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2021 Catalog VOLUME X XXI, EDITION 1, 1 /2021 Table of Contents

INTRODUCTION 06

MISSION 06

EDUCATIONAL PHILOSOPHY 07

HISTORY 08

CAMPUS & FACILITIES 10

FULL STUDIOS 11

THE BACKLOT 12

AUDIO TEMPLE 14

LIVE PERFORMANCE VENUES 16

VIRTUAL SET 18

DUBBING STAGE 19

SIM LAB & FAB LAB 20

SMART LAB 21

THE FORTRESS 22

ENTERTAINMENT/ BUSINESS CENTER 24

FILM CENTER 25

3D ARTS CENTER 26

BLACKMOOR GAME STUDIO 27

3 Table of Contents (Cont.)

DEGREE PROGRAMS 29 DEGREE PROGRAMS (Cont.) CERTIFICATE PROGRAMS (Cont.)

AUDIO PRODUCTION 30 MUSIC BUSINESS 73 MEDIA COMMUNICATIONS 108 Undergraduate Degree Program Undergraduate Degree Program Undergraduate Certificate BUSINESS INTELLIGENCE 32 MUSIC PRODUCTION 75 MEDIA STRATEGY 109 Graduate Degree Program Undergraduate Degree Program Undergraduate Certificate COMPUTER ANIMATION 33 NEW MEDIA JOURNALISM 77 SPORTSCASTING 110 Undergraduate Degree Program Graduate Degree Program Undergraduate Certificate COMPUTER SCIENCE 35 PUBLIC RELATIONS 78 VISUAL 111 Undergraduate Degree Program Graduate Degree Program Undergraduate Certificate CREATIVE WRITING 37 RECORDING ARTS 79 Undergraduate Degree Program Undergraduate Degree Program CREATIVE WRITING 39 SHOW PRODUCTION 81 ACTIVE DUTY MILITARY TRACKS 113 Graduate Degree Program Undergraduate Degree Program DIGITAL ARTS & DESIGN 40 SIMULATION & 83 114 Undergraduate Degree Program Undergraduate Degree Program MEDIA COMMUNICATIONS 116 DIGITAL CINEMATOGRAPHY 42 SPORTSCASTING 85 MARKETING & MEDIA 118 Undergraduate Degree Program Undergraduate Degree Program DIGITAL MARKETING 44 SPORTS MARKETING & MEDIA 87 Undergraduate Degree Program Undergraduate Degree Program COMPLETION PROGRAMS 121 DIGITAL MARKETING 46 DEVELOPMENT 89 Graduate Degree Program Undergraduate Degree Program CYBERSECURITY 122 ENTERTAINMENT BUSINESS 47 Extended Studies 91 Undergraduate Degree Program Internship Program ENTERTAINMENT BUSINESS 49 BACHELOR PROGRAMS Graduate Degree Program WITH CONCENTRATIONS 125 ENTERTAINMENT BUSINESS 50 CERTIFICATE PROGRAMS 93 WITH A SPORTS MANAGEMENT ELECTIVE TRACK AUDIO ARTS 126 Graduate Degree Program 3-D ARTS 94 BUSINESS 128 Undergraduate Certificate FILM 51 COMMUNICATIONS 130 Undergraduate Degree Program APPLICATION DEVELOPMENT COMPUTER SCIENCE 132 FUNDAMENTALS 95 FILM PRODUCTION 53 Undergraduate Certificate INTERACTIVE TECHNOLOGY 134 Graduate Degree Program AUDIO ARTS 96 VISUAL ARTS 136 GAME ART 54 Undergraduate Certificate Undergraduate Degree Program AUDIO PRODUCTION 97 GAME DESIGN 56 Undergraduate Certificate Undergraduate Degree Program DESCRIPTIONS 139 BUSINESS 98 GAME DESIGN 58 Undergraduate Certificate Graduate Degree Program FACULTY ROSTER 209 COMPUTER SCIENCE 99 GAME DEVELOPMENT 59 Undergraduate Certificate Undergraduate Degree Program GENERAL INFORMATION 223 CREATIVE WRITING 100 61 Undergraduate Certificate ADMISSIONS 224 Undergraduate Degree Program DIGITAL MARKETING 101 FINANCIAL AID 227 INFORMATION TECHNOLOGY 63 Graduate Certificate Undergraduate Degree Program FILM AND VIDEO 102 CAREER DEVELOPMENT DEPARTMENT 229 INNOVATION & ENTREPRENEURSHIP 65 Undergraduate Certificate Graduate Degree Program GENERAL INFORMATION 229 GAME DESIGN 103 & TECHNOLOGY 66 Undergraduate Certificate TUITION BREAKDOWN 230 Graduate Degree Program INFORMATION TECHNOLOGY 104 MEDIA COMMUNICATIONS 67 Undergraduate Certificate CLASS SCHEDULES 234 Undergraduate Degree Program INSTRUCTIONAL DESIGN & TECHNOLOGY 105 ONLINE 235 MEDIA DESIGN 69 Graduate Certificate Graduate Degree Program INTENSIVE ENGLISH 106 STUDENT SERVICES 235 MOBILE DEVELOPMENT 70 Undergraduate Certificate Undergraduate Degree Program POLICIES & PROCEDURES 236 MARKETING 107 MOBILE GAMING 72 Undergraduate Certificate LICENSES & ACCREDITATION 246 Graduate Degree Program ADMINISTRATION 247 4 FULL SAIL 5 Introduction Introduction MISSION EDUCATIONAL PHILOSOPHY

People from around the world come to Full Sail to Empower students through an active time, they learn the same production workfl ow used in fi lm pursue their educational goals, and they share one relationship with the entertainment, productions, recording sessions, live events, animation and design thing in common – a passion for creative careers in technology, and media industries projects, and in the development of video games, websites, and entertainment business strategies. the entertainment and media industry. Full Sail is dedicated to serving the needs and careers of students and graduates by actively engaging the companies that make up Full Sail’s online courses and degrees are driven by a real- Full Sail’s mission is to provide students with an the entertainment, technology, and media industries, both in the world approach that uses current technology to educate and innovative style of education, delivered by a staff and around the world. At Full Sail, every program inspire. Through the capabilities of today’s , traditional of dedicated individuals, that addresses the career of study goes through ongoing assessment and evolution, assignments are complemented by videos, animations, and opportunities available in an ever-growing, constantly ensuring that students receive an education that is current and interactive exercises. Full Sail’s online learning environment evolving industry. We do this by developing unique relevant. This is accomplished through industry feedback and is also built around the concept of connecting students with curricula that combine elements of creativity, art, insight, and the specifi c guidance of groups of entertainment, people – from accessible instructors, to exclusive guest lecturers, business and skills, technical prowess, and technology, and media professionals who make up Program to collaboration tools that enable students to meet, share, and receive feedback from peers. academic achievement. Our education is delivered Advisory Committees for each program of study. In addition, the university’s commitment to a close relationship with the industry via immersive teaching methods, both in Full Sail’s Whether on campus or online, Full Sail’s goal is to deliver allows employers to easily recruit qualifi ed talent, and also allows real-world production studios and classrooms, a real-world educational experience that is engaging the Career Development department to promote graduates to the and exceptional. as well as through our online learning environment. widest possible audience. Every one of our degree programs is designed to Promote professionalism throughout provide students with knowledge and real-world Connect students with educators the educational experience and industry guests who inspire experience that will help them realize their career and challenge From the beginning, Full Sail’s tenet has been that students goals in the entertainment and media industry. should approach their education like professionals because it The core of is the staff , many of whom bring will increase their chance for success throughout their careers. years of industry credentials and educational experience to There are initiatives woven throughout a student’s educational the university. Because many Full Sail educators and guests journey designed to instill professional protocol, attitude, and a are active in the professional community through conventions, mindset for creativity and success. These elements are integral industry affi liations, and professional projects, they are able to the Full Sail real- world educational formula, alongside up-to- to inspire students with current knowledge that speaks to date curricula, professional settings, immersive projects, and how entertainment, technology, and media companies create experienced educators. If you’re serious about your dream, exceptional professional product. ® Similar to Full Sail’s other program off erings, the proposed we’ll take your dream seriously. Provide learning environments curriculum of the Computer Science Master of Science Degree that are real world Program supports the university’s mission and harmonizes well with the university’s unique style of education that incorporates Full Sail’s campus is designed to provide students with educational creativity, technical skills, and academic profi ciency. The proposed environments that are on par with some of the best production degree will also continue to extend our students an active facilities in the world. In these studios, labs, and classrooms, relationship with the computer science industry as well as provide students gain real-world experience with the creative and a sophisticated learning environment in which to build their skill technical tools employed at all levels of the industry. At the same sets and knowledge for the professional realm.

6 FULL SAIL UNIVERSITY INTRODUCTION 7 9

TODAY

2020 . HISTORY HISTORY 2019 u ai Uniersit its ceerates 40t Annies & 10th Annual H Fe Ceeration the orida 2008, & 2019 2011 u ai Uniersit named S/ Cee te Ye ssociation of Postsecondar Schools & Colleges PC 2008-2019 2006 projects Graduates nominated for a total of nearly 111 credited throughout GRAMMY- involved with 600 grad credits Over 150 Graduates 2010 Win Marvel Cinematic Universe 2016 2010 First Graduate – Apple OSCAR – Top 25 Music Schools 25 Music Top Recognized as an an as Recognized Innovator in Education 2003 2003 “Best Picture” The Incredibles OSCAR Winner for OSCAR Winner 2017 Graduate credit on Return of the King Lord of the Rings: OSCAR Winner for OSCAR Winner Graduate credit on – Graphic Design USA SchoolsTop “Best Animated Feature Film” “Best Animated Feature PIXAR’S 1 – The Wrap EMMY- Graduate WINNING 2016, 2017, 2018, 2019 Top Film SchoolsTop XVIII Throughout the world, Full Sail graduates are employed in musiclm production, recording, fi video production, deeopment concert e design sound animation concert ighting postproductionsound design game interactiemusic titedeeopment design graphic irtua reait simuation and entertainment companies media of undreds ordide corporations and businesses have been built and GRAMMY, Oscar, Emmy, Industr ecording and dd ssociation merica of earned een hae aards ecords Patinum and God aumni numerous “Most Outstanding Technical Team” “Most Outstanding Technical 2003 Speakerboxxx/ Review – Princeton 2014, 2015, 2016, 2018, 2019 2019 2018, 2016, 2015, 2014, 3 Graduates Win The Love Below GRAMMY “ of the Year” Outkast Top Schools Study to GameTop Design 1997 Titanic 8 Graduate credits as e as Top Grossing Film of All Time - of All Time Film Grossing Top OSCAR Winner for “Best Picture” OSCAR Winner 1996 u ai earns the oridaased ard ducationa for Mst Inntie P Ye te Edut 1996 Kiss Toy StoryToy Story 1996 First Reunion Tour Reunion 1995 Graduate credits on credits Graduate Graduate In June 2007, Full Sail rst launched Master its of Science fi Degree in Entertainment Business, and in July 2007, Full Sail launched a new ssociate of cience Degree in Graphic Design ctoer as a historic month ith the introduction of rstFull Sail’s online degree fi program — an online version of the school’s existing Entertainment Business Master of Science Degree Program. rst The online launch degree of this fi was years in the maing and sa the schoo uid a proprietar onine earning patform from the ground up In Decemer u ai aunched a ne oncampus degree program — the Game Art Bachelor of Science Degree — designed to meet the growing demand forc artists. game-specifi In January u ai aunched to additiona onine degree programs — the Education Media Design & Technology Master of Science cience of ntertainment acheor the usiness and Degree Degree, anda new on-campus degree program — the Degree. Science of Bachelor Development & In March2008, Full Sail was granted University status and ecame non as u ai Uniersit ince then the schoo has continued to expand its online anderings campus degree off elds, includinginto new Simulation fi & Visualization, Computer Science, and more, while also revising andagship expanding its fl Recording Arts and Show Production ered as programs to be off Degrees cience of acheor WINNING GRAMMY- Top Grossing World Tour ‘96 Tour World Grossing Top OSCAR NominatedOSCAR Nominated #1 Box Offi ce Film - - ce Film ce Film #1 Box Offi #1 Box Offi Graduate credit onGraduate credit on PIXAR’S PIXAR’S 1995 Braveheart 1989-1991 or three ears in succession u ai ins the prestigious TEC Ad echnica ceence and Creatiit for Best Redin S/P presented annua Mine Mix Graduate credit on credit on Graduate Graduate OSCAR Winner for “Best Picture” Picture” for “Best for “Best OSCAR Winner OSCAR Winner Nevermind 1991 1994 1990 Graduate credit on #1 Album (Billboard 200) #1 Album (Billboard LL Cool J Nirvana’s 3 Graduate credits on credits 3 Graduate Graduate credit on Rolling The Tour Lounge Voodoo #1 Billboard Rap Single #1 Billboard Rap Top Grossing World Tour 1994 Tour World Grossing Top Mama Said Knock You Out March 1998 witnessed the introduction ofthe Game Design peciaied ssociates Degree as e as the ho Production & Touring Specialized Associate’s Degree. In January of that same year, Full Sail achieved additional accreditation and licensing enaing students to earn ssociate of cience Degrees in Recording Arts, Film and Video Production, and Digital Media. In February of 1999, a new accredited program was introduced — the Computer Animation Associate of Science Degree. Additionally, the Game Design and Show Production & Touring Programsedered and approved as Associate were modifi to be off of cience Degrees In Novemberrst Bachelor’s 2003,ered its Full Sail fi Degreeoff - Program Degree cience of ntertainment acheor the usiness In addition the Game Deeopment Degree Program as reised and epanded to ecome a acheor of cience Degree Program Another milestone was achieved in August 2005 when three of Full Sail’s Associate of Science Degrees were revised and Computer Degrees cience of acheor ecome epanded to Animation, DigitalArts & Design(formerly Digital Media), andFilm. In April of 2006, the Entertainment Business Bachelor’s Degree Program changed focus slightly and was renamed Music Business. 1987 Graduate credit on 8 million copies sold Michael Jackson’s Bad 1989 u ai moes into its current home in inter Par orida

1980 Moved to orida rando

ounded in Daton hio 1979 SOME HIGHLIGHTS Since Full Sail’s in over 1979, 70,000 graduates have industr entertainment media the careers and in for prepared The following features some of the highlights of Full Sail’s history as e as that of our graduates In 1980, Full Sail moved from its original home in Dayton, Ohio to rando orida During the si ears that fooed ne audio courses were added to the original recordingering arts off until, in 1986, the Recording Arts Comprehensive Program was introduced. In 1988, a new curriculum with a focus on the visual arts was born — the Video and Film Production Comprehensive Program. In July 1989, Full Sail moved into its current home in inter Par orida suur a of rando hich has since expanded studio into a 110+ multimedia campus. August 1990 markeda milestone in history when Full Sail received ssociates peciaied students earn accreditation aoing to Degrees upon successfu competion of the curricua in the Recording Arts and/or Film and Video Production Programs. A third Specialized Associate’s Degree in Digital Media was launched in March 1995 – this addition marked Full Sail’s entrance into training for the vast,eld of interactive emerging fi media. Our

HISTORY You can get there from here from there get can You FULL SAIL UNIVERSITY 8 1979est. Campus & Facilities

The Campus, The Facilities, The Equipment he u ai campus is ocated in inter Par orida a suur of Orlando). The 210-acre campus is home to a number of multimedia complexes specifi cally designed to house 110+ studios/production suites, as well as classrooms, administrative offi ces, conference rooms a media center and other support faciities

32 31 33

7 25 30 29 1 28 26 9 13 24 3 11 16 18 23 27 5 2 4 12 10 19 14 17 8 6 15 20

21

22

Campus Landmarks

1. Full Sail Live 1 13. Simulation Lab ecome Center Game Deeopment uiding 14. Park/Walkway he hang 24. Mix Palace 15. Live Venue Duing tage 25. Water Tower 16. FSNET Message Center 5. Studios A & B 26. 17. Blackmoor Game Studio & 6. UX Lab 27. Soundstages & Labs udio empe ecording tudio 7. Full Sail Live 2 28. Web Design & Development Building 18. The Backlot Fu Si Studis he ortress 29. Fab Lab & VR/AR Lab 19. Entertainment Business Center/ he customuit acre u ai tudios incudes the 9. The Virtual Set a of ame im Center multipurpose Full Sail Live venue, a fl agship recording 10. Dan Patrick School of Sportscasting u ai tudios Gatea 31. 3D Arts Center studio a compete game production studio and an 11. Smart Lab 21. Career Development ProPartner oundstages outdoor paa courtard 12. Digital Arts & Graphic Design Facilities 22. Full Sail Live 3 he reehouse

10 FULL SAIL UNIVERSITY CAMPUS & FACILITIES 11 Campus & Facilities

Te Bt u ais professiona ooodste acot is comprised of mutipe outdoor ocations designed to epand students storteing capaiities giing them fl exibility and creative range for student projects. The acot features such iconic ocations as the eatte ish Market, ’ French Quarter, and New Cits ronstones as e as genera ocations ie a gas station mutipe uran and suuran storefronts and een a studio ater toer

12 FULL SAIL UNIVERSITY CAMPUS & FACILITIES 13 Campus & Facilities

Audi Tee ith mutipe ie rooms a mic coset and a contro room featuring an arra of professiona audio equipment, this fl agship recording studio serves as a fufeatured audio recording enironment for students and professionas aie Guests are ae to ie the recording process through the oersied acoustica treated indos that ine the haas of the uiding

14 FULL SAIL UNIVERSITY CAMPUS & FACILITIES 15 Campus & Facilities

ur performance enues are optimied for teaching irtua eer aspect of modernda ie production incuding sound reinforcement computeried and conentiona ighting sstems acoustica measurement euipment maintenance instaation for home theater and corporate oardrooms and ideo production

16 FULL SAIL UNIVERSITY CAMPUS & FACILITIES 17 Campus & Facilities

Vitu Set Duin Ste his uniue a aos students to comine ie Full Sail’s Dubbing Stage is Dolby® certifi ed, and With high-defi nition video projectors, Avid System footage ith irtua sets preious created in a D is a fu functiona professiona designed post 5 console, multiple HD systems, theater appication a hie oring in rea time ith on D production faciit here student interns or seats for priate screenings and an scarinning ideo cameras a eemetrics camera contro sstem ith instructors to earn the intricacies of the post JBL theater surround sound system, this room is fully Utimatte digita eingcompositing sstem and production process Its in this enironment that a of a capae of handing the rerecording miing for a maor ina Cut Pro fi lm’s audio – from dialogue and sound eff ects to music picture – meets the fi nal cut of the fi lm.

18 FULL SAIL UNIVERSITY CAMPUS & FACILITIES 19 Campus & Facilities

Si L F L St L Inside the Sim Lab, students utilize the same The Fab Lab is more like a workshop than a traditional Full Sail’s Smart Lab is a dedicated learning facility for techno used in theme par rides eaturing a - it’s fi lled with technology that allows students that features the atest technoog soutions motion ase that can support up to pounds students to create hateer the need for their in homes earaes and more he a features a students in this a or together on a aspects of the proects rom D printers and aser scanners to ide range of deices incuding connected househod creative pipeline, collaborating to create compelling VR inection moders and poer toos this is a a here technoog ie thermostats appiances and teeisions eperiences that tae users inside the shutte a students use their imagination to ring the future that ao students to deeop apps for the net giant mech warrior, and even the Millenium Falcon. to ife generation of smart homes

20 FULL SAIL UNIVERSITY CAMPUS & FACILITIES 21 Campus & Facilities

Te Ftess he ortress is the home of u ais coegiate esports team rmada and seres as its premiere esports Designed to proide the est esports eperience for oth competitors and ieers he ortress comines the atest technoog ith ersatiit ith 11,200 square feet, allowing for 100 esports athletes to play simultaneously and over 500 spectators to view the action ie

22 FULL SAIL UNIVERSITY CAMPUS & FACILITIES 23 Campus & Facilities

Entetinent/Musi Business Cente Fi Cente s the centra hu for u ais usiness degree u ais im Center is designed to e a compete he im Center aso features amenities ie a green programs, the Entertainment/Music Business Center is a motion picture production faciit giing students room and casting areas for taent as e as student uniue and creatie atmosphere for future professionas the toos and space to turn scripts and storoards areas for reaing and netoring during dontime and entrepreneurs he uiding as designed to into feature fi lms. The building houses workshops meet the needs of our usiness students ith mutipe for constructing sets as e as a compete arra of cassrooms oardrooms for group meetings and an ighting and grip euipment and thousands of feet auditorium for professiona presentations of open soundstages for uiding sets of aring sie and compeit

24 FULL SAIL UNIVERSITY CAMPUS & FACILITIES 25 Campus & Facilities

3D Ats Cente B Ge Studi he D rts Center proides a creatie enironment for he coaoratie atmosphere is idea for artists acmoor Game tudio is a primar enironment for u ais isua artists and animators ith traditiona to or together on proects trade animation tips game development teams at Full Sail. This dedicated art studios and as that feature poerfu computer or simp uid reationships ith ieminded peope facility features areas specifi cally designed for audio, orstations this uiding aos students to deeop graphics and technica deeopment a game consoe their animation proects in an inspirationa and timeine compete ith intage hardare and a ecoming enironment VIP graffi ti wall. The building also features student amenities ie common areas and game testing rooms for uninding eteen casses

26 FULL SAIL UNIVERSITY CAMPUS & FACILITIES 27 Degree PROGRAMS

28 29 Audio Production Audio Production Undergraduate Degree Program - Online Undergraduate Degree Program - Online

OVERVIEW ASSOCIATE’S OBJECTIVE Online ecent deeopments in the recording industr hae created ne opportunities to he goa of the udio Production ssociate of cience degree program is to Chronological Course Schedule by Months uid upon u ai Uniersits foundationa recording curricuum udio production prepare ou for entree industr positions in the recording and audioisua MONTH CODE COURSES CREDIT HOURS is no often the domain of independent recording engineers editors oca communications industr such as remote recording engineer sound effects editor 1 GEN1011 Creatie Presentation speciaists and other craftspeope ho or in sma faciities and proect studios assistant engineer sound and mi engineer ith a focus on computer s such the udio Production degree programs proide ou ith the noedge ased proectstudio production ou i gain the aiit to record and mi audio DEP1013 Pschoog of Pa sis and attitudes necessar to conduct usiness as an independent audio creator for music proects games ne media ideo teeision and fim Upon competion AEM1001 Audio Arts in the Entertainment and Media Industries of the program ou i aso e euipped ith the noedge and sis necessar to he udio Production curricuum features courses that encompass istening sis ENC1101 ngish Composition It ecome an independent audio professiona production and oca techniues audio postproduction and adanced editing and 5 AUD1923 ecording Principes Bes P Assites P miing sis he udio Production degree program aso has foundationa courses In addition to these academic aims the curricuum of this program as designed to 6 AUD2001 Principles of Music focusing on coege mathematics professiona riting and art histor deeop our criticathining and istening sis as e as creatie proemsoing REC1732 euencing echnoog aiities to support ifeong earning and to hep ou sustain a ong and productie professiona career in the recording industr REC3414 udio orstations 9 AUD119 Proect and Portfoio I udio rts

BACHELOR’S OBJECTIVE 10 MGF1213 College Mathematics he goa of the udio Production acheor of cience degree program is to 11 AUD3425 ound Design for Games prepare ou for entree industr positions in the recording and audioisua 12 APB229 Proect and Portfoio II udio Production

communications industr such as remote recording engineer ocation audio APR1111 Professiona Deeopment eminar I udio Production 1.0 recordist proect studio engineer music editor and mi engineer ith a focus on 13 APR3571 Structure of Music computerased proectstudio production ou i gain the aiit to record and 14 APR3466 Mixing Techniques mi audio for music proects games ne media ideo teeision and fim Upon competion of this program ou i aso e euipped ith the noedge and sis 15 HUM1505 Popular Culture in Media necessar to ecome an independent audio professiona 16 APB239 Proect and Portfoio III udio Production

In addition to these academic aims the curricuum of this program as designed to P Professiona Deeopment eminar II udio Production 1.0

deeop our criticathining and istening sis as e as creatie proemsoing 17 APR3211 Listening Skills for Audio Professionals aiities to support ifeong earning and to hep ou sustain a ong and productie PHY1020 undamentas of Phsica cience professiona career in the recording industr 18 P Contemporar Production echniues

19 APB349 Project and Portfolio IV: Audio Production

AUD3011 Fundamentals of Music Business

21 AUD3311 History of Recorded Music

ENC326 Professiona riting

APB359 Project and Portfolio V: Audio Production

REC3805 udio Postproduction

APR4316 Game udio Production echniues

25 APB469 Project and Portfolio VI: Audio Production

26 APR4111 danced udio diting echniues

ART2006 rt istor

P Vocal Techniques

P Advanced Mixing Techniques

29 APB479 Project and Portfolio VII: Audio Production

P Career eadiness udio Production BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL WEEKS: 11 ASSOCIATE’S TOTAL CREDIT HOURS: 0 ASSOCIATE’S TOTAL WEEKS: 4

30 FULL SAIL UNIVERSITY DEGREE PROGRAMS 31 Business Intelligence Computer Animation Graduate Degree Program - Online Undergraduate Degree Program - Campus & Online

OVERVIEW Online OVERVIEW ASSOCIATE’S OBJECTIVE he usiness Inteigence master of science degree program prepares students for Chronological Course Schedule by Months he Computer nimation curricuum is centered on reaord production ur goa is to proide ou ith the focused noedge and understanding of D careers in ig Data incuding usiness anasts data arehouse administrators processes rom storoarding setching and isua deeopment to modeing modeing and digita animation needed to uaif for such entree industr MONTH CODE COURSES CREDIT HOURS and consutants usiness Inteigence master of science students receie graduate character animation and fina compositing this Computer nimation curricuum positions as scene uiders character artists technica directors motion animators 1 MDL501 Mastery: Personal Development and Leadership ee instruction that deeops the technica usiness and anatic competencies taes ou through the entire production pipeine ur programs start teture artists ighters and renderers esides the programs strong D computer necessar to inform effectie organiationa decisionmaing Graduate courses BIN520 oundations of usiness Inteigence famiiariing ou ith the art concepts ehind animation draing scupting and graphics focus ou i uid other sis in periphera media and compete digita in data management uaitatie anasis and usiness inteigence technoogies BIN530 Enterprise Data Management other traditiona forms of epression hich are essentia parts of getting our art courses that i enhance our opportunities in reated fieds introduce core noedge and sis through a series of interconnected earning onto the computer. You will also learn the foundational principles behind computer- BIN550 usiness Inteigence echnoogies In addition to technica proficienc and creatie deeopment our education i

eperiences tudents further deeop e technica and anatica sis in courses Mstes P generated modes characters animation and compositing hen ou i app 5 BIN560 usiness Inteigence natics hep ou deeop criticathining proemsoing and anatica sis that i that address topics such as data mining methodoogies pattern recognition and those principles when developing films, TV shows, commercials, and games. By contriute to ifeong earning and proide ou ith toos to hep sustain a ong and anasis and process modeing s the compete the program students i refine 6 BIN580 Data Mining using the same hardare and softare as professiona animation studios ou i productie professiona career in the entertainment and media industries their critica thining and communication sis eamining a ariet of reaord BIN610 Patterns and ecognition gain the skills you will need when you embark on your career. You will also have

usiness chaenges through adanced essons in data isuaiation creatie BIN630 Data Visualization and Creative Reporting courses focusing on phsica science mthoog communication sis and ho to reporting case studies proect management and eadership deeopment ach prepare oursef for the animation industr BACHELOR’S OBJECTIVE 9 BIN620 Process Modeling and Analysis course i deeop the students academic research sis toos and methodoogies ur goa is to proide ou ith the focused noedge and understanding of D 10 BIN650 Business Intelligence Leadership and Communication Skills as students earn ho to utiie academic research for a ariet of contets and modeing and digita animation needed to uaif for such entree industr earning actiities hroughout the program students i deeop their capstone 11 BIN660 usiness Inteigence Case tudies positions as scene uiders character artists technica directors motion animators thesis proect focusing on uiding a data arehouse hich the i deier in the 12 BIN680 usiness Inteigence Capstone teture artists ighters and renderers esides the programs strong D computer fina month of the degree TOTAL CREDIT HOURS: 3 graphics focus ou i uid other sis in periphera media and compete digita TOTAL WEEKS: 4 courses that i enhance our opportunities in reated fieds MASTER’S OBJECTIVE In addition to technica proficienc and creatie deeopment our education i odas usinesses hae access to a ast amount of information that can e utiied hep ou deeop criticathining proemsoing and anatica sis that i to improe their products and serices mae their companies run more effectie contriute to ifeong earning and proide ou ith toos to hep sustain a ong and and transform their usiness s such utiiing ig Data to mae informed usiness productie professiona career in the entertainment and media industries decisions is a rapid groing trend for usinesses around the ord he oectie of the usiness Inteigence master of science degree program is to prepare students to coect manage prepare anae interpret and communicate this information for the improement of specific usiness processes and to inform usiness decisions his goa i e accompished proiding students ith the noedge sis and aiities necessar to effectie utiie data for the improement of usiness resuts It i aso e accompished through proectased earning actiities and guided academic research appications hich i enae students to use the appropriate toos and technoogies for data management anasis isuaiation and communication

32 FULL SAIL UNIVERSITY DEGREE PROGRAMS 33 Computer Animation Computer Science Undergraduate Degree Program - Campus & Online Undergraduate Degree Program - Campus & Online

Campus Online OVERVIEW ASSOCIATE’S OBJECTIVE Chronological Course Schedule by Months Chronological Course Schedule by Months he Computer cience curricuum famiiaries ou ith the compe and eer In addition to a foundationa understanding of programming sis todas computer changing ord of todas softare deeopers and softare engineers he scientists reuire a readth of noedge and sis to compete in this dnamic MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS goa of this curricuum is to educate ou on the design deeopment and industr he goa of the Computer cience ssociate of cience degree program is 1 GEN1011 Creatie Presentation 1 GEN1011 Creatie Presentation impementation of softareased soutions and other softare products for to deeop our coding and production capaiities and prepare ou for entree DEP1013 Pschoog of Pa DEP1013 Pschoog of Pa the usiness entertainment and consumer marets o achiee this goa the programming positions in this fied such as programmer unior softare deeoper TEM1001 Technology in the Entertainment and Media Industries TEM1001 Technology in the Entertainment and Media Industries curricuum is designed to proide ou ith a comprehensie understanding of too programmer uait assurance tester and a ariet of others hrough

ENC1101 ngish Composition I ENC1101 ngish Composition I programming anguages and sis softaredesign sis and arious computer proectased earning ou i e ae to create our on coding and computer science methodologies. You will engage in application creation by participating in science proects and articuate and deier these proects through appropriate CGA121 D oundations 5 CGA121 D oundations Bes P Bes P Assites P Assites P arious computer science proects throughout the degree program that i euip communication strategies CGA101 undamentas of rt I 6 CGA101 undamentas of rt I ou to understand the differences eteen sma programming proects and arge DIG1301 Model Creation DIG1301 Model Creation enterprise softaresstems proects hrough this handson curricuum ou i aso BACHELOR’S OBJECTIVE 5 CGA103 undamentas of rt II CGA103 undamentas of rt II e ae to design and deeop our on softare proect for emerging technoogies urthermore ou i gain the criticathining and professiona sis necessar for In addition to a foundationa understanding of programming sis todas computer 6 3DA119 Proect and Portfoio I D rts 9 3DA119 Proect and Portfoio I D rts effectie softare deeopment scientists reuire a readth of noedge and sis to compete in this dnamic CGA2112 D nimation I 10 CGA2112 D nimation I industr he goa of the Computer cience acheor of cience degree program is to

MGF1213 College Mathematics 11 CGA3112 D nimation II deeop our softare design and production capaiities to prepare ou for entr ee positions in this fied such as softare engineer softare computer CGA3112 D nimation II 12 3DA229 Proect and Portfoio II D rts Professiona Deeopment eminar I appications engineer UI deeoper softare uait engineer and a ariet of ART2006 rt istor CAN1111 1.0 Computer nimation others It is aso a goa of the program to encourage ifeong earning and critica 9 GR A1161 Shading and Lighting 13 GR A1161 Shading and Lighting thining sis through threaded research anasis and professiona deeopment 3DA229 Proect and Portfoio II D rts 14 ART2006 rt istor hrough proectased earning ou i e ae to create our on softare

10 CAB239 Proect and Portfoio III Computer nimation 15 MGF1213 College Mathematics appication proect and articuate and deier this proect through appropriate Professiona Deeopment eminar I communication strategies and usiness modes CANC111 1.0 16 CAB239 Proect and Portfoio III Computer nimation Computer nimation Professiona Deeopment eminar II Professiona Deeopment eminar II CC 1.0 C 1.0 Computer nimation Computer nimation 11 CG Character Modeling Fundamentals 17 CG Character Modeling Fundamentals

PHY1020 undamentas of Phsica cience PHY1020 undamentas of Phsica cience

12 CGA366 Visual Development 18 CGA366 Visual Development

CGA3312 Character igging 19 CGA3312 Character igging

13 CGA4014 Character nimation CAB349 Project and Portfolio IV: Computer Animation

CGA365 Compositing undamentas 21 CGA4014 Character nimation

14 DIG3395 Motion Capture VIC3003 History of Visual Communications

CAB349 Project and Portfolio IV: Computer Animation CGA4631 echnica nimation

15 CGA356 Compositing and cene inishing CGA365 Compositing undamentas

16 VIC3003 History of Visual Communications CAB359 Project and Portfolio V: Computer Animation

CAB359 Project and Portfolio V: Computer Animation 25 CGA356 Compositing and cene inishing

17 CAB401 Industr Production I Historical Archetypes and Mythology

I Historical Archetypes and Mythology 26 CGA462 nimation Production

18 CGA462 nimation Production CAB401 Industr Production

19 CAB469 Project and Portfolio VI: Computer Animation CAB469 Project and Portfolio VI: Computer Animation

CAB479 Project and Portfolio VII: Computer Animation 29 CAB479 Project and Portfolio VII: Computer Animation

CC Career eadiness Computer nimation C Career eadiness Computer nimation BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL WEEKS: 0 BACHELOR’S TOTAL WEEKS: 11 ASSOCIATE’S TOTAL CREDIT HOURS: 0 ASSOCIATE’S TOTAL CREDIT HOURS: 0 ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 4

DEGREE PROGRAMS 34 FULL SAIL UNIVERSITY * This specific course is offered online. Please see course description for details. 35 Computer Science Creative Writing Undergraduate Degree Program - Campus & Online Undergraduate Degree Program - Campus & Online

Campus Online OVERVIEW ASSOCIATE’S OBJECTIVE Chronological Course Schedule by Months Chronological Course Schedule by Months s ne distriution channes for media emerge in the entertainment industr there is he oectie of the Creatie riting for ntertainment ssociate of cience degree an increasing demand for creatie riters ho can etend a compeing stor across program is to proide ou ith a focused noedge and cear understanding of MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS mutipe patforms he Creatie riting for ntertainment curricuum proides ou isua storteing narratie structures mutimedia terms and genres character 1 GEN1011 Creatie Presentation 1 GEN1011 Creatie Presentation ith the opportunit to not on perfect our storriting aiities ut aso aos creation and deeopment screenriting and storoarding script anasis DEP1013 Pschoog of Pa DEP1013 Pschoog of Pa ou to understand and impement the transmedia approach that is necessar in criticism and editing for a ariet of niches and distriution methods in the TEM1001 Technology in the Entertainment and Media Industries TEM1001 Technology in the Entertainment and Media Industries todas entertainment industr hether the fina deier channe is a moie theater entertainment and media industries his program is designed to euip ou

MAD1100 Discrete Mathematics MAD1100 Discrete Mathematics teeision screen computer monitor game consoe esite or moie deice ou i ith editoria sis enhance our aiit to create compeing stories and riting earn to deeop compeing and ecrafted stories that i captiate consumers on eements and enae ou to pursue entree careers in creatie riting COP1000 Programming I 5 COP1000 Programming I Bes P Bes P Assites P Assites P mutipe patforms groing coection of digita toos is aaiae to todas riters CP Programming II 6 CP Programming II he Creatie riting for ntertainment ssociate of cience degree program and the Creatie riting for ntertainment curricuum teaches the most effectie a i aso further strengthen the communication creatie thining and research 5 SDV3111 stems Programming SDV3111 stems Programming to utilize those tools. You will explore multiple literary genres along with techniques sis necessar for the deeopment and eecution of creatie riting proects COSC111 Professiona Deeopment eminar I Computer cience 1.0 COS119 Proect and Portfoio I Computer cience for riting for different audiences and mediums In addition ou i deeop Competing the program i enae ou to tae fu adantage of todas high eadership proectmanagement and research sis sharpen our technica proess 6 COS119 Proect and Portfoio I Computer cience 9 ENC1101 ngish Composition I demand for creatie riters and prepare ou for entree positions as riters in conduct and utiie industr research and earn ho to reise our on or and ENC1101 ngish Composition I 10 SDV2213 Data tructures and gorithms the entertainment and media industries coaorate ith others to enhance our creatie ors SDV2213 Data tructures and gorithms 11 G Linear Algebra

G Linear Algebra 12 GDD258 oftare ngineering BACHELOR’S OBJECTIVE GDD258 oftare ngineering COS1111 Professiona Deeopment eminar I Computer cience 1.0 he oectie of the Creatie riting for ntertainment acheor of ine rts degree

SDV3012 ppied umanComputer Interaction 13 GEN262 Phsics program is to proide ou ith a focused noedge and cear understanding of isua storteing narratie structures iterar genres mutimedia terms 9 GEN262 Phsics 14 SDV3012 ppied umanComputer Interaction and deier methods character creation and deeopment screenriting and COS229 Proect and Portfoio II Computer cience 15 COS229 Proect and Portfoio II Computer cience storoarding script anasis criticism and editing for a ariet of niches and 10 COS239 Proect and Portfoio III Computer cience 16 COS239 Proect and Portfoio III Computer cience distriution methods in the entertainment and media industries his program is CC Professiona Deeopment eminar II Computer cience 1.0 C Professiona Deeopment eminar II Computer cience 1.0 designed to euip ou ith editoria sis enhance our aiit to create compeing

11 COD3412 Digital Logic 17 COD3412 Digital Logic stories and riting eements and enae ou to pursue careers in creatie riting

GDD291 perating stems 18 COD3511 Computer rganiation and rchitecture he Creatie riting for ntertainment acheor of ine rts degree program

12 COD3511 Computer rganiation and rchitecture 19 GDD291 perating stems i aso further strengthen the eadership proectmanagement and research sis necessar for the deeopment and eecution of creatie riting proects SDV4733 Software Test and Quality Assurance COD3622 Information and Dataase stems Competion of the program i enae ou to tae fu adantage of todas high 13 COD3622 Information and Dataase stems SDV4116 earae Computing demand for creatie riters and prepare ou for entree positions as riters in SDV4116 earae Computing 21 SDV4733 Software Test and Quality Assurance the entertainment and media industries 14 G Proaiit COS349 Project and Portfolio IV: Computer Science

COS349 Project and Portfolio IV: Computer Science G Proaiit

15 COD3721 Computer etors COD3721 Computer etors

SIM3032 Data Visualization and Modeling SIM3032 Data Visualization and Modeling

16 SDV4102 Intelligence Systems SDV4102 Machine Intelligence Systems

COS359 Project and Portfolio V: Computer Science 25 COS359 Project and Portfolio V: Computer Science

17 SDV4327 oftare rchitecture 26 SDV4327 oftare rchitecture

I Historical Archetypes and Mythology I Historical Archetypes and Mythology

18 COS469 Project and Portfolio VI: Computer Science COS469 Project and Portfolio VI: Computer Science

19 SDV4719 oftare Integration SDV4719 oftare Integration

COS479 Project and Portfolio VII: Computer Science 29 COS479 Project and Portfolio VII: Computer Science

CC Career eadiness Computer cience C Career eadiness Computer cience BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL WEEKS: 0 BACHELOR’S TOTAL WEEKS: 11 ASSOCIATE’S TOTAL CREDIT HOURS: 0 ASSOCIATE’S TOTAL CREDIT HOURS: 0 ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 4 DEGREE PROGRAMS 36 FULL SAIL UNIVERSITY * This specific course is offered online. Please see course description for details. 37 Creative Writing Creative Writing Undergraduate Degree Program - Campus & Online Graduate Degree Program - Online

Campus Online OVERVIEW Online Chronological Course Schedule by Months Chronological Course Schedule by Months he demand for creatie riters in a tpes of entertainment media genres has Chronological Course Schedule by Months neer een so high he aiit to te a stor through the use of ords and images MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS and distriute narraties through a ariet of media formats are no standard sis 1 GEN1011 Creatie Presentation 1 GEN1011 Creatie Presentation 1 MDL501 Mastery: Personal Development and Leadership reuired of creatie riters in production companies in the entertainment media DEP1013 Pschoog of Pa DEP1013 Pschoog of Pa industr Professiona riters are needed to craft compeing stories and riting CWM510 The Art of Visual Storytelling SEM1000 Storytelling in the Entertainment and Media Industries SEM1000 Storytelling in the Entertainment and Media Industries eements that i captiate todas demanding media cients consumers and CWM540 Character Creation and Deeopment

ENC1101 ngish Composition I ENC1101 ngish Composition I audiences CWM550 cript nasis and Criticism

ECW1224 Creatie is Deeopment 5 ECW1224 Creatie is Deeopment here are tremendous opportunities for creatie riters and the Creatie riting Mstes P 5 CWM570 pisodic and eria riting Bes P Bes P Assites P Assites P Master of Fine Arts Degree Program will provide students the opportunity to not MCM1203 New Media Tools 6 MCM1203 New Media Tools 6 CWM640 Creatie riting Portfoio I on perfect their script screen and stor riting aiities ut aso to incorporate ECW1409 Multimedia Storytelling ECW1409 Multimedia Storytelling CWM621 riting for im and nimation isua storteing narratie structures character creation and deeopment 5 ECW3055 criptriting echniues ECW3055 criptriting echniues and storoarding eements into their riting proects In addition students i CWM610 riting for Games 6 CWB119 Proect and Portfoio I Creatie riting 9 CWB119 Proect and Portfoio I Creatie riting further deeop eadership proectmanagement and research sis sharpen their 9 CWM670 Multimedia Adaptation

ENC1102 ngish Composition II 10 ENC1102 ngish Composition II technica proess conduct and utiie industr research and utimate maret their 10 CWM680 Advanced Visual Storytelling fina creatie riting masterpiece he degree program euips students ith the ECW2123 Literary Techniques and Story Development 11 ECW2123 Literary Techniques and Story Development 11 CWM650 Creatie riting Portfoio II noedge and toos necessar to e successfu creatie riting professionas in the Deeoping e ords Deeoping e ords ECW2841 12 ECW2841 12 CWM690 he usiness of Creatie riting nironment and istorica esearch nironment and istorica esearch fastpaced ord of the entertainment media industr MGF1213 College Mathematics 13 I Historical Archetypes and Mythology TOTAL CREDIT HOURS: 4 TOTAL WEEKS: 4 9 ECW2953 Puishing and Distriution 14 MGF1213 College Mathematics MASTER’S OBJECTIVE I Historical Archetypes and Mythology 15 ECW2953 Puishing and Distriution The objective of the Creative Writing Master of Fine Arts Degree Program is to CWRC111 Professiona Deeopment eminar I Creatie riting 1.0 CWR1111 Professiona Deeopment eminar I Creatie riting 1.0 proide students ith a focused noedge and cear understanding of isua 10 C Proect and Portfoio II Creatie riting 16 C Proect and Portfoio II Creatie riting storteing narratie structures mutimedia terms and genres character creation and deeopment screenriting and storoarding script anasis and CC Professiona Deeopment eminar II Creatie riting 1.0 C Professiona Deeopment eminar II Creatie riting 1.0 criticism and script editing for a ariet of niches and distriution methods in the 11 PHY1020 undamentas of Phsica cience 17 ECW3111 Literary Genre I: Comedy and Tragedy entertainment media industr his noedge i euip students ith editoria ECW4101 riting orshop I im PHY1020 undamentas of Phsica cience sis enhance their aiit to create compeing stories and riting eements and 12 C eeision riting 18 C eeision riting enae them to utimate maret their creatie masterpieces he Creatie riting

C Chidrens ntertainment 19 ECW4101 riting orshop I im Master of Fine Arts Degree Program will also further develop and strengthen students eadership proectmanagement and research sis necessar for the 13 C Proect and Portfoio III Creatie riting C Proect and Portfoio III Creatie riting deeopment and eecution of creatie riting proects Competion of the Creatie 14 ECW3111 Literary Genre I: Comedy and Tragedy 21 C Chidrens ntertainment Writing Master of Fine Arts Degree Program will enable graduates to meet today’s C riting orshop II eeision ECW3311 Literary Genre III: Science Fiction and Fantasy high demand for creatie riters and uaif them for professiona creatie riting

15 ECW3211 Literary Genre II: Horror, Mystery, and Suspense ECW3211 Literary Genre II: Horror, Mystery, and Suspense careers in the entertainment media industr

ECW3311 Literary Genre III: Science Fiction and Fantasy C riting orshop II eeision

16 C Project and Portfolio IV: Creative Writing C Project and Portfolio IV: Creative Writing

17 ECW4321 riting orshop III Comics 25 ECW3521 Game riting

ECW3521 Game riting ECW3652 ransmedia riting

18 CWB358 Project and Portfolio V: Creative Writing 26 ECW4321 riting orshop III Comics Writing Workshop IV: Writing Workshop IV: 19 ECW4421 ECW4421 Video Games and Interactive Formats Video Games and Interactive Formats ECW3652 ransmedia riting CWB358 Project and Portfolio V: Creative Writing

CWB468 Project and Portfolio VI: Creative Writing 29 CWB468 Project and Portfolio VI: Creative Writing

CC Career eadiness Creatie riting C Career eadiness Creatie riting BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL WEEKS: 0 BACHELOR’S TOTAL WEEKS: 11 ASSOCIATE’S TOTAL CREDIT HOURS: 0 ASSOCIATE’S TOTAL CREDIT HOURS: 0 ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 4

DEGREE PROGRAMS 38 FULL SAIL UNIVERSITY * This specific course is offered online. Please see course description for details. 39 Digital Arts & Design Digital Arts & Design Undergraduate Degree Program - Campus Undergraduate Degree Program - Campus

OVERVIEW ASSOCIATE’S OBJECTIVE Campus The Digital Arts & Design curriculum is specifically designed to pair art and technology ur goa is to proide ou ith the focused noedge and understanding of digita Chronological Course Schedule by Months to inspire and hep ou create groundreaing for motion graphics production needed to uaif for entree industr positions as production MONTH CODE COURSES CREDIT HOURS Throughout the curriculum, you will explore the entire design process—from concept artists graphic artists photo editors and arious other positions in motiongraphic 1 GEN1011 Creatie Presentation to creation and from presentation to impementation In these courses ou i earn production dditiona sis that ou i acuire in digita ideo production and sound the ins and outs of the current hardare and softare used professionas in the design i roaden our opportunities for a ariet of positions in the industr DEP1013 Pschoog of Pa design ord s ou master these concepts ou i e chaenged to thin aout TEM1001 Technology in the Entertainment and Media Industries In addition to technica proficienc and creatie deeopment our education i hep design in a new way—first understanding the intended audience for a project, then ou deeop criticathining proemsoing and anatica sis that contriute ENC1101 ngish Composition I using that knowledge to direct the design of your message. You will apply this process to ife earning proiding ou ith the toos needed to hep sustain a ong and ART1201 Design and rt heor Bes P across a ide spectrum of design proects incuding D and D art tpograph Assites P productie professiona career in the entertainment and media industries video, and motion graphics. Learning the essential design and technology elements DGT101 Graphic Principes I of this field is just one part of the Digital Arts & Design degree program. You will also 5 DGT201 Graphic Principes II

hae courses focusing on communication phsica science and popuar cuture that BACHELOR’S OBJECTIVE 6 GD Coor heor i prepare ou for our career in the motiongraphics industr ur goa is to proide ou ith the focused noedge and understanding of digita VSD119 Project and Portfolio I: Visual Design production needed to uaif for entree industr positions as graphic The Digital Arts & Design bachelor of science degree program provides a GRD162 Concepts in Photograph comprehensie oo at the entire design process from concept to creation and motiongraphic designers animators digitamedia authors ideo editors and MGF1213 College Mathematics from presentation to impementation hroughout the curricuum ou epore the arious other positions in motiongraphic production dditiona sis that ou i foundationa eements of D and D art theor utiie hardare and softare used acuire in digita ideo production and i roaden our opportunities ART2006 rt istor current design professionas and hone our on ee for isua messaging for a ariet of positions in the industr VSD229 Project and Portfolio II: Visual Design Professiona Deeopment eminar I In addition to technica proficienc and creatie deeopment our education i hep DADC111 1.0 Digita rts and Design ou deeop criticathining proemsoing and anatica sis that contriute 9 DG and Page Layout to ifeong earning proiding ou ith the toos needed to hep sustain a ong and 10 DGT346 Digital Audio and Video productie professiona career in the entertainment and media industries DAD239 Proect and Portfoio III Digita rts and Design Professiona Deeopment eminar II DDC 1.0 Digita rts and Design 11 DGT341 Motion Graphics

12 DGT441 Advanced Motion Graphics

13 VIC3003 History of Visual Communications

DGT363 Editing Digital Video

14 DGT312 D rts

DAD349 Project and Portfolio IV: Digital Arts and Design

15 PHY1020 undamentas of Phsica cience

DG 3-D for Motion Design

16 DG roadcast Design

DAD359 Project and Portfolio V: Digital Arts and Design

17 DGT461 Motion Graphics Production

HUM1505 Popular Culture in Media

18 DAD464 Live Event Design

DAD469 Project and Portfolio VI: Digital Arts and Design

19 DGT466 Digita tudio

DAD479 Project and Portfolio VII: Digital Arts and Design

DDC Career eadiness Digita rts and Design BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL WEEKS: 0 ASSOCIATE’S TOTAL CREDIT HOURS: 0 ASSOCIATE’S TOTAL WEEKS: 40

DEGREE PROGRAMS 40 FULL SAIL UNIVERSITY * This specific course is offered online. Please see course description for details. 41 Digital Cinematography Digital Cinematography Undergraduate Degree Program - Online Undergraduate Degree Program - Online

OVERVIEW ASSOCIATE’S OBJECTIVE Online he Digita Cinematograph curricuum immerses ou in the art of digita ideo he Digita Cinematograph ssociate of cience degree program proides ou ith Chronological Course Schedule by Months and fim production for a ariet of outets utiiing the atest toos aaiae a focused noedge and understanding of digita ideo and fimmaing production MONTH CODE COURSES CREDIT HOURS to todas media deeopers ou i earn ho to create professiona content for as the reate to current technoog and media formats Courses in the program 1 GEN1011 Creatie Presentation roadcast teeision onine media moie appications and independent fims address digita fimmaing scriptriting isua storteing motionpicture histor and the fundamentas of production he program is designed to proide ou DEP1013 Pschoog of Pa hroughout each program ou i tae courses that hep ou uid a ith the toos ou need to uaif for entree industr positions in the fieds of FIL1037 History of Motion Picture Arts comprehensie understanding of digita content creation and storteing ith a roadcast teeision e ideo independent fim and more curricuum that stries a aance eteen traditiona fim foundations and the atest ENC1101 ngish Composition I production and postproduction techniues In addition to technica proficienc and creatie deeopment our education 5 FLM1422 Introduction to Film and Video Bes P Assites P i hep ou deeop criticathining proemsoing and anatica sis that You will learn how to master essential visual communication and video production 6 ECW3055 criptriting echniues contriute to ifeong earning and hep sustain a ong and productie professiona methods for digita photograph D ideo production ighting audio miing and MCM1203 New Media Tools career in the entertainment and media industries noninear editing dditiona courses aso coer compementar career sis in FLM1009 Introduction to Postproduction eadership popuar cuture production udgeting and e design 9 FAV119 Project and Portfolio I: Film and Video Cass proects i hep ou app the noedge ou gain as ou craft our on BACHELOR’S OBJECTIVE 10 DCN1107 Composition and Visual Design visual and narrative pieces for different media. You will learn to take a story through he Digita Cinematograph acheor of cience degree program proides ou ith 11 ART2006 rt istor the entire creatie process incuding deeoping a script panning the ogistics of a focused noedge and understanding of digita ideo and fimmaing production production and oring on ocation to capture our stor on camera as e as as the reate to current technoog and media formats Courses in the program 12 FAV229 Project and Portfolio II: Film and Video Professiona Deeopment eminar I orfo essentias such as fie management editing and distriution address digita fimmaing directing ighting audio postproduction digita editing DCN1111 1.0 Digita Cinematograph fim criticism storoarding team management streaming ideo and moie 13 FLM280 undamentas of Production I technoog he program is designed to proide ou ith the toos ou need to 14 MGF1213 College Mathematics uaif for entree industr positions in the fieds of roadcast teeision e ideo independent fim and more 15 FLM378 undamentas of Production II

In addition to technica proficienc and creatie deeopment our education 16 DCB239 Proect and Portfoio III Digita Cinematograph Professiona Deeopment eminar II DC 1.0 i hep ou deeop criticathining proemsoing and anatica sis that Digita Cinematograph contriute to ifeong earning and hep sustain a ong and productie professiona 17 DCN3317 Location Lighting career in the entertainment and media industries PHY1020 undamentas of Phsica cience

18 DCN3656 Art Design and Location Shooting

19 DCN3435 ectronic ied Production

DCB349 Project and Portfolio IV: Digital Cinematography

21 FLM368 Directing

DCN4365 danced Post and Deeopment

DCN4111 im Criticism

MAN3152 Leadership and Organizational Behavior

DCB359 Project and Portfolio V: Digital Cinematography

25 FLM464 Producing

26 DCN4421 Mobility and Data Management

DCB469 Project and Portfolio VI: Digital Cinematography

WEB4550 e Design

HUM1505 Popular Culture in Media

29 DCB479 Project and Portfolio VII: Digital Cinematography

DC Career eadiness Digita Cinematograph BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL WEEKS: 11 ASSOCIATE’S TOTAL CREDIT HOURS: 0 ASSOCIATE’S TOTAL WEEKS: 4

42 FULL SAIL UNIVERSITY DEGREE PROGRAMS 43

† This specific course uses the Florida Statewide Course Numbering System (SCNS). Digital Marketing Digital Marketing Undergraduate Degree Program - Online Undergraduate Degree Program - Online

OVERVIEW ASSOCIATE’S OBJECTIVE Online The Digital Marketing curriculum prepares you for work in the ever-changing The goal of the Digital Marketing Associate of Science degree program is to provide Chronological Course Schedule by Months digita mareting industr and addresses the compe ords of mareting ou ith the focused noedge and understanding needed to pursue entree MONTH CODE COURSES CREDIT HOURS emerging technology, and digital entrepreneurship. You will graduate with the positions such as mareting coordinator mareting anast mareting assistant 1 GEN1011 Creatie Presentation sis ou need to meet the chaenges of an industr affected rapid adances and a ariet of others his program is designed to deeop professionas ho can and changes in technoog In this program ou i earn ho to create a iae adapt to the eerchanging nature of the mareting industr and ho understand DEP1013 Pschoog of Pa mareting and strategic pan for seing products or serices deeop and cutiate ho its fuidit affects consumer ehaior BEM1001 Business in the Entertainment and Media Industries a brand, and protect that entity within the digital community. You will study a full In addition to technica proficienc and theoretica noedge the program heps ENC1101 ngish Composition I range of digita mareting suects incuding search engine optimiation content ou deeop criticathining proemsoing and anatica sis that contriute to 5 MKT210 Introduction to Marketing Bes P strateg campaign deeopment and dispa adertising In addition to courses Assites P a ifetime of earning and a productie career path in the ord of mareting deeoping our maretingspecific sis ou i aso hae courses focused on 6 MKT1414 Marketing Research statistics phsica science cutura studies and ho to prepare oursef for a MKT163 Storytelling for Marketing

career in the industr BACHELOR’S OBJECTIVE IMK241 undamentas of e Design

The goal of the Digital Marketing Bachelor of Science degree program is to provide 9 BUS119 Proect and Portfoio I Persona randing ou ith the focused noedge and understanding needed to pursue entree 10 MGF1213 College Mathematics positions in mareting his program is designed to deeop eaders ho can adapt to the eerchanging nature of the mareting industr and ho understand ho its 11 ENC326 Professiona riting fuidit affects consumer ehaior 12 BUS229 Project and Portfolio II: Market Research

Upon completion of the Digital Marketing Bachelor of Science degree program, you 13 MKT2418 undamentas of Puic eations i hae the aiit to deeop and impement a cohesie digita mareting strateg 14 MKT3014 Marketing Law and Contracts

In addition to technica proficienc and theoretica noedge the program heps ou DMK1111 Professional Development Seminar I: Digital Marketing 1.0 deeop criticathining proemsoing and anatica sis that contriute to a 15 CG usiness ccounting ifetime of earning and a productie career path in the ord of mareting 16 MAR239 Project and Portfolio III: Marketing

DMK2222 Professional Development Seminar II: Digital Marketing 1.0

17 IMK322 Content Strategy, Development, and Marketing

18 DMK473 Digita natics and eporting

STA3026 tatistics

19 IMK345 Social Media Marketing

DMK349 Project and Portfolio IV: Digital Marketing

21 IMK481 earch ngine ptimiation

IMK484 Principes of nine Campaign Deeopment

IMK444 Affiliate Marketing

PHY1020 undamentas of Phsica cience

DMK359 Project and Portfolio V: Digital Marketing

25 IMK4317 Display and Marketing

26 IMK4410 Mobile and Emerging Technology Marketing

IMK302 Cutura tudies and the e

IMK4311 Digita ntrepreneurship

DMK469 Project and Portfolio VI: Digital Marketing

29 DMK479 Project and Portfolio VII: Digital Marketing

DMK4444 Career Readiness: Digital Marketing BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL WEEKS: 11 ASSOCIATE’S TOTAL CREDIT HOURS: 0 ASSOCIATE’S TOTAL WEEKS: 4

44 FULL SAIL UNIVERSITY DEGREE PROGRAMS 45 Digital Marketing Entertainment Business Graduate Degree Program - Online Undergraduate Degree Program - Campus & Online

OVERVIEW Online OVERVIEW ASSOCIATE’S OBJECTIVE The Digital Marketing Master of Science degree program addresses the concepts Chronological Course Schedule by Months In the ntertainment usiness programs ou i mae our a through a ur goa is to proide ou ith a focused noedge and understanding of essentia of digita mareting search engine optimiation ne media mareting randing chaenging curricuum that comines essentia usiness and management noedge usiness and management sis to enhance our aiit to uaif for entree MONTH CODE COURSES CREDIT HOURS technoog and pschoog he demands on the digita mareting professiona are and sis incuding usiness modes mareting goa media management usiness industr positions incuding mareting assistant saes assistant promotions 1 MDL501 Mastery: Personal Development and Leadership more intense than eer due to rapid adances in technoog the compeities of technoog and design eent management and professiona seing his curricuum assistant proect coordinator and a ariet of other entertainment usiness e design digita mareting campaign deeopment socia media netors puic MAR512 Digital Marketing Fundamentals 3.5 i focus on deeoping oth persona and professiona sis and the programs positions in the fieds of fim music digita media roadcasting and gaming reations adertising and saes MAR632 Digita torteing and randing 3.5 proectased enironment modes the same inds of professiona scenarios ou i In addition to technica proficienc and creatie deeopment our education encounter in todas usiness ord he comination of usiness and entertainment his program addresses adanced mareting topics that i hep gie ou the toos IMK592 Consumer ehaior and nasis i hep ou deeop criticathining proemsoing and anatica sis that

Mstes P topics is designed to gie ou the fu range of noedge ou i need to egin a to create poerfu mareting and strategic pans for seing products or serices 5 DMK542 Digita Design and Usaiit contriute to ifeong earning proiding ou ith toos to hep sustain a ong and career ithin an eisting entertainment compan or to get our on entrepreneuria deeop and cutiate a rand and protect a compans reputation ithin the productie professiona career in the entertainment and media industr 6 IMK522 New Media Marketing idea off the ground In addition to usinessspecific manageria and entrepreneuria digita communit DMK512 Advanced Digital Marketing Strategies sis ou i aso hae courses focusing on eadership professiona riting phsica he programs curricuum focuses on a ariet of adanced principes incuding IMK622 danced earch ngine ptimiation science communication sis and ho to prepare oursef for our career in the BACHELOR’S OBJECTIVE digita mareting theories search engine optimiation interactie adertising design entertainment industr 9 IMK642 trategic Internet Puic eations ur goa is to proide ou ith a focused noedge and understanding of essentia principes ega issues e design digita metrics puic reations and goa usiness and management sis to enhance our aiit to uaif for entr 10 DMK662 Digita natics and ptimiation cultural issues. Your education culminates in the final capstone project, where you’ll ee industr positions incuding rand amassador socia media coordinator e tased ith creating and producing a compete integrated mareting campaign 11 DMK672 Digital Marketing and the Law promotions manager puic reations assistant digita mareting strategist and a his erounded education i hep ou adance our mareting and strategic 12 DMK691 Digital Marketing Campaign Development ariet of other entertainment usiness positions in the fieds of fim music digita sis in preparation for entering or adancing through the digita mareting TOTAL CREDIT HOURS: 3 media roadcasting and gaming industr o hep ou mae that transition our team of Career Deeopment TOTAL WEEKS: 4 In addition to technica proficienc and creatie deeopment our education professionas i e aaiae to hep ou poish our interieing sis and rsum i hep ou deeop criticathining proemsoing and anatica sis that and get ou read for our net steps In addition our Career Deeopment serices contriute to ifeong earning proiding ou ith toos to hep sustain a ong and and advisors will be available for support and assistance throughout your career— productie professiona career in the entertainment and media industr not ust during our education

MASTER’S OBJECTIVE The goal of the Digital Marketing Master of Science degree program is to develop eaders ho can adapt to the eerchanging nature of the mareting industr and ho understand ho its fuidit affects consumer ehaior he programs adanced academic phases proide students ith a focused noedge and understanding of digita mareting search engine optimiation ecommerce and the pschoog of the onine consumer Competion of this degree program i great enhance our aiit to deeop and impement a cohesie digita mareting strateg

his program is designed to foster the deeopment of high trained indiiduas ho ant to deeop careers in the fied of digita mareting he instruction receied in this program proides students ith the toos to hep sustain a productie career path in the ord of mareting

46 FULL SAIL UNIVERSITY DEGREE PROGRAMS 47 Entertainment Business Entertainment Business Undergraduate Degree Program - Campus & Online Graduate Degree Program - Campus & Online

Campus Online OVERVIEW Campus & Online Chronological Course Schedule by Months Chronological Course Schedule by Months Our Entertainment Business Master of Science Degree Program is an advanced Chronological Course Schedule by Months eporation of the specific usiness and management sis ou need to ece and MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS ead in the entertainment ord his aanced and indepth curricuum i tae 1 GEN1011 Creatie Presentation 1 GEN1011 Creatie Presentation 1 MDL501 Mastery: Personal Development and Leadership you through courses such as Executive Leadership, Advanced Entertainment Law, DEP1013 Pschoog of Pa DEP1013 Pschoog of Pa Entertainment Business Finance, Media Literacy and Research Methodologies, MAN630 Executive Leadership 3.5 BEM1001 Business in the Entertainment and Media Industries BEM1001 Business in the Entertainment and Media Industries Business Storytelling and Brand Development, and Negotiation and Deal-Making as MAN603 Project and Team Management 3.5

ENC1101 ngish Composition I ENC1101 ngish Composition I ou epand our noedge of the a the usiness ord ors MAR630 usiness torteing and rand Deeopment 3.5

MAN2021 Business Management 5 MAN2021 Business Management hrough this speciaied education ou earn the strategies of top eecuties and Mstes P 5 GEB6508 ntertainment usiness inance 3.5 Bes P Bes P Assites P Assites P app those to eercises that deeop our on eadership aiities s a concusion MKT210 Introduction to Marketing 6 MKT210 Introduction to Marketing 6 MAR681 Digital Marketing 3.5 to the program, you’ll be responsible for a comprehensive capstone project—a MGF1213 College Mathematics MGF1213 College Mathematics MAN6447 Negotiation and Deal-Making 3.5 formal business —which will require you to make practical use of important 5 BUL2100 Business Law ENTB2714 Data nasis and eporting entertainment usiness concepts ie proect management financia panning EBM591 Product and Artist Management 3.5 ENTB2714 Data nasis and eporting 9 BUL2100 Business Law puishing and distriution contract negotiation randing and digita mareting 9 BUL5629 Advanced Entertainment Law 3.5

6 BUS119 Proect and Portfoio I Persona randing 10 BUS119 Proect and Portfoio I Persona randing his erounded education i hep to hone our eadership and usiness sis in 10 MMC6257 Entertainment Media Publishing and Distribution 3.5 HUM1505 Popular Culture in Media 11 ECO2005 Introduction to conomics preparation for entering or adancing through the entertainment industr o hep 11 GEB612 usiness Pan Deeopment 3.5

ECO2005 Introduction to conomics 12 HUM1505 Popular Culture in Media ou mae that transition ee got a team of Career Deeopment professionas 12 EBM692 ina Proect usiness Pan 3.5 that i hep ou poish our interieing sis and rsum and get ou read to CG usiness ccounting 13 BUS229 Project and Portfolio II: Market Research TOTAL CREDIT HOURS: 41 enter the industr In addition our Career Deeopment serices and adisors i Professiona Deeopment eminar I TOTAL WEEKS: BUS229 Project and Portfolio II: Market Research ENT1111 1.0 4 ntertainment usiness be available for support and assistance throughout your career—not just during Professiona Deeopment eminar I ENTC111 1.0 14 CG usiness ccounting ntertainment usiness our education 9 MCM1203 New Media Tools 15 MCM1203 New Media Tools

10 ENT239 Proect and Portfoio III ntertainment usiness 16 ENT239 Proect and Portfoio III ntertainment usiness MASTER’S OBJECTIVE Professiona Deeopment eminar II Professiona Deeopment eminar II C 1.0 1.0 ntertainment usiness ntertainment usiness ur goa is to proide ou ith the focused noedge and understanding of 11 ENTB4485 Entertainment Business Models 17 ENTB4485 Entertainment Business Models essentia usiness sis necessar to e successfu in a ariet of entertainment usiness industries such as recording arts sho production and touring digita ENC326 Professiona riting ENC326 Professiona riting media and e game design and deeopment computer animation and fim 12 MAR3111 Principles of Digital Marketing 18 MAR3111 Principles of Digital Marketing & television. The curriculum in this degree program encompasses courses that BUL3514 Inteectua Propert 19 ENTB4525 Professiona eing address media iterac research methodoogies eecutie eadership sis proect 13 ENTB4525 Professiona eing EBB349 Project and Portfolio IV: Entertainment Business and team management entertainment usiness finance negotiation techniues

14 ENTB3314 Global Media Management 21 ENTB3314 Global Media Management product and artist management entertainment a media puishing media distriution digita mareting and usiness pan deeopment EBB349 Project and Portfolio IV: Entertainment Business ENTB3013 Principes of usiness inance his program is designed to foster the deeopment of high trained indiiduas 15 ENTB3013 Principes of usiness inance PHY1020 undamentas of Phsica cience ho ant to deeop careers in the usiness side of the entertainment fied he PHY1020 undamentas of Phsica cience EBB359 Project and Portfolio V: Entertainment Business training ou receie in this program i proide ou ith the toos to hep sustain 16 MAN3152 Leadership and Organizational Behavior BUL3514 Inteectua Propert a ong and productie career in the entertainment and media industr EBB359 Project and Portfolio V: Entertainment Business 25 ENTB410 Event Management

17 ENTB410 Event Management MAN3152 Leadership and Organizational Behavior

18 ENTB4212 Audience Metrics 26 EBB469 Project and Portfolio VI: Entertainment Business

EBB469 Project and Portfolio VI: Entertainment Business ENTB4212 Audience Metrics

19 ENTB4623 ntrepreneurship in the ntertainment usiness ENTB4623 ntrepreneurship in the ntertainment usiness

BUS479 Project and Portfolio VII: Strategic Proposal 29 BUS479 Project and Portfolio VII: Strategic Proposal

C Career eadiness ntertainment usiness Career eadiness ntertainment usiness BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL WEEKS: 0 BACHELOR’S TOTAL WEEKS: 11 ASSOCIATE’S TOTAL CREDIT HOURS: 0 ASSOCIATE’S TOTAL CREDIT HOURS: 0 ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 4

DEGREE PROGRAMS 48 FULL SAIL UNIVERSITY * This specific course is offered online. Please see course description for details. 49 Entertainment Business with a Sports Management Elective Track Film Graduate Degree Program - Campus & Online Undergraduate Degree Program - Campus

OVERVIEW Campus & Online OVERVIEW ASSOCIATE’S OBJECTIVE The Entertainment Business Master of Science Degree with a Sports Management Chronological Course Schedule by Months ur im curricuum is uit around actua industr orfo so ou i naigate ur goa is to proide ou ith the focused noedge and understanding of fim ectie rac is an adanced eporation of the specific sports management our a around a set hie ou are in schoo It aso incudes a ariet of proects theor and craft ou i need to uaif for entree industr positions in the fim MONTH CODE COURSES CREDIT HOURS and usiness sis ou need to ece in the entertainment and sports usiness that span from preproduction to post teaching ou the asics of a the arious and teeision ideo industries incuding as independent fimmaers production 1 MDL501 Mastery: Personal Development and Leadership industr his aanced and indepth curricuum incudes courses such as ecutie departments that make up a production crew. You will have the opportunity to assistants assistant editors ideographers and digita photographers he im Leadership, Sports Management and Operations, Project and Team Management, MAN630 Executive Leadership 3.5 specialize in your area of interest—whether it is writing, directing, producing, ssociate of cience degree program i aso hep ou deeop the teamuiding Legal Issues in Sports, Negotiation and Deal-making, Sports Marketing and MAN603 Project and Team Management 3.5 cinematograph art direction sound editing or maeup During our education sis needed in the fim industr and instruct ou in the professiona presentation of

ponsorships ntertainment usiness inance and usiness Pan Deeopment MAR630 usiness torteing and rand Deeopment 3.5 ou i gain firsthand eperience in panning productions riting scripts creating our fim proects

Mstes P , and using a variety of cameras—16 mm, 35 mm, HD, and more—and hroughout this speciaied education ou earn the strategies of top eecuties 5 GEB6508 ntertainment usiness inance 3.5 In addition to technica proficienc and creatie deeopment our education i doing a of this in a ariet of stes and apply those exercises to develop your own leadership abilities. You’ll also hep ou nurture the criticathining proemsoing and anatica sis that i 6 MAR681 Digital Marketing 3.5 complete two capstone projects—a leadership portfolio and a business plan You will build sets and break them down with access to our spacious soundstages and contriute to our ifeong earning proiding ou ith toos to hep sustain a ong MAN6447 Negotiation and Deal-Making 3.5 thesis—which will require you to make practical use of important business concepts studio backlot. You will also hold casting calls, work on actors’ makeup, and create and productie professiona career in the entertainment and media industries ie proect management contract negotiation sports mareting financia panning MAN6224 Sports Management and Operations* 3.5 specia effects to enhance our fims urthermore ou i e ae to edit add isua and usiness pan deeopment 9 BUL5582 Legal Issues in Sports* 3.5 effects and poish sound in post to prepare our origina or for ieing on the ig BACHELOR’S OBJECTIVE 10 MAR6112 Sports Marketing and Sponsorship Sales* 3.5 screen ith the mentoring of our facut team his erounded education i hep to hone our eadership and usiness ur goa is to proide ou ith the focused noedge and understanding of fim sis in preparation for entering or adancing through the entertainment and 11 GEB612 usiness Pan Deeopment 3.5 In addition to fim production ou i aso earn the ins and outs of shooting for theor and craft needed to uaif for entree industr positions as independent sports industr o hep ou mae that transition u ai Uniersit has a team photograph Droadcast production the ord of ne media and reait and 12 EBM692 ina Proect usiness Pan 3.5 fimmaers camera operators production assistants editors sound designers of Career Deeopment professionas that can hep ou poish our interieing documentar fim and teeision dditiona courses i focus on heping ou earn TOTAL CREDIT HOURS: 41 assistant directors unit production managers art directors editors ighting sis and rsum and get ou read to enter the industr In addition our Career production udgeting ighting computerusiness appications persona finance TOTAL WEEKS: 4 technicians directors assistants and diaogue editors as e as a ariet of other Deeopment serices and adisors are aaiae for support and assistance management communication sis and ho to prepare oursef for the fim industr positions in the fim and teeision ideo industries his program i aso hep ou throughout our career not ust during our education deeop the teamuiding sis needed in the fim industr and instruct ou in the professiona presentation of our fim proects

MASTER’S OBJECTIVE In addition to technica proficienc and creatie deeopment our education i ur goa is to proide ou ith the focused noedge and understanding of hep ou nurture the criticathining proemsoing and anatica sis that i essentia usiness sis necessar to e successfu in the entertainment and sports contriute to our ifeong earning proiding ou ith toos to hep sustain a ong industr his program is designed to foster the deeopment of high trained and productie professiona career in the entertainment and media industr indiiduas ho ant to deeop careers in the sports and entertainment usiness fieds he curricuum in this degree program encompasses courses that address eecutie eadership sis proect and team management sports management and operations ega issues in sports negotiation and deamaing sports mareting internet mareting and usiness pan deeopment

In addition to usiness proficienc our education i hep ou deeop critica thining proemsoing and anatica sis that contriute to ifeong earning proiding ou ith toos to hep sustain a ong and productie professiona career

DEGREE PROGRAMS 50 FULL SAIL UNIVERSITY * This specific course is offered online. Please see course description for details. 51 Film Film Production Undergraduate Degree Program - Campus Graduate Degree Program - Campus

Campus OVERVIEW Campus Chronological Course Schedule by Months In the im Production master of fine arts degree program students i master the Chronological Course Schedule by Months artistic technica professiona and academic aspects of fimmaing he program MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS proides aspiring fimmaers ith the adanced creatie technica and aesthetic 1 GEN1011 Creatie Presentation 1 MDL501 Mastery: Personal Development and Leadership noedge and sis reuired to produce cre and pacage a professiona feature DEP1013 Pschoog of Pa ength or short fim his comprehensie program integrates the stud of numerous FPR520 immaing Concepts and Practices 5.0 FIL1037 History of Motion Picture Arts fimmaing discipines incuding screenriting isua storteing directing editing FPR530 cript Production and nasis 5.0

ENC1101 ngish Composition I and producing tudents master these concepts through proectased earning FPR550 Directing aent 5.0

in a program that mirrors the reaord professiona fimmaing enironment Mstes P FLM1422 Introduction to Film and Video 5 FPR631 tor Deeopment for im 5.0 Bes P Assites P tudents i aso e trained on current fimmaing technoogies and i earn ho MCM1203 New Media Tools to utiie academic research methodoogies in their or Graduates of the im 6 FPR560 perimenta immaing 5.0 ECW3055 criptriting echniues Production master of fine arts degree program eae prepared for the professiona FPR580 Visual Storytelling Techniques and Technology 5.0

FLM1009 Introduction to Postproduction fim industr and are euipped ith a range of technica and creatie sis needed FPR610 im Production hesis I PreProduction 5.0 for career success 5 FAV119 Project and Portfolio I: Film and Video 9 FPR620 im Production hesis II Production 5.0

6 DCN1107 Composition and Visual Design 10 FPR650 im Production hesis III PostProduction 5.0 MASTER’S OBJECTIVE ART2006 rt istor 11 FPR660 Film Production Thesis IV: Film Assembly 5.0 uccessfu fimmaing reuires a comprehensie and hoistic understanding of FLM280 undamentas of Production I 12 FPR680 usiness of im 5.0 the processes practices and technoogies of fim production he oectie of u FAV229 Project and Portfolio II: Film and Video TOTAL CREDIT HOURS: ai Uniersits im Production master of fine arts degree program is to proide TOTAL WEEKS: 4 FLMC111 Professiona Deeopment eminar I im 1.0 students ith the noedge sis and aiities reuired to mae a fim from 9 FLM378 undamentas of Production II concept to competion his i e accompished through proectased earning

MGF1213 College Mathematics actiities that are aigned ith the reaord fim production cce hese earning actiities i hep the student assess the dramatic and commercia iaiit of a 10 FBS239 Proect and Portfoio III im fim script deeop the necessar panning reuired for fim production manage FLMC222 Professiona Deeopment eminar II im 1.0 taent and produce a fim and understand the ega and usiness considerations 11 I Historical Archetypes and Mythology of fimmaing ach course i aso deeop the students academic research sis

FLM3421 im Positions I toos and methodoogies as students i earn ho to utiie academic research for a ariet of contets and earning actiities Upon competion of the program 12 PHY1020 undamentas of Phsica cience students i hae deeoped their on comprehensie graduateee portfoio FLM3422 im Positions II

13 FBS349 Project and Portfolio IV: Film

14 FLM3413 roadcast Production I

DCN3435 ectronic ied Production

15 FLM3415 roadcast Production II

16 FBS359 Project and Portfolio V: Film

17 HUM1505 Popular Culture in Media

MCM4429 New Media Formats

18 FLM4418 danced Production I

FBS469 Project and Portfolio VI: Film

19 FLM4419 danced Production II

FBS479 Project and Portfolio VII: Film

FLMC444 Career eadiness im BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL WEEKS: 0 ASSOCIATE’S TOTAL CREDIT HOURS: 0 ASSOCIATE’S TOTAL WEEKS: 40

DEGREE PROGRAMS 52 FULL SAIL UNIVERSITY * This specific course is offered online. Please see course description for details. 53 Game Art Game Art Undergraduate Degree Program - Campus & Online Undergraduate Degree Program - Campus & Online

OVERVIEW ASSOCIATE’S OBJECTIVE Campus Online he Game rt curricuum is designed to deeop artists e ersed in D asset ur goa is to proide ou ith the focused noedge and foundationa Chronological Course Schedule by Months Chronological Course Schedule by Months creation for game deeopment ith a focus on D content for consoes and understanding of art and design D and D animation modeing and shading MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS computers ou i or our a through proectased casses that foo a cear and ighting needed to uaif for such entree positions in the game industr 1 GEN1011 Creatie Presentation 1 GEN1011 Creatie Presentation dnamic curricuum structure using the atest techniues and toos ur courses as prop artists enironment artists renderers and teture artists esides the i hep ou gain the sis necessar to moe and improe content through the degree programs strong D computergraphics focus ou i uid other sis in DEP1013 Pschoog of Pa DEP1013 Pschoog of Pa production pipeine ach speciaied cass is ased on the same orfo processes periphera media and compete digita courses that i enhance our opportunities TEM1001 Technology in the Entertainment and Media Industries TEM1001 Technology in the Entertainment and Media Industries

found at professiona game studios and coers such core concepts as animation art in reated fieds ENC1101 ngish Composition I ENC1101 ngish Composition I creation enironment art materia scupting and teture painting upporting these In addition to technica proficienc and creatie deeopment our education CGA121 D oundations 5 CGA121 D oundations Bes P Bes P industrspecific foundations are casses focusing on the traditiona art foundations Assites P Assites P i hep ou deeop criticathining proemsoing and anatica sis that of gamecontent deeopment as e as courses focusing on career eporation CGA101 undamentas of rt I 6 CGA101 undamentas of rt I contriute to ifeong earning and i proide ou ith toos to hep sustain a ong communication sis and ho to prepare for the gaming industr DIG1301 Model Creation DIG1301 Model Creation and productie professiona career in the entertainment and media industries 5 CGA103 undamentas of rt II CGA103 undamentas of rt II

6 3DA119 Proect and Portfoio I D rts 9 3DA119 Proect and Portfoio I D rts BACHELOR’S OBJECTIVE CGA2112 D nimation I 10 CGA2112 D nimation I ur goa is to proide ou ith the focused noedge and understanding of D modeing materias and tetures engine integration and animation needed MGF1213 College Mathematics 11 CGA3112 D nimation II to uaif for such entree positions in the game industr as prop artists CGA3112 D nimation II 12 3DA229 Proect and Portfoio II D rts

enironment artists character artists and animators esides the degree programs ART2006 rt istor GAR1111 Professiona Deeopment eminar I Game rt 1.0 strong D computergraphics focus ou i uid other sis in periphera media 9 GR A1161 Shading and Lighting 13 GR A1161 Shading and Lighting and compete digita courses that i enhance our opportunities in reated fieds 3DA229 Proect and Portfoio II D rts 14 ART2006 rt istor In addition to technica proficienc and creatie deeopment our education 10 GAB239 Proect and Portfoio III Game rt 15 MGF1213 College Mathematics i hep ou deeop criticathining proemsoing and anatica sis that contriute to ifeong earning and i proide ou ith toos to hep sustain a ong GARC111 Professiona Deeopment eminar I Game rt 1.0 16 GAB239 Proect and Portfoio III Game rt and productie professiona career in the entertainment and media industries GC Professiona Deeopment eminar II Game rt 1.0 G Professiona Deeopment eminar II Game rt 1.0

11 CGG351 rt Creation for Games 17 CGG351 rt Creation for Games

12 CGG Game Characters PHY1020 undamentas of Phsica cience

CGG eture Painting and cupting 18 CGG eture Painting and cupting

13 PHY1020 undamentas of Phsica cience 19 CGG Game Characters

CGG4555 nironment rt GAB349 Project and Portfolio IV: Game Art

14 CGG Game nimation I 21 CGG Game nimation I

GAB349 Project and Portfolio IV: Game Art VIC3003 History of Visual Communications

15 VIC3003 History of Visual Communications CGG4316 Game nimation II

16 CGG4316 Game nimation II CGG4555 nironment rt

GAB359 Project and Portfolio V: Game Art GAB359 Project and Portfolio V: Game Art

17 I Historical Archetypes and Mythology 25 CGG danced Game Characters

18 CGG452 Assembly and Lighting I Historical Archetypes and Mythology

GAB469 Project and Portfolio VI: Game Art 26 CGG452 Level Assembly and Lighting

19 CGG danced Game Characters CGG Game Production

DIG3395 Motion Capture GAB469 Project and Portfolio VI: Game Art

GAB479 Project and Portfolio VII: Game Art 29 GAB479 Project and Portfolio VII: Game Art

GC Career eadiness Game rt G Career eadiness Game rt BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL WEEKS: 0 BACHELOR’S TOTAL WEEKS: 11 ASSOCIATE’S TOTAL CREDIT HOURS: 0 ASSOCIATE’S TOTAL CREDIT HOURS: 0 ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 4

DEGREE PROGRAMS 54 FULL SAIL UNIVERSITY * This specific course is offered online. Please see course description for details. 55 Game Design Game Design Undergraduate Degree Program - Campus & Online Undergraduate Degree Program - Campus & Online

OVERVIEW ASSOCIATE’S OBJECTIVE Campus Online he Game Design curricuum is comprised of highee game design and production he Game Design ssociate of cience degree program i focus on the noedge Chronological Course Schedule by Months Chronological Course Schedule by Months courses that will take you deep into the game development pipeline. You will and understanding of game deeopment necessar to e successfu in uaifing MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS deeop and epand our proect and design sis through handson eercises for entree design and production positions Competion of this degree program 1 GEN1011 Creatie Presentation 1 GEN1011 Creatie Presentation in eadership team management game design and mareting hie earning i great enhance our aiit to or in the fastpaced enironment of a game sis reuired to adance a career in the game production industr In addition to studio in an entree production roe he curricuum in this program deeops DEP1013 Pschoog of Pa DEP1013 Pschoog of Pa strengthening these sis the Game Design curricuum has foundationa courses our proect and teammanagement aiities production sis and game design TEM1001 Technology in the Entertainment and Media Industries TEM1001 Technology in the Entertainment and Media Industries

focusing on professiona riting and mthoog his erounded education i noedge In addition this program i gie ou the mathematica foundations for GDN1151 Design oos MAD1100 Discrete Mathematics hep ou hone eadership design and proectmanagement sis in preparation for successfu programming and game deeopment MAD1100 Discrete Mathematics 5 GDN1151 Design oos Bes P Bes P adancing through the game industr Assites P Assites P Upon competion of the Game Design ssociate of cience degree program ou GDN1232 Introduction to Game Design 6 GDN1232 Introduction to Game Design i e prepared to uaif for entree industr positions in game design PHY1020 undamentas of Phsica cience GDN1009 Introduction to Programming game testing interactie design and a ariet of other fieds in the game and 5 GDN1009 Introduction to Programming GDN119 Proect and Portfoio I Game Design entertainment industries 6 GDN119 Proect and Portfoio I Game Design 9 PHY1020 undamentas of Phsica cience

ENC1101 ngish Composition I 10 ENC1101 ngish Composition I BACHELOR’S OBJECTIVE GDN2111 cripting for Designers I 11 GDN2111 cripting for Designers I he Game Design acheor of cience degree program i focus on the noedge and understanding of game deeopment necessar to e successfu in uaifing GDN2123 stems Design 12 GDN2123 stems Design for entree design and production positions Competion of this degree program GDNC111 Professiona Deeopment eminar I Game Design 1.0 GDN1111 Professiona Deeopment eminar I Game Design 1.0

i great enhance our aiit to or in a production roe in the fastpaced GDN2112 cripting for Designers II 13 GD uiding unctiona Groups enironment of a game studio he curricuum in this program deeops our GD uiding unctiona Groups 14 GDN2112 cripting for Designers II eecutie eadership sis and proect and teammanagement aiities and teaches 9 GDN2211 Level Design I 15 GDN2211 Level Design I the production methodoogies and creatie and anaticathining sis reuired for game design 10 GD Proect and Portfoio II Game Design 16 GD Proect and Portfoio II Game Design GDC Professiona Deeopment eminar II Game Design 1.0 GD Professiona Deeopment eminar II Game Design 1.0 he Game Design acheor of cience degree program as designed to prepare students to uaif for entree industr positions in the fieds of game design 11 GDN3251 I 17 GDN3251 Game Mechanics I uaitassurance testing ee design game scripting and a ariet of others in the ENC2110 echnica riting ENC2110 echnica riting

game and entertainment industries 12 GDN3361 Analytics and Decision-Making 18 GDN3361 Analytics and Decision-Making

STA3026 tatistics STA3026 tatistics

13 GDN3311 Level Design II 19 GDN3311 Level Design II

GD Proect and Portfoio III Game Design GD Proect and Portfoio III Game Design

14 GDN3113 cripting for Designers III 21 GDN3113 cripting for Designers III

GDN3252 Game Mechanics II GDN3252 Game Mechanics II

15 GD stems Progression GD stems Progression

I Historical Archetypes and Mythology I Historical Archetypes and Mythology

16 GD Project and Portfolio IV: Game Design GD Project and Portfolio IV: Game Design

GDN4235 Production and Panning 25 GDN4235 Production and Panning

17 GDN4542 Game Design Preproduction 26 GDN4542 Game Design Preproduction

18 GDN4920 Game stems Integration GDN4920 Game stems Integration

GDN358 Project and Portfolio V: Game Design GDN358 Project and Portfolio V: Game Design

19 GDN4318 Game aancing GDN4318 Game aancing

GDN468 Project and Portfolio VI: Game Design 29 GDN468 Project and Portfolio VI: Game Design

GDC Career eadiness Game Design GD Career eadiness Game Design BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL WEEKS: 0 BACHELOR’S TOTAL WEEKS: 11 ASSOCIATE’S TOTAL CREDIT HOURS: 0 ASSOCIATE’S TOTAL CREDIT HOURS: 0 ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 4 DEGREE PROGRAMS 56 FULL SAIL UNIVERSITY * This specific course is offered online. Please see course description for details. 57 Game Design Game Development Graduate Degree Program - Campus & Online Undergraduate Degree Program - Campus & Online

OVERVIEW Campus & Online OVERVIEW ASSOCIATE’S OBJECTIVE The curriculum in the Game Design Master of Science degree program is composed Chronological Course Schedule by Months he Game Deeopment curricuum is designed to gie ou the programming sis he goa of the Game Deeopment ssociate of cience degree program is to

of highee production game design uait assurance usaiit and eadership MONTH CODE COURSES CREDIT HOURS and theor needed to ece in the ord of game deeopment irst ou i earn proide ou ith the focused noedge and understanding of game deeopment courses that epore deep into the game deeopment pipeine In this program the detais of a game deeopment cce from preproduction to finished product and usefu in uaifing for entree industr positions as game programmers 1 MDL501 Mastery: Personal Development and Leadership ou i epand and adance our proect and design sis through practica egin to create simpe games that i hep to deeop our programming and design too programmers and interface programmers In addition to a strong coding GDM542 Game Design eercises in eadership team management game design and usaiit in order to sis hen ou i moe into more compe and detaied tass in courses such as foundation sis deeoped in this program incude creatie presentation as e as GDM615 Game Production oos 3.5 uid the proficiencies to adance our career in the game industr Computer Graphics Computer rchitecture rtificia Inteigence and oftare the math and phsics reuired to mode a reaistic game ord GDM551 Methods and the User Experience 3.5 ngineering ina ou i focus these sis on a compete paae game that During the course of the program ou i e responsie for creating a ariet of Mstes Deee In addition to technica proficienc and creatie deeopment our education 5 GDM635 Quality Assurance 3.5 ou i design deeop and produce from start to finish his is part of a compete documentation tpes reated to design uait and usaiit testing and production i hep ou deeop criticathining proemsoing and anatica sis that 6 GDM513 User esearch Data nasis 3.5 game deeopment education that i get ou read to the demands of the hich i e appied in team and independent game deeopment processes contriute to ifeong earning proiding ou ith toos to hep sustain a ong and GDM570 Prototping and Content Creation 3.5 professiona game ord In addition to earning the game deeopment process ou tudents i additiona prepare and present a postmortem of their academic and productie professiona career in the entertainment and media industries GDM603 danced Production echniues 3.5 i hae courses focusing on proaiit digita ogic and game deeopment eperiences in the program through their capstone proect 9 GDM655 danced Design orshop 3.5 The Game Design Master of Science program has been crafted to help you 10 GDM625 Asset Management 3.5 BACHELOR’S OBJECTIVE develop the skills you’ll need to succeed in the game development field. From 11 GDM670 Game Usaiit and esting 3.5 he goa of the Game Deeopment acheor of cience degree program is to the er eginning of our time in the program ou i hae the opportunit to 12 GDM692 hesis Portfoio 3.5 proide ou ith the focused noedge and understanding of game deeopment osere eauate and participate in the game deeopment process cuminating usefu in uaifing for entree industr positions as game programmers too TOTAL CREDIT HOURS: 41 in the eporation of core deeopment roes in an immersie game deeopment TOTAL WEEKS: 4 uiders netor programmers I programmers coisiondetection deeopers eperience his comprehensie education i hone our eadership design and artificiainteigence programmers engine uiders and interface programmers research skills in preparation for entering or advancing through the game industry. Competing this degree program i enhance our aiit to create program code for D graphic dispa mutipaer gaming artificia inteigent opponents and MASTER’S OBJECTIVE reatime irtua enironments dditiona sis deeoped in this program incude the proper presentation of game docs as e as the math and phsics reuired to Our goal is to provide you with the focused knowledge and understanding of game mode a reaistic game ord deeopment necessar to e successfu in design production and usereperience roes Competion of this degree program i great enhance our aiit to or in In addition to technica proficienc and creatie deeopment our education the fastpaced enironment of a game studio i hep ou deeop criticathining proemsoing and anatica sis that contriute to ifeong earning proiding ou ith toos to hep sustain a ong and he programs curricuum cutiates our design sis proect and team productie professiona career in the entertainment and media industries management aiities eecutie eadership insight and uait and usaiit testing competence hie teaching aried game deeopment methodoogies used game studios across the industry.

58 FULL SAIL UNIVERSITY DEGREE PROGRAMS 59 Game Development Graphic Design Undergraduate Degree Program - Campus & Online Undergraduate Degree Program - Campus & Online

Campus Online OVERVIEW ASSOCIATE’S OBJECTIVE Chronological Course Schedule by Months Chronological Course Schedule by Months he Graphic Design curricuum gies ou handson eperience that i prepare ou ur goa is to proide ou ith the focused noedge and understanding of for an entry-level career in the field of design. You will create projects for assignments graphicarts production needed for ou to uaif for entree industr positions MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS in which no two submissions are alike—from print publishing to package design to as production artists graphic artists photo editors and arious other positions in 1 GEN1011 Creatie Presentation 1 GEN1011 Creatie Presentation interface design and more In addition to art and design sis ou i aso hae graphicarts production dditiona sis acuired in design digita audio and ideo DEP1013 Pschoog of Pa DEP1013 Pschoog of Pa courses in reaord topics such as digita puishing interactie media design and randing i roaden our opportunities for a ariet of positions in the industr TEM1001 Technology in the Entertainment and Media Industries TEM1001 Technology in the Entertainment and Media Industries graphic e design and ho to gie and receie or critiue as e as courses In addition to technica proficienc and creatie deeopment our education i hep focusing on communication sis popuar cuture and ho to prepare oursef for MAD1100 Discrete Mathematics MAD1100 Discrete Mathematics ou deeop criticathining proemsoing and anatica sis that contriute to our first step into the design industr COP1000 Programming I 5 COP1000 Programming I ifeong earning proiding ou ith the toos needed to hep ou sustain a ong and Bes P Bes P Assites P Assites P CP Programming II 6 CP Programming II productie professiona career in the entertainment and media industries

5 SDV3111 stems Programming SDV3111 stems Programming Professiona Deeopment eminar I GDVC111 1.0 COS119 Proect and Portfoio I Computer cience BACHELOR’S OBJECTIVE Game Deeopment 6 COS119 Proect and Portfoio I Computer cience 9 ENC1101 ngish Composition I ur goa is to proide ou ith the focused noedge and understanding of graphic arts production needed for ou to uaif for entree industr positions in graphic ENC1101 ngish Composition I 10 SDV2213 Data tructures and gorithms arts production incuding graphic designers media designers e designers digita SDV2213 Data tructures and gorithms 11 G Linear Algebra image processors and art directors dditiona sis acuired in media integration G Linear Algebra 12 GDD258 oftare ngineering adertising and randing i roaden our opportunities for a ariet of positions in Professiona Deeopment eminar I GDD258 oftare ngineering GDV1111 1.0 Game Deeopment the industr SDV3012 ppied umanComputer Interaction 13 GEN262 Phsics In addition to technica proficienc and creatie deeopment our education i hep 9 GEN262 Phsics 14 SDV3012 ppied umanComputer Interaction ou deeop criticathining proemsoing and anatica sis that contriute to

GDB229 Proect and Portfoio II Game Deeopment 15 GDB229 Proect and Portfoio II Game Deeopment ifeong earning proiding ou ith the toos needed to hep ou sustain a ong and productie professiona career in the entertainment and media industries 10 GDB239 Proect and Portfoio III Game Deeopment 16 GDB239 Proect and Portfoio III Game Deeopment Professiona Deeopment eminar II Professiona Deeopment eminar II GDVC222 1.0 GDV2222 1.0 Game Deeopment Game Deeopment 11 COD3412 Digital Logic 17 COD3412 Digital Logic

GDD291 perating stems 18 COD3511 Computer rganiation and rchitecture

12 COD3511 Computer rganiation and rchitecture COD3315 Computer Graphics

COD3315 Computer Graphics 19 GDD291 perating stems

13 COD3622 Information and Dataase stems G Proaiit

GDD245 D Content Creation COD3622 Information and Dataase stems

14 G Proaiit 21 GDD245 D Content Creation

GDB349 Project and Portfolio IV: Game Development GDB349 Project and Portfolio IV: Game Development

15 COD3721 Computer etors GDD379 ngine Deeopment

GDD379 ngine Deeopment COD3721 Computer etors

16 CAP4053 rtificia Inteigence CAP4053 rtificia Inteigence

GDB359 Project and Portfolio V: Game Development 25 GDB359 Project and Portfolio V: Game Development

17 GDD Game rchitecture 26 GDD Game rchitecture

I Historical Archetypes and Mythology I Historical Archetypes and Mythology

18 GDB469 Project and Portfolio VI: Game Development GDB469 Project and Portfolio VI: Game Development

19 GDD4319 Game Integration GDD4319 Game Integration

GDB479 Project and Portfolio VII: Game Development 29 GDB479 Project and Portfolio VII: Game Development

GDVC444 Career eadiness Game Deeopment GDV4444 Career eadiness Game Deeopment BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL WEEKS: 0 BACHELOR’S TOTAL WEEKS: 11 ASSOCIATE’S TOTAL CREDIT HOURS: 0 ASSOCIATE’S TOTAL CREDIT HOURS: 0 ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 4 DEGREE PROGRAMS 60 FULL SAIL UNIVERSITY * This specific course is offered online. Please see course description for details. 61 Graphic Design Information Technology Undergraduate Degree Program - Campus & Online Undergraduate Degree Program - Campus & Online

Campus Online OVERVIEW ASSOCIATE’S OBJECTIVE Chronological Course Schedule by Months Chronological Course Schedule by Months he Information echnoog curricuum introduces ou to concepts surrounding the odas informationtechnoog professionas reuire a significant depth and readth irtuaiation of sstems and netors as e as the emerging technoogies used to of oth noedge and sis to compete in the groing and dnamic fied of coud MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS hande and deier mediarich information to indiiduas usinesses and institutions computing In addition to gaining a foundationa understanding of irtuaiing 1 GEN1011 Creatie Presentation 1 GEN1011 Creatie Presentation around the goe sstems netors and storage ou i understand ho to create softaredefined DEP1013 Pschoog of Pa DEP1013 Pschoog of Pa data centers that eerage this technoog he goa of the Information echnoog his program proides ou ith a comprehensie understanding of coud TEM1001 Technology in the Entertainment and Media Industries TEM1001 Technology in the Entertainment and Media Industries ssociate of cience degree program is to prepare ou for this fied deeoping architecture the communication and storage of information and ho to manage our aiit to irtuaie information ia distriuted netors and the coud ENC1101 ngish Composition I ENC1101 ngish Composition I systems through project plans and industry best practices. You will study computing ART1201 Design and rt heor 5 ART1201 Design and rt heor architecture information storage and sstems administration and then impement Upon competion of this program ou i e prepared for entree positions Bes P Bes P Assites P Assites P these concepts through comprehensie handson proects here ou i design and as serer administrators netor administrators appicationsstems speciaists DGT101 Graphic Principes I 6 DGT101 Graphic Principes I uid soutions in a coaoratie enironment modeed on rea industr orfos hardare technicians technica trainers and a ariet of other positions in the 5 DGT201 Graphic Principes II DGT201 Graphic Principes II s a resut ou i earn ho to impement priate puic and hrid couds ho to entertainment media and information technoog industries 6 GD Coor heor GD Coor heor secure interconnect and distriute information through arious netors and ho VSD119 Project and Portfolio I: Visual Design 9 VSD119 Project and Portfolio I: Visual Design to scae administer and manage sstems BACHELOR’S OBJECTIVE GRD162 Concepts in Photograph 10 GRD162 Concepts in Photograph odas informationtechnoog professionas reuire a significant depth and readth MGF1213 College Mathematics 11 ART2006 rt istor of oth noedge and sis to compete in the groing and dnamic fied of coud ART2006 rt istor 12 VSD229 Project and Portfolio II: Visual Design computing In addition to gaining a foundationa understanding of irtuaiing

VSD229 Project and Portfolio II: Visual Design GRD1111 Professiona Deeopment eminar I Graphic Design 1.0 sstems netors and storage ou i understand ho to create softaredefined data centers that eerage this technoog he goa of the Information echnoog GRDC111 Professiona Deeopment eminar I Graphic Design 1.0 13 MGF1213 College Mathematics acheor of cience degree program is to prepare ou for this fied deeoping our 9 DG Typography and Page Layout 14 DG Typography and Page Layout aiit to irtuaie information ia distriuted netors and the coud 10 DGT346 Digital Audio and Video 15 DGT346 Digital Audio and Video he mission of the Information echnoog acheor of cience degree program is GRD239 Proect and Portfoio III Graphic Design 16 GRD239 Proect and Portfoio III Graphic Design to prepare ou for entree positions in the information technoog fied ith the GDC Professiona Deeopment eminar II Graphic Design 1.0 GD Professiona Deeopment eminar II Graphic Design 1.0 epertise to define and deeop the irtuaiation and interconnection of data media

11 GD Digita Puishing 17 GD Digita Puishing

12 GRD356 Logos and Symbols 18 GRD356 Logos and Symbols

HUM1505 Popular Culture in Media* 19 GRD354 Creating rand perience

13 VIC3003 History of Visual Communications VIC3003 History of Visual Communications

GRD354 Creating rand perience GRD349 Project and Portfolio IV: Graphic Design

14 DG Interactive Media Design and Usability 21 DG Interactive Media Design and Usability

GRD349 Project and Portfolio IV: Graphic Design GRD4411 Interactie ditoria Design

15 GRD4411 Interactie ditoria Design GRD359 Project and Portfolio V: Graphic Design

PHY1020 undamentas of Phsica cience PHY1020 undamentas of Phsica cience

16 DIG3100 Graphic e Design DIG3100 Graphic e Design

GRD359 Project and Portfolio V: Graphic Design 25 DGT375 Media Integration

17 DGT375 Media Integration 26 GRD469 Project and Portfolio VI: Graphic Design

18 GD Concepts in dertising HUM1505 Popular Culture in Media

GRD469 Project and Portfolio VI: Graphic Design GD Concepts in dertising

19 DGT466 Digita tudio DGT466 Digita tudio

GRD479 Project and Portfolio VII: Graphic Design 29 GRD479 Project and Portfolio VII: Graphic Design

GDC Career eadiness Graphic Design GD Career eadiness Graphic Design BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL WEEKS: 0 BACHELOR’S TOTAL WEEKS: 11 ASSOCIATE’S TOTAL CREDIT HOURS: 0 ASSOCIATE’S TOTAL CREDIT HOURS: 0 ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 4

62 FULL SAIL UNIVERSITY * This specific course is offered online. Please see course description for details. DEGREE PROGRAMS 63 Information Technology Innovation & Entrepreneurship Undergraduate Degree Program - Campus & Online Graduate Degree Program - Online

Campus Online OVERVIEW Online Chronological Course Schedule by Months Chronological Course Schedule by Months The Innovation & Entrepreneurship master of science degree program will provide Chronological Course Schedule by Months students ith a soid foundation in the concepts and discipines essentia for the MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS creation of innoatie ideas products serices and usinesses that respond to the 1 GEN1011 Creatie Presentation 1 GEN1011 Creatie Presentation 1 MDL501 Mastery: Personal Development and Leadership needs of a rapid changing goa maretpace hether aunching a ne creatie DEP1013 Pschoog of Pa DEP1013 Pschoog of Pa or technoogased enture or using entrepreneuria taent ithin a successfu IEN515 Creatiit and Innoation TEM1001 Technology in the Entertainment and Media Industries TEM1001 Technology in the Entertainment and Media Industries usiness this onine masters program is designed for students ith a passion for IEN551 Business Venture Research

CTI1105 Computer perating stems CTI2318 Introduction to Information ecurit innoation and entrepreneurship ho see to use their creatiit and ision to IEN540 and Deeopment

CTI2318 Introduction to Information ecurit 5 CTI1105 Computer perating stems contriute to the success of the organiation Mstes P 5 IEN535 usiness easiiit Bes P Bes P Assites P Assites P CTI2006 etoring echnoogies 6 CTI2006 etoring echnoogies 6 IEN555 Business Model Development CTI2111 stem cripting undamentas CTI1301 Virtual Computing MASTER’S OBJECTIVE IEN560 Legal Issues for Entrepreneurs 5 CTI1301 Virtual Computing ITE119 Proect and Portfoio I Information echnoog he Innoation and ntrepreneurship master of science degree program is designed IEN630 ntrepreneuria inance 6 ENC1101 ngish Composition I 9 ENC1101 ngish Composition I for students interested in creating technoogased entrepreneuria proects and 9 IEN620 Marketing Strategies for Entrepreneurs ITE119 Proect and Portfoio I Information echnoog 10 CTI2111 stem cripting undamentas companies as e as those ho see eadership roes in estaished companies ith a goa of creating ne isionar opportunities ithin those organiations 10 IEN670 Innoatie or nironments CTI3001 Introduction to ppication erers PHY1020 undamentas of Phsica cience 11 IEN680 Business Model Implementation and Management PHY1020 undamentas of Phsica cience 11 CTI3001 Introduction to ppication erers he program supports the goas and aspirations of traditiona entrepreneurs as e as intrapreneurs ho i promote innoation and change ithin companies or 12 IEN699 Business Model Presentation and Thesis CTI2511 Coud etoring 12 ITE229 Proect and Portfoio II Information echnoog Professiona Deeopment eminar I een inentrepreneurs ho create ne products for handoff to others hether TOTAL CREDIT HOURS: 3 ITE229 Proect and Portfoio II Information echnoog ITE1111 1.0 Information echnoog innoating ithin companies or creating ne usiness entures poered uniue Professiona Deeopment eminar I TOTAL WEEKS: 4 ITEC111 1.0 13 CTI2511 Coud etoring Information echnoog ideas entrepreneurs understand that the on true constant is change and that 9 CTI2701 Configuration Management Programming 14 CTI2701 Configuration Management Programming creatiit and innoation are the e to sustainae and successfu usinesses 10 MGF1213 College Mathematics 15 MGF1213 College Mathematics

ITE239 Proect and Portfoio III Information echnoog 16 ITE239 Proect and Portfoio III Information echnoog Professiona Deeopment eminar II Professiona Deeopment eminar II IC 1.0 I 1.0 Information echnoog Information echnoog 11 CI Virtualization Technologies 17 CI Virtualization Technologies

CTI3111 utomating esource Depoment CTI3111 utomating esource Depoment

12 CTI4001 etor ecurit and oftare 18 CTI4001 etor ecurit and oftare

13 CTI3622 Dataase stems 19 CI Cloud Management Platforms

CI Cloud Management Platforms CTI3622 Dataase stems

14 STA3026 tatistics ITE349 Project and Portfolio IV: Information Technology

ITE349 Project and Portfolio IV: Information Technology 21 CTI3561 Systems Performance and Capacity Management

15 CTI3561 Systems Performance and Capacity Management CTI3231 Data torage stems

CTI3231 Data torage stems ENC2110 echnica riting

16 CTI3933 ecuring stems and Data CTI3933 ecuring stems and Data

ITE359 Project and Portfolio V: Information Technology ITE359 Project and Portfolio V: Information Technology

17 CTI4751 oftareDrien Data Centers 25 CTI4751 oftareDrien Data Centers

18 ENC2110 echnica riting 26 STA3026 tatistics

ITE469 Project and Portfolio VI: Information Technology CTI4421 Distriuted Data

19 CTI4421 Distriuted Data IMK302 Cutura tudies and the e

IMK302 Cutura tudies and the e ITE469 Project and Portfolio VI: Information Technology

ITE479 Project and Portfolio VII: Information Technology 29 ITE479 Project and Portfolio VII: Information Technology

IC Career eadiness Information echnoog I Career eadiness Information echnoog BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL WEEKS: 0 BACHELOR’S TOTAL WEEKS: 11 ASSOCIATE’S TOTAL CREDIT HOURS: 0 ASSOCIATE’S TOTAL CREDIT HOURS: 0 ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 4

64 FULL SAIL UNIVERSITY * This specific course is offered online. Please see course description for details. DEGREE PROGRAMS 65 Instructional Design & Technology Media Communications Graduate Degree Program - Online Undergraduate Degree Program - Campus & Online

OVERVIEW Online OVERVIEW ASSOCIATE’S OBJECTIVE The curriculum for the Instructional Design & Technology Master of Science Degree Chronological Course Schedule by Months The Media Communications curriculum at Full Sail University prepares you Dramatic changes in communication and technoog hae infuenced eer aspect Program is ased on a simpe concept proiding ne toos and methods to improe ith etensie noedge to understand and contriute to the fied of media of human cuture incuding fami ife poitics usiness internationa reations MONTH CODE COURSES CREDIT HOURS instruction. Many of today’s learners have embraced technology’s role in their day- communications and to use new media communication technologies. You will survey religion, education, entertainment, and recreation. The Media Communications 1 MDL501 Mastery: Personal Development and Leadership toda ies ut fe conentiona instructiona practices hae taen adantage of this critica approaches to contemporar mediareated issues and communication ssociate of cience degree program prepares ou to recognie emrace and reality. The innovative approach of the Instructional Design & Technology program IDT520 Strategies for Learner Engagement theory while working within a project-based learning curriculum. You will be strategically manage the inevitable changes in the media landscape. You will acquire is designed to gie ou handson eperience ith the tpe of dnamic media that EDM533 Visual and Verbal Communication in Instructional Design immersed in a supportie enironment that fosters the deeopment of the the sis ou need to est utiie todas media share noedge and information

can transform a traditiona instructiona setting into an inspirationa and interactie IDT552 Corporate Training and Motivational Development strategies and sis necessar to succeed in todas dnamic media industries he and maximize audience response. You will practice proper research methods, learn

atmosphere Its aout crafting an enironment here media sis and technoog Mstes P courses in the Media Communications curriculum are designed to prepare you for a the theories and practices of communication and earn ho to edit for the e 5 IDT562 Instructiona Design and auation form the anguage of the earning enironment ide ariet of careers in media and associated fieds here media noedge and Changes in the media industr are contempated and refected throughout the 6 IDT574 Digital Media and Learning Applications sis are an integra part of their operations degree programs curricuum hroughout the program ou discoer ho to incorporate interactie instructiona MUS6018 Music and Audio for Instructional Design toos to enrich the earning eperience ome of these methods incude the use of toos ie ppes professiona media creation appications and other digita media IDT610 immaing Principes for Instructiona Design BACHELOR’S OBJECTIVE concepts and een techniues ie storteing methods and game strategies 9 EME6227 Game Strategies and Motivation Dramatic changes in communication and technoog hae infuenced eer aspect of You’ll also explore different theories about how people learn, discover how to take 10 EME6630 Learning Management Systems and Organization human cuture incuding fami ife poitics usiness internationa reations reigion adantage of different motiationa techniues and earn ho to create compeing 11 IDT680 Media Asset Creation education, entertainment, and recreation. The Media Communications Bachelor of cience degree program prepares ou to recognie emrace and strategica and inspirationa content for onine curricua 12 IDT690 Instructiona Design and echnoog ina Proect manage the inevitable changes in the media landscape. You will acquire the skills you his erounded education i hep ou enhance our content creation sis in TOTAL CREDIT HOURS: 3 need to est utiie todas media share noedge and information and maimie preparation for entering or adancing through the career fieds of corporate training TOTAL WEEKS: 4 audience response. You will practice proper research and storytelling methods, instructiona design education and onine earning articuate astract concepts and demonstrate our media communication sis through progressie proects in a ariet of courses Changes in the media industr MASTER’S OBJECTIVE are contempated and refected throughout the degree programs curricuum ur goa is to proide ou ith focused noedge and understanding of earning and instructiona design theories curricuum deeopment media design eements and technoog appications aoing ou to e successfu in the corporate training instructiona design and education fieds Upon competion of this masters degree program ou i hae an enhanced aiit to create deeop design and produce instructiona content using a ariet of technoog appications for corporate or academic enironments

his program i aso hep deeop our riting timemanagement and team uiding sis to assist ou in the deeopment and dissemination of engaging instructiona content innoatie media design and technoog proects that captiate and inspire todas earner

66 FULL SAIL UNIVERSITY DEGREE PROGRAMS 67 Media Communications Media Design Undergraduate Degree Program Campus & Online Graduate Degree Program - Online

Campus Online OVERVIEW Online Chronological Course Schedule by Months Chronological Course Schedule by Months Full Sail’s Media Design Master of Fine Arts Degree Program (MDMFA) provides you Chronological Course Schedule by Months ith an indepth oo at design and the roe that it pas in ridging the gap eteen MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS the design studio and the oardroom s todas successfu companies re heai 1 GEN1011 Creatie Presentation 1 GEN1011 Creatie Presentation 1 MDL501 Mastery: Personal Development and Leadership on strong isua representation to deier their message to the puic the aiit to DEP1013 Pschoog of Pa DEP1013 Pschoog of Pa direct those isuas is an increasing ita asset to empoers eerhere MDM525 Defining Cient eeds 5.0 SEM1000 Storytelling in the Entertainment and Media Industries SEM1000 Storytelling in the Entertainment and Media Industries MDM530 rand Deeopment 5.0 he program egins ith focusing on the theor ehind effectie media design ENC1101 ngish Composition I ENC1101 ngish Composition I You’ll study concepts that drive successful design campaigns, including research, MDM555 ffectie Copriting 5.0

MCM1002 Introduction to Media Communications and Technologies 5 MCM1002 Introduction to Media Communications and Technologies client communications, and team dynamics. You’ll also get hands-on experience Mstes P 5 MDM565 Design esearch 5.0 Bes P Bes P Assites P Assites P ith design production hie earning the steps of the production process used MCM1401 esthetics and heor of Communications 6 MCM1401 esthetics and heor of Communications 6 MDM570 rganiationa tructures 5.0 companies ordide ong the a ou gather our or into a Design MCM1203 New Media Tools MCM1203 New Media Tools MDM615 Design Strategies and Motivation 5.0 Document that represents eerthing oue earned 5 MCM2416 Digital Video and Audio Production MCM2416 Digital Video and Audio Production MDM620 Design Integration 5.0 ina ou e responsie for creating a Design oution Proect that maes use of 6 MED119 Project and Portfolio I: Media Strategy 9 MED119 Project and Portfolio I: Media Strategy 9 MDM650 Multi-Platform Delivery 5.0 our noedge of randing strateg and orfo then presenting that proect MCM2651 Research in Media Communications 10 ART2006 rt istor to a pane of professionas and peers channeing our artistic sis into a ision 10 MDM640 Measuring Design Effectiveness 5.0 MGF1213 College Mathematics 11 MCM2651 Research in Media Communications thats oth creatie and professiona ou e prepared to hande hateer e 11 MDM690 hesis Presentation of Design oution 5.0

ART2006 rt istor 12 MCB229 Project and Portfolio II: Media Communications proects ou encounter in the fastpaced ord of media design 12 MDM691 Professiona Practice 5.0 Professional Development Seminar I: Media MCB229 Project and Portfolio II: Media Communications MCM1111 1.0 TOTAL CREDIT HOURS: Communications Professiona Deeopment eminar I TOTAL WEEKS: MCMC111 1.0 13 MGF1213 College Mathematics MASTER’S OBJECTIVE 4 Media Communications* 9 MCM2429 diting for the e 14 MCM3855 Graphic Design and Communications ur goa is to proide ou ith a focused noedge and understanding of pschoogica and motiationa theories ethics of design media design MCM3855 Graphic Design and Communications 15 MCM2429 diting for the e eements and technoog appications to enhance our aiit to soe compe 10 MCB239 Project and Portfolio III: Media Communications 16 MCB239 Project and Portfolio III: Media Communications design proems in academic entertainment and corporate enironments Professiona Deeopment eminar II Professional Development Seminar II: Media MCMC222 1.0 MCM2222 1.0 Media Communications* Communications Upon competion of this masters degree program ou aso hae riting time 11 PHY1020 undamentas of Phsica cience 17 MCM3333 Gaming and ransmedia torteing management and teamuiding sis that ou can use in the deeopment and MCM3333 Gaming and ransmedia torteing PHY1020 undamentas of Phsica cience eecution of compeing design soutions his comination of sis and noedge

12 MCM3323 danced udio 18 MCM3312 Advanced Video can e used to prope our career in the mutipe fieds of the media design industr

13 MAN3152 Leadership and Organizational Behavior 19 MCM3323 danced udio

MCM3312 Advanced Video MCB349 Project and Portfolio IV: Media Communications

14 MCB349 Project and Portfolio IV: Media Communications 21 MCM4441 Media Entrepreneurship

15 MCM4441 Media Entrepreneurship MAN3152 Leadership and Organizational Behavior

MCM3425 Integrated Marketing MCM3425 Integrated Marketing

16 IMK302 Cutura tudies and the e MCB359 Project and Portfolio V: Media Communications

MCB359 Project and Portfolio V: Media Communications WEB4550 e Design

17 WEB4550 e Design 25 BUL3514 Inteectua Propert

BUL3514 Inteectua Propert IMK302 Cutura tudies and the e

18 MCB469 Project and Portfolio VI: Media Communications 26 MCB469 Project and Portfolio VI: Media Communications

19 MCM4319 Media Sociology MCM4429 New Media Formats

MCM4429 New Media Formats MCM4319 Media Sociology

MCB479 Project and Portfolio VII: Media Communications 29 MCB479 Project and Portfolio VII: Media Communications

MCMC444 Career Readiness: Media Communications* MCM4444 Career Readiness: Media Communications BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL WEEKS: 0 BACHELOR’S TOTAL WEEKS: 11 ASSOCIATE’S TOTAL CREDIT HOURS: 0 ASSOCIATE’S TOTAL CREDIT HOURS: 0 ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 4

DEGREE PROGRAMS 68 FULL SAIL UNIVERSITY * This specific course is offered online. Please see course description for details. 69 Mobile Development Mobile Development Mobile Development Bachelor’s Degree Program - Online Bachelor’s Degree Program - Campus &Online Associate’s Degree Program - Campus & Online

OVERVIEW BACHELOR’S OBJECTIVE Online Online The Mobile Development curriculum navigates the complex and ever-changing world ur goa is to proide ou ith the focused noedge and understanding of moie Chronological Course Schedule by Months Chronological Course Schedule by Months of todas moie appication engineers In this program ou i e educated in the deeopment and the usaiit concepts needed to uaif for entree industr MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS design deeopment and impementation of softareased moie soutions for positions as moieappication deeopers 1 GEN1011 Creatie Presentation 1 GEN1011 Creatie Presentation the usiness entertainment and consumer sectors he curricuum is organied In addition to technica proficienc and creatie deeopment our program i to proide a comprehensie understanding of programming anguages and sis DEP1013 Pschoog of Pa DEP1013 Pschoog of Pa hep ou deeop ifeong earning and criticathining sis necessar for effectie software-design skills, and computer-science methodologies. You will engage TEM1001 Technology in the Entertainment and Media Industries TEM1001 Technology in the Entertainment and Media Industries mobile development as well as professional growth. You will be able to create your in appication creation participating in arious moie deeopment proects on softareappication proect and aso articuate and deier this proect through MAD1100 Discrete Mathematics MAD1100 Discrete Mathematics throughout the degree program hese proects i euip earners ith the aiit our noedge of the appropriate communication strategies and usiness modes 5 COP1000 Programming I 5 DEV1000 Introduction to Deeopment I Bes P to recognie and fe eteen the needs of sma programming proects and arge Assites P enterprise softare sstem entures hrough this handson curricuum ou i 6 CP Programming II 6 DEV2000 Introduction to Deeopment II aso gain the sis to design and deeop our on moie appication proect for the SDV3111 stems Programming DEV2300 ppication Deeopment Proect and Portfoio I emergingtechnoog arena COS119 Proect and Portfoio I Computer cience ADF119 ppication Deeopment undamentas 9 ENC1101 ngish Composition I 9 ENC1101 ngish Composition I

10 SDV2213 Data tructure and gorithms 10 DEV2700 ppication rchitecture

11 G Linear Algebra 11 PHY1020 undamentas of Phsica cience

12 GDD258 oftare ngineering 12 DEV1424 merging Interface Design Professiona Deeopment eminar I COS1111 Professiona Deeopment eminar I Computer cience 1.0 MDV1111 1.0 Mobile Development 13 GEN262 Phsics 13 DEV2318 Interfaces and Usaiit

14 SDV3012 ppied umanComputer Interaction 14 DEV2500 Interface Programming

15 COS229 Proect and Portfoio II Computer cience 15 ENC2110 echnica riting

16 COS239 Proect and Portfoio III Computer cience 16 MDV228 Project and Portfolio II: Mobile Development Mobile Development Professiona Deeopment eminar II C Professiona Deeopment eminar II Computer cience 1.0 MDV2222 1.0 Associate’s Degree Program - Online Mobile Development 17 MDV3632 i Deeopment I ASSOCIATE’S TOTAL CREDIT HOURS: 0 ASSOCIATE’S TOTAL WEEKS: OVERVIEW ASSOCIATE’S OBJECTIVE CTI3622 Dataase stems 4

The Mobile Development curriculum addresses the need for professional software The objective of the Mobile Development Associate of Science degree program is to 18 MDV3732 i Deeopment II deeopers ho can create innoatie moie appications for todas ce phones proide ou ith the focused noedge and understanding of moie design and STA3026 tatistics taet computers and other portae deices s a student in the program ou i deeopment and the usaiit concepts needed to uaif for entree industr 19 MDV3799 i Deeopment III e presented ith a thorough eoing curricuum that proides a compete stud of positions in moieapp support enterprise softare support e deeopment the processes used in professional application production. You will be taught how to and moie deeopment MDV4201 danced i Deeopment ocate potentia industr needs research our user ase design the isua 21 MDV347 Project and Portfolio IV: Mobile Development In addition to technica proficienc and creatie deeopment our education and interactiit of our appication and use our research to create a comprehensie i hep ou deeop criticathining proemsoing and anatica sis that MDV3832 ndroid Deeopment I softare pan echnica courses coer the actua production of that concept and contriute to ifeong earning and i proide ou ith toos to hep sustain a ong MDV3800 ndroid Interface Design ou i earn standard programming anguages for the ndroid and ppe moie and productie professiona career in the technoog industr operating systems. You will expand on that architecture by learning how to implement MDV3853 ndroid Deeopment II audio and visual assets and balance the usability of your interface—whether it’s for 25 MDV4301 ndroid Deeopment III

a business application or a game—to create the perfect user experience. You will MDV4501 Advanced Mobile Development aso enefit from foundationa courses that coer topics in statistics and eadership 26 MDV357 Project and Portfolio V: Mobile Development he comination of this materia i hep ou uid a foundation as a erounded MDV4909 Mobile Business and Marketing softare deeoper capae of oring on a ariet of moie content HUM302 Cutura tudies

MDV4911 Integrated Product Deeopment

29 MDV467 Project and Portfolio VI: Mobile Development

MDV4444 Career Readiness: Mobile Development BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL WEEKS: 11

70 FULL SAIL UNIVERSITY DEGREE PROGRAMS 71 Mobile Gaming Music Business Graduate Degree Program - Online Undergraduate Degree Program - Campus & Online

OVERVIEW Online OVERVIEW ASSOCIATE’S OBJECTIVE The Mobile Gaming master of science degree program enables students to develop Chronological Course Schedule by Months o maimie an artists potentia eer o in the music industr needs to or The goal of the Music Business Associate of Science degree program is to provide adanced proect management deeopment and production sis reated to in harmon apping a reaord approach and utiiing authentic scenarios ou ith focused noedge and understanding of essentia usiness and MONTH CODE COURSES CREDIT HOURS games that are featured on moie deices such as smartphones PDs taet the Music Business curriculum prepares students to become music business management sis to enhance our aiit to ecome successfu music usiness 1 MDL501 Mastery: Personal Development and Leadership computers, and portable media players. During this 12-month program, students professionas oring ith maor record aes onine streaming sites music professionas ntree positions such as eecutie assistants saes assistants i epand upon preious programming noedge deeoping their on moie MBG521 Computer cience for ngineers puishers ooing agencies concert promoters artist management firms and mareting assistants promotions assistants or proect coordinators are some of the game through a proectased curricuum that is structured around the reaord MBG531 pproaches to Game Design more o e an effectie paer in music usiness its not ust important to e good career opportunities ou i e prepared for ith record aes music puishers

moie game deeopment ife cce tudents i conduct graduate ee moie MBG541 Game Deeopment rameors at hat ou do ut aso to e e ersed in the man different roes ithin the artistmanagement firms concert promoters and musictechnoog companies

gaming research app theoretica concepts to game design epore emerging Mstes P industr or eampe a ands puicist ma not need to oo a tour ut eing 5 MBG551 gie oftare ngineering Completing the Music Business Associate of Science degree program will provide technoogies and deeop their on moie game hrough reaord earning aare of ho and h that tour is routed a certain a is inauae noedge ou ith a portfoio of reaord proects to further our career as an entrepreneur and a cuminating thesis students i hae a firm understanding of moie game 6 MBG581 Usaiit ngineering hen it comes to forming a media strateg teaching ou aout the man and eader in the music industr deeopment incuding the communication and professiona sis reuired for MBG610 Mobile Gaming Business different roles in the business, the Music Business curriculum allows you to not

successfu game deier and monetiation ach course i aso deeop the MBG620 toroard and Game Design on focus on hat ou do est ut aso to ensure that our contriutions to the students academic research sis toos and methodoogies as students i earn big picture are as effective as possible. You will learn these roles through courses in BACHELOR’S OBJECTIVE 9 MBG630 Mobile Game Development I ho to utiie academic research for a ariet of contets and earning actiities musicspecific usiness suects such as artist management music copright and The goal of the Music Business Bachelor of Science degree program is to provide you 10 MBG650 Mobile Game Development II puishing concert management and touring and music eauation for artists and ith focused noedge and understanding of essentia usiness and management 11 MBG660 Mobile Game Testing repertoire as e as genera usiness concepts such as finance eadership and sis to enhance our aiit to ecome a successfu music usiness professiona in MASTER’S OBJECTIVE Mobile Gaming Thesis: 12 MBG680 mareting In addition to usinessspecific topics ou i aso hae courses focusing a ariet of fieds incuding recording artist management concert management Mobile gaming represents a rapidly growing industry with as many challenges as Technical Writing & Professional Presentation TOTAL CREDIT HOURS: 3 on communication sis phsica science professiona riting and ho to prepare music puishing music mareting music superision retai and distriution there are opportunities. The goal of the Mobile Gaming master of science degree TOTAL WEEKS: 4 for a career in the music industr program is to prepare students to address and oercome these chaenges through Completing the Music Business Bachelor of Science degree program will provide you a proectased curricuum that i enae students to e successfu moie ith a portfoio of reaord proects to further our careers as an entrepreneur game deeopers his goa i e accompished proiding students ith the and eader in the music industr It i prepare ou for entree positions ith noedge and sis necessar for effectie and creatie moie game design record aes music puishers artistmanagement firms concert promoters and production and deier hrough proectased earning and guided academic musictechnoog companies research, the Mobile Gaming master of science degree program curriculum will enae students to master the discipine and app appropriate noedge sis and aiities to a phases of moie game deeopment

72 FULL SAIL UNIVERSITY DEGREE PROGRAMS 73 Music Business Music Production Undergraduate Degree Program - Campus & Online Undergraduate Degree Program - Campus & Online

Campus Online OVERVIEW ASSOCIATE’S OBJECTIVE Chronological Course Schedule by Months Chronological Course Schedule by Months ith the music industrs groing use of the Internet and the coaoratie aspects ur goa is to proide ou ith the focused noedge and understanding of music of the music production enironment the demand for origina music content has production technoog and concepts needed to uaif for entree industr MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS increased. Full Sail University’s Music Production curriculum encompasses music positions as audio and soundeffects technicians independent audio engineers 1 GEN1011 Creatie Presentation 1 GEN1011 Creatie Presentation theor and composition digita recording and music production hether oure remoterecording engineers ocation audio recordists proectstudio engineers DEP1013 Pschoog of Pa DEP1013 Pschoog of Pa a noice or a eteran musician this degree program proides ou ith a forma eat programmers music editors mi engineers songriters and a ariet of other BEM1001 Business in the Entertainment and Media Industries BEM1001 Business in the Entertainment and Media Industries education that can hep prepare ou for a ariet of career paths in the ord of positions in the audio and entertainment industries music creation and production ENC1101 ngish Composition I ENC1101 ngish Composition I In addition to gaining technica proficienc and creatie deeopment our MAN2021 Business Management 5 MAN2021 Business Management rom digita audio principes digita orstation technoog and digita signa fo education i hep ou deeop criticathining proemsoing and anatica Bes P Bes P Assites P Assites P to adanced audio production and techniues music theor and music sis that contriute to ifeong earning proiding ou ith toos to hep sustain a MKT210 Introduction to Marketing 6 MKT210 Introduction to Marketing histor the curricuum coers man different procedures and appications found ong and productie professiona career in the entertainment and media industries MGF1213 College Mathematics MGF1213 College Mathematics in the music production ord hrough courseor utiiing a persona production 5 BUL2100 Business Law ENTB2714 Data nasis and eporting studio consisting of a aptop computer and a ariet of professiona audiosoftare BACHELOR’S OBJECTIVE ENTB2714 Data nasis and eporting 9 BUL2100 Business Law programs ou i gain the confidence and sis to hep ou succeed in a ariet of ur goa is to proide ou ith the focused noedge and understanding of 6 BUS119 Proect and Portfoio I Persona randing 10 BUS119 Proect and Portfoio I Persona randing music production enironments after graduation music production technoog and concepts needed to uaif for entree HUM1505 Popular Culture in Media 11 ECO2005 Introduction to conomics In addition to music production sis and techniues ou i aso deeop industr positions as mutimedia music composers and producers audio and communication and criticathining sis hie taing courses in phsics cutura ECO2005 Introduction to conomics 12 HUM1505 Popular Culture in Media soundeffects technicians music superisors music editors proectstudio studies and professiona riting CG usiness ccounting 13 BUS229 Project and Portfolio II: Market Research engineers eat programmers music arrangers songriters digitamusic recording engineers, postproduction audio engineers, MIDI/digital audio BUS229 Project and Portfolio II: Market Research MUB1111 Professional Development Seminar I: Music Business 1.0 orstation operators and programmers and a ariet of other positions in the MUBC111 Professional Development Seminar I: Music Business* 1.0 14 CG usiness ccounting audio and entertainment industries 9 MCM1203 New Media Tools 15 MCM1203 New Media Tools In addition to gaining technica proficienc and creatie deeopment our 10 ENT239 Proect and Portfoio III ntertainment usiness 16 ENT239 Proect and Portfoio III ntertainment usiness education i hep ou deeop criticathining proemsoing and anatica MUBC222 Professional Development Seminar II: Music Business* 1.0 MUB2222 Professional Development Seminar II: Music Business 1.0 sis that contriute to ifeong earning proiding ou ith toos to hep sustain

11 MUB3311 Music Business Models 17 MUB3311 Music Business Models a ong and productie professiona career in the entertainment and media industries ENC326 Professiona riting ENC326 Professiona riting

12 MUB481 Artist Management 18 MUB481 Artist Management

13 MUB3513 Music Evaluation for Artists and Repertoire 19 MUB3513 Music Evaluation for Artists and Repertoire

MAN3152 Leadership and Organizational Behavior MBB349 Project and Portfolio IV: Music Business

14 MUM3308 Music Copyright and Publishing 21 MUM3308 Music Copyright and Publishing

MBB349 Project and Portfolio IV: Music Business MAN3152 Leadership and Organizational Behavior

15 MUM3733 Music Business Marketing MUM3733 Music Business Marketing

16 MUB4361 Music Retail and Distribution MBB359 Project and Portfolio V: Music Business

MBB359 Project and Portfolio V: Music Business MUB4361 Music Retail and Distribution

17 ENTB3013 Principes of usiness inance 25 ENTB3013 Principes of usiness inance

MUB4716 Music Supervision PHY1020 undamentas of Phsica cience

18 PHY1020 undamentas of Phsica cience 26 MBB469 Project and Portfolio VI: Music Business

MBB469 Project and Portfolio VI: Music Business MUB4716 Music Supervision

19 MUB461 Concert Management and Touring MUB461 Concert Management and Touring

BUS479 Project and Portfolio VII: Strategic Proposal 29 BUS479 Project and Portfolio VII: Strategic Proposal

MUBC444 Career Readiness: Music Business* MUB4444 Career Readiness: Music Business BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL WEEKS: 0 BACHELOR’S TOTAL WEEKS: 11 ASSOCIATE’S TOTAL CREDIT HOURS: 0 ASSOCIATE’S TOTAL CREDIT HOURS: 0 ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 4

DEGREE PROGRAMS 74 FULL SAIL UNIVERSITY * This specific course is offered online. Please see course description for details. 75 Music Production New Media Journalism Undergraduate Degree Program - Campus & Online Graduate Degree Program - Online

Campus Online OVERVIEW Online Chronological Course Schedule by Months Chronological Course Schedule by Months The New Media Journalism Master of Arts degree program addresses the Chronological Course Schedule by Months opportunities for communication in todas media industr ith a focus on the MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS mechanics of current technoogies and ho the enhance oth narratie structure 1 GEN1011 Creatie Presentation 1 GEN1011 Creatie Presentation 1 MDL501 Mastery: Personal Development and Leadership and isua storteing s a student in the program ou epore methods of DEP1013 Pschoog of Pa DEP1013 Pschoog of Pa research reporting and puishing on a ariet of mutimedia patforms hie NMJ510 New Media and Communications AEM1001 Audio Arts in the Entertainment and Media Industries AEM1001 Audio Arts in the Entertainment and Media Industries taing into account different approaches that each patform reuires NMJ520 Writing for Interactive Media

ENC1101 ngish Composition I ENC1101 ngish Composition I peciaied courses teach ou ho to app methods of traditiona ournaism NMJ642 Legal Aspects of Media

AUD1923 ecording Principes 5 AUD1923 ecording Principes to riting for interactie media incuding reporting using onine resources and Mstes P 5 NMJ540 esearch and Inestigation is Deeopment Bes P Bes P Assites P Assites P socia media puic reations and addressing and resoing ega issues in the APR1355 Fundamentals of Music 6 APR1355 Fundamentals of Music 6 NMJ550 Multimedia Development and Editing digital domain. You’ll also learn how to produce visual and text-based content 5 REC1732 euencing echnoog REC1732 euencing echnoog NMJ570 Digita es Production for mutimedia patforms and puish that content through different digita 6 REC3414 udio orstations REC3414 udio orstations deier sstems NMJ590 Multimedia Reporting AUD119 Proect and Portfoio I udio rts 9 AUD119 Proect and Portfoio I udio rts 9 NMJ620 Social Media and Online Community Engagement You’ll apply this collected knowledge to a final capstone project that will consist of APR3570 Musical Structure and Analysis 10 APR3570 Musical Structure and Analysis a sustained stud of a ournaistic topic that i e puished to a esite or og 10 NMJ650 Public Relations and Reputation Management MPR1202 Musicianship 11 MGF1213 College Mathematics and incorporate tet photograph ideo graphics and other storteing eements 11 NMJ670 New Media Publishing and Distribution

MPB229 Project and Portfolio II: Music Production 12 MPR1202 Musicianship You’ll also document the evolution of the project with a supporting thesis paper, 12 NMJ690 New Media Journalism Final Project giing ou a comprehensie communications proect to shocase our aiities as MPRC111 Professional Development Seminar I: Music Production* 1.0 13 MPB229 Project and Portfolio II: Music Production TOTAL CREDIT HOURS: 4 a media ournaist TOTAL WEEKS: 9 HUM1505 Popular Culture in Media MPR1111 Professional Development Seminar I: Music Production 1.0 4

MUH2429 History of Popular Music 14 MUH2429 History of Popular Music MASTER’S OBJECTIVE 10 MGF1213 College Mathematics* 15 HUM1505 Popular Culture in Media The New Media Journalism Master of Arts degree program teaches students how MPB239 Project and Portfolio III: Music Production 16 MPB239 Project and Portfolio III: Music Production ne media technoog shapes contemporar ournaism in phiosoph practice MPRC222 Professional Development Seminar II: Music Production* 1.0 MPR2222 Professional Development Seminar II: Music Production 1.0 and deier he curricuum addresses the concepts processes and toos utiied

11 AUD3311 History of Recorded Music 17 AUD3311 History of Recorded Music in digita nes production digita nesroom management mutimedia reporting and socia media riting as e as the ega and ethica aspects of ne media 12 MPR3113 Music Genres PHY1020 undamentas of Phsica cience ournaism Competion of the program i enae graduates to tae adantage 13 PHY1020 undamentas of Phsica cience 18 MPR3113 Music Genres of groing career opportunities for mutimedia riters reporters producers MPR3311 Musical Arrangement 19 MPB349 Project and Portfolio IV: Music Production managers and editors 14 MPB349 Project and Portfolio IV: Music Production MPR3311 Musical Arrangement In addition to technica proficienc and creatie deeopment our education 15 ENC326 Professiona riting 21 MPR3925 Topics in Music Theory i hep ou deeop critica thining proem soing and anatica sis that MPR3925 Topics in Music Theory ENC326 Professiona riting contriute to ifeong earning proiding ou ith toos to hep sustain a ong and productie professiona career in the entertainment and media industr 16 MPR4416 udio ngineering echniues MPB359 Project and Portfolio V: Music Production

MPB359 Project and Portfolio V: Music Production MPR4416 udio ngineering echniues

17 IMK302 Cutura tudies and the e MPR3701 Music Production for Media

MPR3701 Music Production for Media 25 MPB469 Project and Portfolio VI: Music Production

18 MPR4418 Audio Production for Media 26 AUD3011 Fundamentals of Music Business

MPB469 Project and Portfolio VI: Music Production IMK302 Cutura tudies and the e

19 AUD3011 Fundamentals of Music Business MPR4418 Audio Production for Media

MPR3452 Game Music Composition MPR3452 Game Music Composition

MPB479 Project and Portfolio VII: Music Production 29 MPB479 Project and Portfolio VII: Music Production

MPRC444 Career Readiness: Music Production* MPR4444 Career Readiness: Music Production BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL WEEKS: 0 BACHELOR’S TOTAL WEEKS: 11 ASSOCIATE’S TOTAL CREDIT HOURS: 0 ASSOCIATE’S TOTAL CREDIT HOURS: 0 ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 4

DEGREE PROGRAMS 76 FULL SAIL UNIVERSITY * This specific course is offered online. Please see course description for details. 77 Public Relations Recording Arts Graduate Degree Program - Online Undergraduate Degree Program - Campus

OVERVIEW Online OVERVIEW ASSOCIATE’S OBJECTIVE hroughout the Puic eations master of arts degree program students i Chronological Course Schedule by Months Full Sail University began in 1979 as a recording school. Since then, developments in he goa of the ecording rts ssociate of cience degree program is to proide eamine ho ne socia toos and communication channes hae changed the idea the recording industr hae created ne opportunities to uid upon the uniersits ou ith the focused sis and noedge of audio engineering needed to uaif MONTH CODE COURSES CREDIT HOURS of hat it means to e a puic reations professiona tudents i earn ho to foundationa recording curricuum eond ust teaching ou ho to capture for entree industr positions as recording engineers audio editors assistant mi 1 MDL501 Mastery: Personal Development and Leadership eerage socia media in order to aunch poerfu diaogues ith an organiations an artists sound in the studio u ai Uniersits ecording rts curricuum engineers music superisors audio toos deeopers presentation media assistants consumers and adocates ong ith earning the ne digita toos the Puic PBR510 Puic eations in a Digita ord encompasses anaog and digita recording ie music production and audio technica consutants and a ariet of other positions in the audio industr eations masters program i gie students a soid foundation in traditiona P NMJ520 Writing for Interactive Media postproduction for fim teeision and ideo games In addition to technica proficienc and creatie deeopment our education i hep tudents i gain a soid grasp of ho to pan research eecute and eauate NMJ642 Legal Aspects of Media rom acoustic principes ampification technoog and signa fo to interactie ou deeop criticathining proemsoing and anatica sis that contriute

effectie P media pans During the course of the program and in preparation for Mstes P 5 PBR540 Innoatie Puic eations oos and esources audio seuencing techniues and soundeffect design this program coers the to ifeong earning proiding ou ith toos to hep sustain a ong and productie their fina thesis proect students i uid a esite and socia channes from the man different procedures formats and appications found in the recording arts professiona career in the entertainment and media industries ground up fostering their on professiona reputation and audience throughout the 6 PBR550 Social Media Metrics and ROI ord oring ith the same gear found in some of the finest professiona degree program PBR560 Market and Consumer Research Analysis studios ou i gain the confidence and sis needed to succeed in these BACHELOR’S OBJECTIVE PBR610 Media Relations enironments after graduation he goa of the ecording rts acheor of cience degree program is to proide ou MASTER’S OBJECTIVE 9 PBR620 Events Marketing and Production ith the focused sis and noedge of audio engineering needed to uaif for he Internet and ne media channes hae had a profound impact on the fied of 10 PBR650 Reputation Management Strategies entree industr positions as recording engineers mi engineers postproduction puic reations he rise of participator media such as ogs itter and content 11 PBR640 The Online Media Room and game audio engineers digita audio orstation operators and programmers sharing sites has chaenged the traditiona idea of ho is a ournaist dramatica 12 PBR699 Puic eations ina Proect and hesis musiceffectsdiaogue editors ieproduction engineers and a ariet of other atering ho puicists and P professionas engage to share their stories In TOTAL CREDIT HOURS: 3 positions in the audio industr addition to traditiona nes media todas P professionas must aso identif and TOTAL WEEKS: 4 deeop credie and asting reationships ith infuentia oices throughout the In addition to technica proficienc and creatie deeopment our education socia media ord i hep ou deeop criticathining proemsoing and anatica sis that contriute to ifeong earning proiding ou ith toos to hep sustain a ong and ffectie P are informatie nesorth and interesting ut not to productie professiona career in the entertainment and media industries eerone and not a the time nine P professionas must compete ith a road spectrum of chaenges and ith a ariet of socia media participants ho a hae In addition to music production sis and techniues ou i aso earn phsica their indiidua perspectie of puic reations and Internet mareting strategies science professiona riting critica istening art histor and ho to prepare oursef for the music industr he Puic eations master of arts degree program is designed to proide students ith a practica oring noedge of traditiona P methods and a handson understanding of the atest ne socia toos communication channes technoogies trends, and best practices. The 12-month program is focused on developing new media P professionas ith a soid understanding of traditiona P tradecraft digita media epertise and technica sis

78 FULL SAIL UNIVERSITY DEGREE PROGRAMS 79 Recording Arts Show Production Undergraduate Degree Program - Campus Undergraduate Degree Program - Campus

Campus OVERVIEW ASSOCIATE’S OBJECTIVE Chronological Course Schedule by Months ur ho Production curricuum proides ou ith practica and technica sis to he goa of the ho Production ssociate of cience degree program is to proide prepare for a career in the live-event field of your choice—whether it is the concert ou ith the focused noedge and understanding of ieeent production needed MONTH CODE COURSES CREDIT HOURS and touring maret corporate productions conentions audioisua instaations to uaif for entree industr positions as presentation setup technicians 1 GEN1011 Creatie Presentation or other disciplines. You will become immersed in the world of contemporary audio, theme par technicians stage hands recording engineers audio editors assistant DEP1013 Pschoog of Pa ighting ideo and concert media design hie earning the theories and principes mi engineers audio editors technica consutants music superisors audio toos AEM1001 Audio Arts in the Entertainment and Media Industries ehind these components and getting an etensie and immersie eperience ith deeopers and a ariet of other positions in the audio and entertainment industries a ide assortment of gear used professionas in the industr ENC1101 ngish Composition I In addition to technica proficienc and creatie deeopment our education i hep AUD1923 ecording Principes nce ou are comfortae ith production concepts in a cassroom setting ou i ou deeop criticathining proemsoing and anatica sis that contriute Bes P Assites P e ae to put our sis to the test in reaord scenarios coaorating ith to ifeong earning proiding ou ith toos to hep sustain a ong and productie AUD2001 Principles of Music a live band to design, produce, and manage a full-scale show. You will be able to professiona career in the entertainment and media industries 5 REC1732 euencing echnoog maintain order hen oth technica and creatie issues arise and ensure that things 6 REC3414 udio orstations run smooth In addition to sho productionspecific sis ou i aso hae BACHELOR’S OBJECTIVE AUD119 Proect and Portfoio I udio rts courses focusing on phsica science professiona riting eadership and ho to he goa of the ho Production acheor of cience degree program is to proide P Introduction to ho Production stems prepare oursef for a career in ieeent production ou ith the focused noedge and understanding of ieeent production needed MGF1213 College Mathematics* to uaif for entree industr positions in sound reinforcement ighting ie REC2132 Principes of ectronics ideo and mutimedia automated ighting concert touring and audio measurement

AUD229 Proect and Portfoio II udio rts sstem anasis dditiona sis ou acuire in ieeent production i roaden our opportunities in reated media fieds R ARC111 Professiona Deeopment eminar I ecording rts 1.0

9 HUM1505 Popular Culture in Media* In addition to technica proficienc and creatie deeopment our education i hep ou deeop criticathining proemsoing and anatica sis that APR3466 Mixing Techniques contriute to ifeong earning proiding ou ith toos to hep sustain a ong and 10 RAB239 Proect and Portfoio III ecording rts productie professiona career in the entertainment and media industries C Professiona Deeopment eminar II ecording rts 1.0

11 REC3514 Critical Listening

AUD3311 History of Recorded Music

12 REC3901 ession ecording

13 AUD3011 Fundamentals of Music Business

REC3125 Vocal Production

14 PHY1020 undamentas of Phsica cience

RAB349 Project and Portfolio IV: Recording Arts

15 ENC326 Professiona riting

REC3805 udio Postproduction

16 REC4414 danced udio orstations

RAB358 Project and Portfolio V: Recording Arts

17 ART2006 rt istor

AUD3425 ound Design for Games

18 RAB468 Project and Portfolio VI: Recording Arts

19 REC4735 danced ession ecording

RAB479 Project and Portfolio VII: Recording Arts

C Career eadiness ecording rts BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL WEEKS: 0 ASSOCIATE’S TOTAL CREDIT HOURS: 0 ASSOCIATE’S TOTAL WEEKS: 40

DEGREE PROGRAMS 80 FULL SAIL UNIVERSITY * This specific course is offered online. Please see course description for details. 81 Show Production Simulation & Visualization Undergraduate Degree Program - Campus Undergraduate Degree Program - Campus

Campus OVERVIEW ASSOCIATE’S OBJECTIVE Chronological Course Schedule by Months In todas digita ord simuation and isuaiation technoogies hae ecome The goal of the Simulation & Visualization Associate of Science degree program is to idespread throughout man industries for education science training and deeop programmers and future engineers ith the creatie and criticathining MONTH CODE COURSES CREDIT HOURS entertainment purposes rom creating computeried modes for understanding sis and technica epertise reuired to produce simuations and isuaiations 1 GEN1011 Creatie Presentation compe data to deeoping irtua enironments for gaming simuation and ased on reaord needs and appications In addition to coding sis and a DEP1013 Pschoog of Pa isuaiation technoogies soe chaenging proems enae earning and proide computerscience foundation this program heps ou deeop an appicae AEM1001 Audio Arts in the Entertainment and Media Industries visual insight into abstract problems and ideas. The Simulation & Visualization noedge of discrete mathematics inear agera oectoriented programming

ENC1101 ngish Composition I curricuum as designed to create future engineers ho i deeop simuation and and phsics he curricuum in this degree program aso encompasses courses that isuaiation sstems for the tentfirst centur It as aso designed to proide address data structures and agorithms softare engineering appied human AUD1923 ecording Principes Bes P Assites P ou ith the technica and criticathining sis needed to stud design deeop computer interaction, and mythology. The Simulation & Visualization Associate of AUD2001 Principles of Music and test simuation and isuaiation sstems cience degree is designed to prepare ou to engage in constructie simuations 5 REC1732 euencing echnoog and isuaiations for training and entertainment appications Graduates of the urthermore the curricuum aos ou to deeop our programming sis ith 6 REC3414 udio orstations Simulation & Visualization Associate of Science degree program will be prepared to handson eperience in the engineering of simuation and isuaiation sstems enter the orforce as entree programmers deeopers scripters and uait AUD119 Proect and Portfoio I udio rts You are trained using real-world approaches and emerging technologies to keep assurance testers P Introduction to ho Production stems pace ith this dnamic industr and prepare ou for success in the tentfirst

MGF1213 College Mathematics* centur In addition to deeoping our technica epertise and suect noedge the Simulation & Visualization curriculum is designed to develop your creativity. You BACHELOR’S OBJECTIVE REC2132 Principes of ectronics i earn strategies for engineering simuations and isuaiations and app those The goal of the Simulation & Visualization Bachelor of Science degree program AUD229 Proect and Portfoio II udio rts methods to deeop uniue engineering proects of our on is to deeop engineers ith the creatie and criticathining sis and technica SPRC111 Professiona Deeopment eminar I ho Production 1.0 epertise reuired to produce simuations and isuaiations ased on reaord 9 HUM1505 Popular Culture in Media* needs and applications. You will learn how to test and validate these simulations APR3466 Mixing Techniques and isuaiations aoing ou to dispa the sis needed to or in this ne and

10 SPB239 Proect and Portfoio III ho Production groing industr he curricuum in this degree program encompasses courses that address programming simuation eectronics isuaiation softare artificia PC Professiona Deeopment eminar II ho Production 1.0 inteigence D rendering ehaior modeing missioncritica sstems anasis 11 SHP3425 ho Production stems methods eeraging content iraries and simuation enironments his program is TPA3013 Lighting Concepts and Design designed to prepare ou to engage in constructie simuations and isuaiations for 12 SHP3215 Audio and Visual Technologies training and entertainment applications. Graduates of the Simulation & Visualization

13 PHY1020 undamentas of Phsica cience acheor of cience degree program i e prepared to enter the orforce as entree simuation and isuaiation engineers SHP3635 Automated Lighting Technology

14 SHP4125 danced ho Production stems

SPB349 Project and Portfolio IV: Show Production

15 MAN3152 Leadership and Organizational Behavior

SHP3712 Live Production Management*

16 SHP4785 Advanced Video Production

SPB359 Project and Portfolio V: Show Production

17 ENC326 Professiona riting

SHP4726 Concert Media Design

18 P ports roadcast Production

SPB469 Project and Portfolio VI: Show Production

19 SHP4565 Audio Measurement Systems

SPB479 Project and Portfolio VII: Show Production

PC Career eadiness ho Production BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL WEEKS: 0 ASSOCIATE’S TOTAL CREDIT HOURS: 0 ASSOCIATE’S TOTAL WEEKS: 40 DEGREE PROGRAMS 82 FULL SAIL UNIVERSITY * This specific course is offered online. Please see course description for details. 83 Simulation & Visualization Sportscasting Undergraduate Degree Program - Campus Undergraduate Degree Program - Campus & Online

Campus OVERVIEW ASSOCIATE’S OBJECTIVE Chronological Course Schedule by Months he portscasting curricuum presents ho ne communication technoogies are he centra goa of the portscasting ssociate of cience degree program is atering the a audiences consume content promoting responsieness and to proide ou a fundamenta asis in the core eements of sports and media MONTH CODE COURSES CREDIT HOURS distinction as a sportscaster this degree euips ou to gro ithin this arena and storytelling. You will develop and refine your skills in basic sports communication— 1 GEN1011 Creatie Presentation connect ith modern sports fans ports media companies hae epanded to reach incuding riting presentation and oca performance he degree program heps DEP1013 Pschoog of Pa their audiences through a wider array of communication platforms—social, mobile, ou focus on as ou can maimie our aiit to connect ith different audiences TEM1001 Technology in the Entertainment and Media Industries digita and irtua ports audiences that used to share on a fe traditiona that would consume your content. You will learn how to utilize the principles of

MAD1100 Discrete Mathematics patforms are ecoming more aried and specific across the aaiae methods communication in a sportsspecific contet hie impementing origina content on for consuming media ecause of this changing andscape of the sports industr mutipe technoog patforms COP1000 Programming I Bes P Assites P creatie professionas are in groing demand ho understand ne communication CP Programming II Competing this program i enae ou to pursue ne and emerging entr technoogies and the communities ho utiie them ee pathas in the fied of sportscasting sports communication and sports 5 SDV3111 stems Programming Professiona Deeopment eminar I he eoing demands of the sportscontent presentation fied reuire ou to ournaism incuding positions such as sports producer sports ournaist and digita SIMC111 1.0 Simulation and Visualization* first hae a firm grasp of the core eements of great storteing hese eements sports content creator 6 COS119 Proect and Portfoio I Computer cience remain appicae to sports media across the oard hether it is among tent ENC1101 ngish Composition I firstcentur patforms such as irtua reait eperiences game sstems and BACHELOR’S OBJECTIVE SDV2213 Data tructures and gorithms mobile devices or traditional platforms such as radio and television. You will epore the fundamentas of understanding audiences mutimedia storteing he centra goa of the portscasting acheor of cience degree program is to G Linear Algebra studio production and roadcasting for adanced technoog he curricuum proide ou a comprehensie grasp of the core eements of sports and media GDD258 oftare ngineering aso proides ou ith practica opportunities to deeop our persona ste in storytelling. You will develop refined skills in sports communication and sports SDV3012 ppied umanComputer Interaction processing creating and deiering content his proectased curricuum i ournaism for presenting content through arious media patforms he degree program outines the traits that hae defined successfu sportscasters and eaders 9 GEN262 Phsics cuminate ith the creation and production of our on demo ree to position ou throughout the radio teeision and digita eras of sports presentation and SVB229 Project and Portfolio II: Simulation and Visualization for our entrance into the industr transates these characteristics for sportscasters across tentfirstcentur sports 10 SVB239 Project and Portfolio III: Simulation and Visualization media outlets. You will learn the fundamentals of traditional sports storytelling, Professiona Deeopment eminar II SIMC222 1.0 Simulation and Visualization* such as cear riting and oca communication as e as more adanced content 11 SIM313 Microcontrollers creation and studioproduction techniues and their appications to emerging technoogies and communication channes GDD291 perating stems

12 SIM3073 Simulation and Visualization Software Competing this program i enae ou to pursue career opportunities in sports media and sports presentation incuding onair and production positions for COD3721 Computer etors traditiona nes netors digita sports channes and ne and deeoping 13 SIM3321 Digita arication patforms such as ideo game sstems and irtua reait productions 14 G Proaiit

SVB349 Project and Portfolio IV: Simulation and Visualization

15 COD3315 Computer Graphics

SIM3032 Data Visualization and Modeling

16 CAP4053 rtificia Inteigence

SIM4319 Virtual and

17 SIM4175 Simulation and Visualization Environments

I Historical Archetypes and Mythology

18 SVB359 Project and Portfolio V: Simulation and Visualization

SVB469 Project and Portfolio VI: Simulation and Visualization

19 SIM4819 imuation Production

SIMC444 Career Readiness: Simulation and Visualization*

SVB479 Project and Portfolio VII: Simulation and Visualization BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL WEEKS: 0 ASSOCIATE’S TOTAL CREDIT HOURS: 0 ASSOCIATE’S TOTAL WEEKS: 40

DEGREE PROGRAMS 84 FULL SAIL UNIVERSITY * This specific course is offered online. Please see course description for details. 85 Sportscasting Sports Marketing & Media Undergraduate Degree Program - Campus & Online Undergraduate Degree Program - Campus & Online

Campus Online OVERVIEW ASSOCIATE’S OBJECTIVE Chronological Course Schedule by Months Chronological Course Schedule by Months eams companies and organiations in the fied of sports usiness are rapid The objective of the Sports Marketing & Media Associate of Science degree program moing into socia moie and digita hie targeting opportunities to create is to hep ou deeop and refine sis in mareting and technoog hich i MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS content contro their messages generate reenue and create fan randing hese be valuable for all forms of engagement—communication, revenue generation, 1 GEN1011 Creatie Presentation 1 GEN1011 Creatie Presentation usinesses are reaiing that as the digita unierse epands the can connect ith event operations, marketing, and business development—within the field of DEP1013 Pschoog of Pa DEP1013 Pschoog of Pa their respectie cients and fan ases in a much more intimate a than has eer sports usiness he degree program focuses on as that ou can maimie the BEM1001 Business in the Entertainment and Media Industries BEM1001 Business in the Entertainment and Media Industries een possie ecause of this the sportsusiness industr has a uniersa need connection eteen fans teams rands and athetes and ou i earn ho to

ENC1101 ngish Composition I ENC1101 ngish Composition I for creatie professionas ho understand and utiie technoog and are ae to utiie the principes of mareting in a sportsspecific contet hie impementing communicate the information deried from it origina content on mutipe patforms SCS1101 Introduction to portscasting 5 SCS1101 Introduction to portscasting Bes P Bes P Assites P Assites P The Sports Marketing & Media curriculum provides opportunities for you to Completing the Sports Marketing & Media Associate of Science degree program MCM1203 New Media Tools 6 SCS2501 roadcast riting contriute to the ne demands of the eoing fied of sports usiness particuar i enae ou to pursue ne and emerging entree professiona pathas 5 SMM3411 ports Digita Production MCM1203 New Media Tools from a position here digita art design communication distriution and mareting in the fied of sports usiness incuding positions such as mareting coordinator 6 SCS2501 roadcast riting BUS119 Proect and Portfoio I Persona randing intersect his curricuum i aso proide ou ith a fundamenta understanding mareting anast mareting speciaist randing associate and man others BUS119 Proect and Portfoio I Persona randing 9 SMM3411 ports Digita Production of ho mareting and content creation are ecoming more integrated into the eerda operations of sports usinesses urthermore the curricuum proides HUM1505 Popular Culture in Media 10 HUM1505 Popular Culture in Media BACHELOR’S OBJECTIVE practica reatime opportunities for ou to create distriute and maret content PHY1020 undamentas of Phsica cience 11 PHY1020 undamentas of Phsica cience and incudes topics such as sociamedia mareting sportsusiness modes moie The objective of the Sports Marketing & Media Bachelor of Science degree program MCM2651 Research in Media Communications 12 C Proect and Portfoio II portscasting technoog sports saes and sponsorships inteectua propert and eadership and is to hep ou deeop and refine sis in mareting and technoog hich i C Proect and Portfoio II portscasting SCS1111 Professiona Deeopment eminar I portscasting 1.0 organiationa ehaior his coaoratie proectased curricuum cuminates ith be valuable for all forms of engagement—communication, revenue generation, event operations, marketing, and business development—within the field of SCSC111 Professiona Deeopment eminar I portscasting 1.0 13 MGF1213 College Mathematics ou creating and producing a targeted sportsusiness proposa for a sefseected compan such as a team eague uniersit or mareter sports usiness he degree program focuses on as that ou can maimie the 9 SCS3201 Vocal Training for Sportscasting I 14 MCM2651 Research in Media Communications connection eteen fans teams rands and athetes and ou i earn ho to MGF1213 College Mathematics 15 SCS3201 Vocal Training for Sportscasting I utiie the principes of mareting in a sportsspecific contet hie impementing 10 SCB239 Proect and Portfoio III portscasting 16 SCB239 Proect and Portfoio III portscasting original content on multiple platforms. Completing the Sports Marketing & Media acheor of cience degree program i enae ou to pursue ne and emerging CC Professiona Deeopment eminar II portscasting 1.0 C Professiona Deeopment eminar II portscasting 1.0 entree professiona pathas in the fied of sports usiness incuding positions 11 ENC326 Professiona riting 17 MKT2418 undamentas of Puic eations such as sports eent coordinator sports saes associate cient reations superisor SCS3351 Diversity in Modern Media ENC326 Professiona riting ie eents mareting manager media content producer and man more 12 MKT2418 undamentas of Puic eations 18 SCS3401 Vocal Training for Sportscasting II

13 SCS4621 roadcast for danced echnoog I 19 SCS4621 roadcast for danced echnoog I

SCS3401 Vocal Training for Sportscasting II C Project and Portfolio IV: Sportscasting

14 C Project and Portfolio IV: Sportscasting 21 SCS3351 Diversity in Modern Media

15 MAN3152 Leadership and Organizational Behavior SCS3521 danced Interieing for portscasting

SCS3521 danced Interieing for portscasting MAN3152 Leadership and Organizational Behavior

16 SCB359 Project and Portfolio V: Sportscasting MCM4429 New Media Formats

17 MCM4429 New Media Formats SCB359 Project and Portfolio V: Sportscasting

BUL3514 Inteectua Propert 25 SCS4111 danced eporting and Practice

18 SCS4111 danced eporting and Practice 26 BUL3514 Inteectua Propert

SCB469 Project and Portfolio VI: Sportscasting SCB469 Project and Portfolio VI: Sportscasting

19 SMM3112 Sports Business Models SCS4761 roadcast for danced echnoog II

SCS4761 roadcast for danced echnoog II SMM3112 Sports Business Models

SCB479 Project and Portfolio VII: Sportscasting 29 SCB479 Project and Portfolio VII: Sportscasting

CC Career eadiness portscasting C Career eadiness portscasting BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL WEEKS: 0 BACHELOR’S TOTAL WEEKS: 11 ASSOCIATE’S TOTAL CREDIT HOURS: 0 ASSOCIATE’S TOTAL CREDIT HOURS: 0 ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 4

DEGREE PROGRAMS 86 FULL SAIL UNIVERSITY * This specific course is offered online. Please see course description for details. 87 Sports Marketing & Media Web Development Undergraduate Degree Program - Campus & Online Undergraduate Degree Program - Online

Campus Online OVERVIEW ASSOCIATE’S OBJECTIVE Chronological Course Schedule by Months Chronological Course Schedule by Months u ai Uniersits e Deeopment curricuum focuses on the architecture he goa of the e Deeopment ssociate of cience degree program is to proide interactiit and programming needed to integrate and depo modern esites and ou ith focused noedge and understanding of e deeopment as e as MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS web applications. You will begin to unlock the secrets of effective web development ho to interact ith users through frontend programming and user interactions 1 GEN1011 Creatie Presentation 1 GEN1011 Creatie Presentation in a forms coding and puishing standardsased e appications o deeop In addition to technica proficienc our education i hep ou deeop critica DEP1013 Pschoog of Pa DEP1013 Pschoog of Pa eased soutions that are dnamic and engaging ou i use industrstandard thining proemsoing and anatica sis that contriute to ifeong earning BEM1001 Business in the Entertainment and Media Industries BEM1001 Business in the Entertainment and Media Industries toos incuding modern cientside and sererside anguages reationa and proiding ou ith toos to hep sustain a ong and productie professiona career in

ENC1101 ngish Composition I ENC1101 ngish Composition I nonrelational database structures, and frameworks used in modern web . You the technoog industr i earn ho to deier information through eased soutions that are consumed MKT210 Introduction to Marketing 5 MKT210 Introduction to Marketing Bes P Bes P Assites P Assites P dierse endpoints through proect pans and common industr orfos ach BACHELOR’S OBJECTIVE MKT163 Storytelling for Marketing 6 MKT1414 Marketing Research of our acuired sis i e used to create reaord proects and deeop a e MKT1414 Marketing Research MKT163 Storytelling for Marketing rounded portfoio hrough the programs curricuum ou i gain eperience and he goa of the e Deeopment acheor of cience degree program is to proide ou ith focused noedge and understanding of e deeopment and IMK241 undamentas of e Design IMK241 undamentas of e Design compete assignments aimed at maing ou a erounded e deeoper to prepare to enter the e industr production. You will gain a foundational understanding of programming for web 5 MGF1213 College Mathematics 9 BUS119 Proect and Portfoio I Persona randing appications and understand ho to test depo scae and secure e soutions 6 BUS119 Proect and Portfoio I Persona randing 10 MGF1213 College Mathematics for consumption a ariet of users integrating a ariet of coudnatie and

CG usiness ccounting 11 ENC326 Professiona riting serice proider ecosstems ou i aso anae metrics to determine ho to uid effectie e soutions In addition to technica proficienc our education i hep ENC326 Professiona riting 12 BUS229 Project and Portfolio II: Market Research ou deeop criticathining proemsoing and anatica sis that contriute MKT2418 undamentas of Puic eations 13 MKT2418 undamentas of Puic eations to ifeong earning proiding ou ith toos to hep sustain a ong and productie BUS229 Project and Portfolio II: Market Research 14 MKT3014 Marketing Law and Contracts professiona career in the technoog industr Professiona Deeopment eminar I 9 MKT3014 Marketing Law and Contracts SMM1111 1.0 Sports Marketing and Media Professiona Deeopment eminar I SMMC111 1.0 15 CG usiness ccounting Sports Marketing and Media* 10 MAR239 Project and Portfolio III: Marketing 16 MAR239 Project and Portfolio III: Marketing Professiona Deeopment eminar II Professiona Deeopment eminar II SMMC222 1.0 SMM2222 1.0 Sports Marketing and Media* Sports Marketing and Media 11 SMM3411 ports Digita Production 17 SMM3411 ports Digita Production

12 SMM3112 Sports Business Models 18 SMM3112 Sports Business Models

HUM1505 Popular Culture in Media HUM1505 Popular Culture in Media

13 SMM3563 Social Media Methods 19 SMM3563 Social Media Methods

PHY1020 undamentas of Phsica cience SMM349 Project and Portfolio IV: Sports Marketing and Media

14 SMM3622 ports ents and ntertainment 21 SMM3622 ports ents and ntertainment

SMM349 Project and Portfolio IV: Sports Marketing and Media SMM4111 Business Project Management

15 BUL3514 Inteectua Propert PHY1020 undamentas of Phsica cience

SMM4111 Business Project Management SMM359 Project and Portfolio V: Sports Marketing and Media

16 SMM3934 Mobility Technology and Marketing SMM3934 Mobility Technology and Marketing

SMM359 Project and Portfolio V: Sports Marketing and Media 25 SMM4561 ports aes and ponsorship

17 SMM4561 ports aes and ponsorship 26 SMM469 Project and Portfolio VI: Sports Marketing and Media

18 MAN3152 Leadership and Organizational Behavior MAN3152 Leadership and Organizational Behavior

SMM469 Project and Portfolio VI: Sports Marketing and Media BUL3514 Inteectua Propert

19 SMM4833 Marketing Plans and Campaign Development SMM4833 Marketing Plans and Campaign Development

BUS479 Project and Portfolio VII: Strategic Proposal 29 BUS479 Project and Portfolio VII: Strategic Proposal

SMMC444 Career Readiness: Sports Marketing and Media* SMM4444 Career Readiness: Sports Marketing and Media BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL WEEKS: 0 BACHELOR’S TOTAL WEEKS: 11 ASSOCIATE’S TOTAL CREDIT HOURS: 0 ASSOCIATE’S TOTAL CREDIT HOURS: 0 ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 4

DEGREE PROGRAMS 88 FULL SAIL UNIVERSITY * This specific course is offered online. Please see course description for details. 89 Web Development Extended Studies Undergraduate Degree Program - Online Internship Program - Campus & Online

Online OVERVIEW Campus & Online Chronological Course Schedule by Months his program is offered as a free optiona serice to uaified students and is Chronological Course Schedule by Weeks aaiae to an u ai Uniersit graduate in good standing Upon successfu MONTH CODE COURSES CREDIT HOURS WEEKS COURSES CREDIT HOURS competion of the tended tudies Internship program a certificate of competion 1 GEN1011 Creatie Presentation 6-24 Internship 3-12 is issued his optiona nocost internship opportunit represents u ais effort to DEP1013 Pschoog of Pa continue the epansion of educationa serices to our students and the industr TOTAL CREDIT HOURS: 3-12 TOTAL WEEKS: -24 TEM1001 Technology in the Entertainment and Media Industries

MAD1100 Discrete Mathematics OBJECTIVE 5 WDV1100 Introduction to e rchitecture Bes P

Assites P he tended tudies Internship Program is designed to gie students an 6 DEV1001 Introduction to Deeopment I opportunit to app hat the earned during a comprehensie handson oring

DEV2319 Interfaces and Usaiit eperience in a reaord enironment Participants i gain a soid understanding of their chosen fied WDV119 Proect and Portfoio I e Deeopment

9 ENC1101 ngish Composition I

10 DEV2001 Introduction to Deeopment II

11 DEV2301 ppication Deeopment

12 DEV2501 Interface Programming

WDV1111 Professiona Deeopment eminar I e Deeopment 1.0

13 PHY1020 undamentas of Phsica cience

14 CTI3622 Dataase stems

15 WDV353 Server-Side Languages

16 WDV229 Proect and Portfoio II e Deeopment

WDV2222 Professiona Deeopment eminar II e Deeopment 1.0

17 WDV442 Advanced Server-Side Languages

18 WDV3322 Programming for e ppications

19 WDV463- Depoment of e ppications

WDV339 Proect and Portfoio III e Deeopment

ENC3110 echnica riting

21 WDV3300 Coud ppication Deeopment

WDV4424 ppication Integration and ecurit

WDV4416 e ppication Integration

WDV349 Project and Portfolio IV: Web Development

HUM302 Cutura tudies

25 WDV3400 Content Management System Development

26 WDV3421 Connected Deices and ppications

STA3026 tatistics

WDV4200 ecure ppication Deeopment

WDV359 Project and Portfolio V: Web Development

29 WDV469 Project and Portfolio VI: Web Development

WDV4444 Career eadiness e Deeopment BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL WEEKS: 11 Note: Students must graduate from a Full Sail University degree program before applying for an Internship. Consideration will ASSOCIATE’S TOTAL CREDIT HOURS: 0 be granted to Active Students who have successfully completed 50% of their degree program and are in Good Standing ASSOCIATE’S TOTAL WEEKS: 4 (both academically and financially) with the University. A certificate is awarded upon successful completion of the Extended Studies Internship Program. 90 FULL SAIL UNIVERSITY DEGREE PROGRAMS 91 Certificate PROGRAMS

92 93 3-D Arts Application Development Fundamentals Undergraduate Certifi cate Program - Campus & Online Undergraduate Certifi cate Program - Campus & Online

OVERVIEW Campus & Online OVERVIEW Campus & Online In the D rts undergraduate certificate program students i earn fundamenta Chronological Course Schedule by Months echnoog is preaent through a areas of our goa societ and econom and Chronological Course Schedule by Months art principles—including scale, proportion, and composition—to develop an its eoution continues to impact ho e interact engage and conduct usiness MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS understanding of ho to create isua media tudents i epand their sis as ordide he need for technoog professionas is eer on the rise to uid and 1 TEM1001 Technology in the Entertainment and Media Industries 1 TEM1001 Technology in the Entertainment and Media Industries artists as e as cutiate their aiities in digita D modeing s a resut students maintain the appications that support our technoogdrien ifeste Indiiduas i e ae to oc out asic shapes and refine ees of detai as the or toard CGA121 D oundations ho hod competencies in the ream of appication deeopment and product MAD1100 Discrete Mathematics

the creation of high-resolution media assets. Lastly, the 3-D Arts undergraduate Cetiite CGA101 undamentas of rt I interaction as e as the aiit to cear communicate on technica topics ithin an Cetiite DEV1000 Introduction to Deeopment I

certificate program famiiaries students ith the career paths and professiona DIG1301 Model Creation organiation are ecoming increasing auae to a ide range of enterprises DEV2000 Introduction to Deeopment II epectations of D artists as e as the methods techniues and technoogies of 5 CGA103 undamentas of rt II In the ppication Deeopment undamentas undergraduate certificate 5 DEV2300 ppication Deeopment the production studio program students i earn the foundations of appication deeopment and 6 3DA155 Proect I D rts 6 ADF155 Proect I ppication Deeopment undamentas computer programming hie utiiing industrstandard softare deeopment 3DA156 Portfoio I D rts 1.0 ADF156 Portfoio I ppication Deeopment undamentas 1.0 OBJECTIVE processes tudents i uid their aptitude ith technica riting and speciaied TOTAL CREDIT HOURS: 22 TOTAL CREDIT HOURS: 23 his undergraduate certificate program proides students ith a foundationa communication as e as gain practice ith the toos reuired to enter and egin TOTAL WEEKS: 2 TOTAL WEEKS: 2 noedge of D modeing and its orfo processes he curricuum addresses or in the man industries supported technoog and those ho understand it technoogica trends production studio protocos important eaders in the fied and other fundamenta industr standards necessar for the fied of D arts OBJECTIVE tudents i uid asic sis in hardsurface modeing and materias and epore he ppication Deeopment undamentas undergraduate certificate program the production pipeine of a D artist Upon competion of this certificate program euips students ith foundationa noedge of appication deeopment tudents the noedge and sis gained i enhance the craft and maretaiit of aspiring i e introduced to programming asics as e as the softare deeopment D modeers process his certificate program proides graduates ith the insight needed to contriute to the deeopment fied ith eperience in code industrstandard orfos and documentation and deeopment essentias

94 FULL SAIL UNIVERSITY CERTIFICATE PROGRAMS 95 Audio Arts Audio Production Undergraduate Certifi cate Program - Campus & Online Undergraduate Certifi cate Program - Campus & Online

OVERVIEW Campus & Online OVERVIEW Campus & Online he udio rts undergraduate certificate program introduces students to the Chronological Course Schedule by Months ecent deeopments in the recording industr hae created ne opportunities Chronological Course Schedule by Months noedge sis and attitudes necessar for independent audio creation he to uid upon u ai Uniersits foundationa recording curricuum Changes in MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS certificates curricuum encompasses audio asics music concepts recording technoog hae restructured the industr maing audio production the domain 1 AEM1001 Audio Arts in the Entertainment and Media Industries 1 AEM1000 Audio Arts in the Entertainment and Media Industries technoog audio editing and seuencing he program aso focuses on of independent recording engineers editors oca speciaists and other AUD1923 ecording Principes professiona deeopment training that proides actie audio professionas ith ne AUD1923 ecording Principes craftspeope ho or in sma faciities and proect studios APR1355 Fundamentals of Music

techniues that can enhance their capaiities and credentias as e as cutiate Cetiite AUD2001 Principles of Music he udio Production undergraduate certificate program introduces students to Cetiite the sis needed for aspiring audio professionas to enter the audio industr REC1732 euencing echnoog REC1732 euencing echnoog the noedge sis and attitudes necessar to conduct usiness as independent 5 REC3414 udio orstations 5 REC3414 udio orstations audio creators he certificates curricuum encompasses audio asics istening sis recording technoog and seuencing he program focuses on proiding TOTAL CREDIT HOURS: 18 OBJECTIVE 6 AUD155 Proect I udio rts professiona deeopment training for actie audio professionas ho see to TOTAL WEEKS: 20 he udio rts undergraduate certificate program proides students ith a AUD156 Portfoio I udio rts 1.0 foundationa noedge of the audio production process tudents i e euipped enhance their capaiities and credentias as e as aspiring audio professionas TOTAL CREDIT HOURS: 22 ith asic sis in recording music creation editing and seuencing and i e ooing to enter the discipine TOTAL WEEKS: 2 introduced to computerased proectstudio production Upon competion of this OBJECTIVE certificate program the noedge and sis gained i enhance the craft and he udio Production undergraduate certificate program i proide students maretaiit of audio professionas ith a foundationa noedge of the audio production process tudents i e euipped ith asic sis in recording and seuencing as e as an understanding of computer-based, project-studio production—a rapidly emerging field in the professiona audio industr Upon competion of this certificate program the noedge and sis gained i enhance the craft and maretaiit of eisting and aspiring audio professionas aie

96 FULL SAIL UNIVERSITY CERTIFICATE PROGRAMS 97 Business Computer Science Undergraduate Certifi cate Program - Campus & Online Undergraduate Certifi cate Program - Campus & Online

OVERVIEW Campus & Online OVERVIEW Campus & Online he usiness undergraduate certificate programs courseor egins ith an Chronological Course Schedule by Months he Computer cience undergraduate certificate curricuum euips students ith Chronological Course Schedule by Months introduction to the fundamentas of usiness management and mareting a fundamenta understanding of computer science through proemsoing in MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS tudents i e introduced to methods for coecting and anaing data to mae programming anguages hrough the stud and appication of industrstandard 1 BEM1001 Business in the Entertainment and Media Industries 1 TEM1001 Technology in the Entertainment and Media Industries usiness decisions and earn aout asic usiness a concepts incuding contracts practices and oectoriented programming students i epore the piars of ega entities and iaiit tudents i aso earn ho to create a simpe portfoio MAN2021 Business Management computer science incuding ogic agorithms functions and contro fo tudents MAD1100 Discrete Mathematics

esite to represent their professiona sis and shocase sampes of their or Cetiite MKT210 Introduction to Marketing i epand their criticathining sis and demonstrate their oring noedge of Cetiite COP1000 Programming I

ENTB2714 Data nasis and eporting computer science participating in an immersie team proect in uiding targeted CP Programming II softare soutions OBJECTIVE 5 BUL2100 Business Law 5 SDV3111 stems Programming

he goa of the usiness undergraduate certificate program is to proide students 6 BUS155 Proect I Persona randing 6 COS155 Proect I Computer cience OBJECTIVE ith foundationa noedge of common usiness practices tudents i e BUS156 Portfoio I Persona randing 1.0 COS156 Portfoio I Computer cience 1.0 euipped ith asic sis in usiness management and mareting as e as an he goa of the Computer cience undergraduate certificate program is to proide TOTAL CREDIT HOURS: 22 TOTAL CREDIT HOURS: 23 understanding of data anasis and usiness a Upon competion of this certificate students ith a foundationa understanding of computer science tudents i TOTAL WEEKS: 2 TOTAL WEEKS: 2 program students i e ae to shocase the noedge and sis the gained in a otain asic sis and practice ith concepts that i e transatae to entree digita portfoio format positions as uait assurance testers scripters and too deeopers In addition to uiding introductor programming eperience students in this program i roaden their technica proficienc as e as creatiit in deeopment he Computer cience undergraduate certificate program i hep students foster the criticathining proemsoing and anatica sis reuired to enter the computer science and softare deeopment industries

98 FULL SAIL UNIVERSITY CERTIFICATE PROGRAMS 99 Creative Writing Digital Marketing Undergraduate Certifi cate Program - Campus & Online Graduate Certifi cate Program - Online

OVERVIEW Campus & Online OVERVIEW Online he Creatie riting undergraduate certificate program proides students ith Chronological Course Schedule by Months Full Sail University’s Digital Marketing Graduate Certificate provides specific Chronological Course Schedule by Months an epertcurated introduction to character creation stor deeopment and noedge that can hep ou ece in competitie o fieds he certificate is MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS the fundamentas of creatie communication tudents i stud industr comprised of several courses taken from our Digital Marketing master’s degree 1 SEM1000 Storytelling in the Entertainment and Media Industries 1 MAR512 Digital Marketing Fundamentals 3.5 specific formatting conentions for arious appications in the professiona arena program and is offered onine to fit the schedue of oring industr professionas hie uiding their si set using ne media toos and eporing a ariet of ECW1224 Creatie is Deeopment acheors degree is a prereuisite for an of u ais Graduate Certificates IMK522 New Media Marketing

communication patforms students i aso earn ho to create ritten narratie Cetiite MCM1203 New Media Tools Cetiite DMK512 Advanced Digital Marketing Strategies Its more important than eer for a mareting professiona to understand the content for distinct commercia audiences ECW1409 Multimedia Storytelling possiiities and imitations of digita media and ho to est empo sound DMK662 Digita natics and ptimiation 5 ECW3055 criptriting echniues mareting fundamentas in this rapid changing technoogica andscape he TOTAL CREDIT HOURS:12 courses in the Digital Marketing Graduate Certificate provide an introductory TOTAL WEEKS: OBJECTIVE 6 CWR155 Proect I Creatie riting 1 eporation of digita mareting methodoogies anatics mareting anasis he Creatie riting undergraduate certificate program i proide students ith CWR156 Portfoio I Creatie riting 1.0 fundamenta noedge of the narratie process tudents i e euipped ith and ne media TOTAL CREDIT HOURS: 21 asic sis in character creation and pot deeopment as e as a foundationa TOTAL WEEKS: 2 hrough the courses in this Graduate Certificate ou gain the necessar understanding of script creation Upon competion of this certificate program foundation to strategica maret products and raise rand aareness giing students i enhance their craft and e euipped ith the noedge and sis ou toos that are crucia to ecoming a tentfirst centur mareting eader needed to strengthen their maretaiit as riting professionas

100 FULL SAIL UNIVERSITY CERTIFICATE PROGRAMS 101 Film and Design Undergraduate Certifi cate Program - Campus & Online Undergraduate Certifi cate Program - Campus & Online

OVERVIEW Campus & Online OVERVIEW Campus & Online The Film and Video undergraduate certificate program immerses students in Chronological Course Schedule by Months he Game Design undergraduate certificate proides students ith a fundamenta Chronological Course Schedule by Months the fundamentas of digita ideo and fim production for a ariet of outets understanding of the structure and rues of gamepa he curricuum spans the MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS Course topics span digita fimmaing media toos scriptriting motionpicture stud of ogic functions and agorithms pping this foundation in reasoning and 1 FIL1037 History of Motion Picture Arts 1 TEM1001 Technology in the Entertainment and Media Industries histor and postproduction utiiing the atest toos aaiae to todas organiation students i then epore arious game design toos and appications media deeopers students i earn ho to create content for onine media FLM1422 Introduction to Film and Video to enhance their craft he stud of game design theor documentation MAD1100 Discrete Mathematics

mobile devices, and independent films. Additionally, the Film and Video certificate Cetiite ECW3055 criptriting echniues patesting and programming fundamentas in C is fooed a game proect Cetiite GDN1151 Design oos

curricuum introduces fim and ideo terminoog and production trends to MCM1203 New Media Tools In this proect students i deeop a C appication that shocases their grasp GDN1232 Introduction to Game Design structure students understanding of digita content creation and storteing of structure and pa his certificate i prime students to recognie the metrics 5 FLM1009 Introduction to Postproduction 5 GDN1009 Introduction to Programming tudents i earn the fundamentas of script formatting structura techniues and of popuar games and i proide them ith a C programming acground for character deeopment as e as asic mutimedia patform deier focus i 6 FIL155 Project I: Film and Video testing their design ideas 6 GDN155 Proect I Game Design e paced on the eements of postproduction theor and practice and students i FIL156 Portfolio I: Film and Video 1.0 GDN156 Portfoio I Game Design 1.0 deeop proemsoing strategies to app to the ogistica aesthetic and technica TOTAL CREDIT HOURS: 22 OBJECTIVE TOTAL CREDIT HOURS: 22 components of presenting a stor TOTAL WEEKS: 2 TOTAL WEEKS: 2 he Game Design undergraduate certificate program proides students ith foundationa noedge of the orfos used for creating and testing interactie OBJECTIVE content tudents i gain asic sis in anaing decisionmaing in gamepa The Film and Video certificate program provides students with foundational using digita toos and scripting testae agorithms Upon competion of this noedge in digita ideo and fim production reeant to current technoog certificate program students i e euipped to enter the game design industr and media formats tudents i gain practice ith the narratie deices and and pursue roes inoing the creation and testing of interactie designs terminoog of the fied gro creatie and foster the technica feiiit to adapt ithin the entertainment and media industries he program is designed to deeop students forma si set and prepare them for entree positions in the areas of e ideo independent ideo production and media creation

102 FULL SAIL UNIVERSITY CERTIFICATE PROGRAMS 103 Information Technology Instructional Design & Technology Undergraduate Certifi cate Program - Campus & Online Graduate Certifi cate Program - Online

OVERVIEW Campus & Online OVERVIEW Online ied information technoog professionas are needed ithin eer industr Chronological Course Schedule by Months Full Sail University’s Instructional Design & Technology Graduate Certificate will Chronological Course Schedule by Months Common to a information technoog professionas is an understanding of ho to gie ou specific noedge that can hep ou ece in competitie o fieds he MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS design uid and troueshoot the sstems that support our eerda technoog certificate is comprised of several courses taken from our Instructional Design & 1 TEM1001 Technology in the Entertainment and Media Industries 1 EDM533 Visual and Verbal Communication in Instructional Design enriched ies Technology Master’s Degree Program and is offered online to fit the schedule of CTI2318 Introduction to Information ecurit oring industr professionas acheors degree is a prereuisite for an of IDT574 Digital Media and Learning Applications he courseor of the Information echnoog undergraduate certificate egins

Cetiite CTI1105 Computer perating stems Full Sail’s Graduate Certificates. Cetiite IDT610 immaing Principes for Instructiona Design ith an introduction to technoog and its use in the information technoog industr tudents i gain famiiarit ith essentia concepts such as indos and CTI2006 etoring echnoogies odas students are digita naties orn at a time here technoog is integrated EME6227 Game Strategies and Motivation Linux operating systems, networking, server virtualization, and information security 5 CTI1301 Virtual Computing into eer aspect of their ies o connect ith them teachers need to create TOTAL CREDIT HOURS: 12 practices tudents i aso earn ho these technoog concepts are appied innoatie and inspirationa enironments that ridge the gap eteen traditiona TOTAL WEEKS: 6 ITE155 Proect I Information echnoog 1 to sstems in the orpace through immersie proects designed to enhance education and the eerepanding ream of technoog and media to ao students ITE156 Portfoio I Information echnoog 1.0 students technica sis and sere to demonstrate their oring noedge of to earn and gro integrated coud sstems TOTAL CREDIT HOURS: 20 TOTAL WEEKS: 2 You’ll learn to utilize media creation tools and technology to create video presentations media assets and more and ou stud ho to incorporate ideo OBJECTIVE games music and educationa mutimedia in our cassroom engaging todas he Information echnoog undergraduate certificate program proides students digita naties using the technoog the use eer da outside the cassroom ou ith a foundationa noedge of the information technoog industr tudents e ae to create a more coaoratie atmosphere inside our cassroom i e euipped ith asic sis in troueshooting technica proems as e as understanding operating sstems irtuaiation netoring and information securit Upon competion of this certificate program the noedge and sis gained i enhance the maretaiit of aspiring information technoog professionas

104 FULL SAIL UNIVERSITY CERTIFICATE PROGRAMS 105 Intensive English Marketing Undergraduate Certifi cate Program - Campus (Levels 1-4) & Online (Levels 3-4) Undergraduate Certifi cate Program - Campus & Online

MISSION STATEMENT Campus (Levels 1-4) & Online (Levels 3-4) OVERVIEW Campus & Online he mission of Intensie ngish is to proide a uniue entertainment centered Chronological Course Schedule by Months Marketers are in high demand across today’s digital marketing landscape, and Chronological Course Schedule by Months moieearning enironment that prepares students for hom ngish is an common to a mareting professionas is the understanding of ho to research MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS additiona anguage for success in postsecondar academic settings and future analyze, and convey messages to a target audience. The Marketing certificate 1 IP undamentas of ngish riting 1 BEM1001 Business in the Entertainment and Media Industries careers in their chosen industr curricuum is designed to euip students ith foundationa sis in mareting as IP undamentas of Conersationa ngish the uid their understanding of usiness practices opics incude an oerie of MKT210 Introduction to Marketing

Cetiite IP 1 usiness in the entertainment and media industries as e as an eporation of the Cetiite MKT1414 Marketing Research OVERVIEW IEP085 Listening and Speaking 1 principes of mareting randing and storteing tudents i gain the strateg MKT163 Storytelling for Marketing u ai Uniersits Intensie ngish program focuses on the anguage sis tested and techniue in order to conduct authentic mareting research and interpret IEP086 Writing 1 5 IMK241 undamentas of e Design in uniersitrecognied anguage proficienc eams he aso introduce students to data to reach actionae soutions he i aso uid their si set for adertising the entertainment and media industr tudents do not need to e proficient in the IP Grammar 1 content deier ith an introduction to e design tudents proect or i 6 BUS155 Proect I Persona randing ngish anguage to participate IP Listening and Speaking 2 e shocased in a digita portfoio the deeop hich can demonstrate their BUS156 Portfoio I Persona randing 1.0

If ou are seeing a a to uid our ngish anguage sis hie preparing for an IEP089 riting noedge and capaiities to potentia empoers TOTAL CREDIT HOURS: 22 TOTAL WEEKS: educationa path in entertainment and media u ais Intensie ngish courses can 5 IEP090 eading 2 teach ou ngish in a creatie immersie a that a ith our academic goas IEP091 Grammar OBJECTIVE er an intensie ninemonth period ou i uid sis in reading riting istening 6 IEP095 eading The Marketing undergraduate certificate program will provide students with the and speaking using rich multimedia learning tools. You will demonstrate your abilities foundationa mareting noedge and sis that are necessar for roes throughout IEP093 Grammar through creatie proects and eercises incuding moies songriting ogging the business industry. Upon completion of the Marketing certificate program, IEP094 Listening and Speaking 3* art and more students i hae created a professiona onine presence that can e eeraged in the IEP092 riting s ou earn and create ithin u ais dierse faciities ou i epore arious pursuit of entree pathas in product rand and message mareting industry branches such as entertainment, art, video games, and business. You will IEP096 Grammar hae opportunities to interact ith facut and students as e as industr guests IEP099 riting

and graduates hich i enhance our ngish fuenc and comprehension 9 IEP098 eading

You will also learn strategies that will enable you to confidently participate IEP097 Listening and Speaking 4* in additiona uniersit programs and areas of academic stud he creatie TOTAL CREDIT HOURS: 3 interdiscipinar approach of the Intensie ngish courses i immerse ou in TOTAL WEEKS: 3 Full Sail’s culture from day one, allowing you to comfortably transition into your net educationa ourne

* These courses are also offered online. See course descriptions for more information.

This curriculum is tailored for students who want to pursue studies in entertainment and media. It is not a stand-alone English language program. 106 FULL SAIL UNIVERSITY CERTIFICATE PROGRAMS 107

*† This This specific curriculum course is tailoreduses the for Florida students Statewide who want Course to pursue Numbering studies System in entertainment (SCNS). and media. It is not a stand-alone English language program.

** The Commission for Independent Education does not license the Intensive English courses of study. Media Communications Media Strategy Undergraduate Certifi cate Program - Online Undergraduate Certifi cate Program - Campus & Online

OVERVIEW Online OVERVIEW Campus & Online ied communicators are needed ithin eer industr and especia ithin Chronological Course Schedule by Months ffectie communicators are essentia to eer industr from entertainment Chronological Course Schedule by Months the ord of entertainment and media Communications professionas can ear and media to nonprofits and corporations communications professionas MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS man hats from creating a socia media presence to creating a compeing rand must interpret, craft, and relay messages for a variety of audiences. In the Media 1 1 SEM1000 Storytelling in the Entertainment and Media Industries aesthetic ut their common is a deep understanding of ho to interpret MCM1001 Introduction to Media Communications and Technologies trateg undergraduate certificate courseor egins ith an introduction to craft and rea messages for different audiences storteing and communicating through media tudents i gain an understanding MCM1002 Introduction to Media Communications and Technologies

Cetiite of ho aesthetics infuence the a peope interpret messages as e as ho to Cetiite MCM1401 esthetics and heor of Communications In the Media Communications undergraduate certificate, your coursework will begin MCM1203 New Media Tools strategica create media assets for specific purposes and audiences tudents i ith an introduction to digita media as e as the fundamentas of communication MCM1203 New Media Tools aso practice asset deeopment using a ariet of media formats to interact ith You’ll familiarize yourself with new media technology and theories of aesthetics 5 5 MCM2416 Digital Video and Audio Production MCM1401 esthetics and heor of Communications their audiences incuding digita audio ideo and imager tudents i deeop and communication and earn the orfo processes inoed in creating our 6 famiiarit ith the professiona toos and digita assetcreation methods to prepare 6 MST155 Project I: Media Strategy persona rand for roes in the media industr MST156 Portfolio I: Media Strategy 1.0 MCM3003 Career Development Skills: Media Communications t the heart of good media communications is good storteing his program i TOTAL CREDIT HOURS: 22 TOTAL WEEKS: introduce you to the several narratives found throughout the media industry. You’ll TOTAL CREDIT HOURS: 1 OBJECTIVE 2 earn to appreciate and create an appeaing media aesthetic for a ariet of digita TOTAL WEEKS: 32 The Media Strategy undergraduate certificate program will provide students with a formats Using digita media creation toos ou deeop our persona rand and foundationa noedge of ho to communicate a message through media tudents professiona digita presence that i mae ou stand out to prospectie empoers i e euipped ith an understanding of storteing as e as ho to choose and create media assets that engage a target audience Upon competion of this certificate program aspiring media strategists and content creators i e prepared to see entree or ithin the media communications industr

* This program is not eligible for financial aid, including Title IV benefits. 108 FULL SAIL UNIVERSITY CERTIFICATE PROGRAMS 109 Sportscasting Visual Design Undergraduate Certifi cate Program - Campus & Online Undergraduate Certifi cate Program - Campus & Online

OVERVIEW Campus & Online OVERVIEW Campus & Online spiring sportscasters often dream of oring in front of the camera hie positions Chronological Course Schedule by Months he aiit to communicate isua is a critica reuirement of near eer Chronological Course Schedule by Months on screen ma e the most oious roes inoed in this arena a ariet of roadcast contemporar industr Graphics and tpograph are used to cone ideas present MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS careers eist ehind the scenes spanning the man departments in production and concepts, and market projects through all types of media. The Visual Design 1 BEM1001 Business in the Entertainment and Media Industries 1 TEM1001 Technology in the Entertainment and Media Industries content support he portscasting undergraduate certificate program addresses undergraduate certificate program proides students ith an introduction to the the scope of the sportscasting usiness to hep prepare students for a ide range of SCS1101 Introduction to portscasting anguage of design and the theories that ground the production of uait isua ART1201 Design and rt heor

entree positions in the fied of sportscontent presentation Cetiite MCM1203 New Media Tools products tudents i gain eperience ith the toos used in design proects as e Cetiite DGT101 Graphic Principes I as recognie the professiona orfo that is adapted to deeop creatie ideas In this program students i earn the fundamentas of sportscasting aong ith SMM3411 ports Digita Production DGT201 Graphic Principes II he program affords students a oring perspectie on the aesthetics of design and the e aspects of uiding a successfu onair personait hrough the curricuum 5 SCS2501 roadcast riting 5 GD Coor heor enaes an appreciation for ho design pas a part across arious media students i gain eperience riting their on materia and performing oiceoers 6 BUS155 Proect I Persona randing 6 VSD155 Project I: Visual Design for roadcast he asics of ideograph as e as tactics in sti photograph i BUS156 Portfoio I Persona randing 1.0 VSD156 Portfolio I: Visual Design 1.0 aso e outined OBJECTIVE TOTAL CREDIT HOURS: 22 TOTAL CREDIT HOURS: 23 The Visual Design undergraduate certificate program will provide students with TOTAL WEEKS: 2 TOTAL WEEKS: 2 OBJECTIVE foundationa noedge of design concepts and softare tudents i deeop graphica ideas and utiie industrstandard softare to ring their ideas to ife he he portscasting undergraduate certificate introduces the fundamenta knowledge and skills gained throughout the Visual Design certificate program will roadcasting concepts that underpin oncamera and ehindthescenes or enhance students aiit to deeop isua proects for arious industries and cients tudents i produce content that demonstrates an understanding of the roadcast riting principes earned in the program incuding oiceoer or eecuted in a conersationa ste he i aso earn the aue of deeoping and maintaining a strong persona rand in the groing digita andscape surrounding sports roadcasts hie acuiring a asis in camera operation students i uid their riting and roadcast aptitudes to see entree roes throughout the areas of the sportscasting industr

110 FULL SAIL UNIVERSITY CERTIFICATE PROGRAMS 111 Active Duty Military TRACKS

As of May 4, 2021, active military tracks will no longer be offered to entering students. For more information, please contact your admission representative.

112 113 Game Design Game Design Associate’s Degree Program - Online Associate’s Degree Program - Online

OVERVIEW ASSOCIATE’S OBJECTIVE Online he Game Design curricuum is comprised of highee game design and production he Game Design ssociate of cience degree program i focus on the noedge Chronological Course Schedule by Months courses that will take you deep into the game development pipeline. You will and understanding of game deeopment necessar to e successfu in uaifing MONTH CODE COURSES CREDIT HOURS CODE COURSES CREDIT HOURS deeop and epand our proect and design sis through handson eercises for entree design and production positions Competion of this degree program 1 GEN1011 Creatie Presentation in eadership team management game design and mareting hie earning i great enhance our aiit to or in the fastpaced enironment of a game sis reuired to adance a career in the game production industr In addition to studio in an entree production roe he curricuum in this program deeops DEP1013 Pschoog of Pa strengthening these sis the Game Design curricuum has foundationa courses our proect and teammanagement aiities production sis and game design focusing on professiona riting and mthoog his erounded education i noedge In addition this program i gie ou the mathematica foundations for 5 TEM1001 Technology in the Entertainment and Media Industries hep ou hone eadership design and proectmanagement sis in preparation for successfu programming and game deeopment 6

adancing through the game industr Upon competion of the Game Design ssociate of cience degree program ou MAD1100 Discrete Mathematics i e prepared to uaif for entree industr positions in game design 9 game testing interactie design and a ariet of other fieds in the game and 10 entertainment industries 11 12

13 GDN1151 Design oos 14

15 GDN1232 Introduction to Game Design 16

17 GDN1009 Introduction to Programming 18

19 GDN119 Proect and Portfoio I Game Design

21

25 PHY1020 undamentas of Phsica cience 26

ENC1101 ngish Composition I

29 GDN2111 cripting for Designers I

31 GDN2123 stems Design GDN1111 Professiona Deeopment eminar I Game Design 1.0

35 36

GD uiding unctiona Groups

39 GDN2112 cripting for Designers II

41 GDN2211 Level Design I

GD Proect and Portfoio II Game Design GD Professiona Deeopment eminar II Game Design 1.0

TOTAL CREDIT HOURS: 0 TOTAL WEEKS: 1

114 FULL SAIL UNIVERSITY ACTIVE DUTY MILITARY TRACKS 115 Media Communications Media Communications Associate’s Degree Program - Online Associate’s Degree Program - Online

OVERVIEW ASSOCIATE’S OBJECTIVE Online The Media Communications curriculum at Full Sail University prepares you Dramatic changes in communication and technoog hae infuenced eer aspect Chronological Course Schedule by Months ith etensie noedge to understand and contriute to the fied of media of human cuture incuding fami ife poitics usiness internationa reations MONTH CODE COURSES CREDIT HOURS CODE COURSES CREDIT HOURS communications and to use new media communication technologies. You will survey religion, education, entertainment, and recreation. The Media Communications 1 GEN1011 Creatie Presentation critica approaches to contemporar mediareated issues and communication ssociate of cience degree program prepares ou to recognie emrace and theory while working within a project-based learning curriculum. You will be strategically manage the inevitable changes in the media landscape. You will acquire DEP1013 Pschoog of Pa immersed in a supportie enironment that fosters the deeopment of the the sis ou need to est utiie todas media share noedge and information strategies and sis necessar to succeed in todas dnamic media industries he and maximize audience response. You will practice proper research methods, learn 5 SEM1000 Storytelling in the Entertainment and Media Industries courses in the Media Communications curriculum are designed to prepare you for a the theories and practices of communication and earn ho to edit for the e 6

ide ariet of careers in media and associated fieds here media noedge and Changes in the media industr are contempated and refected throughout the ENC1101 ngish Composition I sis are an integra part of their operations degree programs curricuum

9 10

11 12

13 MCM1002 Introduction to Media Communications and Technologies 14

15 MCM1203 New Media Tools 16

17 MCM1401 esthetics and heor of Communications 18

19 MED119 Project and Portfolio I: Media Strategy

21

25 ART2006 rt istor 26

MCM2416 Digital Video and Audio Production

29 MCM2651 Research in Media Communications

31 MCB229 Project and Portfolio II: Media Communications MCM1111 Professional Development Seminar I: Media Communications 1.0

35 36

MGF1213 College Mathematics

39 MCM3855 Graphic Design and Communications

41 MCM2429 diting for the e

Professiona Deeopment eminar II MCB239 Project and Portfolio III: Media Communications MCM2222 1.0 Media Communications

TOTAL CREDIT HOURS: 0 TOTAL WEEKS: 1

116 FULL SAIL UNIVERSITY ACTIVE DUTY MILITARY TRACKS 117 Sports Media & Marketing Sports Media & Marketing Associate’s Degree Program - Online Associate’s Degree Program - Online

OVERVIEW ASSOCIATE’S OBJECTIVE Online eams companies and organiations in the fied of sports usiness are rapid The objective of the Sports Marketing & Media Associate of Science degree program Chronological Course Schedule by Months moing into socia moie and digita spaces hie targeting opportunities to create is to hep ou deeop and refine sis in mareting and technoog hich i MONTH CODE COURSES CREDIT HOURS CODE COURSES CREDIT HOURS content contro their messages generate reenue and create fan randing hese be valuable for all forms of engagement—communication, revenue generation, 1 GEN1011 Creatie Presentation usinesses are reaiing that as the digita unierse epands the can connect ith event operations, marketing, and business development—within the field of their respectie cients and fan ases in a much more intimate a than has eer sports usiness he degree program focuses on as that ou can maimie the DEP1013 Pschoog of Pa een possie ecause of this the sportsusiness industr has a uniersa need connection eteen fans teams rands and athetes and ou i earn ho to for creatie professionas ho understand and utiie technoog and are ae to utiie the principes of mareting in a sportsspecific contet hie impementing 5 BEM1001 Business in the Entertainment and Media Industries communicate the information deried from it origina content on mutipe patforms 6

The Sports Marketing & Media curriculum provides opportunities for you to Completing the Sports Marketing & Media Associate of Science degree program ENC1101 ngish Composition I contriute to the ne demands of the eoing fied of sports usiness particuar i enae ou to pursue ne and emerging entree professiona pathas 9 from a position here digita art design communication distriution and mareting in the fied of sports usiness incuding positions such as mareting coordinator 10 intersect his curricuum i aso proide ou ith a fundamenta understanding mareting anast mareting speciaist randing associate and man others 11 of ho mareting and content creation are ecoming more integrated into the 12 eerda operations of sports usinesses urthermore the curricuum proides 13 MKT210 Introduction to Marketing practica reatime opportunities for ou to create distriute and maret content 14 and incudes topics such as sociamedia mareting sportsusiness modes moie 15 MKT1414 Marketing Research technoog sports saes and sponsorships inteectua propert and eadership and 16

organiationa ehaior his coaoratie proectased curricuum cuminates ith 17 MKT163 Storytelling for Marketing ou creating and producing a targeted sportsusiness proposa for a sefseected 18

compan such as a team eague uniersit or mareter 19 IMK241 undamentas of e Design

21

25 BUS119 Proect and Portfoio I Persona randing 26

MGF1213 College Mathematics

29 ENC326 Professiona riting

31 BUS229 Project and Portfolio II: Market Research

35 36

MKT2418 undamentas of Puic eations

39 Professiona Deeopment eminar I MKT3014 Marketing Law and Contracts SMM1111 1.0 Sports Marketing and Media

41 CG usiness ccounting

Professiona Deeopment eminar II MAR239 Project and Portfolio III: Marketing SMM2222 1.0 Sports Marketing and Media

TOTAL CREDIT HOURS: 0 TOTAL WEEKS: 1

† This specific course uses the Florida Statewide Course Numbering System (SCNS). 118 FULL SAIL UNIVERSITY ACTIVE DUTY MILITARY TRACKS 119 Completion PROGRAMS

120 121 Cybersecurity Cybersecurity Bachelor of Science Completion Program - Campus & Online Bachelor of Science Completion Program - Campus & Online

OVERVIEW OBJECTIVE Campus Online he Cersecurit program prepares information securit professionas ith the ur goa is to proide ou ith noedge and practica sis to prepare ou for Chronological Course Schedule by Months Chronological Course Schedule by Months noedge and sis needed to protect sstems and information against an eoing entree industr positions in the fied of cersecurit In addition to gaining MONTH CODE COURSES CREDIT HOURS andscape of potentia haards a foundationa understanding of securit panning impementation and sstem MONTH CODE COURSES CREDIT HOURS ife cces ou i understand ho to identif threats respond to incidents and 1 CYB3011 Introduction to Crptograph 1 CYB3011 Introduction to Crptograph he program etends an introduction to technoog and its use in the information protect information assets CYB3215 Identity and Access Management ENC2110 echnica riting technoog industr and uids to prepare ou to app information securit CTI4001 etor ecurit and oftare CYB3215 Identity and Access Management standards and practices to a variety of data systems. You will gain experience with hie uiding our technica proficienc our education i hep ou deeop CYB3311 ecurit Compiance and Priac the basics and complexities of Windows and Linux operating systems, networking, criticathining proemsoing and anatica sis that i contriute to ifeong ENC2110 echnica riting CYB3355 hreat Inteigence and Defense CYB3311 ecurit Compiance and Priac Bes Deee server virtualization, and containers. You will then explore how to apply this earning proiding ou ith toos to hep sustain a ong and productie professiona Bes Deee noedge to deeop a comprehensie information securit program pan hrough career in the cersecurit and information technoog industries CYB3355 hreat Inteigence and Defense CYB349 Project and Portfolio IV: Cybersecurity cose stud of uneraiit assessments threat detection incident response CTI3933 ecuring stems and Data 5 CTI4001 etor ecurit and oftare recoer pans information assurance and compiance ith appicae rues the CYB349 Project and Portfolio IV: Cybersecurity 6 CTI3933 ecuring stems and Data curricuum i euip ou to eecute handson proects that reinforce our technica 5 CYB3612 oftare ecurit CYB3612 oftare ecurit sis and their impementation across practica sstems and scenarios STA3026 tatistics STA3026 tatistics 6 CYB3841 Information ssurance and Compiance CYB359 Project and Portfolio V: Cybersecurity CYB359 Project and Portfolio V: Cybersecurity 9 CYB3841 Information ssurance and Compiance CYB4381 hreat Protection and esting IMK302 Cutura tudies and the e IMK302 Cutura tudies and the e 10 CYB4381 hreat Protection and esting CYB469 Project and Portfolio VI: Cybersecurity 11 CYB4781 Cer Crime and Incident esponse 9 CYB4781 Cer Crime and Incident esponse 12 CYB469 Project and Portfolio VI: Cybersecurity 10 CYB479 Project and Portfolio VII: Cybersecurity 13 CYB479 Project and Portfolio VII: Cybersecurity CYBC444 Career eadiness Cersecurit CYB4444 Career eadiness Cersecurit *CREDIT HOURS: 120 *CREDIT HOURS: 120 TOTAL WEEKS: 40 TOTAL WEEKS: 52

* This program is a degree completion program. Entering students must have a related associate degree or higher level degree and must complete 60 semester hours tudents sumitting degrees not earned at u ai ma e reuired to tae prereuisite courses efore eginning the competion program 122 FULL SAIL UNIVERSITY BACHELOR PROGRAMS WITH CONCENTRATIONS 123 Bachelor PROGRAMS with Concentrations

* Enrollment has not commenced for these programs. Please contact Admissions (407-679-0100) for additional information regarding the programs offered at Full Sail University. 124 125 Audio Arts Audio Arts Bachelor of Science Completion Program - Campus & Online Bachelor of Science Completion Program - Campus & Online

OVERVIEW OBJECTIVE Program Core Courses Program Concentrations he udio rts acheor of cience program is designed to deeop the noedge ur goa is to proide ou ith a focused noedge and understanding of essentia and sis of audio professionas in the entertainment and media industries he recording arts and audio production sis to enhance our aiit to uaif for CODE COURSES CREDIT HOURS CODE COURSES CREDIT HOURS program focuses on recording arts music usiness and audio production and entree industr positions incuding audio recordist proect studio engineer AUD3011 Fundamentals of Music Business APR4111 danced udio diting echniues proides students ith a strong foundation of academic and handson courseor music editor digita audio orstation operator music superisor and more In fter ou compete the core udio rts curricuum ou i hae the opportunit addition to academic master technica proficienc and creatie deeopment it is ART3006 rt istor P Advanced Mixing Techniques to choose a concentration in Music Production, Audio Production, Show Production, our goa to hep ou deeop criticathining proemsoing and anatica sis APR3211 Listening Skills for Audio Professionals REC4805 udio Postproduction

or ecording rts that contriute to ifeong earning proiding ou ith toos to hep sustain a ong P Contemporar Production echniues APR4316 Game udio Production echniues and productie professiona career in the entertainment and media industries Audio Production he udio rts curricuum offers threaded proect and portfoio courses that ENC326 Professiona riting APR3466 Mixing Techniques Bes P proide ou ith a reeant and comprehensie proectased earning eperience Concentration Course AUD3425 ound Design for Games throughout our academic ourne dditiona a Career eadiness course taen AUD349 Project and Portfolio IV: Audio Arts P Vocal Techniques at the end of the program i proide ou ith an opportunit to prepare for our future career Concentration Course Concentration Course MPR4416 udio ngineering echniues

Concentration Course MUH3429 History of Popular Music

AUD359 Project and Portfolio V: Audio Arts MPR4113 Music Genres

Concentration Course MPR4701 Music Production for Media Music Production Concentration Course MPR3311 Musical Arrangement

AUD469 Project and Portfolio VI: Audio Arts MPR3202 Musicianship

Concentration Course MPR3925 Topics in Music Theory

AUD479 Project and Portfolio VII: Audio Arts

C Career eadiness ecording rts REC4414 danced udio orstations **TOTAL CREDIT HOURS: 120 REC4805 udio Postproduction TOTAL WEEKS: 40 REC3514 Critical Listening

Recording Arts APR3466 Mixing Techniques

REC3132 Principes of ectronics

REC4901 ession ecording

REC3125 Vocal Production

SHP4215 Audio and Visual Technologies

SHP4565 Audio Measurement Systems

SHP3635 Automated Lighting Technology

SHP3726 Concert Media Design Show Production TPA3013 Lighting Concepts and Design

SHP3712 Live Production Management

SHP4425 ho Production stems

* Enrollment has not commenced for this program. Please contact Admissions (407-679-0100) for additional information regarding the programs offered at Full Sail University. ** The approved program is a degree completion program. Entering students must have a related associate degree or higher level degree and must complete 60 semester hours.

126 FULL SAIL UNIVERSITY BACHELOR PROGRAMS WITH CONCENTRATIONS 127 Business Business Bachelor of Science Completion Program - Campus & Online Bachelor of Science Completion Program - Campus & Online

OVERVIEW OBJECTIVE Program Core Courses Program Concentrations he usiness acheor of cience program is designed to deeop the noedge ur goa is to proide ou ith a focused noedge and understanding of essentia and sis of usiness professionas in the entertainment and media industries usiness and management sis to enhance our aiit to uaif for entree CODE COURSES CREDIT HOURS CODE COURSES CREDIT HOURS he program focuses on usiness management mareting and puic reations industr positions incuding mareting anast rand amassador promotions ENC326 Professiona riting BUL4300 Business Law and proides students ith a strong foundation of academic and handson manager puic reations assistant digita mareting strategist and a ariet of courseor fter ou compete the core usiness curricuum ou i hae the other entertainment usiness positions in the fieds of fim music digita media Data nasis and eporting MUM3309 usiness echnoog and Design opportunity to choose a concentration in Entertainment Business, Music Business, roadcasting and gaming In addition to academic master technica proficienc DMK473 Digita natics and eporting ENTB3485 Entertainment Business Models

Sports Marketing and Media, or Digital Marketing. and creatie deeopment it is our goa to hep ou deeop criticathining CG usiness ccounting BUL3514 Inteectua Propert proemsoing and anatica sis that contriute to ifeong earning proiding he usiness curricuum offers threaded proect and portfoio courses that MAN3152 Leadership and Organizational Behavior ENTB4013 Principes of usiness inance ou ith toos to hep sustain a ong and productie professiona career in the Bes P

proide ou ith a reeant and comprehensie proectased earning eperience Entertainment Business entertainment and media industries Concentration Course ENTB4623 Principes of ntrepreneurship throughout our academic ourne dditiona a Career eadiness course taen EBB349 Project and Portfolio IV: Business ENTB3525 Professiona eing at the end of the program i proide ou ith an opportunit to prepare for our future career Concentration Course Concentration Course IMK322 Content Strategy, Development, and Marketing

Concentration Course IMK3317 Display Advertising and Email Marketing

EBB359 Project and Portfolio V: Business MKT4014 Marketing Law and Contracts

Concentration Course IMK4410 Mobile and Emerging Technology Marketing Digital Marketing Concentration Course IMK484 Principes of nine Campaign Deeopment

EBB469 Project and Portfolio VI: Business IMK381 earch ngine ptimiation

Concentration Course IMK345 Social Media Marketing

EBB479 Project and Portfolio VII: Business

C Career eadiness ntertainment usiness MUB481 Artist Management **TOTAL CREDIT HOURS: 120 MUB361 Concert Management and Touring TOTAL WEEKS: 40 MUM4733 Music Business Marketing

Music Business MUB3311 Music Business Models

MUM4308 Music Copyright and Publishing

MUB3513 Music Evaluation for Artists and Repertoire

MUB3361 Music Retail and Distribution

MKT4014 Marketing Law and Contracts

SMM4833 Marketing Plans and Campaign Development

SMM3934 Mobility Technology and Marketing

SMM3562 Social Media and Sports Marketing

SMM3112 Sports Business Models

Sports Marketing & Media SMM3622 ports ents and ntertainment

SMM4561 ports aes and ponsorship

* Enrollment has not commenced for this program. Please contact Admissions (407-679-0100) for additional information regarding the programs offered at Full Sail University. ** The approved program is a degree completion program. Entering students must have a related associate degree or higher level degree and must complete 60 semester hours.

128 FULL SAIL UNIVERSITY BACHELOR PROGRAMS WITH CONCENTRATIONS 129 Communications Communications Bachelor of Science Completion Program - Campus & Online Bachelor of Science Completion Program - Campus & Online

OVERVIEW OBJECTIVE Program Core Courses Program Concentrations he Communications acheor of cience program is designed to deeop the ur goa is to proide ou ith a focused noedge and understanding of essentia noedge and sis of communications professionas in the entertainment riting and communication sis to enhance our aiit to uaif for entr CODE COURSES CREDIT HOURS CODE COURSES CREDIT HOURS and media industries he program focuses on transmedia riting creatie ee industr positions incuding ne media strategist socia media manager MCM3133 New Media Tools C Chidrens ntertainment deeopment and storteing and proides students ith a strong foundation of copriter editor communications speciaist scriptriter comic riter and a academic and handson courseor fter ou compete the core Communications ariet of other careers in the communications fied In addition to academic MCM3439 diting for the e ECW4831 Deeoping e ords nironment and istorica esearch curriculum, you will have the opportunity to choose a concentration in Media master technica proficienc and creatie deeopment it is our goa to hep ou ART3006 rt istor ECW3521 Game riting

Communications or Creatie riting deeop criticathining proemsoing and anatica sis that contriute to MCM4429 New Media Formats ECW3933 Puishing and Distriution ifeong earning proiding ou ith toos to hep sustain a ong and productie Creative Writing he Communications curricuum offers threaded proect and portfoio courses that I Historical Archetypes and Mythology ECW4055 criptriting echniues professiona career in the entertainment and media industries Bes P proide ou ith a reeant and comprehensie proectased earning eperience Concentration Course ECW3652 ransmedia riting throughout our academic ourne dditiona a Career eadiness course taen COM349 Project and Portfolio IV: Communications ECW4101 riting orshop at the end of the program i proide ou ith an opportunit to prepare for our future career Concentration Course Concentration Course MCM3312 Advanced Video

Concentration Course MCM4431 esthetics and heor of Communications

COM359 Project and Portfolio V: Communications MCM4436 Digital Video and Audio Production

Concentration Course MCM3425 Integrated Marketing

Concentration Course MCM3032 Introduction to Media Communications and Technologies Media Communications COM469 Project and Portfolio VI: Communications MCM3319 Media Sociology

Concentration Course WEB4550 e Design

COM479 Project and Portfolio VII: Communications

MCMC444 Career Readiness: Media Communications **TOTAL CREDIT HOURS: 120 TOTAL WEEKS: 40

* Enrollment has not commenced for this program. Please contact Admissions (407-679-0100) for additional information regarding the programs offered at Full Sail University. ** The approved program is a degree completion program. Entering students must have a related associate degree or higher level degree and must complete 60 semester hours.

130 FULL SAIL UNIVERSITY BACHELOR PROGRAMS WITH CONCENTRATIONS 131 Computer Science Computer Science Bachelor of Science Completion Program - Campus & Online Bachelor of Science Completion Program - Campus & Online

OVERVIEW OBJECTIVE Program Core Courses Program Concentrations he Computer cience acheor of cience program is designed to deeop the ur goa is to proide ou ith a focused noedge and understanding of essentia noedge and sis of technoogists in the entertainment and media industries information technoog and computing sis to enhance our aiit to uaif for CODE COURSES CREDIT HOURS CODE COURSES CREDIT HOURS he program focuses on dataase structures dataase sstems and netoring entree industr positions Depending on our concentration these ma incude DD danced Dataase tructures CI Cloud Management Platforms technoogies and proides students ith a strong foundation of academic and serer administrator appicationsstems speciaist hardare technician moie handson courseor fter ou compete the core Computer cience curricuum appication designer moie appication deeoper e designer e deeoper CTI3622 Dataase stems CTI4201 Information Management and History you will have the opportunity to choose a concentration in Mobile Development, and a ariet of other positions in the entertainment media and information STA3026 tatistics CTI4021 Information torage undamentas

e Design and Deeopment or Coud echnoogies technoog industries In addition to academic master technica proficienc and CTI3231 Data torage stems CTI3318 Introduction to Information ecurit creatie deeopment it is our goa to hep ou deeop criticathining proem he Computer cience curricuum offers threaded proect and portfoio courses that ART3006 rt istor CTI4751 oftareDrien Data Centers soing and anatica sis that contriute to ifeong earning proiding ou ith Bes P

proide ou ith a reeant and comprehensie proectased earning eperience Information Technology toos to hep sustain a ong and productie professiona career in the entertainment Concentration Course CTI3561 Systems Performance and Capacity Management throughout our academic ourne dditiona a Career eadiness course taen and media industries TEC349 Project and Portfolio IV: Computer Science CI Virtualization Technologies at the end of the program i proide ou ith an opportunit to prepare for our future career Concentration Course Concentration Course MDV3550 Apple Programming Language

Concentration Course DEV3328 Interfaces and Usaiit

TEC359 Project and Portfolio V: Computer Science MDV4810 aa

Concentration Course MDV4630 Mobile Development Frameworks I MDV4730 Mobile Development Frameworks II Concentration Course Mobile Development

TEC469 Project and Portfolio VI: Computer Science MDV3851 Mobile Development Frameworks III

Concentration Course MDV3111 Mobile User Experience

TEC479 Project and Portfolio VII: Computer Science WDD411 ppied Design oos and Interfaces CC Career eadiness Computer cience **TOTAL CREDIT HOURS: 120 WDD312 Design Patterns for e Programming TOTAL WEEKS: 40 WDD301 Designing for e tandards I Development Web Design & Web Design & DD Designing for e tandards II

DEV3328 Interfaces and Usaiit

DD Programming for e ppications

WDD453 Server-Side Languages

* Enrollment has not commenced for this program. Please contact Admissions (407-679-0100) for additional information regarding the programs offered at Full Sail University. ** The approved program is a degree completion program. Entering students must have a related associate degree or higher level degree and must complete 60 semester hours.

132 FULL SAIL UNIVERSITY BACHELOR PROGRAMS WITH CONCENTRATIONS 133 Interactive Technology Interactive Technology Bachelor of Science Completion Program - Campus & Online Bachelor of Science Completion Program - Campus & Online

OVERVIEW OBJECTIVE Program Core Courses Program Concentrations he Interactie echnoog acheor of cience program is designed to deeop ur goa is to proide ou ith a focused noedge and understanding of essentia the noedge and sis of coding professionas in the entertainment and media programming engineering and deeopment sis to enhance our aiit to uaif CODE COURSES CREDIT HOURS CODE COURSES CREDIT HOURS industries he program focuses on programming humancomputer interaction for entree industr positions Depending on our concentration these ma G Proaiit SDV4213 Data tructures and gorithms and arious engineering concepts and proides students ith a strong foundation incude simuation and isuaiation engineer softare engineer UI deeoper of academic and handson courseor fter ou compete the core Interactie computer appications engineer game programmer too uider engine uider COD3412 Digital Logic COD3622 Information and Dataase stems echnoog curricuum ou i hae the opportunit to choose a concentration in artificiainteigence programmer interface programmer netor programmer and GDD393 perating stems SDV3102 Machine Intelligence Systems

Computer Science, Game Development, Game Design, or Simulation and Visualization. a ariet of other positions in the entertainment and media industries In addition COD3511 Computer rganiation and rchitecture SDV3327 oftare rchitecture

to academic master technica proficienc and creatie deeopment it is our goa Computer Science he Interactie echnoog curricuum offers threaded proect and portfoio CTI3622 Dataase stems SDV4719 oftare Integration to hep ou deeop criticathining proemsoing and anatica sis that Bes P courses that proide ou ith a reeant and comprehensie proectased earning contriute to ifeong earning proiding ou ith toos to hep sustain a ong and Concentration Course SDV4617 oftare Prototping eperience throughout our academic ourne dditiona a Career eadiness productie professiona career in the entertainment and media industries COD349 Project and Portfolio IV: Interactive Technology SDV3733 Software Test and Quality Assurance course taen at the end of the program i proide ou ith an opportunit to prepare for our future career Concentration Course Concentration Course GDN4331 Game Design I

Concentration Course GDN3241 Game Design II

COD359 Project and Portfolio V: Interactive Technology GD Game Deeopment Game Design Concentration Course GDN3341 Game Mechanics

Concentration Course GDN3920 Game stems Integration

COD469 Project and Portfolio VI: Interactive Technology GDN4632 Level Design

Concentration Course GDN4741 ord uiding

COD479 Project and Portfolio VII: Interactive Technology CAP4053 rtificia Inteigence GDVC444 Career eadiness Game Deeopment COD3511 Computer rganiation and rchitecture **TOTAL CREDIT HOURS: 120 TOTAL WEEKS: 40 SDV4213 Data tructures and gorithms GDD479 ngine Deeopment

Game Development GDD Game rchitecture

GDD3319 Game Integration

GDD3317 Game Prototping

SIM3032 Data Visualization and Modeling

SIM3321 Digita arication

SIM4318 Discrete and Continuous imuation Simulation & Simulation & Visualization Visualization SIM412 Microcontrollers

SIM4175 Simulation and Visualization Environments

SIM3002 Simulation and Visualization Software

SIM3819 imuation Production

* Enrollment has not commenced for this program. Please contact Admissions (407-679-0100) for additional information regarding the programs offered at Full Sail University. ** The approved program is a degree completion program. Entering students must have a related associate degree or higher level degree and must complete 60 semester hours.

134 FULL SAIL UNIVERSITY BACHELOR PROGRAMS WITH CONCENTRATIONS 135 Visual Arts Visual Arts Bachelor of Science Completion Program - Campus & Online Bachelor of Science Completion Program - Campus & Online

OVERVIEW OBJECTIVE Program Core Courses Program Concentrations The Visual Arts Bachelor of Science program is designed to develop the knowledge ur goa is to proide ou ith a focused noedge and understanding of essentia and sis of isua art professionas in the entertainment and media industries design and media production sis to enhance our aiit to uaif for entree CODE COURSES CREDIT HOURS CODE COURSES CREDIT HOURS he program focuses on design and art theor storteing and arious aspects of industr positions Depending on our concentration these ma incude graphic FIL3334 History of Motion Picture Arts DGT412 D rts media production and proides students ith a strong foundation of academic and designer animator independent fimmaer cinematographer assistant hands-on coursework. After you complete the core Visual Arts curriculum, you will director production manager and other arious positions in the isua arts In DGT346 Digital Audio and Video DG 3-D for Motion Design hae the opportunit to choose a concentration in Computer nimation Graphic addition to academic master technica proficienc and creatie deeopment it is VIC3003 History of Visual Communication DGT363 Editing Digital Video

Design Game rt Digita rts and Design Digita Cinematograph or im our goa to hep ou deeop criticathining proemsoing and anatica sis GR A3116 Shading and Lighting DGT301 Graphic Principes I that contriute to ifeong earning proiding ou ith toos to hep sustain a ong The Visual Arts curriculum offers threaded project and portfolio courses that I Historical Archetypes and Mythology DGT3371 Graphic Principes II Bes P and productie professiona career in the entertainment and media industries Digital Arts & Design proide ou ith a reeant and comprehensie proectased earning eperience Concentration Course DGT441 Motion Graphics throughout our academic ourne dditiona a Career eadiness course taen 3DA349 Project and Portfolio IV: Visual Arts DG Typography and Page Layout at the end of the program i proide ou ith an opportunit to prepare for our future career Concentration Course Concentration Course DCN3656 Art Design and Location Shooting

Concentration Course DCN4107 Composition and Visual Design

3DA359 Project and Portfolio V: Visual Arts FLM368 Directing

Concentration Course DCN3111 im Criticism

Concentration Course FLM377 undamentas of Production I

3DA469 Project and Portfolio VI: Visual Arts Digital Cinematography FLM478 undamentas of Production II

Concentration Course DCN4317 Location Lighting

3DA479 Project and Portfolio VII: Visual Arts DCN4107 Composition and Visual Design DDC Career eadiness Digita rts and Design Film **TOTAL CREDIT HOURS: 120 DCN3111 im Criticism TOTAL WEEKS: 40 FLM3421 im Positions I

FLM3422 im Positions II

FLM377 undamentas of Production I

FLM478 undamentas of Production II

ECW4055 criptriting echniues

CG D nimation

CGA4111 D nimation

Game Art CGG451 rt Creation for Games

CGG3555 nironment rt

CGG Game nimation Program Concentrations DIG4301 Model Creation DIG3395 Motion Capture

CODE COURSES CREDIT HOURS

SHP4215 Audio and Visual Technologies GRD354 Creating rand perience

SHP4565 Audio Measurement Systems DGT301 Graphic Principes I

SHP3635 Automated Lighting Technology DGT3371 Graphic Principes II

SHP3726 Concert Media Design Graphic Design GRD4411 Interactie ditoria Design

TPA3013 Lighting Concepts and Design DG Interactive Media Design and Usability Computer Animation

* Enrollment has not commenced for this program. Please contact Admissions (407-679-0100) for additional information regarding the programs offered at Full Sail University. SHP3712 Live Production Management GRD356 Logos and Symbols ** The approved program is a degree completion program. Entering students must have a related associate degree or higher level degree and must complete 60 semester hours. SHP4425 ho Production stems DG Typography and Page Layout

136 FULL SAIL UNIVERSITY BACHELOR PROGRAMS WITH CONCENTRATIONS 137 Course DESCRIPTIONS

138 139 Course Descriptions

CGA2112 GDD245 MCM3323 GDM655 BUL5629 SCS3521 MDV4501 FLM4418 3-D Animation I 3-D Content Creation Advanced Audio Advanced Design Workshop Advanced Entertainment Advanced Interviewing Advanced Advanced Production I he D nimation I course introduces he D Content Creation course epores In the danced udio course students i he aiit to rapid eauate and iterate Law for Sportscasting Mobile Development he danced Production I course is students to the toos used in D softare techniues used in the professiona game epore technoogies and techniues for upon design choices is a ita part of an intensie orshop course in hich his course epores adanced topics reated he danced Interieing for portscasting The Advanced Mobile Development course to create and refine animation adhering industr to create and render content for producing and manipuating digita audio the deeopment process and a critica students i form a cre in their area of to entertainment a ith an emphasis on course presents the ita eements and inestigates and epores other nonstandard to the estaished tee principes of reatime D games opics coered incude for a ariet of digita media appications aptitude of an game designer o deeop speciaiation ach cre i then create and entertainment contracts and inteectua professiona practices needed to conduct moie patforms as e as adanced i animation hrough arious technica and geometr ighting shading teturing the he course coers destop digita audio this maretae si set students in the compete the deeopment preproduction propert protection tudents epore insightfu and successfu interies and ndroid moie too sets tudents i creatie eercises student i epore rendering pipeine the contentcreation asset creation editing and restoration danced Design orshop course i and production processes of their indiidua through ectures and case studies ho Interie preparation and eecution cutiate a more incusie understanding the foundations of phsics eight and pipeine animation and ee editors and the appication of digita audio to deise mutipe prototpes proiding proects ith mentorship and support from the digita reoution has impacted the strategies are roen don through step of appication deeopment and of the moement and timing he curricuums tudent assignments incude creating mutimedia roadcast and other forms of them the opportunit to hone the rapid fim facut entertainment industr and earn strategies step instruction preparing students moie industr and as a hoe he i focus on strong eaggerated poses and and animating content ith D modeing interactie media tudents i comine prototping sis the hae cutiated for protecting and epoiting rights ithin to thrive in any interview situation—from epore the marets appication trends user Tt edit us 40 tetured motion i proide students ith a softare and using a ee editor to create digita audio asset production sis ith throughout the degree program he i the digita domain ith a focus on the sitdon ongform interies to short demographics and other factors eond Cuse ent 4 ees strong asis for future or in animation enironments for use in a commercia effectie storteing to produce captiating aso create and eauate noe sstems of roe that entertainment a has paed threeuestion sideine formats hrough deeopment that ear impact on the fied Tt edit us 40 game engine audio media mechanics for a ariet of game genres and in the industrs eoution tudents aso anaing reaord eampes students Tt edit us 30 Cuse ent 4 ees Tt edit us 30 Tt edit us 30 patforms of reease hae the opportunit to understand the i identif critica strategies used in Cuse ent 4 ees FLM4419 Cuse ent 4 ees Cuse ent 4 ees Tt edit us 3 impact of entertainment a on their the industr tudents i e chaenged Cuse ent 4 ees specific entertainment fied and eamine to practice and hone their sis and Advanced Production II ho eoing trends are affecting the adaptaiit in arious simuated and he danced Production II course is an CGA3112 DGT441 a contracts are structured ithin their authentic interieing scenarios intensie orshop course in hich students 3-D Animation II DGT333 APR4111 DMK512 respectie industr sector Tt edit us 40 Advanced Motion Graphics i compete their indiidua proects ithin he D nimation II course epores 3-D for Motion Design Advanced Audio their areas of speciaiation ach assemed Tt edit us 3 Cuse ent 4 ees The Advanced Motion Graphics course adanced animation techniues through The 3-D for Motion Design course leads Advanced Digital cre i continue to or together on their Editing Techniques Cuse ent 4 ees teaches students adanced techniues of apping the principes of animation in D students through the methods and indiidua proects ith the support and oninear editing and DPased effects Marketing Strategies motiongraphics creation uiding on softare tudents or i concentrate on techniues of animating irtua oects mentorship of fim facut processing are essentia components The Advanced Digital Marketing Strategies MDV4201 concepts learned in the Motion Graphics creating strong poses and furthering their and enironments using industreading of contemporar audio production he Course addresses a of the mareting CGG443 course his course emphasies proem Tt edit us 40 si set into more nuanced areas of poishing softare and hardare In this course danced udio diting echniues course strategies that are particuar to this Advanced iOS Development soing and continues to eamine the Cuse ent 4 ees and refinement of their compositions his students i e introduced to the principes coers sophisticated computerased audio etreme competitie digita arena he Advanced Game Characters In the danced i Deeopment course productiontimeine and graphica course i uid on prior concepts and offer of animating threedimensiona computer editing as used top artists and engineers goa of this course is to identif the man he danced Game Characters course students i earn adanced decaratie reuirements of a motiongraphics proect more refined orfo modes and greater graphics heir rendered D animations i uiding on prior noedge of digita audio components of digita mareting and to epands on scupting techniues to programming his i enae students to demonstrating the manipuation of GDM603 ees of design compeit e incorporated ith D assets in students recording students i earn to app eamine each one of these components compete a fu game character tudents create fu reactie and accessie moie designed assets in a studio enironment motiongraphics proects Tt edit us 40 their orstation sis in arger and more uniue mareting approach his course i create productionread characters that appications ith hardare integration tudents i gain a thorough understanding Advanced Cuse ent 4 ees Tt edit us 30 compe proects in editing epores the fooing affiiate mareting incude coth gear and other eements that proiding an enhanced user eperience of adanced techniues as the continue to Production Techniques Cuse ent 4 ees emai mareting goa mareting socia mae game characters uniue tudents epore specia effects image compositing Tt edit us 40 Tt edit us 40 uiding on noedge and sis gained in media mareting and search engine i focus on reaism hie adhering to and motion graphics Cuse ent 4 ees Cuse ent 4 ees earier production courses the danced mareting thorough understanding of gameengine constraints uiding correct DGT312 Tt edit us 40 Production echniues course highights each one of these aspects is necessar topoog and materias CGA121 Cuse ent 4 ees the research and practice of production 3-D Arts to cutiate a successfu digita mareting REC4414 Tt edit us 30 APR4703 techniques and methodologies—both he D rts course introduces students 3-D Foundations campaign danced topics are discussed Cuse ent 4 ees traditional and contemporary—focusing on to the principes of threedimensiona he D oundations course famiiaries Advanced ithin each tpe of mareting strateg Advanced DCN4365 those depoed in softare production and computer graphics and design tudents students ith the fundamentas of creating and companion case studies a ith the Audio Workstations Mixing Techniques proect management he curricuum offers i epore the methods and techniues D and D computer graphics tudents course content Advanced Post and insight into the arious game organiation of modeing and teturing using industr i earn the interface and contros of he danced udio orstations course In the Advanced Mixing Techniques course, Tt edit us 30 Story Development interna hierarch and operations uniue eading softare and hardare he industrstandard softare appications proides students ith an opportunit to students i refine their miing sis as Cuse ent 4 ees to companies that students ma encounter rendered D modes can e further as the deeop asic animation sis epand their noedge and sis in digita the or ith more compe materia he danced Post and tor Deeopment in the fied tudents i conduct appied used to enhance the students motion that prepare them for the more adanced audioorstation theor and techniues higher trac counts and a ide range of course introduces students to adanced research to demonstrate their grasp of the graphics proects courses ater in their program ithin this course students i app their stes he course eamines optimiing the editing techniues that can hae a profound management orfo and documentation orstation sis to high speciaied miing enironment miing stes miing effect upon the mood and pacing of a stor Tt edit us 40 Tt edit us 40 of proects using modern administratie concepts and procedures such as adanced strategies aesthetics and adanced signa tudents i earn ho asset considerations Cuse ent 4 ees Cuse ent 4 ees toos and sstems snchroniation surround production data processing Common proems encountered nesting ideo uniue transition creation compression and encoding used for DVDs, mi engineers i e discussed aong compositing and timeine management Tt edit us 3 and mutichanne feature fims ith creatie soutions aong ith proper audio pacement pa e Cuse ent 4 ees Tt edit us 40 Tt edit us 40 roes in isua storteing Cuse ent 4 ees Cuse ent 4 ees Tt edit us 40 Cuse ent 4 ees

* This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet. Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS). 140 FULL SAIL UNIVERSITY COURSE DESCRIPTIONS 141 Course Descriptions

SCS4111 REC4735 MCM3312 MCM1401 MDV3832 GDN3361 WDV4424 MBG531 Advanced Reporting Advanced Session Recording Advanced Video Aesthetics and Theory Android Development I Analytics and Application Integration Approaches to Game Design and Practice he danced ession ecording course The Advanced Video course covers of Communications he ndroid Deeopment I course uids Decision-Making and Security tudents in the pproaches to Game Design proides etensie education in the theor techniues and concepts of producing and on the programming noedge students Course i use the theoretica acground In the danced eporting and Practice In the esthetics and heor of Performance in coaoratie enironments he ppication Integration and ecurit phiosoph and practice of contemporar editing digita ideo he concept of isua hae gained in prior courses to prepare dran from a ide ariet of arts and course students i utiie audio and Communications course students i is drien the decisions of indiidua course eamines the factors of access music production in ordcass studio storteing i e epored and anaed them to deeop ndroid appications sciences discipines to define and refine their ideo euipment to gather and report consider the important roe aesthetics agents hese decisions are est made contro roes ogging and auditing faciities mphasis is paced on ho to ithin arious media appications to tudents i epore the core concepts of capstone game idea using techniues for nes for radio teeision and digita pas in engaging and appeaing to an hen informed reaord data and ithin e appications tudents i conduct a music session and or ith demonstrate the importance of constructing ndroid programming interfaces as e fostering interactiit and paercentered outets tudents i produce and edit audience he course eamines the theories appied through a scientific process he integrate eterna authentication sources a and in a studio setting tudents a fu deeoped idea using images his as prepare to depo to and integrate ith game pa tudents i aso app teeision and e nes reports under the of sight sound and motion as appied to Analytics and Decision-Making course and singe signon proiders into an i epand their noedge of studio course reies the process of ideo editing ndroid enironments their noedge of design frameors pressure of deadines oth for taped and the design of communication products for guides students through eauating eisting appication Dnamics such as signa fo recording techniues and throughout the entire deeopment of a motiationa strategies decisionmaing ie performances different media formats tudents i earn Tt edit us 40 common metrics that game studios use data retention user data priac data snchroniation tudents i utiie media proect here is an emphasis on fo theor communit uiding game strategies for creatie composition and i Cuse ent 4 ees as e as offers techniues for decision ocaiation and reguator reuirements Tt edit us 40 current audio recording technoog to gain image seuencing and stor continuit and theor mechanics and aancing and consider the pschoogica and phsioogica maing through idea and ess faorae i e inestigated tudents i recognie Cuse ent 4 ees further epertise in the art and science of the use of isua effects coor correction emergent phenomena to coursereated impications of images he course aso operating conditions ho these aspects infuence appication music production media management narration and industr programming proects eamines the differences in aesthetics MDV3853 design and depoment strategies terminoog tudents i app these Tt edit us 30 Tt edit us 40 across cutures and ho these differences and app this insight to their future Tt edit us 30 IMK622 concepts to a digita ideo proect using Cuse ent 4 ees Cuse ent 4 ees impact professiona media proects Android Development II deeopment or Cuse ent 4 ees technica sis that promote production Advanced Search In the ndroid Deeopment II course aue and shocase effectie storteing Tt edit us 40 Tt edit us 40 students i design and generate Engine Optimization Cuse ent 4 ees CGA462 Cuse ent 4 ees SHP4125 Tt edit us 30 intermediate structures CGG351 he danced earch ngine ptimiation Cuse ent 4 ees that can e depoed to an emuator Animation Production Course uids on preious course content Advanced Show or ndroid deice he i create and Art Creation for Games IMK444 he nimation Production course deeops SDV3012 and epands into strategic approaches for use content dataases to support their he rt Creation for Games course Production Systems students aiit to pan coordinate and search engine optimiation rganic appication depoment introduces students to the process of In the danced ho Production stems SHP4785 A f fi l i a t e Marketing stud assets using traditiona methods to Applied Human- search methods director istings and paid modeing and teturing reatime D course soundreinforcement concepts In the Affiliate Marketing course, students Tt edit us 30 demonstrate their earned strengths as D Computer Interaction pacement tactics are anaed for their Advanced Video Production content tudents i deeop gaming and technica sis reated to ieeent i eamine this poerfu and ongstanding Cuse ent 4 ees artists oring from photograph and ideo effectieness in attaining searchmareting The Advanced Video Production course he ppied umanComputer Interaction modes of simpe and compe props production are finetuned his course aso mareting method he course epores reference students i epore and deeop goas e trends in search engine empos technoogies used to produce high course epores humancomputer and arious game enironments pecia opens ne career paths to students ho this tpe of mareting reards characters enironments ehices rigs and mareting and search engine optimiation definition ieconcert ideo productions interaction CI from an interdiscipinar attention i e paid to the creation of cean eposing them to opportunities in audio affiiates of Internet usinesses for eer MDV4301 animation ideas tudents i earn to use are epored through course curricuum tudents i hone their proficienc ith perspectie utiiing concepts from and optimied modes for use in games sstem design sstem gain structure isitor suscrier customer andor sae highuait references and artistic studies and case studies dditiona inherent roadcastuait D production euipment computer science design and pschoog netoring and instaation tudents i proided their efforts tudents i Android Development III to create production ueprints Tt edit us 40 compeities of the Internet are eamined he course addresses ighting for ideo opics coered i incude inputoutput earn inear monitor sstem setup and eamine processes that assist the affiiate In the ndroid Deeopment III course Cuse ent 4 ees that impact the deeopment of effectie adanced camera operation directing and Tt edit us 30 deices moiedeice constraints uniersa miing techniues and deeop istening mareting structure incuding search students i construct appications that search engine optimiation practices adanced sitching tudents i focus on Cuse ent 4 ees design interaction stes cognitie oad sis for engineering tudents i then engine optimiation paid search utiie the ndroid softaredeeopment it for eampe esites ith aundant proper ighting procedure shot composition and information processing tudents app these sis in as miing ie engine mareting emai mareting and to create featurerich moie eperiences DCN3656 content adanced technoog and more and sitching techniues to prepare them to i discoer emergent technoogies in mutitrac recordings made preious dispa adertising tudents i e ae to he course focuses on code optimiation personaiation capaiities direct and produce their concert series as DEV2301 CI research earn ho to conduct CI program students tudents i aso interact determine if affiiate mareting is a suitae and etensiiit as e as appication Art Design and research and anae humancomputer Tt edit us 30 ith performers during ie performance Tt edit us 40 route for their product or serice and scaaiit ithin a dierse moie andscape Application Development informatics and e ae to app deried Location Shooting Cuse ent 4 ees as schedued throughout the course Cuse ent 4 ees i aso create financia oeries for an Tt edit us 40 he ppication Deeopment course recommendations to softare deeopment The Art Design and Location Shooting affiiate mareting campaign Tt edit us 40 Cuse ent 4 ees uids upon eprogramming concepts through appropriate userinterface design course introduces students to the artistic Cuse ent 4 ees Tt edit us 40 to e appied in enhancing cientside the end of the course students i considerations of using ocation enues for WDV442 CWM680 Cuse ent 4 ees user interactions tudents i epore earn ho to uid accessie and efficient production his course chaenges students Advanced Server- Advanced Visual Storytelling MDV3800 parameters of coections and data interfaces through the appication of to oo at set choices and production enues structures and stud deeopment CI principes through the ogistica needs of the camera Side Languages In the Advanced Visual Storytelling course, Android Interface Design MBG551 techniues that proide for appication tudents i focus on the decisionmaing students i create isua representations Tt edit us 30 The Advanced Server-Side Languages he ndroid Interface Design course etensiiit and scaaiit that can process to aign a script ith ocation of their stories and scripts he course Cuse ent 4 ees course uids upon concepts and principes Agile Software Engineering eamines the design phiosophies of deier rich interactie eperiences scouting and art direction eposes students to a stages of the of sererside frameors tudents tudents in the gie oftare ndroid moie appications ith a focus on for users tudents i deeop their production process—from development Tt edit us 30 i epand on the foundation concepts ngineering Course i demonstrate their naigationa constructs and isua anguage aiities to integrate a set of isua design to preproduction production and Cuse ent 4 ees to further inestigate topics such as understanding of the softare process his course chaenges students to consider and interactie eements into their postproduction tudents i construct a routes proies tempates and records structure scheduing ris management the design process from oth functiona and deeopment efforts resuting in functiona production treatment of a preious creatie management his course teaches students process modes and enefits of gie isua reference points in order to deier user interfaces or and the fina production script ho to connect to eterna PIs deeop Deeopment ith an emphasis on immersie eperiences for the end user he i then moe into the net stages Tt edit us 40 e appications using scaffoding methods moie appications tudents i app of production and prepare a ca Tt edit us 30 Cuse ent 4 ees ithin sererside frameors and reate the principes of softare engineering to produce the isua creatie or and edit Cuse ent 4 ees usiness rues to the impementation of design and to satisf the reuirements of the fina proect appication ogic staehoders and snthesie these concepts Tt edit us 40 Tt edit us 40 ith emerging technoog and trends in Cuse ent 4 ees Cuse ent 4 ees softare engineering for innoation and process improement * This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform Tt edit us 30 which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet. Cuse ent 4 ees Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS). 142 FULL SAIL UNIVERSITY COURSE DESCRIPTIONS 143 Course Descriptions

ART2006 GDM625 AEM1001 REC3805 SHP3635 MDM530 SCS4761 SCS2501 Art History Asset Management Audio Arts in the Audio Postproduction Automated Brand Development Broadcast for Advanced Broadcast Writing he rt istor course sures infuentia Game proects tpica inoe the Entertainment and he udio Postproduction course Lighting Technology Understanding a compan or institutions Technology II he roadcast riting course introduces ors of art and architecture in the creation of thousands of assets hich can proides students ith an oerie rand and noing ho to research the riting and reporting sis essentia Media Industries In the Automated Lighting Technology he roadcast for danced echnoog estern tradition from the prehistoric potentia oerhem managers and cause of production sound and audio anae and promote its core aues is to sports ournaism roadcasting and course students i e immersed in II course instructs students in creating to the postmodern tudents i stud compeities in the schedue In the sset he udio rts in the ntertainment and postproduction sound design for fim and essentia in deeoping effectie mareting roadcast storteing tudents i the irtua ord of ighting design and roadcast opportunities for ne and architecture painting scupture and Management course, students will learn how Media Industries course examines the teeision uects incude the histor communications In the rand Deeopment earn ho nes is gathered eauated programming he course focuses on progressie technoogies such as irtua other media in their cutura and historica to pan and organie their game assets at the arious and interreated sectors of the of the audio postproduction process the Course students i epore the histor and and distriuted he i aso further meeting the needs of current industr reait and augmented reait he course contets he i understand and discuss outset researching and eauating a ariet industr enaing students to deeop recording of production sound timecode processes of rand deeopment in media epore the roe that sports ournaism trends ith an emphasis on programming epores the audienceengagement these ors from arious socia perspecties of asset management methodoogies and a ie of it from the perspectie of a and snchroniation the fimaudio design through case studies and earn ho and roadcasting pa in the progressie design aouts and contro of automated potentia of these adanced communication to recognie anae and aue artistic approaches he i earn ho to set up professiona tudents i epore terms postproduction process and the teeision to utiie some of the asic toos used in media andscape ocus i e paced lighting systems. Multiple lighting systems technoogies tudents i app their epressions functions and effects ors frameors to store assets aocate those common across the audio arts industries audio postproduction process the mareting profession In apping this on understanding the dnamic that ranging from stationar ighting to moing noedge and si ase from preious of art i e epored as aesthetic and assets in the schedue and distriute them as a means of studing the discipine from noedge to creatie proects students i eists eteen reporters hosts and Tt edit us 40 fitures are coered in ectures and as courses in reporting presentation materia oects as e as cutura artifacts seamess from one pace to another such a ideange ie In addition students i gain additiona insight into their research sports organiations Cuse ent 4 ees tudents i earn to operate programmae storteing and hosting to design and and forces his course proides a soid as from artist to game eamine current industr trends and the that the can then utiie in future proects fitures and design ighting cues hie generate these ne opportunities Tt edit us 40 foundation in art and design aoing ariet of careers aaiae in the audio arts Tt edit us 3 oring at consoes and computer Tt edit us 0 Cuse ent 4 ees students to thin critica aout the isua ith an ee toard deeoping the reuisite Tt edit us 40 Cuse ent 4 ees MPR4418 programming orstations he cues the Cuse ent 4 ees arts media and architecture sis for their discipine of stud Cuse ent 4 ees design ma e oaded and used during Tt edit us 40 Audio Production for Media Tt edit us 40 future ie as GDN3232 Cuse ent 4 ees Cuse ent 4 ees The Audio Production for Media course ENTB4212 Tt edit us 30 DGT432 FLM3413 Building Functional Groups introduces the adanced sis reuired to Cuse ent 4 ees Audience Metrics produce audio content for speciaied media Broadcast Design Broadcast Production I he uiding unctiona Groups course The Audience Metrics course examines how MPR4416 contets tudents i epore the toos he roadcast Design course uids upon inestigates the coaoratie techniues CAP4053 In the roadcast Production I course companies in the entertainment industr and techniues of professiona orfos the D sis taught in preious courses and and communication sis critica to todas Audio CTI3111 students i eamine the techniues A r t i fi c i a l Intelligence use e measurements and data sources in audio mastering game sound and teaches students ho to create seuentia game design teams unctiona teams and technoogies inoed in creating In the rtificia Inteigence course students to mae usiness decisions tudents Engineering Techniques audio postproduction animations that incorporate D and D are the asis of a gamedeeopment Automating muticamera shoots for the nes and i earn techniues for designing and i assess ho audience data is used for assets tudents i foo a professiona enironments uiding these groups he udio ngineering echniues course Tt edit us 40 Resource Deployment narratie roadcast teeision genres creating ifeie and inteigent ehaiors content deeopment and media uing orfo creating storoards and reuires the understanding of the eements focuses on professiona audio recording Cuse ent 4 ees tudents i epore the uniue ogistica in characters hese techniues i e tudents i aso earn ho companies In the utomating esource Depoment design compositions and then deiering a necessar for successfu construction miing and editing tudents i deeop structura and aesthetic methodoogies that used in games and simuations to proide coect anae summarie and interpret course students i app their scripting motiongraphics proect that is designed for and the process agiit to maintain orfos and strategies for producing distinguish roadcast production from other reaism and computer opponents that reaord data reated to media sis to create processes that automate data deier across mutipe media patforms them tudents i earn ho to sure the highestuait resuts in their music tpes of production REC3414 and resource depoment on a serer his chaenge users een after repeated use Tt edit us 30 production proects Tt edit us 30 deeop and empo uniue teamspecific uch character ehaiors incude searching Audio Workstations is a e concept in information technoog Tt edit us 40 communication decisionmaing proem Cuse ent 4 ees Tt edit us 40 Cuse ent 4 ees game paing decision maing and earning and a necessar si for an industr Cuse ent 4 ees soing and confictresoution techniues Cuse ent 4 ees he udio orstations course epores Various techniques for modeling realistic professiona irtuaiing data for ordide he oectie of this course is to epose the digita audio orstation enironment ehaiors are aso studied use tudents i create scripts that contro student groups to the foundationa asics SHP3215 through an oerie of digita audio SCS4621 the automation of distriuted data FLM3415 needed to act as functiona group organiers Tt edit us 40 concepts and practices tudents i receie SHP4565 and team memers in an enironment Cuse ent 4 ees Audio and instruction and practica eperience ith Tt edit us 30 Broadcast for Advanced Broadcast Production II Audio Measurement Systems poerfu computerased recording sstems Cuse ent 4 ees Tt edit us 40 Visual Technologies Technology I In the roadcast Production II course tpica found in the modern recording and Cuse ent 4 ees In the Audio and Visual Technologies The Audio Measurement Systems course he roadcast for danced echnoog students i use the sis acuired in sho production industr MUB481 course students i e introduced to proides students ith training in the I course teaches ne and progressie roadcast Production I to epore the Artist Management the rapid groing fied of audio and analysis of room . Visualization Tt edit us 40 technoogies such as irtua reait and arious roes through or performed in isua technoogies for the ieproduction programs for reatime audio anasis are Cuse ent 4 ees augmented reait and their appications for practica as tudents i epand their ACG3223 The Artist Management course explores the fied his course is dedicated to uiding studied he course coers topics such as audience engagement he course focuses understanding of preproduction ocation career path of the manager his position Business Accounting confidence in the area of mutimedia soundsstem tuning diagnosticsinterface on strategic ournaism and roadcast shooting editing graphics and riting for pas a significant roe in the entertainment In the usiness ccounting course students conference meetings and corporate programs and computeraided anasis presentation possiiities for emerging these modes of production usiness communit and in the career of i eamine the accounting cce and the presentation sis he course famiiaries tudents i use softare and hardare technoog patforms tudents i earn the artist or and Course topics incude the Tt edit us 40 preparation and interpretation of asic students ith asic audio ighting and ideo for reatime soundsstem measurement the fundamentas of ne technoog artistmanager reationship aunching an Cuse ent 4 ees financia statements tudents i earn technoog used todas audioisua optimiation and contro to anae audio appications aong ith the histor of artists career management contracts the the concept of profitaiit principes of (A/V) event technician. Areas of study in reatime enaing them to maimie their deeopment deeopment of an artists career path and cost modes and contros and arious incude reaoutroom setups ideo dispa the uait of sound across different sustaining an artists career Tt edit us 30 operationa panning techniues used to sstems intercom communications and engineering enironments Cuse ent 4 ees eauate the performance of a compan he Tt edit us 40 ideositching procedures tudents i Tt edit us 30 roe of accountants in the entertainment and Cuse ent 4 ees app these sis in a hie setting up a Cuse ent 4 ees media industries is eamined through the simuated corporate mutimedia eent use of reaord accounting softare Tt edit us 40 Tt edit us 40 Cuse ent 4 ees Cuse ent 4 ees

* This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet. Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS). 144 FULL SAIL UNIVERSITY COURSE DESCRIPTIONS 145 Course Descriptions

IEN535 BIN680 BIN650 BIN550 MAN2021 IEN680 FPR680 SMM4111 Business Feasibility Business Business Intelligence Business Business Management Business Model Business of Film Business Project Management tudents in the usiness easiiit Course Intelligence Capstone Leadership and Intelligence Technologies The Business Management course analyzes Implementation he usiness of im Course integrates The Business Project Management i assess the iaiit of opportunities the management principes that sustain a students technica and conceptua course directs students through usiness he usiness Inteigence Capstone Course Communication Skills he usiness Inteigence echnoogies and Management understanding e industr factors a successfu compan tudents i earn understanding of fimmaing ith the management organiationa structures he i proide students ith an opportunit to Course deeops students understanding maret conditions competitie forces The Business Intelligence Leadership and aout performance management team Students in the Business Model practica dimensions of a managing career course presents an interactie eamination demonstrate master of program curricuum of data management technoogies and customers needs tudents i utiie Communication is Course i refine management and eadership in a usiness Implementation and Management Course in the fim industr tudents i eamine of the principes of organiing operating as the deier their data arehouse and and processes that support successfu preious researchased courseor and students aiities to isten as uestions enironment his course eamines arious earn aout the process of ringing a current industr usiness modes and financing and empoing singe and mied present e findings to coeagues and usiness inteigence I sstems ith refine a customercentric soution that and epain compe processes poicies tpes of organiationa structures and usiness mode to ife aunching a ne deeop pans to adance their careers in use proects from a usiness eecuties proect staehoders tudents i present an emphasis on the design and creation addresses a proem that eists in the and resuts to ariet of audiences across corporate cutures tudents i aso gain usiness and confronting the reait of fimmaing he course curricuum i hep perspectie tudents i construct strategic a fina thesis document that summaries of a data warehouse. Lessons cover the current maretpace Deeopment of a an organiation tudents i match insight on the importance of creatiit and datoda management Draing from students understand the mareting of fims pans in the seection and deeopment the proect methodoogies e resuts practica panning and management of data iae and feasie enture i form the isuaiations and infographics ith tet innoation in maing usiness decisions prior courseor students i refine their through fim festias and the preparation of sports usiness initiaties and i and recommendations In addition to arehouse proects incuding architecture asis for the students usiness mode and motion graphics to create effectie ther usiness topics incude human usiness mode incuding sections on of supporting materias incuding press strengthen their understanding of anatica presenting a functiona data arehouse and and phsica design opics incude the informatie and engaging presentations in resources time management effectie maret research industr trends anasis its fim traiers and fim art he course toos and the industr at arge tudents Tt edit us 30 eecutie dashoard students i deier a basics of extract, transform, and load (ETL) a range of media. Lessons cover a variety communication productie meetings and competitie anasis strategic positioning i aso eamine sae icenses the roe i aso egin deeoping their indiidua Cuse ent 4 ees presentation that summaries their proect processes as e as the impementation of operationa topics incuding endor roe reies and demonstration of financia iaiit of saes agents and the process of usiness proposas geaning ideas from resuts and recommendations through the and management of data arehouses seection management reporting and ega negotiating a dea to represent a fim their program of stud and eporing their effectie use appropriate data isuaiation tudents i epore common I sstems Tt edit us 40 Tt edit us 30 issues that affect usiness inteigence I Upon competion of this course students usinesses potentia iaiit BEM1001 and infographics he fina presentation architecture and the operationa dimensions Cuse ent 4 ees Cuse ent 4 ees poic and impementation ercises i i hae created a traier for their fim and i emphasie professiona communication of I technoog incuding dataase Tt edit us 40 emphasie sis necessar for successfu presented an effectie mareting strateg Business in the Entertainment and critica thining sis as much as administration data arehousing and data Cuse ent 4 ees I professionas incuding istening opics incude netoring negotiation and Media Industries technica competence mining he course i aso eamine the IEN555 IEN699 negotiation and meeting management fim festias mareting financing and roe of transactiona dataases and onine he usiness in the ntertainment and Tt edit us 30 tudents i aso or to finaie their Business Model Presentation internationa marets transactional processing (OLTP) and explore Business Model Development Media Industries course explores the Cuse ent 4 ees capstone proect presentation MAR630 common I tass incuding reporting Students in the Business Model and Thesis Tt edit us 0 eoing infrastructures across arious Tt edit us 30 performance monitoring and forecasting Deeopment Course i epore the Cuse ent 4 ees Business Storytelling and industr sectors tudents i eamine Students in the Business Model Presentation Cuse ent 4 ees tudents i earn ho technoogies such range and diersit of successfu usiness Brand Development emerging innoatie usiness strategies BIN660 and hesis Course i compete their as data arehouses data cues data modes for customercentric companies ithin these creatie industries as e as usiness mode tudents i te the his course coers the to main aspects to marts and onine anatic processing ith a focus on the e eements that current usiness trends tudents i aso Business Intelligence stor of their proposed mode through a GEB612 uiding a strong presence in the usiness (OLAP) are used to access, analyze, and contriute most to the success of the identif the ariet of careers aaiae for Case Studies series of ritten proposas and a forma and consumer maret storteing and distriute organiationa information usiness tudents i e eposed to the Business Plan Development usiness professionas in these industries ie presentation tudents i consider rand deeopment In this course students he usiness Inteigence Case tudies Case anasis and reaord eampes ide arra of sis perspecties toos and he usiness Pan Deeopment Course and their respectie si sets ith an ee sources and uses of funds oring capita earn ho to impement rand deeopment Course i snthesie student earning i proide students ith an introduction concepts necessar to identif and create reuires students to incorporate the toard deeoping the aiities are ita to reuirements and the aunch timetae strategies that hep companies ecome through case anasis and the practica to asic statistica and anatic toos used ne reenue streams opics incude the usiness sis students hae deeoped oer their chosen fieds During the course students i target the icons ithin their industr tudents aso appication of usiness inteigence I I to soe proems and improe eements of strategic research maintaining their course of stud into research for their arious audiences to hich the i present earn ho to use storteing principes to Tt edit us 40 anatic processes to a range of usiness decision maing in a ariet of industries a customercentric focus and positioning for on usiness pan In this course students the detais regarding their compan and its strengthen a usiness and deier a superior Cuse ent 4 ees proems hroughout the course students and contets competitie adantage dra on their usiness management and products and serices customer eperience ina students i use a series of case studies to address technica noedge to create and deeop Tt edit us 30 Tt edit us 30 Tt edit us 30 deeop their on persona rand identit a ariet of reaord proems inoing a forma usiness pan hroughout the Cuse ent 4 ees Cuse ent 4 ees Cuse ent 4 ees and create toos for reaord usiness use BIN560 enterprise ee usiness anasis he course students receie feedac from course i focus use of I processes Tt edit us 3 Business their instructors and peers concerning toos and techniues to generate iae the iaiit of their usiness pan in the Cuse ent 4 ees BUL2100 Intelligence Analytics soutions to compe proems in a entertainment industr ariet of domains ctiities i focus on he usiness Inteigence natics Course Business Law Tt edit us 3 deeoping the creatie proem soing IEN551 proides an oerie of fundamenta The Business Law course provides an Cuse ent 4 ees and critica thining sis to support the concepts toos and techniues used to oerie of genera usiness practices range of I decisionmaing processes from Business Venture Research etract meaningfu information from an incuding entit formation insurance taes identification and anasis of proems to Students in the Business Venture Research organiations data in order to support and accounting tudents i stud the as the presentation of resuts tudents i Course i uid their understanding of effectie decision maing he course i protecting inteectua propert in reation practice irtua meetings interies and arious aaiae research methods and further deeop students understanding to protecting their on or and ega presentation sis in a ariet of group and toos tudents i utiie uaitatie and of statistica and anatic techniues used incorporating the ors of others tudents indiidua eercises uantitatie research data as e as in forecasting and predictie anasis i aso stud the a and practices of primar and secondar sources tudents pecia emphasis i e paced on Tt edit us 30 contracts and negotiations concepts are i understand the enefits and draacs proaiit and an introduction to the Cuse ent 4 ees epored through ega case studies and of the maor tpes of research such as aesian Paradigm and aesian statistica appied usiness proects interies sures and direct oseration methods. Lessons will cover topics including Tt edit us 40 tudents i finaie the ideation process to statistica inference decision maing under Cuse ent 4 ees moe forard ith their usiness concepts uncertaint predictie modeing and modeing of random processes ssignments Tt edit us 30 i emphasie the roe of usiness process Cuse ent 4 ees anasis and critica thining in the panning of I proects and data arehouse proects * This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet. Tt edit us 30 Completion of the course is based on participation and successful completion of assignments. Cuse ent 4 ees

† This specific course uses the Florida Statewide Course Numbering System (SCNS). 146 FULL SAIL UNIVERSITY COURSE DESCRIPTIONS 147 Course Descriptions

MCM30038 COS4444 COSC444 DCN4444 ENT4444 ENTC444 GDN4444 GDNC444 ITE4444 ITEC444 MDV4444 MDVC444 RARC444 Career Development Skills: Career Readiness: Computer Career Readiness: Digital Career Readiness: Career Readiness: Game Career Readiness: Career Readiness: Mobile Career Readiness: Recording Media Communications Science Cinematography Entertainment Business Design Information Technology Development Arts The Career Development Skills: Media In Career eadiness Computer cience In Career eadiness Digita Cinematograph In Career eadiness ntertainment In Career eadiness Game Design In Career eadiness Information In Career Readiness: Mobile Development, In Career eadiness ecording rts Communications Course i assist the students i prepare themsees for students i prepare themsees for usiness students i prepare themsees students i prepare themsees for echnoog students i prepare students i prepare themsees for the students i prepare themsees for student in understanding a of the arious the o 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SPRC444 Cuse ent 4 ees Career Readiness: Creative Career Readiness: Film Career Readiness: Game Career Readiness: Music Career Readiness: Show MCM4444 MCMC444 Writing CYBC444 In Career eadiness im students i Development Business Production prepare themsees for the o maret Career Readiness: Media APR4444 In Career eadiness Creatie riting In Career eadiness Game Deeopment In Career Readiness: Music Business, In Career eadiness ho Production Career Readiness: and continue to deeop their persona students i prepare themsees for students i prepare themsees for the Communications students i prepare themsees for students i prepare themsees for the Career Readiness: Audio rand tudents i earn the est the o maret and continue to deeop Cybersecurity o maret and continue to deeop their In the Career Readiness: Media the o maret and continue to deeop o maret and continue to deeop their strategies for crafting rsums coer Production their persona rand tudents i earn In Career eadiness Cersecurit persona rand tudents i earn the Communications course students i their persona rand tudents i earn persona rand tudents i earn the etters and deierae portfoios designed In Career eadiness udio Production the est strategies for crafting rsums students i prepare themsees for est strategies for crafting rsums coer prepare themsees for the o maret the est strategies for crafting rsums est strategies for crafting rsums coer specifica for the fim and teeision students i prepare themsees for the coer etters and deierae portfoios the o maret and continue to deeop etters and deierae portfoios designed and address the specific professiona coer etters and portfoios designed etters and deierae portfoios designed industr dditiona students i naigate o maret and continue to deeop their designed specifica for the creatie their persona rand tudents i earn specifica for the game deeopment practices that the i face throughout specifica for the entertainment industr specifica for the sho production 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interies empoment interies Cuse ent 4 ees industr dditiona students i naigate Tt edit us 40 naigate netoring opportunities onine Tt edit us 40 strategies for connecting ith reeant Tt edit us 40 Tt edit us 40 netoring opportunities the o search Cuse ent 4 ees professiona socia presence the o Cuse ent 4 ees industr professionas tudents i Cuse ent 4 ees Cuse ent 4 ees and standard industr practices for search and standard industr practices for aso connect ith u ais Career empoment interies empoment interies GAR4444 GARC444 Deeopment department Tt edit us 40 DADC444 Tt edit us 40 Career Readiness: Game Art GRD4444 GRDC444 Tt edit us 40 MPR4444 MPRC444 SIMC444 Cuse ent 4 ees Cuse ent 4 ees Cuse ent 4 ees Career Readiness: Digital In Career eadiness Game rt students Career Readiness: Graphic Career Readiness: Music Career Readiness: Simulation Arts and Design i prepare themsees for the o Design Production and Visualization maret and continue to deeop their CAN4444 CANC444 DMK4444 In Career eadiness Digita rts and persona rand tudents i earn the In Career eadiness Graphic Design In Career Readiness: Music Production, In Career eadiness imuation and Career Readiness: Computer Design students i prepare themsees Career Readiness: Digital est strategies for crafting rsums students i prepare themsees for students i prepare themsees for Visualization, students will prepare for the o maret and continue to deeop the o maret and continue to deeop the o maret and continue to deeop themsees for the o maret and continue Animation Marketing coer etters and deierae portfoios their persona rand tudents i earn designed specifica for the game art their persona rand tudents i earn their persona rand tudents i earn to deeop their persona rand tudents In Career eadiness Computer nimation the est strategies for crafting rsums In Career Readiness: Digital Marketing, industr dditiona students i naigate the est strategies for crafting rsums the est strategies for crafting rsums i earn the est strategies for crafting students i prepare themsees for the coer etters and deierae portfoios students i prepare themsees for the netoring opportunities the o search coer etters and deierae portfoios coer etters and deierae portfoios rsums coer etters and deierae o maret and continue to deeop their designed specifica for the digita arts and o maret and continue to deeop their and standard industr practices for designed specifica for the graphic designed specifica for the music portfoios designed specifica for the persona rand tudents i earn the design industr dditiona students i persona rand tudents i earn the empoment interies design industr dditiona students i production industr dditiona students simuation industr dditiona students est strategies for crafting rsums coer naigate netoring opportunities the o est strategies for crafting rsums coer naigate netoring opportunities the o i naigate netoring opportunities i naigate netoring opportunities the Tt edit us 40 etters and deierae 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* This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet. Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS). 148 FULL SAIL UNIVERSITY COURSE DESCRIPTIONS 149 Course Descriptions

SMM4444 SMMC444 CGA4014 CGA3312 CTI3323 GRD324 CGA365 COD3315 COD3511 Career Readiness: Sports Character Animation Character Cloud Management Platforms Color Theory Compositing Fundamentals Computer Graphics Computer Organization Marketing and Media he Character nimation course focuses on he Character igging course introduces The Cloud Management Platforms course he Coor heor course eposes students he Compositing undamentas course In the Computer Graphics course students and Architecture strengthening students animation sis students to the process of adding oints and epores the concepts and architecture to the theories and appication of coor as it introduces students to oth eginning i earn the foundations reuired for In Career Readiness: Sports Marketing and he Computer rganiation and eporing methods for creating moement contros to a character to ao the animator of puic priate and hrid coud reates to oth print and screen istorica and intermediate compositing techniues using modern softare and hardare D Media students will prepare themselves rchitecture course epores computing that is entertaining appeaing and cear to mae the character moe in a reaistic management stacs and softare ho and geographica perspecties i e common used in games fim ideo and rendering sstems tudents i earn for the o maret and continue to refine hardare components organiation drien the characters emotions and manner tudents i aso epore the to design and depo a mutiaered and discussed tudents i reie methods image editing he course focuses on the core computergraphics concepts such as their persona rand tudents i earn and architecture In addition to eporing personait tudents i aso anae process of inding and eighting the sin partitioned sstem and the principes and techniues for using coor to create art of oseration and core techniues rasteriation interpoation and the D the est strategies for crafting rsums the reationship eteen highee methods for creating soid acting choices on modes to deform in an organic manner of managing these sstems tudents impact as e as necessar coorcorrection concepts and orfos for the seamess transformation pipeine tudents i coer etters and shocasing portfoio programming anguages and the hardare that are uniue and interesting hrough ased on preproduction research imiar i app the irtuaiation netoring practices for the arious deier options integration of computergenerated app these concepts ithin the frameor or dditiona students i naigate the compie and run on this course aso discussion and anasis students i e to maing a puppet rigging gies the artist storage and scripting sis the hae gained In this course students i earn ho coor eements tudents i or in an of a modern hardareased rendering netoring opportunities the o search eamines techniues for sstem eauation introduced to the importance of eauating the aiit to contro a computergenerated using proprietar and opensource coud can impact origina design concepts across industrproen nodeased compositing appicationprogram interface PI and standard industr practices for and seection tudents i earn ho to their on or as e as the or of their CG character maing it a piota step in the software. Knowledge of the architecture of mutipe media tpes enironment dditiona students i empoment interies Tt edit us 30 utiie hardare and softare toos for peers his i enae them to critiue animation process coudmanagement patforms i e further earn the art of research and proem Tt edit us 40 Cuse ent 4 ees digita sstem anasis and snthesis opics Tt edit us 40 each others proects ith the intent of impemented in adanced courses solving for a visual effects (VFX) compositing Tt edit us 30 Cuse ent 4 ees coered incude memor operations itise Cuse ent 4 ees impementing hat the hae earned into pipeine that deas ith the digita Cuse ent 4 ees Tt edit us 30 manipuation performance cacuation their on animation preparing them for manipuation of images aering operations Cuse ent 4 ees COD3721 processor datapath coc cces pipeining situations encountered in the rea ord and DD compositing orfos to CGA356 and memor hierarch SCS4444 SCSC444 achiee a fina image that is eieae to the Computer Networks Tt edit us 40 ECW3722 audience and deiers the directors ision Tt edit us 30 Career Readiness: Cuse ent 4 ees Compositing and he Computer etors course epores Children’s Entertainment CTI2511 Cuse ent 4 ees Sportscasting Scene Finishing Tt edit us 30 the design and anasis of computer In the Chidrens ntertainment course Cloud Networking Cuse ent 4 ees netors and the issues and structures he Compositing and cene inishing In Career eadiness portscasting students i earn aout oth cassic and he Coud etoring course epores common in the construction of distriuted CWM540 course roadens the ase of students MBG521 students i prepare themsees for contemporar chidrens iterature and its netor serices in addition to principes of computing sstems tudents i eamine noedge offering insight into the o maret and continue to deeop Character Creation pace ithin the contet of riting for print netor addressing and interconnection the concepts principes and practices of the process of comining computer DCN1107 Computer Science 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create reiae netors opics coered incude interprocess proficienc in programming and computer for characters and i utiie the character Cuse ent 4 ees etter understand the core principes of students i eamine ho images are netoring opportunities the o search across regions that meet data performance communication distriuted fie sstems science fundamentas tudents i aso need and ant to deeop soid character proper compositing and finishing practices designed framed composed and arranged and standard industr practices for needs utiiing common industr internetoring remote inocation anae graduate ee agorithm design motiation Character acstor and tudents i e introduced to nodeased to te and enhance isua stories tudents empoment interies protocos and serices data repication distriuted transaction and anasis metaagorithms optimiation infuences are anaed and used to create WDV3300 compositing sstems D camera tracing i epore composition the framing of mechanisms and middeare techniues and appication deeopment Tt edit us 40 character dossiers diaogue and short Tt edit us 30 toos and common rendering methods used eements and principes of design and the Cuse ent 4 ees scenes that demonstrate threedimensiona Cloud Cuse ent 4 ees in current postproduction pipeines he impact of designing ith ight moement Tt edit us 30 Tt edit us 30 erooted characters Application Development course aso introduces rendering techniues and space dditiona the i earn to Cuse ent 4 ees Cuse ent 4 ees empoed to proper composite oth recognie and engage the isua uaities of Tt edit us 40 In the Coud ppication Deeopment WDV4444 WDVC444 render aers and render uffers deried the ens through an understanding of depth Cuse ent 4 ees course students i create e soutions MGF1213 from professiona D softare of fied ens seection and eposure contro GRD473 Career Readiness: utiiing coudnatie appication CTI1105 College Mathematics mphasis i e paced on integrating deeopment resources he i aso Tt edit us 40 Concepts in Advertising Web Development The College Mathematics course introduces cassica design fundamentas into their Computer Operating Systems CGA343 epore ho to integrate these thirdpart Cuse ent 4 ees students to fundamenta concepts in math student or he Computer perating stems course he Concepts in dertising course proides In Career eadiness e Deeopment serices into their on custom code he and agera through reaord earning epores the concepts of operating sstems an indepth foundationased eporation students i prepare themsees for the Character i e introduced to appication messaging Tt edit us 40 actiities in persona finance usiness and ho the interface ith hardare and of advertising—from the conceptual phase o maret and continue to deeop their Modeling Fundamentals serices statefu and stateess factors Cuse ent 4 ees and uantitatie reasoning hrough the appication softare Principes of ernes to the release to the customer—through the persona rand tudents i earn the and ho to manage them and matters of In the Character Modeling Fundamentals simuation of practica situations students processes deice driers fie sstems and creation of mutiformat media campaigns est strategies for crafting rsums coer information integrit ithin their soution course students i epand their modeing tudents i assume the roe of creatie etters and deierae portfoios designed i master asic operations ith hoe user permissions are eamined tudents sis hie eamining the techniues Tt edit us 30 director as the create content for a specifica for the e deeopment numers and integers and e ae to i understand ho to insta and configure empoed industr professionas Cuse ent 4 ees aspects of their campaigns industr dditiona students i naigate perform operations ith decimas fractions arious tpes of operating sstems and ho tudents i uid an initia ase mesh and netoring opportunities the o search and geometric figures tudents i aso to use this noedge to restrict access to Tt edit us 30 earn to harness digita scupting toos to add and 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* This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet. Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS). 150 FULL SAIL UNIVERSITY COURSE DESCRIPTIONS 151 Course Descriptions

GRD162 CTI2701 IMK592 IMK322 GEN1011 CWM640 IEN515 IMK302 Concepts in Photography Confi guration Consumer Behavior Content Strategy, Creative Presentation Creative Writing Portfolio I Creativity and Innovation Cultural Studies and the Web In the Concepts in Photograph course Management Programming and Analysis Development, and Marketing In the Creatie Presentation course he Creatie riting Portfoio I Course tudents in the Creatiit and Innoation he Cutura tudies and the e course students i earn asic camera operation students i earn the foundations of ora reuires students to seect an entertainment Course i reie reeant theories and emphasies the reationship eteen The Configuration Management he Consumer ehaior and nasis he Content trateg Deeopment and hie focusing on postproduction communication uiding and deiering media genre and distriution method and identif opportunities for customercentric cutura contet and promotiona content Programming course introduces concepts Course epores consumer ehaior and Marketing course examines the life cycle techniues to improe the uait of their presentations of their on hrough egin the deeopment of a concept script ne entures and a process for taing to on the e tudents i eamine the of configuration management softare anaes methods that motiate consumers of content creation and deier from the images tudents i earn strategies in fie this guided process students i earn for their fina thesis proect he fina thesis potentia customers and staehoders his significance of cutura ariation to consumer e protoco standards and PI access to purchase products andor serices deeopment of strategies and processes to management and metadata that i uid to effectie utiie isua storteing proect i consist of a Creatie riting i proide a frameor for understanding segmentation targeted mareting and tudents i empo programming he emphasis of this course is to identif the eauation of resuts tudents i earn their professiona production orfo In techniues create meaningfu content Portfoio that incudes a professiona and apping theoretica principes ased consumer receptiit Case studies and principes using configuration management specific digita mareting campaigns ho to create and distriute reeant and this course students i e ased to shoot and app essons from mths and moies iae script ith eidence of incorporated on academic and practica research empirica research i e eauated to softare in order to manage sstems and and gauge their success andor faiure in auae content to defined target audiences and present their or oer arious deier to shape the audience’s journey. Multiple cuminating components of the degree hie eporing the reationship eteen epore the costs and enefits of cutura states ithin a standardied enironment inspiring the consumer to purchase the in order to achiee specific mareting goas patforms he design concepts reinforced earning actiities i ao students to program incuding isua storteing innoation and economic groth tudents reeance as a component of strategic e communication protocos and data product or serice ne approach studied is eamining a ariet of contentmareting in this course can e appied across a tpes creatie deeop and anae the core narratie structures character creation i deeop an understanding of the process panning practices structures i e appied to manage personalized marketing—a valuable tactic techniues students i earn ho to create of media aspects of presentation incuding audience and storoarding In addition the Creatie through hich innoation enefits from eterna sstems through PI cas hich aos a mareter to trac specific editoria caendars assess hich distriution Tt edit us 40 deier message and the isua stor riting Portfoio i document research academic and appied research Tt edit us 40 Depoment of resources operating consumer interests and mae suggestions channes i est hep them reach their Cuse ent 4 ees students conducted to deeop and epand Cuse ent 4 ees sstems and softare pacages i e on future purchases his course eamines audiences and eauate the success of each Tt edit us 30 Tt edit us 30 authentic and compeing storines epored using common configuration ho to deeop digita mareting pans that tpe of contentmareting strateg Cuse ent 4 ees Cuse ent 4 ees tudents i pitch their concept scripts management and automation toos incorporate a consumer ehaiora anasis CYB4781 Tt edit us 30 to facut and peers and ustif seected MUB461 Tt edit us 40 Tt edit us 30 Cuse ent 4 ees riting eements ased on the specific Cyber Crime and Cuse ent 4 ees Cuse ent 4 ees ECW1224 REC3514 Concert Management entertainment media genre and distriution Incident Response and Touring Creative Skills Development method of choice eedac i e proided Critical Listening IDT552 ithin these contets as e as appication he Cer Crime and Incident esponse he Creatie is Deeopment course The Critical Listening course focuses on The Concert Management and Touring WDV3421 APR2703 of current riting trends authenticit course inestigates serious topics in cer Corporate Training and introduces students to the toos for deeoping istening sis to enhance audio course coers a ariet of topics that compeing uaities and feasiiit crime as e as the ega protoco inoed deeoping a creatie method hrough engineering and production efforts through are specific to concert production and Connected Devices Contemporary Motivational Development tudents i sure the protection of uiding rainstorming techniues Tt edit us 40 the anasis of sound recorded signas the touring industr his course taes a and Applications Production Techniques information from unauthoried discosure The Corporate Training and Motivational discoering methods for oercoming riters Cuse ent 4 ees signa processing sonic enironments groundee approach to concertpromotion and methods of responding to aderse he Connected Deices and ppications Contemporar music production integrates Deeopment Course eamines instruction oc and draing inspiration from the music and fim Course topics incude asics incuding production management incidents and crimina threats his course course eauates the consumption of e sampling, loops, MIDI, and live recording methodoogies and media design techniues ord around them students earn ho to the phsics of sound acoustics and and ho to deeop and eecute an artists reeas the inner orings and strateg appication serices outside of traditiona to craft modern hits In the Contemporar used in training enironments In this and maintain their creatie fo pschoacoustics sound anasis and the tour tudents i epore puicsafet CWM650 ehind haards such as computer and e rosers tudents i epore Production echniues course students course students i earn to create and identification and appication of arious guideines contract riders unions staff and Tt edit us 30 netor intrusion ransomare industria constructing eased soutions to i earn to use industrstandard toos for eauate their presentation ste and Creative Writing Portfolio II production techniues tudents i aso euipment ooing and the dai eecution Cuse ent 4 ees espionage cer terrorism socia integrate ith nonroser technoogies computerased music creation content in order to motiate earners In the Creatie riting Portfoio II Course hone their criticaistening sis through of tour schedues engineering fraud and emerging threats such as moie deices earaes gaming and staff tudents i aso earn ho to students i reeauate the riting proectased assignments that ao Tt edit us 40 tudents i naigate the ega compeities Tt edit us 40 consoes smart deices and emedded eauate return on inestment for training eements authenticit compeing uaities them to perceie the connection eteen Cuse ent 4 ees in incident response from the oca to the Cuse ent 4 ees sstems he i use arious eased and ho to deeop and use assessments and feasiiit of their concept scripts sound aes audio signas the acoustic internationa ee he i aso distinguish technoogies to create innoatie soutions and sures for their chosen entertainment media enironment and indiidua perceptions the information staehoders in the to aign ith contemporar securit genres and distriution methods ased of sound WDV3400 Tt edit us 30 corporate sector from eecutie eadership SHP4726 practices and performance demands of on the feedac receied from facut Cuse ent 4 ees Tt edit us 30 and puic reations to ega representaties dierse endpoints Content Management and peers in the Creatie riting Portfoio Concert Media Design Cuse ent 4 ees and a enforcement Tt edit us 30 System Development I course tudents i then impement The Concert Media Design course teaches Tt edit us 40 Cuse ent 4 ees GRD354 their proect pans and egin the riting students isua media serer concepts The Content Management System process ina scripts i e proper Cuse ent 4 ees HUM302 integration programming and operation Deeopment course epores ho to Creating Brand Experience formatted to meet the epectations of for ie productions he course coers customie eisting softare deeoping he Creating rand perience course uids the chosen entertainment media genres Cultural Studies media serers technica sstems interface enhancements pugins and themes ased and distriution methods ithin the ENTB2714 upon concepts earned in prior courses and he Cutura tudies course epores the and content deeopment tudents i on popuar e appication structures entertainment media industr and i e focuses on hat maes an effectie rand concept of cuture and ho it shapes Data Analysis and Reporting design and prepare content for tudents i earn ho to enhance read to e pitched to potentia empoers tudents i epore randing as the perceptions attitudes and ehaiors ie productions using integrated media the functionait of eisting content upon graduation he Data nasis and eporting course discoer ho users eperience rands and tudents i eauate their cutura serer technoog management sstems creating custom teaches students to use Microsoft Excel ho usinesses manage their rands across Tt edit us 40 iepoints and eerage a range of insights code ithin an eisting e appication for common usiness purposes incuding Tt edit us 20 mutipe media tpes Cuse ent 4 ees to soe compe proems as the roaden frameor Draing on noedge of anasis and reporting Course topics Cuse ent 4 ees their aareness his course aso eamines e deeopment sis the i craft a Tt edit us 30 incude oring ith formuas and cutura competenc and its significance soution that conforms to the standards of a Cuse ent 4 ees functions formatting spreadsheets for in effectie communication and human functioning content management sstem effectie anasis creating charts seecting interaction he course enaes students to Tt edit us 30 appropriate chart tpes and anaing successfu integrate cutura aareness on Cuse ent 4 ees entertainmentusiness data tudents i entering their chosen creatie fied and as identif trends in data and eerage data to the deeop as goa citiens cone arious usiness messages Tt edit us 40 Tt edit us 30 Cuse ent 4 ees * This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform Cuse ent 4 ees which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet. Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS). 152 FULL SAIL UNIVERSITY COURSE DESCRIPTIONS 153 Course Descriptions

CTI3622 SDV2213 SIM3032 ART1201 MDM615 ECW2841 DMK473 IMK4311 Database Systems Data Structures Data Visualization Design and Art Theory Design Strategies Developing New Worlds: Digital Analytics Digital Entrepreneurship In the Dataase stems course students and Algorithms and Modeling he Design and rt heor course proides and Motivation Environment and and Reporting he Digita ntrepreneurship course i eercise their noedge of dataase an understanding of composition design eamines methodoogies and strategies he Data tructures and gorithms The Data Visualization and Modeling course In the Design Strategies and Motivation Historical Research he Digita natics and eporting course softare to uid scaae secure and art asic coor and graphics through a stud to aunch ne usinesses products and course coers the organiation of data coers techniues that ao deeopers Course students refine the concepts shos students ho to eauate hether reiae sstems his course epores topics of aried artistic stes and their socioogica In the Deeoping e ords nironment serices tudents i earn ho to research and the agorithms that are used for to integrate arge data sets from disparate deeoped in preious courses ith the are accompishing their mareting such as repication and data distriution and pschoogica effects throughout and istorica esearch course students usiness ideas design a usiness mode sorting searching and proem soing sources and create isuaiations of the oectie of maimiing the impact oecties and ho to report the resuts to securit practices performance capacit histor his course is essentia in the ord i conduct research specifica taiored identif target audiences coect and anae tudents i earn ho fundamenta data sampe data Data coection is a e part and effect of their communications a compan or cient his data is critica for management essentia acup and of design here traditiona art forms are for uiding the ords in hich their stories customer feedac and differentiate their structures and agorithms function and of simuation ut accurate use of that comining research and onine creatie securing financia inestment in mareting recoer sis Commercia coudased often ended ith current imager to create tae pace In addition to researching usiness from those of their competitors are impemented opics addressed in data is eua important Deeoping resources with 21st century skills, students efforts and is aso ita to forecasting ho dataase serices are inestigated as e ne and significant artistic genres enironments students i epore cutures he course i aso eamine and anae this course incude managing compeit good statistica modes and understanding create a range of professiona isuaiations future inestments shoud e made his as integrating oca and remote softare and the sets of toos through hich cutures the e characteristics of successfu ined structures astraction anasis proaiistic distriutions can hep an Tt edit us 40 of their concepts and ideas he eporation course shos students ho to identif and sstems communicate maps and histories tudents entrepreneurs and the importance of ectors ists stacs ueues trees heaps engineer uid a more accurate simuation Cuse ent 4 ees of arious design options and strategies and resoe issues that might affect a i aso hone their criticathining sis entrepreneuriaism in the econom Tt edit us 30 and graphs aong ith an understanding of ho est mareting campaign Tt edit us 30 as the app their findings to create the Cuse ent 4 ees to impement and app them teaches the Tt edit us 30 Tt edit us 40 Cuse ent 4 ees time period and enironment ithin their Tt edit us 40 critica sis necessar for success in the Cuse ent 4 ees Cuse ent 4 ees MDM620 riting e it the past present or future Cuse ent 4 ees design industr Design Integration and hether it is historica accurate BIN580 MDM525 Tt edit us 0 or anachronistic In the Design Integration Course research BIN630 Cuse ent 4 ees DGT346 SIM3321 Data Mining Defi ning Client Needs critica thining discussion and critiue hep Tt edit us 40 The Data Mining Course will examine to proide students ith a soid foundation Cuse ent 4 ees Digital Fabrication Data Visualization and uccessfu media designers understand Digital Audio and Video ho data mining toos techniues and from hich to proceed in eporing Digita farication is the process of using Creative Reporting their cients industries and can impement GDN1151 The Digital Audio and Video course is a inteigent processes are used to identif ne directions in their design proects rapid prototyping and CAD/CAM strategies that can eeate their production course that introduces the patterns in data that ied information The Data Visualization and Creative echniues of incorporating innoation DMK662 and euipment to conert CD draings rand in a competitie maretpace In the Design Tools concepts of timeineased editing for audio insight and enterprise inteigence tudents eporting Course i sharpen students and methods of deeoping creatiit are into oects his rapid eoing fied is Defining Cient eeds Course students In the Design oos course students Digital Analytics and ideo tudents i e introduced i epore data mining concepts and aiities to present compe resuts to epored as students further epand their transforming the manufacturing industr epore the designercient reationship i gain eposure to the toos used to the primar concepts of storteing practica techniues and methodoogies a ide range of audiences across an capaiities and refine their or hrough and Optimization and man companies are deeoping and inestigate research strategies and game designers in the industr tudents sound design imaging and editing hie for etracting information from arge data organiation tudents i earn aout the integration of ne ideas and methods prototpes proiding greater feiiit methods for deeoping effectie muti i aso earn ho to create game he goa of anaing e metrics is to adhering to the process of a professiona sets using algorithms. Lessons will cover a practica techniues and the atest toos for of utiiing media students prepare for and enhanced capaiities tudents in the media campaigns ssignments address design documentation simuate using create and proide a measuring sstem that production orfo ariet of data mining and machineearning deeoping impactfu data isuaiations the eerchanging andscape of the media Digita arication course i e introduced target marets and methods for testing spreadsheets rainstorm effectie and defines a trend or a characteristic ithin processes and concepts incuding custering and infographics he course i address design profession Tt edit us 30 to the process of digita farication using D prototpica design soutions present ideas in a group setting he intent a compans digita mareting structure association cassification and outier concepts and design considerations for Cuse ent 4 ees design softare and computeraided design Tt edit us 0 of the course is to proide a soid foundation s presented in the Digita natics and anasis tudents i app course concepts dashoards user interface and eased Tt edit us 0 computer-aided manufacturing (CAD/CAM) Cuse ent 4 ees of the asic toos that game designers use ptimiation Course metrics can e used to reporting and eamine ho each supports Cuse ent 4 ees as the use professiona datamining toos epain an outcome correct a proem chart euipment a ariet of noedge management Tt edit us 40 on arge data sets his course i aso a future trend andor gauge the success of a DMK542 Tt edit us 40 reuirements he course i address the Cuse ent 4 ees address estimating the aue of data mining mareting endeaor Understanding metrics Cuse ent 4 ees use of dashoards incuding eased MDM565 Digital Design and Usability insights and eamine proect management WDV463 and eing ae to craft reporting structures and destop idgets and standaone tudents in the Digita Design and Usaiit and reporting issues specific to data mining Design Research that meaningfu anae this data i softare appications tudents i aso Deployment of Course i demonstrate their understanding Tt edit us 30 ransating concepts into isua assist a mareting team to mae productie epore current technica and user interface Web Applications of e design and user interface principes COD3412 Cuse ent 4 ees communications reuires the aiit to decisions that faciitate groth and considerations of responsie e design that i hep them achiee their mareting In the Depoment of e ppications research information epore options strengthen the compans mareting goas Digital Logic as e as datafusion techniues and the goas tudents i aso anae e course students i earn the processes and app critica thining sis to find the The Digital Logic course presents an presentation of reatime ocationased Tt edit us 30 standards e design fundamentas e inoed in depoing appications into most appropriate soutions In the Design oerie of ogic design and smoic ogic CTI3231 and socia netor data Cuse ent 4 ees interface and usaiit and e design production enironments and the design esearch Course students earn the process to support the fundamentas of computer issues that infuence search engine ranings Data Storage Systems Tt edit us 30 patterns for scaing e appications to meet of eporing and eauating design options organiation and architecture tudents In the Data torage stems course Cuse ent 4 ees the demands of cient connections his as the inestigate man of the research Tt edit us 30 i app noedge of inar sstems and students i earn ho data is stored and course demonstrates current operationa methods and toos used in the profession Cuse ent 4 ees ooean ogic to engineer the fundamenta accessed oca and remote tudents methods for depoing eased ppication of these strategies eads to more eements of modern computing sstems appications from oring deeopment i earn the orfo and strategies used informed design decisions Tt edit us 40 enironments to usae production the industr to distriute data across Tt edit us 0 Cuse ent 4 ees enironments tudents i ensure their a netor tudents i e ae to app Cuse ent 4 ees redundanc and securit concepts to e serices can e discoered ith an storage sstems appication ecosstem and an introduction to continuous deier approaches and Tt edit us 30 their tactics Cuse ent 4 ees Tt edit us 40 Cuse ent 4 ees

* This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet. Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS). 154 FULL SAIL UNIVERSITY COURSE DESCRIPTIONS 155 Course Descriptions

MAR681 DMK691 NMJ570 DGT466 FPR550 IMK4317 SCS3351 MDM555 Digital Marketing Digital Marketing Digital News Production Digital Studio Directing Talent Display Advertising and Diversity in Modern Media Effective Copywriting The Digital Marketing Course focuses on Campaign Development he Digita es Production Course he Digita tudio course introduces In the Directing aent Course students Email Marketing The Diversity in Modern Media course uccessfu media designers are isua the deeopment of effectie mareting prepares students to or in the eoing students to oring in a studio enironment inestigate the uniue roes and focuses on the importance of discoering and era communicators he ffectie The Digital Marketing Campaign Display Advertising and Email Marketing pans that promote entertainment ithin media enironment introducing them tudents i earn techniues in art responsiiities of the fim director he and teing stories across race reigion Copriting Course prepares students for Deeopment Course addresses ho to ao rands to direct reach consumers a dnamic digita enironment he course to the theories techniues and sis used direction hie creating a series of design course curricuum i eamine the scope of gender cass and dierse cutura the profession teaching the nuances anae the est campaign strategies ith targeted messaging In the Dispa taes an integrated approach to digita in onine nesrooms and for nesreated concepts he i or together to a directors creatie and operationa tass acgrounds tudents i epore the roes of riting for adertising corporate and ho to create these campaigns he Advertising and Email Marketing course, mareting through a comination of hands esites he goa of the course is for deeop cientased campaigns across from preproduction to the set and through of ournaists and roadcasters as agents of communications and presentations goas of this course are to understand students i epore the adantages of on eercises case anasis and current students to deeop the fundamenta sis mutipe mediums postproduction he course i address the socia change and responsiiit he impact tudents compete a series of proects the strategic aue of a tpes of digita understanding these concepts and the industr research tudents i epore ho necessar to tae assemed ournaistic art of coaorating ith actors and riters of diersit on media and media access i that hep to deeop their sis in riting mareting campaigns and to e ae to Tt edit us 30 potentia impact the ma hae on an to coordinate mareting initiaties across content and distriute the content across to achiee dramatic goas tudents i aso e eamined tudents i consider persuasie hie epaining and defending create a successfu campaign ong ith Cuse ent 4 ees organiation tudents i aso earn the onine and offine channes and eteen integrated patforms in the format of a aso eauate oring ith technica cre the range of cutura settings naigated the rationae ehind their decisions understanding the arious campaign est strategic methods for positioning a Desktop and Mobile audiences. In addition nescast or nes report he course and producers to craft scenes that must ournaists and roadcasters and the ased on research hroughout the modes the pschoog of the consumer is product or serice for success tudents to understanding the toos and techniues proides students the conceptua sis often meet dnamic artistic udgetar and necessit of reaching audiences from course students are reuired to poish anaed to determine if a campaign i e MCM2416 i e ae to determine if these mareting reuired to create a digita mareting pan necessar to integrate interactie content scheduing constraints his course epores arious acgrounds their riting sis in order to etend effectie ith its target maret ariet routes are good fits for their rands and students i deeop the sis to manage and to present onine ournaism hoistica these topics through the ens of production the poer of their design and to craft of mareting campaign case studies aso Digital Video and i understand ho to produce effectie Tt edit us 30 their on professiona presence onine management and emphasies handon effectie communications reinforce the concepts of the course Tt edit us 40 Audio Production campaigns that faciitate saes and Cuse ent 4 ees coaoratie teamor Tt edit us 3 Cuse ent 4 ees customer oat Tt edit us 0 Tt edit us 30 The Digital Video and Audio Production Cuse ent 4 ees Tt edit us 0 Cuse ent 4 ees Cuse ent 4 ees course coers the fundamenta techniues Tt edit us 30 Cuse ent 4 ees and concepts of the preproduction and Cuse ent 4 ees DGT363 GRD344 production processes tudents i epore Editing Digital Video DMK672 MAR512 the aesthetics of ringing ideo and audio DCN3435 Digital Publishing The Editing Digital Video course covers together to create a dnamic presentation MAD1100 CTI4421 Digital Marketing and he Digita Puishing course offers students the art and science of noninear editing Electronic Field Production Digital for a ariet of media communications a progressie approach to adanced design Discrete Mathematics In this course students i earn ho In the ectronic ied Production course the Law Marketing Fundamentals appications he course eamines scripting Distributed Data through a hrid of print fundamentas The Discrete Mathematics course provides editing choices impact the a a proect students i e introduced to the genres The Digital Marketing and the Law Course treatments isua and audio storteing In the Distriuted Data course students Students in the Digital Marketing reathrough digita technoog and an introduction to asic concepts of i e perceied and utimate infuence of documentar fimteeision and addresses emerging topics reating to the storoarding editing sound media i earn ho to utiie coud storage and undamentas Course i anae the inspired research tudents i deeop mathematics and mathematica reasoning its success tudents i e introduced reait teeision tudents i epore ega aspects of digita mareting opics management narration and industr PIs repicate data through remote storage groing infuence of digita mareting and their understanding of form function and tudents i epore propositiona to the adanced concepts of imaging and the uniue ogistica structura and coered incude inteectua propert terminoog and appication and utiie federated sstems tudents i ho to harness the poer of the Internet structure through contet and techniue and smoic ogic sets and reations editing as e as the production mode of aesthetic methodoogies that distinguish copright domain names trademar conduct industr anasis to understand and technoog to hep an organiation tudents i emrace the creatie process Tt edit us 40 seuences functions agorithms matrices editing ideo in the industr tudents i fied production from other tpes of issues and the irst mendment rom a current est practices for the use and ecome a strategic force on the e through curated discussions and reeant Cuse ent 4 ees numer theor cominatorics proaiit aso participate in group discussions aout production tudents i focus on research mareting approach ega considerations performance of distriuted sstems PIs tudents i aso anae the est strategic case studies tudents i foo practica and ooean agera tudents i aso use editing choices and audience considerations interieing and other specific ogistica are presented that can potentia affect and federated identit sstems tudents methods for success in the eerchanging approaches to creatie organiation sets truth taes and other data structures and technica reuirements n emphasis the deeopment of a mareting campaign i earn ho to soe and manage data Tt edit us 30 digita ream preproduction time management and FLM368 to recognie and epress mathematica i e paced on the phiosoph of ethics tudents epore through the course distriution proems across mutipe Cuse ent 4 ees other orfos that are common used in ideas graphica numerica smoica and eporation as it pertains to the creation content and case studies the impact of Tt edit us 3 Directing patforms and determine the effectieness professiona practice and in riting of nonfiction isua storteing the Internet and technoog on the ega Cuse ent 4 ees of their soutions he Directing course utiies a coaoratie arena he course traces reguator issues Tt edit us 40 Tt edit us 40 Tt edit us 40 earning enironment to introduce asic and Tt edit us 30 MCM2429 concerning the edera rade Commission Cuse ent 4 ees Cuse ent 4 ees Cuse ent 4 ees adanced directing techniues tudents Cuse ent 4 ees and the edera Communications IDT574 Editing for the Web i earn theoretica considerations and Commission among others he diting for the e course is designed Digital Media and techniues for directing acting casting for students to earn the est practices Tt edit us 30 MAR632 and composition Directing is eamined GDD379 Learning Applications for deeoping content for the interactie Cuse ent 4 ees through the phases of preproduction to Digital Storytelling e In addition to anaing a ide ariet Engine Development The Digital Media and Learning Applications postproduction deier n emphasis is of esites students i epore ogs he ngine Deeopment course focuses on Course eamines digita media and ho and Branding paced on critica eauation as part of the e series podcasts and more to earn rendering and animation in a game engine it can e used in earning appications tudents in the Digita torteing and directing process content-optimization techniques—both in tudents i epore and impement an he curricuum proides earners ith randing Course i earn ho to define Tt edit us 30 terms of the message and the media—while optimied rendering sstem he course a microcosm of the instructiona design a rands oice to ensure consistent and Cuse ent 4 ees aso earning techniues for incorporating aso coers adanced rendering topics process and softare that epores digita meaningfu customer eperiences at eer mutipage integration tudents i aso e incuding postprocessing shados and media techniues ong ith understanding rand touch point tudents aso earn ho 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* This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet. Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS). 156 FULL SAIL UNIVERSITY COURSE DESCRIPTIONS 157 Course Descriptions

ENC1101 BIN530 ENTB4485 ENTB4623 ENTB410 MAN630 DCN4111 FPR610 English Composition I Enterprise Data Management Entertainment Entrepreneurship in the Event Management Executive Leadership Film Criticism Film Production Thesis I: he ngish Composition I course introduces The Enterprise Data Management Course Business Models Entertainment Business The Event Management course examines his course eamines the uaities he im Criticism course epores critica Pre-Production students to the principes of riting epores the ig picture of enterprise the usiness of eent management hich necessar to e an eecutie eader in approaches to the stud of fim through an The Entertainment Business Models course he ntrepreneurship In he ntertainment he im Production hesis I Pre ithin the contet of academic riting data sstems and sources taing a hoistic has deeoped into a ita mareting too todas entertainment usiness fied introduction to cassica and contemporar proides students ith an oerie of usiness course eamines the roe of Production Course proides students ith students i earn ho to deeop ideas approach to noedge management for a ariet of organiations tudents i Various industries are examined to ensure fim and media theor tudents i gain the entertainment usiness It eamines entrepreneurs in the entertainment the conceptua and practica foundations contro the oice and ste of their riting ithin organiations his course i eamine hat is inoed in researching a an understanding of a gien industrs an appreciation for ho fimmaers create the arious as that entertainment industr and their effect on the goa reuired to produce their on fim proect and formuate a thesis tudents i aso introduce enterprise and managementee product and compan rand identifing a eadership stes and traits tudents meaningfu eperiences for their audiences organiations operate and generate profit econom he ehaiors and motiations tudents i consider the creatie direction earn to compose ogica sentences and information sstems that support usiness target audience creating an eent concept epore effectie decisionmaing processes Issues reating to production audience from operations tudents i anae of entrepreneurs are epored tudents for their proects as the reie production paragraphs in order to represent ideas and processes incuding enterprise resource and deeoping a proectmanagement pan poer and infuence mentoring eading reaction aesthetics and ethics i e traditiona and emerging usiness modes in i earn the steps reuired to aunch a phases and egin the preproduction phase create rhetorica cohesion pecia attention panning P decision support sstems his course coers the appication of proect organiationa change and inesting in epored he course i aso anae arious segments of the industr tudents startup compan ther topics coered of their fina proect Proectased earning is gien to seecting and refining topics (DSS), supply chain management (SCM), management toos for successfu eent and managing reationships to achiee fims that hae spared critica deate and i aso epore career opportunities ased incude tpes of usiness entities and ta i encourage students to consider the roe identifing the audience deeoping a knowledge management systems (KMS), panning and management usiness goas chaenged the theoretica suppositions on current and eoing modes impications usiness icenses competitie coaoration pas in the creatie process purpose and reising ritten or customer relationship management (CRM), of their time he course naigates ho adantage and operations his course Tt edit us 40 Tt edit us 3 of fimmaing and impications on their and human resources information sstems Tt edit us 30 the aesthetics of audioisua images oth Tt edit us 40 proides an eamination of the chaenges Cuse ent 4 ees Cuse ent 4 ees on proect as the egin to seect team I tudents i epore the impact Cuse ent 4 ees dra contet from and add contet to their Cuse ent 4 ees and enefits of choosing entrepreneurship memers he course i aso reinforce fim of the Internet on traditiona I sstems contemporar cutura socia and poitica as a career path production sis as students egin to turn management ith particuar focus on the cimate tudents i deeop sis in PBR620 FPR560 their scripts into a fim technica and poic impact persona smart MMC6257 Tt edit us 30 critiuing others ors and in managing ENC1102 Cuse ent 4 ees Tt edit us 0 deices and the uniue securit issues Entertainment Media Events Marketing Experimental Filmmaking critiues ith cients raised moie appications socia media Cuse ent 4 ees English Composition II and Production he perimenta immaing Course Tt edit us 30 and coudased sstems he course i Publishing and Distribution he ngish Composition II course uids proides students ith an oerie of Cuse ent 4 ees aso introduce students to the fundamentas CGG4555 odas puic reations professionas upon the competencies acuired in ngish The Entertainment Media Publishing and traditiona and independent fim production of ogica data modes and dataase design often create thematic eents to generate FPR620 Composition I and further refines students Distriution Course focuses on issues Environment Art methods ut i focus on the nontraditiona ssignments focus on the communication u uid ecitement and stir interest for riting process tudents i deeop current affecting media puishing and methods to isua storteing tudents FLM3421 Film Production Thesis II: and presentation of compe technica he nironment rt course trains students their professiona communit rom press proficienc in academic riting information distriution tudents i stud traditiona i research and epore eperimenta information to a range of nontechnica in the techniues inoed in modern conferences to fash mos digita media Production iterac and critica thining hrough the as e as ne digita puishing and approaches to content structure ste Film Positions I audiences tudents i receie their gameenironment creation tudents i pas a critica roe in ensuring that eents stud of argument and persuasie appeas distriution modes he course aso and technoog in fimmaing tudents i In the im Positions I course students he im Production hesis II Production Capstone usiness case that the use to gain a deeper technica understanding are e puicied and organied In the and earning to identif and aoid ogica addresses issues ithin the industr create concept scripts that must e shot ith i epore the arious roes aoe and Course aos students to further deeop deeop a proect pan data arehouse fina and i deeop assets for use in a Events Marketing and Production Course, faacies students i earn to generate such as pirac socia media digita rights smartphones sti cameras or an eo the ine and the technica sis their fina fim proect his course report and presentation to e deiered at game engine he course focuses on the students i epore the roe of puic and sophisticated ritten arguments management and egisation tudents other recording deice understanding and techniues snonmous ith each represents the production phase of the the completion of their degree Month 12. moduarit of materias and meshes that digita eents that support P efforts and i epore strategies for protecting and these eperimenta methods of fimmaing department he production camera students fim proect In this course Tt edit us 40 adhere to industr standards oth isua ho these eents generate aareness for Tt edit us 30 monetiing their creatie content and i students i gain a deeper noedge sound grip eectrica and art departments students i app the sis and noedge Cuse ent 4 ees and technica their cients andor compan tudents Cuse ent 4 ees utiie traditiona as e as ne distriution of isua storteing as e as ho to i e eamined mphasis is paced on gained from preious courses to the i eamine ho P is used to support modes to deeop a puishing and Tt edit us 40 utiie emerging technoogies for the art of deeoping the critica and interpretie sis production of their on fim he i and enhance eents such as trade shos distriution pan for their chosen usiness Cuse ent 4 ees fimmaing he use of moie deices and necessar for sering and understanding aso practice techniues of directing and product aunches and press conferences moie appications i e emphasied the roes ithin the reams of fim teeision cinematograph as the create their fim GEB6508 Tt edit us 3 tudents i aso consider the ro of meet and ne media genres through project-based learning. Leadership Cuse ent 4 ees ups digita presentations moie apps and Tt edit us 0 Entertainment Business CWM570 sis i e deeoped as students manage other initiaties that enhance the effect of Cuse ent 4 ees Tt edit us 40 and or coaoratie ith memers of Finance oth digita and reaord interactions Cuse ent 4 ees Episodic and Serial Writing their production team opics incude mise he ntertainment usiness inance Course IEN630 he pisodic and eria riting Course i Tt edit us 30 enscne continuit ighting uses of enses focuses on the financia decisions and Entrepreneurial Finance teach students the eements of structure Cuse ent 4 ees and camera operation issues facing the entertainment industr character and formatting specific to FLM3422 professiona During this course students tudents in the ntrepreneuria inance Tt edit us 0 episodic and seria stories for teeision identif and eauate entertainment Course i reie the uniue financia Film Positions II Cuse ent 4 ees comics and the e tudents i gain usiness opportunities and proects using issues facing creatie entrepreneuria he im Positions II course epands and eperience deeoping origina episodic and financia principes hie aso earning enterprises tudents i earn ho to nurtures the students indiidua and uniue seria stories as e as ith riting spec ho to raise the necessar finances to uantif saes and epense estimates and oice aoing students to seect specific episode ideas of eisting series tudents fund an entertainment compan and create pro forma financia proections departments for further eamination i earn the process of reaing episode or proect tudents deeop financia tudents i aso eamine shortterm and tudents i hone in on mastering the storines panning mutiepisode pot and proections incuding startup funds and ongterm financia panning usiness e techniues of their departmenta character arcs and the coaoratie process pro forma income statements for their auation eit strategies and other choice thus gaining more epertise in of oring as part of a riting team chosen usiness dditiona topics in the issues reating to the creation of a iae isua storteing financia pan as part of a comprehensie Tt edit us 40 course incude the deeopment of financia Tt edit us 40 usiness mode opics incude det Cuse ent 4 ees decisionmaing sis financia panning Cuse ent 4 ees capita management operations epense ersus euit financing ho usinesses management and persona finance are aued the decision to go puic or remain priate methods for aternatie Tt edit us 3 financing and persona financia issues Cuse ent 4 ees facing entrepreneurs Tt edit us 30 * This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet. Cuse ent 4 ees Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS). 158 FULL SAIL UNIVERSITY COURSE DESCRIPTIONS 159 Course Descriptions

FPR650 FPR520 BIN520 IEP083 AUD3011 FLM378 IMK241 APR4316 Film Production Thesis III: Filmmaking Concepts Foundations of Fundamentals of Fundamentals of Fundamentals of Fundamentals of Web Design Game Audio Post-Production and Practices Business Intelligence Conversational English Music Business Production II In the undamentas of e Design Production Techniques course students i earn the importance In the im Production hesis III Post In the immaing Concepts and Practices he oundations of usiness Inteigence undamentas of Conersationa ngish The Fundamentals of Music Business course he undamentas of Production II course he Game udio Production echniues of faciitating an organiations success Production Course students i master Course students i epore the theor and Course introduces students to the proides practice in asic istening speaing eamines the structures of arious tpes continues eamining the production process course proides students ith an adanced through the process of esite creation the postproduction phase of fimmaing practice of fim production tudents i core concepts processes and toos ocauar and introductor grammar of music usinesses he music industr is engaging students in the postproduction ie of the process of creating sound for tudents i e introduced to information andson eercises i enae the student earn ho to app fimmaing concepts and of Business Intelligence. Lessons will as students are eposed to the attitudes composed of arious paers companies orfo tudents i focus on editing ideo games he course focuses on creatie architecture, HTML, and CSS and will to eerage the appropriate toos and theor to the practice of fim production in introduce usiness process anasis P ifestes aues and themes common in the unions notforprofit associations and other theor incuding pacing cut choices design and addresses the considerations anae est practices in design to enhance technoogies for editing their fim proect terms of production design cinematograph and coer the core usiness processes United tates ctiities incude roepas entities that infuence the music production coneing emotion transitions diaogue of audio behavior for games. Video games the entits mareting message and to acuted reies and discussions i and fim aesthetics he course i aso that usiness inteigence I sstems ora presentations and asic ideo creation and ieeent fieds tudents i eamine editing sound effects and editing tudents reuire a uniue understanding of the promote consumer saes his course coers direct students toard using the most coer production panning techniues and see to address incuding finance and these different components as the reate i earn ho to app editing theor to arious sound eements as e as the Tt edit us 20 adertising principes esite design and effectie editing strategies and assist in professiona practices in fim production accounting mareting operations and to the music industr he course aso proects to compete a compeing isua specific too sets that goern them tudents Cuse ent 4 ees functionait consumer eperience and understanding aesthetic choices hrough ith specia attention gien to the roes human resources tudents i epore the addresses the topics of copright coecties stor mphasis i e paced on eamining i produce documentation reeant to the randing as e as the eoution of the e proectased earning actiities students of the fimmaing team opics incude asics of common netor Internet and performancerights organiations music the roe of editor as isua storteer gamedeeopment industr and earn ho from the and into the future i earn oth aesthetic and practica creating images for fim pschoog of fim I architecture and technoogies incuding usiness dea structures music distriution Tt edit us 40 gameaudio professionas netor in this IEP082 Tt edit us 40 approaches to edit rough cuts of their fim research methodoogies adanced data arehouses data marts and reporting and the tourindustr mode Cuse ent 4 ees epanding fied Cuse ent 4 ees fim hese edits i then e used to gain composition and performance design toos and dashoard tudents i aso Fundamentals of Tt edit us 30 Tt edit us 30 feedac from mentors and the instructor Tt edit us 0 deeop a foundationa noedge of English Writing Cuse ent 4 ees Cuse ent 4 ees ighend digita postproduction approaches proect management considerations for the Cuse ent 4 ees MKT2418 i e emphasied design deeopment and impementation undamentas of ngish riting proides CGG333 of effectie I sstems Case stud and practice in foundationa ngish riting Fundamentals of Tt edit us 0 PHY1020 GDN4318 interactie assignments i iustrate ho sis incuding asic sentence structure Game Animation I Cuse ent 4 ees IDT610 Public Relations eements of an effectie I sstem are used capitaiation punctuation and ocauar Fundamentals of Physical he Game nimation I course proides Game Balancing to soe a ariet of reaord usiness deeopment asic grammar tenses he undamentas of Puic eations course students ith their first opportunit to Filmmaking Principles for Science he Game aancing course teaches proems ina students i epore i e reieed tudents i earn the focuses on the use of technoog created produce animated seuences and cces FPR660 Instructional Design students ho to use ee design and sstem the structure of a forma iterature reie importance of academic sis such as time he undamentas of Phsica cience content distriution and ne media in for gamepa tudents i deeop an design noedge from preious courses his course epores the components of as the contrast usiness and academic management academic integrit and course teaches students ho to interpret the contemporar puic reations tudents oera understanding of animation as it Film Production Thesis IV: to create proects that capitaie on the fimmaing ideo creation and the concept research methods in preparation for the communication etiuette ord through a ariet of scientific concepts i earn ho companies organiations appies to the game industr ith a focus on Film Assembly strengths of their on designs tudents of isua iterac tudents i earn a seection of their Capstone hesis topic such as etonian mechanics properties and rands use traditiona and ne media gameengine constraints and reuirements Tt edit us 20 i aso earn aout communicating to the The Film Production Thesis IV: Film Assembly ariet of ideo techniues that can enhance of matter eectromagnetism the nature to aign their usiness oecties ith their tudents i pa specia attention to Tt edit us 30 Cuse ent 4 ees paer through a user interface In addition Course i focus on editing and sound In their instructiona modues ong ith of aes and sound and cosmoogica communications strategies he course character anatom rigging constraints and Cuse ent 4 ees students i earn ho to ca certain design this first part of this course students i understanding ho ideo is deeoped phenomena ppication of phsica theories eamines organiations as of managing reusaiit ithin a aspects of a game eements fina and hen to cut features that focus on editing their fim using appropriate students eamine the importance of and mathematica formuas are epored arious forms of media to communicate APR1355 Tt edit us 40 are deprecated or not snergistic ith the technoogies coor correction toos and isua iterac isua earning and ho through the interpretation of rea and specific messages to distinct audiences Cuse ent 4 ees oera design direction techniues for generating highuait to create and communicate ith isua CGA101 Fundamentals of Music dramatied eents tudents i deeop a istening process fims his part of the editing process i images his course aso epores isionar to understand ho the puic perceies Tt edit us 30 Fundamentals of Art I The Fundamentals of Music course explores Tt edit us 40 prepare the students fim to e in audio fimmaers and ho their approaches can rands in the onine communit his course Cuse ent 4 ees he undamentas of rt I course introduces harmon meod rhthm and form ith Cuse ent 4 ees postproduction In the second part of this e appied to create a compeing earning or i aso present ne technoogies to reach CGG4316 students to the anguage of isua arts his an introduction to music notation and course students i eamine sound design training product consumers creatie and sho students cass incudes discussions peer critiues ear training eeant musica structures Game Animation II as e as utiie soundediting strategies ho to ecome the creatie ridges eteen CGG3447 Tt edit us 30 mentoring speciaied orshops and are eamined and discussed in the FLM280 he Game nimation II course introduces and technoogies tudents i design a usiness or rand and its consumers Cuse ent 4 ees smagroup coaoration tudents i use contet of popuar music using common the process of incorporating ingame and soundedit their fims and integrate Fundamentals of Production I Game Characters a ariet of media to compete eercises and industr terms Tt edit us 40 cinematic animated seuences tudents arious audio eements into a fina mied he Game Characters course focuses on proects ased on their industr interests he undamentas of Production I course Cuse ent 4 ees i deeop their characters through acting soundtrac Upon competion of this course Tt edit us 30 the eements of accurate highresoution EBM692 and their artistic si ee introduces students to the production and performance hie adhering to game students i hae finished their student fim Cuse ent 4 ees character scupting he course materia process incuding preproduction and engine constraints and e prepared for presentation Tt edit us 30 coers proper anatom proportion and Final Project: Business Plan production orfos In the preproduction Cuse ent 4 ees Tt edit us 30 fine detais tudents i create assets Tt edit us 0 he usiness Pan is a comprehensie phase of the course eements of panning Cuse ent 4 ees impementing adanced techniues hie Cuse ent 4 ees academic eamination of a topic seected scheduing and ogistics are epored as maintaining reaistic surface uait and the student he proect encompasses the reate to arious tpes of production ieness of reference tudents competing academic oecties and concepts earned CGA103 formats and indiidua proect needs In the this course i deeop a deeper from each course in the degree program production phase students i focus on GDD483 Fundamentals of Art II understanding of digita scupting topoog In their fina course students compete the competion of a shoot ith an emphasis on he undamentas of rt II course uids Game Architecture teturing and the use of generated maps ritten usiness pan and present the pan set etiuette safet and coaoration on the sis and noedge deeoped in In the Game rchitecture course students to facut and peers he competion of the Tt edit us 40 undamentas of rt I and prepares students Tt edit us 40 i pan and pitch the genre and scope of ina Proect usiness Pan is a reuirement Cuse ent 4 ees for suect matter essentia to artists in Cuse ent 4 ees their game considering factors such as of graduation for the ntertainment the D arts industr his cass incudes design interactiit theme art ste and Business Master of Science Degree Program discussions peer critiues mentoring potentia proect issues tudents i decide Tt edit us 3 speciaied orshops and smagroup on the games features design the stor Cuse ent 4 ees coaoration tudents i use a ariet of determine the needed assets and designate media to compete proects ased on their the roes of team memers for the proect * This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform industr interests and their artistic si ee which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet. Tt edit us 30 Tt edit us 40 Completion of the course is based on participation and successful completion of assignments. Cuse ent 4 ees Cuse ent 4 ees † This specific course uses the Florida Statewide Course Numbering System (SCNS). 160 FULL SAIL UNIVERSITY COURSE DESCRIPTIONS 161 Course Descriptions

GDM542 GDD4319 MPR3452 EME6227 ECW3521 ENTB3314 IEP093 DGT101 Game Design Game Integration Game Music Composition Game Strategies Game Writing Global Media Management Grammar 3 Graphic Principles I Game design is the foundation of the he Game Integration course inoes Creating music for game audio reuires a and Motivation he Game riting course introduces The Global Media Management course In Grammar students i improe he Graphic Principes I course is designed deeopment process encompassing the the maintenance of technicadesign radica shift in production strateg ecause students to specia demands and concerns addresses the compeit and diersit their eicogrammatica accurac and to teach students asic ees of graphics The Game Strategies and Motivation creation eauation and refinement of documentation the impementation of of the conditionaaccess design of games inoed in riting for games and the of usiness practices in the goa media fuenc in arious contets as the earn creation through the use of softare course teaches educators and staff trainers the features that shape the gamepa game technoog and the preparation and In the Game Music Composition course, techniues used to address these needs maretpace his course epores topics grammar for effectie communication programs empoed design animation game design techniues and strategies eperience In gaming hoistic design is an presentation of apha and eta miestones students i stud game music and design Game riting is the foundation for and such as consumer differences across e in eerda academic and nonacademic and interactiemedia companies ordide that i motiate earners to engage in an adanced intrinsica humancentered tudents i continue oring on their anae design approaches and snthesie paragon of interactie riting and usua internationa marets goa mareting domains he course offers interactie his course emphasies ector graphic instructiona actiit ariet of gaming approach that ensures that a aspects game proects and integrating assets toard and use a tooo of production strategies taes pace in a high coaoratie strategies economic poicies as e as personaied earning using moie design from a production point of ie as modes and methods are eamined aong of mechanics aesthetics narratie and fina miestones tudents i continue to deeop their music enironment tudents in this course i poitica and cutura enironments and their appications and mutimedia actiities and students gain a thorough understanding of ith academic theories and pschoogica motiation or together sstemica sis through group coaoration and the practice the techniues of game riting and effect on media tudents i aso eamine enaes students to continue to generate inputoutput techniues coor theor and Tt edit us 30 methods to support the game design to eoe intended moods and cear construction and production of a game the cooperatie sis needed to succeed in the impact of geograph on usiness more comprehensie spoen and ritten toos for graphic design and image creation Cuse ent 4 ees appications tudents i then design communicate the themes that epress a music proect this atmosphere he i use these sis to transactions and media distriution and the communication tudents i participate games to tae earners from the eginning Tt edit us 40 games meaning tudents in the Game form coaoration teams that i produce a as treaties and internationa aor issues in eents oth on and off campus to enrich Tt edit us 30 of a compe topic and carefu naigate Cuse ent 4 ees Design course i stud arious discipines gaming script and stor that affect goa usiness their cutura eperience and gain a deeper GDN3251 Cuse ent 4 ees them through to academic master In to refine their approach and app their understanding of arious degree programs addition students i epore ho games Tt edit us 30 Tt edit us 30 noedge through the creation of Game Mechanics I offered at u ai Uniersit can e eauated for assessment goas Cuse ent 4 ees Cuse ent 4 ees DGT201 documentation and rapid prototpes Tt edit us 20 In the Game Mechanics I course, students CGG382 Tt edit us 30 Tt edit us 30 i separate compe game proects into Cuse ent 4 ees Graphic Principles II Game Production Cuse ent 4 ees Cuse ent 4 ees moduar parts in order to identif the MCM3333 IEP087 he Graphic Principes II course is designers intent as e as the features that he Game Production course aos designed to teach students adanced enae the generation of pa dnamics and students to use toos techniues Gaming and Grammar 1 ees of graphics creation through the GDN4920 IEP096 GDN4542 pa aesthetics tudents i aso epore orfos and artistic sis and app Transmedia Storytelling Grammar 1 expands student competencies use of softare programs empoed the mechanics of games that are outside them to the creation of portfoio assets in er tenses gerunds reguar and Grammar 4 design animation and interactiemedia Game Systems Integration he Gaming and ransmedia torteing Game Design Preproduction the popuar norm to gain a more dierse tudents i deeop sis in time irreguar er use common phrasa ers Grammar further deeops students companies his course emphasies raster In the Game stems Integration course course epores the impact of transmedia on he Game Design Preproduction course perspectie to inform their persona game management production orfo and and prepositions tudents i continue capacities in ngish grammar as the graphic design from a production point students i or in teams to tae an audience ehaior and media cuture as e reuires students to coaorate as the design decisions portfoio presentation fter successfu to uid ocauar as the eperience earn techniues for improing anguage of ie and epands students noedge eisting game that is partia competed as its reeance as a media communication oud in a professiona game deeopment competing this course students i possess increased eposure to authentic merican fuenc his course coers topics such as of digita coor modes and image Tt edit us 30 and iterate on its deeopment tudents too tudents i sure the histor of enironment oring in teams to document a highuait gameart portfoio piece and ngish ia arious forms of merican gerund phrases conditionas and noun compositing techniues Cuse ent 4 ees i perform testing improe eisting transmedia theories of industr pioneers and deeop a gamepa prototpe ach presentation images andor a moie for use media ctiities incude ournaing and ora and adectie causes hie supporting mechanics compare it to its reeant and trends created current eaders in Tt edit us 40 team i earn ho to aance a demanding in portfoio assem presentations that ao students to put ne student capacities in essentia er tenses maret counterparts and conduct other the fied tudents i aso eamine ho Cuse ent 4 ees oroad in hich mutipe deieraes noedge into practice and academic ocauar ctiities GDN3252 Tt edit us 30 tass to continue to adance the proect gaming infuences transmedia mareting must e concurrent managed incude poetr anasis ournaing and Cuse ent 4 ees to competion and audience engagement tudents i Tt edit us 20 Tt edit us 40 Game Mechanics II mutimedia presentations Tt edit us 40 aso earn ho to use a ariet of media Cuse ent 4 ees DIG3100 Cuse ent 4 ees The Game Mechanics II course explores the metrics to measure a transmedia stors Tt edit us 20 Cuse ent 4 ees Graphic Web Design theories and principes empoed in rue GDM615 impact dditiona students i e ae Cuse ent 4 ees ased sstems ithin games tudents i to differentiate eteen transmedia and IEP091 he Graphic e Design course eamines earn ho pacing and thematic structures Game Production Tools cross media campaigns and entertainment the process of creating eciting functiona MBG541 GDM670 Grammar 2 incorporate confict resoution and he Game Production oos course franchises ina students i e ae MCM3855 content for the e tudents i epand Game generate a orae chaengeandreard introduces students to foundationa Game Usability and Testing to deineate eteen passie transmedia In Grammar students i uid on their on the design sis that the hae earned sstem tudents i understand the use proectmanagement principes techniues narraties and interactie aternate ngish grammar noedge through Graphic Design throughout the degree program he Development Frameworks he Game Usaiit and esting course is of feedac mechanisms empoing a theor and practice he curricuum reait games reieing irreguar er conugation past will gain understanding of HTML and web tudents in the Game Deeopment a end of academic and appied science and Communications heuristic testing process fter competing etends an indepth anasis of the est and present perfect tenses and phrasa standards as the earn ho to create rameors Course i connect moie targeting core design principes through Tt edit us 40 In the Graphic Design and Communications this course students i hae a etter grasp practices of proect management ithin ers he i aso continue to stud asic edit manage and design a professiona and microconsoe technoogies to arious schoar research methods and appied Cuse ent 4 ees course students i eamine principes of ho to snchronie gamepa decisions to the game deeopment process tudents idiomatic epressions as e as informa esite ithin a eauthoring too and patforms and operating sstems to anae usaiit techniues tudents i adance concepts and appications that i suit a specified target audience i stud ho methodoogies ar ith and academic ocauar terms he i compementar softare appications ho the infuence the design functionait their research sis to understand the core strengthen communication efforts ithin respect to different studios as e as app ne noedge through conersation and deier of a game tudents i aso Tt edit us 30 principes of appied design and usaiit graphicdesign proects he course guides Tt edit us 40 ho documentation must e taiored isua rsum deeopment oncamera eauate the imits arious technoogies Cuse ent 4 ees dhering to a humancentered design students through the process of creating Cuse ent 4 ees to accommodate the man audiences interies and riting actiities pace on game design ith specia attention approach students i test commercia producing and distriuting compeing surrounding the proectmanagement gien to hardare resource contention and products and ideo games eporing Tt edit us 20 sti and animated isua communication process tudents i gain famiiarit softare stac imitations compe game mechanic constructs Cuse ent 4 ees tudents i reie ho ords and images ith a ariet of toos that the i use to such as reard sstems timing sis are couped to cone data concepts Tt edit us 30 deeop and maintain proect management rues immersion menta modes and and emotions In addition students i Cuse ent 4 ees pans he i aso eamine aspects of noedge structures epore the deeopmenta phases of eadership and management theor ita to the graphic communications process successfu game simuation and interactie Tt edit us 3 from the origination of the idea to the media proects Cuse ent 4 ees reproduction finishing and distriution of Tt edit us 3 mutimedia products Cuse ent 4 ees Tt edit us 40 * This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform Cuse ent 4 ees which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet. Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS). 162 FULL SAIL UNIVERSITY COURSE DESCRIPTIONS 163 Course Descriptions

HIS3320 AUD3311 CAB401 PBR540 IDT562 MCM3425 BUL3514 DEV2501 Historical Archetypes and History of Recorded Music Industry Production Innovative Public Relations Instructional Design Integrated Marketing Intellectual Property Interface Programming Mythology The History of Recorded Music course he Industr Production course deeops Tools and Resources and Evaluation The Integrated Marketing course examines he Inteectua Propert course eamines Interface Programming comines the iustrates ho the music industr eoed students understanding of mode the appications of a consistent rand ho artists athetes game creators programming concepts earned in The Historical Archetypes and Mythology Like the tools in a toolbox, different media In the Instructiona Design and auation under the transformatie catasts of music deeopment as it appies to production in message across oth traditiona and fimmaers and usinesses use trademars preious courses to integrate design ith course introduces students to the techniues and technoogies can soe Course students i epore arious design technoog and the media eginning ith the animation industr he or students nontraditiona mareting channes coprights puicit rights trade secrets deeopment tudents i earn hat is connections eteen histor mthoog different communication proems In strategies to effectie communicate the popuar music reoution of the ate i do in the course i parae the industr tudents i epore promotiona methods and patents to enhance goodi and inoed in creating interactie appications and iconic archetpes and the infuence the Innoatie Puic eations oos and earning oecties ithin instructiona 1960s, the course covers how , orfo for deeoping portfoio modes strategica designed to reinforce generate reenue from ideas and properties using standardsased too sets and rapid these reationships hae had on cassica esources Course students i eamine settings In addition to earning a ariet of the eates and ames ron epanded the heping them gain eposure and eperience rand contact ith target marets and tudents i epore the onership deeopment orfos that enae user and contemporar cutures of the ord the uniue characteristics of popuar instructiona design approaches students suect matter of popuar rics to incude oring in this manner tudents i epore staehoders In this course students icensing and transfer of rights as e as interaction through a isua interface Coor smoism is aso epored in order technoogies such as socia netors i earn ho to eauate a design strateg poitica aareness tudents i eamine a ariet of topics incuding deeoping i eamine the integration of mareting infringement preention and enforcement tudents i use preuit iraries and to etter appreciate foores heroes aceoo reatime media itter and and eamine hich approach is est for their ho technica innoations in the recording surface fo anatomica correct modes channes and puic reations using digita measures tudents i aso epore frameors hie integrating ith e and monsters of arious cutures In content sharing (YouTube, Flickr). Students academic or staff training enironments studio concert staging and deier formats and pipeine techniues media to deeop strategies and creatie the impact of technoogica and cutura ased data sources to generate roser addition to composing origina mths and i aso inestigate ehaiors incuding ong ith traditiona earning theories mutipied the paette of aaiae sounds campaigns tudents i or ith reeant eoution and priac restraints on the ased interactiit stories students i compete a persona Tt edit us 40 crod sourcing feed aggregation and the mutipe earning theor and emotiona and presentation methods he course aso case histories and sure contemporar creation onership and spread of content assessment that identifies characteristics Cuse ent 4 ees content curation he roe of technoogies inteigence theor i e eamined and Tt edit us 40 epores ho record aes saturation of topics his course incorporates mutipe in the sports and entertainment industries of their indiidua archetpes he i use such as RSS, HTML5, and emerging mobile eauated for design and impementation in Cuse ent 4 ees the media conerged ith fim magaines discipines such as adertising puic this noedge to identif understand patforms i aso e epored he course arious earning enironments tudents i Tt edit us 40 roadcasting technoog cae teeision reations promotion and socia media and reate to mthoogica characters and CYB3841 i offer students a deeper understanding aso earn ho to manage an education or a Cuse ent 4 ees and the Internet for increased saes characters of their on creation he course of the uniue properties of each patform training proect utiiing media through the Tt edit us 30 DEV2319 aso enhances students aiit to anae Tt edit us 30 Information Assurance as e as eamine the inds of tactica entire process Cuse ent 4 ees Cuse ent 4 ees Interfaces and Usability and eauate information and Compliance and strategic proems each technoog Tt edit us 30 GRD4411 addresses in the contet of a P campaign he Interfaces and Usaiit course focuses Tt edit us 40 In the Information ssurance and Cuse ent 4 ees Interactive Editorial Design on fundamenta interactiondesign and Cuse ent 4 ees Compiance course students i naigate Tt edit us 30 MDV4911 he Interactie ditoria Design course usaiit principes couped ith proen VIC3003 the ream of securit program oersight Cuse ent 4 ees Integrated teaches students to comine theories user interfacedesign patterns pping through interna and eterna audits IDT690 History of Visual Product Development and sis taught in preious courses ith the concepts earned in this course i FIL1037 he i aso eamine ho to maintain Communications Instructional Design and usaiit concepts in order to a out increase students aiit to create effectie compiance ith appicae reuirements IEN670 he Integrated Product Deeopment course information across mutipe tpes of media user eperiences and understand ho History of Motion Picture Arts The History of Visual Communications poicies standards and as his Technology Final Project progresses upon the panning and research tudents i epore ho designs transate user ehaior and interaction infuence The History of Motion Picture Arts course course sures ho peope hae used the course epores tpes of audits that Innovative students hae conducted ithin the degree In the fina course in the Instructiona eteen print and interactie media and design epores the motion picture as an art isua arts to communicate stories and can e conducted and their resuts as program tudents i eecute their pans Work Environments Design and echnoog degree program form a usiness and a representation of concepts throughout histor and across e as processes for handing findings to deeop moie appications for targeted Tt edit us 40 Tt edit us 30 tudents in the Innoatie or students i refect on their persona and societ tudents i eamine ho fim discipines rom cae paintings to digita recommendations and responses tudents deices ithin the simuated conditions of a Cuse ent 4 ees Cuse ent 4 ees nironments Course i estaish professiona eoution throughout their has ecome a dominant force in merican media students i epore ho isua i stud ris management and prospectie professiona oring enironment he i a or enironment that supports program and create a fina instructiona cuture through stud of the irth of fim techniues hae een used to communicate mitigation strategies deliver their collection of work—including constant innoation communicating proect ased on their current or future the goden age of sient fims ord ar II emotions rea sociocutura oundaries design, project plans, and schedules—for Tt edit us 30 the entrepreneuria ision deeoping career paths In addition to the proect DGT372 CTI3001 nonoood fims the e Cinema of the and share ne ideas pecia attention i eauation and critiue from the facut Cuse ent 4 ees coaoratie teams and creating a cuture students i deeop a research component 1960s era, and the Hollywood enaissance e gien to the emerging forms of art and team regarding product functionait and Interactive Media Design Introduction to of creatiit and innoation tudents i that descries the methodoogies that ere media that hae deeoped through the design success Tt edit us 40 earn strategies that successfu companies reuired to compete the proect tudents and Usability Application Servers orings of humancomputer interaction Cuse ent 4 ees COD3622 use for managing innoation design i dra from preious assignments Tt edit us 30 The Interactive Media Design and Usability he Introduction to ppication erers and the impications of these ne forms on concept creation and orfo he i and proects to create a mediarich fina Cuse ent 4 ees course introduces students to the toos course presents the concepts of serer the future of isua communication Information and epore ho the orpace enironment proect that i e eauated oth peers and concepts of userinterface UI design irtuaiation appication serer softare MUH2429 Tt edit us 40 Database Systems supports creatiit profitaiit innoation and facut comined ith a method of proect and enterprise distriuted authentication Cuse ent 4 ees communication and coaoration and deeopment that utiies an industr sstems Popuar eserer emai and In the Information and Dataase stems Tt edit us 30 History of Popular Music fosters the deeopment of ne products proen production process he course netor appication serices are instaed course students i gain essentia sis Cuse ent 4 ees he merican music industr has generated serices and reenue streams epores oth ehaiora and structura configured and secured on opensource in dataases and dataase management hits and ne stes throughout eer patterns of UI design aong ith information and proprietar operating sstems CYB3215 sstems his course focuses on reationa Tt edit us 30 decade. The History of Popular Music course architecture I for interactie depoment tudents i earn ho to integrate dataases taes normaiations indeing Cuse ent 4 ees sures this rich eoution from its roots Identity and user naigation techniues and page aout mutipe serer appications and app and reationships among taes tudents through the 1960s, establishing major for the interactie medium tudents i authentication modes to contro access to Access Management i earn the purposes of functions stored musica miestones that hae ecome the gain an etensie noedge of usaiit serer resources In the Identity and Access Management procedures triggers acups tuning and precedents of todas industr genres patterns and production methodoogies as course students i epore the importance programming interfaces as e as securit Tt edit us 40 eamining the deeopment of each the impement proect documentation for of user identit trust access roes integrit and authoriation hrough dataase Cuse ent 4 ees musica ste through a socioogica and the miestones of a userinterface design and auditing he i eamine the est design and manipuation using tructured technoogica ens students i gain insight practices of poicies and procedures that Query Language (SQL), students will gain Tt edit us 40 into the conditions that hae made merican ensure access to resources is ased on east eperience ith these sstems tudents Cuse ent 4 ees music distinct uniue priiege tudents i app principes of i aso epore the dataasemanagement Tt edit us 40 identit assurance encrption passord and design toos used to impement a cient Cuse ent 4 ees poicies and mutifactor authentication serer reationa dataase management through the impementation of identit system (RDBMS). management sstems Tt edit us 30 * This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet. Tt edit us 30 Cuse ent 4 ees Completion of the course is based on participation and successful completion of assignments. Cuse ent 4 ees

† This specific course uses the Florida Statewide Course Numbering System (SCNS). 164 FULL SAIL UNIVERSITY COURSE DESCRIPTIONS 165 Course Descriptions

CYB3011 ECO2005 CTI2318 MCM1002 SHP2033 MDV3632 MAN3152 IEN560 Introduction to Cryptography Introduction to Economics Introduction to Introduction to Media Introduction to Show iOS Development I Leadership and Legal Issues he Introduction to Crptograph course he Introduction to conomics course Information Security Communications Production Systems he i Deeopment I course focuses on Organizational Behavior for Entrepreneurs eamines agorithms and crptographic eamines the principes of economics that appication deeopment utiiing the i he Introduction to Information ecurit and Technologies he Introduction to ho Production The Leadership and Organizational Students in the Legal Issues for principes used to protect information infuence decision maers oth consumers moie operatingsstem standards In this course presents the concepts of netor stems course introduces students to the ehaior course consists of an inuir ntrepreneurs Course i eamine ega tudents i earn the principes of hashing and producers ithin the goa economic The Introduction to Media Communications course students i impement core i securit encrption and securit poicies asic concepts of ieeent terminoog and into the eadership characteristics that chaenges entrepreneurs face as the aong ith smmetric asmmetric priate sstem tudents i eamine the features and echnoogies course proides programming and interface concepts tudents i earn securit principes and technica sstems Production euipment inspire others to tae action tudents i aunch their usiness entures tudents i e and puice encrption and the of and reasons for different economic students ith a rief histor and an ho to app this noedge throughout oeries and asic interfacing are Tt edit us 30 earn ho eadership and organiationa earn ho the ocation of their enture i imitations of these agorithms he i sstems throughout the ord upp oerie of contemporar forms of media future courses oeased access contro introduced in preparation for future a Cuse ent 4 ees structures affect human ehaior ithin affect man usiness decisions as the as stud the use of centraied and distriuted and demand fisca and monetar poicies communication tudents i eamine trusted parties ris assessment and sessions and additiona emphasis is paced organiations his course incudes an of the states and municipaities ar he digita trust modes as e as the roes of and internationa trade enefits and costs a ariet of anatica and strategic incident response management practices on defining ieproduction components and indepth sefassessment that aos i aso earn ho to efficient interact ith trusted parties the end of the course are discussed he course proides a soid perspecties hie eing introduced to are appied to usiness poicies and sstem interfaces MDV3732 students to identif their persona strengths attornes in order to eep their ega costs students i e ae to app appropriate understanding of economics and ho it industrproduction toos and techniues technoog sstems to protect data and and eanesses and understand ho these as affordae as possie tudents i use trust modes and encrption techniues for affects arious industries reas of stud highight the man roes of Tt edit us 40 presere records he use of encrption in iOS Development II uaities affect other indiiduas as e as the information from this course to deeop data oth at rest and in to tpica media professionas the mediacampaign Cuse ent 4 ees Tt edit us 40 computer netor and storage sstems is he i Deeopment II course enaes group ehaior his course aso proides their on indiidua ega pan securit impementations creation process and the impact of ne Cuse ent 4 ees studied and appied students to utiie standard i frameors strategies for decision maing and uiding media technoogies tudents i earn ho Tt edit us 30 Tt edit us 30 Impementation of these frameors i effectie teams and encourages students to Tt edit us 30 to mae sense of the dnamic fied of media SCS1101 Cuse ent 4 ees Cuse ent 4 ees enae students to create fu functiona epore the difficuties compromises and Cuse ent 4 ees communications through a critica anasis entree i appications that adhere to reards of coaoration and of different FLM1422 of reaord media campaigns hich i Introduction to Sportscasting industr standards eadership modes Introduction to Film sere as a foundation to uid their on he Introduction to portscasting course BUL5582 DEV1001 MKT210 media strategies i epose students to the fundamentas Tt edit us 30 Tt edit us 40 and Video of sportscasting incuding asic teeision Cuse ent 4 ees Cuse ent 4 ees Legal Issues in Sports Introduction to Development Introduction to Marketing Tt edit us 30 The Introduction to Film and Video course Cuse ent 4 ees and production terminoog tudents i his course proides an oerie of the ega I eamines the fundamenta discipines The Introduction to Marketing course earn the art of creating and eecuting a issues that impact the sports industr ith In the Introduction to Deeopment I course and principes inherent ithin the ord epores foundationa mareting concepts sportscast and gain eperience riting MDV3799 EME6630 an emphasis on contracts icensing and students i deeop criticathining and of fim teeision and digita media incuding targetmaret segmentation their on materia appearing on camera ris management tudents in this course FLM1009 proemsoing sis sureing modern production During the course students product distriution and promotion and recording oiceoer he i uid iOS Development III Learning Management epore ho the digita reoution has datafo and controfo techniues and i earn ho riting directing producing tudents i eamine traditiona mareting Introduction their essentia si set for functioning in In the i Deeopment III course students Systems and Organization impacted the industr and earn strategies their usage in appication deeopment cinematograph art direction maeup aenues such as print teeision and an nesroom incuding the aiit to read i epore adanced frameors of the for protecting and epoiting rights in the to Postproduction In the Learning Management Systems and hrough earning the concepts of conditiona and sound function as eements of radio as e as neer practices in modern a rundon run a teeprompter and edit i softare deeopment it tudents digita domain tudents aso anae case rganiation Course students epore ogic data tpes and ogica structures the fimmaing process as e as ho technoog In this course students i In the Introduction to Postproduction simpe audio i deeop i appications that eerage studies to understand ho the sports ho to present and deier instructiona students i uid their noedge of ho to these speciaiations intersect during construct strategic pans for the seection course students i uid upon the deice hardare and acend data serices industr has eoed in ight of changing Tt edit us 30 content through a ariet of content craft soutions programmatica he use of preproduction and production tudents and deeopment of goods and serices speciaiations ithin isua storteing technoogies and the a ina students in Cuse ent 4 ees Tt edit us 30 deier methodoogies tudents i cientside scripting and user interaction i i earn aspects of theor reated to each Consumer ehaior and its effects on to earn ho sound and editing function this course hae the opportunit to focus on Cuse ent 4 ees eamine the toos that enae snchronous e epored department n emphasis i e paced on the success of mareting efforts i e as parts of the fimmaing process during the impact of the a on sports and eamine and asnchronous earning and epore the stud of fimmaing as an artistic and inspected and eauated students to the production and postproduction ho eoing trends are affecting the a Tt edit us 40 WDV1100 hich curricuum is more suitae for each technica industr and students i hone introduce the human aspect ithin the stages ocus i e on postproduction sports agreements are structured Cuse ent 4 ees deier method theor tudents i earn proemsoing important sis of coaoration artistic usiness fied Introduction to Tt edit us 3 techniues to app to ogistica aesthetic Tt edit us 30 epression and techniue Tt edit us 40 Cuse ent 4 ees and technica components of teing a stor Web Architecture Cuse ent 4 ees Tt edit us 30 Cuse ent 4 ees DEV2001 he Introduction to e rchitecture Cuse ent 4 ees Tt edit us 40 Introduction to Cuse ent 4 ees course introduces students to principes of e deeopment and appication CGG452 Development II NMJ642 architecture tudents i identif the Level Assembly and Lighting In the Introduction to Deeopment II GDN1232 eements necessar in a functiona e Legal Aspects of Media GDN1009 The Level Assembly and Lighting course course students i eamine fundamenta appication he i eamine ho data The Legal Aspects of Media Course Introduction to Game Design uids on students understanding of game concepts and modes used to soe Introduction to Programming fos eteen technica components and identifies compe media ega issues he Introduction to Game Design course reuirements to construct a paae ee proems ith programming in appication distinguish the man team memer roes presented the epansion of digita and eamines the actie roe of game designers Use of programming and scripting principes tudents i design uid teture ight and deeopment In this course students i and responsiiities spanned the or moie technoogies and heps students reaing don game ideas into discrete is essentia to digita interactie design add effects for a ee tudents i earn to epore ho to structure code efficient he i deeop an understanding of asic thin critica aout ho to resoe these functiona and ogica sstems ince Introduction to Programming coers the deeop content for game enironments app oectoriented programming web page syntax using HTML and CSS. By issues he course epores hether or not designers are responsie for a features asics of data use as e as storage and utiie data structures using modern competion of the course students i traditiona media as and reguations app Tt edit us 40 of an gien game such as paer goas operation and contro fo ocus is paced programming techniues fundamenta grasp ho e components to the Internet and if so hich as and in Cuse ent 4 ees choices and game rues students i on proemsoing and encouraging of eased appications integrate ith hat appication tudents i discuss irst Tt edit us 40 osere and anae different game students to app and transate the each other mendment rights and media a incuding Cuse ent 4 ees designs to understand ho these eements concepts taught in this course to resoe ie and sander priac as e as ethica interact he i further hone their design issues across arious programming and Tt edit us 40 diemmas faced media professionas and technicariting sis creating scripting anguages Cuse ent 4 ees ina students i eamine these ega game prototpes and reising and editing Tt edit us 30 issues in the contet of current technoogies focharts outines and research data Cuse ent 4 ees and future trends through mutipe iterations of anaog games * This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform Tt edit us 40 Tt edit us 40 which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet. Cuse ent 4 ees Cuse ent 4 ees Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS). 166 FULL SAIL UNIVERSITY COURSE DESCRIPTIONS 167 Course Descriptions

GDN2211 GEN242 IEP094 ECW3111 ECW2123 DCN3317 PBR560 SMM4833 Level Design I Linear Algebra Listening and Speaking 3 Literary Genre I: Comedy Literary Techniques and Location Lighting Market and Consumer Marketing Plans and The Level Design I course explores how to The Linear Algebra course covers Listening and Speaking 3 will improve and Tragedy Story Development The Location Lighting course emphasizes Research Analysis Campaign Development anae game ees and rea them don seected topics in geometr agera and students istening and speaing sis as professiona techniues and protoco The Literary Genre I: Comedy and The Literary Techniques and Story In the Market and Consumer Research The Marketing Plans and Campaign into their asic structura components trigonometr tudents i compete the deeop competenc in eerda reeant to ighting in the ord of digita raged course introduces students to Deeopment course proides a road nasis Course students i earn ho Deeopment course is designed to gie tudents i earn the enchmars to earning actiities that address coision and forma discourses tudents i earn production mphasis is paced on creatie to fundamenta traditions in media and spectrum and intensie stud of authoria to eamine arious professiona puic students an interactie opportunit to proper guide their design hen oring detection and the motion of oects to effectie strategies for presenting in ngish ighting design hie oring ithin a iterature hrough the stud of a ariet choices and iterar techniues that reations and mareting resources to deeop a cient mareting pan and on a ee Understanding the purpose an increase their aiit to isuaie and and i hae the opportunit to deeop fied udget tudents i empo coor of modern ors of comed and traged ring meaning and direction to stories identif their maret competition and or usiness actiation campaign from particuar oect in a ee seres hether understand mutidimensiona concepts their sis through puic speaing roe correction camera fitration and ighting students i earn hat moes an audience empoing iterar deices authors consumer fter earning ho to research start to finish tudents i research and an oect is intended to e functiona or he course introduces students to ectors paing and podcast eercises techniues to shape and emotiona impact to aughter or tears Character pschoog pa upon their readers conscious and for this information the student i anae case studies oth domestic and simp aesthetic and hen or if a paer matrices and uaternions hich are utiied a scene Tt edit us 20 and narratie structure are emphasied as unconscious eperiences and archetpes earn ho to target their puic reations internationa and i formuate a proect shoud receie support are critica points of to predict and contro the a oects moe Cuse ent 4 ees students earn ho humorous and tragic hich in turn shapes the interpretation Tt edit us 30 campaigns to attract their desired cient that enaes them to create their on reference to inform ee design tudents and interact in computer appications Using stories are deeoped tudents i or in and impact on the audience Cuse ent 4 ees In support of this oectie students i campaigns tudents i egin ith the i aso stud ee pacing and fo setting these concepts of inear agera students teams as e as direct ith the instructor eamine ho to capture and retriee creatie process and then moe into the cear goas for a paer and the importance i deeop their programming sis Tt edit us 40 IEP097 to incorporate eements associated ith demographic and industr data using a manageria and processdefining roe of isua cues creating iraries of code functions Cuse ent 4 ees comed and traged in their on riting GRD356 ariet of toos ranging from sures and inoed in deeoping communication Tt edit us 40 Tt edit us 40 Listening and Speaking 4 Tt edit us 40 focus groups to puic data thirdpart and mareting pans his course presents Cuse ent 4 ees Cuse ent 4 ees In Listening and Speaking 4, students Logos and Symbols e metrics tudents i then inestigate students ith the design technoog Cuse ent 4 ees DAD464 i earn and discuss the roe of art The Logos and Symbols course builds upon ho to anae eauate and present and presentation toos for deeoping communication and media in merican Live Event Design the concepts earned in preious courses industr data ithin a professiona contet messaging and randing for an tpe of societ uiding upon the ngish anguage tudents i e eposed to the or of ina students i consider ho to seect sports usiness GDN3311 IEP085 ECW3211 In the Live Event Design course, students istening speaing ocauar and riting notae graphic designers and i earn the appropriate digita mediumchanne tae the graphic and motiondesign Tt edit us 40 Level Design II Listening and Speaking 1 sis earned in prior courses his course the adanced techniues used in creating mi for their campaign matching the Literary Genre II: Horror, concepts taught in preious courses and Cuse ent 4 ees Level design heuristics drive the creation Listening and Speaking 1 emphasizes the eamines the core components of creatie these pieces of isua poetr tudents i right communication too to oth the Mystery, and Suspense comine them to create graphics and of virtual worlds. Students in Level Design deeopment of speaing sis and istening epression offering students insight and aso epore hat maes a ogo or smo right organiationa oectie and the animations for ieeent production II i uid on the asic noedge and comprehension his course focuses on instruction on istening and speaing The Literary Genre II: Horror, Mystery, effectie and instant recogniae he right audience Concepts in eperientia design and MKT1414 enchmars studied preious in designing toos such as asic interieing practice through presentations cass deate and and uspense course introduces students design concepts reinforced in this course can proection mapping are used to etend Tt edit us 30 ees to epress these heuristics in their speech deeopment presentation and critica thining tudents i aso eercise to the conentions and techniues of e appied across a tpes of media their or eond the screen tudents i Cuse ent 4 ees Marketing Research persona proects using the pacement of improisation to improe students aiit adanced istening riting and ocauar horror mster and suspense riting and incorporate D D and ideo assets into a Tt edit us 30 The Marketing Research course explores oects and other D techniues to direct to cear communicate asic information sis in preparation for the onine the reeance of these stes to a forms unified mutiscreen eperience Cuse ent 4 ees ho ita it is to no ho to etract attention and manage paer aesthetics in ngish opic areas incude merican ccupacer eam taen at the concusion of of riting tudents i eamine hat MKT3014 data that i proide information aout he i aso or ith gamepa metric roadcast media authentic nes and the program dries msteries the tension that defines Tt edit us 40 products and serices in reation to data to continue to iterate their designs entertainment interies suspense and the fear of death faiure and Cuse ent 4 ees Tt edit us 20 Marketing Law and Contracts consumer ehaior mareting ision the unnon that maes horror piuant SDV4102 Tt edit us 30 Tt edit us 20 Cuse ent 4 ees The Marketing Law and Contracts course must e constructed and sustantiated his course presents the ors of e Cuse ent 4 ees Cuse ent 4 ees Machine Intelligence Systems proides an oerie of ega practices ased on data and facts to aidate the creators of these genres in media from the SHP3712 In the Machine Intelligence Systems course, tpica encountered ithin mareting financia inestment of a compan his short stor to the monster moie to suria students i epore the technica aspects usinesses his course eamines ega course compares and contrasts research APR3211 themed games Live Production TPA3013 IEP088 Management of the appications and technoogies that are terminoog the roe of contracts in methodoogies epores mareting Listening Skills for Tt edit us 40 used for gathering storing anaing and mareting and drafting a asic contract strategies and tactics and eamines the Lighting Concepts Listening and Speaking 2 Audio Professionals Cuse ent 4 ees The Live Production Management course accessing information to hep mae etter tudents i epore theories of negotiation roes that design impementation anasis Listening and Speaking 2 teaches strategies epores the principes personne usiness decisions tudents i inestigate and strateg in deeoping soutionoriented interpretation and reporting of research and Design In the Listening Skills for Audio Professionals for deeoping and improing academic and sis needed to pan and eecute ho to mode design and utiie usiness processes for achieing resuts in usiness pa in infuencing mareting decisions The Lighting Concepts and Design course course students i e chaenged to istening comprehension tudents i ECW3311 arious ie eents tudents i focus on inteigence sstems using oth onine he i inestigate the ega reationships tudents i earn to eercise appropriate is dedicated to conentiona ighting deeop their istening sis and acuire the actie engage ith peers in discussion technoog impementation sstems design transaction processing (OLTP) and online eteen companies organiations conduct research and sstem concepts and introduces students noedge sis and discipine to continue Literary Genre III: Science groups and participate in actiities such as documentation and techniues used in analytical processing (OLAP) systems for sponsors endors and consumers tudents interpret data for concusions to coor theor photometrics truss a ifeong process of groth he i istening to and ora interpreting products Fiction and Fantasy deeoping preproduction strategies and operationa data and data arehousing i aso epore topics such as content sstems conentiona fitures dimmers earn to distinguish freuencies dnamics Tt edit us 40 of creatie epression and media pecia posteent eauations opics incude sstemsreuirement creation inteectua propert protection and terminoog mphasis is paced on common audio processes and arious tpes The Literary Genre III: Science Fiction Cuse ent 4 ees attention is gien to introduction and gathering dataintegration frameors and ris management defining ie ighting components and of noise and distortion and antas course introduces students Tt edit us 30 practice of asic notetaing sis earning to the specific appea and techniues of Cuse ent 4 ees DI dataarehouse modeing Tt edit us 40 sstem interfaces Tt edit us 40 strategies and the deeopment of persona science fiction and fantas incuding hard independent data marts architectura Cuse ent 4 ees Tt edit us 30 Cuse ent 4 ees educationa goas science fiction space fantas approaches and sstems support Cuse ent 4 ees Tt edit us 20 specuatie fiction and aternatie histor Tt edit us 40 Cuse ent 4 ees tudents in this course i earn aout the Cuse ent 4 ees appea of escapist fiction and ho these specuatie genres often shed ight on human nature and the human condition in as that are difficut to accompish in more reaistic genres he tendenc for games and comics to fa under the scifi and fantas ream i aso e eamined * This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform Tt edit us 40 which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet. Cuse ent 4 ees Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS). 168 FULL SAIL UNIVERSITY COURSE DESCRIPTIONS 169 Course Descriptions

IEN620 IDT680 PBR610 GDM551 MDV4909 MBG650 MBG610 DCN4421 Marketing Strategies Media Asset Creation Media Relations Methods and the User Mobile Business Mobile Game Development II Mobile Gaming Business Mobility and for Entrepreneurs The Media Asset Creation Course explores ournaists hae traditiona proided Experience and Marketing The Mobile Game Development II Course The Mobile Gaming Business Course Data Management the poer of a ariet of media assets that P professionas ith an opportunit to is the second of to courses in the introduces students to the usiness of Students in the Marketing Strategies for The Methods and the User Experience The Mobile Business and Marketing The Mobility and Data Management course are aaiae to instructors and corporate hae their stor tod to a arge audience Mobile Gaming Master of Science degree moie gaming ith an emphasis on ntrepreneurs Course i epore the course proides a scientific frameor for course euips students to identif and sures the toos students i need to trainers in deeoping onine earning by a trusted source. In the Media Relations program that focus ecusie on the puishing mareting distriution and deeopment of mareting strategies defining and testing ariaes that eist pan to meet the needs of a target maret effectie manage their ideo and other products incass presentations and Course students i consider ho the deeopment of the students on moie monetiation tudents i earn ho randing and positioning pricing and ithin the process of game design he he i epore the parameters of hat assets during the production process and corporate earning modues tudents i ournaist is in the digita space and ho game In this course students i further moie games are distriuted and priced promotion strategies incuding digita and design of ideo games inoes a ariet maes a product effectie high uait upon deier to mutipe end patforms eamine specific techniues regarding ho the traditiona oectie for a ournaist the deeopment of their moie game ooing at ho these arious modes of direct seing tudents i aso earn aout of creatie as e as technica tass and and professiona from the perspectie of tudents i earn acup and archie to create the est media for a proect hie has changed as a resut of the Internet and competing directed engineering and distriution and pricing structures affect customer deeopment and the importance ehaiors spanning the concepts of their specific consumer as e as through strategies metadata ogging container aso taing into account the imitations participator media tudents i epore programming eercises opics i incude donoads and purchases tudents i of estaishing reationships he course gamepa game design game art genre researching competitor products he i codecs and formats and industraccepted of deier methods and the earners ho a puic reations professiona must oectoriented programming merging aso oo at options for crosspatform stresses the importance of differentiation and paer eperience In order to create a gain a hoistic assessment of the moie orfos for ideo data management technica aiit understand their media communit and casses memor imitations screen depoment and ho to utiie socia media and rand deeopment in presenting compeing game user engagement must deeopment process eauating areas tudents i earn ho to configure the est a to engage ith the media in a imitations otaining resources soo testing to dra attention to their moie games and communicating the stor of a ne Tt edit us 30 first e defined aoing for aid measures such as moie mareting reenue modes their end product to roadcast and e professiona manner to achiee their puic and improed performance Issues of game coning copright and entures offerings Cuse ent 4 ees to e deeoped to eauate its success his proect management and ongterm specifications aoing their ideos to e reations goas tudents i eamine ho to patents i aso e epored course i euip the game designer ith the appication support Tt edit us 30 ieae from an deice or medium Tt edit us 30 engage oth the adocates and septics of empirica design toos and research sis Cuse ent 4 ees Tt edit us 30 Cuse ent 4 ees their organiation ith the media the i Tt edit us 30 Tt edit us 40 MCM4441 reuired for defining and eauating games Cuse ent 4 ees aso earn ho to eerage their communits Cuse ent 4 ees Cuse ent 4 ees for success Media Entrepreneurship suect matter eperts to represent their MBG660 MDL501 mission ith authorit Tt edit us 3 The Media Entrepreneurship course Cuse ent 4 ees IMK4410 MBG680 SMM3934 Mastery: Personal introduces students to the asics of Tt edit us 30 Mobile Game Testing Mobile Gaming Thesis: Development and Leadership entrepreneurship and the eoing usiness Cuse ent 4 ees Mobile and Emerging The Mobile Game Testing Course focuses Mobility Technology modes for media he course inestigates on the testing of students moie game Technical Writing and The Mastery: Personal Development and SIM313 Technology Marketing and Marketing genera concepts of entrepreneurship and tudents i address issues of uait Professional Presentation Leadership course allows students to ho digita technoogies and the Internet are MCM4319 Microcontrollers The Mobile and Emerging Technology assurance and attend to detected The Mobility Technology and Marketing map their on path toard achieement transforming media economics tudents Marketing course covers all aspects of program errors ug fies and oera In the Mobile Gaming Thesis: Technical course introduces students to moiit The Microcontrollers course is a practical proiding a hoistic understanding of i use recent nes and communication Media Sociology moieconsumer interaction through game improement tudents i or riting and Professiona Presentation technoog through the ee of strategic eectronics course for an engineer success persona motiation resiienc startups as case studies for apping The Media Sociology course teaches SMS, MMS, email, apps, and other mobile coaoratie as game testers to proide Course students i compete their moie sports mareting incuding moie deeoping peripheras for simuation he and inteectua commitment hrough entrepreneuria principes students ho to eauate the pschoogica technoogies tudents i earn ho moie game pa feedac on each others games game proects deeoping the eement of appications and their use actiation course presents an understanding of asic historica and contemporar case studies and cutura aspects of media he fied apps and other moie technoogies are tudents i aso earn to rite anatica forma presentation tudents i epand and reenuegenerating opportunities Tt edit us 40 eectronics and coers theor histor that demonstrate a ide range of indiidua of media socioog encompasses oth strategica used to raise rand aareness reports ased on the comprehensie upon the creatie and technica assets the tudents i aso epore the fundamentas Cuse ent 4 ees sodering and components for U sensing potentia graduate students i epore the indiidua and societa eperiences and to create effectie cas to action testing strategies and toos utiied during created in preious courses as the rite of moiephone content deeopment and contro from a PC the pschoog and strateg ehind ifeong of media from affectie cognitie and tudents i aso dee into moie esites this course esting tpes and toos incude and present the specifications of their tudents i app their noedge of earning and persona fufiment tudents ehaiora perspecties hese studies i Tt edit us 40 and responsie e design eements he functionait testing enironmenta moie game In doing so students i design research entrepreneurship and DGT375 i app this insight to steer their persona coer to important anges incuding ho Cuse ent 4 ees course aso paces focus on the changes in testing performance testing testing deeop their gameriting sis and cear usiness deeopment to the moie arena and professiona progress throughout their Media Integration peope impact the media and ho media consumer ehaior rought aout ne simuators and moie emuators demonstrate their technica proficienc Tt edit us 30 academic ourne and eond impacts indiiduas and societ as a hoe and emerging technoogies through ritten and ora communication The Media Integration course focuses Tt edit us 30 Cuse ent 4 ees During this course students i epore APR3466 tudents i aso earn ho to present Tt edit us 30 on the impementation of engaging and Tt edit us 40 Cuse ent 4 ees historica media formats such as pictures to arious professiona audiences of Cuse ent 4 ees interactie content for eased designs Mixing Techniques Cuse ent 4 ees sound graphics and content he i aso the moie gaming industr through tudents i earn ho to integrate this DIG1301 inestigate dierse tpes of contemporar The Mixing Techniques course explores mutipe modaities content utiiing arious industr media incuding emerging technoogies the use of audio processors and miers to Model Creation MDM640 standard programming anguages and MBG630 Tt edit us 30 and communications shape highuait mies uiding on the authoring toos tudents i stud ho Cuse ent 4 ees The Model Creation course teaches Measuring students gear noedge and istening sis Mobile Game Development I to troueshoot and empo a ariet of Tt edit us 30 computer modeing ith pogon surfaces tudents i earn to use principes of end Design Effectiveness programming anguages he i uid Cuse ent 4 ees The Mobile Game Development I Course tudents i focus on deeoping their sis contrast space and dnamics to uid upon man of the concepts earned in is the first of two courses in the Mobile as computergraphic CG artists eeraging eporing the arious as to measure istener interest Gaming Master of Science degree program the traditiona finearts principes of shape the success of design soutions students the preious e courses in order to Tt edit us 40 that focus ecusie on the deeopment and sihouette scae and proportion and gain a etter understanding of ho design add interactiit and rich media to their Cuse ent 4 ees of the students on moie game In this edge uait and integrating them ith or is perceied and interpreted target e designs course students i or on the production strategies to uid etter CG modes audiences o capture a hoistic perspectie Tt edit us 40 of their moie game through directed tudents are introduced to a ariet of of the media design eperience students Cuse ent 4 ees engineering and programming eercises modeing toos the capaiities of each too in the Measuring Design Effectiveness opics i incude deeopment ife cces and the resuts of interactions eteen Course eamine mutipe points of ie issues of reerse engineering and utiiing toos tudents i deeop techniues and further their research and app higher the appropriate programming anguage strategies for efficient creating irtua ee critica thining sis through a ariet modes for animation fim and games of assignments and discussions asic Tt edit us 30 concepts regarding metrics and mareting Cuse ent 4 ees Tt edit us 40 strategies and ho the are impemented in Cuse ent 4 ees the industr are aso discussed as students refine their presentation sis * This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet. Tt edit us 0 Completion of the course is based on participation and successful completion of assignments. Cuse ent 4 ees † This specific course uses the Florida Statewide Course Numbering System (SCNS). 170 FULL SAIL UNIVERSITY COURSE DESCRIPTIONS 171 Course Descriptions

DIG3395 MDM650 NMJ590 MUM3733 MUB3513 MUB4361 MPR3311 MAN6447 Motion Capture Multi-Platform Delivery Multimedia Reporting Music Business Marketing Music Evaluation for Artists Music Retail and Distribution Musical Arrangement Negotiation and The Motion Capture course teaches odas professiona media designer is In the Multimedia Reporting Course, The Music Business Marketing course and Repertoire The Music Retail and Distribution course The Musical Arrangement course addresses Deal-Making students techniues to digitie motion edit noedgeae in the arious tpes of media students earn ho to access transfer and epores mareting concepts as the reate focuses on the retai process and the instrumentation and arranging techniues The Music Evaluation for Artists and egotiation and deamaing are essentia seuences and deeop an understanding aaiae for communicating information In process eectronic information and ho to the nuances of the music usiness arious distriution channes aaiae his course focuses on deeoping an epertoire course focuses on deeoping usiness sis that enae entertainment of simuated motion tudents i epore the Multi-Platform Delivery Course, students to gain onership of a stor presenting tudents i construct strategic pans in amid the music industr tudents i understanding of the nature and imitations istening sis through critica eauating usiness professionas to gro companies motioncapture setup shooting data deeop a pan for creating professiona that information in a isua usefu and the seection and deeopment of music eamine the importance of randing and of acoustic and eectronic instruments recorded music and ie concert materia as estaish a strong usiness presence tracing seeton retargeting and animation uait deieraes from the research and factua a tudents ecome proficient in usiness products and integrate traditiona ho it reates to product presentation at the as e as effectie formuaic techniues the asis for taent scouting and artists and and enhance product deeopment In correction and enhancement his course eporation competed in the preious conceiing stories and pacages that i and nontraditiona promotiona aenues retai ee epore the timeine of product for successfu arrangement Instrument repertoire (A&R) in the music industry. For this course students epore the sis proides students ith an indepth courses mphasis is paced on designing or e on the e practice oncamera In addition students i strengthen their deeopment and earn ho to distriute famiies epored in the course incude students ith itte or no forma training in needed to ecome a strong negotiator and understanding of fim and game motion for a ariet of possie patforms ith the presentation for e and mutimedia understanding of the anatica toos and their product to a retai enironment oed strings oodinds and rass music this course epores the eements of deamaer through instruction in topics capture pipeines goa of deeoping a unified mutimedia stories and earn ho to organie ra strategic anasis of the music usiness tpes of distriution channes are eamined and arranging techniues incude pads music music terminoog song structure ie deastructuring sis sefaareness campaign he or is eauated through materia into a nesoriented narratie he proiding them ith reaord mareting in this course from traditiona igo topart meodic harmoniation and Tt edit us 30 the acoustic enironment and indiidua and negotiation si deeopment toos critiue and refined through iteration in course proides instruction toards isua noedge that i faciitate the success of retaiers to digita retai and the moie mechanica oicings he course aso Cuse ent 4 ees perceptions of sound in a nontechnica a and concepts for negotiation preparation preparation for its presentation storteing and stor adancement and their creatie or patform In addition this course eamines sures creating a musica score eporting he course aso dees into the historica deeopment of dea memos and contracts eoution ith guidance regarding hardare the epoitation of a music product for MIDI data from Sibelius, and mixing tracks Tt edit us 0 Tt edit us 40 significance of genres and stes ith the negotiation and deamaing roepaing and softare that ournaists must no for optima monetiation and the ne usiness in Apple’s software to create a DGT341 Cuse ent 4 ees Cuse ent 4 ees intent to isoate musica origins and discuss and critiuing the roepaing scenarios mutimedia reporting modes for creating reenue streams snthesied performance eoing trends Tt edit us 3 Motion Graphics Tt edit us 40 Tt edit us 30 Tt edit us 40 Tt edit us 30 Cuse ent 4 ees Cuse ent 4 ees Cuse ent 4 ees Cuse ent 4 ees The Motion Graphics course trains CWM670 MUB3311 Cuse ent 4 ees students in asic techniues of motion graphics creation through the use of Multimedia Adaptation Music Business Models CTI4001 softare programs empoed design In the Multimedia Adaptation course, The Music Business Models course provides ECW1409 MPR3113 MUB4716 APR3570 and animation companies his course students i earn ho to adapt their stories students ith an oerie of music usiness Network Security Multimedia Storytelling Music Supervision Musical Structure emphasies design from a proemsoing and scripts into other ritten and isua corporate structure and the support Music Genres and Software point of ie and epores the production mediums considering the parameters of The Multimedia Storytelling course companies that assist in the deeopment In the Music Supervision course, students The Music Genres course studies the stylistic and Analysis timeine and graphica reuirements of a each format tudents i rite a eat sheet introduces students to the creatie structure distriution and sae of music he course i earn ho to sere as a creatie iaison he etor ecurit and oftare course traits of arious historica genres and the The Musical Structure and Analysis course motiongraphics proect demonstrating a short adapted screenpa or comic script of the isua medium tudents i earn the aso coers management configuration for eteen the music industr and the isua eamines netor securit and softare programming sis ita to their successfu uids on preious earned concepts to the manipuation of designed assets In a promotiona pan and to promotiona uiding ocs of isua storteing such each tpe of entit from the organiationa media industries incuding fim teeision defined netors his course uids upon reaiation Composers ho can produce enhance and deeop musicaproduction this course students i gain a thorough pieces to puicie their adaptation as ho to communicate moods emotions structure to the specific o responsiiities ideo games and adertising tudents the netoring noedge students hae music in man stes hae more ariet and sis danced harmonic meodic and understanding of animation techniues ideas sounds and scener through props of arious positions ithin these companies i deeop their aiit to determine the gained and tass them to uid irtua Tt edit us 40 potentia to offer their cients tudents i rhthmic concepts are identified and specia effects image compositing and In this course students i earn ho musica ision tone and ste that est softaredefined netors through Cuse ent 4 ees Tt edit us 30 uid these foundationa competencies epored in a popuar music format he motion graphics to represent the fourdimensiona ord suit a gien mutimedia proect tudents softare automation and coudased Cuse ent 4 ees arranging and producing song fragments course paces emphasis on practica through cear and eocatie riting i earn to identif secure and superise sstems tudents i earn ho to secure Tt edit us 40 that mae use of specific genre attriutes appication in a proectstudio enironment musicreated taent incuding composers and aidate netors against threats and Cuse ent 4 ees NMJ550 Tt edit us 30 Tt edit us 40 songriters recording artists musicians Tt edit us 40 attacs identif and respond to instances Cuse ent 4 ees MUM3308 Multimedia Development Cuse ent 4 ees and producers he i aso earn ho Cuse ent 4 ees of maicious netor access and operate Music Copyright to effectie communicate and negotiate the toos and softare used to maintain DGT461 and Editing ith taent representation to otain netor integrit MUS6018 and Publishing Motion Graphics Production The Multimedia Development and Editing MPR3701 necessar cearances MPR1202 Tt edit us 40 Course is an introduction to the mutimedia The Music Copyright and Publishing course The Motion Graphics Production course Music and Audio for Tt edit us 30 Cuse ent 4 ees nes production process focusing on nes teaches students ho to protect their Music Production for Media Musicianship trains students in adanced techniues of Cuse ent 4 ees communication technoogies that hae Instructional Design creatie ors and proides an oerie of Students in the Music Production for Media The Musicianship course continues an motiongraphics creation through the use created ne media ne anguage and ne The Music and Audio for Instructional Design the usiness mechanisms that can affect the course i create music to fit ithin tpica indepth eporation of the orings of of softare programs utiied design and CTI2006 ideo interfaces and ho the principes Course teaches students ho to produce use of their songs and those of their cients modern roadcast randing and adertising musica structure ith an increased focus animation companies ordide his course and concepts of isua communication media ith proper auditor stimuation ong ith the goa topics of copright tudents i epore music in randing on appied sis he course epores Networking Technologies emphasies design from a proemsoing are empoed in digita media tudents for arious earning enironments reas and music puishing the course aso and mareting as the earn to discern topics such as compound meter functiona point of ie as e as the production he etoring echnoogies course in this course earn est practices of of emphasis incude music for persona coers the histor of the musicpuishing the eements that constitute standards in harmon in maor and minor es timeine and graphica reuirements of introduces students to the principes of photograph photo management ideo randing recording professionauait industr roaties the songriters contract professiona commercia music production music notation and an introduction to a motiongraphics campaign proect netor architecture netor protocos production audio production e sis oiceoers the connections among music puishing options and an oerie of tudents i epand their music sis hie composition tudents i aso deeop their tudents i or on their on proects appication protocos and Internet design and adanced postproduction techniues anguage and memor in a earning puishing companies constructing and producing adertisement musica sis through efforts in oca and demonstrating competence in the areas of tudents i earn ho to identif oca and then app these isua information enironment producing origina music for and inge campaign pacages as e as a eoard performance ear training score image compositing and motion graphics Tt edit us 40 and idearea netors and their specific sis to upoad content to a esite arious earning appications music and esiteranding proect anasis and seuencing proects Cuse ent 4 ees standards as e as ho Internet data Tt edit us 40 moie deice or appication tudents aso audio in ideo and reaching aura and Tt edit us 40 Tt edit us 40 is deiered Cuse ent 4 ees earn ho to depo these technoogies to inesthetic earning stes through music Cuse ent 4 ees Cuse ent 4 ees Tt edit us 30 produce and edit sophisticated mutimedia Tt edit us 30 Cuse ent 4 ees content for mutipe patforms incuding Cuse ent 4 ees conerged enironments Tt edit us 40 Cuse ent 4 ees * This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet. Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS). 172 FULL SAIL UNIVERSITY COURSE DESCRIPTIONS 173 Course Descriptions

NMJ510 NMJ690 NMJ670 GDD291 GEN262 ADF156 FIL156 BUS156 New Media New Media Journalism New Media Publishing Operating Systems Physics Portfolio I: Application Portfolio I: Film and Video Portfolio I: Personal Branding and Communications Final Project and Distribution In the perating stems course students he Phsics course epores fundamenta Development Fundamentals In Portfolio I: Film and Video, students will In Portfoio I Persona randing students i earn the functions of modern operating phsics concepts using cacuusased prepare and create ideo content the i create a digita portfoio esite to sere In preparing graduate ee students to or In the New Media Journalism Master of Arts The New Media Publishing and Distribution he Portfoio I ppication Deeopment sstems and ho the impact the code mathematica modes that descrie rea can post to arious outets using industr as the foundation for their onine presence in the changing media unierse the e Degree Program students must compete Course eamines the road economic undamentas course comines hands the create tudents i aso earn ho to ord phenomena tudents i earn the proen ne media interactie appications the end of the course students i hae Media and Communications Course aims a capstone New Media Journalism Final issues facing the fied of ournaism on earning eperiences ith summatie construct mutithreaded appications that phsica formuas for motion forces energ tudents i refect on the noedge and a digita patform to shocase their sis to foster effectie communication in digita Proect as a reuirement for graduation in the digita age goa competition and formatie portfoio assessments In are critica for utiiing modern muticore eectromagnetism and circuits that the eperience the hae gained in order to and noedge to future empoers and and onine enironments tudents gain an o compete this proect students utiie mutipe distriution patforms eoing this course students i refect on and processors to their fuest etent tudents can ater app to predict reaife outcomes strategie their future career paths industr professionas understanding of the uniue possiiities hat the hae earned aout the mission technoog and consumer ehaiors and refine their portfoio proect eading up to a i earn to etter design code that ith this mathematica understanding of and imitations of ne media earning methods and eperience of mutimedia fractionaied reenue streams tudents shocase presentation Tt edit us 10 Tt edit us 10 efficient utiies the operating sstems and phsics students i eauate computer the technoog techniues and methods reporting to undertae a comprehensie epore the concepts of interactie Cuse ent 4 ees Cuse ent 4 ees CPU hardare of amost an arrangement simuations and perform seera hands Tt edit us 10 of storteing on mutimedia patforms sustained stud of a singe suect he fina puishing and management earning Various for multithreading are on actiities and eperiments that incude Cuse ent 4 ees he course introduces students to the proect consists of a ournaistic pacage ho to marr ournaism fundamentas eamined as e as a more earning uiding and anaing an eectric motor to concepts of ho indiidua ournaists that comines the eements of tet photos ith the technoogies of interactie GDN156 VSD156 friend PI strengthen their proemsoing sis can use ne media presentation toos ideo graphics and other eements to puishing Course instruction addresses AUD156 to mae sure important or reaches its te that stor ach student puishes a issues of nesroom organiation content Tt edit us 30 Tt edit us 40 Portfolio I: Game Design Portfolio I: Visual Design intended audiences og andor estaishes a esite that deeopment udgeting responsiiities Cuse ent 4 ees Cuse ent 4 ees Portfolio I: Audio Arts In Portfoio I Game Design students i The Portfolio I: Visual Design course incudes mutimedia pieces that document and standards in a hour mutimedia reise their Proect I Game Design or emphasies the use of a production Tt edit us 40 In Portfoio I udio rts students i reise his or her proect in eoution and rites a nes enironment using a game engine to iustrate the orfo to ensure proper fie organiation Cuse ent 4 ees and refine the or the competed in researchased and supported thesis paper difference eteen oring ith an engine effectie team communication and Tt edit us 40 MDM570 HUM1505 Proect I to create portfoioread eampes that seres as an indepth eporation of and ithout one t the concusion of the consistent art direction tudents i Cuse ent 4 ees of their musica content he i create the proect Organizational Structures Popular Culture in Media course students i hae a deeper grasp of epore the epectations and standards of MCM4429 a portfoio to shocase their assets as In the rganiationa tructures Course The Popular Culture in Media course gameengine asics the isua design industries and deeop a Tt edit us 40 e as refect on the creatie process and New Media Formats students earn to organie process and eamines the roe and importance of portfoio pan that refects their career goas Cuse ent 4 ees MCM1203 its resuts Tt edit us 10 eauate information otained from their popuar cuture proiding a rich acground In the New Media Formats course, students Cuse ent 4 ees Tt edit us 10 research creating media appications for students to appreciate the historica and Tt edit us 10 i rea from the conentions of traditiona New Media Tools Cuse ent 4 ees deried from earier inestigations students socia impact of popuar cuture tudents Cuse ent 4 ees modes of isua storteing to epore short IMK522 In the New Media Tools course, students will utiie processes and orfo consistent i e introduced to media miestones form eased interactie and digita eauate nemedia toos aong ith past ITE156 New Media Marketing ith professiona practice in man of todas in popuar cuture histor and the i media creation methods Primar focus methods and media outets tudents i ENTB3013 top design firms mphasis is paced on epore the infuence of popuar cuture COS156 i e on the formats of e production Students in the New Media Marketing eamine these communication aenues and Portfolio I: creatiit innoation and ringing or to on socia trends Course topics incude music ideos commercias and short fims Course i earn ho an organiation their effectieness tudents i epore Portfolio I: Computer Science Information Technology Principles of a professiona ee of eecution tudents genre studies the uses of ceerit the In addition the course i aso epore the determines hich ne media approaches a ariet of media used in digita and Business Finance receie feedac on their or in a a poer of the audience and the effects of In Portfoio I Computer cience students In Portfoio I Information echnoog innoatie as these formats hae dierged i accompish its mareting goas and onine enironments to accompish course that promotes teamor and coaoration ne technoog and media tudents i i refine their softare appication proect students i refine their technoog proect he Principes of usiness inance course and gron from the more conentiona further its success tudents i anae proects and further their understanding ith peers deeop a critica approach to anaing for incusion in a student portfoio he competed in Proect I he i reise proides students ith the sis needed approaches to isua storteing the as in hich organiations identif of nemedia toos incuding images tet roadcasts adertisements fims print i aso anae the softaredeeopment their ritten proect pan and refect on to mae financia decisions in a usiness and engage infuencers in its target and streaming ideo and audio tudents Tt edit us 0 Tt edit us 40 audio recordings games and esites that process and refect on their eperience as the research and design process tudents enironment tudents i eamine the maret using moie socia media content i gain an understanding of the uniue Cuse ent 4 ees Cuse ent 4 ees mae up and shape popuar cuture e as their groth i aso practice taing an industr process of financia anasis financing mareting onine ideo and ocation possiiities and chaenges of ne media certification test to prepare them for operations and groth and the concept of ased technoogies earning the technoog techniues Tt edit us 40 Tt edit us 10 empoment epectations in the information ris ersus return In addition fundamenta and methods of storteing on mutimedia Cuse ent 4 ees Cuse ent 4 ees Tt edit us 30 BIN610 technoog fied financia topics are coered such as the patforms studing eampes of eisting Cuse ent 4 ees time aue of mone capita udgeting interactie programs students i deeop Patterns and Recognition Tt edit us 10 usiness auation ris management and strategies to soe reaord proems he Patterns and ecognition Course i CWR156 Cuse ent 4 ees 3DA156 persona finance hich i assist them in their future eamine adanced datamining concepts Portfolio I: Creative Writing media careers and techniues used to identif meaningfu Portfolio I: 3-D Arts Tt edit us 40 In Portfoio I Creatie riting students Cuse ent 4 ees Tt edit us 40 statistica patterns and reationships in he Portfoio I D rts course aos MST156 i refine their coection of ritten or Cuse ent 4 ees data tudents i epore the use of students to shocase an art asset Portfolio I: Media Strategy agorithms in a ariet of I processes from ased on the production noedge and for their portfoio proect he i refect asic pattern recognition to search engines eperience gained in their Proect I D rts on their riting and reision processes to In Portfolio I: Media Strategy, students will and reatime anasis ssignments course Using refection and autonomous deepen their understanding of the orfo app their storteing sis to eicit an i use case studies to emphasie the eporation students i create and refine common to professiona riters across intended mood or emotiona impression roe of data mining in supporting effectie a modeing asset oring ithin the proper arious mediums and audiences tudents from their audience tudents i deeop organiationa decision maing tudents production pipeine i aso refine and eecute their portfoio and define their professiona goas and proect pan positioning in the media communications i aso eamine ho agorithms are used Tt edit us 10 industr through their persona to support socia netor anasis as e Cuse ent 4 ees Tt edit us 10 as speech and image recognition tudents Cuse ent 4 ees randing pacage i app course concepts using datamining Tt edit us 10 toos to eamine ie data sets that support Cuse ent 4 ees deeopment of their capstone proect Tt edit us 30 * This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform Cuse ent 4 ees which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet. Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS). 174 FULL SAIL UNIVERSITY COURSE DESCRIPTIONS 175 Course Descriptions

MAR3111 IMK484 BIN620 EBM591 APR1111 CWR1111 CWRC111 DCN1111 FLMC111 Principles of Principles of Online Process Modeling Product and Professional Development Professional Development Professional Professional Development Digital Marketing Campaign Development and Analysis Artist Management Seminar I: Audio Production Seminar I: Creative Writing Development Seminar I: Seminar I: Film The Principles of Digital Marketing course In the Principes of nine Campaign The Process Modeling and Analysis The Product and Artist Management In Professiona Deeopment eminar I In Professiona Deeopment eminar I Digital Cinematography In Professiona Deeopment eminar I eamines the roe of mareting in the Deeopment course students i eamine Course i address ho usiness Course addresses management issues and udio Production students i uid upon Creatie riting students i uid upon im students i uid upon preious In Professiona Deeopment eminar I tentfirst centur tudents i epore pa per cic as an onine adertising mode inteigence sstems are used to support scenarios that app to artist management prior course or to gain an understanding preious courses to gain an understanding courses to gain an understanding of career Digita Cinematograph students i uid digita and moie mareting discussing In this mode adertisers id against one the anasis and improement of usiness and gies students toos and strategies to of career opportunities topics of stud of the career opportunities current opportunities topics of stud and current upon noedge gained from earier courses the most preaent tpes of toos their another for ad space and positioning and processes In addition to an eporation hep resoe these issues tudents in this and current issues in the audio industr In trends and specific si sets of riters issues in the fim industr In addition to achiee an understanding of career purposes and their effectieness in on pa hen their ad is ciced Googe of business process modeling (BPM), course aso address product management addition to eporing the industr students aong ith their aried appications to eporing the industr students i opportunities topics of stud and current reation to the entertainment industr dords is the dominant patform in the process simulation modeling (PSIM), and and its uniue issues incuding the i earn strategies for connecting ith ithin the riting industr In addition earn strategies for connecting ith a issues in the fim and ideo industr In raditiona mareting tactics and eampes papercic arena and students i or enterprise ris modeing the course i interconnectiit of artist and product industr professionas Guest speaers i to eporing the industr students i professiona mentor Guest speaers i addition to eporing the industr students of current mareting mies are aso toard ecoming an dords Certified eamine a ariet of statistica simuation management actiities ina students proide students ith insight into reaord earn strategies for connecting ith a proide students ith insight into reaord i earn strategies for connecting ith a addressed In addition this course uids Partner throughout the course ignificant and modeing concepts incuding mode hae the opportunit to app these professiona eperiences professiona mentor Guest speaers i professiona eperiences professiona mentor Guest speaers i students understanding of search focus is paced on crucia eements of pa aidation sensitiit estimation and adanced management techniues to their proide students ith insight into reaord Tt edit us 10 proide students ith insight into reaord Tt edit us 10 engine optimiation and sociamedia per-click advertising including Quality Score, Monte Carlo simulation. Lessons will also specific entertainment fied and eamine professiona eperiences Cuse ent 4 ees professiona eperiences Cuse ent 4 ees mareting toos adcop riting eord reeance and id coer testing and optimiation through ho these principes can e appied to their Tt edit us 10 Tt edit us 10 Tt edit us 40 amounts across oth the search and content simuation incuding the use of aesian usiness proects Cuse ent 4 ees netors tudents i aso e eposed statistics in simuations used to support Cuse ent 4 ees Cuse ent 4 ees Tt edit us 3 CAN1111 CANC111 GAR1111 GARC111 to reeant industr softare to uid optimiation processes eected cases Cuse ent 4 ees their epertise and assignments i epore practica Professional Development Professional Development DADC111 appication of usinessprocess anatics DMK1111 REC2132 Tt edit us 40 Seminar I: Computer Seminar I: Game Art Cuse ent 4 ees in soing reaord uait contro user Professional Development IEN540 Animation Professional Development In Professiona Deeopment eminar I Principles of Electronics eperience and processimproement Seminar I: Digital Arts and proems tudents i aso epore the Product Design Seminar I: Digital Marketing Game rt students i uid upon the he Principes of ectronics course In Professiona Deeopment eminar I appication of course concepts in decision in the Entertainment and Media teaches the fundamentas of eectricit GEN3322 and Development Computer nimation students i uid In Professiona Deeopment eminar support sstems D and the seection of Industries course to gain an understanding as it reates to the professiona needs upon the echnoog in the ntertainment In Professiona Deeopment eminar I I: Digital Marketing, students will build key performance indicators (KPIs), including tudents in the Product Design and of career opportunities topics of stud and of the entertainment industr ith an Probability and Media Industries course to gain an Digita rts and Design students i uid upon the usiness in the ntertainment the use of aanced scorecards to monitor Deeopment Course i focus on the current issues in the game art industr In emphasis paced on safet procedures he Proaiit course epores proaiit understanding of career opportunities upon the echnoog in the ntertainment and Media Industries course to gain an organiation performance design deeopment and introduction addition to eporing the industr students students i gain noedge of eectrica theor and statistica methods particuar topics of stud and current issues in the and Media Industries course to gain an understanding of career opportunities of ne products and serices tudents i earn strategies for connecting ith a sstems as the app to studio and ie through engineering and programming Tt edit us 30 computer animation industr In addition understanding of career opportunities topics of stud and current issues in the i address the design process and ho professiona mentor Guest speaers i eent production he course coers hms appications tudents i understand and Cuse ent 4 ees to eporing the industr students i topics of stud and current issues in the digita mareting industr In addition to deeop products and serices that proide students ith insight into reaord a C poer test euipment sodering discuss the rues of proaiit and i e earn strategies for connecting ith a digita arts and design industr In addition to eporing the industr students i customers need and ant tudents i professiona eperiences troueshooting and grounding schemes as ae to soe proems using proaiit professiona mentor Guest speaers i to eporing the industr students i earn strategies for connecting ith a anae case studies and create pans to e as the fundamenta concepts reuired tudents i aso earn ho to cassif and proide students ith insight into reaord earn strategies for connecting ith a professiona mentor Guest speaers i Tt edit us 10 FLM464 aunch ne products or serices for their to understand the eectronic circuits found coect data mae hpothesis statements professiona eperiences professiona mentor Guest speaers i proide students ith insight into reaord Cuse ent 4 ees Producing ne or eisting usiness ithin audio ideo and ighting euipment perform appropriate hpothesis testing Tt edit us 10 proide students ith insight into reaord professiona eperiences Tt edit us 30 tudents i e chaenged to soe a ariet and interpret resuts in contet tudents he Producing course epores the ord Cuse ent 4 ees professiona eperiences Tt edit us 10 Cuse ent 4 ees of reaord technica proems that often i aso e ae to conduct regression of ine producing from preproduction to Tt edit us 10 Cuse ent 4 ees GDN1111 GDNC111 arise in the audio industr and correation studies in order to mae fina deierae ocus i e paced on Cuse ent 4 ees Professional Development estimations and predictions the man responsiiities of the producer Tt edit us 40 COS1111 COSC111 incuding script superision cast and cre GDN4235 Seminar I: Game Design Cuse ent 4 ees Tt edit us 40 Professional Development ENT1111 ENTC111 Cuse ent 4 ees seection ocation ogistics udgeting Production and Planning In Professiona Deeopment eminar and scheduing tudents i e tased to Seminar I: Computer Science Professional Development I Game Design students i uid generate a ariet of industraccepted he Production and Panning course AUD2001 Seminar I: Entertainment upon preious course or to gain an documentation for a proect introduces the stages of the softare In Professiona Deeopment eminar understanding of career opportunities deeopment ife cce o deeop their I Computer cience students i uid Business Principles of Music Tt edit us 40 topics of stud and current issues in the professiona footing students i uid upon the echnoog in the ntertainment In Professiona Deeopment eminar I game design industr The Principles of Music course explores Cuse ent 4 ees and Media Industries course to gain an a greater understanding of ho proects ntertainment usiness students i harmon meod rhthm and form ith an understanding of career opportunities Tt edit us 10 eoe as the transition eteen stages uid upon sis and noedge earned introduction to the musica eoard and topics of stud and current issues in the Cuse ent 4 ees he i aso e presented ith production in foundationa usiness courses to gain ear training eeant musica structures computer science industr In addition methodoogies that eist to hep manage an understanding of career opportunities i e eamined and discussed in the to eporing the industr students i these stages he i gain eperience ith topics of stud and current issues in contet of popuar music using common earn strategies for connecting ith a organiation and communication toos to the entertainment industr In addition industr terms professiona mentor peaers i proide assist in competing a proect to eporing the industr students i Tt edit us 30 students ith insight into reaord Tt edit us 30 earn strategies for connecting ith a Cuse ent 4 ees professiona eperiences Cuse ent 4 ees professiona mentor Guest speaers i Tt edit us 10 proide students ith insight into reaord Cuse ent 4 ees professiona eperiences Tt edit us 10 Cuse ent 4 ees * This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet. Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS). 176 FULL SAIL UNIVERSITY COURSE DESCRIPTIONS 177 Course Descriptions

GDVC111 GDV1111 MCM1111 MCMC111 MPR1111 MPRC111 SIMC111 WDV1111 WDVC111 COS2222 COSC222 DADC222 ENT2222 ENTC222 Professional Development Professional Development Professional Development Professional Development Professional Development Professional Development Professional Development Professional Development Seminar I: Game Seminar I: Media Seminar I: Music Production Seminar I: Simulation and Seminar I: Web Development Seminar II: Computer Seminar II: Digital Arts and Seminar II: Entertainment Development Communications In Professiona Deeopment eminar Visualization In Professiona Deeopment eminar I e Science Design Business I: Music Production, students will build Deeopment students i uid upon the In Professiona Deeopment eminar I In Professiona Deeopment eminar In Professiona Deeopment eminar I In Professiona Deeopment eminar II In Professiona Deeopment eminar In Professiona Deeopment eminar II upon prior course or to gain an Technology in the Entertainment and Media Game Deeopment students i uid I: Media Communications, students Simulation and Visualization, students Computer cience students i continue II Digita rts and Design students i ntertainment usiness students i understanding of career opportunities Industries course to gain an understanding upon the echnoog in the ntertainment i uid upon preious courses to i uid upon the echnoog in the an indepth eporation of the computer continue an indepth eporation of the continue an indepth eporation of the topics of stud and current issues in the of career opportunities topics of stud and Media Industries course to gain an gain an understanding of media career Entertainment and Media Industries science industr ith this ne acuired digita arts and design industr ith entertainment industr ith this ne music production industr In addition to and current issues in the e deeopment understanding of career opportunities opportunities and ho the aign ith their course to gain an understanding of career industr noedge students i create a this ne acuired industr noedge acuired industr noedge students eporing the industr students i earn industr In addition to eporing the topics of stud and current issues in the current uaifications In addition students opportunities topics of stud and current career strateg map of their on tudents students i create a career strateg i create a career strateg map of strategies for connecting ith industr industr students i earn strategies for game deeopment industr In addition i rite an action pan that outines specific issues in the simuation industr In addition i aso earn ho to eauate modif and map of their on tudents i aso earn their on tudents i aso earn ho professionas Guest speaers i proide connecting ith a professiona mentor to eporing the industr students i steps to ecoming a iae candidate for to eporing the industr students i maintain their persona rand peaers i ho to eauate modif and maintain to eauate modif and maintain their students ith insight into reaord peaers i proide students ith insight earn strategies for connecting ith a empoment efore graduation tudents earn strategies for connecting ith a proide students ith insight into reaord their persona rand Guest speaers i persona rand Guest speaers i proide professiona eperiences into reaord professiona eperiences professiona mentor Guest speaers i i create a media asset that communicates professiona mentor peaers i proide professiona eperiences proide students ith insight into reaord students ith insight into reaord Tt edit us 10 Tt edit us 10 proide students ith insight into reaord their action pan Guest speaers i students ith insight into reaord Tt edit us 10 professiona eperiences professiona eperiences Cuse ent 4 ees Cuse ent 4 ees professiona eperiences proide students ith insight into reaord professiona eperiences Cuse ent 4 ees Tt edit us 10 Tt edit us 10 Tt edit us 10 professiona eperiences Tt edit us 10 Cuse ent 4 ees Cuse ent 4 ees Cuse ent 4 ees Tt edit us 10 Cuse ent 4 ees Cuse ent 4 ees RARC111 APR2222 CWR2222 CWRC222 Professional Development Professional Development Professional Development DCN2222 FLMC222 GRD1111 GRDC111 SMM1111 SMMC111 Seminar I: Recording Arts Seminar II: Audio Production Professional Professional Development MDV1111 MDVC111 Seminar II: Creative Writing Professional Development In Professiona Deeopment eminar I Professional Development In Professiona Deeopment eminar II In Professiona Deeopment eminar II Development Seminar II: Seminar II: Film Professional Development ecording rts students i uid upon the udio Production students i continue Seminar I: Graphic Design Seminar I: Sports Marketing Creatie riting students i continue Digital Cinematography In Professiona Deeopment eminar II Audio Arts in the Entertainment and Media an indepth eporation of the audio In Professiona Deeopment eminar I Seminar I: Mobile and Media an indepth eporation of the creatie im students i continue an indepth Industries course to gain an understanding industr ith this ne acuired industr In Professiona Deeopment eminar Graphic Design students i uid upon the Development riting industr tudents i create a eporation of the fim industr ith of career opportunities topics of stud and In Professiona Deeopment eminar I noedge students i create a career II Digita Cinematograph students i Technology in the Entertainment and Media career strateg map that i articuate this ne acuired industr noedge In Professiona Deeopment eminar I current issues in the recording arts industr Sports Marketing and Media, students will strateg map of their on tudents i continue an indepth eporation of the Industries course to gain an understanding ho their sis as a riter i support students i create a career strateg Mobile Development, students will build In addition to eporing the industr uid upon the sis and noedge earned earn to eauate career opportunities and fim and ideo industr ith this ne of career opportunities topics of stud and shortterm career opportunities hich map of their on tudents i aso earn upon the echnoog in the ntertainment students i earn strategies for connecting in the foundationa usiness and mareting position themsees for professiona success acuired industr noedge students current issues in the graphic design industr i sere to pae a path to their ong ho to eauate modif and maintain and Media Industries course to gain an ith a professiona mentor Guest speaers courses to gain an understanding of career in an eerchanging enironment Guest i create a strategic pan for their future In addition to eporing the industr term career goas tudents i aso earn their persona rand Guest speaers i understanding of career opportunities i proide students ith insight into rea opportunities topics of stud and current speaers i proide students ith insight career tudents i earn to eauate career students i earn strategies for connecting ho to eauate modif and maintain proide students ith insight into reaord topics of stud and current issues in the ord professiona eperiences trends in the sports mareting and media into reaord professiona eperiences opportunities and position themsees for ith a professiona mentor Guest speaers their persona rand Guest speaers i professiona eperiences moie deeopment industr In addition industries In addition to eporing the professiona success in an eerchanging i proide students ith insight into rea Tt edit us 10 Tt edit us 10 proide students ith insight into reaord to eporing the industr students i industr students i earn strategies for enironment Guest speaers i proide Tt edit us 10 ord professiona eperiences Cuse ent 4 ees Cuse ent 4 ees professiona eperiences earn strategies for connecting ith a connecting ith professionas current in students ith insight into reaord Cuse ent 4 ees Tt edit us 10 professiona mentor peaers i proide the industr Guest speaers i proide Tt edit us 10 professiona eperiences Cuse ent 4 ees students ith insight into reaord students ith insight into reaord Cuse ent 4 ees Tt edit us 10 SPRC111 CAN2222 CANC222 professiona eperiences professiona eperiences Cuse ent 4 ees GAR2222 GARC222 Tt edit us 10 Professional Development Tt edit us 10 Professional Development Professional Development ITE1111 ITEC111 Cuse ent 4 ees Cuse ent 4 ees Seminar I: Show Production Seminar II: Computer Seminar II: Game Art DMK2222 Professional Development In Professiona Deeopment eminar Animation In Professiona Deeopment eminar II Seminar I: Information I ho Production students i uid Professional Development MUB1111 MUBC111 SCS1111 SCSC111 In Professiona Deeopment eminar II Game rt students i continue an indepth upon the udio rts in the ntertainment Technology Computer nimation students i continue Seminar II: Digital Marketing eporation of the game art industr ith and Media Industries course to gain an Professional Development Professional Development an indepth eporation of the computer this ne acuired industr noedge In Professiona Deeopment eminar I understanding of career opportunities In Professiona Deeopment eminar II Seminar I: Music Business Seminar I: Sportscasting animation industr ith this ne acuired students i create a career strateg Information echnoog students i uid topics of stud and current issues in the Digital Marketing, students will continue an industr noedge students i create a map of their on tudents i aso earn upon the echnoog in the ntertainment In Professiona Deeopment eminar I sho production industr In addition In Professiona Deeopment eminar I indepth eporation of the digita mareting career strateg map of their on tudents ho to eauate modif and maintain and Media Industries course to gain an Music Business, students will build upon to eporing the industr students i portscasting students i uid upon the industr ith this ne acuired industr i aso earn ho to eauate modif their persona rand Guest speaers i understanding of career opportunities sis and noedge earned in foundationa earn strategies for connecting ith a Business in the 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edit us 10 certifications In addition to eporing the students i earn strategies for connecting students i earn strategies for connecting Cuse ent 4 ees as necessar Guest speaers i proide Cuse ent 4 ees industr students i earn strategies for ith a professiona mentor Guest speaers ith a professiona mentor Guest speaers students ith insight into reaord connecting ith a professiona mentor i proide students ith insight into rea i proide students ith insight into rea professiona eperiences Guest ectures and industr continuing ord professiona eperiences ord professiona eperiences Tt edit us 10 education resources i proide Tt edit us 10 Tt edit us 10 Cuse ent 4 ees * This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform students ith insight into reaord Cuse ent 4 ees Cuse ent 4 ees professiona eperiences which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet. Completion of the course is based on participation and successful completion of assignments. Tt edit us 10 Cuse ent 4 ees † This specific course uses the Florida Statewide Course Numbering System (SCNS). 178 FULL SAIL UNIVERSITY COURSE DESCRIPTIONS 179 Course Descriptions

GDN2222 GDNC222 ITE2222 ITEC222 MDV2222 MDVC222 RARC222 SMM2222 SMMC222 MDM691 ENC326 WDV3322 Professional Development Professional Development Professional Development Professional Development Professional Development Professional Practice Professional Writing Programming for Seminar II: Game Design Seminar II: Information Seminar II: Mobile Seminar II: Recording Arts Seminar II: Sports Marketing Today’s Media Designer works in a highly he Professiona riting course prepares Web Applications competitie fied o achiee success students to rite effectie and app In Professiona Deeopment eminar II Technology Development In Professiona Deeopment eminar II and Media he Programming for e ppications designers must articuate and manage contemporar technoogies in todas Game Design students i continue an ecording rts students i continue an course continues teaching technoogies In Professiona Deeopment eminar In Professiona Deeopment eminar II In Professiona Deeopment eminar II processes understand ega and ethica ord tudents i earn to recognie the indepth eporation of the game design indepth eporation of the recording arts used for creating dnamic content for II Information echnoog students i Mobile Development, students will continue Sports Marketing and Media, students issues on a goa scae and e ae to connection eteen the deeopment industr ith this ne acuired industr industr ith this ne acuired industr the e tudents in this course i continue an indepth eporation of the an indepth eporation of the moie i continue an eporation of the sports present themsees and their capaiities of their riting sis and their career noedge students i create a career noedge students i create a career earn ho to create an PI document information technoog industr ith this deeopment industr ith this ne mareting and media industries ith at the highest ee of professionaism he success ith a focus on persuasion strateg map of their on tudents i aso strateg map of their on tudents i aso its use and perform 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app different riting formats professiona eperiences appications using discrete moduar serices Cuse ent 4 ees tudents i aso earn ho to eauate peaers i proide students ith insight continue to eauate modif and maintain media design profession stes and techniues in riting etters that ao for more feiiit modif and maintain their persona rand into reaord professiona eperiences Tt edit us 10 their persona rand Guest speaers i Tt edit us 0 negatie messages positie messages and professiona socia netor Guest Cuse ent 4 ees proide students ith insight into reaord Tt edit us 40 Tt edit us 10 Cuse ent 4 ees and proposas ectures and continuingeducation resources professiona eperiences Cuse ent 4 ees GDVC222 GDV2222 Cuse ent 4 ees Tt edit us 40 i proide students ith insight into rea Professional Development Tt edit us 10 Cuse ent 4 ees ord professiona eperiences SPRC222 Cuse ent 4 ees Seminar II: Game ENTB4525 Tt edit us 10 MUB2222 MUBC222 Professional Development 3DA119 Development Cuse ent 4 ees Professional Selling Professional Development Seminar II: Show Production COP1000 Project and Portfolio I: In Professiona Deeopment eminar SCS2222 SCSC222 he Professiona eing course teaches In Professiona Deeopment eminar II Programming I 3-D Arts II Game Deeopment students i Seminar II: Music Business students the importance of the usiness ho Production students i continue an Professional Development he Proect and Portfoio I D rts course continue an indepth eporation of the MCM2222 MCMC222 In Professiona Deeopment eminar II deeopment and cientreationship he Programming I course coers indepth eporation of the sho production comines handson earning eperiences game deeopment industr ith this Music Business, students will continue an Seminar II: Sportscasting management roes in oth arge and sma fundamenta computer science and Professional Development industr ith this ne acuired industr ith summatie and formatie portfoio ne acuired industr noedge indepth eporation of the entertainment In Professiona Deeopment eminar II companies tudents earn est practices programming topics such as agorithms noedge students i create a career assessments In this course students i students i create a career strateg Seminar II: Media industr ith this ne acuired industr portscasting students i continue an in a professiona saes enironment and softare proem soing inputoutput strateg map of their on tudents i aso app their artistic sis and technica map of their on tudents i aso earn Communications noedge students i create a career indepth eporation of the sportscasting deeop methods to oercome common contro fo functions oectoriented earn ho to eauate modif and maintain noedge to create hardsurface modes ho to eauate modif and maintain strateg map of their on tudents i aso industr ith this ne acuired industr hurdes in meeting saes oecties his programming and references tudents i In Professiona Deeopment eminar II their persona rand Guest speaers i and uait teture maps ased on their persona rand Guest speaers i earn ho to eauate modif and maintain noedge students i create a career course epores topics such as uiding the earn ho to program softare in a modern Media Communications, students will create proide students ith insight into reaord reference materia the hae compied proide students ith insight into reaord their persona rand Guest speaers i strateg map of their on tudents i aso customer reationship distinguishing tpes highee programming anguage a tetased rsum that cear articuates professiona eperiences his course proides students eperience professiona eperiences proide students ith insight into reaord earn ho to eauate modif and maintain of saes the reationship and differences Tt edit us 40 their uniue acground sis eperience ith production deadines and constraints professiona eperiences Tt edit us 10 their persona rand Guest speaers i eteen saes and mareting and methods Tt edit us 10 taents and uaifications In this course Cuse ent 4 ees Cuse ent 4 ees of saes forecasting and reporting tudents Using refection and independent stud to Cuse ent 4 ees Tt edit us 10 proide students ith insight into reaord students i earn ho to taior their i aso earn ho to deier an effectie reinforce discipine topics students i or Cuse ent 4 ees professiona eperiences rsum eord content to a o posting saes presentation and i sure the through practica eercises and refine their Tt edit us 10 COP2334 from their eporation in Professiona arra of reated career opportunities ithin or for presentation in a student portfoio Deeopment eminar I tudents i SIMC222 Cuse ent 4 ees GRD2222 GRDC222 the industr Programming II Tt edit us 30 consider optima communication channes MPR2222 MPRC222 Professional Development Cuse ent 4 ees Professional Development such as a professiona emai address and Tt edit us 40 he Programming II course teaches Professional Development Seminar II: Simulation and Cuse ent 4 ees Seminar II: Graphic Design custom domain name for their portfoio WDV2222 WDVC222 adanced oectoriented programming esite Guest speaers i proide concepts focusing on inheritance and eents In Professiona Deeopment eminar II Seminar II: Music Production Visualization students ith insight into reaord Professional Development as toos for creating programs tudents in AUD119 Graphic Design students i continue an In Professiona Deeopment eminar II In Professiona Deeopment eminar II professiona eperiences Seminar II: Web Development this course i aso earn fie inputoutput Project and Portfolio I: indepth eporation of the graphic design Music Production, students will continue Simulation and Visualization, students I as e as seera astract data tpes Tt edit us 10 industr ith this ne acuired industr an indepth eporation of the music i continue an indepth eporation of In Professiona Deeopment eminar II that i e usefu in designing and uiding Audio Arts noedge students i create a career Cuse ent 4 ees production industr and i eauate the simuation industr ith this ne e Deeopment students i continue arger programs tudents i aso e In Proect and Portfoio I udio rts strateg map of their on tudents i aso additiona career opportunities tudents acuired industr noedge students i an indepth eporation of the e introduced to additiona foundationa sis students i app their noedge earn ho to eauate modif and maintain i aso epore current trends in popuar create a career strateg map of their on deeopment industr ith this ne such as sorting agorithms and recursion of audio recording, MIDI sequencing, their persona rand Guest speaers i music ith this ne acuired noedge tudents i aso earn ho to eauate acuired industr noedge students i digita audio orstations and musica proide students ith insight into reaord students i earn to position themsees for modif and maintain their persona rand create a career strateg map of their on Tt edit us 40 concepts hrough this course students professiona eperiences success in an eerchanging industr Guest peaers i proide students ith insight tudents i aso earn ho to eauate Cuse ent 4 ees i demonstrate the aiit to integrate and speaers i proide students ith insight into reaord professiona eperiences modif and maintain their persona rand Tt edit us 10 epand on earned sis in constructing into reaord professiona eperiences peaers i proide students ith insight Cuse ent 4 ees Tt edit us 10 cohesie musica content tudents i into reaord professiona eperiences Tt edit us 10 Cuse ent 4 ees reise and refine their or to create Cuse ent 4 ees Tt edit us 10 portfoioread eampes of their assets Cuse ent 4 ees he i deeop a portfoio to shocase their or as e as refect on the creatie process and its resuts Tt edit us 30

* This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform Cuse ent 4 ees which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet. Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS). 180 FULL SAIL UNIVERSITY COURSE DESCRIPTIONS 181 Course Descriptions

COS119 FAV119 ITE119 BUS119 WDV119 AUD229 CWB228 GDB229 Project and Portfolio I: Project and Portfolio I: Film Project and Portfolio I: Project and Portfolio I: Project and Portfolio I: Project and Portfolio II: Project and Portfolio II: Project and Portfolio II: Computer Science and Video Information Technology Personal Branding Web Development Audio Arts Creative Writing Game Development he Proect and Portfoio I Computer The Project and Portfolio I: Film and Video In the Proect and Portfoio I Information he Proect and Portfoio I Persona he Proect and Portfoio I e he Proect and Portfoio II udio rts he Proect and Portfoio II Creatie he Proect and Portfoio II Game cience course comines handson earning course comines the fundamentas of digita echnoog course students i app randing course comines handson Deeopment course comines handson course comines handson earning riting course comines handson Deeopment course comines handson eperiences ith summatie and formatie ideo and fim production for a ariet of their noedge of operating sstems earning eperiences ith summatie and earning eperiences ith summatie and eperiences ith summatie and formatie earning eperiences ith summatie and earning eperiences ith summatie and portfoio assessments In this course media patforms in a handson earning netoring and securit practices to pan formatie portfoio assessments In this formatie portfoio assessments his portfoio assessments In this course formatie portfoio assessments In this formatie portfoio assessments his course students i uid a proect using the Cste enironment In this course students i a technoog soution ased on a tpica course students i epore uid and course epores production orfos e students i app the asic concepts of course students i utiie their noedge is designed to communicate the important in PI he in PI is eamined in app their noedge of stor deeopment use case hrough this course students i assess their professiona rand identit programming methodoogies and technica audioisua production for ie eents and of formatting conentions and proper techniues used programmers and order to gain a fu understanding of its and script riting to outine rite and demonstrate and troueshoot the design points of differentiation and areas of documentation tudents i prepare their meetings incuding the practica appication sumission guideines to rite and puish designers during a tpica production cce nature and scope ith particuar attention storoard a media proect ctiities i instaation and configuration of a oring epertise to highight onine tudents i proects to hande dnamic user interactions of ideo euipment proectors and an eoo and rite a professiona press tudent assignments incude impementing paid to messagedrien architecture and reuire students to incorporate the technica proect ith serers and user endpoints create a digita portfoio esite to sere hie the troueshoot code errors dispas and ighting and the integration reease tudents i aso e epected to reusae appication technoog performing ho programming ith the in PI is asics of ideo production into their creatie he i aso create a ritten proect pan as the foundation for a portfoio pieces throughout the process Upon competion of audio for corporateste presentations create a sampe riting portfoio as e as agorithm anasis using industr toos and different from consoe techniues tudents process heping to demonstrate ho ideo documenting their or and detaiing throughout the program the end of of their proect students i refine their and eents tudents i document a rsum patforms and competing proects i aso epore diaog oes indos audio and editing principes support the technoog support Upon competion of the course students i hae a digita proect pan and refect on the process sstem reuirements as e as record Tt edit us 30 Tt edit us 30 common contros the in GDI dnamic teing of a stor tudents i prepare and their proects students i refine their patform to shocase their future or and Tt edit us 30 presentations for eauation and critiue Cuse ent 4 ees Cuse ent 4 ees in iraries and mutitasing create ideo content the can post to media technoog soution and proect pan and continua enhance their appea to future Cuse ent 4 ees Tt edit us 30 Tt edit us 30 outets using industrproen ne media refect on the process tudents i aso gain empoers and industr professionas Cuse ent 4 ees interactie appications practice ith an industr certification test to Cuse ent 4 ees Tt edit us 30 FAV229 ITE229 Tt edit us 30 prepare them for empoment epectations Cuse ent 4 ees 3DA229 Project and Portfolio II: Film Project and Portfolio II: Cuse ent 4 ees Tt edit us 30 APB229 Cuse ent 4 ees Project and Portfolio II: and Video Information Technology CWB119 Project and Portfolio II: VSD119 3-D Arts he Proect and Portfoio II im and he Proect and Portfoio II Information Project and Portfolio I: Audio Production GDN119 Project and Portfolio I: he Proect and Portfoio II D rts course Video course combines hands-on learning echnoog course comines handson Creative Writing MED119 comines handson earning eperiences he Proect and Portfoio II udio eperiences ith summatie and formatie earning eperiences ith summatie and Project and Portfolio I: Visual Design he Proect and Portfoio I Creatie riting Project and Portfolio I: ith summatie and formatie portfoio Production course comines handson portfoio assessments In this course formatie portfoio assessments In this course comines handson earning Game Design The Project and Portfolio I: Visual Design assessments In this course students earning eperiences ith summatie and students i rite a short script ased course students i etend their eisting eperiences ith summatie and formatie In Proect and Portfoio I Game Design Media Strategy course comines handson earning i use the principes of animation to formatie portfoio assessments In this on their preious stor idea and generate proect apping their noedge of portfoio assessments In this course students i create a asic softare The Project and Portfolio I: Media Strategy eperiences ith summatie and create animated seuences ased on course students i deeop portfoio storoards and a preproduction pan sstem scripting appication serers and students i app noedge of character program using code outside of a game course comines handson earning formatie portfoio assessments In this reference materia the hae compied read or to demonstrate their audio to support it tudents i aso e gien storage sstems to uid a netored creation pot deeopment stor structure engine rather than oring ithin one eperiences ith summatie and formatie course students i create graphics Using refection and independent stud to editing and processing aiities hrough an footage that the i use to demonstrate mutipeserer proect tudents i and isua storteing to create a coection hrough this or students i gain portfoio assessments tudents i anae and iustrations that demonstrate an reinforce discipine topics students i or iteratie mode of critiue and improement asic editing sis incuding shot seection demonstrate the design instaation and of ritten or tudents i eamine eperience ith procedura ogic in a and identif media trends and strategies to understanding of fundamenta design through practica eercises and refine their students i deeop their creatie and and pacement timing and pacing audio configuration of a e and dataaseserer the current media andscape to identif scripting anguage inear thining and inform and deeop their professiona goas principes Using traditiona draing or for presentation in a student portfoio technica sis hie priming themsees miing and graphics appication tudents sstem using scripting automation and highdemand si sets dditiona the datadrien ehaior he i then reise and industr ange hrough this course techniues and industr softare the i his course prepares students to or ith for the professiona production orfo in i epand their understanding of netor storage he i aso compete i utiie toos of reision editing ord their proect inside of a game engine to the i earn ho to cone a desired mood epore the research preproduction and production deadines and constraints the industr storteing empoing editing sound a ritten proect pan documenting the econom industrstandard formatting iustrate the difference eteen oring and emotion using effectie storteing conceptdeeopment processes inoed Tt edit us 30 Tt edit us 30 design and graphics to hep te a stor sstem and design decisions that ere made and softare to create a portfoio proect ith an engine and ithout one the end techniues and isua toos in the creation of origina design proects Cuse ent 4 ees Cuse ent 4 ees Tt edit us 30 ased on research of industr est practices pan Upon competion of their proects of the course students i understand Tt edit us 30 his course emphasies the use of a Cuse ent 4 ees Tt edit us 30 students i refect on the riting and programming fundamentas and game Cuse ent 4 ees production orfo to ensure proper fie Cuse ent 4 ees reision processes to deepen their engine asics organiation effectie team communication COS229 understanding of the orfo common to and consistent art direction tudents i Tt edit us 30 GDN228 professiona riters across arious mediums Cuse ent 4 ees epore the epectations and standards of Project and Portfolio II: and audiences the isua design industries and deeop a Computer Science Project and Portfolio II: Tt edit us 30 portfoio pan that refects their career goas he Proect and Portfoio II Computer Game Design Cuse ent 4 ees Tt edit us 30 cience course comines handson earning he Proect and Portfoio II Game Design Cuse ent 4 ees eperiences ith summatie and formatie course comines handson earning portfoio assessments tudents i earn eperiences ith summatie and formatie to recognie usaiit and design concerns portfoio assessments In this course present in a proects scope in order to students i use noedge gained from faciitate the deier of dnamic content preious casses to impement a game ee for an interactie appication his course ithin an approimation of a professiona epores the reuirements for presenting team enironment his handson content to users on a targeted deice appication i sere to highight students Tt edit us 30 aiities to eercise oth their interpersona Cuse ent 4 ees and technica sis hen oring through interactie proects Tt edit us 30

* This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform Cuse ent 4 ees which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet. Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS). 182 FULL SAIL UNIVERSITY COURSE DESCRIPTIONS 183 Course Descriptions

BUS229 MPB229 VSD229 CAB239 DAD239 FBS239 GDB239 MAR239 Project and Portfolio II: Project and Portfolio II: Project and Portfolio II: Project and Portfolio III: Project and Portfolio III: Project and Portfolio III: Film Project and Portfolio III: Project and Portfolio III: Market Research Music Production Visual Design Computer Animation Digital Arts and Design he Proect and Portfoio III im course Game Development Marketing comines handson earning eperiences The Project and Portfolio II: Market The Project and Portfolio II: Music The Project and Portfolio II: Visual Design he Proect and Portfoio III Computer he Proect and Portfoio III Digita rts and he Proect and Portfoio III Game The Project and Portfolio III: Marketing ith summatie and formatie portfoio esearch course comines handson Production course comines handson course comines handson earning nimation course comines handson Design course comines handson earning Deeopment course comines handson course comines handson earning assessments In this course students i earning eperiences ith summatie earning eperiences ith summatie eperiences ith summatie and formatie earning eperiences ith summatie and eperiences ith summatie and formatie earning eperiences ith summatie and eperiences ith summatie and formatie compete a three to fieminute short and formatie portfoio assessments and formatie portfoio assessments In portfoio assessments his course uids formatie portfoio assessments In this portfoio assessments his course teaches formatie portfoio assessments his portfoio assessments In this course proect ased on the script storoard In this course students i anae an this course students i demonstrate upon sis taught in preious courses and course students i use higherorder students ho to uid upon preious design course reoes around a deeopment students i e introduced to the practice traier and outine created in preious entertainment compan to epore the increased master of musica structures and assesses the students graphic design si thining sis and proectased earning sis and deeop proects that demonstrate proect ith an emphasis on teamor as of intrapreneurship tudents i earn proect and portfoio courses rsum and arious departments and operations of production techniues he i compose set tudents i earn strategies to hep to create a hardsurface proect and an master of design theor and techniue e as proect panning and documentation ho to anae and present a compeing ree i aso e presented and reieed as a usiness his incudes an anasis of and program origina oopased seuences deeop design concepts that i e appied animated seuence he course prepares tudents i e introduced to a softare innoation or process change ithin an ota credit hours part of the student portfoio tudents i the organiations strengths eanesses using digita audio orstation softare to future proects students for proect deadines and pipeine uaitassurance cce ith a focus on organiation hie considering ho to compete tentfour hours of documented opportunities and threats pecia emphasis is gien to current trends procedures as e as for creating assets for Cuse ent 4 ees peer reie and proper defectreporting dipomatica introduce the soution to Tt edit us 30 production or and i gain perspectie competitor research and financia in hiphop eectronic and other reeant use in a student portfoio mechanisms tudent assignments incude peers and decision maers tudents i Cuse ent 4 ees on hat goes into competing a proect information understanding the stes of popuar music Tt edit us 30 miestone panning impementation of then produce an interna usiness proposa DCB239 Tt edit us 30 fundamentas of hat maes a usiness Tt edit us 30 Cuse ent 4 ees features and design and impementation of and isua presentation successfu students i e etter Cuse ent 4 ees a uaitassurance cce Cuse ent 4 ees WDV229 Project and Portfolio III: Tt edit us 30 positioned to mae informed decisions in Tt edit us 30 Cuse ent 4 ees their careers Project and Portfolio II: Digital Cinematography COS239 Cuse ent 4 ees he Proect and Portfoio III Digita Tt edit us 30 SVB229 Web Development GAB239 Project and Portfolio III: Cinematograph course comines hands Cuse ent 4 ees Project and Portfolio III: MCB239 Project and Portfolio II: he Proect and Portfoio II e on earning eperiences ith summatie Computer Science GRD239 Deeopment course comines handson and formatie portfoio assessments Game Art Project and Portfolio III: Simulation and Visualization earning eperiences ith summatie and he Proect and Portfoio III Computer In this course students i compete a he Proect and Portfoio III Game rt Project and Portfolio III: MCB229 he Proect and Portfoio II imuation and formatie portfoio assessments his cience course comines handson Media Communications three to fieminute short proect ased course comines handson earning Visualization course combines hands-on course snthesies usaiit programming earning eperiences ith summatie and Graphic Design The Project and Portfolio III: Media Project and Portfolio II: on the script storoard traier and eperiences ith summatie and formatie earning eperiences ith summatie and and sererside technoogies to enae formatie portfoio assessments his he Proect and Portfoio III Graphic Communications course comines handson outine created in preious proect and portfoio assessments In this course Media Communications formatie portfoio assessments his course students to design and uid an interactie course reoes around a deeopment Design course comines handson earning earning eperiences ith summatie and portfoio courses rsum and ree i students i app higherorder thining The Project and Portfolio II: Media is designed to communicate the important appication tudents i app principes of proect ith an emphasis on teamor eperiences ith summatie and formatie formatie portfoio assessment tudents aso e presented and reieed as part sis and proectased earning to generate Communications course comines handson techniues used programmers and the softare deeopment ife cce to their and proect panning and documentation portfoio assessments his course teaches i create a randed onepage esite of the student portfoio tudents i a hardsurface proect and an animated earning eperiences ith summatie and designers during a tpica production cce proect he i aso compete a ritten tudents are aso introduced to a softare students ho to uid upon preious design shocasing the media campaign panning compete tentfour hours of documented seuence he course prepares students for formatie portfoio assessments uiding tudent assignments incude impementing proect pan documenting their or and uaitassurance cce ith an emphasis sis and deeop proects that demonstrate and research competed in their preious production or and i gain perspectie oring ith proect deadines fooing on the media campaign conceptuaied in reusae appication technoog performing present their resuts to their instructor on peer reie and proper defectreporting master of design theor and techniue portfoio courses tudents i create on hat goes into competing a proect pipeine procedures and creating assets for Portfoio I students i deeop and record agorithm anasis using industr toos and and peers mechanisms tudent assignments incude additiona graphics and eased assets to Tt edit us 30 use in a student portfoio Tt edit us 30 a presentation that demonstrates ho to patforms and competing proects Tt edit us 30 miestone panning impementing features Cuse ent 4 ees further support their media campaign and Cuse ent 4 ees Tt edit us 30 use research to estaish a oring socia Tt edit us 30 Cuse ent 4 ees and designing and impementing a uait highight their emerging persona rand he Cuse ent 4 ees media strateg he proect i chaenge Cuse ent 4 ees assurance cce onepage esite i sere as oth portfoio students to snthesie concepts and and isua rsum Tt edit us 30 ITE239 techniues introduced in preious course ENT239 APB239 Cuse ent 4 ees Tt edit us 30 or and the introductor portfoio course Project and Portfolio III: SCB228 Project and Portfolio III: GDN338 Cuse ent 4 ees Tt edit us 30 Project and Portfolio III: Information Technology Project and Portfolio II: Entertainment Business Project and Portfolio III: Cuse ent 4 ees Audio Production CWB338 he Proect and Portfoio III ntertainment Game Design he Proect and Portfoio III Information Sportscasting he Proect and Portfoio III udio echnoog course comines handson MPB239 Project and Portfolio III: usiness course comines handson he Proect and Portfoio III Game Design he Proect and Portfoio II portscasting Production course comines handson earning eperiences ith summatie and earning eperiences ith summatie and course comines handson earning Project and Portfolio III: MDV228 course comines handson earning earning eperiences ith summatie and Creative Writing formatie portfoio assessments In this formatie portfoio assessments In this eperiences ith summatie and formatie eperiences ith summatie and formatie formatie portfoio assessments In this he Proect and Portfoio III Creatie course students i etend their eisting Music Production Project and Portfolio II: course students i create a prospectus portfoio assessments In this course portfoio assessments he course proides course students i create a recording riting course comines handson earning proect apping their noedge of The Project and Portfolio III: Music for a piece of isua media he i draft students i use noedge gained from Mobile Development an oerie of the phiosoph and practice comparae to a songriters demo his eperiences ith summatie and formatie enterprise authentication netor securit Production course comines handson a summar that highights the points preious courses and integrate those The Project and Portfolio II: Mobile of modern sports ournaism incuding its course i dra on preious topics such portfoio assessments In this course and ris assessment to create a proect of earning eperiences ith summatie and of differentiation for their product to findings to uid an interactie origina Deeopment course comines handson infuences significant paers and eents as recording editing miing and musica students i utiie fim or teeision mutipe integrated serers that hae een formatie portfoio assessments In this attract potentia partners tudents i design that refects sound ee and sstems earning eperiences ith summatie and studing reeant theories of human structure tudents i e reuired to script formatting chidrens pictureoo secured Upon competion of this course course students i shocase their musica aso compie portfoio assets deeoped design he i aso research eterna formatie portfoio assessments his ehaior and media consumption students create and adhere to a production pan that conentions or oungadut stor riting to students i hae demonstrated the design sensiiities and engineering sis through throughout the program for their competitie games to epand their design course snthesies usaiit programming i e ae to critica anae current emuates high compressed reaord create a comic or tragic script or stor instaation configuration and aidation the riting and production of an origina digita portfoio perspectie and foster their eposure to and design techniues to enae students to methods and technoog used for audience deadines he finished product i e a of a proper secured sstem using shared song Informed popuar music histor and Tt edit us 30 Tt edit us 30 moements in the industr design and uid an interactie appication engagement he i aso egin to deeop portfoioread recording Cuse ent 4 ees authentication and netor securit cuture this industrstandard demo proect Cuse ent 4 ees Tt edit us 30 hese appications i ao users to creatie contentdeeopment sis and Tt edit us 30 rues he i aso compete a ritten i capture each students uniue taents Cuse ent 4 ees traerse and dispa dnamic content define the persona presentation stes the Cuse ent 4 ees proect pan documenting the sstem and and perspectie depoed to a targeted deice i adopt in this eoing setting In addition design decisions that ere made ased on Tt edit us 30 Tt edit us 30 students i epore the reationship research of rismanagement and securit Cuse ent 4 ees Cuse ent 4 ees eteen sports sports usinesses and est practices societ incuding consumers and fans * This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet. Tt edit us 30 Tt edit us 30 Completion of the course is based on participation and successful completion of assignments. Cuse ent 4 ees Cuse ent 4 ees † This specific course uses the Florida Statewide Course Numbering System (SCNS). 184 FULL SAIL UNIVERSITY COURSE DESCRIPTIONS 185 Course Descriptions

RAB239 SCB239 APB349 CWB348 DCB349 EBB349 GAB349 GRD349 Project and Portfolio III: Project and Portfolio III: Project and Portfolio IV: Project and Portfolio IV: Project and Portfolio IV: Project and Portfolio IV: Project and Portfolio IV: Project and Portfolio IV: Recording Arts Sportscasting Audio Production Creative Writing Digital Cinematography Entertainment Business Game Art Graphic Design he Proect and Portfoio III ecording he Proect and Portfoio III portscasting The Project and Portfolio IV: Audio The Project and Portfolio IV: Creative The Project and Portfolio IV: Digital The Project and Portfolio IV: Entertainment The Project and Portfolio IV: Game Art The Project and Portfolio IV: Graphic rts course comines handson earning course comines handson earning Production course comines handson riting course comines handson Cinematograph course comines handson usiness course comines handson course comines handson earning Design course comines handson earning eperiences ith summatie and formatie eperiences ith summatie and formatie earning eperiences ith summatie and earning eperiences ith summatie and earning eperiences ith summatie and earning eperiences ith summatie eperiences ith summatie and formatie eperiences ith summatie and formatie portfoio assessments In this course portfoio assessments he course sures formatie portfoio assessments In this formatie portfoio assessments In this formatie portfoio assessments In this and formatie portfoio assessments In portfoio assessments his course gies portfoio assessments his course appies students i comine the noedge the nature of modern media audiences course students i deeop a musica or course students i utiie the formatting course students i shoot and edit a four this course students i deeop origina students the opportunit to create fu the sis earned in preious courses to the and sis the hae deeoped to create tudents i earn ho the media measures in mutipe ersions and genres hrough an structure and techniues used ithin to siminute ideo In this ideo students content geared toard promoting their productionread props incuding meshes deeopment and assessment of students a recording comparae to a songriters audience sie and engagement ees iteratie mode of critiue and improement the genres of science fiction fantas i demonstrate the proper use of coor persona rand or an eterna compan and materias uiding on the sis and portfoio proects In this stage of the demo his course dras on preious topics In addition the i eamine the toos students i continue to deeop their horror mster and suspense to create a and mood in ighting ocation seection art tudents i practice uiding an organic techniues from preious courses students portfoio process students i impement incuding recording editing miing and used to conduct those measurements creatie and technica sis and their teeision script design and camera techniues in reeance audience through a directed sociamedia i create highresoution meshes ingame design research proect management and musica structure tudents i e reuired he course epores ho the ehaior readiness for professiona production Tt edit us 30 to their stor During this process students strateg using mutipe patforms and an meshes materias and ingame renders techniues to manage cient interactions to create and adhere to a production pan of modern audiences can ar ased on Tt edit us 30 Cuse ent 4 ees i sumit ocationscouting photos ighting editoria caendar tudents ma choose to for presentation ssets created for this Tt edit us 30 emuating high compressed reaord the patform through hich an audience Cuse ent 4 ees pots ega documents and storoards deeop a podcast og ideo photo series course i e used in students presentation Cuse ent 4 ees deadines he finished product i e a eperiences content pping their to demonstrate their understanding of or other content to promote their on images for their digita portfoios portfoioread recording noedge of audience ehaior students production and storteing process cient for the portfoio hich coud incude CYB349 Tt edit us 30 i pitch stor ideas and deeop effectie a nonprofit compan a sma usiness or Tt edit us 30 CAB349 Tt edit us 30 Cuse ent 4 ees ITE349 Cuse ent 4 ees content strategies Project and Portfolio IV: Cuse ent 4 ees their on usiness idea Tt edit us 30 Project and Portfolio IV: Cybersecurity Tt edit us 30 Project and Portfolio IV: Cuse ent 4 ees Cuse ent 4 ees Computer Animation The Project and Portfolio IV: Cybersecurity GDN348 Information Technology SPB239 The Project and Portfolio IV: Computer course comines handson earning DMK349 Project and Portfolio IV: The Project and Portfolio IV: Information Project and Portfolio III: nimation course comines handson eperiences ith summatie and formatie Project and Portfolio IV: echnoog course comines handson WDV339 earning eperiences ith summatie portfoio assessments tudents i egin FBS349 Game Design earning eperiences ith summatie and Show Production Digital Marketing Project and Portfolio III: and formatie portfoio assessments deeoping a hoistic securit program pan Project and Portfolio IV: Film The Project and Portfolio IV: Game Design formatie portfoio assessments In this In the Proect and Portfoio III ho his course uses progress monitoring to for an organiation In this ritten pan The Project and Portfolio IV: Digital course comines handson earning course students i etend their eisting The Project and Portfolio IV: Film course Production course students i utiie the Web Development eauate discipine topics reinforcing students i identif appicae securit Marketing course combines hands-on eperiences ith summatie and formatie proect apping their noedge of comines handson earning eperiences production techniues the hae earned he Proect and Portfoio III e production deadines and constraints he functions and deeop poicies to protect earning eperiences ith summatie and portfoio assessments his course uids on distriuted netors enterprise compute ith summatie and formatie portfoio to produce a asic songriters night ie Deeopment course comines handson course encourages students to use higher information app user access contro formatie portfoio assessments In this students noedge of ee design sstems irtuaiation data storage sstems and assessments In this course students i eent tudents in this course i dra earning eperiences ith summatie and order thining to create uait assets his and estaish sstem change management course students i demonstrate epertise design and game mechanics tudents i priate coudmanagement patforms decare an area of speciaiation and i on their audio ideo and ighting sis to formatie portfoio assessments his course course emphasies modeing ased on processes he i specif the roes and in understanding and utiiing onine anatic e tased to stud games in the maretpace tudents i design and create a oring meet ith a mentor to pan their goas produce a ideo and audio recording of a eamines the process of impementing e compied reference materia for use in a responsiiities of o functions from senior toos to mae effectie strategic decisions and earn ho to prototpe simiar proofofconcept priate coudased for either a demo ree or fina portfoio soo or duo ie performance technoogies to etend eisting proects student portfoio management to information securit staff tudents i app their understanding of mechanics and features Doing this research sstem accompanied a ritten proect tudents i compete seentto hours creating acend e data sources and outine the escaation process for anatics and statistics to prepare to tae and recreation i sere to improe their pan documenting their design decisions Tt edit us 30 Tt edit us 30 of documented production or ithin and preparing appication soutions for incidents his ritten securit program pan the Google Analytics Individual Qualification understanding of industr epectations ased on research of priate coud sstems Cuse ent 4 ees Cuse ent 4 ees their area of speciaiation hich must e depoment tudents i eerage the i e epanded and refined throughout eam a aued accreditation in the industr tudents i aso demonstrate a thorough used in the industr aoe the roe ee of Production ssistant noedge gained from preious courses future courses approach to documentation Tt edit us 30 tudents i e assessed on their aiit to Tt edit us 30 to impement orfos necessar for SVB239 COS349 Tt edit us 30 Cuse ent 4 ees grasp and impement the higher concepts Tt edit us 30 Cuse ent 4 ees feature ranching code reie and factors Cuse ent 4 ees of their speciaiation as e as their Cuse ent 4 ees Project and Portfolio III: of technoog change management used Project and Portfolio IV: coaoratie and professiona sis in creating a e appication tudents Simulation and Visualization Computer Science MCB349 i aso compete a ritten proect pan Tt edit us 30 DAD349 GDB349 he Proect and Portfoio III imuation and documenting their or and resuts The Project and Portfolio IV: Computer Cuse ent 4 ees Project and Portfolio IV: Visualization course combines hands-on cience course comines handson Tt edit us 30 Project and Portfolio IV: Project and Portfolio IV: earning eperiences ith summatie and earning eperiences ith summatie and Media Communications Cuse ent 4 ees formatie portfoio assessments In this formatie portfoio assessments In this Digital Arts and Design Game Development The Project and Portfolio IV: Media course students i or on a deeopment course students i app noedge of The Project and Portfolio IV: Digital Arts The Project and Portfolio IV: Game Communications course comines handson proect ith emphasis on teamor as e humancentered deeopment to create a and Design course comines handson Deeopment course comines hands earning eperiences ith summatie and as proect panning and documentation dataisuaiation too tudents i app earning eperiences ith summatie and on earning eperiences ith summatie formatie portfoio assessment uiding tudents are aso introduced to a softare noedge of data integration isuaiation formatie portfoio assessments In this and formatie portfoio assessments In on concepts introduced in Digital Video and uaitassurance cce ith an emphasis approaches softare testing and usaiit course students i app the sis earned this course students i app graphica Audio Production, Advanced Video, and on peer reie and proper defectreporting to uid a coherent and userfriend in preious courses to the deeopment and features and techniues aaiae on danced udio students i compete mechanisms tudent assignments incude appication that maes data more accessie assessment of students portfoio proects modern D hardare to uid a rendering a ideoaudio portfoio component that miestone panning impementation of to the user In this stage of the portfoio process modue tudents i e eposed to a road the can add to their portfoio esite that features and design and impementation Tt edit us 30 students i impement design research ariet of techniues used in the ideogame incudes persona randing assets such as of a uaitassurance cce hese Cuse ent 4 ees proect management and techniues to and simuation industries to create attractie infographics and rich media to feed mutipe actiities are designed to proide a strong manage cient interactions D isuas outputs incuding ideo rsums proect foundation for deiering miestones in Tt edit us 30 Tt edit us 30 proposas and product randing campaigns suseuent courses Cuse ent 4 ees Cuse ent 4 ees Tt edit us 30

Tt edit us 30 * This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform Cuse ent 4 ees Cuse ent 4 ees which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet. Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS). 186 FULL SAIL UNIVERSITY COURSE DESCRIPTIONS 187 Course Descriptions

MDV347 RAB349 SMM349 WDV349 COS359 DAD359 DMK359 FBS359 Project and Portfolio IV: Project and Portfolio IV: Project and Portfolio IV: Project and Portfolio IV: Project and Portfolio V: Project and Portfolio V: Digital Project and Portfolio V: Project and Portfolio V: Film Mobile Development Recording Arts Sports Marketing and Media Web Development Computer Science Arts and Design Digital Marketing The Project and Portfolio V: Film course comines handson earning eperiences The Project and Portfolio IV: Mobile The Project and Portfolio IV: Recording The Project and Portfolio IV: Sports The Project and Portfolio IV: Web The Project and Portfolio V: Computer The Project and Portfolio V: Digital Arts and The Project and Portfolio V: Digital ith summatie and formatie portfoio Deeopment course comines handson rts course comines handson earning Marketing and Media course combines Deeopment course comines handson cience course comines handson earning Design course comines handson earning Marketing course combines hands-on assessments In this course students earning eperiences ith summatie and eperiences ith summatie and formatie handson earning eperiences ith earning eperiences ith summatie and eperiences ith summatie and formatie eperiences ith summatie and formatie earning eperiences ith summatie i compete a documented production formatie portfoio assessments his portfoio assessments his course focuses summatie and formatie portfoio formatie portfoio assessments his portfoio assessments In this course portfoio assessments his course uids and formatie portfoio assessments In eperience in a e roe capacit ithin course enaes students to snthesie their on miing tudents i engage in a assessments In this course students course mirrors orfo modes used in students i deeop an appication for upon sis taught in preious courses and this course students i prepare for the their area of speciaiation tudents i e i deeopment and design sis to pan simuated scenario here the hae een i deeop a reenue mode for created professiona e deeopment tudents moie andor earae deices tudents gies students the opportunit to research Googe ds certification an industr assessed their mentors on their grasp of deeop and depo an interactie moie contracted a ae to mi a ne artists content er the course of the program i increase the securit and functionait i concentrate on the integration of and app ne technoogies to their portfoio standard accreditation offered Googe the adanced concepts and master of si appication for use on i deices first singe Using noedge sis and students i earn sis in oth content of their eisting proect integrating access netoring dataase and moie patform proects tudents i deeop prototpes to demonstrate epertise as an onine in their respectie area of speciaiation assets deeoped in prior courses students creation and reenue generation he contro permissions user actiit auditing technoog pecia attention i e paid to that demonstrate the appication of ne adertising professiona he course Tt edit us 30 tudents i egin a roughcut assem i create a professionaee mi that i deeop their on created content for and coudnatie serices his course the functionait usaiit and practicait of technoogies or techniues egins ith preparation for the Googe Cuse ent 4 ees of their fina ree under the tuteage of shocases their aiities a sports usiness initiatie and i then presents the frameor for a cohesie e the fina product the end of this course ds undamentas eam and aso incudes Tt edit us 30 their mentors Tt edit us 30 tae a strategic mareting approach for the appication pan to accommodate testing of students i hae an appication read for Cuse ent 4 ees preparation for either the earch or Tt edit us 30 Cuse ent 4 ees depoment of that content he mareting their proect performance remediations depoment on standard moie deices Dispa dertising eams ptiona MBB349 Cuse ent 4 ees approach students i deise i outine and depoment of their proect into Tt edit us 30 students ma aso prepare for the hopping Project and Portfolio IV: reenue modes and additiona proects that a scaae test enironment tudents Advertising certification and/or the Video Cuse ent 4 ees DCB359 can e deeoped from their content i aso compete a ritten proect pan dertising certification Music Business SPB349 Tt edit us 30 documenting their or and resuts Project and Portfolio V: Tt edit us 30 GAB359 The Project and Portfolio IV: Music Business Project and Portfolio IV: Cuse ent 4 ees Tt edit us 30 Cuse ent 4 ees course comines handson earning CWB358 Digital Cinematography Project and Portfolio V: Show Production Cuse ent 4 ees eperiences ith summatie and formatie Project and Portfolio V: The Project and Portfolio V: Digital Game Art portfoio assessments Using taent The Project and Portfolio IV: Show Cinematograph course comines handson The Project and Portfolio V: Game Art course eauation sis students in this course Production course comines handson SCB348 Creative Writing earning eperiences ith summatie and EBB359 comines handson earning eperiences will identify an unsigned artist—based on earning eperiences ith summatie APB359 The Project and Portfolio V: Creative formatie portfoio assessments In this Project and Portfolio IV: Project and Portfolio V: ith summatie and formatie portfoio specified parameters—and conduct an and formatie portfoio assessments riting course comines handson earning course students i direct shoot and edit Project and Portfolio V: assessments his course proides students interie to assess the artists goas and In this course students i continue to Sportscasting eperiences ith summatie and formatie a to to fourminute narratie tudents Entertainment Business the opportunit to create fu production strengths fter researching the actie app their noedge of audio ideo The Project and Portfolio IV: Sportscasting Audio Production portfoio assessments In this course i aso pan and record a casting session The Project and Portfolio V: Entertainment read animated seuences uiding on the maret students i deeop a presentation and ightingproduction techniues ith course comines handson earning The Project and Portfolio V: Audio students i choose to empo either in preparation for the shoot he narratie usiness course comines handson sis and techniues from preious courses for a record ae taent uer artist their noedge of production concepts eperiences ith summatie and formatie Production course comines handson the comicoo or gamescript format or i demonstrate their aiit to direct earning eperiences ith summatie and students i create animated seuences manager sponsor or ooing agent on and techniue students i research portfoio assessments his course prepares earning eperiences ith summatie and chidrens pictureoo or oungadut stor taent for performance sho adeuate and formatie portfoio assessments In this that adhere to gameengine reuirements ehaf of their seected taent the end and compete production documentation students for a oring sports nesroom formatie portfoio assessments In this conentions to create a short stor script or ecomposed camera coerage seect course students i deeop a premise ssets created for this course i e used of the course students i create a one ith an emphasis on ighting design enironment tudents i deeop course students i create a usiness game script suitae and reeant art and sound design for a uniue piece of entertainment media in students presentation images for their sheet and construct a compeing pitch for a and programming mutimedia production and editing sis pan that incorporates an arra of reeant and mae effectie editing choices for their and create a distriution pan to connect Tt edit us 30 digita portfoios targeted entertainmentreated usiness Tt edit us 30 he i aso understand the aue of stor supporting documents tudents i Cuse ent 4 ees chosen genre he ideos sumitted i e ith potentia consumers tudents i Tt edit us 30 Tt edit us 30 Cuse ent 4 ees pacaging and distriution and grasp the integrate their noedge of recording reieed facut and peers epore the steps inoed in puishing and Cuse ent 4 ees Cuse ent 4 ees importance of deeoping and teing stories industr histor ith effectie riting sis Tt edit us 30 or distriuting a phsica or digita media on a digita patform tudents i epand to uid an entrepreneuria usiness pan for product he i aso research actua CYB359 Cuse ent 4 ees their aiit to rite for the e produce iteratie reie and critiue puishers distriutors and aggregators SVB349 content for a esite and curate content Project and Portfolio V: ho can hep distriute an entertainment MPB349 Tt edit us 30 GDN358 Project and Portfolio IV: mphasis i e paced on est practices for Cuse ent 4 ees Cybersecurity media product and rite an origina Project and Portfolio IV: digita sports ournaism and ecasting distriution pan for their seected fim Project and Portfolio V: Simulation and Visualization The Project and Portfolio V: Cybersecurity Music Production Tt edit us 30 teeision piot music reease or other Game Design The Project and Portfolio IV: Simulation course comines handson earning media product Cuse ent 4 ees The Project and Portfolio V: Game Design The Project and Portfolio IV: Music and Visualization course combines hands- CAB359 eperiences ith summatie and formatie Tt edit us 30 course comines the concepts ehind the Production course comines handson on earning eperiences ith summatie portfoio assessments In this course Project and Portfolio V: Cuse ent 4 ees impementation of a game ith fieding earning eperiences ith summatie and and formatie portfoio assessments In students i etend their oring ritten and incorporating data from maret formatie portfoio assessments In this this course students i define the asic Computer Animation securit program pan to appraise the research tudents i or in teams to course students i integrate historica concepts of modeing and simuation The Project and Portfolio V: Computer securit ife cce tudents i eauate impement e features into a proect he perspecties of recorded music ith and uid the asic frameor for nimation course comines handson phases of sstem ife cces and the effects i concurrent research these features reeant ste traits to produce an origina soing proems using modes he i earning eperiences ith summatie and of securit practices impemented he i in eisting games to etter understand composition in a chosen genre tudents aso identif and perform the practica formatie portfoio assessments his continue to assess uneraiities perform the nuances of game design decisions t proects i demonstrate instrumentation components of proem formation and course uses progress monitoring to eauate threat modeing and deeop process the end of this course students i etter and musicprogramming techniues mode uiding he course cuminates in the discipine topics reinforcing production management pans tudents i epand understand ho to assess the aidit of appropriate to the authentic reaiation of deeopment of a phsica mode deadines and 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Tt edit us 30 * This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform Cuse ent 4 ees which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet. Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS). 188 FULL SAIL UNIVERSITY COURSE DESCRIPTIONS 189 Course Descriptions

GDB359 MCB359 MPB359 SVB359 SCB359 APB469 CWB468 DCB469 Project and Portfolio V: Project and Portfolio V: Project and Portfolio V: Project and Portfolio V: Project and Portfolio V: Project and Portfolio VI: Project and Portfolio VI: Project and Portfolio VI: Game Development Media Communications Music Production Simulation and Visualization Sportscasting Audio Production Creative Writing Digital Cinematography The Project and Portfolio V: Game The Project and Portfolio V: Media The Project and Portfolio V: Music The Project and Portfolio V: Simulation The Project and Portfolio V: Sportscasting The Project and Portfolio VI: Audio The Project and Portfolio VI: Creative The Project and Portfolio VI: Digital Deeopment course comines handson Communications course comines handson Production course comines handson and Visualization course combines hands- course comines handson earning Production course comines handson riting course comines handson earning Cinematograph course comines handson earning eperiences ith summatie and earning eperiences ith summatie and earning eperiences ith summatie on earning eperiences ith summatie eperiences ith summatie and earning eperiences ith summatie eperiences ith summatie and formatie earning eperiences ith summatie and formatie portfoio assessments his formatie portfoio assessment uiding on and formatie portfoio assessments and formatie portfoio assessments his formatie portfoio assessments his is and formatie portfoio assessments In portfoio assessments tudents i utiie formatie portfoio assessments In this course focuses on gameengine sstems for research conducted in Portfoio II students In this course students i compose course i define the practica aspects of a production course in hich students this course students i focus on audio the formatting conentions of game design course students i sumit a ideo pitch handing dnamic interaction eteen D i reie a reated industr usiness and an instrumenta piece of music that mathematica modeing for soing proems i stud the arious techniues and production for isua media tudents transmedia or fim to create a fim or game proposa detaiing their seected proect oects tudents i etend and app their anae its current mareting strateg for demonstrates their snthesis of adanced using mathematica modes rmed ith an practices inoed in studio production i app their understanding of audio script or a transmedia campaign tudents to a facut mentor committee tudents noedge of game engines to uid sstems cohesieness of rand messaging tudents concepts of harmon meter rhthm and understanding of computationa modeing tudents i ecome famiiar ith a deeopment for oth inear and noninear i aso reise and add poish to seected i create and sumit a usiness pan for for detecting and reacting to coision i suggest improements through a meod ith the production techniues approaches students i app reatime aspects of teeision production in its three media to ied a functiona and poished ors for their fina portfoio sumission either an independent production or a eteen oects tudents i aso deeop mareting proect proposa hich i focus uniue to the seuencing enironment mathematica modes to prototpe and stages preproduction production and portfoio piece In creating audio for isua Tt edit us 30 deeopment using a commercia production acceeration structures to reduce pairise on empoing traditiona and nontraditiona Digita toos for the modern composer are iterate a oring continuous simuation of a postproduction tudents i or oth media students i demonstrate their Cuse ent 4 ees house he i create a udget deeop tests for coision detection and the uiding mareting channes tudents i app eeraged to enhance the dnamism and reaord process or sstem indiidua and in groups to compete grasp of diaogue foe game engines and a cast and cre ist pan a mareting of the isie set for rendering pproaches their preious portfoio course noedge musicait of each students proect Tt edit us 30 arious studio and fied proects throughout appropriate sound design in their proects strateg and propose assets for their ree for phsics simuations are aso appied of research graphic design digita randing this course tudents i aso gain an and esite Tt edit us 30 Cuse ent 4 ees Tt edit us 30 CYB469 aoing for more eieae dnamic and usiness principes efdirected Cuse ent 4 ees understanding of the ethica issues faced Cuse ent 4 ees Tt edit us 30 moement of D oects in games students ma aso epore reeant persona hen creating media Project and Portfolio VI: Cuse ent 4 ees proects or internships during the course Tt edit us 30 SMM359 Tt edit us 30 Cybersecurity Cuse ent 4 ees Tt edit us 30 Cuse ent 4 ees RAB358 CAB469 The Project and Portfolio VI: Cybersecurity Cuse ent 4 ees Project and Portfolio V: Sports course comines handson earning DMK469 Project and Portfolio V: Marketing and Media Project and Portfolio VI: eperiences ith summatie and formatie Project and Portfolio VI: GRD359 Recording Arts The Project and Portfolio V: Sports WDV359 Computer Animation portfoio assessments In this course Digital Marketing Project and Portfolio V: MDV357 The Project and Portfolio V: Recording Marketing and Media course combines Project and Portfolio V: The Project and Portfolio VI: Computer students i eauate their oring Project and Portfolio V: rts course comines handson earning handson earning eperiences ith nimation course comines handson securit program pan for its efficac as a The Project and Portfolio VI: Digital Graphic Design eperiences ith summatie and formatie summatie and formatie portfoio Web Development earning eperiences ith summatie and comprehensie securit program tudents Marketing course combines hands-on The Project and Portfolio V: Graphic Design Mobile Development portfoio assessments In this course assessments In this course students i The Project and Portfolio V: Web formatie portfoio assessments his i document securit poicies roes and earning eperiences ith summatie and course comines handson earning The Project and Portfolio V: Mobile students i e granted an adanced compete a cear defined pan for one of a Deeopment course comines hands course uses progress monitoring to eauate responsiiities and estaish aseines formatie portfoio assessments In this eperiences ith summatie and formatie Deeopment course comines handson ie of the audio postproduction process ariet of tpes of sports usiness proects on earning eperiences ith summatie discipine topics reinforcing production monitoring and contro practices he course students i egin to use their portfoio assessments his course uids earning eperiences ith summatie and for producing a fina mi of a fim or from deeopment to deier tudents i and formatie portfoio assessments In deadines and constraints his course ritten pan i utimate address technica mareting sis noedge and epertise upon sis taught in preious courses and formatie portfoio assessments his course teeision soundtrac his course focuses identif ho their proects i add aue to this course students i strengthen their encourages students to use higherorder documentation and change management to conceptuaie and uid a usiness gies students the opportunit to research enaes students to snthesie their ndroid on the creatie deeopment of audio a proposed organiation and the possie eisting proect apping their noedge thining to create uait assets ith a focus phsica securit incident response and prototpe and then aunch and eauate and app ne technoogies to their portfoio deeopment and design sis to pan postproduction eements such as sound reception of its staehoders tudents i of secure appication deeopment and in compositing ased on compied reference recoer protoco and compiance ith the performance of a microusiness In this proects tudents i deeop prototpes deeop and depo an interactie moie effect design music editing diaogue outine their proects oecties oerie e appication metrics he i update materia for use in a student portfoio appicae reguations tudents i define course students i define a product or that demonstrate the appication of ne appication for use on ndroid deices editing and the fina miing process udgeting eent panning timeine and their ritten pan to incude technica Tt edit us 30 the oecties of the pan and estaish serice to e offered their microusiness technoogies or techniues Tt edit us 30 Tt edit us 30 criteria for eauation documentation change management Cuse ent 4 ees metrics to gauge its effectieness outine the usiness strateg identif Tt edit us 30 Cuse ent 4 ees Cuse ent 4 ees Tt edit us 30 reies and detai indicating ho their Tt edit us 30 methods for generating eads and uid a Cuse ent 4 ees Cuse ent 4 ees proect compies ith appicae reguations Cuse ent 4 ees usiness prototpe In assuming the roe of appication manager COS469 Tt edit us 30 students i practice participating in a MBB359 SPB359 Cuse ent 4 ees change adisor oard to reie their Project and Portfolio VI: ITE359 DAD469 Project and Portfolio V: Project and Portfolio V: production changes in an effort to ensure Computer Science Project and Portfolio V: the uait of their product reease Project and Portfolio VI: Music Business Show Production The Project and Portfolio VI: Computer EBB469 Tt edit us 30 Information Technology The Project and Portfolio V: Music Business The Project and Portfolio V: Show cience course comines handson Digital Arts and Design Cuse ent 4 ees Project and Portfolio VI: The Project and Portfolio V: Information course comines handson earning Production course comines handson earning eperiences ith summatie and The Project and Portfolio VI: Digital Arts and echnoog course comines handson eperiences ith summatie and formatie earning eperiences ith summatie and formatie portfoio assessments his Design course comines handson earning Entertainment Business earning eperiences ith summatie and portfoio assessments In this course formatie portfoio assessments In this course focuses on the design of students eperiences ith summatie and formatie The Project and Portfolio VI: Entertainment formatie portfoio assessments In this students i identif a ne or emerging course students i continue to app softare appications tudents i design portfoio assessments his course assesses usiness course comines handson course students i etend their eisting artist that is in need of further deeopment production techniues earned in preious a storoard for their softare and create students on the deeopment of their earning eperiences ith summatie proect apping their noedge he i conduct an anasis of the artists courses dditiona students i app product ireframes and anasis the end design oecties as the create a persona and formatie portfoio assessments In of dataase performance distriuted current status research recent industr management and eadership concepts hie of this course students i determine the rand that i etend across a aspects this course students i use mutimedia dataases and scripting configuration success stories from more 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impementation and their design rationae design strateg Tt edit us 30 * This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform Tt edit us 30 Cuse ent 4 ees which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet. Tt edit us 30 Cuse ent 4 ees Completion of the course is based on participation and successful completion of assignments. Cuse ent 4 ees

† This specific course uses the Florida Statewide Course Numbering System (SCNS). 190 FULL SAIL UNIVERSITY COURSE DESCRIPTIONS 191 Course Descriptions

FBS469 GDB469 MCB469 MBB469 SPB469 SCB469 APB479 CYB479 Project and Portfolio VI: Film Project and Portfolio VI: Project and Portfolio VI: Project and Portfolio VI: Project and Portfolio VI: Project and Portfolio VI: Project and Portfolio VII: Project and Portfolio VII: The Project and Portfolio VI: Film course Game Development Media Communications Music Business Show Production Sportscasting Audio Production Cybersecurity comines handson earning eperiences The Project and Portfolio VI: Game The Project and Portfolio VI: Media The Project and Portfolio VI: Music The Project and Portfolio VI: Show The Project and Portfolio VI: Sportscasting The Project and Portfolio VII: Audio The Project and Portfolio VII: Cybersecurity ith summatie and formatie portfoio Deeopment course comines handson Communications course comines handson usiness course comines handson Production course comines handson course comines handson earning Production course comines handson course comines handson earning assessments In this course students i earning eperiences ith summatie and earning eperiences ith summatie and earning eperiences ith summatie and earning eperiences ith summatie and eperiences ith summatie and formatie earning eperiences ith summatie and eperiences ith summatie and formatie continue assem of their fina ree ith formatie portfoio assessments his course formatie portfoio assessment tudents formatie portfoio assessments In this formatie portfoio assessments In this portfoio assessments tudents i e formatie portfoio assessments In this portfoio assessments In this course guidance from their mentors tudents immerses students in a game deeopment i pan create and distriute a transmedia course students i deeop strategies for course students i continue deeoping chaenged to consider content creation and course students i deeop a professiona students i finaie their securit program i gain insight on ho to tae their sis proect ith an emphasis on teamor narratie apping the technica the promotion and distriution of music ideo content and app ideo fied organiation from the iepoint of a tent uait portfoio piece hie oring against pan anaing its performance ithin to the net ee through mentor and peer he proect is composed of to miestones proficiencies gained in preious courses he reated goods he i app noedge production techniues as a part of the firstcentur producer or eecutie hrough a deadine tudents i app noedge an enterprise sstem design tudents i assessments and eperiences tudents tudents i app the sis deeoped in transmedia narratie i highight their or geaned from eauating industr trends as contentcreation process tudents i essons case studies and proects students acuired in their degree to improe their conduct testing against simuated arge i compete documented production preious casses and egin or on their as media strategists and content creators e as current and preious course or aso egin creating mediaserer assets for i earn creatie strategies for content artistic sensiiities orfo technica scae sstems to osere the methods and eperience in a e roe capacit ithin their proect coding their core gamepa and as e as demonstrate the deier of a to determine iae approaches for oth appication in ater courses production he i epore audience noedge and persona time management issues that arise aong an entire sstem ife area of speciaiation and i e assessed maor features for their game message to a specific audience media phsica and digita products tudents deeopment programming distriution tudents i or through a critiue and cce he i then document an technica their mentors on their grasp of adanced Tt edit us 30 content i e aesthetica appropriate and i aso craft innoatie pans to aunch a and content strateg for eoing reie process ith the facut to deeop changes needed and fina reise their concepts and master of si Tt edit us 30 Cuse ent 4 ees Cuse ent 4 ees genre specific in addition to eing screened reease empoing sociamedia patforms distriution channes tudents i app highuait content heir eperiences ritten pan to correct for an program Tt edit us 30 for rights of use tudents i rite an and other onine toos to engage a targeted noedge from this and preious courses in this course i hep prepare them for deficiencies detected Cuse ent 4 ees assessment of current adherence to ega audience foster the reationships the to deise a content pan for a digita channe the methods demands and conditions SVB469 Tt edit us 30 inteectuapropert rues and i mae an create and increase a fan ase ith an emphasis on strategic creatiit the i encounter in a professiona GRD469 Cuse ent 4 ees necessar changes to sta ithin rights of Tt edit us 30 Project and Portfolio VI: Tt edit us 30 production orfo GAB469 Project and Portfolio VI: use efdirected students ma aso epore Cuse ent 4 ees Simulation and Visualization Cuse ent 4 ees Tt edit us 30 reeant persona proects or internships Graphic Design Cuse ent 4 ees DAD479 Project and Portfolio VI: during the course The Project and Portfolio VI: Simulation The Project and Portfolio VI: Graphic and Visualization course combines hands- Game Art Tt edit us 30 Project and Portfolio VII: Design course comines handson earning MPB469 on earning eperiences ith summatie WDV469 The Project and Portfolio VI: Game Art Cuse ent 4 ees eperiences ith summatie and formatie and formatie portfoio assessments In CAB479 Digital Arts and Design course comines handson earning Project and Portfolio VI: Project and Portfolio VI: portfoio assessments his course assesses this course students i e assigned to The Project and Portfolio VII: Digital Arts eperiences ith summatie and formatie Project and Portfolio VII: students on the deeopment of their design Music Production a simuation proect and depending on Web Development and Design course comines handson portfoio assessments his course gies oecties as the create a persona rand MDV467 The Project and Portfolio VI: Music the scope and progress of the proect The Project and Portfolio VI: Web Computer Animation earning eperiences ith summatie and students the opportunit to create fu that i etend across a aspects of their Production course comines handson i e designing deeoping faricating Deeopment course comines handson The Project and Portfolio VII: Computer formatie portfoio assessments his productionread assets that fit ithin Project and Portfolio VI: professiona portfoio tudents are reuired earning eperiences ith summatie and asseming eements of the earning eperiences ith summatie and nimation course comines handson course assesses a aspects of the students their chosen industr discipine uiding on to epain their research techniues Mobile Development and formatie portfoio assessments In oring deierae formatie portfoio assessments In this earning eperiences ith summatie and graphic design portfoio tudents i the sis and techniues from a preious and methodoogies in group and oneon The Project and Portfolio VI: Mobile this course students i app their prior course students i finaie their e formatie portfoio assessments his distriute their portfoios as oth print and courses students i create animations Tt edit us 30 one settings Deeopment course comines handson commercia music eperience ith adanced appication proect depoing to a fu course uses progress monitoring to eauate interactie media props and enironments or characters Cuse ent 4 ees earning eperiences ith summatie and audioengineering sis s the score to functioning and scaed test enironment discipine topics reinforcing production hie adhering to current gameengine Tt edit us 30 Tt edit us 30 formatie portfoio assessments In this oced picture students i compose music measuring performance metrics under oad deadines and constraints he course reuirements and isua uait standards Cuse ent 4 ees Cuse ent 4 ees course students i depo their moie for dramatic settings and interact ith the and reporting resuts he i demonstrate encourages students to use higherorder ssets created for this course i e used SMM469 appication for targeted deices simuating a instructor in a a that cose simuates and document essentia appication securit thining to create uait assets ased on in students presentation images for their professiona oring enironment he i reaord coaoration eteen a producer Project and Portfolio VI: testing and remediation tudents i compied reference materia for use in their digita portfoios ITE469 DCB479 sumit their design and deeopment or and cient conduct a peer reie of their change student portfoio Tt edit us 30 Sports Marketing and Media Project and Portfolio VI: for eauation and critiue from the facut Tt edit us 30 management processes and softare Tt edit us 30 Project and Portfolio VII: Cuse ent 4 ees The Project and Portfolio VI: Sports Information Technology team as e as defend or modif their Cuse ent 4 ees deeopment ife cce orfo he i Cuse ent 4 ees Digital Cinematography decisions ased on user feedac Marketing and Media course combines then document technica changes to their The Project and Portfolio VI: Information handson earning eperiences ith The Project and Portfolio VII: Digital Tt edit us 30 proect and reise their fina ritten pan echnoog course comines handson summatie and formatie portfoio the competion of the course students Cinematograph course comines hands GDN468 Cuse ent 4 ees RAB468 COS479 earning eperiences ith summatie and assessments In this course students i i hae a fu oring tested depoed on earning eperiences ith summatie Project and Portfolio VI: formatie portfoio assessments In this Project and Portfolio VI: deeop a compete sponsorship actiation scaae and documented product that the Project and Portfolio VII: and formatie portfoio assessments In Game Design course students i etend their eisting pan tudents i ase their pan around i present to their instructors and peers this course students i create their on proect apping their noedge of Recording Arts an aspect of created content e it a ne Computer Science persona randed esite to either promote The Project and Portfolio VI: Game Design Tt edit us 30 coud storage PIs sstem capacit The Project and Portfolio VI: Recording appication distriution channe or other The Project and Portfolio VII: Computer themsees as an independent production course comines handson earning Cuse ent 4 ees and performance management to scae rts course comines handson earning deeopment and then integrate that cience course comines handson earning compan or promote a specific proect his eperiences ith summatie and formatie their coudased sstem for greater eperiences ith summatie and formatie content into a arger sponsorship initiatie eperiences ith summatie and formatie esite i incude the proper transcoded portfoio assessments his course seres performance tudents i earn to portfoio assessments his course proides tudents i earn ho to epand the scope portfoio assessments his course focuses fina edit of their seected proect in as the fina checpoint for students or in impement a sstem using performance an adanced ie of the process of creating of sponsorships to ne patforms and on poishing pacaging and distriuting addition to shocasing different stes of the program In this course students i put monitoring toos he i e ae to uic sound for ideo games tudents i uid technoog and i recognie the potentia an appication tudents i address and their or he students persona design the finishing touches on their digita proect scae sstems up and don using PIs and upon their noedge ase to produce reenue opportunities that this opens up correct a remaining softare defects in aesthetic i e cear eident throughout preparing it for sumission to festias and automation toos and i e ae to proide sound for a ideogame proect In addition their appications and prepare the softare the site and a persona introduction ideo for reease to the genera puic Tt edit us 30 technica documentation aout the sstem students i produce deieraes reeant Cuse ent 4 ees for standard distriution channes according and empoment rsum appropriate to Tt edit us 30 Tt edit us 30 to the industr and gain eposure to ho to industr practices contract industr i Cuse ent 4 ees Cuse ent 4 ees gameaudio professionas netor in this Tt edit us 30 e deeoped epanding fied * This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform Cuse ent 4 ees Tt edit us 30 Tt edit us 30 which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet. Cuse ent 4 ees Cuse ent 4 ees Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS). 192 FULL SAIL UNIVERSITY COURSE DESCRIPTIONS 193 Course Descriptions

DMK479 GDB479 MCB479 RAB479 SVB479 BUS479 3DA155 CWR155 Project and Portfolio VII: Project and Portfolio VII: Project and Portfolio VII: Project and Portfolio VII: Project and Portfolio VII: Project and Portfolio VII: Project I: 3-D Arts Project I: Creative Writing Digital Marketing Game Development Media Communications Recording Arts Simulation and Visualization Strategic Proposal he Proect I D rts course comines In the Proect I Creatie riting course handson earning eperiences ith students i app noedge of character The Project and Portfolio VII: Simulation The Project and Portfolio VII: Strategic The Project and Portfolio VII: Digital The Project and Portfolio VII: Game The Project and Portfolio VII: Media The Project and Portfolio VII: Recording summatie and formatie portfoio creation pot deeopment stor structure and Visualization course combines hands- Proposa course comines handson Marketing course combines hands-on Deeopment course comines handson Communications course comines handson rts course comines handson earning assessments In this course students i and isua storteing to create a coection on earning eperiences ith summatie earning eperiences ith summatie earning eperiences ith summatie earning eperiences ith summatie and earning eperiences ith summatie and eperiences ith summatie and formatie app their artistic sis and technica of ritten or tudents i eamine and formatie portfoio assessments In and formatie portfoio assessments and formatie portfoio assessments In formatie portfoio assessments In this formatie portfoio assessment tudents portfoio assessments In this course noedge to create a repica of hard the current media andscape to identif this course students i e assigned to In this course students i seect a this course students i epand upon course students i egin their softare i impement the technica and creatie students i focus on the deier of a fina surface modes ased on reference materia highdemand si sets dditiona the a simuation proect and depending on current usiness proem reated to the their defined microusiness concept uaitassurance cce emphasiing competencies mastered aong the program master recording Utiiing assets created his course proides students eperience i utiie toos of reision editing ord the scope and progress of the proect entertainment industr assess potentia he i aunch the usiness estaish a proper defectreporting mechanisms and comined ith ne rainased strategies in prior courses students i e tased ith production deadines and constraints econom industrstandard formatting i e tased ith designing deeoping action steps and deeop strategic pans to monitoring pan and measure the usinesss correction tudent assignments incude to demonstrate their aiit to design and ith deiering a reeaseread singe for an guideines and softare to create a fabricating, and assembling. 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decisions tudents i aso assess eterna ADF155 Cuse ent 4 ees Tt edit us 30 competion of game proects media piece tudents i eercise the comprehensie recording arts portfoio impementation and testing of these entrepreneuria opportunities that these Tt edit us 30 dierse proficiencies gained throughout the Tt edit us 30 Cuse ent 4 ees missioncritica sstems scenarios ma generate Project I: Application Cuse ent 4 ees portfoio series to support their successfu Cuse ent 4 ees transition from the academic enironment to Tt edit us 30 Tt edit us 30 Development Fundamentals FIL155 a professiona arena efdirected students Cuse ent 4 ees Cuse ent 4 ees he Proect I ppication Deeopment FBS479 Project I: Film and Video ma aso epore reeant persona proects undamentas course comines handson GRD479 SPB479 In Project I: Film and Video, students Project and Portfolio VII: Film or internships during the course earning eperiences ith summatie and i comine the fundamentas of digita Project and Portfolio VII: Project and Portfolio VII: SCB479 MAN603 formatie portfoio assessments his course In the Project and Portfolio VII: Film course, Tt edit us 30 ideo and fim production for a ariet of epores the arious production orfos students i compete and asseme their Graphic Design Cuse ent 4 ees Show Production Project and Portfolio VII: Project and media patforms in a handson earning portfoio or Guided their speciaiation programming methodoogies and ogica The Project and Portfolio VII: Graphic The Project and Portfolio VII: Show enironment In this course students i mentor students i identif their speciat Sportscasting Team Management approaches to usiness soutions for Design course comines handson earning Production course comines handson app their noedge of stor deeopment si ees and asseme an industr rsum panning and eecuting technica proects eperiences ith summatie and formatie MPB479 earning eperiences ith summatie and The Project and Portfolio VII: Sportscasting tudents in the Proect and eam and script riting to outine rite and ree andor seection of or eampes Tt edit us 20 portfoio assessments his course formatie portfoio assessments In this course comines handson earning Management Course are responsible for two storoard a media proect ctiities i tudents or i e assessed on their Project and Portfolio VII: assesses a aspects of the students graphic course students i produce a ie concert eperiences ith summatie and formatie main oecties he first inoes earning Cuse ent 4 ees reuire students to incorporate the technica aiit to grasp and impement the higher design portfoio tudents i distriute Music Production eent ith a fu and in a professiona portfoio assessments his course the principes of proect management asics of ideo production into their creatie concepts of their chosen speciaiation their portfoio through oth print and The Project and Portfolio VII: Music performance enue tudents i design focuses on adanced studio production incuding creating a proect management process heping to demonstrate ho ideo Tt edit us 30 interactie media Production course comines handson manage and engineer a eements of for roadcast podcast and digita sports pan correct ordering tass understanding AUD155 audio and editing principes support the programming tudents i eperience and considering a factors that contriute teing of a stor Cuse ent 4 ees Tt edit us 30 earning eperiences ith summatie and the sho tudent production team the eements of a ie sports programming to a successfu proect and staing ithin Project I: Audio Arts formatie portfoio assessments In this memers i e responsie for sho Tt edit us 20 Cuse ent 4 ees enironment he i enterprise their udget he second oectie reuires In Proect I udio rts students i app course students i conceptuaie produce mareting production management stage Cuse ent 4 ees on stories and rite edit and deier students to epore the arious factors of their knowledge of audio recording, MIDI GAB479 document and notate a proect focus of management isua media and a audio their choice to demonstrate their artistr ideo and ighting of the eent In addition content at the ee reuired to succeed team management and creating a productie seuencing digita audio orstations ITE479 Project and Portfolio VII: and technica aiities in their desired career students i produce an audio and ideo in the professiona ord tudents i team incuding matching proect oecties and musica concepts to construct cohesie GDN155 Game Art Project and Portfolio VII: path Proect options incude producing a recording of the eent or primari in their areas of focus and to team memer si sets motiating a team musica content hrough this course song as an independent artist composing coaorate to present different tpes of to accompish proect goas empoering students i demonstrate the aiit to Project I: Game Design The Project and Portfolio VII: Game Art Information Technology Tt edit us 30 and sumitting irar tracs composing structured informatie studioased team memers to tae 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through apping oect Tt edit us 30 improe the design tudents i aso earn oriented programming concepts he i Cuse ent 4 ees ho to reise a program proposa to meet a aso earn to deeop softare appications cients needs ased on feature reuirements Tt edit us 30 Tt edit us 20 Cuse ent 4 ees * This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform Cuse ent 4 ees which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet. Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS). 194 FULL SAIL UNIVERSITY COURSE DESCRIPTIONS 195 Course Descriptions

ITE155 VSD155 NMJ650 PBR510 GDM635 IEP095 PBR650 MCM2651 Project I: Project I: Visual Design Public Relations and Public Relations in a Quality Assurance Reading 3 Reputation Research in Information Technology The Project I: Visual Design course Reputation Management Digital World Quality assurance (QA) is an integral In eading students i acuire Management Strategies Media Communications comines handson earning eperiences component of the game design process reading comprehension sis apping In Proect I Information echnoog he Puic eations and eputation In the Puic eations in a Digita ord In the Reputation Management Strategies The Research in Media Communications ith summatie and formatie portfoio as the successfu deier of a game is metacognitie reading strategies to high students i app their noedge of Management Course addresses the ethical Course students i eamine the Course students i earn ho to monitor course introduces students to the theories assessments In this course students dependent on an effective QA system that intermediate tets reating e detais operating sstems netoring and securit responsiiities of mutimedia ournaists as dramatic impact of the Internet and a and respond to changes in sentiment and and practices used for research in media i create graphics and iustrations coers oth the erification and aidation through mutimedia presentation toos practices to pan a technoog soution the app to stor deeopment audience media enironment on the puic conditions that impact organiationa communications tudents i compare that demonstrate an understanding of of the product. Topics in the Quality and engaging the riting process eading ased on a tpica use case hrough this reaction stor eoution and persona and reations P process tudents i initiaties and ongterm strategic research methodoogies and communication fundamenta design principes Using ssurance course incude feature anasis comprehension sis such as identifing the course students i demonstrate and organiationa message contro tudents eamine ho the Internet and digita communication oecties In addition to theories hie earning to differentiate traditiona draing techniues and reuirements generation testpan panning impied and stated main idea supporting troueshoot the design instaation and earn ho consumers asor act and react media hae infuenced not on the monitoring conersations sentiment and eteen topics of stud tudents i industrased softare the i epore and deeopment defect tracing and detais purpose and audience and inference configuration of a oring proect ith upon nes ased on media format and deeopment of the P profession ut search raning students i aso eamine conduct uaitatie and uantitatie the research preproduction and concept usereperience and patest assessments i e strengthened opics assignments serers and user endpoints he i aso content emphasied in that format he ho P is panned distriuted and ho to report socia metrics and e research through the deeopment of asic deeopment processes inoed in the tudents i epore the asics of a and proects are designed to deeop create a ritten proect pan documenting course aso proides an oerie of the controed hrough the deeopment anatics transating this information into datagathering toos iterature reie creation of origina design proects professiona game engine in order to refine sefaare and sefreguated earners their or and detaiing ho the pan to media industr andscape eamining ho of the course students i epore the effectie panning and decisionmaing creation and anasis and data isuaiation their identification cassification and Grammar miniessons ma aso e incuded support users and technoog sstems Tt edit us 20 the different paers interact and ho the roe of P across arious departments tudents i aso eamine options for tudents i aso e introduced to asic assignment of defects he i use their and taiored to the needs of each cass he i epore Cuse ent 4 ees aance eing nes gatherers and content ithin an organiation and ho a puic defending and repairing reputations as e search engine optimiation methods noedge of game deeopment to cutiate as appropriate opportunities and prepare for an industr creators for the purpose of generating reations team responds to a range of as addressing socia threats such as dated using anatics and data anasis to drie a continuous process improement program certification test reenue from the content circumstances and priorities eamining Tt edit us 20 and inaccurate information in the press choices that maimie audience and for their capstone proect In addition the GDM570 ho P is used to address a ariet of Cuse ent 4 ees misinformation and critics on the e customer response Tt edit us 20 Tt edit us 40 i empo current toos to monitor ugs in strategic communication reuirements and ina students i consider ho the can Cuse ent 4 ees Prototyping and Content Cuse ent 4 ees reaord game deeopment scenarios Tt edit us 40 organiationa goas students i eae use these same strategies to monitor and Cuse ent 4 ees Creation the course ith a foundation for further Tt edit us 3 IEP098 manage their on onine reputations as the eporation of these initiaties in a dnamic Cuse ent 4 ees deeop their careers MST155 uiding upon concepts from earier design PBR699 usiness enironment Reading 4 course or the Prototping and Content Tt edit us 30 CWM550 In eading students i deeop strategies Project I: Media Strategy Creation course focuses on proiding Public Relations Final Project Tt edit us 30 Cuse ent 4 ees in adanced reading comprehension such In Project I: Media Strategy, students will students ith the toos and techniues and Thesis Cuse ent 4 ees IEP084 Script Analysis and Criticism as simming scanning and preieing app their noedge of current media reuired for the deeopment of functiona In the cript nasis and Criticism Course tudents in the Puic eations ina Reading 1 tudents academic and professiona trends and strategies to design and deeop prototpes aoing them to test and refine NMJ540 students i earn to recognie eements Proect and hesis Course i deier a In Reading 1, students will learn practical ocauar i e epanded through a persona rand identit he i create a their design concepts s a part of this ECW2953 that create poerfu narraties and ho capstone proect as a reuirement for the sis for deeoping reading comprehension practicing the use of snonms antonms persona randing pacage for professiona process students i ecome famiiar ith Research and Investigation the can e est integrated in arious competion of their graduate education incuding identification of main ideas use of and contetuaiation he course aso representation dditiona students i the utiiation of game deeopment toos Publishing and Distribution Skills Development mutimedia formats tudents i anae his proect i consist of a detaied puic prefies and suffies epansion of critica addresses mareting concepts adertising use storteing techniues such as coor for a ariet of distriution patforms tudents in the Puishing and Distriution films, TV, animation, and games for reations pan that demonstrates an indepth ocauar and asic anasis of simpe and promotiona toos and the oca and he esearch and Inestigatie is imager and isua hierarch to deier a course i earn ho to puish and structure ste and content and identif Tt edit us 3 understanding of the noedge and academic tets tudents i e presented internationa forces that drie innoation Deeopment Course eamines the massie stor that guides a ieers eperience distriute their screenpas teeision ho traditiona scripts differ across Cuse ent 4 ees concepts across the Public Relations Master ith authentic materias such as magaines in arious spheres of merican ife shifts in the media enironment and shos comic oos ideogame scripts mutimedia formats and are transformed Tt edit us 20 of rts Degree Program curricuum In nespapers and comics and engage in ctiities incude songric anasis chaenges students to reimagine ho and noes tudents i demonstrate into isua narraties n oectie of Cuse ent 4 ees addition to the digita media puic reations ocauar notetaing ournaing and summariing peerreieed artices and the can uncoer research and produce their understanding of the eoution of the course is for students to earn the DEP1013 pan students i prepare a esite that group or rsum deeopment inestigatie stories in that enironment the entertainment industr incuding correct uestions to as themsees hen incudes mutimedia assets and a channe tudents i stud the fundamentas Psychology of Play the process through hich proects are Tt edit us 20 Tt edit us 20 preparing scripts for production in different BUS155 mi that support the puic reations pan of research eamine the reationship deeoped produced and distriuted Cuse ent 4 ees Cuse ent 4 ees isua contets In the Pschoog of Pa course students criteria and demonstrate a competenc eteen research and theor and epore Project I: Personal Branding i epore ho the fied of pschoog in the technica sis research sis and Tt edit us 40 research ethics he course aso heps Tt edit us 40 he Proect I Persona randing course aues the concept of pa as a mechanism riting sis students hae acuired in the Cuse ent 4 ees students eperience the process of onine Cuse ent 4 ees comines handson earning eperiences that aos a person to app game degree tudents i aso deier a fina IEP090 AUD1923 research and ho to uid credie sourcing ith summatie and formatie portfoio strategies to accompish ife goas tudents thesis hich presents an eamination of the Reading 2 Recording Principles to sustantiate their or he course assessments In this course students i i eamine ho the action of pa shapes pan and an anasis of e topics addresses topics that reuire students to In eading students i deeop reading he ecording Principes course introduces epore uid and assess their professiona the rain deeops criticathining sis contempate the aidit of concusions Tt edit us 30 techniues epand their ocauar and students to the theor and operation rand identit points of differentiation and and strengthens the aiit to coaorate formed from onine research and to Cuse ent 4 ees uid their grammar sis to hep increase of essentia audio toos ranging from areas of epertise to highight onine ith others in socia and professiona consider aternatie strategic approaches for their ngish comprehension he i e microphones to miers Primar topics settings eporing the e ors of comprehensie competed proects Tt edit us 20 presented ith content from merican incude audio asics signa fo asic historica and current researchers and Cuse ent 4 ees pop cuture materias such as magaine microphone techniues gain staging Tt edit us 40 theorists students i earn aout the and nespaper headines comics and audio processors and asic fie and Cuse ent 4 ees aue of pa and ho to app techniues product aes for anasis Cass actiities session management of pa in deeoping cognitie strategies to incorporate ie ournas studentdeeoped compete creatie professiona and socia Tt edit us 40 nes stories and ora presentations ased tass his course enaes students to utiie Cuse ent 4 ees on independent reading perspecties in pschoog to eamine ho pa reates to their ife education and Tt edit us 20 chosen creatie fied Cuse ent 4 ees Tt edit us 30 Cuse ent 4 ees * This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet. Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS). 196 FULL SAIL UNIVERSITY COURSE DESCRIPTIONS 197 Course Descriptions

FPR530 GDN3113 WDV4200 CYB33 11 WDV353 SHP3425 SIM4819 SMM3563 Script Production Scripting for Designers III Secure Security Compliance Server-Side Languages Show Production Systems Simulation Production Social Media Methods and Analysis cripting for Designers III uids upon the Application Development and Privacy The Server-Side Languages course examines he ho Production stems course coers he imuation Production course The Social Media Methods course examines programming and scripting concepts earned ho e appications store and process intermediate technica concepts as e as incorporates the math and programming the methodoog inherent in mareting he cript Production and nasis In the ecure ppication Deeopment he ecurit Compiance and Priac in preious courses tudents i continue information that is consumed arious the sis reuired of todas ie eent concepts of earier courses ith the through sociamedia appications and Course epores the toos techniues course students i earn secure course proides students contet and to deeop their famiiarit ith the technica cient endpoints In this course students production teams Cassroom oeries farication eectronic and simuation appies socia media to situations for and tradecraft used to rite fim scripts appication deeopment principes and ho understanding of the ega and priac structure undering games opics coered i earn ho to connect and integrate of the euipment and of the signa fo softare sis to enae students to reenue generation and rand aareness and develop engaging stories. Learning to incorporate these practices into their e frameors reguating the information incude softare architecture principes data from eterna sources and ho front ithin sstems prepare students for future participate in the deeopment of a tudents i epore the aenues hich actiities i inestigate the components appications he i understand essentia securit ream his course epores the as game artificia inteigence and metric end programs consume these serices to as and production or ith a focus on simuation proect teams and organiations can use socia and of dramatic storteing such as character securit principes such as encrption trust and compiance parameters that app to reporting features his course i prepare deeop a more roust e appication the construction and interface of sho digita media to gro rand aareness and theme tension and confict he course i modes defenseindepth confidentiait arious ordide goerning urisdictions Tt edit us 30 students to e ae to create softare that impementing sererside deeopment production sstems the course reeas the fanconsumer oat he i aso earn to address ho these eements are deeoped integrit and aaiaiit ecurit tactics and independent industr odies tudents Cuse ent 4 ees est aos for rigorous testing and reuse frameors students i e ae to iring and interna mechanisms of each utiie these methods to engage consumers through the creation of effectie scenes for e appications i e studied and i recognie the responsiiit surrounding hie eing roust against defects depo snchronous and asnchronous maor sstem component Understanding and inspire them to te others aout the hroughout the course curricuum students eauated such as data ateration sating the safe storage processing and protection cient communication through standards these inner orings of industr gear i products or serices eing mareted i e oring on their on fim scripts in Tt edit us 30 crosssite securit e appication of data under their superision he i NMJ620 compiant protocos he i aso eamine proide students great insight throughout tudents i earn ho to eauate if this comprehensie riting course fina Cuse ent 4 ees fireas occhain principes and puic eauate their professiona ethica and ega user session persistence and its reationship their education and career and hen specific mareting approaches script i e achieed through engagement e securit ppication architecture dut to report and respond to incidents and Social Media and Online to a e appications scaaiit are appropriate for their product and ith the course instructor incass considerations i aso e epored in to comp ith appicae set rues Tt edit us 30 Community Engagement or brand—they will also be tasked with coaoratie reading eercises ECW3055 depth for protection in the arenas of Tt edit us 40 Cuse ent 4 ees Tt edit us 30 The Social Media and Online Community creating and producing their on socia and forma processes of ora and ritten pament processing persona identifiae Cuse ent 4 ees Cuse ent 4 ees ngagement Course is an eamination media campaign feedac opics i incude narratie Scriptwriting Techniques information and high reguated of ho information is shared outside structures storteing principes and he criptriting echniues course industr properties Tt edit us 30 SIM4175 professiona ournaism ho ournaists can scriptriting techniues introduces students to the foundation of Cuse ent 4 ees Tt edit us 30 REC1732 REC3901 interact ith communities and the as in successfu riting for fim and teeision Simulation and Tt edit us 0 Cuse ent 4 ees hich socia technoog shapes cutures tudents i earn the fundamentas Session Recording Cuse ent 4 ees Sequencing Technology Visualization Environments goernments and communications of formatting using industrstandard he ession ecording course as he euencing echnoog course here are man and aried eements tudents earn theoretica and practica PBR550 softare structura techniues students through the theor phiosoph CTI3933 explores the use of MIDI-based hardware inoed in the a a simuation approaches to understanding designing character deeopment confict and and practice of contemporar music Social Media Metrics and ROI GDN2111 and softare in music production ie enironment or modeed data is isuaied uiding and using irtua communities scene construction he simiarities and production in a ordcass studio faciit he aiit to measure and eauate the Securing Systems and Data performance, and studio control. Musical The Simulation and Visualization and ho usergenerated content ithin differences among formats i e eauated he course introduces the theor and impact of puic reations efforts is critica Scripting for Designers I In the ecuring stems and Data course Instrument Digital Interface (MIDI) is the nironments course i touch on the those communities epands enaing students to mae successfu riting operation of argeformat audio consoes to ensuring the success of an mareting he cripting for Designers course students i epore the differences eectronic marriage of music and computer fundamenta eements of the enironmenta of nes he course aso heps ournaists choices for each patform mphasis is paced on the means to conduct andor puic reations campaign In the eaorates on the asics of data usage and eteen securing data and appications technoog that reoutionied music aspect of a simuation and isuaiation understand ho to eerage socia media a music session and or ith a and in Social Media Metrics and ROI Course, coding snta coered in Introduction to ota credit hours on one netor and securing data across composition recording performance and incuding the differences eteen arious to find stor ideas engage audiences and a studio setting tudio signa fo and students i earn ho to trac report Programming his course focuses on more mutipe netors he i eamine the arrangement tudents i e introduced impementation approaches such as irtua promote their or Cuse ent 4 ees recording techniues i e studied and and anae a ariet of metrics that intermediate topics in computer science chaenges and professiona orfos that to the histor principes and aried uses reait and augmented reait practiced tudents i utiie modern Tt edit us 40 descrie audience ehaior and attitudes such as agorithms oects and casses each reuires to successfu safeguard data of MIDI, as well as sequencing techniques, audiorecording technoog to gain epertise Tt edit us 30 Cuse ent 4 ees In the course students i earn ho to and testing and deugging n emphasis from maicious sources respond to threats synchronization, troubleshooting, and MIDI IMK481 in the art and science of music production Cuse ent 4 ees use numeric information to descrie and is paced on recogniing the toos and and recoer from disasters tudents i e sstem design tudents i sure the epain performance in reation to campaign orfos needed to effectie eecute Search Engine Optimization ae to identif and assess riss and create effect of MIDI on the modern recording- Tt edit us 40 IMK345 goas and oecties tudents i eamine test and organie data for professiona a securit pan for oth coud and intercoud studio enironment and eamine ie Cuse ent 4 ees he earch ngine ptimiation course SIM3073 uantitatie and uaitatie measurements softare proects introduces students to the compe topic securit issues MIDI appications Social Media Marketing Simulation and to hep proide contet for audience search Tt edit us 30 of search engine optimiation hich Tt edit us 30 Tt edit us 40 In the Social Media Marketing course, trends esite traffic and socia ehaior GRA1161 Cuse ent 4 ees is the process of improing the oume and Cuse ent 4 ees Cuse ent 4 ees Visualization Software students i epore ho socia media is such as sharing content In addition to uait of consumer traffic to a esite an integra part of a successfu mareting Shading and Lighting oftare pas a critica roe in simuating eporing these metrics students i aso from search engines through search resuts campaign progressie aim of an socia earn ho to integrate these measures into The Shading and Lighting course investigates and isuaiing processes hether in GDN2112 his course addresses topics such as in media effort is to add aue to the onine their professiona panning he course i ho mood and ighting oo and fee simuating accurate anaogs of dnamic uiding site structure improements communit eperience and to strengthen proide students ith an understanding Scripting for Designers II shados and shading and refections and entitiesprocesses or in isuaiing conersion tracing strategic eord the rands presence ithin these of oth traditiona and contemporar atmospheres ring scenes and modes the process of using modes to derie cripting for Designers II uids on students deeopment and understanding the communities auating the consumers metrics and reporting toos for anaing to ife tudents i deeop an ee for predictions aout reaord eents he preious course or and noedge gained arriers to tudents i eamine mindset and atering the mareting efforts data Utimate students i earn ho teturing and ighting modeed oects and Simulation and Visualization Software in programming and scripting tudents i strategies and deeop methods to increase to match these demands competes this to deeop and create reports hich i scenes that parae the rea ord his course introduces students to aaiae continue to deeop their famiiarit ith the uait esite traffic compicated tas hroughout this course deeop a staehoders understanding and course uids on the concepts estaished in softare appications and the art of uiding technica structure undering games he students i earn ho to incorporate confidence in the puic reations process Tt edit us 40 preious courses incuding surface ighting simuation softare i epore the adanced use of a game these methodoogies into their mareting Cuse ent 4 ees and shado oserations and techniues Tt edit us 30 engine and arrange compe data structures Tt edit us 30 campaign to create a strong presence in Cuse ent 4 ees such as ectors ueues and dictionaries Tt edit us 40 Cuse ent 4 ees onine communities Cuse ent 4 ees oos and processes inoing game cameras Tt edit us 30 and game animations i e coered Cuse ent 4 ees Tt edit us 40 Cuse ent 4 ees * This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet. Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS). 198 FULL SAIL UNIVERSITY COURSE DESCRIPTIONS 199 Course Descriptions

SDV4327 SDV4733 SHP4822 SMM3622 MAR6112 STA3026 MBG620 SEM1000 Software Architecture Software Test and Sports Broadcast Production Sports Events Sports Marketing and Statistics and Game Design Storytelling in the he oftare rchitecture course focuses Quality Assurance he ports roadcast Production course and Entertainment Sponsorship Sales he tatistics course proides students he toroard and Game Design Course Entertainment and on softare construction tudents i or focuses on the technica fundamentas of ith an introduction to asic statistics focuses ecusie on the deeopment The Software Test and Quality Assurance he ports ents and ntertainment course his course epores topics and concepts Media Industries on engineering and riting an appication audio ideo and communications sstems tudents i earn data coection methods of the students on moie game design course epores softareproect integration seres as an eamination of sports usiness pertaining to sports mareting and the the end of this course students i e needed for the production of ie roadcast organiation of data descriptie anasis uiding upon the noedge and research he torteing in the ntertainment and testing and teaches students ho eent management and the strategies roe of sports sponsorships and the media ae to moe on to the testing phase of the eents reas of stud incude intercom and isua representation of data tudents conducted in the preious courses students and Media Industries course examines to define and assess softare uait used to maret conferences meetings and tudent are paced in reaord scenarios softaredeeopment ife cce communications sstems radio freuenc i aso eamine counting rues sampe i e ae to effectie design and deeop the arious industries that utiie isua tudents i anae ho a deeoped specia eents his course i aso eamine reuiring the appication of proemsoing sstems and coordination roadcast spaces and proaiit rues tudents i their moie game tudents i egin this storteing incuding fim digita Tt edit us 30 sstem conforms to specific reuirements the mareting and pacaging of sports and techniues to resoe sports mareting sstems signa fo and recordpaac app concepts associated ith statistics and process creating game storoards and cinematograph creatie riting and media Cuse ent 4 ees utiiing arious toos and techniues entertainment eents tudents i epore and sponsorship issues tudent aso sstems dditiona microphone and proaiit together to perform statistica scripts that cear iustrate their isions and communications he course famiiaries for softareuait assessment eent panning promotion and production eamine sports organiations adertisers camera tpes and proper operation and anases in order to mae informed ideas ireframes and mocups i aso e students ith the different tpes of isua incuding reieinspection techniues for for a ariet of eents and conferences ith and the media and each ones approach to techniues i e eamined decisions he course cuminates ith created to demonstrate the games design art forms genres scripting stes and GDD258 noneecutae softare aco and a targeted emphasis on the roes technoog mareting promotions and sponsorship students presenting a smascae research and architecture tudents i coaorate organiationa structures that each discipine hiteo testing techniues for eecutae Tt edit us 30 and design pa in their success his saes tudents then app their noedge study. Students will use Microsoft Excel to ith one another to proide constructie utiies as e as ho formatting of isua Software Engineering softare and testresut anasis tudents Cuse ent 4 ees course guides students through udgeting to deeop a sports mareting pan for their organie anae and present data criticism on each games design and i art might e redesigned for transmedia In the oftare ngineering course i app testing standards and strategies panning staff and euipment management usiness Pan hesis proect earn ho to app this feedac to mae impact tudents i aso uid a firm students i earn common used design to their on softare proects and rite a ideo and graphics production interactie Tt edit us 40 Tt edit us 3 improements to their on moie games understanding of the arious si sets patterns practices and principes inoed testanasis report opics incude uait SMM3112 mareting signage and the deeopment of Cuse ent 4 ees Cuse ent 4 ees opics incude game ee design game common in the isua arts industries in order in the process of constructing softare assurance oundar aue euiaence strategic partnerships tudents i aso e enironments and character deeopment to deeop the sis most sought after in tudents i e oring inside a preuit cass contro paths datafo paths Sports Business Models presented ith proect management toos their prospectie careers softare soution herein the i find traceaiit matri functiona testing unit In the Sports Business Models course, used in eent panning and deeopment FPR631 Tt edit us 30 SMM4561 Cuse ent 4 ees Tt edit us 40 and fi arious inds of softare ugs testing compatiiit testing component students i deeop an understanding of Tt edit us 30 Story Development for Film Cuse ent 4 ees add ne features to the softare and and sstemregression tests and the defect the principes of economics that infuence Cuse ent 4 ees Sports Sales and Sponsorship trac the changes made using ersion life cycle (DLC). indiidua decision maers oth consumers he tor Deeopment for im course he ports aes and ponsorship course contro toos and producers ithin an economic sstem prepares students for or ithin the Tt edit us 40 proides students ith an oerie of MKT163 he i aso epore the function of deeopment stage of production tudents IMK642 Tt edit us 40 Cuse ent 4 ees MAN6224 current factors and issues reated to sports product marets as the reate to sports i eeate their grasp of isua storteing Storytelling for Marketing Cuse ent 4 ees sponsorship incuding panning saes and Strategic Internet tudents i eamine the different tpes studing ho arious eements of The Storytelling for Marketing course Sports Management negotiations proposas and eauations of reationships forged eteen sports imager and sound epand and enrich introduces randing and eamines the Public Relations CTI4751 and Operations tudents i epore sports organiations organiations their consumers and their the narratie structure of a script he es to creating a sustainae and effectie SDV4719 reationships ith usinesses uniersities hen a ad product reie arises on a usiness partners and ho industr his course addresses management i research characteruiding tactics rand utiiing digita storteing concepts Software-Driven Data Centers corporate sponsors adertising agencies oggers esite ho can a compan usinesses deeop and nurture streams of practices ithin the sports and in acstor and motiation as e as tudents i epore the mechanics of Software Integration In the oftareDrien Data Centers course and indiidua ticet consumers his reach out to this consumer and correct reenue through those reationships entertainment industr ith an emphasis orduiding deices of ocation design storteing and identif ho mareters and he oftare Integration course focuses students i finish uiding a netor course concentrates on the notions of the proem o do ou comat this on sports management practices and and estaishing time frame tudents i content deeopers cone themes through on appication testing reease and sstem tudents i create and measure Tt edit us 30 communication and randing through saes potentia harmfu issue in a proactie a operationa scenarios tudents in this earn the toos of preisuaiation incuding their riting echniues and methods for maintenance tudents i utiie arious the performance of irtuaied data to Cuse ent 4 ees the aue of sponsorship and the aignment that i strengthen our rand and protect course epore professiona and amateur pacaging components storoards researching reporting messaging and toos and methodoogies to test their compete a softaredrien data center of mareting concepts for each respectie our compan Internet puic reations athetics organiationa structures sports shot ists and production preparation storteing i e epored to hep students softare appications incuding static and proiding insight on the critica issues cient ase reuires an indiidua ho understands operations and ogistics and sports usiness dditiona the i earn ho to cone earn ho to est structure stories for their dnamic anasis tudents i aso eta test concerning irtuaied distriuted data SMM3411 the open communit of the Internet and modes tudents aso formuate a sports Tt edit us 40 their stor concepts professiona through audiences ia different deier sstems reaord usaiit and practice response ho to initiate positie puic reations Tt edit us 40 management pan for their usiness Pan Cuse ent 4 ees practice ith eeator pitches and other eecution ttention i e focused on Sports Digital Production Tt edit us 30 strategies he trategic Internet Puic Cuse ent 4 ees hesis proect proposa strategies product securit usaiit assessment he ports Digita Production course Cuse ent 4 ees eations Course eamines proactie puic deugging and increased functionait introduces students to the foundationa Tt edit us 3 Tt edit us 0 reations methods that are uniue to the Cuse ent 4 ees Internet In addition the course addresses Tt edit us 30 eements of sti photograph and ideo Cuse ent 4 ees AUD3425 ho a puicist can ecome an integra part Cuse ent 4 ees production for the purpose of content Sound Design for Games creation tudents i earn the sis of protecting the image of a compan and reuired of professiona photographers and ho reationship management must e he ound Design for Games course picture editors in creating photographic aggressie in this high accessie medium CYB3612 proides students ith the fundamenta and mutimedia pacages studing toos and techniues reuired to create Tt edit us 30 fiedproducing techniues and methods Software Security and impement sound for ideo games Cuse ent 4 ees for reporting messaging and storteing he oftare ecurit course introduces mong the topics coered are noninear through ideo students i practice ho appications ma present securit and eentased audio triggering digita earning sti and ideo camera functions and uneraiit issues tudents i epore audio processing and manipuation and egin to train their critica ee ho data can e discosed or atered ithin snthesis In addition students i gain an softare through sstem epoits protoco understanding of game engines and their Tt edit us 40 deficiencies or interception tudents i roe in audio impementation Cuse ent 4 ees inestigate softare reerse compiing and Tt edit us 40 rute force attacs Principes of defense Cuse ent 4 ees indepth are demonstrated through aered securit approaches using mutipe toos to hep mitigate attacs at the appication ee * This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform Tt edit us 30 which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet. Cuse ent 4 ees Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS). 200 FULL SAIL UNIVERSITY COURSE DESCRIPTIONS 201 Course Descriptions

IDT520 GDN2123 GDN4003 TEM1001 CWM510 PBR640 MDM690 MPR3925 Strategies for Systems Progression Technology in the The Art of Visual Storytelling The Online Media Room Thesis: Presentation of Topics in Music Theory Learner Engagement Games are coections of sstems s he stems Progression course uids Entertainment and In The Art of Visual Storytelling Course, he traditiona pressroom or media room is Design Solution Students in the Topics in Music Theory such a game designer must e ae to on students noedge gained in students stud the uniersa themes of the hu of an organiations media outreach course i uid upon their prior theor In this course students epore cognitie Media Industries his course simuates the conditions of a understand ho the aues undering organiing and manipuating data as e traditiona storteing as e as their and engagement efforts to their consumer training toard a more comprehensie earning and motiation theories as a professiona oring enironment in hich those sstems are generated and ho the as uantitatie measurement he i he echnoog in the ntertainment and appications to isua narratie design andor cient In the onine enironment noedge of musica structure he course first step toard understanding ho to each student is reuired to mae an onine data interact In stems Design students mode change in a progression sstem Media Industries course examines the and ne noninear and interactie forms this effort is tpica refected ithin a i coer chromatic harmon diatonic create engaging curricuum for a ariet presentation of their thesis proect to a i use spreadsheets to record store and frameor oer time In issuing changes to impact of technoog and technoogica of media tudents i anae historica portion of the organiations epage In modes counterpoint and adanced of earning stes and settings tudents pane of professionas Using estaished manipuate data he i aso anae this mode students i identif ho game innoations across arious industries eampes of isua narraties and then The Online Media Room Course, students rhthmic techniues tudents i aso epore design strategies that enhance criteria and guideines students in the the data accessed in actua games using aance and dnamics are affected and tudents i epore a ariet of interactie cone ideas and emotions through the i eamine ho to deeop integrate continue to deeop their musicianship earner engagement incuding the use of hesis Presentation of Design oution the toos coered in the course and then osere the resuts of design changes across forms media tpes programming use of images and traditiona storteing and manage onine media assets ithin through oca and eoard performance media games interactie technoogies and Course i present their proects and monitor ho changes to those data sets compe sstems anguages and organiationa structures techniues in order to design ne narraties the organiations epage to support ear training and score anasis coaoration tudents are introduced to epain ho their research preiminar affect the dnamics of pa and i aso earn ho these arious in a ariet of entertainment media formats oth eterna and interna puic reations and egin to epore ideas for their capstone Tt edit us 30 inestigations and appications contriuted Tt edit us 30 components can e comined to create messages tudents i reie topics research proect Tt edit us 40 Cuse ent 4 ees Tt edit us 40 to the process used to arrie at their fina Cuse ent 4 ees professiona technoogased proects In ranging from the deeopment and usaiit Cuse ent 4 ees Cuse ent 4 ees design soutions Tt edit us 30 addition students i earn ho emerging of digita media assets to the incorporation Cuse ent 4 ees technoogies are shaping entertainment and of progressie onine media methods to Tt edit us 0 CGA4631 ECW3652 media industries and ho to prepare for strengthen a corporate e presence Cuse ent 4 ees CTI3561 CWM690 Technical Animation careers in this dnamic fied tudents i aso eamine ho to integrate Transmedia Writing APR3571 digita media assets ith eisting thirdpart Systems Performance and he echnica nimation course moes Tt edit us 40 The Business of he ransmedia riting course eamines socia patforms such as aceoo and CYB3355 Structure of Music Capacity Management eond traditiona eframe animation to Cuse ent 4 ees Creative Writing the fu range of media andscape and itter ina students i epore est epore sstems that ao for the creation Threat Intelligence charts the progress of a stor across In the Structure of Music course, In the stems Performance and Capacit In he usiness of Creatie riting Course practices for managing and updating onine of more compe animation tass such mutipe patforms eeision shos are students i inestigate the as music Management course, students will be students i earn aout the usiness of media assets to encourage participation and Defense as coth hair ater and other phsics ECW3702 often no onger an isoated eperience and is organized—both by linear form and by introduced to techniues to measure and creatie riting as e as simiarities and from across an organiation ased motion he hreat Inteigence and Defense course the storine freuent continues after instrumentation—while expanding their there improe sstem performance Television Writing differences among different entertainment Tt edit us 30 eamines the ris factors and uneraiities the credits ro each ee Drien the musica ocauar his course epores opics such as coud and irtuaiation Tt edit us 30 media genres and distriution methods he eeision riting course proides a Cuse ent 4 ees inoed in information securit his course audiences appetite for more this cross terms used to descrie musica form as performance and capacit management Cuse ent 4 ees his course i compement students chaenging opportunit for students to introduces students to the motiations of patform approach proides a strategic e as common instrumentation mphasis i e epored Industrstandard riting sis ith the mareting puishing adapt principes and concepts geaned threat actors and threat modeing principes mareting pan and soid entertainment is paced on hearing and communicating toos to measure such performance i and ega asics necessar to e successfu from preious riting courses to deeop tudents i earn protoco for identifing reeant musica structura eements e introduced as e as the means to creatie riters in the entertainment media GDM692 Tt edit us 30 ENC3110 proficienc ith the creatie process used and responding to an attac Course successfu utiie them tudents i industr In addition current issues topics Cuse ent 4 ees Tt edit us 40 professiona teeision riters tudents Thesis Portfolio assignments i tas students to identif e ae to identif hich metrics are ita Technical Writing and trends that ma impact the careers of Cuse ent 4 ees are reuired to thin isua in order to he hesis Portfoio course aos students uneraiities simuate attac eents and and ho to eerage them to increase the he echnica riting course teaches graduates i e addressed such as the deeop a orae premise for an episode to demonstrate snthesis of the theoretica construct methods of containing reaches performance and capacit of a data sstem students to rite and organie effectie roes of iterar agents and unions ne DGT332 of a current teeision series that i ater e and practica concepts of the program roadening their aareness of potentia technica documents for speciaied technoogies and ne opportunities CTI2111 Tt edit us 30 conerted into a oring script to an adanced degree ia appication threats and effectie responses audiences he aiit to cear put Typography and Page Layout Cuse ent 4 ees Tt edit us 40 of the noedge research sis and System Scripting into ords ho products are instaed Tt edit us 30 Tt edit us 30 The Typography and Page Layout course Cuse ent 4 ees techniues gained throughout their or configured customied and depoed Cuse ent 4 ees Cuse ent 4 ees introduces students to the ord of Fundamentals ith the curricuum he i compose a is essentia in aunching ne products professiona tpograph tudents i earn SDV3111 postmortem to industr standards as e In the stem cripting undamentas Carefu consideration must e taen to ho to use tpograph as a critica part of as deier a research presentation that course students i earn the fundamentas Systems Programming identif specific audiences and deeop CGG432 CYB4381 page aout as the continue to uid upon offers a fu retrospectie and account of the of using programming anguages to mae documentation to meet their indiidua their noedge of design concepts his he stems Programming course Painting topic the hae eamined throughout the Threat Protection and Testing ogic decisions contro the operating sstem needs his course coers arious stes of course aso trains students to perceie the epores techniues and methods used degree program and automate sstems management he technica riting as e as their associated and Sculpting he hreat Protection and esting course printed or ieed page as an integrated in oectoriented programming P use of iraries and userdefined functions drafting and reising techniues Tt edit us 3 enaes students to protect sstems graphic eement tudents i participate anguages through an architecturefocused he eture Painting and cupting course i e appied to scripts perating sstem Cuse ent 4 ees endpoints netors and coudased in group discussions and critiues as the approach tudents i e introduced Tt edit us 40 instructs students in techniues for creating she scripts and interpreted scripting resources against non uneraiities and or through proects using the atest to the core P concepts of inheritance Cuse ent 4 ees tetures and materias for ideo games anguages i e epored his course emerging threats tudents i eauate puishing softare encapsuation interfaces astract casses utiiing traditiona art sis and industr carifies the tpes of anguages used in information assets and their attac surfaces and pomorphism tudents i aso earn standard toos Using digita scupting Tt edit us 40 this industr and outines their successfu and anae reatime data for indicators to app industrstandard techniues such painting and photosourcing techniues Cuse ent 4 ees appication in controing serers of aderse actiit Using automated rea as reusaiit and efficienc in oectmode students i create and app tetures and time threat inteigence students i earn Tt edit us 30 impementation his course aso oos at materias for use in current game engines to protect the confidentiait integrit and Cuse ent 4 ees the principa adantages of P compared Tt edit us 30 aaiaiit of sstems and data Coordinated to procedura programming techniues Cuse ent 4 ees attac and defend methodoogies i e Tt edit us 40 conducted against test sstems fooed Cuse ent 4 ees a reie and anasis of their distinct resuts Tt edit us 30 Cuse ent 4 ees

* This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet. Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS). 202 FULL SAIL UNIVERSITY COURSE DESCRIPTIONS 203 Course Descriptions

MBG581 CTI1301 CGA366 APR4404 SDV4116 IEP086 IEP099 NMJ520 Usability Engineering Virtual Computing Visual Development Vocal Techniques Wearable Computing Writing 1 Writing 4 Writing for Interactive Media tudents in the Usaiit ngineering In the Virtual Computing course, students The Visual Development course provides In the Vocal Techniques course, students he earae Computing course coers Writing 1 emphasizes the development In riting students i app critica primar oectie of the riting for Course i earn ho to use uaitatie i earn aout computer hardare students ith further noedge of teture i earn to time and tune ocas as the the asics of usaiit user eperience and of asic competencies in ritten ngish thining and storteing sis to deeop Interactive Media Course is for students to and uantitatie research techniues for irtuaiation container technoogies and painting ighting and rendering and refine their editing sis his course humanfactors science he course focuses his course focuses on ocauar and origina compositions and epand their master narratie principes eamining eauating the user eperience incuding irtuaiation softare tudents i depo effects tudents i continue to deeop epores dedicated softare toos used on earae technoog such as smart paragraph deeopment from the anges of ocauar mphasis on P citation ne as of teing interactie narratie taaoud methods coding schemes Linux and Windows operating systems using teturing sis reieing reaord isua in contemporar oca production to atches and headsets to prepare students sef and peerediting audience aareness research and the riting process from stories for isua and digita media hie measurement scaes and sures tudents irtuaiation softare and i app these references and studing ighting as it appies manipuate pitch and timing aong ith to or in a mutidiscipinar enironment and mind mapping to improe students preriting to proofreading is designed earning through eperience aout the i aso compete a usaiit anasis technoogies throughout future courses to mood and rendering the creatie and aesthetic ramifications that integrates programming and design aiit to communicate asic information to transition students into riting critica roe that mutimedia methods deeop a capstone game prototpe reie as the uid more compe sstems his Tt edit us 40 of such toos opics incude techniues tudents i deeop and eecute usaiit cear in merican ngish opic areas responsiiities at the uniersit ee pa in engaging audiences ith compe eisting usaiit reports of moie games course i proide a cear understanding of Cuse ent 4 ees and strategies for enaing and capturing and usereperience tests using the incude merican iterature and songriting ctiities incude og riting academic information he course epores oth and compete their capstone game proposa irtua and containers and ho outstanding oca performances creating principes of humancomputer interaction tudents i aso hae the opportunit to essa deeopment and ournaing as the mechanics of storteing as e as Tt edit us 30 each are managed and impemented acground ocas and recording oice and humanfactors studies eauating the create their on poems songs and simpe well as working with Full Sail’s Library and ho ournaists cone themes through oers and diaogue resuts and deeoping reports that inform short narraties riting Center their riting tudents estaish haits Cuse ent 4 ees Tt edit us 40 FPR580 Cuse ent 4 ees Tt edit us 30 the softaredeeopment process Tt edit us 20 Tt edit us 20 for thining comprehensie aout the Visual Storytelling Cuse ent 4 ees Tt edit us 30 Cuse ent 4 ees Cuse ent 4 ees storteing process earning ho to identif stories and engaging in the GDM513 Techniques and Technology Cuse ent 4 ees deeopment of specific storteing CTI3007 User Research Data Analysis The Visual Storytelling Techniques and processes incuding oice contet SCS3201 IEP089 CWM621 Virtualization Technologies echnoog Course eamines the processes diaogue character time and space he he User esearch Data nasis course WDV4416 and toos used fimmaers to eoe course emphasies ho stor structures is a road eporation of the specific The Virtualization Technologies course Vocal Training for Writing 2 Writing for Film specific emotiona responses in an change across different deier sstems statistica and anatica techniues used epores the irtuaiation of resources and Sportscasting I Web Application Integration In riting students i earn asic and Animation audience he course curricuum i uid and patforms to derie insight on user interactions from their implementation. Various virtualization In the e ppication Integration academic essa riting ideeopment upon themes from introductor courses Vocal presentation impacts every aspect In the riting for im and nimation course empirica data rom the asic principes modes hperisor tpes resource course eements of e deeopment areas incude idea organiation simpe Tt edit us 40 to iustrate ho directors enhance the of roadcasting and communication he students i app hat the earned in to a deeper stud of e statistica toos poos and irtua machine migrations come together ith an emphasis on essa structure ngish grammar reie Cuse ent 4 ees dramatic effect of scenes through ighting Vocal Training for Sportscasting I course preious courses riting their on and professiona techniues students i are introduced using opensource and the integration and testing of compe and effectie thesis statement construction ocation ocing moement and other demonstrates ho to recognie and short screenpas he course i focus epore ho to anae consumer use and proprietar softare utiied the interactie soutions eing prepared for tudents i aso earn asic riting techniues tudents i epore a ariet deeop oca richness and authenticit at on reinforcing student noedge of fim reaction to a product tudents i aso industr his course prepares students to depoment tudents i perform stress mechanics and techniues for editing of interdiscipinar topics that inform the an introductor ee tudents i epore structure character tpes and pot points ECW4101 uid communication techniues to epress app different irtuaiation methods and testing on eisting appication code to ctiities incude campus eporation seection and use of fimmaing methods the phiosoph of communicating ith tudents i create origina materia utiiing their findings cear to cients and maintain demonstrate proemsoing sis hie determine the codes effectieness under ourna riting and song critiues Writing Workshop I: Film from fieds such as phsics neuroscience audiences and stud the piars of oca these sis and rite a short script using connections that are critica to proect integrating disparate sstems oad and app remediations to meet In the riting orshop I im course pschoog and the humanities tudents communication tudents i aso perform Tt edit us 20 proper formatting he course i aso success eauating different statistica performance metrics his course teaches students i app principes of character Tt edit us 30 i aso earn adanced camera techniues asic oca eercises and dris to start Cuse ent 4 ees emphasie the deeopment of professiona anasis methods across situations sis reuired to produce e soutions deeopment pot construction and format Cuse ent 4 ees from camera operation to isua composition deeoping their oca instrument haits hen reriting and editing or students i eoe an understanding that factor design eements such as to fim and animation scripts in a orshop and cinematograph opics incude fim ased on creatie and technica critiue of ho methods and statistics correate Tt edit us 40 oad aancing repication and faioer enironment tudents i participate in the aesthetics isua image design staging and IEP092 and ho the can e appied proper in Cuse ent 4 ees strategies to ensure appication integrit Tt edit us 40 orshop posting reading and proiding EDM533 technica operations research contets and aaiaiit Writing 3 Cuse ent 4 ees feedac aout the fim and animation Tt edit us 0 scripts in order to refine their sis as Tt edit us 3 Visual and Verbal Tt edit us 40 In riting students i earn ho to Cuse ent 4 ees SCS3401 riters and editors Critiues i tae pace Cuse ent 4 ees Communication in Cuse ent 4 ees moe from the standard paragraph to e CWM610 in the orshop enironments Instructional Design Vocal Training for organied asic academic essas in arious genres opics incude identifing purpose Writing for Games Tt edit us 40 REC3125 Sportscasting II Students in the Visual and Verbal and audience aareness deeoping Cuse ent 4 ees SIM4319 WEB4550 he riting for Games Course proides a Communication in Instructiona Design i in oca performance is crucia for grammar and academic ocauar and Vocal Production technica oerie of ho games are created Virtual and course i deeop their noedge and an successfu sports roadcaster and Web Design understanding organiation patterns The Vocal Production course specifically and presents a ariet of ideo games sis in riting manuscript for course communicator. The Vocal Training for In the e Design course students i Augmented Reality addresses the production of oca tracs and Tt edit us 20 gaming genres and gaming patforms ECW4220 content that is appropriate for the seected portscasting II course continues to train epore the mutifaceted discipine of e The Virtual and Augmented Reality course oiceoers for arious media and musica Cuse ent 4 ees from a storteing point of ie reas medium the suect matter and the students in oice contro and uait at design from a strategic media perspectie Writing Workshop II: i introduce students to the concepts and appications he creatie component of this of eporation i incude mthoog intended target audience tudents i an adanced ee tudents i egin to tudents i gain a asic understanding technoog at the forefront of deeopment course epores techniues and strategies strateg science fiction fantas and socia Television stud isua design theories incuding deeop their persona oca rand and of esite ireframes information in irtua reait and augmented reait for capturing the est oca performance conscious themes in games as e as topics he riting orshop II eeision course the use of coor tpograph images phiosoph for connecting ith audiences architecture and target audience anasis tudents i stud the incorporation of from an artist he course aso eamines reated to comic oos and graphic noes is a orshop opportunit for students to composition and seuence tudents i tudents i aso perform adanced oca he e i e eamined as a patform for current consumergrade euipment and preproduction ith ocaists estaishing app principes from preious courses to app these theories in the deeopment eercises and dris to progress in deeoping the production promotion and distriution Tt edit us 40 peripheras as e as the deeopment producerocaist rapport conducting demonstrate proficienc ith the creatie of presentations ritten instructions and their oca instrument of media and persona randing as an Cuse ent 4 ees of ne deices his course i epand a oca session oca compiation and process used teeision riters tudents onine training modues interactie medium of communication and students noedge of the arious eements acground ocas microphone seection Tt edit us 30 i e reuired to thin isua and as an art form inoed in designing the a a simuation Tt edit us 30 and signa processing and miing for ocas Cuse ent 4 ees deeop a formatted script for a current enironment or modeed data is isuaied Cuse ent 4 ees and oiceoers Tt edit us 40 teeision series that incorporates pot Cuse ent 4 ees Tt edit us 30 Tt edit us 30 narratie structure and reeant character Cuse ent 4 ees Cuse ent 4 ees deeopment Course or i e conducted in a coaoratie orshop atmosphere ith feedac from peers and the instructor * This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet. Tt edit us 40 Completion of the course is based on participation and successful completion of assignments. Cuse ent 4 ees

† This specific course uses the Florida Statewide Course Numbering System (SCNS). 204 FULL SAIL UNIVERSITY COURSE DESCRIPTIONS 205 ECW4321 Writing Workshop III: Comics In the riting orshop III Comics course students i earn aout the scripting process for comic strips in order to gain practice in the premisecreation page readon outining and storoarding steps of the creatieriting process tudents i aso earn the conentions of narratie structure and character deeopment in the comic industr in a coaoratie orshop enironment Tt edit us 40 Cuse ent 4 ees

ECW4421 Writing Workshop IV: Video Games and Interactive Formats The Writing Workshop IV: Video Games and Interactie ormats course epores the storteing process as it reates to games and other interactie media he uniue chaenges associated ith the deeopment of interactie content are epored in the contet of students or orshopping ideas ith other students and facut Tt edit us 40 Cuse ent 4 ees

* This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet. Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS). 206 FULL SAIL UNIVERSITY COURSE DESCRIPTIONS 207 Faculty ROSTER

208 209 Faculty Roster

Acosta, Keyvan Arlen, Philip Barrett, Charles Begley, Joshua Brown, Brandon Byrd, Andrew Cavagna, Joseph , Colleen Cuse Diet Ge Desin BS Cuse Diet Diit Metin MS Cuse Diet Cetie Witin BFA Cuse Diet Cetie Witin BFA Cuse Diet We Desin nd Cuse Diet Fi Pdutin MFA Cuse Diet Mie Deeent BS Cuse Diet Medi Desin MFA Deeent BS Uniersidad de Puerto ico PhD Uniersit of Caifornia MFA PhD Indiana Uniersit of Pennsania MFA Savannah College of Art and Design u ai Uniersit PhD & MA Fielding Graduate Uniersit Corne Uniersit Indiana Uniersit MA Eastern Kentucky Uniersit u ai Uniersit right tate Uniersit MS & BA University of Central orida Adkins, Steven BA Alice Lloyd Coege Chapman, Chris Cuse Diet Entetinent Arley, Douglas Barrett-Greenly, Tommi Brown, Malyn Cabibbo, John Cuse Diet We Desin nd Coffey, Corin Business MS Cuse Diet Mie Deeent BS Cuse Diet Instutin Desin MS Benanti, Carol Cuse Diet Ge Desin MS Cuse Diet We Desin nd Deeent BS Cuse Diet Mt Deeent BS D oa outheastern Uniersit u ai Uniersit DEd & MEd University of Deaare Cuse Diet Cetie Witin BFA MFA & BA University of Central orida u ai Uniersit MS Florida Institute of echnoog MBA & BS Western Illinois Uniersit ese Coege MFA Full Sail Uniersit MS Full Sail Uniersit Carion Uniersit Arndt, Richard Uniersit of Centra orida Buchanan, Seth Uniersit of Centra orida Charlton, Erin Akehurst, Steven Cuse Diet Siutin Bartels, Eric Cuse Diet Siutin nd Cuse Diet Sts Metin nd Compel, Corbett Visuitin BS Medi BS Detent Ci Cute Anitin BS Visuitin BS Cuse Diet Sts Metin nd Bernath, Sean Campos Dao, Alejandro Cuse Diet S Pdutin BS Medi BS MS & BS University of Central orida Cuse Diet We Desin nd D Uniersit of orida MS Full Sail Uniersit Uniersit of Centra orida Cuse Diet We Desin nd Uniersit of Deeent BS BFA New York Uniersit MSA Ohio Uniersit Deeent BS orida outhern Coege Burhoe, Steven MFA & BS Full Sail Uniersit Astacio, Robert ast Caroina Uniersit u ai Uniersit Condron, Mark Alamalhodaei, Abraham Cuse Diet Stsstin BS Cuse Diet Entetinent Childress, Todd Business MS Cuse Diet Stsstin BS Cuse Diet Musi Pdutin BS Canacari, Elizabeth Detent Ci Redin Ats BS MBA Rollins Coege Bates, Jacquelyn Berzins, Eric eas ech Uniersit PhD Uniersit of Missouri Cuse Diet Mie Deeent BS MM University of North orida Uniersit of Centra orida Cuse Diet Stsstin BS Cuse Diet Audi Pdutin BS u ai Uniersit MS & BS Virginia Polytechnic Institute and MS & BS Full Sail Uniersit Uniersit of Centra orida MA Marist Coege MFA, MA & BFA Savannah College of Art & tate Uniersit Conley, Benjamin Uniersit of orth Caroina Design Choi, Soo Austin, Grover Cuse Diet Redin Ats BS Cuse Diet Cetie Witin BFA Carlisle, Kimberly Cuse Diet Intensie Enis P Albershardt, Susan Burkholder, Matthew u ai Uniersit Bowman, Stanley Cuse Diet Fi BS MEd Uniersit Cuse Diet Cetie Witin BFA MFA Full Sail Uniersit Bathke, Nicole Cuse Diet S Pdutin BS Cuse Diet Entetinent Cuse Diet Cute Anitin BS BA State University of New York at sego Uniersit of orida MFA Full Sail Uniersit Uniersit of outh orida untington Uniersit Business BS Cook, Aaron Brent MBA & BA Rollins Coege inging choo of rt and Design Cuse Diet Ge Desin BS MBA Rollins Coege Caroti, Simone Chu, Jenn-Luen Bahin, Richard Burky, Brett MBA & BS Liberty Uniersit Uniersit of Missouri Bowser, Timothy Cuse Diet Cetie Witin BFA Cuse Diet Mie Gin MS Almeida, Edward Cuse Diet Mt Detent Ci Diit Metin BS Cuse Diet We Desin nd Detent Ci Cute Anitin BS PhD & MA Purdue Uniersit PhD Uniersit of Centra orida MS & BS Herbert H. Lehman Coege MS Full Sail Uniersit Cook, Scott Deeent BS Bawathneh, Zyad MFA Academy of Art Uniersit MA University of rieste MA Wayne State Uniersit Uniersit of orida Cuse Diet Diit Ats nd Desin BS u ai Uniersit Cuse Diet Mt BA Lakeland Coege MA York Uniersit Baker, Randell u ai Uniersit PhD Uniersit of Centra orida Carroll, Rebecca BS Chung Yuan Christian Uniersit Cuse Diet Diit Cinet BS Burnum, Jeremy Anderson, Anthony MS & BS Brooklyn Coege Boyette, Jason Detent Ci We Desin nd a tate Uniersit Cuse Diet Redin Ats BS Cuse Diet Musi Pdutin BS Detent Ci Fi BS Deeent BS Clavan, Michael Corinella, Michael ethan Coege Cuse Diet Ge At BS BM Berklee College of Music Bealman, Vicki Uniersit of Centra orida BA & BFA Florida State Uniersit Cuse Diet Cute Anitin BS Baldowski, William u ai Uniersit Cuse Diet Business Inteiene MS u ai Uniersit Cuse Diet Medi Desin MFA Butler, David Arbuckle, Heather EdD & EdS Liberty Uniersit Brandibas, Joseph Carson, Catherine PhD ieding Graduate Uniersit Cuse Diet Hunities & Cuse Diet We Desin nd Detent Ci Cute Anitin BS Cuse Diet Enis Corlew, Nathan MFA & BFA Savannah College of Art Si Sienes Clayton, Monica Cuse Diet Redin Ats BS Deeent BS MFA & BA University of Central orida Cuse Diet Diit Metin MS and Design Beaulieu, Noel u ai Uniersit PhD & MA University of South orida he rt Institute of Pittsurgh Cuse Diet Sts Metin nd ra oerts Uniersit MA Feilding Graduate Uniersit Uniersit of Centra orida EDBA & EMBA Rollins Coege Medi BS Brehm, Alexia Carstens, James MA University of Central orida Argo, Bartley MBA University of orida Cuse Diet Ne Medi Junis MA Cornell, Timothea Barbey, Brad Cuse Diet Entetinent Buzbee, Thompson Cuse Diet Medi Desin MFA Uniersit of oronto Business BS PhD he Uniersit of orth Caroina at Cuse Diet Diit Metin MS Cuse Diet Redin Ats BS Cuse Diet Diit Ats nd Desin BS Clemens, Brent Chape i MFA Savannah College of Art and Design MBA & BA Rollins Coege Cuse Diet Sts Metin nd MBA Regis Uniersit hio Uniersit MFA The University of aama oins Coege Beaumont, Kenneth MA University of South orida Medi BS Uniersit of outh orida empe Uniersit Cuse Diet Fi BS Coorado tate Uniersit Barran, Rishi Brook, Eric MFA Full Sail Uniersit Uniersit of Centra orida BA Muhlenberg Coege Cuse Diet Stsstin BS Cuse Diet Musi Pdutin BS Uniersit of Maryland MA University of Minnesota BM Oberlin Coege

210 FULL SAIL UNIVERSITY FACULTY ROSTER 211 Faculty Roster

Cortez, Oscar Dacosta, Patricia Dennis, Thomas Doctor, Antonio Episcopo, Peter Flasch, Mike Galbreath, William Gillett, Jason Cuse Diet We Desin nd Detent Ci Mie Deeent BS Cuse Diet Diit Cinet BS Detent Ci Fi BS Cuse Diet Medi Cunitins BS Cuse Diet Stsstin BS Cuse Diet Diit Ats nd Desin BS Cuse Diet Medi Cunitins BS Deeent BS u ai Uniersit u ai Uniersit MFA Full Sail Uniersit MS Full Sail Uniersit Uniersit of Georgia MEd American Intercontinental Uniersit MS Full Sail Uniersit u ai Uniersit Uniersit of orth orida eton a Uniersit Uniersit of Centra orida BA St. Leo Uniersit Dammen, Brian Denton, Jason Fleming, Daniel Cossin, Kenneth Cuse Diet Ge Desin BS Detent Ci Diit Ats nd Donets, Vitaly Erickson, Marjorie Cuse Diet S Pdutin BS Gallo, Justin Gillett, Shannon Cuse Diet Diit Metin BS Desin BS u ai Uniersit Cuse Diet Intin Cuse Diet Musi Business BS BA Virginia Tech Uniersit Cuse Diet Ge Desin MS Cuse Diet Medi Cunitins BS Ten BS MA Rollins Coege u ai Uniersit MS Full Sail Uniersit MS & BS Full Sail Uniersit MS Full Sail Uniersit Uniersit of Centra orida Daniel, Laura u ai Uniersit Uniersit of Georgia Flores, Robert BA St. Leo Uniersit Cuse Diet Diit Ats nd Desin BS DePaul, Cheryl Cuse Diet Intin Gandia, Aaron Cuse Diet Entetinent Ten BS Coulthart, Katherine MFA Full Sail Uniersit Dowhen, Garrick Fairchild, John Cuse Diet Medi Cunitin BS Ginzo, Alejandro Cuse Diet Sts Metin nd Business BS Cuse Diet Cetie Witin BFA Uniersit of Centra orida Cuse Diet Ge Desin BS u ai Uniersit Uniersit of Puerto ico Cuse Diet Diit Cinet BS Medi BS MA The New choo Uniersit of Maryland u ai Uniersit u ai Uniersit MS University of ichmond oing Green tate Uniersit De La Cruz, Miguel Foley, Christy Garcia, Oscar Uniersit of Caifornia Cuse Diet Ge Deeent BS Downey, Gregory Fatka, Adam Cuse Diet Ne Medi Junis MA Cuse Diet S Pdutin BS Girod, Garrett Diaz Rosado, Juan Cuse Diet Diit Metin MS u ai Uniersit Cuse Diet Cute Anitin BS D Cun choo of Law Uniersidad Intermericana De Cuse Diet Cute Siene BS Coup, Chad Cuse Diet Cute Anitin BS JD State University of New York at uffao u ai Uniersit oston Uniersit Puerto ico BS Louisiana Tech Uniersit Cuse Diet Cetie Witin BFA MFA Digital Media Arts Coege Dean, David he Pennsania tate Uniersit orida tate Uniersit Uniersidad of urao Detent Ci S Pdutin BS Fecko, John Fonseca, Vidal Garlic, Jessica Gold, Stephen Cuse Diet Diit Metin MS Cuse Diet We Desin nd u ai Uniersit Duda, Derek Detent Ci Ge Deeent BS Cuse Diet Diit Ats nd Desin BS Cox, Carol Dickinson, Scott Cuse Diet Redin Ats BS Deeent BS Uniersit of Centra orida MBA Webster Uniersit he Pennsania tate Uniersit Cuse Diet Diit Metin BS Cuse Diet Musi Pdutin BS MS New York Uniersit Deason, Christopher u ai Uniersit he Cit Coege of e York MA Emory Uniersit DMA University of Miami orida tate Uniersit Cuse Diet Instutin Desin & Ferguson, Maria Gondeck-Silvia, Kira Uniersit of orida MM DePaul Uniersit Ten MS Dunn, Michael Detent Ci Diit Metin MS Forsyth, Stephen Cuse Diet Diit Ats nd Desin BS BM University of North orida Cuse Diet Medi Cunitins BS Cuse Diet Ge At BS Garraway, Andrew Ed.D & MEd Texas Tech Uniersit MBA & BS University of Central orida MFA Pacific Northwest College of rt Cox, Margaret Cuse Diet Fi BS ngeo tate Uniersit MS Full Sail Uniersit u ai Uniersit oins Coege Cuse Diet Entetinent DiGiacomo, Grace Uniersit of Centra orida Uniersit of Deaare Uniersit of outhern Mississippi Business BS Cuse Diet Intensie Enis P Ferrara, Edward DeGillio, Kenneth Cuse Diet Cetie Witin BFA Gordon, Peter MBA Florida Institute of echnoog MA Teachers College Columbia Uniersit Cuse Diet Entetinent Gazaway, Dax Durlin, Henry MFA Full Sail Uniersit Frank, Troy Cuse Diet Fi Pdutin MFA BA Middlebury Coege Uniersit of anto omas Business MS Cuse Diet Redin Ats BS Cuse Diet Musi Pdutin BS Cuse Diet Ge Desin BS Dre Uniersit MFA Carnegie-Mellon Uniersit MS Florida State Uniersit BS Kansas State Uniersit MS & BS Full Sail Uniersit orida tantic Uniersit BA Yale Uniersit Craft, Kimberly MS Full Sail Uniersit Diltz, Ronald Cuse Diet Entetinent Ferrari, Neal Uniersit of orida Cuse Diet Diit Cinet BS Ghannam, Lana Business MS Duvall-Franscisco, Bethany Cuse Diet Entetinent Frazer, Kyle Gorney, Allen MFA, MS & BS Full Sail Uniersit Cuse Diet Enis JD John Marshall Law choo Cetie Witin MFA Business BS Cuse Diet Diit Cinet BS Cuse Diet Fi Pdutin MFA DeJarlais, Lee Uniersit of orida MFA & BA University of Central orida MM & BM DePaul Uniersit MFA University of Central orida BA & BS University of Central orida u ai Uniersit MA & BA University of Central orida Cuse Diet Stsstin BS e Coege of orida Uniersit of isconsin Dinsmore, Brian Gibson, Chad Crespo, Alfonso Ferraro, Michael Frederick, Lester Gornik, Joseph Cuse Diet Cute Anitin BS Cuse Diet Mie Deeent BS Cuse Diet Ge Desin BS Eason, Jonathan Cuse Diet Cetie Witin BFA Cuse Diet Entetinent Cuse Diet Gi Desin BS u ai Uniersit Dela Cerna, Kevin Cuse Diet Fi Pdutin MFA Business MS he rt Institute of Pittsurgh he rt Institute of ort Lauderdale MS Florida State Uniersit MFA & BS Full Sail Uniersit Cuse Diet Medi Cunitins BS MA American Uniersit Uniersit of Centra orida dD oa outheastern Uniersit MA & BA University of Central orida Dobry, Diane MBA Liberty Uniersit Gibson, Meagan Czaban, John orida tate Uniersit Graham, Danielle Cuse Diet Ne Medi Junis MA MA Luther Rice Uniersit Cuse Diet Medi Cunitins BS Cuse Diet Siutin nd Ferre, Leslie Cuse Diet COR4 dD eachers Coege Coumia Uniersit rinit aptist Coege Visuitin BS DeLeon, Roxanne Cuse Diet Gi Desin BS Purdue Uniersit Elasick, Jamie MA University of Central orida MA Columbia Uniersit u ai Uniersit Detent Ci Medi Detent Ci Entetinent u ai Uniersit Uniersit of outh orida Cunitins BS unCoege at d estur Business BS Funk, Edward MS Full Sail Uniersit MFA Full Sail Uniersit Cuse Diet Diit Cinet BS Uniersit of Centra orida BS Johnson & Wales Uniersit MFA & BS Full Sail Uniersit 212 FULL SAIL UNIVERSITY FACULTY ROSTER 213 Faculty Roster

Graves, Charles Hall, Triesta Hayes, Bruce Hughes, Brent Jenson, William Kegel, Paul Kohler, JoLynna Lang, Jeffrey Cuse Diet Ge Deeent BS Detent Ci Gi Desin BS Cuse Diet Musi Pdutin BS Cuse Diet S Pdutin BS Cuse Diet Ge Desin BS Cuse Diet Inntin & Cuse Diet Medi Cunitin BS Cuse Diet Diit Ats nd Desin BS Enteeneusi MS MS & BS Webster Uniersit MA Savannah College of Art and Design u ai Uniersit MS Full Sail Uniersit u ai Uniersit u ai Uniersit MFA Full Sail Uniersit MS Full Sail Uniersit uurn Uniersit D oins Coege BFA Virginia Commonwealth Uniersit Green, Aaron oins Coege Haynes, Rob Johnson, Jake MIM American Graduate School of Koman, Internationa Management Cuse Diet Cute Anitin BS Cuse Diet Fi BS Hughes, Thomas Detent Ci Diit Metin MS Detent Ci Ge Desin MS Lawrence, Robert Uniersit of orida MS & BS Full Sail Uniersit Hampton, Letecia u ai Uniersit Cuse Diet Audi Pdutin BS MBA University of Central orida MFA University of Central orida Cuse Diet Fi BS Cuse Diet Musi Business BS MA Southern Illinois Uniersit Kelland, Matthew BS & BA Stetson Uniersit u ai Uniersit MA New York Uniersit uurn Uniersit Greenlee, Abby Heaney, Kristin Johnson, Suzanne Cuse Diet Mie Deeent BS Cuse Diet Medi Cunitins BS BM Berklee College of Music Cuse Diet COR4 Cuse Diet Gi Desin BS Kost, Jonathan Lay, Keith MA & BA Cambridge Uniersit MFA & BS Full Sail Uniersit MA Rollins Coege Hyatt, Monica BFA & BA University of Central orida Cuse Diet S Pdutin BS Detent Ci Musi Pdutin BS BS Washington and Lee Uniersit Hancock, David Uniersit of Centra orida Cuse Diet Ge Deeent BS MS Full Sail Uniersit MM & BM University of ron Kelleher, Susan Cuse Diet Sts Metin nd MS & BS Full Sail Uniersit Johnstone, Rosemeire BS Kutztown Uniersit MS Full Sail Uniersit Medi BS Cuse Diet S Pdutin BS Griffi n, Charles Herring, Jamilla ashington tate Uniersit Cuse Diet Intensie Enis P MS Saint Thomas Uniersit MFA Virginia Tech Uniersit Cuse Diet Musi Pdutin BS Cuse Diet Stsstin BS MA University of Central orida Kovaleski, Lindsey Lebo, Michael oins Coege iena Coege PhD Uniersit of Minnesota MS Walden Uniersit Imhoff, Kevin Uniersit of Guaruhos Cuse Diet Sts Metin nd Cuse Diet Ge Desin BS Medi BS MA & BA Queens College City University of BA Middle Tennessee tate Cuse Diet We Desin nd u ai Uniersit e York Hanly, Michael Deeent BS Kelly, Patrick MEd University of Texas ustin Jordan, Tyron Cuse Diet Ge Deeent BS Cuse Diet Diit Cinet u ai Uniersit Uniersit of orida Cuse Diet Cute Anitin BS BS Hershiser, Gordy Leck, Joanna eminoe tate Coege MS Full Sail Uniersit Grissom, Amanda Cuse Diet Stsstin BS orida tate Uniersit Cuse Diet Medi Cunitins BS MS Full Sail Uniersit riona tate Uniersit Cuse Diet Entetinent Uniersit of aama Kratz, Andrea EdD & MA University of Central orida Coumia Coege Business BS Jackson, Erik Cuse Diet Medi Desin MFA Juras, Ted Gregorian Court Coege Uniersit at uffao he tate Uniersit Cuse Diet Audi Pdutin BS Kendall, Shawn MFA Full Sail Uniersit Cuse Diet Fi BS of e York Hess, Carly Cuse Diet Ge Deeent BS Harris, Clark MS & BS Full Sail Uniersit ochester Institute of echnoog Cuse Diet Enis BAA Central Michigan Uniersit Lee, Latoya Detent Ci Fi BS MS Full Sail Uniersit Groff Alarcon, Robin MA University of Louisville Cuse Diet Pui Retins MA u ai Uniersit Jackson, Milena BS & BA University of Central orida Kropf, David Cuse Diet Mie Deeent BS Kadinger, Christina dD aden Uniersit Cuse Diet Gi Desin BS Cuse Diet Musi Pdutin BS Ed.S & MS Nova Southeastern Uniersit Higashiguchi, Helena Detent Ci Ge Desin BS MA Norfolk State Uniersit Harris, David MFA Full Sail Uniersit Kennedy, Robert MM & BM The University of Memphis Cuse Diet Intensie Enis P BS Florida A&M orida tantic Uniersit Cuse Diet S Pdutin BS D arr Uniersit Cuse Diet Ge Desin MS Georgia tate Uniersit MA University of oins Coege u ai Uniersit PhD & MS University of Central orida Uniersit of Iinois , Lis Leis, Rebecca Guarino, Johanna MBA University of Phoeni Jacques, Lionel Cuse Diet Intensie Enis P Detent Ci Cute Siene BS Cuse Diet Ge At BS Kalis, Andrea cesior Coege Hartmann, Georg Cuse Diet COR4 MA & BA Universidad Catolica de Manizales Cuse Diet Hunities & MS & BS University of Central orida u ai Uniersit Cuse Diet Fi Pdutin MFA Hindla, Matt MS Full Sail Uniersit Cuse Diet Gi Desin BS Si Sienes MA Ruhr Universitat ochum Kinchlow, Sean oins Coege MA & BFA University of orida Lacinak, Philip Gunshanan, James aannah Coege of rt and Design Cuse Diet Fi BS Leonard, Luke Cuse Diet Medi Cunitins BS Cuse Diet Fi BS Cuse Diet Cetie Witin BFA u ai Uniersit Harvin, Derrick Jarvis, Jennifer Uniersit of Centra orida Uniersit of Centra orida Hiwiller, Zachary Kamphaus, Lesley MFA & BS Full Sail Uniersit Cuse Diet Audi Pdutin BS Cuse Diet Fi Pdutin MFA Detent Ci Ge Desin BS Cuse Diet Enis u ai Uniersit King, John MFA Queens University of Charotte MA & BA University of Central orida Lake, Wendy Hall, Bryan MS University of Central orida Cuse Diet Cetie Witin MFA Lewis, Harry MA University of North orida Cuse Diet Hunities nd BS Carnegie Mellon Uniersit Cuse Diet Entetinent Cuse Diet Audi Pdutin BS PhD Purdue Uniersit Havrilesko, Kyle orida tate Uniersit Si Siene Business BS MS & BS Full Sail Uniersit Katz, Howard Cuse Diet Ge At BS MFA New York Uniersit MA & BA University of Central orida Cuse Diet Fi Pdutin MFA MS Mountain State Uniersit Hofmann, Robin MA & BA Florida Atlantic Uniersit u ai Uniersit Jenkins, Thomas Uniersit of Phoeni Cuse Diet Mt MFA Art Center College of Design Hall, Sankaya Cuse Diet Entetinent Uniersit of Caifornia anta arara Landon, Cara Cuse Diet Medi Cunitins BS MA & BS University of Central orida Business MS Knight, Alexander Hayek, Thomas Cuse Diet Diit Cinet BS Lewis, Jonathan MPS Georgetown Uniersit MS & BS Full Sail Uniersit Cuse Diet Musi Business BS Cuse Diet Fi BS u ai Uniersit Cuse Diet Cute Anitin BS eas outhern Uniersit auner Uniersit BFA School of Visual rts u ai Uniersit

214 FULL SAIL UNIVERSITY FACULTY ROSTER 215 Faculty Roster

Lillie, Christopher Makki, Joseph Marron, Heather McCarrick, Jennifer Meyers, David Moore, Wendy Neeves, Liliana Nolan, Elena Cuse Diet Cute Siene BS Cuse Diet Intin Cuse Diet Sts Metin nd Cuse Diet Mie Deeent BS Detent Ci Fi BS Cuse Diet Enis Cuse Diet Intensie Enis P Cuse Diet Hunities nd Ten BS Medi BS Si Siene MS & BS Full Sail Uniersit Uniersit of Centra orida MA Rollins Coege MFA Full Sail Uniersit MEd Framingham State Coege MGA University of Maryland MA University of Central orida hio Uniersit Uniersit of Centra orida Pontifica Cathoic Uniersit of io MA Argosy Uniersit Uniersit Coege Lindsey, Tracey Uniersit of isconsinParside McClung, Ryan de aneiro MBA Florida Institute of echnoog Genea Coege Uniersit of Centra orida Cuse Diet Mt Cuse Diet Medi Desin MFA Michaels, Anthony Morrison, Jennifer MEd University of Central orida Martin, Charles MFA & BS Full Sail Uniersit Detent Ci Cute Anitin BS Cuse Diet Musi Business BS Neff, Elizabeth Malcomb, Darryl Cuse Diet Ge Deeent BS Cuse Diet Musi Business BS d est Chester Uniersit u ai Uniersit MS & BS Full Sail Uniersit Nophsker, Henry Cuse Diet Ge Desin BS Cuse Diet Diit Ats nd Desin BS BS University of Maryland atimore McDonald, Gaylord Uniersit of Centra orida MS & BS Full Sail Uniersit u ai Uniersit Lipham, Donald Cuse Diet Stsstin BS Mickley, Ryan Moye, Daniel Cuse Diet Inntin & Martinez, Billy BS Northwest Missouri State Coege Cuse Diet Diit Metin BS Cuse Diet Gi Desin BS Negroni, Jennifer Enteeneusi MS Mandigo, Gregg Cuse Diet Intin Cuse Diet Ge At BS MS & BS Full Sail Uniersit ager Coege Norman, Louis Cuse Diet S Pdutin BS Ten BS Cuse Diet Intin MS Troy Uniersit Uniersit of orida orthest orida tate Uniersit MFA Full Sail Uniersit McGlinchy, April Ten BS orida outhern Coege MS & BS Full Sail Uniersit u ai Uniersit BFA Kendal College of Art and Design Cuse Diet Entetinent MS Florida Institute of echnoog Business BS Middleton, Eileen Murphree, Jay Mann, Brian Martinez, Robert MBA University of Central orida Little, Ryan MS Full Sail Uniersit Cuse Diet Cute Anitin BS Cuse Diet Mt Nguyen, David BS SUNY University at uffao Detent Ci Cetie Witin BFA Cuse Diet Cetie Witin BFA Cuse Diet Ge Deeent BS Cuse Diet Intin MBA & BS University of Phoeni heridan Coege Institute of echnoog MS Baylor Uniersit MFA Spalding Uniersit u ai Uniersit Ten BS MFA University of South orida and danced Learning Uniersit of eas at rington MA University of North aama MS Full Sail Uniersit Norri, Lari MFA Full Sail Uniersit McKenna, Elizabeth Uniersit of outhern Mississippi Marunowski, Derek Uniersit of Centra orida Cuse Diet Mie Ge MS Uniersit of Centra orida Cuse Diet Cetie Witin BFA Miles, Eric Murphy, Justin Detent Ci Ge Desin BS MS & BS Full Sail Uniersit MA University of Central orida Cuse Diet Entetinent Cuse Diet Ge Desin BS Manns, Derek u ai Uniersit Business MS Nichols, Kristopher Lomas, Kimberly Uniersit of orida u ai Uniersit Cuse Diet Hunities nd Cuse Diet Ge Desin MS JD Florida A&M Uniersit Cuse Diet Musi Business BS Noureddine, Ali Si Sienes MS DeVry Uniersit Marunowski, Phillip Uniersit of Phoeni D arr Uniersit Cuse Diet Business Inteiene MS McKeown, Shawn Murray, Genon MA George Washington Uniersit BS Kean Uniersit Uniersit of Centra orida PhD, MS & BS Tennessee Detent Ci Ge Desin BS Detent Ci S Pdutin BS Cuse Diet Diit Metin BS echnoogica Uniersit urman Uniersit u ai Uniersit Miller, Jennifer MS & BS Full Sail Uniersit MFA Full Sail Uniersit Manson, Van Cuse Diet Diit Cinet BS Nichols, Kristopher MA Rollins Coege Nowak, Paul Long, Michelle Cuse Diet Fi Pdutin MFA Mason, Monika MA The New choo Cuse Diet Musi Business BS McNeilly, George Uniersit of erasa Cuse Diet Ge Desin BS Cuse Diet Cetie Witin BFA MFA, MS & BS Full Sail Uniersit BA LaRoche Coege MS Full Sail Uniersit Cuse Diet Redin Ats BS Cuse Diet Sts Metin nd MS Full Sail Uniersit MS Full Sail Uniersit Uniersit of Pittsurgh Medi BS Uniersit of Centra orida Myers, Jamie t ohns Uniersit Uniersit of Centra orida Mapes, Daniel MS Troy Uniersit Mink, Emily Cuse Diet COR4 Cuse Diet Siutin nd Matthias, Andy Uniersit of Centra orida Cuse Diet Fi BS Nichols, Timothy Visuitin BS u ai Uniersit Nunez, Ryan Lucas, Thomas Cuse Diet Medi Cunitins BS Uniersit of Centra orida Cuse Diet Fi BS Detent Ci Cetie Witin BFA MS University of Central orida Cuse Diet Cetie Witin BFA u ai Uniersit Meador, Jerrod Uniersit of ron BS Camegie Mellon Uniersit Nash, Jon ooseet Uniersit MS Full Sail Uniersit Cuse Diet Cute Anitin BS Modomo, Lyndon Cuse Diet Entetinent ane tate Uniersit Maxwell, Christopher u ai Uniersit Detent Ci Mie Deeent BS Business BS Nicholson, Anthony Maras, Tami Cuse Diet Entetinent Oberndorf, Douglas Cuse Diet Mie Deeent BS d Dominion Uniersit MBA University of ochester Cuse Diet Pui Retins MA Business BS Cuse Diet Mie Deeent BS Lugo, Carlos u ai Uniersit Merriam, Michael ra oerts Uniersit D Pepperdine Uniersit oston Uniersit MFA Digital Media Arts Coege Cuse Diet Ge Deeent BS Cuse Diet Cetie Witin MFA Moore, Corwin estmont Coege Uniersit of Centra orida u ai Uniersit McBride, Reo MA & BA Columbia Uniersit Cuse Diet Cetie Witin MFA Nazari, Mirabutaleb Nieto Hernandez, Denise Cuse Diet Instutin Desin nd MFA The Art Institute of Boston at Cuse Diet Mie Deeent BS Marcus, Gregory Ten MS Lesley Uniersit Cuse Diet Intensie Enis P O’Brien Daniel Mack, Justin Merritt, Gerard u ai Uniersit Cuse Diet Diit Ats nd Desin BS he Cit Uniersit of e York MLS Rollins Coege Cuse Diet S Pdutin BS Cuse Diet Sts Metin nd PhD & BS Brigham Young Uniersit Cuse Diet Ge Desin MS Medi BS Uniersit of orida BA New State Uniersit u ai Uniersit MA East Carolina Uniersit MBA Rollins Coege MS& BS Full Sail Uniersit Moore, Duane Uniersit of Centra orida Cuse Diet Fi BS Uniersit of Centra orida

216 FULL SAIL UNIVERSITY FACULTY ROSTER 217 Faculty Roster

O’Connor, Andrew Onesemo, Natalie Patterson, Charles Price, Karen Ramsey, Christopher Roddenberry, Kip Sadler Diaz, Diane Schneider, Darren Cuse Diet Ge Desin BS Cuse Diet Musi Business BS Cuse Diet Siutin nd Cuse Diet Enis Detent Ci Cetie Witin BFA Cuse Diet Entetinent Cuse Diet Diit Metin BS Cuse Diet Redin Ats BS Visuitin BS Business BS u ai Uniersit Uniersit of Maryland MA Long Island Uniersit MA & BA Rollins Coege MBA University of Central orida u ai Uniersit MS & BS Full Sail Uniersit Cedarie Uniersit MS Full Sail Uniersit he Uniersit of est orida Odom, Christopher Oquendo, Nicole Raut, Andrew BS Ft. Lauderdale Coege Schumann, Melissa Cuse Diet Cetie Witin MFA Cuse Diet Cetie Witin BFA Penney, Nicholas Price, Brandy Cuse Diet Diit Cinet BS Sakson, Anthony Cuse Diet Sts Metin nd Cuse Diet Mie Ge MS Medi BS MFA University of California Los ngees MFA & BA Florida Atlantic Uniersit Cuse Diet Musi Business BS MBA Webster Uniersit Rogalle, Elena Cuse Diet Cute Anitin BS Cuse Diet Medi Desin MFA Georgia tate Uniersit MS Full Sail Uniersit MA & BA University of Central orida BM University of BM Temple Uniersit MBA Rollins College - Crummer School of usiness O’Steen, Claude BS SUNY Institute of echnoog MFA Full Sail Uniersit u ai Uniersit MA & BA University of Central orida riona tate Uniersit O’Leske, John Cuse Diet Diit Cinet BS Proctor, Shane Razabdouski, Raymond Cuse Diet Ge Deeent BS MFA New York Uniersit Pergiovanni, Andrew Cuse Diet Cute Anitin BS Cuse Diet Musi Business BS Sakson, Kathleen Cuse Diet Musi Pdutin BS Seitz, John u ai Uniersit he Uniersit of eas at rington u ai Uniersit MBA Florida State Uniersit Rogozinski, Don Cuse Diet Musi Pdutin BS Detent Ci Musi Pdutin BS Cuse Diet Ge Deeent BS MM University of arford Uniersit of outh orida MA University of Central orida Uniersit of Coorado Oliver, Tim Otero, Rene esean Uniersit Pynn, Michael BME University of orida BM & BME Temple Uniersit BS Michigan State Uniersit Detent Ci Diit Ats nd Cuse Diet Medi Cunitins BS Cuse Diet Cetie Witin BFA Redman, Phyllis Desin BS orida tate Uniersit Perry, Elizabeth MFA Full Sail Uniersit Cuse Diet Medi Cunitins BS Rohrbaugh, Linda Samonte, Kallel Cuse Diet Medi Cunitins BS Cuse Diet Sts Metin nd Setz, Travis MFA Full Sail Uniersit Uniersit of Centra orida MA Southeast Missouri State Uniersit Cuse Diet Cute Anitin BS Medi BS Cuse Diet Mie Deeent BS inging Coege of rt and Design Owen, Thomas MS Full Sail Uniersit MFA University of Central orida u ai Uniersit Uniersit of Centra orida D Uniersit of orida u ai Uniersit Detent Ci Redin Ats BS Quaile, Anne BA McNeese State Uniersit Uniersit of Maryland O’Loughlin, Fialishia MS Brown Uniersit Detent Ci Musi Business BS Sanborn, Michael Cuse Diet We Desin nd Shapins, Marc BM Berklee College of Music Peters, Matthew MS Full Sail Uniersit Reizes, Doron Cuse Diet Ge At BS Deeent BS Cuse Diet Cetie Witin BFA Rojas, Milagros Cuse Diet COR4 Uniersit of Centra orida Cuse Diet Redin Ats BS MFA Full Sail Uniersit MA Rensselaer Polytechnic Institute Cuse Diet Intensie Enis P MS Full Sail Uniersit Palmer, Richard MFA University of New reans merican Uniersit inging Coege of rt and Design Purdue Uniersit Uniersit of Centra orida MEd Grand Canyon Uniersit Uniersit of Centra orida Cuse Diet Audi Pdutin BS Radcliffe, Jeff unter Coege of the Cit Uniersit of MA University of Central orida Cuse Diet Stsstin BS Reneski, John Saphirstein, David Olsen, Peter e York Sharon, Jeffrey Indiana Uniersit Phalen, Sean BA Virginia Tech Uniersit Cuse Diet Diit Metin MS Cuse Diet Sts Metin nd Cuse Diet Diit Ats nd Desin BS Cuse Diet Intin Medi BS Cuse Diet Ne Medi Junis MA MBA & BS University of Phoeni Ten BS Rosenberg, Timothy MFA Full Sail Uniersit MBA University of arford MS Syracuse Uniersit Palmisano, Ginger Rainey, Charles Cuse Diet Musi Business BS e choo for ocia esearchParsons MA Rollins Coege ofstra Uniersit Uniersit of Centra orida Cuse Diet Pui Retins MA Cuse Diet Ge Deeent BS Reynolds, Tony choo of Design orida tate Uniersit DMA & MM Michigan State Uniersit MBA Rollins Coege Uniersit of Centra orida Cuse Diet Ge Desin BS BM Ithaca Coege Scanlon, Patrice Shaunnessey, Michael Omoto, Loren MA & BA Pensacola Christian Coege u ai Uniersit Pierro, John Cuse Diet Redin Ats BS Cuse Diet Intin Cuse Diet Sts Metin nd Cuse Diet Cute Anitin BS Ralph, Jeremey Roshdy, Samar Ten BS Medi BS MFA Mills Coege Papp, Roy Cuse Diet Diit Ats nd Desin BS Rice, Fatima Cuse Diet Business Inteiene MS MS Northwestern Uniersit Pratt Institute BM Stetson Uniersit MS Full Sail Uniersit Cuse Diet Ge Desin MS MFA Full Sail Uniersit Cuse Diet Gi Desin BS PhD & MS Sadat Academy for Iinois Institute of echnoog BA Michigan State Uniersit homason iers Uniersit BA State University of New York Coege MFA Full Sail Uniersit Management ciences Pinsky, Marc Scarsella, Marcus rmando ares Penteado Sheckels, Joseph Cuse Diet Audi Pdutin BS Cuse Diet Cute Anitin BS O’Nale, Ann Paredes, Joseph Ramirez, Shirley Rowney, Elisabeth Cuse Diet Mie Deeent BS Uniersit of orida Cuse Diet Entetinent Cuse Diet Diit Cinet BS u ai Uniersit Cuse Diet Musi Pdutin BS Cuse Diet Diit Ats nd Desin BS Richardson, Keith u ai Uniersit Business BS chaete effre MM Rice Uniersit MS Full Sail Uniersit Cuse Diet Diit Ats nd Desin BS MA University of South orida MA Central Michigan Uniersit Pollpeter, Chad Course Director portscasting BM Trinity Uniersit Uniersit of orth orida Coumia Coege orida tate Uniersit Shirley, Adam BA Marietta Coege Cuse Diet Cute Anitin BS ofstra Uniersit Cuse Diet S Pdutin BS orida tate Uniersit Parker, Andrew Ramos, Rolando Riebold, Daniel Rutan, Brian u ai Uniersit O’Neill, Kevin Schiciano, Michael Cuse Diet Intin Cuse Diet Business inteiene MS Cuse Diet Cute Anitin BS Cuse Diet Diit Ats nd Desin BS Cuse Diet Fi BS Ten BS Pribble, Brett Cuse Diet Musi Pdutin BS MBA & BBA University of Miami Caifornia Institute of the rts MFA Full Sail Uniersit Cuse Diet Cetie Witin BFA u ai Uniersit Uniersit of Centra orida Coumia Coege Chicago BM Capital Uniersit MFA Full Sail Uniersit Uniersit of Centra orida 218 FULL SAIL UNIVERSITY FACULTY ROSTER 219 Siegel, Daniel Smith-Casanueva, Brent Stinton, Michael Taylor, Andrea Tong, Xin Vasquetelle, Israel Whaley, Kari Wood, Sabrina Cuse Diet Instutin Desin nd Cuse Diet Hunities nd Cuse Diet Stsstin BS Cuse Diet Entetinent Cuse Diet Cute Siene BS Detent Ci Musi Business BS Cuse Diet Entetinent Cuse Diet We Desin nd Ten MS Si Sienes Business BS Business MS Deeent BS t onaenture Uniersit Uniersit of Centra orida MS Full Sail Uniersit PhD Uniersit of Centra orida PhD ton roo Uniersit MBA DeVry Uniersit Uniersit of orida Uniersit of Centra orida dD Uniersit of Centra orida Uniersit of Centra orida MEd & BA Florida Atlantic Uniersit MA University of New Mexico Stork, Edward orida tate Uniersit MA Columbia Uniersit MA & BA University of Central orida Cuse Diet Diit Cinet BS Torres Alvarado, Natly Velez, Herberto Woodring, Thomas Cuse Diet Musi Pdutin BS Silvestro, Crystal u ai Uniersit Taylor, Debbi Cuse Diet Inntin & Cuse Diet Diit Cinet BS White, David Cuse Diet We Desin nd Cuse Diet Stsstin BS Enteeneusi MS Cuse Diet Fi BS Socha, Robyn u ai Uniersit MS Full Sail Uniersit Deeent BS Cuse Diet Intensie Enis P Strudgeon, Elizabeth MS Northwestern Uniersit D Uniersit of orida Uniersit of outh orida BM Pennsylvania State Uniersit MBA Stayer Uniersit MA University of Central orida Uniersit of Iinois at Urana he George ashington Uniersit Cuse Diet Medi Cunitins BS Vincze, Christopher BS Florida Metropolitan Uniersit ssumption Coege MEd American Intercontinental Uniersit Cuse Diet We Desin nd Whitehurst, Rodney Woodward, Christopher Deeent BS Cuse Diet Cute Anitin BS Cuse Diet Entetinent Uniersit of Centra orida Taylor, Michael Trask, John Peter Business MS Silvia, Jared Sotillo Turner, Mercedes Cuse Diet Business Inteiene MS Cuse Diet Si Siene oins Coege inging Coege of rt and Design Cuse Diet Cetie Witin BFA Cuse Diet Mt MBA & BS Wagner Coege Stulman, Timothy MBA University of Coege MA & BA University of Wisconsin Milwaukee MFA The University of ampa PhD, MA & BS University of Central orida MS & BS Northeastern Uniersit Detent Ci Musi Pdutin BS Wainman, Scott Willard, Cassandra oins Coege Detent Ci We Desin nd Cuse Diet Entetinent Wray, Emily DMA & MM Bowling Green Uniersit Troupos, Marianthy Cuse Diet COR4 Deeent BS Business MS Cuse Diet Medi Cunitins BS Soutullo, Peter nderson Uniersit Tharp-Earhart, Holly Sink, Joel Cuse Diet Gi Desin BS Detent Ci Ge At BS MS Full Sail Uniersit u ai Uniersit D Uniersit of orida Coege of Law MS Full Sail Uniersit Cuse Diet Diit Ats nd Desin BS Uniersit of Centra orida BA & BS Florida State Uniersit MFA Full Sail Uniersit Summers, Ryan MA University of orida Indiana Uniersit of Pennsania u ai Uniersit Uniersit of Centra orida orida tate Uniersit Walker, James Cuse Diet Redin Ats BS Cuse Diet Diit Ats nd Desin BS Williams, Amy Wylie, Kerry BS Liberty Uniersit Tuck, Michael Sirkin, Robert Spellman, Daniel Thomas, Dana Cuse Diet Stsstin BS t homas Uniersit Cuse Diet Diit Ats nd Desin BS Cuse Diet Musi Business BS Cuse Diet Audi Pdutin BS Cuse Diet Entetinent Cuse Diet Sts Metin nd inging Coege of rt and Design D arr Uniersit Swan, George Uniersit of Centra orida MM Duquesne Uniersit Business MS Medi BS Walker, Tekerren MS Full Sail Uniersit Detent Ci Diit BM University of Miami PhD & MS Rollins College – Crummer MBA Jacksonville Uniersit Uniersit of Centra orida Cinet BS Tyrrell, Genevieve Cuse Diet Sts Metin nd Williams, Daniel Graduate choo of usiness Uniersit of orth orida Medi BS Cuse Diet We Desin nd MBA Everest Uniersit Cuse Diet Cetie Witin BFA orida tate Uniersit MS Webster Uniersit Deeent BS Sloan, Robert orida tate Uniersit MFA University of Central orida Wyly, Sharon Cuse Diet Fi Pdutin MFA Uniersit of Centra orida Purdue Uniersit Cuse Diet Instutin Desin nd Thomas, Mark oson Uniersit Ten MS MS & BS Full Sail Uniersit Spitale, Maria Cuse Diet Cetie Witin BFA Cuse Diet Musi Business BS Swan, Sara MFA Lesley Uniersit Waller, Jerry Willson, Nicole Ed.D & BA University of Central orida Cuse Diet Medi Cunitins BS Urdaneta, Juan MBA NOVA Southeastern Uniersit MA Eastern Kentucky Uniersit Cuse Diet Musi Business BS Cuse Diet Fi BS MA University of eas Smith, Brandon u ai Uniersit Cuse Diet Musi Pdutin BS Uniersit of Centra orida Cuse Diet Ge At BS Uniersit of Kentucky u ai Uniersit MS & BS Full Sail Uniersit u ai Uniersit Young, Elizabeth acsonie tate Uniersit Tackett, Justin Stabile, Brian Thompson, William Washington, David Winn, Christine Cuse Diet Entetinent Cuse Diet Cute Siene BS Uribe, Pedro Business BS Cuse Diet Ge Desin BS Cuse Diet Entetinent Cuse Diet Ge At BS Cuse Diet Stsstin BS Smith, Preston u ai Uniersit Cuse Diet Redin Ats BS Uniersit of Centra orida Business MS D Uniersit of orida Cuse Diet Intin u ai Uniersit MS Full Sail Uniersit MBA Regis Uniersit orida tate Uniersit Ten BS MBA & BS University of Central orida Uniersit of Georgia Tagtekin, Orcun BS Universidad Technologica Vicente MS & BS Full Sail Uniersit Stafford, Shawn Pere osaes Webb, Charles Cuse Diet We Desin nd Cuse Diet Ge Desin MS Tinkler, Dustin Ziegler, Steven Deeent BS Cuse Diet Redin Ats BS Wolfe, Marla Cuse Diet Diit Cinet BS PhD, MS & BA University of Central orida Cuse Diet Redin Ats BS Cuse Diet Intensie Enis P Smith, Steven MS Utica Coege Vania, Fahad u ai Uniersit u ai Uniersit Cuse Diet Musi Pdutin BS u ai Uniersit oins Coege Cuse Diet Diit Cinet BS MA Saint Michael’s Coege BM Jacksonville Uniersit Stewart, George oson Uniersit Wergin, Kelly reecca aarene Uniersit Cuse Diet Intin Tinley, Edward Zimmerman, Kristen Tardiff, Matthew Detent Ci Ge At BS Ten BS Cuse Diet Redin Ats BS Cuse Diet Sts Metin nd Cuse Diet Ge At BS VanZandt, Stephen u ai Uniersit Wonsavage, Carol Medi BS MS University of Phoeni DePau Uniersit Cuse Diet Entetinent u ai Uniersit Cuse Diet Ge Deeent BS MS Full Sail Uniersit Uniersit of orida Business BS u ai Uniersit Uniersit of Centra orida MA & BA University of North Caroina

220 FULL SAIL UNIVERSITY FACULTY ROSTER 221 General INFORMATION

222 223 Admissions

The admissions requirements vary by program and are described in greater detail in Game Development, Computer Science, Mobile Development, and Due to the impact of COVID-19 on the operating status of various colleges and NOTE: REQUIREMENTS FOR ADMISSION APPLY EQUALLY TO ALL APPLICANTS WITHOUT REGARD TO RACE, the following paragraphs. In all cases, Full Sail retains sole discretion regarding off ers Simulation and Visualization Degree Program applicants must demonstrate , through June 30, 2021, Full Sail will allow a signed attestation by applicants COLOR, NATIONAL ORIGIN, SEX, DISABILITY, AGE, SEXUAL ORIENTATION, OR MARITAL STATUS. of admission and the rescission or expiration of prior invitations to enroll. Completing knowledge of Algebra II, Pre-Calculus, and Trigonometry. Introductory programming stating that they have met this requirement. Applicants who submit an attestation * INTENSIVE ENGLISH APPLICANTS ONLY: A LANGUAGE PROFICIENCY ASSESSMENT IS REQUIRED PRIOR TO all listed requirements, processes and submissions establishes eligibility to enroll, but classes are also highly recommended. Applicants must complete the Math Self- and are admitted, will be required to submit the required documentation as soon as PLACEMENT IN THE IE CERTIFICATE. does not guarantee admission. Evaluation and obtain a satisfactory score on a Skills Assessment Test to enter the practical after the college or university from which the student earned a credential International applicants must meet all of the University’s admissions requirements Game Development, Computer Science, Mobile Development, or the Simulation & reopens and can fulfi ll such requests. (see requirements for Admissions section). In addition, college transcripts must Undergraduate Admissions Requirements Visualization program. Applicants to the Game Design, M.S. program must possess a baccalaureate be submitted to an outside evaluation service for determination of U.S. Bachelor Applicants must submit the following to be considered for admission: A Skills Assessment Test covering advanced mathematical concepts will be or higher level degree from an accredited postsecondary equivalency. Please contact the International Department for recommended • Application for Admission—Applicants must submit the completed application administered during the enrollment process to determine the path of each applicant recognized by the U.S. Department of Education. Degree held must be of similar scope evaluation services. and fulfi ll all the requirements therein. in these programs. The potential paths are listed below. and subject matter as to prepare applicants for the educational program objectives of • Admissions Interview—Applicants must complete an admissions interview. the Game Design, M.S. program, with a minimum cumulative GPA of 2.5. Applicants Admissions Application Process SCORE OUTCOME who meet these criteria will be considered for admission pending an evaluation of a • Documentation of High School Graduation, General Educational Development 70 Applicant will be admitted into the degree program copy of offi cial transcripts. Transcripts are required to include graduation date, fi nal The Admissions Department is prepared to assist with completing the application (GED) scores, or other equivalent, state-approved diploma examination— process. To apply: Full Sail requires that all applicants have completed high school and received a GPA, and degree earned. 69-30 Applicant will be placed in a mandatory remedial math course • Complete an interview with your Admissions Representative. standard high school diploma or have passed the GED. Applicants must provide Game Design Master of Science Program applicants should have extensive 29-0 Applicant will not be admitted into the program • Complete the Application for Admission. documentation of their high school graduation, or passing GED scores prior academic coursework in Computer Animation, Game Art, Game Design, Game to starting a program. Applicants who hold a GED must submit GED test score Military Program Track Applicants Development, Mobile Development, or Computer Science. Applicants are • Submit $75 registration fee. results and/or their GED diploma. strongly encouraged to review the Game Design Master of Science curriculum • To reserve a seat for a program start date, a $200 deposit is required. • Confi rmation the student is at least 16 years of age [or beyond the minimum age Applicants to a military program track (MPT) must meet all of the University’s admission requirements (see Requirements for Admission section). MPT applicants before applying to ensure they have acquired the requisite skills in order to be • If applying for an additional program, a $200 deposit is required for each of compulsory high school attendance] at the time of enrollment. Because Full successful in the program. additional program. Sail’s programs are designed to prepare students for the employment market, must also be active members of the armed forces. undergraduate applicants generally must be at least 16 [or beyond the minimum Creative Writing, M.F.A. applicant’s career objectives will be considered when an Once all documents are completed and submitted, applicants will be notifi ed in writing Completion Programs & Concentrations age of compulsory high school attendance] at the time of enrollment. Students admission decision is made. of admission decision. The registration fee and deposit(s) are credited to the cost of younger than 16, who have satisfi ed all other admissions prerequisites and wish Applicants for Completion Programs & Concentrations must meet all of the University’s tuition but are not covered by fi nancial aid. All deposits are fully refundable. to apply to Full Sail, must submit a request to the Director of Student Aff airs admission requirements (see Requirements for Admission section) and: International Undergraduate demonstrating additional academic achievements, performance on standardized • Documentation of Earned Associate’s or Higher- Level Degree—Applicants Transfer Credit tests, employability at the time of graduation, and/or other characteristics to must provide documentation of their earned associate’s or higher-level degree Admissions Requirements support the application for admission and confi rm program readiness. from an accredited postsecondary educational institution that is related to the International applicants must meet all of the University’s admissions requirements (see Credit for Previous Education Due to the impact of COVID-19 on the operating status of various secondary schools educational program objectives of the baccalaureate degree completion program requirements for Admissions section). In addition, International applicants must meet Students with previous postsecondary education may request credit for previous prior to starting. For related degrees earned at institutions other than Full Sail, and school districts, through June 30, 2021, Full Sail will allow a signed attestation by the following requirements in order to be considered for admissions: education. applicants may also be required to take prerequisite courses before beginning the applicants stating that they have met this requirement. Applicants who submit an • Language Profi ciency* - Applicants whose native language is not English completion program. attestation and are admitted, will be required to submit the required documentation must demonstrate the required level of language profi ciency by providing Transfer Credit as soon as practical after the school district or school from which the student earned Online Admissions documentation of one of the following: Those seeking transfer credit from another accredited postsecondary school while a credential reopens and can fulfi ll such requests. TOEFL (Test of English as a Foreign Language) attending Full Sail must submit must submit a copy of offi cial transcripts to the Applicants to online-only degree programs will be required to complete a technology Document Management Team. To receive transfer credit, students must have The GED must be approved by a State Department of Education to be considered. assessment. The assessment will determine whether students have the skills, » Paper and pencil test: minimum score accepted is 550 successfully completed courses similar in scope and content to Full Sail courses. The Note that GED Tests cannot be taken online and can only be taken at an offi cial competencies, and access to technology necessary to succeed in a distance education » Computer-based test; minimum score accepted is 213 submission of a copy of offi cial college transcripts must occur within the fi rst two testing center. environment prior to their enrollment in the program or course of study. » New internet-based test; minimum score accepted is 79 weeks of attendance at Full Sail. IELTS (International English Language Testing System) Full Sail may request additional documentation to verify the successful completion Once enrolled into a program, students will complete the orientation module. The For those classes that begin the fi rst week in a degree program, a copy of offi cial of high school (such as, but not limited to, student transcripts) and/or to assess the module explains the best practices for conducting online learning, overall operation » The minimum required score is 6 college transcripts must be received before class begins. The right to receive transfer preparation provided by the issuing institution. In all cases, Full Sail retains the sole of the online platform, procedures for troubleshooting problems and contacting the Accuplacer credit for a course is only granted for successful completion of prior education in discretion to determine whether or not the secondary training completed by the technical support team, and general school policy as it applies to the online format. » Achievement of appropriate offi cial scores from certifi ed independent online subjects that have received a grade of C or better. Transfer credits are awarded based applicant is suffi cient to satisfy the high school graduation admission requirement. based English Language assessment test (Accuplacer) Additional language Applicants to online degree programs are required to have access to a reliable on courses already completed and recommendations to attend courses at other • Government Issued Photo Identifi cation—Applicants must submit a profi ciency exams may be accepted. Contact your admissions representative computer or tablet capable of running multimedia applications and navigating media- institutions cannot be provided. Acceptance of transfer credit may change a student’s government issued photo ID. Such as: for more information. rich websites. Applicants are also required to have access to a reliable high-speed eligibility for certain types of fi nancial aid. All credits will be automatically applied to the » Copy of a Valid State Issued Driver’s License • Financial Guarantee - for those seeking a visa for a campus-based program, a Internet connection. fi nancial guarantee must be provided to verify available funding for tuition and end of the student’s academic program, unless specifi cation not to transfer some or all » Copy of a Valid State Issued Identifi cation Card related expenses for the fi rst academic term of the chosen degree program. of the credits is received. » Copy of a Valid Passport Graduate Admissions Requirements • Documentation of High School Graduation - Full Sail requires that all applicants Full Sail may request additional documentation to verify and/or assess the preparation • Complete the Technology Assessment for your program of study. Graduate School applicants must possess one of the following to be eligible: who have completed high school at a foreign institution must provide offi cial provided by the issuing institution. In all cases, Full Sail retains the sole discretion to • Language Profi ciency—If primary language is not English, verifi cation of documentation to the International Department to determine U.S. equivalency. • A Full Sail Bachelor’s Degree with a minimum cumulative GPA of 2.0. determine the transferability of credits. language profi ciency is required. All required documentation that is not in • Foreign School Credentials - must be submitted to an outside evaluation • A baccalaureate or higher level degree from another accredited postsecondary English must be accompanied by a certifi ed English translation. service for determination of U.S. equivalency. Please contact your Admissions Procedure: educational institution recognized by the U.S. Department of Education. Degree • Domestic/United States applicants with international/foreign transcripts Representative or an International Liaison for recommended evaluation services. • Upload a copy of offi cial transcripts through Launch (the student portal). will need those transcripts to be translated and evaluated by a 3rd party. held must be of similar scope and subject matter as to prepare applicants for the educational program objectives of the Graduate School Degree Program, with • English Translation - any documentation not in English must be accompanied by • Transcripts will be reviewed by the Document Management Team. Computer Animation and Game Art Degree Program applicants should possess a transfer academic average of 2.0. Applicants who meet these criteria will be a certifi ed English translation. • Applicants will be notifi ed of transfer credit approval or denial prior to their artistic skills. Traditional art classes are recommended prior to entering the program. considered for admission pending an evaluation of a copy of offi cial transcripts. • Obtain Visa - applicants for a campus-based degree program are required to expected start date. Transcripts are required to include graduation date, fi nal GPA and degree earned. obtain the proper visa in order to study full time. (not required for online-based A foundation of sketching, sculpting, and painting are important for the animation To determine the cost and transferability of credits, contact Full Sail’s Documentation of high school graduation or GED is not required. degree programs) industry and are essential in developing the 3D artist. Admissions Department. • Complete the Technology Assessment for your program of study.

224 FULL SAIL UNIVERSITY GENERAL INFORMATION | Admissions 225 Admissions Financial Aid

Credit by Examination Transferability of Credit Full Sail’s Financial Aid Department provides assistance with tuition and/or living Florida Student Assistance Grant Undergraduate campusased students are eigie for credit eamination C Questions regarding matriculation should be directed to the institution at which expenses for those who qualify. As a fi nancial aid student you need to make informed he orida tudent ssistance Grant G is a needased program administered to earn credit toard graduation Undergraduate campus students ho hae or continued education is being sought. The transferability of credit from Full Sail to decisions regarding the types and amounts of fi nancial aid available. the state. This grant is awarded to students who show fi nancial need based upon the eperience or ho cannot proide a coege transcript prior to the deadine for another institution is at the discretion of the accepting institution It is the students You may complete your FAFSA online by going to www.fafsa.ed.gov. The federal school eigiiit criteria of the grant program and the aaiaiit of funds sumission ma tae a C test in each course for hich credit is eing sought and responsibility to confi rm whether or not credits will be accepted by another college. code for Full Sail is 016812. must obtain a score of 75 percent or better in order to receive credit. CE tests must Florida Bright Futures Scholarship Program igiiit for edera inancia id Programs reuires that a student e a U citien or occur within the fi rst two weeks of attendance at Full Sail. For those classes that begin his is a otterfunded schoarship to reard orida high schoo graduates ho Individual Courses eligible non-citizen [Alien Registration Receipt Card (Form I-151) or Permanent Resident the fi rst week, the test must be taken before the course begins. A minimum of 25 demonstrate high academic achievement. This program is comprised of fi ve awards: ome courses ma e taen on an indiidua asis deposit for each indiidua Card (Form I-551), commonly known as a green card]. percent of an undergraduate degree programs semester hours or euiaent must the Florida Academic Scholars, the Florida Medallion Scholars, Florida Gold Seal course must e incuded ith the appication he aance of tuition is due on or be taken to receive a degree from Full Sail University. Matriculation agreements with inancia aid is on aaiae to a student considering one or more Degree Programs Vocational, Florida Gold Seal Cape, and Florida Academic Top Scholars. Each award before the fi rst day of class. Individual course students are not eligible for fi nancial aid. other postsecondar institutions or uniersities are handed on an indiidua asis and Individual course students are not eligible for fi nancial aid. On a case-by-case basis, has diff erent criteria for eligibility. Applications and eligibility criteria are available from ma negate the usua testing procedure Most individual courses have prerequisites. Acceptance into a course is determined Full Sail reserves the right to decline the certifi cation of any educational loan. your high school guidance offi ce. by the respective Program Director and/or the Director of Student Aff airs. Contact an C tests can on e taen one time here is no fee to tae the eam ut it must nce ou compete the the Department of ducation i send ou the dmissions epresentatie for more information e schedued through nroment or the tudent uccess Department prior to the results and you can discuss your available options with one of Full Sail’s fi nancial aid Federal Loans professionas his discussion i assist in determining the est federa and non eginning of a course If a student starts a course the are no onger eigie to tae Full Sail Prepaid Tuition Program Federal Loans are provided to students through the William D. Ford Federal Direct the C test for that course federa aid resources that are aaiae to ou Loan program. To apply for a federal loan, a Free Application for Federal Student Graduate, online students who have at least fi ve years of management and/or Full Sail off ers a Prepaid Tuition Program to applicants who have not yet graduated Additional fi nancial aid and loan applications as well as other pertinent information on Aid (FAFSA) should be completed. Once eligibility is determined, a Federal Master eadership eperience ma e eigie for credit eamination or the fooing from high school. This plan allows early applicants to secure a future Full Sail education sources of funding are available through the Full Sail Financial Aid Department. Promissor ote must e competed he inancia id Department is aaiae to at current tuition prices anser an uestions ou ma hae regarding these forms graduate degree programs: Business Intelligence Master of Science, Entertainment hie attending u ai students must maintain atisfactor Progress and meet Business Master of Science, or Digital Marketing Master of Science, a maximum of uition prepament is on aaiae to appicants ho specifi c credit hour and weeks of instruction requirements in order to receive their fi ve courses may be considered for credit by examination. Prospective students will 1. hae not competed high schoo fi nancial aid. Students not actively attending due to a Suspension, Termination Stafford Loans e ased to sumit their undergraduate transcript a rsum and a etter of intent app for the prepament pan or ithdraa i not receie aard disursements tudents i not receie A Staff ord Loan is a low-interest loan made to a student enrolled in a Full Sail to qualify for credit by examination. The fi nal decision to allow CE tests rests with the Federal Direct Loan disbursements (Staff ord, Parent Plus, or Grad Plus) while on an egin the prepament pan prior to competing high schoo Undergraduate or Graduate Degree Program nnua oan imits increase in Program Director of the graduate degree program ot a courses in these programs Interruption of raining suseuent ears here a student has progressed to a higher grade ee upon acceptance of the prepament pan pa the tuition either in a are eligible for credit by examination. Students must achieve a score of 85 percent Repayment terms and conditions are fl exible in order to meet the needs of ump sum or egin maing eua month instaments or etter in order to receie credit maorit of the credits reuired for a graduate Grants and Scholarships students after graduation degree program must e competed at u ai Uniersit 5. start a Full Sail education by December 31 of their high school graduation ear and Grants are forms of aid that do not have to be repaid. Full Sail can assist you in Credit for Military Education and Training Parent PLUS Loans 6. pay the tuition in full prior to the fi rst day of class. determining our eigiiit for aaiae grant programs Students who have completed Military Courses or Military Experience can submit a Like grants, scholarships do not require repayment. Scholarship requirements A Parent PLUS Loan is a credit-based loan made to either parent of a dependent child een and onehaf percent simpe interest i e charged for the ongoing tuition copy of their Joint Service Transcript (Army, Navy, Marine Corps and Coast Guard) or and appication procedures ar depending upon the criteria set the schoarship enrolled in a Full Sail Undergraduate Degree Program. Available to credit-worthy aance each ear houd the pan e canceed at an time a fu refund i e made Community College of the Air Force transcript to the Document Management Team. provider. Full Sail has scholarships available for qualifi ed students. For more parents these oans proide funds for a students educationa epenses and ma within 30 days. Interest will not be paid on money deposited with Full Sail. Financial Consideration for the possiiit of aarding credit i aso e gien for an course or information, see the Full Sail Scholarship guide at fullsail.edu/admissions/scholarships aso proide additiona mone for iing epenses he interest rate is determined eperience that has an C credit recommendation Pease e aare that the credit aid for those ho uaif is aaiae for iing epenses to those participating in the Congress and compares favorably to other education fi nancing options. recommended C does not guarantee the aarding of u ai Uniersit credit for Prepaid uition Program Federal Pell Grant that course or eperience he edera Pe Grant Program is designed to assist undergraduates ith education Graduate PLUS Loans ctie miitar students shoud audit and reie their miitar transcripts periodica epenses Under this program an undergraduate is one ho has not earned a A Graduate PLUS Loan is a credit-based loan made to a student enrolled in a Full Sail (every 6 months if on active duty) for updates and modifi cations. Speak with your bachelor’s or fi rst professional degree. Masters Degree Program. Similar to the Parent PLUS Loan, but only available to credit- academic adisor if there hae een updates Awards for the 2019-2020 year range up to $6,195. The U.S. Department of Education worthy graduate students, Graduate PLUS loans can also provide funds for educational uses a standard formua estaished Congress to determine eigiiit and living expenses. Students should always consider lower cost Staff ord Loans before applying for a Graduate PLUS Loan. As with Staff ord Loans, repayment terms and Federal Supplemental Educational Opportunity Grant conditions are fl exible in order to meet the needs of students after graduation. he edera uppementa ducationa pportunit Grant G is aso designed to assist undergraduates ith education epenses Under this program an undergraduate is one who has not earned a bachelor’s or fi rst professional degree. mounts are determined appication of the federa formua regarding a students need as determined the information proided on the ree ppication for edera Student Aid (FAFSA) and Pell Grant eligibility. Awards for the 2019-2020 year range up to $500.

226 FULL SAIL UNIVERSITY GENERAL INFORMATION | ni Aid 227 Financial Aid Career Development Department General Information

Private Education Loans The student may continue to receive fi nancial assistance during this warning period. At he serices of the Career Deeopment Department are a continuation of the Fees / Deposits the end of the arning period in the current semester and at the eginning of the net students education and support the student in the pursuit of empoment post Many private lenders off er loans to supplement the federal semester the student i graduation A $75 registration fee is payable upon registration. programs after maimum imits are reached hese nonfedera education oans e remoed from the arning status if student has regained satisfactor Full Sail’s Career Development Department governs: refundae deposit is reuired to resere a seat for a program start date have diff ering fees, interest rates and repayment options. They are credit-based and academic progress students ma often secure a more faorae interest rate using a cosigner Priate 1. degree-specifi c lectures and presentations designed to prepare or those apping for a second or mutipe degrees an additiona refundae education oans proide funds for educationa and iing epenses up to the cost of OR students for the pursuit of internships and entree empoment deposit is reuired incuding instruction aout rsum creation interie techniues Lose fi nancial aid eligibility and be suspended from receiving assistance from attendance less other fi nancial aid. Students are strongly encouraged to maximize and the professionaism reuired ithin the industr deposit is reuired for each indiidua course aiaiit of a course or degree their eigiiit for federa aid prior to apping for an priate education oan Contact federa state and institutiona sources due to a faiure to regain satisfactor start date is suect to cass sie imitations seat i on e resered upon receipt of academic progress. The student’s fi nancial aid will be removed and cash payments reguar updated resources for research of potentia empoers in the inancia id Department for more information each course programs deposit added to the students account he student i receie a etter informing them of the industr Special Programs the loss of fi nancial aid eligibility. 3. a well-organized industry outreach eff ort to promote awareness of The registration fee and deposit(s) are not covered by fi nancial aid. Full Sail’s degree programs, as well as qualifi ed graduates and their If a student loses fi nancial aid eligibility it will prevent the student from receiving he registration fee and deposits are incuded in the tuition prices isted FEDERAL WORK-STUDY Full Sail participates in the Federal Work-Study Program. The successes and any Title IV, state, or institutional fi nancial assistance until such time as the student Federal Work-Study Program is designed to provide jobs to qualifi ed students with Deposits hed for future Degree Programs ma e credited toard an amount due meets all satisfactory academic progress standards. Students can regain fi nancial aid regiona eents and an onine communit for a u ai aumni to fi nancial need allowing them to earn money to help pay education-related expenses. promote netoring and professiona reationships u ai for an other tuition or fees that ma e due eigiiit at the point that the are once again in satisfactor academic progress and he program encourages communit serice or and or reated to the students may reapply for fi nancial aid at that time. course of stud tudents are aarded edera or tud funds ased on a federa Full Sail degree program students preparing for graduation as well as alumni Delay of Start Date tudents ho ose eigiiit due to Unsatisfactor cademic Progress ma choose to throughout their careers ma utiie Career Deeopment serices hose desiring prescribed formula. Full Sail is an equal opportunity employer. Full Sail will charge a non-refundable fee of $100 for each revision that results appeal the loss of fi nancial aid eligibility. assistance must register their reuests ith the Career Deeopment Department in a dea of a students start date Financial Aid on the Web he Career Deeopment Department reuires a consistent and professiona diaogue The appeal process allows students who have lost their fi nancial aid eligibility due from each student or graduate in order to provide eff ective assistance. Flexibility is U Department of ducation edgo to unsatisfactor academic progress to appea to hae their eigiiit temporari desirable with respect to location or type of employment and may enhance the eff orts International Currency reinstated due to the assertion that the unsatisfactor progress as as a resut of of our services. Relocation for specifi c types of employment may be necessary in order edera id Programs studentaidedgo unusua or etraordinar circumstances In an eff ort to minimize costs due to international currency exchange and bank to successfu aunch and maintain a career in the entertainment media industr surcharges a ire transfer or a credit card is recommended for pament of a fees ree ppication for edera tudent id fafsaedgo traordinar circumstances that can e considered are iness a death in the fami Even though Full Sail makes a reasonable eff ort to assist each graduate in seeking deposits and tuition for Internationa appicants and students egardess of pament Florida Department of Education - www.fl oridastudentfi nancialaid.org reocation or catastrophe tudents in an etraordinar situation ma appea their oss empoment this in no a constitutes a promise or guarantee of empoment method, all fees must be paid in United States currency. Please contact Full Sail’s of eigiiit sumitting an ppea form to the inancia id ppeas Committee National Student Loan Data System - www.nslds.ed.gov Career assistance ma e suspended in the eent that a student or graduates International Liaison for details. ppea forms can e accessed on u ai Connect ppea forms ma e sumitted in fi nancial commitments are not met or if the student or graduate displays Receipt of Financial Aid Funds the main inancia id o unprofessiona ehaior Competion of indiidua courses does not uaif students Multiple Degrees for career assistance Students who receive fi nancial aid at Full Sail University must maintain satisfactory Appeal Steps: tudents ma tae an comination of ssociate of cience Degree Programs academic progress in an eligible degree or certifi cate program. The following Obtain and complete the Loss of Eligibility Appeal form on Full Sail Connect. Bachelor of Science Degree Programs, Master of Science Degree Programs, requirements defi ne what satisfactory academic progress is for fi nancial aid recipients umit an appea form aong ith an additiona documentation hich supports andor acheor of ine rts Degree Programs ased on eigiiit reuirements as it applies to eligibility for the receipt of fi nancial aid funds. Satisfactory academic the etraordinar circumstances A $200 refundable deposit is required to reserve a seat for each additional certifi cate, undergraduate or graduate program n dmissions epresentatie is aaiae to progress is checed at the end of each emester The Committee will review the appeal form and the student will be notifi ed in writing off er recommendations on Degree Program combinations and order. tudents not meeting the reuirements stated in u ais atisfactor cademic regarding the approa or denia tudents in this proation status i receie their Progress policy (see Student Manual) will be placed on Financial Aid Unsatisfactory fi nancial aid funding for the current semester. Students are allowed to appeal the loss Non-Suffi cient Funds Academic Progress Warning during that semester of enrollment and will be notifi ed of of eligibility for fi nancial aid twice while in pursuit of a degree. their inancia id Unsatisfactor cademic Progress arning status their respectie A non-refundable $25 fee will be charged for any check returned for ducation tudent disor non-suffi cient funds. he ducation tudent disor i deeop an cademic ecoer Pan mandating methods of improement and strategies for regaining atisfactor cademic Progress Security Key Card he cademic ecoer Pan i e in riting and reieed and agreed to the o access faciities at u ai each student is furnished a specia programmed student inancia id Unsatisfactor cademic Progress arning status i not securitsstem e card he securit e card is reuired for a students ho attend prevent the student from receiving fi nancial aid. The semester during which the campusased programs and is incuded in tuition charges uition charges must e student is in a inancia id Unsatisfactor cademic Progress arning status is meant paid efore a card i e issued campusased students are reuired to possess to inform the student of academic proems and proide time for correctie action the card at a times and repace an ost card prompt purchasing a ne one he fee for a replacement card is $10.

228 FULL SAIL UNIVERSITY GENERAL INFORMATION | Cee Deeent Detent 229 Tuition Breakdown - Campus Tuition Breakdown - Online

February - July 2021 August - December 2021 February - April 2021 May - September 2021

COST PER TOTAL CREDIT COST PER TOTAL CREDIT COST PER TOTAL CREDIT COST PER TOTAL CREDIT DEGREE CREDIT HOUR* HOURS TUITION DEGREE CREDIT HOUR* HOURS TUITION DEGREE CREDIT HOUR* HOURS TUITION DEGREE CREDIT HOUR* HOURS TUITION CAMPUS UNDERGRADUATE PROGRAMS CAMPUS UNDERGRADUATE PROGRAMS ONLINE UNDERGRADUATE PROGRAMS ONLINE UNDERGRADUATE PROGRAMS Computer Animation $742 120 $89,000 Computer Animation $767 120 $92,000 Audio Production $546 120 $65,500 Audio Production $529 120 $63,500 Computer Science $733 120 $88,000 Computer Science $758 120 $91,000 Computer Animation $546 120 $65,500 Computer Animation $529 120 $63,500 Creative Writing $558 120 $67,000 Creative Writing $583 120 $70,000 Computer Science $533 120 $64,000 Computer Science $517 120 $62,000 Cybersecurity $758 60 $45,500 Cybersecurity $783 60 $47,000 Creative Writing $533 120 $64,000 Creative Writing $517 120 $62,000 Digital Arts & Design $733 120 $88,000 Digital Arts & Design $758 120 $91,000 Cybersecurity $533 60 $32,000 Cybersecurity $533 60 $32,000 Entertainment Business $558 120 $67,000 Entertainment Business $583 120 $70,000 Digital Cinematography $583 120 $70,000 Digital Cinematography $568 120 $68,000 Film $733 120 $88,000 Film $758 120 $91,000 Digital Marketing $533 120 $64,000 Digital Marketing $517 120 $62,000 Game Art $733 120 $88,000 Game Art $758 120 $91,000 Entertainment Business $533 120 $64,000 Entertainment Business $517 120 $62,000 Game Design $733 120 $88,000 Game Design $758 120 $91,000 Game Art $533 120 $64,000 Game Art $517 120 $62,000 Game Development $733 120 $88,000 Game Development $758 120 $91,000 Game Design $533 120 $64,000 Game Design $517 120 $62,000 Graphic Design $733 120 $88,000 Graphic Design $758 120 $91,000 Graphic Design $533 120 $64,000 Graphic Design $517 120 $62,000 Information Technology $733 120 $88,000 Information Technology $758 120 $91,000 Game Development $533 120 $64,000 Game Development $517 120 $62,000 Media Communications $558 120 $67,000 Media Communications $583 120 $70,000 Information Technology $533 120 $64,000 Information Technology $517 120 $62,000 Music Business $558 120 $67,000 Music Business $583 120 $70,000 Media Communications $533 120 $64,000 Media Communications $517 120 $62,000 Music Production $717 120 $86,000 Music Production $742 120 $89,000 Mobile Development $533 120 $64,000 Mobile Development $517 120 $62,000 Recording Arts $717 120 $86,000 Recording Arts $742 120 $89,000 Music Business $533 120 $64,000 Music Business $517 120 $62,000 Show Production $717 120 $86,000 Show Production $742 120 $89,000 Music Production $533 120 $64,000 Music Production $517 120 $62,000 Simulation & Visualization $733 120 $88,000 Simulation & Visualization $758 120 $91,000 Sportscasting $533 120 $64,000 Sportscasting $517 120 $62,000 Sportscasting $567 120 $68,000 Sportscasting $592 120 $71,000 Sports Marketing & Media $546 120 $65,500 Sports Marketing & Media $529 120 $63,500 Sports Marketing & Media $567 120 $68,000 Sports Marketing & Media $592 120 $71,000 Web Development $533 120 $64,000 Web Development $517 120 $62,000

CAMPUS GRADUATE PROGRAMS CAMPUS GRADUATE PROGRAMS ONLINE GRADUATE PROGRAMS ONLINE GRADUATE PROGRAMS Entertainment Business $916 41.5 $38,000 Entertainment Business $916 41.5 $38,000 Business Intelligence $972 36 $35,000 Business Intelligence $889 36 $32,000 Entertainment Business w/ Sports Management $916 41.5 $38,000 Entertainment Business w/ Sports Management $916 41.5 $38,000 Creative Writing MFA $745 47 $35,000 Creative Writing MFA $681 47 $32,000 Film Production $621 58 $36,000 Film Production $621 58 $36,000 Digital Marketing $946 37 $35,000 Digital Marketing $865 37 $32,000 Game Design $867 41.5 $36,000 Game Design $878 41.5 $36,000 Entertainment Business $843 41.5 $35,000 Entertainment Business $771 41.5 $32,000 Entertainment Business w/ Sports Management $843 41.5 $35,000 Entertainment Business w/ Sports Management $771 41.5 $32,000 CAMPUS CERTIFICATE CAMPUS CERTIFICATE Game Design $854 41 $35,000 Game Design $780 41 $32,000 Intensive English - Level 1 $400 36 $14,400 Intensive English - Level 1 $400 36 $14,400 Innovation & Entrepreneurship $972 36 $35,000 Innovation & Entrepreneurship $889 36 $32,000 Intensive English - Level 2 $433 24 $10,400 Intensive English - Level 2 $433 24 $10,400 Instructional Design & Technology $972 36 $35,000 Instructional Design & Technology $889 36 $32,000 Intensive English - Level 3 $463 16 $7,400 Intensive English - Level 3 $463 16 $7,400 Media Design MFA $690 58 $40,000 Media Design MFA $638 58 $37,000 Intensive English - Level 4 $550 8 $4,400 Intensive English - Level 4 $550 8 $4,400 Mobile Gaming $972 36 $35,000 Mobile Gaming $889 36 $32,000 CAMPUS CERTIFICATE PROGRAMS CAMPUS CERTIFICATE PROGRAMS New Media Journalism $745 47 $35,000 New Media Journalism $681 47 $32,000 3-D Arts $477 22 $10,500 3-D Arts $477 22 $10,500 Public Relations $921 38 $35,000 Public Relations $842 38 $32,000 Application Development Fundamentals $457 23 $10,500 Application Development Fundamentals $457 23 $10,500 ONLINE CERTIFICATE ONLINE CERTIFICATE Audio Arts $477 22 $10,500 Audio Arts $477 22 $10,500 Intensive English - Level 3 $400 16 $6,400 Intensive English - Level 3 $400 16 $6,400 Business $477 22 $10,500 Business $477 22 $10,500 Intensive English - Level 4 $456 8 $3,650 Intensive English - Level 4 $456 8 $3,650 Computer Science $457 23 $10,500 Computer Science $457 23 $10,500 Creative Writing $500 21 $10,500 Creative Writing $500 21 $10,500 ONLINE CERTIFICATE PROGRAMS ONLINE CERTIFICATE PROGRAMS Film and Video $477 22 $10,500 Film and Video $477 22 $10,500 3-D Arts $477 22 $10,500 3-D Arts $477 22 $10,500 Game Design $477 22 $10,500 Game Design $477 22 $10,500 Application Development Fundamentals $457 23 $10,500 Application Development Fundamentals $457 23 $10,500 Information Technology $525 20 $10,500 Information Technology $525 20 $10,500 Audio Arts $477 22 $10,500 Audio Arts $477 22 $10,500 Marketing $477 22 $10,500 Marketing $477 22 $10,500 Business $477 22 $10,500 Business $477 22 $10,500 Media Strategy $477 22 $10,500 Media Strategy $477 22 $10,500 Computer Science $457 23 $10,500 Computer Science $457 23 $10,500 Sportscasting $477 22 $10,500 Sportscasting $477 22 $10,500 Creative Writing $500 21 $10,500 Creative Writing $500 21 $10,500 Visual Design $457 23 $10,500 Visual Design $457 23 $10,500 Digital Marketing $840 12.5 $10,500 Digital Marketing $840 12.5 $10,500 Film and Video $477 22 $10,500 Film and Video $477 22 $10,500 Game Design $477 22 $10,500 Game Design $477 22 $10,500 Information Technology $525 20 $10,500 Information Technology $525 20 $10,500 Instructional Design & Technology $875 12 $10,500 Instructional Design & Technology $875 12 $10,500 Marketing $477 22 $10,500 Marketing $477 22 $10,500 Media Strategy $477 22 $10,500 Media Strategy $477 22 $10,500 Sportscasting $477 22 $10,500 Sportscasting $477 22 $10,500 Visual Design $457 23 $10,500 Visual Design $457 23 $10,500

230 FULL SAIL UNIVERSITY * CREDIT HOUR COSTS ARE PROVIDED FOR COMPARISON ONLY. FULL SAIL TUITION IS NOT CHARGED GENERAL INFORMATION 231 ACCORDING TO CREDIT HOUR CALCULATIONS. General Information General Information

Comparative Program Information Visual Arts – Campus & Online What’s Included Web Development – Campus & Online Comparative program information related to tuition and program length is Full Sail program tuition includes all mandatory program items and fees. These available from: ASSOCIATE OF SCIENCE DEGREE: mandatory program items include all books, supplies, such as the Project » Accrediting Commission of Career Schools and Colleges Audio Production – Online LaunchBox™, manuals, media, production materials, and all fees, such as lab 2101 Wilson Boulevard, Suite 302 Arlington, VA 22201 Computer Animation – Campus & Online fees, technology fees, and other associated costs except as noted. All mandatory (703) 247-4212 Computer Science - Campus program items are automatically delivered to students. www.accsc.org Creative Writing – Campus & Online Digital Arts & Design – Campus Project LaunchBox™ Degrees Awarded Digital Cinematography – Online The LaunchBox is a package of mandatory program items that are essential for a Upon successful completion of a degree program, the student will be awarded: Digital Marketing – Online student’s success. The LaunchBox items have been specifi cally packaged to work Entertainment Business – Campus & Online together and meet each program’s requirements. The LaunchBox includes an Apple MASTER OF ARTS DEGREE: Film – Campus MacBook Pro computer or an PC laptop for students in select gaming programs. A New Media Journalism – Art – Campus & Online tablet is included for undergraduate students enrolled in online degree programs. The Public Relations - Online Game Development – Campus & Online hardware and software included in the LaunchBox serve as a personal workstation for MASTER OF FINE ARTS DEGREE: Game Design – Campus & Online students throughout their academic program. The LaunchBox comes with program- Creative Writing – Online Graphic Design – Online specifi c hardware and software that allows students to work on their projects on and Film Production – Campus Information Technology – Campus & Online off -campus and maintain their personal portfolio from any location. Media Design – Online Music Business – Campus & Online Media Communication – Campus & Online MASTER OF SCIENCE DEGREE: Mobile Development – Online Business Intelligence – Online Music Production – Campus & Online Digital Marketing – Online Recording Arts – Campus Entertainment Business – Campus & Online Show Production – Campus Entertainment Business with Sports Management Elective Track – Campus & Online Simulation & Visualization - Campus Game Design - Campus & Online Sportscasting – Campus & Online Innovation & Entrepreneurship – Online Sports Marketing & Media – Campus & Online Instructional Design & Technology – Online Web Development – Online Mobile Gaming – Online UNDERGRADUATE CERTIFICATES: BACHELOR OF FINE ARTS DEGREE: Media Communication – Online Creative Writing for Entertainment – Campus & Online 3D Arts – Campus & Online BACHELOR OF SCIENCE DEGREE: Application Development Fundamentals – Campus & Online Audio Arts – Campus & Online Audio Arts – Campus & Online Audio Production – Online Audio Production – Campus & Online Business – Campus & Online Business – Campus & Online Communications – Campus & Online Computer Science – Campus & Online Computer Animation – Campus & Online Creative Writing – Campus & Online Computer Science – Campus & Online Film and Video – Campus & Online Cybersecurity – Campus & Online Game Design – Campus & Online Digital Arts & Design – Campus Information Technology – Campus & Online Digital Cinematography – Online Intensive English – Campus (Levels 1-4) & Online (Levels 3-4) Digital Marketing – Online Marketing – Campus & Online Entertainment Business – Campus & Online Media Strategy – Campus & Online Film – Campus Sportscasting – Campus & Online Game Art – Campus & Online Visual Design – Campus & Online Game Design – Campus & Online GRADUATE CERTIFICATES: Game Development – Campus & Online Instructional Design & Technology – Online Graphic Design – Campus & Online Digital Marketing – Online Information Technology – Campus & Online Music Business – Campus & Online Media Communication – Campus & Online Mobile Development – Online Music Production – Campus & Online Recording Arts – Campus Show Production – Campus Simulation & Visualization - Campus & Online Sportscasting – Campus & Online Sports Marketing & Media – Campus & Online

232 FULL SAIL UNIVERSITY GENERAL INFORMATION | Project Launchbox 233 Class Schedules Online Education Student Services

Undergraduate Degrees - Campus Intensive English Certifi cate - Campus Online Education at Full Sail Online Support EITTION TEM TT TT DTE DUTION DTE TEM TT TT DTE OMLETION January 4, 2021 January 4, 2021 January 5, 2021 September 1/2, 2022 January 4, 2021 January 5, 2021 September 26, 2021 nine degree programs and seect courses in campus programs are deiered utiiing Full Sail Support Specialists can assist with resolving technical issues associated with January 25, 2021 February 1, 2021 February 1, 2021 September 29/30, 2022 February 1, 2021 February 1, 2021 October 24, 2021 the Full Sail Online learning system--a secure web-based platform that employs the functionait of the onine patform February 22, 2021 March 1, 2021 March 1, 2021 October 27/28, 2022 March 1, 2021 March 1, 2021 November 21, 2021 modern mutimedia technoogies and is accessie hours a da ia the Internet March 22, 2021 March 29, 2021 March 29, 2021 November 21/22, 2022 March 29, 2021 March 29, 2021 December 19, 2021 You can reach Online Support by phone at 877-437-6349 or by email at April 26, 2021 May 3, 2021 May 3, 2021 December 15/16, 2022 May 3, 2021 May 3, 2021 January 30, 2022 nine students use this sstem to ie ideo content receie and sumit proect [email protected]. May 24, 2021 May 31, 2021 June 1, 2021 February 2/3, 2023 May 31, 2021 June 1, 2021 February 27, 2022 or and assignments tae tests and uies communicate ith instructors and June 21, 2021 June 28, 2021 June 28, 2021 March 2/3, 2023 June 28, 2021 June 28, 2021 March 27, 2022 cassmates and reie grades and course progress July 26, 2021 August 2, 2021 August 2, 2021 March 30/31, 2023 August 2, 2021 August 2, 2021 May 1, 2022 Housing Resources August 23, 2021 August 30, 2021 August 30, 2021 May 4/5, 2023 August 30, 2021 August 30, 2021 May 29, 2022 On-campus students also use Full Sail’s Online learning system for online-only courses, students are encouraged to contact the ousing esources department for September 20, 2021 September 27, 2021 September 27, 2021 June 1/2, 2023 September 27, 2021 September 27, 2021 June 26, 2022 hich are notated in their respectie degree sections and for some assignments in October 18, 2021 October 25, 2021 October 25, 2021 June 29/30, 2023 October 25, 2021 October 25, 2021 July 31, 2022 assistance in fi nding suitable housing accommodations, as well as information on their campusased courses November 15, 2021 November 22, 2021 November 22, 2021 August 3/4, 2023 November 22, 2021 November 22, 2021 August 28, 2022 roommates and local services. This assistance is off ered at no charge. Undergraduate Degrees - Online tudents in onine courses ma og in to their courses and assignments at an hour Requirements International Student Center EITTION TEM TT TT DTE DUTION DTE and day they choose provided they meet all assignment deadlines. Full Sail reserves ppicants to onineon degree programs i e reuired to compete a technoog January 4, 2021 January 4, 2021 January 5, 2021 June 1/2, 2023 the right to adjust the order of courses and program content, staff or materials on a Internationa students ma e assisted the Internationa tudent Center in matters January 25, 2021 February 1, 2021 February 1, 2021 June 29/30, 2023 assessment he assessment i determine hether students hae the sis coursecourse asis as needed tudents admitted to campus programs can e regarding isa status Internationa students are ecome to see assistance ith February 22, 2021 March 1, 2021 March 1, 2021 August 3/4, 2023 competencies and access to technoog necessar to succeed in a distance education March 22, 2021 March 29, 2021 March 29, 2021 August 31/September 1, 2023 aff orded a limited time online delivery option (hybrid) for their program of study. For issues of dai iing such as opening an accounts otaining driers icenses and enironment prior to their enroment in the program or course of stud April 26, 2021 May 3, 2021 May 3, 2021 September 28/29, 2023 more information contact our admissions representatie medical insurance. The International Student Center works closely with other Full Sail May 24, 2021 May 31, 2021 June 1, 2021 October 26/27, 2023 nce enroed into a program students i compete the orientation modue he June 21, 2021 June 28, 2021 June 28, 2021 November 20/21, 2023 staff members to ensure a smooth transition for students from other countries July 26, 2021 August 2, 2021 August 2, 2021 December 14/15, 2023 2021 Holiday Schedule modue epains the est practices for conducting onine earning oera operation attending Full Sail. August 23, 2021 August 30, 2021 August 30, 2021 February 7/8, 2024 of the onine patform procedures for troueshooting proems and contacting the September 20, 2021 September 27, 2021 September 27, 2021 March 7/8, 2024 technica support team and genera schoo poic as it appies to the onine format October 18, 2021 October 25, 2021 October 25, 2021 March 28/29, 2024 Campus & Online Services for Students with Disabilities November 15, 2021 November 22, 2021 November 22, 2021 May 9/10, 2024 Pease do not oo trae outside of these dates e resere the right to schedue ppicants to onine degree programs are reuired to hae access to a reiae Full Sail is committed to providing equal access to all students, including those who lectures and/or labs until the offi start time of your break period. Please check with computer or taet capae of running mutimedia appications and naigating media Graduate Degrees - Campus & Online qualify as persons with disabilities. While upholding this commitment, Full Sail also our instructors aout ho the rea impacts our assignments and due dates rich esites ppicants are aso reuired to hae access to a reiae highspeed epects a students to maintain the high standards of academic achieement and EITTION TEM TT TT DTE DUTION DTE Internet connection January 4, 2021 January 4, 2021 January 5, 2021 December 16/17, 2021 pring rea aster Sunday, April 4th through Sunday, April 11th eceence that are essentia to the integrit of the schoos mission adancing these January 25, 2021 February 1, 2021 February 1, 2021 February 3/4, 2022 C M A aims, Full Sail ensures that its policies, practices, and procedures conform to federal, February 22, 2021 March 1, 2021 March 1, 2021 March 3/4, 2022 Online Support state and oca statutes and reguations March 22, 2021 March 29, 2021 March 29, 2021 March 31/April 1, 2022 Memorial Day Monday, May 31st April 26, 2021 May 3, 2021 May 3, 2021 May 5/6, 2022 ummer rea u th Sunday, July 4th through Sunday, July 11th The staff of Full Sail Online Support works together with students, faculty, and Provide written documentation to the Director of Student Aff airs or Director of Student May 24, 2021 May 31, 2021 June 1, 2021 June 2/3, 2022 administration to mae the student eperience positie reassuring and seamess uccess regarding the nature of our disaiit and an reasonae considerations June 21, 2021 June 28, 2021 June 28, 2021 June 30/July 1, 2022 C M July 26, 2021 August 2, 2021 August 2, 2021 August 4/5, 2022 throughout our onine courses ur mission is to proide the highest standard of accommodations that may be necessary. Such documentation must: (1) be from an August 23, 2021 August 30, 2021 August 30, 2021 September 1/2, 2022 Labor Day Monday, September 6th technica support and to nurture students groth and deeopment hie aoing appropriate professiona not e more than three ears od and proide a cear September 20, 2021 September 27, 2021 September 27, 2021 September 29/30, 2022 hansgiing rea Thursday, November 25th through Sunday, November 28th them to enhance the sis necessar to e successfu in an onine enironment understanding of how the student is presently functioning. Full Sail’s confi dentiality October 18, 2021 October 25, 2021 October 25, 2021 October 27/28, 2022 November 15, 2021 November 22, 2021 November 22, 2021 November 21/22, 2022 C M N Full Sail Support Specialists can assist with resolving technical issues associated with policy provides that only the appropriate Full Sail personnel access this information inter rea Monday, December 20th through Sunday, January 2nd the functionality of the online platform. You can reach Online Support by phone at and it is stored in separate, confi dential fi les. Except in instances of health or safety, 877-437-6349 or by email at [email protected]. Undergraduate Certifi cate Programs - Campus & Online C M information concerning the disaiit accommodations or documentation i not e TEM TT TT DTE OMLETION reeased ithout ritten consent January 4, 2021 January 5, 2021 August 1, 2021 February 1, 2021 February 1, 2021 August 29, 2021 Proide ampe time hen reuesting a reasonae accommodations euests March 1, 2021 March 1, 2021 September 26, 2021 must e eauated and arrangements made prior to the anticipated need for serice March 29, 2021 March 29, 2021 October 24, 2021 support. Full Sail cannot guarantee that appropriate accommodations/services can be May 3, 2021 May 3, 2021 November 21, 2021 May 31, 2021 June 1, 2021 December 19, 2017 put in place without suffi cient lead-time to make arrangements. Whenever possible, June 28, 2021 June 28, 2021 January 30, 2022 please provide at least 60 days advance notice. The Director of Student Aff airs, August 2, 2021 August 2, 2021 February 27, 2022 assigned the President maes determinations of reasonae accommodations for August 30, 2021 August 30, 2021 March 27, 2022 September 27, 2021 September 27, 2021 May 1, 2022 students with disabilities. Fax documentation to (407) 552-2072. October 25, 2021 October 25, 2021 May 29, 2022 November 22, 2021 November 22, 2021 June 26, 2022

Graduate Certifi cate Programs - Online TEM TT TT DTE OMLETION January 4, 2021 January 5, 2021 May 2, 2021 February 1, 2021 February 1, 2021 May 30, 2021 March 1, 2021 March 1, 2021 June 27, 2021 March 29, 2021 March 29, 2021 August 1, 2021 May 3, 2021 May 3, 2021 August 29, 2021 May 31, 2021 June 1, 2021 September 26, 2021 June 28, 2021 June 28, 2021 October 24, 2021 August 2, 2021 August 2, 2021 November 21, 2021 August 30, 2021 August 30, 2021 December 19, 2021 September 27, 2021 September 27, 2021 January 30, 2022 October 25, 2021 October 25, 2021 February 27, 2022 November 22, 2021 November 22, 2021 March 27, 2022

234 FULL SAIL UNIVERSITY GENERAL INFORMATION | Css Sedues Onine Edutin & Student Seies 235 Student Services Policies and Procedures

Academic Success Department/ Academic Grading Scale Advancement Auditing Personal Advisement Grades are gien for oth academics and attendance tudents are reuired to otain n academic ear consists of ees of instruction In order to adance to the net Graduates of Full Sail’s Degree Programs may audit (attend without credit) any current a passing grade in each course and 90 percent attendance. A passing grade in an grade ee freshman to sophomore etc students must earn a minimum of course in their degree program with permission of the Director of Student Aff airs. The staff of the Academic Success Department works collaboratively with associate or acheoree program is a D or a numerica grade of passing grade semester credits during that academic ear uditing is aoed on an aaiaeseating asis the students facut and administration to create a positie enironment for in a masteree program is a C or a numerica grade of deeopment throughout our students academic ourne e aim to proide support and encouragement that enaes our students to deeop character and integrit he grading scae is as foos Anti-Hazing Policy Changes hie epanding their competenc and sis e strie to endorse earning in the Full Sail does not allow hazing for any reason whatsoever. Students engaging in any Full Sail reserves the right to aff ect changes in tuition, textbooks, equipment, Undergraduate Degrees cassroom and in the communit not on through academics ut through persona potentia harmfu actiities i e discipined and ma e suect to suspension administration, schedules, subject matter, faculty and staff , and to teach courses groth and maturit GRADE NUMERICAL GRADE GRADE POINTS or termination in any order it deems necessary. Students will be notifi ed of such changes. Tuition will not be modifi ed once the enrollment agreement is signed. he cademic uccess Department proides serices through cademic dising A 95–100 % tudent ecords tudent uccess eminars Goa Professionaism tandards and Appeals A 90-94 % 3.5 Class Size the Library. We work closely with the faculty to ensure the best support services for Any disciplinary or administrative action taken according to Full Sail policies may be a students B 85-89 % appeaed to an ppeas Committee ppeas must e sumitted in riting to cademic u ais phiosoph is to put students in enironments ith optima student to cademic disors can assist ith scheduing issues eaes of asence communit B 80-84 % 2.5 disors he ppeas Committee is conened as reuired the Director of dising instructor ratios o achiee this the student to a speciaist ratio in a settings can referras and can act as a contact for parents cademic disors are aaiae C 76-79 % and consists of no less than fi ve senior Full Sail administrators including the Program ar from sitoone to tentfourtoone depending on the degree program and the Director for a gien students particuar program of stud needs of students in a specifi c lab. during regular offi ce hours Monday through Friday, either by appointment or on an C 73–75 % 1.5 availability basis. Some Academic Advisors are available by phone until 9:00pm on D 70-72 % 1.0 Lectures vary in size from course to course, but the maximum size for a degree Monday through Thursday evenings. Attendance program’s core curriculum is 85. In lectures attended by students from multiple degree F below 70 % The lobby of Full Sail 3B (FS3B) and the lobby of Full Sail Bldg. 2 is manned by or students in oncampus programs reguar cass attendance and a participation programs, the maximum number is 120. Although these are Full Sail’s published support staff 24 hours a day. There is also a security team on the premises 24 Graduate Degrees are two of the most signifi cant factors for success. Students are expected to attend maimum cass sies most casses ithin the degree programs tpica range hours a da for emergencies casses and a sessions uness preented iness or emergenc o satisfactori between 36 and 85 students. GRADE NUMERICAL GRADE GRADE POINTS complete a course, students must attend a minimum of 90 percent of the lectures, Online course sections are limited to a maximum of 25 students per instructor. The Student Success Seminars A 95–100 % seminars and a sessions The Student Success Seminars, unique to Full Sail and available online and on A 90–94 % 3.5 If unexcused absences exceed 10 percent of a course’s total hours, students fail the campus, are off ered as a service to Degree-seeking students. These optional classes B 85–89 % course ardiness is entered on cass records hether ecused or unecused n accumulation of 5 “tardies” equals one unexcused absence. Leaving class early is in human performance enhancement are not remedia casses ut hae een B 80–84 % 2.5 designed specifi cally to help students perform well within Full Sail’s immersive considered an unecused asence C 73–79 % Degree Programs he tudent uccess eminars are designed to hep students The failure of a course either online or on campus can aff ect a student’s cumulative 70–72 % 1.0 acuire toos for uiding competenc sefesteem and sefmanagement opics D grade point aerage there resuting in a proationar status If no improement coered incude discussions aout stud sis and testtaing strategies deeoping F 0–69 % is shon oer the designated period student status i then e determined the positie strategies for deaing ith ife circumstances and reationships managing Uness otherise stated in each course saus grades are rounded to the nearest Director of cademic dising his determination ma incude interruption of training stress aancing ogic and emotion creatie and critica thining udgeting and percentage point Specifi c daily attendance is not recorded for online courses, as it would be on campus. mone management and time management here are no fees for these seminars tudents are reuired hoeer to maintain ee ogins and time sumissions of and the ma e prescried hen indicated oer than epected academic assignments or the ma ris eing ithdran for ac of attendance achievement, by the Director of Student Aff airs. Students who successfully complete fi ve (5) Student Success Seminars receive ten (10) points that they may apply at graduation to any course they successfully compete hese points ma not e separated nor can the e appied to testout scores. Likewise, they cannot be used to change a failing grade into a passing one.

236 FULL SAIL UNIVERSITY GENERAL INFORMATION | Student Seies & Piies nd Pedues 237 Policies and Procedures

Clock Hour-to-Credit Hour Conversion Credit by Examination Global Professionalism Standards chiee an oera cumuatie GP of One “clock hour” is defi ned as a period of no less than 50 minutes during which a Undergraduate campusased students are eigie for credit eamination C For over 30 years, Full Sail has built relationships within the Entertainment Media In order to graduate from one of Full Sail’s certifi cate programs, a student must: student participates in a earning actiit he conersion of coc hours to credit hours to earn credit toard graduation Undergraduate campus students ho hae or Industr and has earned from industr professionas our aumni and disor oard 1. Achieve a minimum GPA of 1.0 in each course and an attendance rate is calculated on a semester credit hour basis. One semester credit hour is equal to 45 eperience or ho cannot proide a coege transcript prior to the deadine for memers those items that are crucia to a successfu career It is the schoos roe of 90 percent in each course, units of academic actiities sumission ma tae a C test in each course for hich credit is eing sought and to ensure that each student understands, accepts, and adheres to specifi c industry Compete a appicae courses ithin the program must obtain a score of 75 percent or better in order to receive credit. CE tests must expectations placed upon graduates as they pursue their chosen fi eld. In addition to 3. Not accrue in excess of 1.5 times the credits required to complete the program, occur within the fi rst two weeks of attendance at Full Sail. For those classes that begin the school’s widely-respected education, Full Sail is a unique community that promotes One u Letue L units chiee an oera cumuatie GP of the fi rst week, the test must be taken before the course begins. A minimum of 25 the importance of a ita code of conduct hich i ao a student to transition into a percent of an undergraduate degree programs semester hours or euiaent must successfu media professiona In order to earn the Intensive English Certifi cate of Completion, a student must: One u ut--ss be taken to receive a degree from Full Sail University. Matriculation agreements with 0.5 units 1. Achieve a fi nal grade of 70 percent or higher in each course, nd/ etin Letue L other postsecondar institutions or uniersities are handed on an indiidua asis and he Goa Professionaism tandards GP program is a forma set of standards credit hourunit chart is incorporated into each course saus and incudes ma negate the usua testing procedure for professional conduct which refl ects the expectations of the industry. While 2. Maintain an attendance rate of 90 percent in each course, these standards have been represented in the Full Sail Student Manual’s code of a readon of the tota numer of units for the academic actiities in each C tests can on e taen one time here is no fee to tae the eam ut it must atisfactori compete the ccupacer eit eam ith the comined respectie course conduct since the school’s inception, this expanded program quantifi es these terms, minimum score of: Reading (82), Listening (70), Sentence Meaning e schedued through nroment or the tudent uccess Department prior to the aoing students to measure their progress as e as giing them a patform from (88), Language Use (82), and WritePlacer (4). A student may only Conduct eginning of a course If a student starts a course the are no onger eigie to tae hich eceence can e gauged hese initiaties address the need for students retae the ccupacer eam tice student ho does not pass the the C test for that course and graduates aie to ehiit a desired ee of professionaism there ensuring ccupacer eam after three attempts i e dismissed from the Intensive English certifi cate. tudents are epected to conduct themsees honora and ith dignit at a times Graduate, online students who have at least fi ve years of management and/or each student a respectful, optimized learning environment, while allowing Full Sail he are responsie for earning and aiding state and oca as Coniction for eadership eperience ma e eigie for credit eamination or the fooing graduates to be viewed as more competitive and better qualifi ed for entering the Students are required to fulfi ll all fi nancial obligations before a certifi cate of completion a criminal off ense or any behavior refl ecting dishonor or discredit on the college is graduate degree programs: Business Intelligence Master of Science, Entertainment industry. The GPS contains fi ve main components that will be evaluated throughout and fi nal transcripts are issued. suffi cient grounds for termination. In addition, Full Sail reserves the right to terminate Business Master of Science, or Digital Marketing Master of Science, a maximum of the education term as a student hese components are enroment in the eent of cheating disruptie ehaior sustance ause or fi ve courses may be considered for credit by examination. Prospective students will imeiness Florida’s Statewide Course Numbering System destruction of property at studios, offi ces, classrooms, or any other accommodations e ased to sumit their undergraduate transcript a rsum and a etter of intent idencing espect arranged by Full Sail. Although the mode of dress is casual, shoes, pants and shirts Courses in this catalog are identifi ed by prefi xes and that were assigned to qualify for credit by examination. The fi nal decision to allow CE tests rests with the Preparation must be worn at all Full Sail-related activities. Discretion, modesty, and good taste are Program Director of the graduate degree program ot a courses in these programs oridas tateide Course umering stem C his numering sstem is ertnessttentieness epected at a times are eligible for credit by examination. Students must achieve a score of 85 percent used a puic postsecondar institutions in orida and participating nonpuic or etter in order to receie credit maorit of the credits reuired for a graduate Compliance with Full Sail’s policies as well as local and federal laws institutions he maor purpose of this sstem is to faciitate the transfer of courses Course Numbering System degree program must e competed at u ai Uniersit Each student’s professional skills will be assessed during their tenure with Full Sail in eteen participating institutions tudents and administrators can use the onine three areas: Learning Environments, Education,and Community. SCNS to obtain course descriptions and specifi c information about course transfer Each course is assigned a three- or four-letter course prefi x that identifi es the degree If credit is earned the tuition and credit hours are reised for the degree program eteen participating orida institutions his information is at the C esite at Lenin Eninents nd Edutin The ability to follow the code of conduct program the class is associated with and a three- or four-digit course suffi x that according uccessfu competion of a C test resuts in a testout on the http://scns.fl doe.org. identifi es the level, course number, and course version of each course within their student’s transcript. The credit does not aff ect the student’s GPA but does count as set forth in the Full Sail Student Manual (factors including: timeliness, evidencing respectie program hours toard graduation and maimum time frame respect, preparation, alertness/attentiveness and compliance with Full Sail’s ach participating institution contros the tite credit and content of its on courses poicies as e as oca and federa as i ensure that each student maintains a and recommends the fi rst digit of the course number to indicate the level at which Credit for Previous Education C tests are not aaiae for a courses ome technica courses ma reuire oth GPS score of 100 percent. Failure to follow any and/or all parts of the Full Sail code students normally take the course. Course prefi xes and the last three digits of the a written test and a practical test. Many intermediate and advanced courses in the of conduct i resut in points eing deducted from the GP score course numers are assigned memers of facut discipine committees appointed tudents ith preious postsecondar education ma reuest credit for program’s core curriculum are not eligible for credit by examination. A specifi c list Cunit This element represents the ability to add to the GPS score by for that purpose the orida Department of ducation in aahassee Indiiduas preious education of courses aaiae for credit eamination ma e otained from the nroment contriuting and participating in eents oth ithin u ai and throughout the nominated to sere on these committees are seected to maintain a representatie team Credits earned ia credit eamination ma change a students eigiiit for arger communit ents ma incude ounteer or attending designated balance as to type of institution and discipline fi eld or specialization. Transfer Credit certain types of fi nancial aid. tutorias or orshops starting or participating in a communitminded group or hose seeing transfer credit from another accredited postsecondar schoo hie organizing a benevolent fund-raising event. The course prefi x and each digit in the course number have a meaning in the SCNS. attending Full Sail submit a copy of offi cial transcripts to the Document Management Transferability of Credit Te G Pessinis Stndds program as created ith the hep of The listing of prefi xes and associated courses is referred to as the “SCNS taxonomy.” eam o receie transfer credit students must hae successfu competed courses Questions regarding matriculation should be directed to the institution at which industr professionas and students to hep the current student ecome famiiar Descriptions of the content of courses are referred to as “statewide course profi les.” ith the professiona attriutes of empoment and to enhance the aiit to similar in scope and content to Full Sail courses. The submission of a copy of offi cial continued education is being sought. The transferability of credit from Full Sail to Example of Course Identifi er another institution is at the discretion of the accepting institution It is the students successfu naigate ithin a professiona enironment college transcripts must occur within the fi rst two weeks of attendance at Full Sail. For LEVEL CODE CENTURY DIGIT DECADE DIGIT UNIT DIGIT those classes that begin the fi rst week in a degree program, a copy of offi cial college responsibility to confi rm whether or not credits will be accepted by another college. PREFIX (FIRST DIGIT) (SECOND DIGIT) (THIRD DIGIT) (FOURTH DIGIT) LAB CODE transcripts must e receied efore cass egins he right to receie transfer credit for Graduation Requirements ENC 1 1 0 1 Lower (Freshman) No laboratory English Freshman Freshman Freshman a course is on granted for successfu competion of prior education in suects that Level At This component Evaluations In order to graduate from one of Full Sail’s undergraduate degree programs, Composition Composition Composition Skills Composition Skills I hae receied a grade of C or etter ransfer credits are aarded ased on courses Institution in this course During courses students are eauated on their performance through a series of a student must aread competed and recommendations to attend courses at other institutions uies eams and a eauations he are eauated on theor technica and 1. Achieve a minimum GPA of 1.0 in each course and an attendance rate General Rule for Course Equivalencies cannot e proided cceptance of transfer credit ma change a students eigiiit for practica appication and attitude of 90 percent in each course, certain types of fi nancial aid. Full Sail may request additional documentation to verify Equivalent courses at diff erent institutions are identifi ed by the same prefi xes and Compete a appicae courses ithin the degree andor assess the preparation proided the issuing institution In a cases u ai same ast three digits of the course numer and are guaranteed to e transferae retains the soe discretion to determine the transferaiit of credits 3. Not accrue in excess of 1.5 times the credits required to complete the program, between participating institutions that off er the course, with a few exceptions, as listed chiee an oera cumuatie GP of eo in ceptions to the Genera ue for uiaenc For example, a freshman composition skills course is off ered by 84 diff erent public In order to graduate from one of Full Sail’s graduate degree programs, a student must: and nonpublic postsecondary institutions. Each institution uses “ENC_101” to identify 1. Achieve a minimum GPA of 2.0 and a minimum attendance rate of 90 percent in each course its freshman composition skills course. The level code is the fi rst digit and represents the year in which students normally take the course at a specifi c institution. In the Compete a appicae courses ithin the program SCNS taxonomy, “ENC” means “English Composition,” the century digit “1” represents 3. Not accrue in excess of 1.5 times the credits required to complete the program, reshman Composition the decade digit represents reshman Composition

238 FULL SAIL UNIVERSITY GENERAL INFORMATION | Piies nd Pedues 239 Policies and Procedures

Skills,” and the unit digit “1” represents “Freshman Composition Skills I.” and must be evaluated individually. These include such courses as their annual vacation. Annual vacations must be approved by the student’s Academic determines that the student has withdrawn. The original source from which monies Special Topics, Internships, Apprenticeships, Practica, Study Abroad, Advisor and Designated School Offi cial (DSO). Only students who maintain their F-1 are received dictates the entity to which monies are to be refunded. In the event of a In the sciences and certain other areas, a “C” or “L” after the course number is known Theses, and Dissertations. as a lab indicator. The “C” represents a combined lecture and laboratory course that status and satisfactory academic progress with a GPA of 1.0 or higher will be granted student’s prolonged illness, accident, death in the family, or other circumstances that D. Applied academics for courses. meets in the same place at the same time. The “L” represents a laboratory course or an annual vacation. Students not communicating and/or not returning to school at make completion of the semester impossible or impractical, the school will attempt to the laboratory part of a course that has the same prefi x and course number but meets E. Graduate courses. the scheduled end of an offi cial annual vacation will be dismissed, and their F-1 visa make a fair and reasonable settlement. Full Sail University reserves the right to modify will be terminated. these policies in order to remain in compliance with any changes in the applicable laws at a diff erent time or place. F. Internships, apprenticeships, practica, clinical experiences, and study abroad courses with numbers other than those ranging from 900-999. and regulations. Transfer of any successfully completed course from one participating institution to International students who are studying on the F-1 visa in the Intensive English another is guaranteed in cases where the course to be transferred is equivalent to G. Applied courses in the performing arts (Art, , , program, and who qualify for an annual vacation, must receive annual vacation Repayment of Government Program Funds one off ered by the receiving institution. Equivalencies are established by the same Music, and Theatre) and skills courses in Criminal Justice (academy approval from their Intensive English Program Director, in addition to their Academic certifi cate courses) are not guaranteed as transferable. These courses Advisor and Designated School Offi cial (DSO). If a student is terminated, withdraws, or otherwise fails to complete a semester and prefi x and last three digits and comparable faculty credentials at both institutions. For need evidence of achievement (e.g., portfolio, audition, interview, etc.). received fi nancial aid while enrolled, the Federal Government dictates how refunds (if example, ENC 1101 is off ered at a community college. The same course is off ered at Interruption of Training for Active Military Students applicable) are repaid. a state university as ENC 2101. A student who has successfully completed ENC 1101 Courses at Nonregionally Accredited Institutions at a Florida College System institution is guaranteed to receive transfer credit for ENC In an eff ort to support our students who are members of the armed forces, Full Students on Trial Periods: Once a student has successfully completed the Trial Period 2101 at the state university if the student transfers. The student cannot be required to The SCNS makes available on its home page (http://scns.fl doe.org) a report entitled Sail University will allow active military personnel one additional IOT period during and becomes a regular student, otherwise eligible trial period students become eligible take ENC 2101 again since ENC 1101 is equivalent to ENC 2101. Transfer credit must “Courses at Nonregionally Accredited Institutions” that contains a comprehensive a 12-month period. The combined IOT periods cannot exceed 180 days within a for Title IV, HEA program funds back to the beginning of the payment or loan period, be awarded for successfully completed equivalent courses and used by the receiving listing of all nonpublic institution courses in the SCNS inventory, as well as each 12-month period. as applicable, including the trial period, and the Title IV Refund Policy and Institutional course’s transfer level and transfer eff ective date. This report is updated monthly. Withdrawal Policy applies. institution to determine satisfaction of requirements by transfer students on the same Return From Interruption of Training basis as credit awarded to the native students. It is the prerogative of the receiving Questions about the SCNS and appeals regarding course credit transfer decisions The return of fi nancial aid is dictated by The Return of Title IV Funds calculation policy. institution, however, to off er transfer credit for courses successfully completed that should be directed to Debbie Mills, Director of Student Aff airs or to the Florida Students must contact a Student Advisor at least 2 weeks prior to returning from their If a refund results from this calculation, federal policy requires that these unearned have not been designated as equivalent. NOTE: Credit generated at institutions on the Department of Education, Offi ce of Articulation, 1401 Turlington Building, Tallahassee, IOT to confi rm their return. A Return from IOT form will be initiated by the Student funds be returned to the applicable Title IV fi nancial aid fund source. Advisor, and the student must be cleared by all departments before a schedule to quarter-term system may not transfer the equivalent number of credits to institutions Florida 32399-0400. Special reports and technical information may be requested by Funds are refunded to the Title IV Programs in the following federally mandated order: on the semester-term system. For example, 4.0 quarter hours often transfers as 2.67 calling the SCNS offi ce at (850) 245-0427 or at http://scns.fl doe.org. return to classes is generated. Students returning from IOT should confi rm clearance 1. Unsubsidized Federal Staff ord loans semester hours. to return with their Student Advisor the week prior to start of new classes. Schedules Interruption of Training may be accessed through the Propeller site or from a Student Advisor. 2. Subsidized Federal Staff ord loans The Course Prefi x 3. Federal PLUS loans In extenuating circumstances, students may apply for an Interruption of Training (IOT) The course prefi x is a three-letter designator for a major division of an academic Institutional Refund Policy for 90 days per Academic Year (2 Semesters). Students are required to complete the 4. Federal Pell grants discipline, subject matter area, or subcategory of knowledge. The prefi x is not request form with a Student Advisor, which must include the following information: Refunds 5. Academic Competitiveness Grant (ACG) intended to identify the department in which a course is off ered. Rather, the content specifi c reason for the IOT, date IOT starts (must be equal to fi rst scheduled class of a course determines the assigned prefi x to identify the course. Full Sail University’s Institutional Refund Policy has been established in accordance with 6. National Science and Mathematics Access to Retain Talent (SMART) day missed), and date of return to classes (cannot exceed 90 days in an Academic current state and federal regulations and applicable accrediting standards. A refund 7. Federal Supplemental Education Opportunity Grant (FSEOG) Authority for Acceptance of Equivalent Courses Year). It is recommended that fi nancial aid recipients considering an Interruption of to the student or fund source may result from the application of Full Sail University’s Training consult their Financial Aid Administrator about the probable eff ect it will have 8. Other grant or loan assistance authorized by Title IV of the HEA, Section 1007.24(7), Florida Statutes, states: Institutional Refund Policy. as amended on projected grant and loan disbursements. While on IOT, students will not receive Any student who transfers among postsecondary institutions that are fully accredited by a Federal Direct Loan disbursements (Staff ord, Parent Plus, or Grad Plus) for either Refunds Due to Cancellations When a student withdrawal involves the repayment of Title IV funds, Full Sail University regional or national accrediting agency recognized by the United States Department of Education tuition payment or living expense stipends. Current fi nancial aid funding may change, and that participate in the statewide course numbering system shall be awarded credit by Students who are not accepted by the University or cancel enrollment within fi ve (5) returns these funds based semesters. and future fi nancial aid eligibility may be delayed and changed by the length of time the receiving institution for courses satisfactorily completed by the student at the previous business days of Full Sail University’s receipt of a signed enrollment agreement are If a student withdraws on or before completing sixty (60) percent of the semester, a the student is on a leave. A student may be required to complete additional fi nancial institutions. Credit shall be awarded if the courses are judged by the appropriate statewide entitled to a 100% refund of tuition and fees (0% tuition and fees charged). portion of the total Title IV funds awarded will be returned. The Return of Title IV Funds course numbering system faculty committees representing school districts, public postsecondary aid application forms based on the timing of their IOT within the fi nancial aid period. calculation may result in the student owing a balance to the Federal Government and, educational institutions, and participating nonpublic postsecondary educational institutions to Only students who maintain satisfactory progress with a GPA of 1.0 or higher will be Students who have not visited Full Sail University prior to enrollment will have the in some cases, to Full Sail University. be academically equivalent to courses off ered at the receiving institution, including equivalency granted an IOT. Students not communicating and/or not returning to school at the opportunity to cancel all courses without penalty (0% of tuition and fees charged) within of faculty credentials, regardless of the public or nonpublic control of the previous institution. scheduled end of an offi cial IOT are withdrawn. three (3) business days following either the regularly scheduled orientation or following a Refunds are made within thirty (30) days of the date that the institution determines The Department of Education shall ensure that credits to be accepted by a receiving institution tour of the school. that the student has withdrawn. are generated in courses for which the faculty possess credentials that are comparable to those Temporary COVID-19 Interruption of Training Policy Under any other circumstances, the $75 registration fee is retained by Full Sail University. required by the accrediting association of the receiving institution. The award of credit may be Living Expense Repayment limited to courses that are entered in the statewide course numbering system. Credits awarded For students who wish to take an approved interruption of training due to COVID- pursuant to this subsection shall satisfy institutional requirements on the same basis as credits 19-related concerns or limitations, the University will permit them to take such Refunds Due to Withdrawal If a student is provided with living expense funds originating from a student fi nancial awarded to native students. leave, even if the student notifi es the institution of his or her request after the date Full Sail University has an established add/drop period that is the fi rst week of each assistance program and the student fails to complete the semester for any reason, the that the interruption of training has begun. Upon return, students must provide the student is required to return the unearned funds. Full Sail will notify the student of the Exceptions to the General Rule for Equivalency semester. All tuition and fees will be refunded to students who drop within the add/ appropriate documentation for the interruption of training. All other interruption of drop period. After the add/drop period, the tuition and fees for the semester will be amount owed. If the student fails to satisfy the repayment, he or she will be ineligible Since the initial implementation of the SCNS, specifi c disciplines or types of courses training requirements apply as outlined in the Interruption of Training policy above. charged as follows: (residents of Iowa, Maryland, and Wisconsin, please see page 242 for any further federal student fi nancial aid assistance. have been excepted from the guarantee of transfer for equivalent courses. These for your refund policy): include courses that must be evaluated individually or courses in which the student Interruption of Training for International Students PERCENTAGE OF TUITION CHARGED DROP DATE must be evaluated for mastery of skill and technique. The following courses are International students who are studying on the F-1 visa are required to complete at 0% of tuition charged Prior to semester start date exceptions to the general rule for course equivalencies and may not transfer. least one full Academic Year (2 semesters) to be eligible for an annual vacation. An 0% of tuition charged During Add / Drop Period Transferability is at the discretion of the receiving institution. annual vacation is allowed only once per year. Students are required to complete the (fi rst week of semester) A. Courses not off ered by the receiving institution. request form with a Student Advisor, which must include the following information: 25% of tuition charged During second week of semester 75% of tuition charged During third week of semester B. For courses at nonregionally accredited institutions, courses off ered specifi c reason for the annual vacation, date annual vacation starts (must be equal to 100% of tuition charged After third week of semester prior to the established transfer date of the course in question the fi rst scheduled class day missed), and date of return to classes (cannot exceed 90 The date from which the refund is calculated is the last date that the student attended C. Courses in the _900-999 series are not automatically transferable, days). F-1 students must intend to register for classes in the academic term following a class. Refunds will be made within thirty (30) days of the date that Full Sail University

240 FULL SAIL UNIVERSITY GENERAL INFORMATION | Policies and Procedures 241 Policies and Procedures

IOWA efunds i e paid ithin thirt das of the date that the institution determines Maximum Time Frame for Program Completion UNDERGRADUATE DEGREE STUDENTS u ai Uniersit is not reuired to e authoried the Ioa Coege tudent id that the student has ithdran If the uniersit cances or discontinues a course or Undergraduate degree students must successfu compete a course ith a grade of D degree students must compete their training ithin the maimum time frame Commission u ai Uniersit uses a prorata refund poic for Ioa residents ho educationa program stated in the enroment agreement the uniersit i refund a or aoe inancia aid students ho do not maintain atisfactor Progress ma not e (MTF) for their degree program. In order to stay within the maximum time frame, are enroed in onine programs tudents ho are not accepted the Uniersit monies paid for that course or program ae to receie federa andor priate aid funds unti their progress is satisfactor the credit hours attempted cannot exceed 1.5 times the credit hours required to or cancel enrollment within fi ve (3) business days of Full Sail University’s receipt of a WISCONSIN compete the program If a student fais to compete a reuired courseor ithin the o maintain academic progress for the purpose of atisfactor Progress toard signed enrollment agreement are entitled to a 100% refund of tuition and fees (0% Reunds due t Witd maximum time frame, they will not be eligible to receive their diploma or certifi cate. a degree students must achiee a satisfactor grade point aerage as e as a tuition and fees charged). Under any other circumstances, the $75 registration fee is satisfactor rate of progress P retained u ai Uniersit F Wisnsin Students Ened in Onine Ps or eampe An associate’s degree that requires 60 credit hours would have an MTF of 90 Undergraduate students must achiee the fooing GP efunds i e paid ithin thirt das of the date that the institution determines u ai Uniersit uses a prorata refund poic for isconsin residents ho are credit hours attempted Up to 25% of program completion, achieve an GPA of 1.0 that the student has ithdran If the Uniersit cances or discontinues a course or enroed in onine programs isconsin nine students hae three usiness das educationa program stated in the nroment greement the Uniersit i refund a from the time of enroment to cance their enroment for a fu refund of tuition and A bachelor’s degree that requires 120 credit hours would have an MTF of 180 Between 25 and 50% of program completion, achieve a GPA of 1.5 credit hours attempted monies paid for that course or program fees fter the three usiness da canceation period a tuition ecuding the Between 50 and 75% of program completion, achieve a GPA of 1.75 registration fee, will be refunded to students that drop within the fi rst fi ve (5) days of A master’s degree that requires 40 credit hours would have an MTF of 60 credit Between 75 and 100% of program completion, achieve a GPA of 2.0 Ioa residents ho are enroed in onine programs i receie a refund of tuition the semester hours attempted charges in an amount that is not less than ninety percent (90%) of the amount of students P is cacuated diiding the numer of credits earned the numer tuition charged to the student mutipied the ratio of the remaining numer of efunds i e paid ithin thirt das of the date that the institution determines Notice of Availability of Annual Security Report of credits attempted. For instance, if a student has attempted 110 credits but only caendar das in the schoo period to the tota numer of caendar das in the schoo that the student has ithdran If the Uniersit cances or discontinues a course or successfully earned 75 of those credits, the ROP would be 68.2 percent. educationa program stated in the nroment greement the Uniersit i refund a A copy of Full Sail’s Annual Security Report is available to prospective students upon period In accordance ith Ioa refund poicies refunds i e cacuated for the Undergraduate students must aso achiee the fooing P fooing formua monies paid for that course or program reuest his report incudes statistics for the preious three ears concerning Up to 25% of program completion, achieve an ROP of 50% efunds i e cacuated for the semester using the fooing chart reported crimes that occurred on-campus; in certain off -campus buildings or property owned or controlled by Full Sail; and on public property within, or immediately Between 25 and 50% of program completion, achieve an ROP of 55% mer of emaining alendar SEMESTER BY WEEK PERCENTAGE OF PERCENTAGE OF Between 50 and 75% of program completion, achieve an ROP of 60% as in the emester Peente TUITION REFUNDED SEMESTER COMPLETED adacent to and accessie from the campus he report aso incudes institutiona mer of alendar Inete Seeste policies concerning campus security and other matters. You can obtain a copy of this Between 75 and 100% of program completion, achieve an ROP of 66.67% Week 1 100% 6.25% as in the emester report contacting our dmissions epresentatie mer of emaining alendar Week 2 80% 12.50% atisfactor cademic Progress P i e monitored at the end of each semester in as in the emester Peente mer of alendar Inete Seeste Week 3 80% 18.75% order to proide an interention for those ho do not meet the P standards aiure to Percent age of ncomplete emester Inete Mandatory Program Opt-Out as in the emester Week 4 70% 25% otain these aerages ma resut in the student eing paced on cademic Proation o tal emester ition harges Tuitin Bne Week 5 60% 31.25% u ai Uniersit incudes a mandator program items and fees in tuition as a conenience to our students oeer a student ma choose to optout of receiing GRADUATE DEGREE STUDENTS Percentage of ncomplete emester Inete Week 6 60% 37.5% ncomple te ition alance certain program items prior to each pament period If a student optsout of receiing Graduate degree students must successfu compete a course ith a grade of C or o tal emester ition harges Tuitin Bne Week 7 50% 43.75% I Tuitin Redutin an item from the Uniersit the student must sti otain the item the start of the aoe inancia aid students ho do not maintain atisfactor Progress ma not e 90 Week 8 50% 50% term he program items suect to the optout can e ieed on the optout form ae to receie federa andor priate aid funds unti their progress is satisfactor Week 9 40% 56.25% ncomplete ition alance aaiae on u ai ne ECEPTIONS If an Ioa onineI Tuitin student Redutin cances hisher program at an time due to Week 10 0% 62.5% o maintain academic progress for the purpose of atisfactor Progress toard 90 a degree students must achiee a satisfactor grade point aerage as e as a the students phsica incapacitation the studentsotal emester refundmer sha ofe emaining cacuated alendar using as thein the emester If a student eects to optout of an item incuded on the optout form the student i I Tuitin Redutin Week 11 0% 68.75% ition harges receie a tuition credit for the item ptout reuests must e receied prior to the satisfactor rate of progress P fooing formua mer of alendar as in the emester Week 12 0% 75% semester start date tudents ma not optin at a ater date in the semester nce a Week 13 0% 81.25% Graduate students must achiee the fooing GP otal emester mer of emaining alendar as in the emester student optsout of a mandator program item the reuest cannot e reersed I Tuitin Redutin Up to 25% of program completion, achieve a GPA of 2.0 ition harges Week 14 0% 87.5% mer of alendar as in the emester Week 15 0% 93.75% Repeat of a Course Between 25 and 50% of program completion, achieve a GPA of 2.5 Week 16 0% 100% Between 50 and 100% of program completion, achieve a GPA of 3.0 Canceation due to phsica incapacitation i reuire medica documentation tudents ith satisfactor attendance ho fai a course are permitted to retae the Student’s Right to Cancel Form: fullsail.edu/resources/brochure-fi le/wisconsonrtc.pdf course tudents must maintain satisfactor progress throughout the second attempt students P is cacuated diiding the numer of credits earned the numer MARYLAND of credits attempted. For instance, if a student has attempted 60 credits but only Living Expenses and compete a courseor gien If a student ithdras from the Uniersit prior to Reunds due t Witd graduation a ees of attendance een repeats for academic faiure i e counted successfu earned of those credits the P oud e percent F Mnd Students Ened in Onine Ps Disursement of iing epense funds due to the student ma e ithhed toard the ees of attendance for percentage of tuition oed Graduate students must aso achiee the fooing P or deaed pending receipt of pament for an outstanding account aances Full Sail University uses a pro-rata refund policy for Maryland residents who are Students will be assessed a course retake fee of $500 for each course they are Up to 50% of program completion, achieve an ROP of 60% oed the student tudents not actie attending casses ma not receie enrolled in online programs. Maryland online students have seven (7) days reuired to repeat After 50% of program completion, achieve an ROP of 66.67% after signing their enroment agreement to cance their enroment for a fu refund of iing epense disursements tuition and fees here are some courses in degree programs that a student must compete ithin atisfactor cademic Progress P i e monitored at the end of each semester in Make-up Work to attempts or that student i e dismissed from the program his information is order to proide an interention for those ho do not meet the P standards aiure to fter the seen da canceation period ut efore instruction has egun the provided to the students in the syllabus received on the fi rst day of those classes. otain these aerages ma resut in the student eing paced on cademic Proation student is eigie for a fu refund minus the registration fee tudents ith an ecused asence ho are eigie to mae up or shoud contact CERTIFICATE STUDENTS fter the seen da canceation period and after instruction has egun the refund the appropriate Course Directors ithin seen das to mae arrangements Maintaining Satisfactory Progress cacuation is as foos Due to the nature of onine courses and the acceerated pace maeup or is not Undergraduate certifi cate students must successfully complete a course with a grade Students should be aware that GPA and pace of completion are aff ected by of D or above. Post-baccalaureate certifi cate students must successfully complete EENTE O TUITION EUNDED EENTE O EMETE OMLETED off ered. In extenuating circumstances, the Course Director may choose to allow a course incompetes ithdraas or repetitions or transfers of credit from a course ith a grade of C or aoe inancia aid students ho do not maintain 90% Less than 10% short etension for the sumission of an assignment ut this must e arranged another institution atisfactor Progress ma not e ae to receie federa andor priate aid funds 80% 10% up to but not including 20% in adance ith the Course Director uthoriation for an etension is soe at the Grade orgieness incuded in Credits ttempted and P unti their progress is satisfactor 60% 20% up to but not including 30% discretion of the Course Director ithdraa incuded in P ut not credits attempted 40% 30% up to but not including 40% Incompete incuded in credits attempted and P o maintain academic progress for the purpose of atisfactor Progress toard 20% 40% up to but not including 60% ithdra Passing incuded in credits attempted and P certifi cate completion, students must achieve a satisfactory grade point average 0% More than 60% ithdra aiing incuded in credits attempted P and GP as e as a satisfactor rate of progress P

242 FULL SAIL UNIVERSITY GENERAL INFORMATION | Piies nd Pedues 243 Policies and Procedures

Certifi cate students must achieve the following GPA: ranscript reuests must e in riting from the student o reuest a transcript the utofstate distance education students participating under ho hae into the program at the discretion of the Director of Student Aff airs. They re-enter Up to 50% of certifi cate completion, achieve a GPA of 1.5 for undergraduate student ma either compete a ranscript euest orm in the ducation eception competed the interna institutiona grieance process and the appicae state under a probationary status and those receiving veterans benefi ts are evaluated certifi cate students and 2.5 for post-baccalaureate certifi cate students rea on the tudent Intranet site or sending a etter that incudes the students grievance process, may appeal non-instructional complaints to the FL-SARA PRDEC one month after re-entry. A term grade point average of at least 1.0, satisfactory Between 50 and 100% of certifi cate completion, achieve a GPA of 2.0 fu name date of irth socia securit numer program of stud and the students Counci or additiona information on the compaint process pease isit attendance and good conduct are reuired to continue training and at that point for undergraduate certifi cate students and 3.0 for post-baccalaureate signature. Requests for transcripts will be processed within 14 days of receipt. www.fl doe.org/sara/complaint-process.stml students are again eligible to apply for veterans benefi ts. Students must maintain certifi cate students ranscripts i e aaiae for picup at the ducation eception des uness satisfactor progress and attendance for the remainder of the program If satisfactor instructed otherwise by the student. There is a $5.00 charge for each offi cial transcript. FLORIDA progress is not maintained, veterans benefi ts are denied and the students are students P is cacuated diiding the numer of credits earned the numer tudents ma contact the Commission for Independent ducation as the ast resort for responsie for the aance of the tuition oed of credits attempted. Certifi cate students must achieve the following ROP: Re-Entry grieances after a other aenues hae een contacted and a satisfactor resoution Up to 50% of certifi cate completion, achieve a ROP of 55% for undergraduate has not een made Termination Policy and Borrower’s Agreement certifi cate students and 60% for post-baccalaureate certifi cate students tudents ishing to reenter schoo must contact their cademic disor eentr i Florida Commission for Independent Education Between 50 and 100% of certifi cate completion, achieve a ROP of 66.67% for both depend on the academic progress made the student in their preious enroment 325 West Gaines Street, Suite 1414 student ma terminate their enroment agreement giing ritten notice to the undergraduate and post-baccalaureate certifi cate students at the uniersit student ho as dismissed or administratie ithdran the Tallahassee, Florida 32399-0400 Offi ce of Academic Advising at Full Sail University. Withdrawals are subject to the uniersit ma not e eigie for reentr depending on the seerit of the situation Institutiona efund Poic section of this cataog atisfactor cademic Progress P i e monitored at the end of each semester in 850-245-3200 surrounding the ithdraa o reenter a Change of nroment C i e initiated order to proide an interention for those ho do not meet the P standards aiure to u ai Uniersit reseres the right to terminate the enroment agreement in the by the Academic Advisor and/or COE Assessment Team Member and the student must otain these aerages ma resut in the student eing paced on cademic Proation Student Location - Address of Record eent of i disruptie ehaior a student ii destruction of propert a student e ceared a departments efore a schedue to return to casses is generated or students in distance education programs u ai Uniersit considers the maiing iii nonpament of tuition i unsatisfactor progress poor attendance and INTENSIVE ENGLISH CERTIFICATE STUDENTS eentr reuests must e initiated the student ami memers ma not reuest or participation or i faiure to satisfactori compete a reuired courses prior to a Change of nroment C on the students ehaf n aance of tuition must e address provided by students upon enrollment as their location [mailing address] Students in the Intensive English certifi cate are required to make regular progress in throughout their period of enroment at the Uniersit It is the students responsiiit attempting 150% of the credit hours required to complete the semester. the ngish anguage his reuires the fooing paid prior to reentr to notif the Uniersit ithin das if their address changes tudents ma change A student’s dissatisfaction with or non-receipt of educational services off ered by Pass each course with a 70% or higher If ithdran for more than one ear reentering students i e charged the their address of record in u ai ne u ai Uniersit does not ecuse the student from repament of an priate oan Regularly attend class (90% of class hours) current appicae tuition price and i e responsie for an increased amounts one.fullsail.edu/support/knowledge_base_articles/administrative/1034 grant federa oan or other oan hatsoeer made to the student for enroment and espect uniersit poicies incuding academic and ehaiora reuirements tudents ma receie credit on for the common casses that ere passed prior to competion of training at u ai Uniersit their ithdraa eguar compete incass and outofcass or at an aerage ee or higher Students Receiving Veterans Benefi ts Make progress in the English language pica the reentr process ma reuire students to mae appointments ith VA Pending Payment Compliance several diff erent departments; therefore, no less than a 30-day notice is required for Credit for Previous Training for Students Receiving Full Sail University, located at 3300 University Boulevard, Winter Park, FL 32792, Facility tudents ho do not meet these reuirements for progress i e paced on cademic a standard reentr If a student ithdras ith pans to immediate reenter for Veterans Benefi ts Code 21970110, in accordance with Title 38 U.S. Code § 3679 subsection (e), adopts Proation During this time students are adised as to the ee of improement or the example, due to an IOT for more than 90 days), 60 days notice prior to the intended Students receiving veterans benefi ts with previous postsecondary training or work the following additional provisions for any student using U.S. Department of Veterans action necessar to rectif the proationar status through meetings ith their adisors startenroment date is reuired and written notifi cation via the Academic Recovery Plan. Students are removed from eperience must hae this training or or eperience eauated and receie credit Aff airs (VA) Post 9/11 G.I. Bill® (Ch. 33) or Vocational Rehabilitation & Employment (Ch. cademic Proation hen student progress standards hae een met when appropriate. An offi cial transcript or documentation of work experience must be 31) benefi ts, while payment to the institution is pending from the VA. Student Complaint/Grievance Procedure sent to the Director of Student Aff airs. These students must also successfully complete tudents ho do not mae academic progress for four terms i e dismissed from he Uniersit i not tudents are encouraged to discuss academic progress career goas suggestions and the fi nal exam for each course to be credited. The Director of Student Aff airs evaluates the Intensive English certifi cate. A term at Full Sail University is one month in length. Preent the students enroment or concerns with Full Sail staff members and/or administrators. Appointments with an a reeant information and credit for preious training is granted here appropriate his poic reuires that students in Intensie ngish mae continuous progress Academic Advisor, the Director of Student Aff airs, and/or any other staff member may If credit is gien the training time ithin the program ma e shortened and the ssess a ate penat fee to the student and must not fail four terms at any point in the certifi cate. If a student on the F-1 e schedued In the eent of a concern grieance or compaint that is not satisfactori tuition reduced according euire the student to secure aternatie or additiona funding student visa is dismissed from the Intensive English certifi cate, his or her SEVIS record addressed in a meeting with the appropriate staff /faculty member, a student may Den the student access to an resources access to casses iraries or other and I i e terminated immediate tudents in Intensie ngish courses ma acuire a compaint form from an cademic disor and sumit in riting the concern Satisfactory Progress for Students Receiving Veterans Benefi ts institutional facilities) available to other students who have satisfi ed their tuition on ithdra from a course ased on documented etenuating circumstances to the Director of Student Aff airs. The Director of Student Aff airs will review each standard sstem of percentages is used for measuring progress in each course and fee is to the institution ithdraas must e approed students cademic disor and Internationa complaint with all appropriate staff members and provide a written response to the tudents are gien periodic eaminations oth ritten and practica hose receiing Advisor/designated school offi cial (DSO), if applicable. oeer to uaif for this proision students i e reuired to student ithin das of receiing the grieance veterans benefi ts are evaluated at the end of each class. In order to maintain Produce the VA Certifi cate of Eligibility (COE) by the fi rst day of class; satisfactory progress, students must have a 1.0 term GPA at the end of each evaluation choos accredited the ccrediting Commission of Career choos and Coeges Provide a written request to be certifi ed; Probationary Status period and have a cumulative grade point average at the 25%, mid-point and end of must hae a procedure and operationa pan for handing student compaints the program that meets the same graduation reuirements for a degree program Proide additiona information needed to proper certif the enroment as Students who do not meet Full Sail grading, attendance, fi nancial, or conduct If a student does not feel that Full Sail has adequately addressed a complaint or students hose ho do not achiee satisfactor progress at the end of each eauation descried in other institutiona poicies standards ma e paced on proation During this time students are adised as to concern the student ma consider contacting the ccrediting Commission are paced on proation for eight ees tudents ho do not achiee satisfactor the ee of improement or the action necessar to rectif the proationar status compaints considered the Commission must e in ritten form ith permission This addendum is true and correct in content and policy. Full Sail University offi cially progress on or efore the end of the eight ee proation period hae their eterans through meetings with their advisor and written notifi cation via the Academic Recovery the compainants for the Commission to forard a cop of the compaint to the adopted this policy in September 2014, but is publishing this statement as part of benefi ts terminated and are subject to termination from Full Sail. In this event, Pan tudents are remoed from proation hen satisfactor progress standards schoo for a response he compainants i e ept informed as to the status of this addendum and will include this policy in the edition (November 2019) of its students are responsie for pament of an remaining tuition aance hae een met tudents ho do not meet satisfactor progress reuirements at the the complaint as well as the fi nal resolution by the Commission. Please direct all Cataog end of their proationar period are suect to termination inuiries to Reporting for Students Receiving Veterans Benefi ts Accrediting Commission of Career Schools and Colleges Title IX Progress Records and Reports 2101 Wilson Boulevard, Suite 302 Students are responsible for reporting changes in their enrollment status to Full Sail’s For more information regarding Full Sail’s title IX compliance program, visit Arlington, VA 22201 certifying offi cial and to the VA. The law requires that education benefi ts to veterans Progress records are permanent maintained the schoo Grades and attendance (703) 247-4212 e discontinued hen students cease to maintain satisfactor attendance progress or fusaiedutitei for each course are posted on the students persona page on the tudent Intranet accscorg conduct during training site. Unoffi cial transcripts of student progress are available by completing a Transcript euest orm cop of the Commissions Compaint orm is aaiae at the schoo and ma e Re-Entry for Students Receiving Veterans Benefi ts obtained by contacting Debbie Mills, Director of Student Aff airs. Parents seeing access to this progress must hae students sign an authoriation Students receiving veterans benefi ts who are dismissed for unsatisfactory progress, to reease records and that eing done ma ca the coege for a era chec on or information u ais grieancecompaint poic pease isit poor attendance misconduct or an other reason must see reentr through the academic progress fullsail.edu/resources/brochure-fi le/DisabledStudent_ cademic disors in the ducation Department hese students ma e readmitted GrieanceCompaintProceduerspdf 244 FULL SAIL UNIVERSITY GENERAL INFORMATION | Piies nd Pedues 245 Licenses & Accreditation Administration

Full Sail University is licensed by the Commission for Independent Education, Florida 1. The institution, a location of the institution, or an educational Governing Body Department of ducation dditiona information regarding this institution ma program off ered by the institution was closed or discontinued, be obtained by contacting the Commission at 325 West Gaines Street, Suite 1414, and ou did not choose to participate in a teachout pan approed Full Sail University is a fi ctitious name registered by Full Sail, LLC d/b/a Full Sail the ureau or did not compete a chosen teachout pan Tallahassee, FL 32399-0400, toll-free telephone number (888) 224-6684. Uniersit is organied and chartered under the as of the tate of orida he approed the ureau address of the goerning od is the same as that of the schoo Full Sail University is licensed to off er Associate of Science, Bachelor of Science, Master 2. You were enrolled at an institution or a location of the institution of Science, Master of Fine Arts, undergraduate certifi cates and graduate certifi cates by within the 120-day period before the closure of the institution Co-Chairmen/CEOs the Commission for Independent ducation or ocation of the institution or ere enroed in an educationa d addoc program within the 120-day period before the program was Full Sail is accredited by the Accrediting Commission of Career Schools and Colleges discontinued i eaener (ACCSC), [School # 055214]. The ACCSC is listed by the U.S. Department of Education as on Pheps a nationally recognized accrediting agency under the provisions of Title 34, Chapter VI, 3. You were enrolled at an institution or a location of the institution more than 120 days before the closure of the institution or location Part 602 of the U.S. Code of Federal Regulations. Full Sail University of the institution, in an educational program off ered by the institution Administration as to which the Bureau determined there was a signifi cant decline CEA Accreditation in the quality or value of the program more than 120 days before ADMINISTRATION cosure he u ai Uniersit Intensie ngish Program is accredited the Commission Garr ones President he institution has een ordered to pa a refund the ureau ut on English Language Program Accreditation for the period August 2019 through has faied to do so Ken Goldstone Vice Chairman August 2024 and agrees to uphold the CEA Standards for English Language Prorams 5. The institution has failed to pay or reimburse loan proceeds under a Isis ones Chief Information Offi cer/Executive Director Of Education and Institutions C is recognied the U ecretar of ducation as a nationa federa student oan program as reuired a or has faied to pa Debbie Magruder Chief Administrative Offi cer/Chief Financial Offi cer recognied accrediting agenc for ngish anguage programs and institutions in the or reimurse proceeds receied the institution in ecess of tuition Geoff Rogers Executive Vice President U.S. For further information about this accreditation, please contact CEA, 1001 N. and other costs tea Posada Senior Vice President, Image, Design & Development Fairfax Street, Suite 630, Alexandria, VA 22314, (703) 665-3400, www.cea-accredit.org. 6. You have been awarded restitution, a refund, or other monetary CALIFORNIA DISCLOSURE aard an aritrator or court ased on a ioation of this chapter Matthew Pengra Senior Vice President s a registered outofstate institution in the state of Caifornia u ai Uniersit must an institution or representatie of an institution ut hae een ndre oerg Senior Vice President unae to coect the aard from the institution proide the fooing discosure to a onine Caiforniaresident students Mary Beth Plank-Mezo Vice President, Staff & Cultural Development 7. You sought legal counsel that resulted in the cancellation of one or Mark Gilbert Vice President, Information & Media Technology The State of California established the Student Tuition Recovery Fund (STRF) to relieve more of our student oans and hae an inoice for serices rendered or mitigate economic loss suff ered by a student in an educational program at and eidence of the canceation of the student oan or oans Sharon Griffi th Vice President, Financial Aid C o uaif for reimursement the appication must e receied ithin four Craig Dai Vice President & ears from the date of the action or eent that made the student eigie for recoer a oe Vice President, Alumni Relations tuition, and suff ered an economic loss. from Luis Garcia Vice President, Emerging Technologies student hose oan is reied a oan hoder or det coector after a period of Tom LaCroix Vice President, Admissions STR noncollection may, at any time, fi le a written application for recovery from STRF for the hane Cade Vice President, Institutional Eff ectiveness & Compliance C det that oud hae otherise een eigie for recoer If it has een more than Diane Deeo Vice President, Accounting and Finance four ears since the action or eent that made the student eigie the student must You are not eligible for protection from the STRF and you are not required to pay have fi led a written application for recovery within the original four (4) year period, ACADEMIC ADMINISTRATION the assessment if ou are not a Caifornia resident or are not enroed in a uness the period has een etended another act of a Dae rano Vice President, Academic Aff airs residenc program oeer no caim can e paid to an student ithout a socia securit numer or a e hompson Vice President, Academic Innovation It is important that you keep copies of your enrollment agreement, fi nancial aid taxpayer identifi cation number. dgard ond Vice President, Education Operations documents receipts or an other information that documents the amount paid to the school. Questions regarding the STRF may be directed to the Bureau for Private eather orres Director of Graduate tudies Postsecondary Education, 2535 Capitol Oaks Drive, Suite 400, Sacramento, CA 95833, Debbie Mills Director of Student Aff airs (916) 431-6959 or (888) 370-7589. on Craig Director of cademic uccess o e eigie for ou must e a Caifornia resident or enroed in a residenc Chares erett Director of cademic natics program prepaid tuition paid or deemed to hae paid the assessment and oin nderson Director of Curricum ssessment suff ered an economic loss as a result of any of the following: ngeiue mith Director of Faculty Aff airs & Development Haifa Maamar ducation Director merging echnoogies ic amse Education Director, Visual Arts Kathleen Ross Education Director, Liberal Arts Dana oun ducation Director udio rts ric aperstein ducation Director usiness

246 FULL SAIL UNIVERSITY GENERAL INFORMATION | Adinisttin 247 Stteent Nndisiintin Piies u ai Uniersit is committed to proiding eua access to educationa and empoment opportunities regardess of race coor reigion nationa origin phsica or menta disaiit pregnanc age se seua orientation gender identit or epression ancestr famiia status spousa affiiation medica condition miitar eteran status or an other characteristic protected oca state or federal law. Debbie Mills, Director of Student Affairs, has been designated the school’s Section 504 Coordinator. She is responsible for handling inquiries regarding Section 504 nondiscrimination policies and accommodations. She may be reached at 407-679-0100 ext. 2024. Shayne Cade is the University’s Title IX Coordinator and is responsible for handling Title IX compliance matters. He may be reached at 407-679-0100 ext. 8351. Reports may also be sent to 3300 University Boulevard, Winter Park, FL 32792.

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