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Redcap Batiri Goblin Vegepygmy Zorbo Level 10 ) Fey Level 1 ) Goblin • Primal Level 2 ) Plant Level 3 ) Magical Beast

Attacks Attacks Attacks Attacks AC M Scythe: +15 vs. AC; 15 damage. AC M Short Spear: +6 vs. AC; 10 damage. AC M Crude Spear: +7 vs. AC; 10 damage. AC M Resorptive Claws: +9 vs. AC; 5 damage AND 23 17 17 15 m Steel Kick: Minor action, once per turn: +13 vs. AC; -2 AC and -2 attack (until end of battle). FORT 5 damage AND Slowed. FORT FORT FORT 23 14 15 16

REF REF REF REF 23 16 15 16 WILL Powers WILL Powers WILL Powers WILL Powers 23 Redcap: Use when this creatures bloodies or destroys 15 Forest Walk: Ignores the extra cost for entering 15 Immune Poison 16 Absorb Strength: This creature has Resist 10 All an enemy: Heal 10 HP. forest terrain. Forest Craft: Invisible to nonadjacent enemies while it occupies a victory area. Bloody Murderous: Whenever this creature starts a Tends to Wander: Use during setup: Place this while occupying forest terrain. Destroy the Weak: +10 damage vs. enemies that SPEED turn bloodied and adjacent to an enemy: +2 attack SPEED SPEED SPEED creature up to 5 squares away from your start area. have a penalty to AC. 5 and +5 damage vs. that enemy until end of turn. 7 6 Vernal Regeneration: Use when this creature starts 6 a turn bloodied: Heal 10 HP.

HP HP HP HP 65 20 30 30 BLOOD BLOOD BLOOD BLOOD 60 10 Y Use with : Batiri Goblin (no mask) 15 15 33 4 6 9

©2018 DDM Guild Tomb of Annihilation 1/44 O S ©2018 DDM Guild Tomb of Annihilation 2/44 O S ©2018 DDM Guild Tomb of Annihilation 3/44 O S ©2018 DDM Guild Tomb of Annihilation 4/44 O S

Velociraptor Skeleton Key (Cross Helm) Skeleton Key (Demon-Faced Helm) Skeleton Key (Twin Cylinder Helm) Level 3 ) Beast Level 4 ) Undead Level 4 ) Undead Level 4 ) Undead

Attacks Attacks Attacks Attacks AC M Claws: +9 vs. AC; 10 damage. AC M Warding Blades: +11 vs. AC; 10 damage AND AC M Warp Knives: +10 vs. AC; 10 damage AND AC M Dimensionlock Daggers: +12 vs. AC; 10 damage 16 17 17 17 push up to 4 squares. slide up to 1 square. AND target may not teleport and cannot be a ected FORT FORT FORT FORT by placement e ects (save ends). 14 17 15 15

REF REF REF REF 16 15 17 15 WILL Powers WILL Powers WILL Powers WILL Powers 14 Harrier: Immediate action, use when a Small Beast 15 Sacred Circle: (Aura 1) Squares in aura gain sacred 15 Earthglide: Move action: Move up to current 17 Scout (May setup in an unoccupied victory area.) ally hits an enemy with a m attack: Make a M attack circle terrain (+2 attack). speed with Burrow. Victory Key: Use at start of an adjacent ally’s turn, vs. that enemy. SPEED SPEED Ancient Symbol Key: Use at start of an adjacent SPEED Warp eld Key: (Aura 10) An ally in aura may use SPEED only if that ally occupies a victory area: Place that ally 7 Small Pack Tactics: Small Beast allies have combat 5 Arcane or Divine ally’s turn: That ally shifts up to 5 a move action to teleport to a square adjacent to 5 in any unoccupied victory area or start area. advantage vs. enemies adjacent to this creature. 2 squares with Phasing. this creature.

HP HP HP HP 35 35 35 35 BLOOD BLOOD BLOOD BLOOD 15 15 15 15 Y Use with Tomb of Annihilation: Skeleton Key 6a Y Use with Tomb of Annihilation: Skeleton Key 6b Y Use with Tomb of Annihilation: Skeleton Key 6c 8 12 12 12

©2018 DDM Guild Tomb of Annihilation 5a and 5b/44 O S ©2018 DDM Guild Tomb of Annihilation 6a/44 O M ©2018 DDM Guild Tomb of Annihilation 6b/44 O M ©2018 DDM Guild Tomb of Annihilation 6c/44 O M Qawasha CR Human Druid CR (Axe) Orc (Sword) Level 8 ))VNBOt1SJNBMt6OJRVF 1 Level 6 ))VNBOt1SJNBM 1 Level 5 )0SD LevFM )0SD Attacks Attacks Attacks Attacks AC M Sta : WT"$EBNBHF"/%*NNPCJMJ[FE AC M Serpent Strike: SFBDI WT3FøFY  AC M Boarding Axe: +10 vs. AC; 15 damage AC M 20 17 17 17 Cutlass: +10 vs. AC; 10 damage c Thunderburst: CMBTU  WT'PSUJUVEF POHPJOHQPJTPOEBNBHF TBWFFOET  FORT FORT FORT FORT 19 UIVOEFSEBNBHF"/%%B[FE 15 m Wild Shape:  WT"$EBNBHF)JUPSNJTT 18 17 m Wild Shape:  WT"$EBNBHF)JUPS UIJTDSFBUVSFIFBMT)1 REF REF REF REF 19 NJTT UIJTDSFBUVSFIFBMT)1 16 15 17 Powers WILL WILL Powers WILL Powers WILL Powers Stable Footing: *HOPSFTUIFFYUSBDPTUUP FOUFS 19 15 Thorns: Minor action, once per turn: "OFOFNZ 15 Draw First Blood: +10 damage vs. undamaged 15 Swashbuckling Brute: Use when this creature starts EJóDVMUUFSSBJO XJUIJOTRVBSFTUBLFTEBNBHF FOFNJFT a turn within 5 squares of an Orc champion ally: Expert Guide: "VSB "MMJFTUIBUTUBSUUIFJSUVSOJO Snake’s Swiftness: Attack action: /FBSFTUBMMZ Great Leap: Move action: .PWFVQUPTRVBSFT  TQFFEBOE BUUBDLVOUJMFOEPGSPVOE SPEED BVSBHBJO4UBCMF'PPUJOHVOUJMFOEPGUVSO SPEED SPEED SPEED 6 6 NBLFTB M BUUBDLBTBOJNNFEJBUFBDUJPO 7 UIFONPWFVQUPTRVBSFTXJUI'MJHIU UIFONPWF 7 Skirmisher 5: +5 m %BNBHFUIJTUVSOJGUIJTDSFBUVSF Greenfriend: Use during setup: "EE1MBOUGSPNthe VQUPNPSFTRVBSFT NPWFEBUMFBTUTRVBSFTGSPNXIFSFJUTUBSUFEJUT Champion Powers 8JMEGBDUJPOXJUIDPTUPSMFTTUPZPVSXBCBOE UVSOCFGPSFBUUBDLJOH HP HP Y Use at start of round: #FBTUBMMJFTIBWF BUUBDL HP HP 55 Champion Powers 35 and +5 m EBNBHFVOUJMFOEPGSPVOE 60 45 YUse at start of round: 1MBOUBOE#FBTUBMMJFTIBWF BLOOD BLOOD BLOOD BLOOD 25 EBNBHFVOUJMFOEPGSPVOE 15 30 20

31 19 15 14

©2018 DDM Guild Tomb of Annihilation 7a/44 O M ©2018 DDM Guild Tomb of Annihilation 7b/44 O M ©2018 DDM Guild Tomb of Annihilation 8a/44 O M ©2018 DDM Guild Tomb of Annihilation 8b/44 O M

Chultan Zombie Monodrone Su-Monster Firenewt (Sword) Level 1 )6OEFBE Level 3 )$POTUSVDUt.PESPO Level 6 )#FBTUt1TJ LevFM )'JSFOFXUt'JSF

Attacks Attacks Attacks Attacks AC M Slam: WT"$EBNBHF AC M Defensive Strike: +9 vs. AC; 10 damage. AC M Claws: +11 vs. AC; 15 damage. AC M Longsword: +10 vs AC; 10 damage. 13 14 20 18 c Mental Scream: CMBTU  WT8JMM r Spitre: SBOHF  WT3FøFY FORT FORT FORT FORT 11 14 Powers 18 QTZDIJDEBNBHF 16 öSFEBNBHF Immune Confused, Dominated REF REF REF REF 11 14 What Now?: Whenever this creature starts a turn: 18 16 %B[FEVOUJMFOEPGUVSO Powers Forest Walk: *HOPSFTUIFFYUSBDPTUGPSFOUFSJOH WILL Powers WILL Modron March: Use at end of round, only if this WILL WILL Powers GPSFTUUFSSBJO 11 Tribute: Use at end of round, if this creature 14 creature occupies an opponent’s start area: Choose 18 16 Immune Fire occupies a victory area: &OFNJFTPDDVQZJOHUIBU POFFòFDU Pack Defender: Immediate action, use when an Heatsink: Use at start of turn, if this creature occupies WJDUPSZBSFBEPOPUTDPSFWJDUPSZQPJOUTUIJTSPVOE Promotion: 5IJTDSFBUVSFIFBMT)1 BOEIBT enemy within 3 squares targets a Beast ally with an SPEED SPEED SPEED SPEED re terrain44QJUöSFBOE BUUBDLVOUJMFOEPGUVSO BUUBDL  EBNBHF BOE 5 F5 6 attack: 5IJTDSFBUVSFNPWFTVQUPJUTQFFE FBDI 5 *NNVOF%B[FEVOUJMFOEPGCBUUMF TRVBSFDMPTFSUPUIFFOFNZ*GJUFOETBEKBDFOU Keep Marching:%FTUSPZUIJTDSFBUVSF4DPSF71 UPUIFFOFNZ JUNBZNBLFBMBUUBDLWTUIBU (Your opponent scores VP normally.) HP HP HP FOFNZ HP 20 30 Call Another: Add.PESPOXJUIDPTUPGPSMFTT 45 35 BLOOD BLOOD UPZPVSXBCBOE1MBDFJUJOZPVS BLOOD BLOOD 10 - TUBSUBSFB 20 15

3 9 16 12

©2018 DDM Guild Tomb of Annihilation 9/44 O M ©2018 DDM Guild Tomb of Annihilation 10/44 O M ©2018 DDM Guild Tomb of Annihilation 11/44 O M ©2018 DDM Guild Tomb of Annihilation 12a/44 O M Firenewt (Fire) Aldani (No Weapon) Vegepygmy Chief CR Masked Batiri Level 5 ) Firenewt • Arcane Level 3 ) Aldani • Aquatic Level 6 ) Plant • Unique 2 Level 4 ) Goblin • Martial Attacks Attacks Attacks Attacks AC M Fire Touch: +10 vs Re ex: 10 re damage. AC M Claws: +9 vs. AC; 10 damage AND make a M AC M Spear: +11 vs. AC; 15 damage. AC M Short Spear: +11 vs. AC; 15 damage. 18 20 20 18 r Firebolt: (range 10) +11 vs. AC; 15 re damage. attack (maximum once per turn). c Spores: (burst 2, non-Plant targets only) FORT FORT FORT FORT 16 16 18 +10 vs. Fortitude; 10 poison damage AND 16 10 ongoing poison damage (save ends). REF REF REF REF 16 15 18 Powers 16 WILL Powers WILL Powers WILL Immune Poison WILL Powers 16 Immune Fire 16 Locked Claw: Use when this creature rolls a natural 18 Forest Craft: Invisible to nonadjacent enemies 16 Forest Walk: Ignores the extra cost for entering Blessing of Imix: Minor action: 1 square of 18, 19 or 20 on an attack roll: Target takes 5 damage while occupying forest terrain. forest terrain. clear terrain within 10 squares becomes re terrain and is Immobilized. SPEED SPEED SPEED Vernal Regeneration: Use when this creature is SPEED Mask: Attack action: An adjacent enemy 5 until end of battle. 5 6 bloodied at the start of its turn: Heal 10 HP. 6 of level 5 or lower provokes opportunity attacks. Intensify Fire: Attack action: Each creature adjacent to re terrain takes 5 re damage. Champion Powers HP HP HP Y Use during setup: A Plant ally gains Scout (may HP 35 30 45 setup in an unoccupied victory area). 40 BLOOD BLOOD BLOOD YUse at start of round: Plant allies gain Immune BLOOD 15 15 20 Lightning until end of round. 20 Y Use with Tomb of Annihilation: Batiri Goblin (mask) 13 9 18 13

©2018 DDM Guild Tomb of Annihilation 12b/44 O M ©2018 DDM Guild Tomb of Annihilation 13/44 O M ©2018 DDM Guild Tomb of Annihilation 14/44 X M ©2018 DDM Guild Tomb of Annihilation 15/44 X S

Skeleton (two knives) Skeleton (with Shield) Aldani (Trident) Valindra Shadowmantle CR Level 5 ) Undead • Stealth Level 5 ) Undead • Martial Level 6 ) Aldani • Aquatic Level 15 ) Undead • Arcane • Unique 2 Attacks Attacks Attacks Attacks AC M Thieve’s Blades: +12 vs. AC; 10 damage. AC M Blade: +10 vs. AC; 10 damage. AC M Claws: +12 vs. AC; 10 damage AND make a M AC M Scythesta : +21 vs. AC; 15 + 15 necrotic damage. 18 20 22 29 attack (maximum once per turn). r Finger of Death: (range 6) +19 vs. Fortitude; FORT FORT FORT rf FORT 16 16 18 Net: (range 3) +10 vs. Re ex; Immobilized 27 10 damage AND 20 ongoing necrotic damage (save ends) (save ends). REF REF REF REF 16 16 16 27 Powers Immune Necrotic, Poison WILL Powers WILL Powers WILL Powers WILL 16 Hide: While this creature has ranged cover other 16 Shieldbearer: (Aura 1) Allies in aura have +2 AC. 18 Locked Claw: Use when this creature rolls a natural 30 Vulnerable 5 Radiant than from intervening enemies vs. a nonadjacent Deadguard: Use when an adjacent Undead or 18, 19 or 20 on an attack roll: The target takes Dimension Door: Move action: Teleport 6. enemy, it is invisible to that enemy. 5 damage and is Immobilized. Dread Mantle: (Aura 5) Bloodied allies and bloodied SPEED SPEED Arcane ally is targeted by attack: Redirect that SPEED SPEED Sneak Attack 10: +10 damage vs. targets granting attack to this creature. Piercing Trident: Minor action, use when adjacent to enemies take 10 necrotic damage when ending 6 it combat advantage. 6 5 F6 an immobilized enemy: That enemy takes 5 ongoing their turn in aura. damage and is Immobilzed (save ends both). Champion Powers HP HP HP HP YUse when any creature takes necrotic damage: 40 Dark magic captures the essence of the fallen, 45 Dark magic captures the essence of the fallen, 55 90 and creates undead with rghtening abilities and motivation. and creates undead with rghtening abilities and motivation. Arcane allies have +4 attack until end of round. BLOOD BLOOD BLOOD BLOOD YUse when an enemy becomes bloodied: It takes 20 20 25 45 20 ongoing necrotic damage (save ends). 15 15 19 90

©2018 DDM Guild Tomb of Annihilation 16a/44 X M ©2018 DDM Guild Tomb of Annihilation 16b/44 X M ©2018 DDM Guild Tomb of Annihilation 17/44 X M ©©2018 DDM Guild Tomb of Annihilation 18/44 XM Duodrone Werebear Barbarian Tabaxi Minstrel Tabaxi Hunter Level 5 ) Construct • Modron Level 10 ) Shapeshifter • Primal • Rage Level 10 ) Tabaxi • Arcane Level 5 ) Tabaxi • Stealth

Attacks Attacks Attacks Attacks AC M Strike: +13 vs. AC; 10 damage. AC M Claw: +17 vs. AC; 15 damage. AC M Dagger: +10 vs. AC; 10 damage. AC M Dagger: +12 vs. AC; 5 damage. 17 22 18 18 r Throw: (range 6) +13 vs. AC; 10 damage. m Two-Handed Smite: +15 vs. AC; 25 damage. r Enthrall: Minor action: (range 6) +10 vs. Will; r Thrown blade: (range 6) +12 vs. AC; 5 damage . FORT FORT FORT FORT 15 26 16 Stunned. 16

REF REF REF REF Powers 15 Powers 22 20 20 Hide: While this creature has ranged cover other WILL Immune Confused, Dominated WILL Powers WILL Powers WILL than from intervening enemies vs. a nonadjacent 17 Supervisor : (Aura 10) Level 5 or lower Modron allies 22 Bloodrage: +5 damage while bloodied. 18 Bardsong: (Aura 6) Enemy champions in aura may 18 enemy, it is invisible to that enemy. in aura are Immune Dazed and have +1 attack. Cleave: Immediate action, use when this creature not use champion powers. Enemies in aura ignore Keen Hearing 6: Ignores Conceal and Invisible Clockwork Attack: Use at end of round: Each level 5 destroys an enemy with a m attack: Make a m attack. the e ects of enemy champion powers while in aura. vs. enemies within 6 squares. SPEED SPEED SPEED SPEED 6 and lower Modron ally may use an immediate action 6 7 7 Sneak Attack 5: +5 damage vs. targets granting to shift up to 2 squares and make a M attack. it combat advantage. Cat’s Leap: Move action: Move up to its speed HP HP HP HP with Flight. 45 100 30 40 BLOOD BLOOD BLOOD BLOOD

- 50 Y Use with Tomb of Annihilation: Werebear (Axe or Hammer) 15 20 16 39 12 12

©2018 DDM Guild Tomb of Annihilation 19/44 O M ©2018 DDM Guild Tomb of Annihilation 20a and 20b/44 XM ©2018 DDM Guild Tomb of Annihilation 21a/44 X M ©2018 DDM Guild Tomb of Annihilation 21b/44 X M

Artus Cimber CR Asharra CR Yuan-Ti Broodguard Dao (Hammer) Level 14 ) Human • Unique 3 Level 11 ) Aarakocra • Primal • Unique 2 Level 5 ) Yuan-Ti Level 10 ) Elemental • Earth Attacks Attacks Attacks Attacks AC M Bookmark, the Dagger: Minor action: +18 vs. AC; AC R Flying Spear: (range 6) +14 vs. AC; 15 damage. AC M Bite and Claw: +12 vs. AC; 10 damage AND AC M Rockcrusher Maul: +16 vs. AC; 20 damage. 27 22 16 26 10 + 5 cold damage. a Storm Summoner: (radius 1 within 10) 5 onoing poison damage (save ends). m Stonebinder: +16 vs. AC; 20 damage AND FORT r FORT FORT FORT 25 Bow: (sight) +19 vs. AC; 20 + 5 cold damage. 22 +16 vs. Fortitude; 10 thunder + 10 lightning 16 24 Immobilized (save ends). 4 when no enemy is damage AND slide up to 2 squares. Immobilized by this creature’s Stonebinder. REF Powers REF REF REF 25 Immune Cold 22 16 24 WILL Suggestion: Use when an undamaged enemy WILL Powers WILL Powers WILL Powers 25 starts a turn within 3 squares: That enemy is 22 Evasive Flyer: Move action: Shift up to 3 squares. 12 Immune Immobilized 24 Ambush: Minor action: Choose an enemy that Dominated until end of turn. Dance of the Seven Winds: Use during setup: Resist 10 Poison cannot see this creature. +10 damage vs. that Up to 4 allies gain Flight until they are rst bloodied. enemy until end of round. SPEED Ice Globe: Full turn action: Until start of this SPEED SPEED Instinctive Sacri ce: Immediate action, when an SPEED Earthglide: Move action: Move up to current 6 creature’s next turn, Resist 15 All and (Aura 2) Each F7 6 enemy targets an adjacent Yuan-Ti ally with an attack: F6 Champion Powers Redirect that attack to this creature. speed with Burrow. square in aura gains cold terrain. YUse at start of round: An ally shifts up to its speed. HP Champion Powers HP Y Use at the start of an enemy’s turn: Make a R HP HP 70 YUse with this creature’s r attack: The attack has 55 attack vs. that enemy as an immediate action. 60 85 BLOOD +10 cold damage AND push up to 2 squares. BLOOD BLOOD BLOOD 35 YUse whenever this creature starts a turn bloodied: 25 30 40 Heal 15 HP. 68 38 13 39

©2018 DDM Guild Tomb of Annihilation 22/44 XM ©2018 DDM Guild Tomb of Annihilation 23/44 X M ©2018 DDM Guild Tomb of Annihilation 24/44 XM ©©2018 DDM Guild Tomb of Annihilation 25a/44 XL Dao (Earth) CR Merrow (Harpoon) Merrow (Trident) CR Kamadan Level 11 ) Elemental • Earth 1 Level 10 ) Demon • Aquatic Level 10 ) Demon • Aquatic 2 Level 11 ) Magical Beast Attacks Attacks Attacks Attacks AC M Rock Slam: +16 vs. Reex: 10 damage. AC M Harpoon Jab: (reach 2) +15 vs. AC; 15 damage AC M Trident: (reach 2) +13 vs. AC; 15 damage. AC M Claw and Bite: Roll 4d20 use the highest: 26 23 23 25 r Boulder Swarm: (range 10) +16 vs. AC; AND pull target 1 square. +13 vs. AC; 20 damage AND 10 ongoing poison FORT FORT r FORT FORT damage (save ends). 24 20 damage. 23 Thrown Harpoon: (range 6) +14 vs. AC; 23 23 r Avalanche: Make a r attack vs. each enemy 15 damage AND pull up to 3 squares. c Sleep Breath: (blast 4, living targets only). REF within 5 squares. REF REF Powers REF +14 vs. Fortitude; Helpless (save ends, or ends if 24 21 21 Resist 5 Cold, Fire, Lightning 23 target takes damage.) WILL Powers WILL WILL Waterbound: Treats non-river terrain as di cult WILL Phasing 24 21 Powers 21 terrain. 23 Powers Impact 2: Use when this creature hits a Medium or Resist 5 Cold, Fire, Lightning Opportunist 5: +5 damage vs. Immobilized enemies. Resist 10 Poison smaller enemy: Push that enemy up to 2 squares. Waterbound: Treats non-river terrain as di cult Supervenomate: +10 poison damage on critical hits. SPEED SPEED SPEED SPEED F6 8 terrain. 8 Champion Powers 7 Champion Powers YUse at start of round: All clear squares gain Ga ng Hook: Minor action: An adjacent enemy YUse at start of round: Earth allies have +5 damage river terrain until end of round. until end of round. takes 5 ongoing damage and is Immobilized (save Y Use at start of round: Demon and Aquatic allies HP HP ends both). HP HP 80 YUse at start of an ally’s turn: That ally has Phasing 65 65 have +5 damage until end of round. 80 BLOOD until end of turn. BLOOD BLOOD BLOOD 40 30 30 40 Y Use with Tomb of Annihilation: Dao (Earth) 46 33 34 45

©2018 DDM Guild Tomb of Annihilation 25b/44 X L ©2018 DDM Guild Tomb of Annihilation 26a/44 X L ©2018 DDM Guild Tomb of Annihilation 26b/44 X L ©2018 DDM Guild Tomb of Annihilation 27/44 X L

Pterafolk Giant Scorpion Mantrap Girallon Alpha Level 4 ) Lizardfolk • Shapeshifter Level 9 ) Beast Level 5 ) Plant Level 12 ) Beast • Unique

Attacks Attacks Attacks Attacks AC M Bite: +10 vs. AC; 10 damage. AC M Pincer: +16 vs. AC; 15 damage AND Immobilized. AC M Engulf: +11 vs. AC; 10 damage AND Medium AC M Mauling Attack: (reach 2) +16 vs. AC; 25 damage 17 25 16 or smaller target is Immobilized (save ends, or ends 20 r Big Rock: (range 2) +11 vs. Reex; 20 damage. m Sting: +14 vs. Fortitude; 5 damage AND AND slide up to 2 squares. FORT FORT FORT when this creature is no longer adjacent). FORT 15 Hit or miss, this creature has +1 speed until end of 23 10 ongoing poison damage (save ends). 18 28 battle. c Alluring Scent: Minor action: (burst 3, living REF REF REF targets only) +11 vs. Will; Pull up to 3 squares. REF Powers 17 23 16 23 Alpha: +4 attack vs. the highest level enemy or enemies on the battle map. WILL WILL Powers WILL Powers WILL 15 Powers 23 Easy Prey: Minor action, once per turn: Make a m 18 Wandering Monster (must setup in a random 21 Brachiate: Minor action, when adjacent to wall or Jungle Enmity: + 5 damage vs. Tabaxi or Goblin attack vs. an Immobilized target. victory area) forest terrain: Shift 4 with Flight. enemies. Digest: Minor action, once per turn: An adjacent Keen Critical 19: Scores critical hits on attack rolls SPEED SPEED SPEED SPEED Immobilized enemy takes 5 acid damage. F6 Flyby Attack: Attack action: This creature moves 8 -- 6 of natural 19 or 20. up to its speed and makes an attack any time Root Network: Move action, only if not bloodied: Rending Critical: Deals triple damage on critical hits. Place this creature in a dierent victory or start area. during its move. Unstoppable: Use after rolling a d20 on this HP HP HP HP Vernal Regeneration: Use when this creature starts creature’s turn: The result is natural 11 instead. 40 85 45 a turn bloodied: Heal 10 HP. 100 BLOOD BLOOD BLOOD BLOOD 20 40 20 50 Y Use with Tomb of Annihilation: Girallon 12 36 16 50

©2018 DDM Guild Tomb of Annihilation 28/44 X L ©2018 DDM Guild Tomb of Annihilation 29/44 X L ©2018 DDM Guild Tomb of Annihilation 30/44 XL ©2018 DDM Guild Tomb of Annihilation 31/44 X L Nycaloth Ras Nsi CR Ultroloth Renegade CR Nothic Seer Level 16 ) Demon Level 15 ) Immortal • Unique 3 Level 15 ) Demon • Mastermind • Unique 3 Level 7 ) Aberration Attacks Attacks Attacks Attacks AC M Keen Edge: (reach 2) +23 vs. AC; 30 damage. AC M Flaming Sword: +21 vs. AC; 15 + 15 re damage. AC M Sword: +22 vs. AC; 20 + 10 acid damage. AC M Claws: +11 vs. AC; 15 damage. 30 27 30 20 m Flyby Attack: This creature moves up to its speed m Tail: Minor action: +18 vs. Reex; Immobilized. R Hypnotic Gaze: Minor action: (range 6) r Flesh Rotting Gaze: (blast 4) +11 vs. Fortitude; FORT FORT FORT FORT and makes a M attack any time during its move. 4 as a minor action. +18 vs. Will; Stunned. 4 as a move action. 10 necrotic damage AND 5 ongoing necrotic damage 28 25 27 18 (save ends). 4 as an attack action. m Rage: Only if bloodied: Make a M attack vs. each c Mass Suggestion: (blast 5) +18 vs. Will; R Scorching Ray: Make 2 attacks: (range 12) REF REF Confused (save ends). REF REF 28 enemy within reach. 25 27 +20 vs. AC; 15 re damage AND 5 ongoing re 18 Powers damage (save ends). WILL WILL WILL WILL Powers Powers Constrict: Minor action: An adjacent immobilized 28 Immune Stunned, Helpless 28 29 Powers 18 Weird Insight: Use at start of round: Choose an enemy takes 10 damage. Immune Acid, Poison Conceal 6 enemy within 5 squares. +5 attack and +5 damage Circle of Ras: (Aura 5) Yuan-Ti and Undead in aura Blindsight: Ignores Conceal and Invisible. vs. that enemy until end of battle. Sight Teleport: Move action: Place this creature SPEED SPEED have +2 attack and +5 m damage. SPEED Greater Invisibility: Minor action: Invisible until it SPEED F7 in a square it can see. 6 F6 takes damage. 6 Discord: Immediate action, when an opponent Champion Powers uses a champion power: The eects of that power YUse at start of this creature’s turn: An enemy in Champion Powers

HP are cancelled. The power is still used. HP the Circle of Ras takes 10 necrotic damage. HP YUse when this creature destroys an enemy with a HP 100 90 YUse after an ally or enemy is destroyed in the 90 M attack: Each ally has +2 attack until end of battle. 50 BLOOD BLOOD Circle of Ras: Add an Undead with cost 10 or less BLOOD YUse when a creature scores a critical hit: Make a BLOOD 50 45 to your warband in a square last occupied by the 45 r attack as an immediate action. 25 destroyed creature. Y Use with Tomb of Annihilation: Ultroloth Y Use with Tomb of Annihilation: Nothic 96 78 113 21

©2018 DDM Guild Tomb of Annihilation 32a and 32b/44 X L ©2018 DDM Guild Tomb of Annihilation 33/44 + M ©2018 DDM Guild Tomb of Annihilation 34/44 + M ©2018 DDM Guild Tomb of Annihilation 35/44 + L

Nanny Pu’Pu CR Couatl Oracle CR Acererak CR Dragonbait Level 16 ) Hag • Unique 2 Level 7 ) Planar • Serpent 2 Level 20 ) Undead • • Unique 4 Level 11 ) Saurian • Divine • Unique Attacks Attacks Attacks Attacks AC AC AC AC R Witchsta : (sight) +23 vs. AC; 20 damage. M Bite: +14 vs. AC; 5 + 5 poison damage. M Rod: +19 vs. AC; 5 damage AND Immoblized AND M Hillcleaver: +17 vs. AC; 15 + 5 radiant damage. 28 20 28 25 a The Grasping Dead: (radius 2 within 10) Blinded AND 15 ongoing damage (save ends all). FORT FORT FORT FORT 28 +23 vs. Reex; 15 damage AND 10 ongoing damage 22 Powers 28 r Eye: Minor action: (sight) +19 vs. AC; 15 damage. 22 AND Immobilized (save ends both). Resist 5 Fire, Radiant, Poison a Deathmist: (radius 1 within 12) +24 vs. Fortitude; REF REF REF REF Powers c Hex: Minor action: (blast 4) +21 vs. Will; Zone of Truth: (Aura 6) All creatures in aura gain 20 damage AND 10 ongoing damage (save ends). 28 22 28 22 Evil Slayer 5: +5 damage vs. Evil enemies. 10 damage AND Weakened. Immune Sneak Attack. Powers WILL WILL WILL WILL Blessed: Automatically succeeds on saves. 33 Powers 22 Snake’s Swiftness: Attack action: Nearest ally 34 Resist 5 All, Vulnerable 5 Radiant 22 Immune Petried, Resist 10 Necrotic, Poison Heal: Attack action: Each adjacent ally heals 10 HP. makes a M attack as an immediate action. Soul Siphon: Whenever a living creature within 5 Lost in Translation: Immune to champion powers. Juju: Each Hag and Aberration ally has Flight. Passive Leader: Treated as CR 0 when determining squares takes damage: Heal 10 HP. SPEED SPEED SPEED SPEED Dark Rites: Use during setup: An Undead ally The Hand of Vecna: Takes 1 extra minor action on Smite: Use when this creature hits with F6 F7 initiative. 6 6 with cost 20 or less gains 20 HP. each of its turns. an attack: +10 radiant damage to that attack. Champion Powers Champion Powers Champion Powers YUse at start of round: Evil enemies have -5 damage HP HP HP Y Use during setup: Up to 5 living allies gain the HP YUse with an Undead or Hag ally’s m attack: until end of round. 100 50 100 Undead keyword until end of battle. 75 +20 poison damage on that attack. YUse at start of round: Good allies heal 10 HP. BLOOD BLOOD BLOOD Y BLOOD YUse at start of turn: 4 The Grasping Dead or Hex. Use at start of round: Undead creatures have +2 50 25 - attack and +10 necrotic damage vs. living targets 35 Y Use with Tomb of Annihilation: Couatl until end of round. 99 25 150 41

©2018 DDM Guild Tomb of Annihilation 36/44 + M ©©2018 DDM Guild Tomb of Annihilation 38/44 +M ©2018 DDM Guild Tomb of Annihilation 39/44 + M and Boo Marilith Captain CR Draegloth, Dark CR Level 13 ) Human • Martial • Unique Level 15 ) Demon • Martial • Unique 3 Level 10 ) Demon • 2 Attacks Attacks Attacks AC M Greatsword: +18 vs. AC; 30 damage. AC M 6 Blades: Roll 3d20 and use the highest result: AC M Ripping Claw: (reach 2) +13 vs. AC; 20 damage. 27 30 23 m Hamster teeth: Minor action: +1 vs. AC; 0 damage. (reach 2) +17 vs. AC; 20 damage. c Unholy Blight: (burst 2, enemies only) +12 vs. FORT FORT m FORT Re ex; 15 necrotic damage AND Dazed. Hit or miss, 27 26 Blade Dancer: Minor action: +22 vs. AC; 20 damage 23 AND this creature may shift 1 square. this creature has Resist 10 All until the start of its REF REF REF next turn. 25 26 20 m Carnage: Make two M attacks. WILL Powers WILL Powers WILL 25 Powerful Charge 5: +5 damage while charging. 26 Resist 5 Cold, Fire, Poison 20 Powers Evil Slayer 10: +10 damage vs. Evil targets. Lady of Pain: Demon allies have +5 m damage. Delayed Appearance: This creature starts o the Miniature Giant Space Hamster: Immune Dazed battlemap. SPEED SPEED Champion Powers SPEED 6 and Immune Confused while not bloodied. 7 Dark Ritual: Use at end of round: Place this YUse at start of turn: A demon ally teleports 10. 7 Go For the Eyes, Boo: Use when this creature hits creature on the battle map adjacent to a YUse when this creature destroys an enemy: Each Divine Drow or Arcane Drow ally. with an attack: Target is also Blinded. HP HP enemy adjacent to a Demon takes 10 damage. HP 100 110 80 BLOOD BLOOD BLOOD 50 55 40 Y Use with Tomb of Annihilation: Marilith Y Use with Tomb of Annihilation: Draegloth 68 90 34

©2018 DDM Guild Tomb of Annihilation 40/44 + M ©2018 DDM Guild Tomb of Annihilation 41/44+ L ©2018 DDM Guild Tomb of Annihilation 42/44 + L

Stone Juggernaut Giant Four-Armed Level 10 ) Construct Level 8 ) Gargoyle • Earth Tomb of Annihilation

Attacks Attacks Design: Louis Martineau (lead), Antti Kostiainen, AC m Ram: (Useable on charge) +15 vs. AC; 20 damage. AC M Claw: +13 vs. AC; 10 damage. 22 24 Joost Mundi, Ira Fay, Darien Stupack, m The Blitz: This creature moves up to its speed, m Four-Armed Attack: Make 4 M attacks vs. Brad Shugg, Miroslav Chladny FORT FORT 24 treating allies as enemies, and may enter squares 21 a single target. Development: D. Garry Stupack, Louis Martineau, Ira Fay occupied by Medium or smaller enemies. Make a Typesetting: D. Garry Stupack, Ira Fay REF REF 14 mandatory attack vs. each enemy that occupies a 21 Art: Kevin Tatroe, Joel Broveleit, D. G. Stupack space entered during this move (max 1 attack per Special Thanks: DDM Guild’s supporters; Kierin Chase WILL WILL Powers enemy): +15 vs. Re ex; 25 damage. and Peter Lee at . 20 21 Immune Petri ed Powers Statuesque : May occupy statue terrain. SPEED Resist 10 All SPEED Keen Critical 19: Scores critical hits on a natural 5 Monolithic: May not enter squares occupied by F7 19 or 20. allies. Ignores the extra movement cost to enter Dungeons & Dragons, D&D, D&D Miniatures, Wizards of the dicult terrain. Coast are trademarks of Wizards of the Coast, Inc. and used HP HP under license. All Wizards character names, and the distinct

55 Juggernaut: +2 speed and +5 damage while 65 likenesses thereof are property of Wizards of the Coast, Inc. This BLOOD charging. BLOOD material is protected under the copyright laws of the United 25 35 States of America. © 2018 DDM Guild and Wizards of the Coast. This DDM Guild product contains no Open Game Content.

40 28 These cards are current as of March 3, 2018.

©2018 DDM Guild Tomb of Annihilation 43/44 + L ©2018 DDM Guild Tomb of Annihilation 44/44 + L