Tomb of Annihilation: Batiri Goblin (No Mask) 15 15 33 4 6 9

Total Page:16

File Type:pdf, Size:1020Kb

Tomb of Annihilation: Batiri Goblin (No Mask) 15 15 33 4 6 9 Redcap Batiri Goblin Vegepygmy Zorbo Level 10 ) Fey Level 1 ) Goblin • Primal Level 2 ) Plant Level 3 ) Magical Beast Attacks Attacks Attacks Attacks AC M Scythe: +15 vs. AC; 15 damage. AC M Short Spear: +6 vs. AC; 10 damage. AC M Crude Spear: +7 vs. AC; 10 damage. AC M Resorptive Claws: +9 vs. AC; 5 damage AND 23 17 17 15 m Steel Kick: Minor action, once per turn: +13 vs. AC; -2 AC and -2 attack (until end of battle). FORT 5 damage AND Slowed. FORT FORT FORT 23 14 15 16 REF REF REF REF 23 16 15 16 WILL Powers WILL Powers WILL Powers WILL Powers 23 Redcap: Use when this creatures bloodies or destroys 15 Forest Walk: Ignores the extra cost for entering 15 Immune Poison 16 Absorb Strength: This creature has Resist 10 All an enemy: Heal 10 HP. forest terrain. Forest Craft: Invisible to nonadjacent enemies while it occupies a victory area. Bloody Murderous: Whenever this creature starts a Tends to Wander: Use during setup: Place this while occupying forest terrain. Destroy the Weak: +10 damage vs. enemies that SPEED turn bloodied and adjacent to an enemy: +2 attack SPEED SPEED SPEED creature up to 5 squares away from your start area. have a penalty to AC. 5 and +5 damage vs. that enemy until end of turn. 7 6 Vernal Regeneration: Use when this creature starts 6 a turn bloodied: Heal 10 HP. HP HP HP HP 65 20 30 30 BLOOD BLOOD BLOOD BLOOD 60 10 Y Use with Tomb of Annihilation: Batiri Goblin (no mask) 15 15 33 4 6 9 ©2018 DDM Guild Tomb of Annihilation 1/44 O S ©2018 DDM Guild Tomb of Annihilation 2/44 O S ©2018 DDM Guild Tomb of Annihilation 3/44 O S ©2018 DDM Guild Tomb of Annihilation 4/44 O S Velociraptor Skeleton Key (Cross Helm) Skeleton Key (Demon-Faced Helm) Skeleton Key (Twin Cylinder Helm) Level 3 ) Beast Level 4 ) Undead Level 4 ) Undead Level 4 ) Undead Attacks Attacks Attacks Attacks AC M Claws: +9 vs. AC; 10 damage. AC M Warding Blades: +11 vs. AC; 10 damage AND AC M Warp Knives: +10 vs. AC; 10 damage AND AC M Dimensionlock Daggers: +12 vs. AC; 10 damage 16 17 17 17 push up to 4 squares. slide up to 1 square. AND target may not teleport and cannot be aected FORT FORT FORT FORT by placement eects (save ends). 14 17 15 15 REF REF REF REF 16 15 17 15 WILL Powers WILL Powers WILL Powers WILL Powers 14 Harrier: Immediate action, use when a Small Beast 15 Sacred Circle: (Aura 1) Squares in aura gain sacred 15 Earthglide: Move action: Move up to current 17 Scout (May setup in an unoccupied victory area.) ally hits an enemy with a m attack: Make a M attack circle terrain (+2 attack). speed with Burrow. Victory Key: Use at start of an adjacent ally’s turn, vs. that enemy. SPEED SPEED Ancient Symbol Key: Use at start of an adjacent SPEED Warpeld Key: (Aura 10) An ally in aura may use SPEED only if that ally occupies a victory area: Place that ally 7 Small Pack Tactics: Small Beast allies have combat 5 Arcane or Divine ally’s turn: That ally shifts up to 5 a move action to teleport to a square adjacent to 5 in any unoccupied victory area or start area. advantage vs. enemies adjacent to this creature. 2 squares with Phasing. this creature. HP HP HP HP 35 35 35 35 BLOOD BLOOD BLOOD BLOOD 15 15 15 15 Y Use with Tomb of Annihilation: Skeleton Key 6a Y Use with Tomb of Annihilation: Skeleton Key 6b Y Use with Tomb of Annihilation: Skeleton Key 6c 8 12 12 12 ©2018 DDM Guild Tomb of Annihilation 5a and 5b/44 O S ©2018 DDM Guild Tomb of Annihilation 6a/44 O M ©2018 DDM Guild Tomb of Annihilation 6b/44 O M ©2018 DDM Guild Tomb of Annihilation 6c/44 O M Qawasha CR Human Druid CR Orc (Axe) Orc (Sword) Level 8 ))VNBOt1SJNBMt6OJRVF 1 Level 6 ))VNBOt1SJNBM 1 Level 5 )0SD LevFM )0SD Attacks Attacks Attacks Attacks AC M Sta: WT"$EBNBHF"/%*NNPCJMJ[FE AC M Serpent Strike: SFBDI WT3FøFY AC M Boarding Axe: +10 vs. AC; 15 damage AC M 20 17 17 17 Cutlass: +10 vs. AC; 10 damage c Thunderburst: CMBTU WT'PSUJUVEF POHPJOHQPJTPOEBNBHF TBWFFOET FORT FORT FORT FORT 19 UIVOEFSEBNBHF"/%%B[FE 15 m Wild Shape: WT"$EBNBHF)JUPSNJTT 18 17 m Wild Shape: WT"$EBNBHF)JUPS UIJTDSFBUVSFIFBMT)1 REF REF REF REF 19 NJTT UIJTDSFBUVSFIFBMT)1 16 15 17 Powers WILL WILL Powers WILL Powers WILL Powers Stable Footing: *HOPSFTUIFFYUSBDPTUUP FOUFS 19 15 Thorns: Minor action, once per turn: "OFOFNZ 15 Draw First Blood: +10 damage vs. undamaged 15 Swashbuckling Brute: Use when this creature starts EJóDVMUUFSSBJO XJUIJOTRVBSFTUBLFTEBNBHF FOFNJFT a turn within 5 squares of an Orc champion ally: Expert Guide: "VSB "MMJFTUIBUTUBSUUIFJSUVSOJO Snake’s Swiftness: Attack action: /FBSFTUBMMZ Great Leap: Move action: .PWFVQUPTRVBSFT TQFFEBOE BUUBDLVOUJMFOEPGSPVOE SPEED BVSBHBJO4UBCMF'PPUJOHVOUJMFOEPGUVSO SPEED SPEED SPEED 6 6 NBLFTB M BUUBDLBTBOJNNFEJBUFBDUJPO 7 UIFONPWFVQUPTRVBSFTXJUI'MJHIU UIFONPWF 7 Skirmisher 5: +5 m %BNBHFUIJTUVSOJGUIJTDSFBUVSF Greenfriend: Use during setup: "EE1MBOUGSPNthe VQUPNPSFTRVBSFT NPWFEBUMFBTUTRVBSFTGSPNXIFSFJUTUBSUFEJUT Champion Powers 8JMEGBDUJPOXJUIDPTUPSMFTTUPZPVSXBCBOE UVSOCFGPSFBUUBDLJOH HP HP Y Use at start of round: #FBTUBMMJFTIBWF BUUBDL HP HP 55 Champion Powers 35 and +5 m EBNBHFVOUJMFOEPGSPVOE 60 45 YUse at start of round: 1MBOUBOE#FBTUBMMJFTIBWF BLOOD BLOOD BLOOD BLOOD 25 EBNBHFVOUJMFOEPGSPVOE 15 30 20 31 19 15 14 ©2018 DDM Guild Tomb of Annihilation 7a/44 O M ©2018 DDM Guild Tomb of Annihilation 7b/44 O M ©2018 DDM Guild Tomb of Annihilation 8a/44 O M ©2018 DDM Guild Tomb of Annihilation 8b/44 O M Chultan Zombie Monodrone Su-Monster Firenewt (Sword) Level 1 )6OEFBE Level 3 )$POTUSVDUt.PESPO Level 6 )#FBTUt1TJ LevFM )'JSFOFXUt'JSF Attacks Attacks Attacks Attacks AC M Slam: WT"$EBNBHF AC M Defensive Strike: +9 vs. AC; 10 damage. AC M Claws: +11 vs. AC; 15 damage. AC M Longsword: +10 vs AC; 10 damage. 13 14 20 18 c Mental Scream: CMBTU WT8JMM r Spitre: SBOHF WT3FøFY FORT FORT FORT FORT 11 14 Powers 18 QTZDIJDEBNBHF 16 öSFEBNBHF Immune Confused, Dominated REF REF REF REF 11 14 What Now?: Whenever this creature starts a turn: 18 16 %B[FEVOUJMFOEPGUVSO Powers Forest Walk: *HOPSFTUIFFYUSBDPTUGPSFOUFSJOH WILL Powers WILL Modron March: Use at end of round, only if this WILL WILL Powers GPSFTUUFSSBJO 11 Tribute: Use at end of round, if this creature 14 creature occupies an opponent’s start area: Choose 18 16 Immune Fire occupies a victory area: &OFNJFTPDDVQZJOHUIBU POFFòFDU Pack Defender: Immediate action, use when an Heatsink: Use at start of turn, if this creature occupies WJDUPSZBSFBEPOPUTDPSFWJDUPSZQPJOUTUIJTSPVOE Promotion: 5IJTDSFBUVSFIFBMT)1 BOEIBT enemy within 3 squares targets a Beast ally with an SPEED SPEED SPEED SPEED re terrain44QJUöSFBOE BUUBDLVOUJMFOEPGUVSO BUUBDL EBNBHF BOE 5 F5 6 attack: 5IJTDSFBUVSFNPWFTVQUPJUTQFFE FBDI 5 *NNVOF%B[FEVOUJMFOEPGCBUUMF TRVBSFDMPTFSUPUIFFOFNZ*GJUFOETBEKBDFOU Keep Marching:%FTUSPZUIJTDSFBUVSF4DPSF71 UPUIFFOFNZ JUNBZNBLFBMBUUBDLWTUIBU (Your opponent scores VP normally.) HP HP HP FOFNZ HP 20 30 Call Another: Add.PESPOXJUIDPTUPGPSMFTT 45 35 BLOOD BLOOD UPZPVSXBCBOE1MBDFJUJOZPVS BLOOD BLOOD 10 - TUBSUBSFB 20 15 3 9 16 12 ©2018 DDM Guild Tomb of Annihilation 9/44 O M ©2018 DDM Guild Tomb of Annihilation 10/44 O M ©2018 DDM Guild Tomb of Annihilation 11/44 O M ©2018 DDM Guild Tomb of Annihilation 12a/44 O M Firenewt (Fire) Aldani (No Weapon) Vegepygmy Chief CR Masked Batiri Level 5 ) Firenewt • Arcane Level 3 ) Aldani • Aquatic Level 6 ) Plant • Unique 2 Level 4 ) Goblin • Martial Attacks Attacks Attacks Attacks AC M Fire Touch: +10 vs Reex: 10 re damage. AC M Claws: +9 vs. AC; 10 damage AND make a M AC M Spear: +11 vs. AC; 15 damage. AC M Short Spear: +11 vs. AC; 15 damage. 18 20 20 18 r Firebolt: (range 10) +11 vs. AC; 15 re damage. attack (maximum once per turn). c Spores: (burst 2, non-Plant targets only) FORT FORT FORT FORT 16 16 18 +10 vs. Fortitude; 10 poison damage AND 16 10 ongoing poison damage (save ends). REF REF REF REF 16 15 18 Powers 16 WILL Powers WILL Powers WILL Immune Poison WILL Powers 16 Immune Fire 16 Locked Claw: Use when this creature rolls a natural 18 Forest Craft: Invisible to nonadjacent enemies 16 Forest Walk: Ignores the extra cost for entering Blessing of Imix: Minor action: 1 square of 18, 19 or 20 on an attack roll: Target takes 5 damage while occupying forest terrain. forest terrain. clear terrain within 10 squares becomes re terrain and is Immobilized. SPEED SPEED SPEED Vernal Regeneration: Use when this creature is SPEED War Mask: Attack action: An adjacent enemy 5 until end of battle. 5 6 bloodied at the start of its turn: Heal 10 HP. 6 of level 5 or lower provokes opportunity attacks. Intensify Fire: Attack action: Each creature adjacent to re terrain takes 5 re damage. Champion Powers HP HP HP Y Use during setup: A Plant ally gains Scout (may HP 35 30 45 setup in an unoccupied victory area). 40 BLOOD BLOOD BLOOD YUse at start of round: Plant allies gain Immune BLOOD 15 15 20 Lightning until end of round. 20 Y Use with Tomb of Annihilation: Batiri Goblin (mask) 13 9 18 13 ©2018 DDM Guild Tomb of Annihilation 12b/44 O M ©2018 DDM Guild Tomb of Annihilation 13/44 O M ©2018 DDM Guild Tomb of Annihilation 14/44 X M ©2018 DDM Guild Tomb of Annihilation 15/44 X S Skeleton (two knives) Skeleton (with Shield) Aldani (Trident) Valindra Shadowmantle CR Level 5 ) Undead • Stealth Level 5 ) Undead • Martial Level 6 ) Aldani • Aquatic Level 15 ) Undead • Arcane • Unique 2 Attacks Attacks Attacks Attacks AC M Thieve’s Blades: +12 vs.
Recommended publications
  • H​Alls​ ​Of​ H​Eroes
    HALLS OF HEROES ​ ​ ​ ​ ​ AN ORGANIZED PLAY CAMPAIGN FOR D&D 5E ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ DUNGEON MASTER GUIDE v1.2 Effective Date: 2020-November-17 Website: hallsofheroes.com ​ Facebook: https://www.facebook.com/groups/HallsofHeroes/ ​ Twitter: @Halls_of_Heroes. ​ ​ Reddit at /r/HallsOfHeroes ​ Discord: https://discord.gg/Kf8sEen ​ 1 HE ASICS T ​ B PREPARING THE ADVENTURE ​ ​ Before you sit down at the table, you want to have Halls of Heroes is an organized play system for read through the adventure to get an idea of what’s th Dungeons & Dragons, 5 ​ Edition, continuing the going on behind the scenes. Not all adventures ​ spirit of the first seven seasons of Adventurers explain everything up front, and so it’s a good idea League. As with all organized play, the players and to have read the entire adventure to get the big DM follow a shared set of principles so that picture. You can also use this time to run what-if characters may move from adventure to adventure scenarios for how to make an adventure more or and from DM to DM freely. less challenging on the fly. Settings SITTING DOWN AT THE TABLE Halls of Heroes currently has two settings: Whether the tabletop is real or virtual, eventually Forgotten Realms (FR) and Eberron (EB). See the the players gather around. Halls of Heroes Players Guide for the relevant Ask players for relevant information about each of setting for character creation and advancement their characters that will help you balance and run rules for each setting. the adventure. What’s relevant may vary from Available Adventures adventure to adventure, but often includes things See Appendix C; Content Catalog for the full list of like character name, classes, levels, armor class, adventures for each setting.
    [Show full text]
  • Dungeons & Dragons 3.5 Edition Index – Deities
    Dungeons & Dragons 3.5 Edition Index – Deities http://www.crystalkeep.com/d20 Collected by Chet Erez ([email protected]) and the members of the Crystal Keep Forum Report Suggestions or Errors at http://www.crystalkeep.com/forum/index.php February 28, 2007 Table of Contents Page Index...........................................................................................................................................................................................................................2 Core Deities................................................................................................................................................................................................................4 Campaign Settings......................................................................................................................................................................................................5 Grayhawk................................................................................................................................................................................................................................................5 Forgotten Realms....................................................................................................................................................................................................................................8 Mulhorandi ...................................................................................................................................................................................................................................
    [Show full text]
  • Hjino`M H\Ip\G•
    Hjino`mH\ip\g. ROLEPLAYING GAME CORE RULES SampleMike Mearls • Greg Bilsland • Robert J. Schwalb file CREDITS Design Art Director Mike Mearls (lead), Greg Bilsland, Robert J. Schwalb Mari Kolkowsky Additional Design Graphic Designer Logan Bonner, Matt Goetz, Gwendolyn F.M. Kestrel, Bob Jordan Clifton Laird, Peter Lee, Stephen Radney-MacFarland, Matthew Sernett, Steve Townshend Cover Illustration Jesper Ejsing Development Rodney Thompson (lead), Interior Illustrations Stephen Radney-MacFarland, Peter Schaefer Rob Alexander, Dave Allsop, Thomas M. Baxa, Chippy, Brian Despain, Matt Dixon, Vincent Dutrait, Additional Development Steve Ellis, Wayne England, Jason A. Engle, Jason Felix, Greg Bilsland, Logan Bonner, Jennifer Clarke Wilkes, Adam Gillespie, Tomás Giorello, E.M. Gist, Jeremy Crawford, Stephen Schubert, Chris Sims Woodrow Hinton III, Ralph Horsley, Howard Lyon, Jim Nelson, Wayne Reynolds, Chris Seaman, John Stanko, Editing Arnie Swekel, Matias Tapia, Franz Vohwinkel, Greg Bilsland (lead), Dawn J. Geluso, Eva Widermann, Ben Wootten Scott Fitzgerald Gray, Miranda Horner D&D Brand Team Additional Editing Liz Schuh, Jesse Decker, Kierin Chase, Laura Tommervik, Michele Carter, Andy Collins, Torah Cottrill Hilary Ross, Shelly Mazzanoble, Chris Lindsay Managing Editing Publishing Production Specialist Kim Mohan Erin Dorries Director of D&D R&D and Book Publishing Prepress Manager Bill Slavicsek Jefferson Dunlap D&D Creative Manager Imaging Technician Christopher Perkins Sven Bolen D&D Design Manager Production Manager James Wyatt Cynda Callaway D&D Development and Editing Manager Game rules based on the original DUNGEONS & DRAGONS® rules Andy Collins created by E. Gary Gygax and Dave Arneson, and the later editions by David “Zeb” Cook (2nd Edition); Jonathan Tweet, D&D Senior Art Director Monte Cook, Skip Williams, Richard Baker, and Jon Schindehette Peter Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and James Wyatt (4th Edition).
    [Show full text]
  • Advanced Dungeons & Dragons® Player's Handbook for the AD&D
    Advanced Dungeons & Dragons® Player's Handbook for the AD&D® Game. TSR, Inc. TSR Ltd. 201 Sheridan Springs Rd. 120 Church End, Lake Geneva, Cherry Hinton WI 53147 Cambridge CB1 3LB USA United Kingdom Foreword to the 2nd Edition It has been a long time getting here. I don't mean the months, perhaps even years, you may have waited for a revised, expanded, and improved edition of the AD&D game. I mean the long time it has taken me to reach this point, the writing of the foreword. Forewords are written last, so that you can summarize your feelings and experiences about the book you have written. It's not accurate to say this is a book that I alone have written. First off, there are a lot of other names listed in the credits. They, especially the editors, contributed time and talents that I don't have. Improving the organization and readability was one of the reasons we started this project in the first place. These are tasks that can't be done without talented editors who play and care about the game. If you discover that it's easier to find rules during your gaming sessions and that everything seems to make more sense, thank the editors. Even with the editors, this is not our work alone. None of this would ever have come into being without interested and involved players. The people who really decided what needed to be done for the AD&D 2nd Edition game are the players who mailed in questions, everyone who wrote an article for DRAGON® Magazine, and everyone who button-holed me (or other designers) at conventions.
    [Show full text]
  • Underdarktm U Nderdark
    UnderdarkTM U nderdark For use with these 4th Edition DUNGEONS & DRAGONS core products: Player’s Handbook® core rulebooks Dungeon Master’s Guide® core rulebooks Monster Manual® core rulebooks D&D® Miniatures D&D™ Dungeon Tiles ROLEPLAYING GAME SUPPLEMENT Rob Heinsoo • Andy Collins Underdark™ ROLEPLAYING GAME SUPPLEMENT Rob Heinsoo • Andy Collins UndrDark_Ch00.indd 1 10/21/09 3:45 PM CREDITS Design Art Director Rob Heinsoo (lead), Andy Collins, Mari Kolkowsky Brian R. James, Robin D. Laws, Matthew Sernett Cover Illustration Additional Design Eva Widermann (front cover), Vincent Dutrait (back cover) Creighton Broadhurst, Bruce R. Cordell, N. Eric Heath, Kevin Kulp, Dru Moore Graphic Designers Keven Smith, Leon Cortez, Emi Tanji Development Andy Collins (lead), Michele Carter, Additional Graphic Design Stephen Radney-MacFarland, Mari Kolkowsky Peter Schaefer, Stephen Schubert, Bill Slavicsek Interior Illustrations Editing Rob Alexander, Dave Allsop, Carl Critchlow, Vincent Michele Carter (lead), Torah Cottrill, Dutrait, Jake Masbruch, Adam Paquette, Lucio Parrillo, Scott Fitzgerald Gray, Miranda Horner Michael Phillippi, Steve Prescott, Amelia Stoner, Arnie Swekel, Francis Tsai, Ben Wootten, Kieran Yanner Managing Editing Kim Mohan Cartographer Jason A. Engle Director of D&D R&D and Book Publishing Bill Slavicsek Publishing Production Specialist Christopher Tardiff D&D Creative Manager Christopher Perkins Prepress Manager Jefferson Dunlap D&D Design Manager James Wyatt Imaging Technician Carmen Cheung D&D Development and Editing Manager Andy Collins Production Manager Cynda Callaway D&D Senior Art Director Jon Schindehette Game rules based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the later editions by David “Zeb” Cook (2nd Edition); Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and James Wyatt (4th Edition).
    [Show full text]
  • 50000-Sample.Pdf
    Sample file 95365720_ToM_Chp1.indd 1 1/4/06 9:59:37 AM CREDITS DESIGNERS ART DIRECTOR D&D MATTHEW SERNETT, ARI MARMELL, KARIN JAQUES DAVID NOONAN, ROBERT J. SCHWALB COVER ARTIST DEVELOPMENT TEAM TODD LOCKWOOD ANDY COLLINS, JESSE DECKER, MIKE DONAIS, STEVE SCHUBERT, ROB WATKINS INTERIOR ARTISTS ED COX, CARL CRITCHLOW, DAARKEN, EDITORS WAYNE ENGLAND, CARL FRANK, BRIAN HAGAN, CHRIS THOMASSON, M. ALEXANDER JURKAT, MICHAEL KOMARCK, HOWARD LYON, PENNY WILLIAMS CHRIS MALIDORE, RAVEN MIMURA, LUCIO PARRILLO, MICHAEL PHILLIPPI, ERIC POLAK, EDITING MANAGER STEVE PRESCOTT, SCOTT ROLLER, JOEL THOMAS, KIM MOHAN FRANCIS TSAI, FRANZ VOHWINKEL, DESIGN MANAGER JAMES ZHANG CHRISTOPHER PERKINS CARTOGRAPHER DEVELOPMENT MANAGER MIKE SCHLEY JESSE DECKER GRAPHIC DESIGNER DIRECTOR OF RPG R&D KARIN JAQUES BILL SLAVICSEK GRAPHIC PRODUCTION PRODUCTION MANAGERS SPECIALIST JOSH FISCHER, RANDALL CREWS ANGELIKA LOKOTZ SENIOR ART DIRECTOR RPG R&D IMAGE TECHNICIAN STACY LONGSTREET CHRISTINA WYLIE Some information in this book is taken from or derived from “Lord of Darkness” by Nicholas J. Thalasinos and “Shadow’s City” by Phillip Larwood, both originally presented in issue #322 of Dragon Magazine. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.
    [Show full text]
  • Dragon Magazine #238
    The Halls of Amusement ack in the distant days of middle school, Greg was one of treasure was so good that we didn’t complain. Until we my first players to take a turn behind the DM’s screen. We reached the central chamber. were all eager to see what he’d do, and I couldn’t wait to play The place was huge, with a raised platform in the center. my own characters, a min-maxed high elf fighter/magic-user The walls were covered in black flock, and the floor was tiled named Windrhymer the White and an even more min-maxed with some weird glowing material that changed patterns. fighter/magic-user/thief half-drow named Ralph the Rogue. When Greg pointed out the spinning mirror-balls on the ceiling (Yes, I’m still embarrassed about it all.) All we knew for sure we became nervous. When he described the huge black was that Greg had drawn all over a ream and a half of graph dragon wearing the white leisure suit, dancing upon the high paper. He called the dungeon “The Halls of Amusement.” platform; we realized he had gone way too far. My elves had pals, naturally. Tom played a pair of fighters “The Disco Dragon!” someone cried. We fell over each other named Harry and Burt, or something equally English. Someone to kill the beast, not so much for fear of our lives, but because else was stuck with the cleric and another character. While the even at that age we realized that a reptilian John Travolta was PCs didn’t find a lasting place in my memory, certain moments an abomination that must be destroyed.
    [Show full text]
  • Draconomicon, the Book of Dragons
    DRACONOMICON™ Andy Collins, Skip Williams, James Wyatt DEVELOPER ART DIRECTOR Andy Collins Dawn Murin DESIGN ASSISTANCE COVER ART Ed Stark, Gwendolyn F.M. Kestrel Todd Lockwood EDITORS INTERIOR ARTISTS Michele Carter, Dale Donovan, Wayne England, Emily Fiegenschuh, Gwendolyn F.M. Kestrel, Charles Ryan Lars Grant-West, Rebecca Guay-Mitchell, David Hudnut, Jeremy Jarvis, Ginger Kubic, MANAGING EDITOR John & Laura Lakey, Todd Lockwood, Kim Mohan David Martin, Dennis Crabapple- McClain, Matt Mitchell, Mark Nelson, D&D DESIGN MANAGER Steve Prescott, Vinod Rams, Richard Ed Stark Sardinha, Ron Spencer, Stephen Tappin, Joel Thomas, Ben Thompson, Sam Wood DIRECTOR OF RPG R&D Bill Slavicsek GRAPHIC DESIGNERS Dawn Murin, Mari Kolkowski VICE PRESIDENT OF PUBLISHING Mary Kirchoff CARTOGRAPHER Todd Gamble PROJECT MANAGER Martin Durham GRAPHIC PRODUCTION SPECIALISTS Erin Dorries, Angelika Lokotz PRODUCTION MANAGER ORIGINAL INTERIOR DESIGN Chas DeLong Sean Glenn This d20™ System game utilizes mechanics developed for the new Dungeons & Dragons® game by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This WIZARDS OF THE COAST® product contains no Open Game Content. No portion of this work may be reproduced in any form with- out written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. Playtesters: Greg Collins, Jesse Decker, Viet Nguyen, Marc Russell, Dennis Worrell Valuable advice provided by Todd Lockwood and Sam Wood (Dragon Anatomy and Motion), Monica Shellman
    [Show full text]
  • Tomb of Annihilation | Tsr (Company) Games | Fantasy
    Contents INTRODUCTION ........................................................................................................................................................................................................ Introduction.............................................................................................................................................................................................. Contents 1 .................................................................................................................................................................................... 6 ....................................................................................................................................................................... Story Overview 6 ............................................................................................................................................................................... Running the Adventure 6 ................................................................................................................................................................... Abbreviations.................................................................................................................................................................................. 6 Adventure Summary ..............................................................................................................................................................7 Death Curse .............................................................................................................................................................7
    [Show full text]
  • COMPLETE DIVINE™ a Player’S Guide to Divine Magic for All Classes DAVID NOONAN
    COMPLETE DIVINE™ A Player’s Guide to Divine Magic for All Classes DAVID NOONAN DEVELOPMENT TEAM ART DIRECTOR MIKE DONAIS (LEAD), RICH BAKER, DAWN MURIN ANDY COLLINS COVER ARTIST EDITOR HENRY HIGGINBOTHAM ROSS WATSON INTERIOR ARTISTS MANAGING EDITOR KYLE ANDERSON, TOM BAXA, STEVEN GWENDOLYN F.M. KESTREL BELLEDIN, CRIS DORNAUS, WAYNE ENGLAND, JEREMY JARVIS, DENNIS CRABAPPLE MCCLAIN, DESIGN MANAGER RAVEN MIMURA, WILLIAM O’CONNOR, JIM ED STARK PAVELEC, WAYNE REYNOLDS, SCOTT ROLLER, DEVELOPMENT MANAGER RICHARD SARDINHA, RON SPENCER, ARNIE ANDREW FINCH SWEKEL, FRANZ VOHWINKEL DIRECTOR OF RPG R&D GRAPHIC DESIGNER BILL SLAVICSEK DAWN MURIN PRODUCTION MANAGER CARTOGRAPHER JOSH FISCHER TODD GAMBLE IMAGE TECHNICIAN GRAPHIC PRODUCTION SPECIALIST BOB JORDAN ANGELIKA LOKOTZ Resources: Miniatures Handbook by Jonathan Tweet, Mike Donais, Skaff Elias, and Rob Heinsoo; Defenders of the Faith by Rich Redman and James Wyatt; Masters of the Wild by David Eckelberry and Mike Selinker; Return to the Temple of Elemental Evil by Monte Cook; FORGOTTEN REALMS Campaign Setting by Ed Greenwood, Sean K Reynolds, Skip Williams, and Rob Heinsoo; Magic of Faerûn by Sean K Reynolds, Duane Maxwell, and Angel Leigh McCoy; Faiths and Pantheons by Eric L. Boyd and Erik Mona; and “Champions of Virtue” in Dragon #282 by James Wyatt. Based on the original DUNGEONS & DRAGONS® rules created by Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission.
    [Show full text]
  • Player's Handbook® 2
    eroes H of Primal Might and Ancient Power From the bright towns and darkened wilderness they come: ® mighty heroes intent on exploring dungeons, slaying monsters, Pl ay e r’s H andbook 2 and battling evil. Primal, Arcane, and Divine Heroes This companion to the Player’s Handbook® core rulebook intro- duces the primal power source, which draws on the spirits that preserve and sustain the world. Player’s Handbook 2 includes four classes tied to the primal power source: the barbarian, the druid, the shaman, and the warden. It also presents four new arcane and divine classes: the avenger, the bard, the invoker, and the sorcerer. This essential book for D&D® players contains other exciting options, including new races, powers, feats, paragon paths (including racial paragon paths), epic destinies, magic items P (including totems), rituals, and a background section designed l ay e r to help you develop your character’s history and personality. ’ s H andbook To use this book, you need the following 4th Edition ® Dungeons & Dragons core products: Player’s Handbook® ® ® Dungeon Master’s Guide 2 Monster Manual® ISBN: 978-0-7869-5016-4 ROLEPLAYING GAME CORE RULES EAN Jeremy Crawford • Mike Mearls • James Wyatt Sug. Retail: U.S. $34.95 CAN $39.95 Printed in the U.S.A. 218987200 98.234.242.73 Player’s Handbook® 2 ROLEPLAYING GAME SUPPLEMENT Jeremy Crawford • Mike Mearls • James Wyatt 98.234.242.73 PH2_Ch00_Intro.indd 1 12/17/08 1:42:46 PM CREDITS Design Graphic Designer Logan Bonner, Jesse Decker, Soe Murayama Mike Mearls, Robert J.
    [Show full text]
  • Citadel” Is an Adventure for Five 22Nd-Level Characters
    By Creighton Broadhurst An adventure for 22nd-level characters illustrations by William O’Connor cartography by Mike Schley TM & © 2009 Wizards of the Coast LLC All rights reserved. “From here I look out over the gloom of the Forest of Twisted Souls, and although my actions have brought me to this benighted place, I have no regrets. With new allegiances come terrifying opportunities. Who among those living upon the world now have the power, the discipline, and the knowledge to utterly destroy a god? My new mistress is indeed munificent” “Grasp of the Mantled Citadel” is an adventure for five 22nd-level characters. By the end of the adven- ture, the PCs should have accumulated enough XP to reach 24th level. This adventure is the second epic-level adventure of the Scales of War adventure path. “Grasp of the Mantled Citadel” is a direct sequel to “Betrayal at Monadhan.” With a little work, it can be adapted for use in any campaign. October 2009 | DUNGEON 171 In this adventure, characters enter the shadowed ! demiplane of Vaerothim, plunge through the skeletal " depths of the Forest of Twisted Souls, and breach the At the end of “Betrayal at Monadhan,” the PCs used Mantled Citadel’s fearsome defense. In “Grasp of the Mantled Citadel,” the characters travel the Sword of Kas to reach Vaerothim. Arriving on a through the Forest of Twisted Souls to the Mantled bleak, high hill in the Forest of Twisted Souls, they Citadel to defeat Irfelujhar and uncover the terrifying can see the gaunt spire of the Mantled Citadel strug- consequences of his research.
    [Show full text]