<<

ABOLETH 67 ARBALESTER 12 ASPECT OF 62 SLIME MAGE POINTS POINTS POINTS COMMANDER 4 LE LG CE

LVL: 10 MELEE ATTACK LVL: 3 MELEE ATTACK LVL: 10 MELEE ATTACK AC: 19 +12/+12 (15 magic) AC: 18 - AC: 20 +12 (15 magic + paralysis) SPD: F4 RANGED ATTACK SPD: 4 RANGED ATTACK SPD: F7 RANGED ATTACK HP: 75 - HP: 25 +6 (10) HP: 70 - TYPE: Large Aberration COMMANDER EFFECT: Enemies take 5 TYPE: Construct TYPE: Undead acid damage when they activate SPECIALABILITIES: Construct Traits; SPECIALABILITIES: Aura of Fear 2; SPECIALABILITIES: Blindsight; Flight; Fearless; Arcane Aim (has blindsight Double Damage from Fire; Flight; Melee Reach 2; Resist 10 Acid; Slime while a spellcaster ally is adjacent) Immune Cold, Acid; Paralysis (DC17); Aura (while adjacent, creatures have -2 attack) Regeneration 5; Spell Penetration; Spell Resistance SPELLS: 3rd - oppressive will  (swift; adjacent creature skips its next turn; can cast SPELLS: 1st - ray of enfeeblement (unlimited while adjacent to enemy); 4th - empowered acid uses) (range 6; attack -2, damage -5) 5th - mass arrow  (sight; 20 acid damage, ignore spell inflict light wounds  (range 6; radius 2; 15 resistance) negative damage; DC17)

01/40 V © 2009 DDM Guild 02/40 ◆ © 2009 DDM Guild 03/40 ★ © 2009 DDM Guild

BANSHRAE BEHOLDER 36 98 BERBALANG 40 WARRIOR POINTS EYE TYRANT POINTS POINTS COMMANDER 4 CE LE CE

LVL: 12 MELEE ATTACK MELEE ATTACK MELEE ATTACK LVL: 7 AC: 23 +5 (15) LVL: 8 AC: 17 +9 (10) AC: 22 +15 (10 magic) SPD: F3 RANGED ATTACK RANGED ATTACK RANGED ATTACK SPD: 7 HP: 95 - SPD: F8 HP: 45 +11/+6 (5 magic) TYPE: Aberration HP: 35 - COMMANDER EFFECT: Slide followers or TYPE: Outsider TYPE: Fey enemies up to 2 squares when they activate SPECIALABILITIES: Blindsight; DR5; SPECIALABILITIES: Fearless; SPECIALABILITIES: DR5; Dual Activation; Flight; Material Projection  (immediate: Blowgun Flute (replaces attacks; choose one Spell Resistance; Eye Rays (replaces attacks; when this creature would be eliminated; listed effect, which ends immediately if this roll 1d20; use effect of the indicated or a lower instead, heal any damage and place it in one creature is eliminated, or when it next activates: of your start areas); Fearless; Soulfeeder Dirge - make an attack; then enemies have number; choose target after rolling) (this creature gains 1pp when it damages attack -2; Irresistible Singsong - creatures do 1-6 - inflict (sight; 10 negative damage; DC18) not benefit from hide, conceal or invisible; 7-13 - blast (sight; radius 2; 15 damage; DC18) an enemy with an attack or spell) Traveler’s Tune - enemies must move at least 14-18 - paralysis (range 6; DC 18) PSIONICS: 6pp - hustle 3pp (swift; self; +6 one square before attacking on their turn.) 19-20 - disintegrate (range 6; 60 damage; DC18) speed this turn): mind thrust 3pp (range 6; 35 damage; living creatures only; DC16 negates)

04/40 ★ © 2009 DDM Guild 05/40 ★ © 2009 DDM Guild 06/40 ◆ © 2009 DDM Guild

BLOOD BLADERAGER 58 7 BLOODSEEKER 12 TROLL POINTS SCARAB POINTS DRAKE POINTS

LE LE/CE CG/CE

LVL: 9 MELEE ATTACK LVL: 2 MELEE ATTACK LVL: 3 MELEE ATTACK AC: 20 +14/+14 (20 magic) AC: 15 +4 (5+5 acid) AC: 16 +5 (10) SPD: 6 RANGED ATTACK SPD: 5 RANGED ATTACK SPD: 8 RANGED ATTACK HP: 80 - HP: 15 - HP: 25

TYPE: Large Giant TYPE: Small Vermin TYPE: Small Dragon SPECIALABILITIES: Blind-fight; Double SPECIALABILITIES: Burrow 4; Curse SPECIALABILITIES: Bloodseeker (+2 Damage From Fire, Acid; Keen Critical Aura (creatures have -2 AC and -2 save attack and +5 damage against damaged 18 (scores critical hits on melee attack rolls while adjacent); Fearless; Vermin Traits enemies) of 18, 19 or 20); Melee Reach 2; Regenerate 5

07/40 V © 2009 DDM Guild 08/40 ● © 2009 DDM Guild 09/40 ● © 2009 DDM Guild BONECHILL 56 CHAIN DEVIL 45 CLAY GOLEM 56 CHIMERA POINTS POINTS POINTS

CE LE CG/CE

LVL: 9 MELEE ATTACK LVL: 8 MELEE ATTACK LVL: 11 MELEE ATTACK AC: 20 +12/+12/+12 (15/15/10) AC: 20 +9/+9/+9/+9 (10) AC: 22 +14/+14 (20) SPD: F6 RANGED ATTACK SPD: 6 RANGED ATTACK SPD: 4 RANGED ATTACK HP: 80 - HP: 50 - HP: 90 -

TYPE: Large Magical Beast TYPE: Outsider (Devil) TYPE: Large Construct SPECIALABILITIES: Flight; Dragon's SPECIALABILITIES: DR 5 ( takes 5 less SPECIALABILITIES: Breath  (replaces attacks: cone; 25 cold damage from nonmagical melee and ranged Requires Instruction (this creature damage; DC17); Lion's Roar  (Replaces attacks); Immune Cold; Melee Reach 4 behaves as though confused if it activates attacks, cone: affected creatures with 50 or when out of command); DR 5; Melee fewer hp make morale save); Powerful Reach 2; Spell Resistance All Charge +15 (Melee damage +15 when charging)

10/40 ★ © 2009 DDM Guild 11/40 ★ © 2009 DDM Guild 12/40 ★ © 2009 DDM Guild

CYCLOPS FEYGROVE FOULSPAWN CRUSHER 52 CHOKER 33 23 POINTS POINTS GRUE POINTS

CE CE LE/CE

LVL: 9 MELEE ATTACK LVL: 6 MELEE ATTACK LVL: 5 MELEE ATTACK AC: 17 +13/+8 (25 magic ) AC: 16 +10 (10 + Constrict) AC: 19 +4 (5) SPD: 7 RANGED ATTACK SPD: 4 RANGED ATTACK SPD: 5 RANGED ATTACK HP: 105 - HP: 45 - HP: 45 -

TYPE: Large Giant TYPE: Aberration TYPE: Small Aberration SPECIALABILITIES: Blindsight; Sunder SPECIALABILITIES: Constrict (large or SPECIALABILITIES: Stone Step  (when this creaturescores a critical hit; -4 AC smaller creature skips its next turn; DC 15); (swift: place this creature in any square up to target); Melee Reach 2; Evil Eye  Dual Activation; Hide; Melee Reach 3; to 4 squares away to which it has line of Wandering Monster (replaces attacks: range 6; Stunned; DC 16) sight); Hide; Whispers of Madness (unlimited uses)(replaces attacks: range 6; 5 damage and confusion; DC 14)

13/40 V © 2009 DDM Guild 14/40 ◆ © 2009 DDM Guild 15/40 ● © 2009 DDM Guild

GHAELE GITHYANKI FROST GIANT 104 34 49 POINTS OF WINTER POINTS WARRIOR POINTS

CE CG CE

LVL: 10 MELEE ATTACK LVL: 5 MELEE ATTACK LVL: 9 MELEE ATTACK AC: 21 +14/+9 (30) AC: 18 +10 (10 magic) AC: 19 +14/+9 (20 magic) SPD: 8 RANGED ATTACK SPD: F6 RANGED ATTACK SPD: 6 RANGED ATTACK HP: 135 - HP: 55 +13 (10 cold ) HP: 70 -

TYPE: Large Giant TYPE: Outsider TYPE: Outsider SPECIALABILITIES: Cleave; SPECIALABILITIES: DR 5; Flight; SPECIALABILITIES: Dimension Door  Immune Cold; Melee Reach 2; Resist 10 electricity, cold; (swift: self; place this creature in any square Double Damage from Fire Spell Resistance; Wall of Ice  (replaces it has line of sight to); killer (+5 attacks: range 6, choose any two unoccu- melee damage against aberrations); pied and adjacent squares within range. Spell Resistance; Telekinetic Thrust  These squares become wall squares until (replaces attack: range 6; slide target up to this creature activates again) 3 squares, spell resistance applies)

16/40 V © 2009 DDM Guild 17/40 ★ © 2009 DDM Guild 18/40 ★ © 2009 DDM Guild GITHZERAI 65 GNOLL 28 GOBLIN 12 ZERTH POINTS HUNTMASTER POINTS DELVER POINTS COMMANDER 4 LG CE LE

LVL: 9 MELEE ATTACK LVL: 6 MELEE ATTACK LVL: 4 MELEE ATTACK AC: 23 +14/+14 (15 magic) AC: 17 +8 (15) AC: 18 +0 (5) SPD: 8 RANGED ATTACK SPD: 6 RANGED ATTACK SPD: 5 RANGED ATTACK HP: 70 - HP: 45 +11/+6 (10) HP: 30 -

TYPE: Outsider TYPE: (Gnoll) TYPE: Small Humanoid COMMANDER EFFECT: Followers who SPECIAL ABILITIES: Surprise Attack  (Goblin, Goblinoid) activate within 6 gain Skirmish +5 until end (until end of this creature’s turn, when using SPECIAL ABILITIES: Cry for Help of turn. a ranged attack, this creature can target any (immediate: when an enemy misses this SPECIAL ABILITIES: Spell Resistance enemy in sight that has not yet activated ) creature; move an active Goblin ally PSIONICS: 9pp - mind thrust 3pp (sight; 25 up to its speed); Distracting Presence damage; DC 16 negates); psionic invisibility 3pp (enemies adjacent to this creature do not (touch; creature is invisible until it attacks) score points for occupying victory areas); Sidestep

19/40 ★ © 2009 DDM Guild 20/40 ◆ © 2009 DDM Guild 21/40 ◆ © 2009 DDM Guild

GOBLIN GRIMLOCK 20 4 HARPY 15 SHARPSHOOTER POINTS MINION POINTS POINTS

LE LE/CE CE

LVL: 6 MELEE ATTACK LVL: 1 MELEE ATTACK LVL: 7 MELEE ATTACK AC: 19 +4 (5) AC: 14 +3 (10) AC: 13 +7/+2 (5) SPD: 6 RANGED ATTACK SPD: 6 RANGED ATTACK SPD: F6 RANGED ATTACK HP: 35 +10 (10) HP: 10 - HP: 30 -

TYPE: Small Humanoid TYPE: Monstrous Humanoid TYPE: Monstrous Humanoid (Goblin, Goblinoid) SPECIAL ABILITIES: Blindsight SPECIAL ABILITIES: Captivating Song  SPECIAL ABILITIES: Barbed Quarrel (replaces attacks: Stun, each living enemy  (Use with ranged attack: Entangle; DC except creatures within 6 squares of an 13); Coordinated Shot (allies do not enemy with Countersong: DC13); Flight; provide cover to enemies); Precise Shot Difficult 2 (ignores the penalty for shooting into melee); Slow Ranged Attack

22/40 ● © 2009 DDM Guild 23/40 ● © 2009 DDM Guild 24/40 ★ © 2009 DDM Guild

HELLSTINGER KOBOLD 57 HIPPOGRIFF 22 11 SCORPION POINTS POINTS WYRMPRIEST POINTS

LE CG LE

LVL: 9 MELEE ATTACK LVL: 5 MELEE ATTACK LVL: 3 MELEE ATTACK AC: 21 +12/+14 (25/10 + Poison) AC: 15 +9/+9 (10) AC: 16 +5 (5) SPD: 7 RANGED ATTACK SPD: F6 RANGED ATTACK SPD: 6 RANGED ATTACK HP: 90 - HP: 50 - HP: 35  (range 6) +6 (5 + 5 acid)

TYPE: Large Magical Beast TYPE: Large Magical Beast TYPE: Small Humanoid (Kobold) SPECIAL ABILITIES: Melee Reach 2; SPECIAL ABILITIES: Pinning Attack  SPECIAL ABILITIES: Acid Breath  Poison (5 damage whenever poisoned (when this creature hits with both attacks; (replaces attacks: cone; 10 acid damage; creature activates; DC 18); Resist 10 Cold, +10 damage and target cannot move on its DC 14); Fire; Reactive Strike ( immediate: next turn; DC 17); Pounce (this creature SPELLS: 1st - scaly faith  (swift; touch; whenever a poisoned creature within melee may make all melee attacks while a kobold or dragon ally heals 5 HP) reach activates, make an attack against that charging); Wild creature); Spell Resistance

25/40 ★ © 2009 DDM Guild 26/40 V © 2009 DDM Guild 27/40 ◆ © 2009 DDM Guild KRUTHIK 5 MEDUSA 43 MINOTAUR 52 YOUNG POINTS ARCHER POINTS BATTLE SHAMAN POINTS

LE LE CE COMMANDER 2

LVL: 1 MELEE ATTACK LVL: 6 MELEE ATTACK LVL: 11 MELEE ATTACK AC: 13 +3 (5) AC: 15 +5/+3 (5 + poison) AC: 20 +16/+14 (15) SPD: 8 RANGED ATTACK SPD: 6 RANGED ATTACK SPD: 6 RANGED ATTACK HP: 15 - HP: 35 +11 (10 magic) HP: 85 -

TYPE: Small Magical Beast TYPE: Monstrous Humanoid TYPE: Monstrous Humanoid SPECIALABILITIES SPECIALABILITIES: Archers Eye (This COMMANDER EFFECT: Minotaur Gnashing Horde (If :an enemy ends its turn creature can make an immediate ranged attack followers gain skirmish attack + 5 adjacent to one or more Kruthik Young, it against an enemy that succesfully saves against SPECIALABILITIES Skirmish Attack +5 takes 5 damage) its Gaze attack); Petrifying Gaze (Replaces attacks: range 6, destroy target living creature this creature gets mel:ee damage +5 if it has and replace it with a statue; DC 15); Poison (5 moved at least 2 squares this turn. damage whenever poisoned creature activates; SPELLS: 2nd - snake's swiftness (range 6; target DC 14); Precise Shot (ignores the penalty for creature makes an immediate attack); 3rd - call shootin g into melee) lightning  (sight; 20 electricity damage whenever target activates until its save succeeds; DC15)

28/40 ● © 2009 DDM Guild 29/40 ★ © 2009 DDM Guild 30/40 ★ © 2009 DDM Guild

ORC 23 20 RUST MONSTER 23 EYE OF GRUUMSH POINTS TERRORBLADE POINTS POINTS

CE COMMANDER 1 CE LG/CG/LE/CE

LVL: 6 MELEE ATTACK LVL: 5 MELEE ATTACK LVL: 4 MELEE ATTACK AC: 14 +10/+5 (10) AC: 14 +10 (20) AC: 16 +7 (5 + corrosion) SPD: 6 RANGED ATTACK SPD: 7 RANGED ATTACK SPD: 8 RANGED ATTACK HP: 55 - HP: 55 - HP: 40 -

TYPE: Humanoid (Orc) TYPE: Humanoid (Orc) TYPE: Aberration COMMANDER EFFECT: Orc followers SPECIALABILITIES: of level 6 or lower gain Death Strike Corrosion (Enemy gains AC -2) SPECIALABILITIES Death Strike (when Corrosive Defense (Whenever an enemy this creature's hp are r:educed to 0 or lower, hits this creature with a melee attack, that it may immediately make one melee attack); enemy gains melee attack -2; DC 18) Willing To Follow

31/40 ★ © 2009 DDM Guild 32/40 ● © 2009 DDM Guild 33/40 ◆ © 2009 DDM Guild

SKALMAD, 47 SNAKE SWARM 12 UNICORN 21 THE TROLL KING POINTS POINTS POINTS

CE COMMANDER 3 CG/CE CG

LVL: 10 MELEE ATTACK LVL: 4 MELEE ATTACK LVL: 4 MELEE ATTACK AC: 18 +14/+9 (20 magic) AC: 15 +5/+3/+1 (5 + poison) AC: 18 +11(15) SPD: 6 RANGED ATTACK SPD: 6 RANGED ATTACK SPD: 12 RANGED ATTACK HP: 70 - HP: 20 - HP: 40 -

TYPE: Large Giant TYPE: Vermin (Swarm) TYPE: Large Magical Beast COMMANDER EFFECT: Followers heal SPECIALABILITIES: Aura of Protection an additional 5 hp each time they regenerate SPECIALABILITIES: Vermin Traits; From Evil( this creature and adjacent Warband Building: All Giants are legal in Fearless; Formless; Trample (5 + Poison; creatures gain +2 AC against evil creatures ); your warband DC14); Poison (5 damage whenever Immune Poison, Confusion, Dominate; SPECIALABILITIES: Cleave, Eyeblast  poisoned creature activates; DC 12); SPELLS: 1st -- cure light wounds  (touch; (swift: cone; 10 fire damage; DC16); Melee Stable Footing (not slowed by difficult heal 5 hp); 4th – neutralize poison (touch; removes Reach 2, Regeneration 10 (This creature terrain) Poison, and target creature gains Immune Poison) heals 10 hp at the start of its turn); Unique

34/40 V © 2009 DDM Guild 35/40 ● © 2009 DDM Guild 36/40 V © 2009 DDM Guild XEN’DRIK YOUNG DEVIL 83 STINGBLADE 28 63 POINTS POINTS GOLD DRAGON POINTS

LE COMMANDER 4 CG/CE LG

LVL: 10 MELEE ATTACK LVL: 6 MELEE ATTACK LVL: 10 MELEE ATTACK AC: 22 +20 (20 magic) AC: 17 +13/+7 (10 magic/5 magic) AC: 23 +14/+12/+12 (15/10/10) SPD: F6 RANGED ATTACK SPD: 7 RANGED ATTACK SPD: F9 RANGED ATTACK HP: 100 (range 6) +18 (5 fire) HP: 55 (range 6) +10 (10) HP: 90 -

TYPE: Large Outsider (Devil) TYPE: Humanoid (Drow) TYPE: Large Dragon COMMANDER EFFECT: Devil allies gain +5 SPECIALABILITIES: Conceal 6; SPECIALABILITIES: Breath Weapon  fire damage. Skirmish +5 (+5 damage if this creature (replaces attacks: cone; 20 fire damage; SPECIALABILITIES: Blindsight; DR 5; Flight, Immune Fire, Poison; Keen Critical 19; has moved at least 2 squares this turn); DC 17); Breath Weapon  (replaces Melee Reach 2, Spell Resistance; Vicious Attack Lucky  (Immediate: reroll an attack or attacks: cone; Weaken (attack -2, damage -5 (this creature's criticals cause triple damage) save); Spell Resistance (minimum 5); DC 17); Double Damage SPELLS: 3rd - Swift Benign Transposition from Cold; Flight; Hoard (your warband; (range 6; any two allies may switch position); gain magic damage); Immune Fire; 4th - Firewall  (sight; choose 2 adjacent squares; those squares contain fire and smoke te?rrain) Sidestep

37/40 V © 2009 DDM Guild 38/40 ★ © 2009 DDM Guild 39/40 ★ © 2009 DDM Guild

YUAN-TI 43 FANGBLADE POINTS

CE COMMANDER 1

LVL: 8 MELEE ATTACK AC: 19 +15/+10 (10 magic,10 + Poison) SPD: 6 RANGED ATTACK HP: 80 -

TYPE: Monstrous Humanoid COMMANDER EFFECT: Enemies have -2 save against poison SPECIALABILITIES: Blind-Fight; Many Fangs(Yuan-Ti allies have +1 attack); Melee Reach 2; Poison (5 damage whenever poisoned creature activates; DC 16); Willing To Follow a 40/40 ◆ © 2009 DDM Guild