Aboleth Slime Mage Arbalester Aspect of Vecna
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ABOLETH 67 ARBALESTER 12 ASPECT OF 62 SLIME MAGE POINTS POINTS VECNA POINTS COMMANDER 4 LE LG CE LVL: 10 MELEE ATTACK LVL: 3 MELEE ATTACK LVL: 10 MELEE ATTACK AC: 19 +12/+12 (15 magic) AC: 18 - AC: 20 +12 (15 magic + paralysis) SPD: F4 RANGED ATTACK SPD: 4 RANGED ATTACK SPD: F7 RANGED ATTACK HP: 75 - HP: 25 +6 (10) HP: 70 - TYPE: Large Aberration COMMANDER EFFECT: Enemies take 5 TYPE: Construct TYPE: Undead acid damage when they activate SPECIALABILITIES: Construct Traits; SPECIALABILITIES: Aura of Fear 2; SPECIALABILITIES: Blindsight; Flight; Fearless; Arcane Aim (has blindsight Double Damage from Fire; Flight; Melee Reach 2; Resist 10 Acid; Slime while a spellcaster ally is adjacent) Immune Cold, Acid; Paralysis (DC17); Aura (while adjacent, creatures have -2 attack) Regeneration 5; Spell Penetration; Spell Resistance SPELLS: 3rd - oppressive will (swift; adjacent creature skips its next turn; can cast SPELLS: 1st - ray of enfeeblement (unlimited while adjacent to enemy); 4th - empowered acid uses) (range 6; attack -2, damage -5) 5th - mass arrow (sight; 20 acid damage, ignore spell inflict light wounds (range 6; radius 2; 15 resistance) negative damage; DC17) 01/40 V © 2009 DDM Guild 02/40 ◆ © 2009 DDM Guild 03/40 ★ © 2009 DDM Guild BANSHRAE BEHOLDER 36 98 BERBALANG 40 WARRIOR POINTS EYE TYRANT POINTS POINTS COMMANDER 4 CE LE CE LVL: 12 MELEE ATTACK LVL: 7 MELEE ATTACK LVL: 8 MELEE ATTACK AC: 23 +5 (15) AC: 17 +9 (10) AC: 22 +15 (10 magic) SPD: F3 RANGED ATTACK RANGED ATTACK RANGED ATTACK SPD: 7 HP: 95 - SPD: F8 HP: 45 +11/+6 (5 magic) TYPE: Aberration HP: 35 - COMMANDER EFFECT: Slide followers or TYPE: Outsider TYPE: Fey enemies up to 2 squares when they activate SPECIALABILITIES: Blindsight; DR5; SPECIALABILITIES: Fearless; SPECIALABILITIES: DR5; Dual Activation; Flight; Material Projection (immediate: Blowgun Flute (replaces attacks; choose one Spell Resistance; Eye Rays (replaces attacks; when this creature would be eliminated; listed effect, which ends immediately if this roll 1d20; use effect of the indicated or a lower instead, heal any damage and place it in one creature is eliminated, or when it next activates: of your start areas); Fearless; Soulfeeder Dirge - make an attack; then enemies have number; choose target after rolling) (this creature gains 1pp when it damages attack -2; Irresistible Singsong - creatures do 1-6 - inflict (sight; 10 negative damage; DC18) not benefit from hide, conceal or invisible; 7-13 - blast (sight; radius 2; 15 damage; DC18) an enemy with an attack or spell) Traveler’s Tune - enemies must move at least 14-18 - paralysis (range 6; DC 18) PSIONICS: 6pp - hustle 3pp (swift; self; +6 one square before attacking on their turn.) 19-20 - disintegrate (range 6; 60 damage; DC18) speed this turn): mind thrust 3pp (range 6; 35 damage; living creatures only; DC16 negates) 04/40 ★ © 2009 DDM Guild 05/40 ★ © 2009 DDM Guild 06/40 ◆ © 2009 DDM Guild BLOOD BLADERAGER 58 7 BLOODSEEKER 12 TROLL POINTS SCARAB POINTS DRAKE POINTS LE LE/CE CG/CE LVL: 9 MELEE ATTACK LVL: 2 MELEE ATTACK LVL: 3 MELEE ATTACK AC: 20 +14/+14 (20 magic) AC: 15 +4 (5+5 acid) AC: 16 +5 (10) SPD: 6 RANGED ATTACK SPD: 5 RANGED ATTACK SPD: 8 RANGED ATTACK HP: 80 - HP: 15 - HP: 25 TYPE: Large Giant TYPE: Small Vermin TYPE: Small Dragon SPECIALABILITIES: Blind-fight; Double SPECIALABILITIES: Burrow 4; Curse SPECIALABILITIES: Bloodseeker (+2 Damage From Fire, Acid; Keen Critical Aura (creatures have -2 AC and -2 save attack and +5 damage against damaged 18 (scores critical hits on melee attack rolls while adjacent); Fearless; Vermin Traits enemies) of 18, 19 or 20); Melee Reach 2; Regenerate 5 07/40 V © 2009 DDM Guild 08/40 ● © 2009 DDM Guild 09/40 ● © 2009 DDM Guild BONECHILL 56 CHAIN DEVIL 45 CLAY GOLEM 56 CHIMERA POINTS POINTS POINTS CE LE CG/CE LVL: 9 MELEE ATTACK LVL: 8 MELEE ATTACK LVL: 11 MELEE ATTACK AC: 20 +12/+12/+12 (15/15/10) AC: 20 +9/+9/+9/+9 (10) AC: 22 +14/+14 (20) SPD: F6 RANGED ATTACK SPD: 6 RANGED ATTACK SPD: 4 RANGED ATTACK HP: 80 - HP: 50 - HP: 90 - TYPE: Large Magical Beast TYPE: Outsider (Devil) TYPE: Large Construct SPECIALABILITIES: Flight; Dragon's SPECIALABILITIES: DR 5 ( takes 5 less SPECIALABILITIES: Breath (replaces attacks: cone; 25 cold damage from nonmagical melee and ranged Requires Instruction (this creature damage; DC17); Lion's Roar (Replaces attacks); Immune Cold; Melee Reach 4 behaves as though confused if it activates attacks, cone: affected creatures with 50 or when out of command); DR 5; Melee fewer hp make morale save); Powerful Reach 2; Spell Resistance All Charge +15 (Melee damage +15 when charging) 10/40 ★ © 2009 DDM Guild 11/40 ★ © 2009 DDM Guild 12/40 ★ © 2009 DDM Guild CYCLOPS FEYGROVE FOULSPAWN CRUSHER 52 CHOKER 33 23 POINTS POINTS GRUE POINTS CE CE LE/CE LVL: 9 MELEE ATTACK LVL: 6 MELEE ATTACK LVL: 5 MELEE ATTACK AC: 17 +13/+8 (25 magic ) AC: 16 +10 (10 + Constrict) AC: 19 +4 (5) SPD: 7 RANGED ATTACK SPD: 4 RANGED ATTACK SPD: 5 RANGED ATTACK HP: 105 - HP: 45 - HP: 45 - TYPE: Large Giant TYPE: Aberration TYPE: Small Aberration SPECIALABILITIES: Blindsight; Sunder SPECIALABILITIES: Constrict (large or SPECIALABILITIES: Stone Step (when this creaturescores a critical hit; -4 AC smaller creature skips its next turn; DC 15); (swift: place this creature in any square up to target); Melee Reach 2; Evil Eye Dual Activation; Hide; Melee Reach 3; to 4 squares away to which it has line of Wandering Monster (replaces attacks: range 6; Stunned; DC 16) sight); Hide; Whispers of Madness (unlimited uses)(replaces attacks: range 6; 5 damage and confusion; DC 14) 13/40 V © 2009 DDM Guild 14/40 ◆ © 2009 DDM Guild 15/40 ● © 2009 DDM Guild GHAELE GITHYANKI FROST GIANT 104 34 49 POINTS OF WINTER POINTS WARRIOR POINTS CE CG CE LVL: 10 MELEE ATTACK LVL: 5 MELEE ATTACK LVL: 9 MELEE ATTACK AC: 21 +14/+9 (30) AC: 18 +10 (10 magic) AC: 19 +14/+9 (20 magic) SPD: 8 RANGED ATTACK SPD: F6 RANGED ATTACK SPD: 6 RANGED ATTACK HP: 135 - HP: 55 +13 (10 cold ) HP: 70 - TYPE: Large Giant TYPE: Outsider TYPE: Outsider SPECIALABILITIES: Cleave; SPECIALABILITIES: DR 5; Flight; SPECIALABILITIES: Dimension Door Immune Cold; Melee Reach 2; Resist 10 electricity, cold; (swift: self; place this creature in any square Double Damage from Fire Spell Resistance; Wall of Ice (replaces it has line of sight to); Illithid killer (+5 attacks: range 6, choose any two unoccu- melee damage against aberrations); pied and adjacent squares within range. Spell Resistance; Telekinetic Thrust These squares become wall squares until (replaces attack: range 6; slide target up to this creature activates again) 3 squares, spell resistance applies) 16/40 V © 2009 DDM Guild 17/40 ★ © 2009 DDM Guild 18/40 ★ © 2009 DDM Guild GITHZERAI 65 GNOLL 28 GOBLIN 12 ZERTH POINTS HUNTMASTER POINTS DELVER POINTS COMMANDER 4 LG CE LE LVL: 9 MELEE ATTACK LVL: 6 MELEE ATTACK LVL: 4 MELEE ATTACK AC: 23 +14/+14 (15 magic) AC: 17 +8 (15) AC: 18 +0 (5) SPD: 8 RANGED ATTACK SPD: 6 RANGED ATTACK SPD: 5 RANGED ATTACK HP: 70 - HP: 45 +11/+6 (10) HP: 30 - TYPE: Outsider TYPE: Humanoid (Gnoll) TYPE: Small Humanoid COMMANDER EFFECT: Followers who SPECIAL ABILITIES: Surprise Attack (Goblin, Goblinoid) activate within 6 gain Skirmish +5 until end (until end of this creature’s turn, when using SPECIAL ABILITIES: Cry for Help of turn. a ranged attack, this creature can target any (immediate: when an enemy misses this SPECIAL ABILITIES: Spell Resistance enemy in sight that has not yet activated ) creature; move an active Goblin ally PSIONICS: 9pp - mind thrust 3pp (sight; 25 up to its speed); Distracting Presence damage; DC 16 negates); psionic invisibility 3pp (enemies adjacent to this creature do not (touch; creature is invisible until it attacks) score points for occupying victory areas); Sidestep 19/40 ★ © 2009 DDM Guild 20/40 ◆ © 2009 DDM Guild 21/40 ◆ © 2009 DDM Guild GOBLIN GRIMLOCK 20 4 HARPY 15 SHARPSHOOTER POINTS MINION POINTS POINTS LE LE/CE CE LVL: 6 MELEE ATTACK LVL: 1 MELEE ATTACK LVL: 7 MELEE ATTACK AC: 19 +4 (5) AC: 14 +3 (10) AC: 13 +7/+2 (5) SPD: 6 RANGED ATTACK SPD: 6 RANGED ATTACK SPD: F6 RANGED ATTACK HP: 35 +10 (10) HP: 10 - HP: 30 - TYPE: Small Humanoid TYPE: Monstrous Humanoid TYPE: Monstrous Humanoid (Goblin, Goblinoid) SPECIAL ABILITIES: Blindsight SPECIAL ABILITIES: Captivating Song SPECIAL ABILITIES: Barbed Quarrel (replaces attacks: Stun, each living enemy (Use with ranged attack: Entangle; DC except creatures within 6 squares of an 13); Coordinated Shot (allies do not enemy with Countersong: DC13); Flight; provide cover to enemies); Precise Shot Difficult 2 (ignores the penalty for shooting into melee); Slow Ranged Attack 22/40 ● © 2009 DDM Guild 23/40 ● © 2009 DDM Guild 24/40 ★ © 2009 DDM Guild HELLSTINGER KOBOLD 57 HIPPOGRIFF 22 11 SCORPION POINTS POINTS WYRMPRIEST POINTS LE CG LE LVL: 9 MELEE ATTACK LVL: 5 MELEE ATTACK LVL: 3 MELEE ATTACK AC: 21 +12/+14 (25/10 + Poison) AC: 15 +9/+9 (10) AC: 16 +5 (5) SPD: 7 RANGED ATTACK SPD: F6 RANGED ATTACK SPD: 6 RANGED ATTACK HP: 90 - HP: 50 - HP: 35 (range 6) +6 (5 + 5 acid) TYPE: Large Magical Beast TYPE: Large Magical Beast TYPE: Small Humanoid (Kobold) SPECIAL ABILITIES: Melee Reach 2; SPECIAL ABILITIES: Pinning Attack SPECIAL ABILITIES: Acid Breath Poison (5 damage whenever poisoned (when this creature hits with both attacks; (replaces attacks: cone; 10 acid damage; creature activates; DC 18); Resist 10 Cold, +10 damage and target cannot move on its DC 14); Fire; Reactive Strike ( immediate: next turn; DC 17); Pounce (this creature SPELLS: 1st - scaly faith (swift; touch; whenever a poisoned