ESPORTS DOMINANCE Esports tournaments have now outstripped all traditional sports events both in terms of viewership and prize pool. In 2019 the League of Legends championship drew a larger audience than the Super Bowl. And the winner of the Fortnite World Cup won more money than Tiger Woods at the Masters. Sources: Business Insider 6 Esports Viewers by Age Esports Worldwide Audience Size (millions) THE AUDIENCE IS LARGE & LUCRATIVE There are 518M esports viewers worldwide, growing to 645M by 2022. -
Oscar-Winning 'Slumdog Millionaire:' a Boost for India's Global Image?
ISAS Brief No. 98 – Date: 27 February 2009 469A Bukit Timah Road #07-01, Tower Block, Singapore 259770 Tel: 6516 6179 / 6516 4239 Fax: 6776 7505 / 6314 5447 Email: [email protected] Website: www.isas.nus.edu.sg Oscar-winning ‘Slumdog Millionaire’: A Boost for India’s Global Image? Bibek Debroy∗ Culture is difficult to define. This is more so in a large and heterogeneous country like India, where there is no common language and religion. There are sub-cultures within the country. Joseph Nye’s ‘soft power’ expression draws on a country’s cross-border cultural influences and is one enunciated with the American context in mind. Almost tautologically, soft power implies the existence of a relatively large country and the term is, therefore, now also being used for China and India. In the Indian case, most instances of practice of soft power are linked to language and literature (including Indians writing in English), music, dance, cuisine, fashion, entertainment and even sport, and there is no denying that this kind of cross-border influence has been increasing over time, with some trigger provided by the diaspora. The film and television industry’s influence is no less important. In the last few years, India has produced the largest number of feature films in the world, with 1,164 films produced in 2007. The United States came second with 453, Japan third with 407 and China fourth with 402. Ticket sales are higher for Bollywood than for Hollywood, though revenue figures are much higher for the latter. Indian film production is usually equated with Hindi-language Bollywood, often described as the largest film-producing centre in the world. -
DESIGN EDUCATION for SUSTAINABILITY (I) a Survey of Product Design Students’ Attitude Toward Environmental Consciousness
Research report Received January 12, 2016; Accepted May 30, 2016 DESIGN EDUCATION FOR SUSTAINABILITY (I) A Survey of Product Design Students’ Attitude Toward Environmental Consciousness Edilson Shindi UEDA* * Chiba University Yayoi-cho 1-33, Inage-ku, Chiba 263-8522, Japan Abstract: In order to disseminate and promotion of design education in the sustainable (DES) context in the academic and professional field, this research introduces the theoretical study of DES and a case study of 620 product design students' attitude, knowledge and viewpoint toward environmental consciousness. According to the results of the survey, the students' strong consideration of socio-cultural principles is the most important factor for solution of the present environmental issues, showing a pro- environmental consciousness that was also evident in the students' capacity as consumers since they consider environmental aspects when purchasing products. The majority of 491 students who did not receive environmental education expressed a strong desire to receive environmental information, with the primary topics related to examples of environmentally friendly products (eco-products). Key words: EcoDesign, Design Education for Sustainability, Environmental Education 1. Introduction figures in product and services development for many The main title of this study is part of a series related to companies. Industrial designers play a significant role in design education for sustainability (DES), which is a new seeking alternative solutions to the wasteful lifestyles of field for industrial design educators and design professionals contemporary society, and in influencing positive change [1-4]. through the creation of more responsible goods and services. The objective of the series is to disseminate and promote Toward those facts, experts [8-9] have stressed that current design education in a sustainable context in the academic design education should be redirected to the development and professional fields. -
Sailing Skills & Seamanship
Sailing Skills & Seamanship - Course Description The U.S. Coast Guard Auxiliary's Sailing Skills and Seamanship Course (SS&S) is a comprehensive course designed for both experienced and novice sailboat operators. The course, now in its 6 th edition that was published in 2008, is divided into parts: 10 core requirement two-to four-hour lessons plus 6 elective lessons that will enhance the skills required for a safe voyage in all conditions. These courses can be taught in addition to the core courses. TOPICS INCLUDE About Sailboats - Language of the sea; components of a sailboat; standing and running rigging; sails; types of sailboats; boat building materials; guidance on selecting and purchasing a boat. How A Boat Sails - Reading the wind; points of sailing, running, close hauled, reaching, sail shape; sail adjustments; when the wind picks up. Basic Sailboat Maneuvering - Tacking; jibbing; sailing a course; stability and angle of heel; knowing your boat. Rigging And Boat Handling - Stepping the mast; making sail; hoisting the sails; leaving the dock; mooring; controlling the sails; anchoring; weighing anchor. Equipment For Your Boat - Requirements for your boat; your boat's equipment; legal considerations. Trailering Your Sailboat - Legal considerations; practical considerations; selecting your trailer; the towing vehicle; handling your trailer; pre-departure checks; launching; retrieving; raising the mast; storing your boat and trailer; theft prevention; aquatic nuisance species; float plan. Your Highway Signs - Protection of ATONS; buoyage -
A Jewinican (Re)Collection Roberto Alejandro Santos University of Texas at El Paso, [email protected]
University of Texas at El Paso DigitalCommons@UTEP Open Access Theses & Dissertations 2010-01-01 Exile in the Gramola: A Jewinican (Re)Collection Roberto Alejandro Santos University of Texas at El Paso, [email protected] Follow this and additional works at: https://digitalcommons.utep.edu/open_etd Part of the American Literature Commons, Ethnic Studies Commons, Fine Arts Commons, and the Literature in English, North America Commons Recommended Citation Santos, Roberto Alejandro, "Exile in the Gramola: A Jewinican (Re)Collection" (2010). Open Access Theses & Dissertations. 2777. https://digitalcommons.utep.edu/open_etd/2777 This is brought to you for free and open access by DigitalCommons@UTEP. It has been accepted for inclusion in Open Access Theses & Dissertations by an authorized administrator of DigitalCommons@UTEP. For more information, please contact [email protected]. EXILE IN THE GRAMOLA: A JEWINICAN (RE)COLLECTION ROBERTO ALEJANDRO SANTOS Department of Creative Writing APPROVED: _____________________________________________ Benjamin Alire Sáenz, Committee Chair _____________________________________________ Sasha Pimentel Chacón, M.F.A. _____________________________________________ Maceo Dailey, Ph.D. _____________________________________________ Patricia D. Witherspoon, Ph.D. Dean of the Graduate School Copyright © 2010 by Roberto Alejandro Santos All Rights Reserved. Livication For my family & friends EXILE IN THE GRAMOLA: A JEWINICAN (RE)COLLECTION by ROBERTO ALEJANDRO SANTOS, B.A., M.F.A. THESIS Presented to the Faculty of the Graduate School of The University of Texas at El Paso in Partial Fulfillment of the Requirements for the Degree of MASTER OF FINE ARTS Department of Creative Writing THE UNIVERSITY OF TEXAS AT EL PASO May 2010 Preface to Exile in the Gramola : A Jewinican (Re)Collection What is a book of poetry but a collection of words and lines, truths and lies, questions and almost-answers. -
APPLICATION BULLETIN AAC-ELD Based Audio Communication on Ios a Developer’S Guide V2.3 - 08.08.2012
F R A U N H O F E R I N S T I T U T E F O R I N T E G R A T E D C I R C U I T S I I S APPLICATION BULLETIN AAC-ELD based Audio Communication on iOS A Developer’s Guide V2.3 - 08.08.2012 ABSTRACT This document is a developer’s guide for accessing the AAC-ELD codec included in iOS from third party audio communication applications. It shows how developers can create their own innovative applications and services using the same high quality codec as in FaceTime. Source code examples are used to illustrate the required processing steps and Application Programming Interface calls. The complete source code is available together with this paper and comprises a working demo application, which reads audio frames from the microphone and plays them back at low delay after encoding and subsequent decoding. The discussed iOS APIs include full-duplex audio Input/Output using the Remote I/O AudioUnit and AAC-ELD encoding/decoding using the AudioConverter API. The initialization of components and underlying concepts, such as the usage of callback functions and object properties are discussed. The scope of the example application is limited for simplicity and does not cover transmission over IP or other advanced features such as error concealment or jitter buffer management. The integration of all these components into a complete Voice over Internet Protocol application is a challenging task but can be simplified through the Fraunhofer Audio Communication Engine, which is described briefly at the end of the document. -
Argovis: a Web Application for Fast Delivery, Visualization, and Analysis of Argo Data
MARCH 2020 T U C K E R E T A L . 401 Argovis: A Web Application for Fast Delivery, Visualization, and Analysis of Argo Data TYLER TUCKER Department of Atmospheric and Oceanic Sciences, University of Colorado Boulder, Boulder, Colorado, and Department of Mathematics and Statistics, San Diego State University, San Diego, and Scripps Institution of Oceanography, University of California, San Diego, La Jolla, California DONATA GIGLIO Department of Atmospheric and Oceanic Sciences, University of Colorado Boulder, Boulder, Colorado MEGAN SCANDERBEG Scripps Institution of Oceanography, University of California, San Diego, La Jolla, California SAMUEL S. P. SHEN Department of Mathematics and Statistics, San Diego State University, San Diego, California (Manuscript received 18 March 2019, in final form 3 January 2020) ABSTRACT Since the mid-2000s, the Argo oceanographic observational network has provided near-real-time four- dimensional data for the global ocean for the first time in history. Internet (i.e., the ‘‘web’’) applications that handle the more than two million Argo profiles of ocean temperature, salinity, and pressure are an active area of development. This paper introduces a new and efficient interactive Argo data visualization and delivery web application named Argovis that is built on a classic three-tier design consisting of a front end, back end, and database. Together these components allow users to navigate 4D data on a world map of Argo floats, with the option to select a custom region, depth range, and time period. Argovis’s back end sends data to users in a simple format, and the front end quickly renders web-quality figures. -
A Study of Musical Affect in Howard Shore's Soundtrack to Lord of the Rings
PROJECTING TOLKIEN'S MUSICAL WORLDS: A STUDY OF MUSICAL AFFECT IN HOWARD SHORE'S SOUNDTRACK TO LORD OF THE RINGS Matthew David Young A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF MUSIC IN MUSIC THEORY May 2007 Committee: Per F. Broman, Advisor Nora A. Engebretsen © 2007 Matthew David Young All Rights Reserved iii ABSTRACT Per F. Broman, Advisor In their book Ten Little Title Tunes: Towards a Musicology of the Mass Media, Philip Tagg and Bob Clarida build on Tagg’s previous efforts to define the musical affect of popular music. By breaking down a musical example into minimal units of musical meaning (called musemes), and comparing those units to other musical examples possessing sociomusical connotations, Tagg demonstrated a transfer of musical affect from the music possessing sociomusical connotations to the object of analysis. While Tagg’s studies have focused mostly on television music, this document expands his techniques in an attempt to analyze the musical affect of Howard Shore’s score to Peter Jackson’s film adaptation of The Lord of the Rings Trilogy. This thesis studies the ability of Shore’s film score not only to accompany the events occurring on-screen, but also to provide the audience with cultural and emotional information pertinent to character and story development. After a brief discussion of J.R.R. Tolkien’s description of the cultures, poetry, and music traits of the inhabitants found in Middle-earth, this document dissects the thematic material of Shore’s film score. -
Freeway Management and Operations Handbook September 2003 (See Revision History Page for Chapter Updates) 6
FREEWAY MANAGEMENT AND OPERATIONS HANDBOOK FINAL REPORT September 2003 (Updated June 2006) Notice This document is disseminated under the sponsorship of the Department of Transportation in the interest of information exchange. The United States Government assumes no liability for its contents or use thereof. This report does not constitute a standard, specification, or regulation. The United States Government does not endorse products or manufacturers. Trade and manufacturers’ names appear in this report only because they are considered essential to the object of the document. 1. Report No. 2. Government Accession No. 3. Recipient's Catalog No. FHWA-OP-04-003 4. Title and Subtitle 5. Report Date Freeway Management and Operations Handbook September 2003 (see Revision History page for chapter updates) 6. Performing Organization Code 7. Author(s) 8. Performing Organization Report No. Louis G. Neudorff, P.E, Jeffrey E. Randall, P.E., Robert Reiss, P..E, Robert Report Gordon, P.E. 9. Performing Organization Name and Address 10. Work Unit No. (TRAIS) Siemens ITS Suite 1900 11. Contract or Grant No. 2 Penn Plaza New York, NY 10121 12. Sponsoring Agency Name and Address 13. Type of Report and Period Covered Office of Transportation Management Research Federal Highway Administration Room 3404 HOTM 400 Seventh Street, S.W. 14. Sponsoring Agency Code Washington D.C., 20590 15. Supplementary Notes Jon Obenberger, FHWA Office of Transportation Management, Contracting Officers Technical Representative (COTR) 16. Abstract This document is the third such handbook for freeway management and operations. It is intended to be an introductory manual – a resource document that provides an overview of the various institutional and technical issues associated with the planning, design, implementation, operation, and management of a freeway network. -
A Celebration of Superheroes Virtual Conference 2021 May 01-May 08 #Depaulheroes
1 A Celebration of Superheroes Virtual Conference 2021 May 01-May 08 #DePaulHeroes Conference organizer: Paul Booth ([email protected]) with Elise Fong and Rebecca Woods 2 ACKNOWLEDGMENTS This has been a strange year, to be sure. My appreciation to everyone who has stuck with us throughout the trials and tribulations of the pandemic. The 2020 Celebration of Superheroes was postponed until 2021, and then went virtual – but throughout it all, over 90% of our speakers, both our keynotes, our featured speakers, and most of our vendors stuck with us. Thank you all so much! This conference couldn’t have happened without help from: • The College of Communication at DePaul University (especially Gina Christodoulou, Michael DeAngelis, Aaron Krupp, Lexa Murphy, and Lea Palmeno) • The University Research Council at DePaul University • The School of Cinematic Arts, The Latin American/Latino Studies Program, and the Center for Latino Research at DePaul University • My research assistants, Elise Fong and Rebecca Woods • Our Keynotes, Dr. Frederick Aldama and Sarah Kuhn (thank you!) • All our speakers… • And all of you! Conference book and swag We are selling our conference book and conference swag again this year! It’s all virtual, so check out our website popcultureconference.com to see how you can order. All proceeds from book sales benefit Global Girl Media, and all proceeds from swag benefit this year’s charity, Vigilant Love. DISCORD and Popcultureconference.com As a virtual conference, A Celebration of Superheroes is using Discord as our conference ‘hub’ and our website PopCultureConference.com as our presentation space. While live keynotes, featured speakers, and special events will take place on Zoom on May 01, Discord is where you will be able to continue the conversation spurred by a given event and our website is where you can find the panels.