The Determinacy of Infinite Games with Eventual Perfect Monitoring
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Lecture 4 Rationalizability & Nash Equilibrium Road
Lecture 4 Rationalizability & Nash Equilibrium 14.12 Game Theory Muhamet Yildiz Road Map 1. Strategies – completed 2. Quiz 3. Dominance 4. Dominant-strategy equilibrium 5. Rationalizability 6. Nash Equilibrium 1 Strategy A strategy of a player is a complete contingent-plan, determining which action he will take at each information set he is to move (including the information sets that will not be reached according to this strategy). Matching pennies with perfect information 2’s Strategies: HH = Head if 1 plays Head, 1 Head if 1 plays Tail; HT = Head if 1 plays Head, Head Tail Tail if 1 plays Tail; 2 TH = Tail if 1 plays Head, 2 Head if 1 plays Tail; head tail head tail TT = Tail if 1 plays Head, Tail if 1 plays Tail. (-1,1) (1,-1) (1,-1) (-1,1) 2 Matching pennies with perfect information 2 1 HH HT TH TT Head Tail Matching pennies with Imperfect information 1 2 1 Head Tail Head Tail 2 Head (-1,1) (1,-1) head tail head tail Tail (1,-1) (-1,1) (-1,1) (1,-1) (1,-1) (-1,1) 3 A game with nature Left (5, 0) 1 Head 1/2 Right (2, 2) Nature (3, 3) 1/2 Left Tail 2 Right (0, -5) Mixed Strategy Definition: A mixed strategy of a player is a probability distribution over the set of his strategies. Pure strategies: Si = {si1,si2,…,sik} σ → A mixed strategy: i: S [0,1] s.t. σ σ σ i(si1) + i(si2) + … + i(sik) = 1. If the other players play s-i =(s1,…, si-1,si+1,…,sn), then σ the expected utility of playing i is σ σ σ i(si1)ui(si1,s-i) + i(si2)ui(si2,s-i) + … + i(sik)ui(sik,s-i). -
Calibrating Determinacy Strength in Levels of the Borel Hierarchy
CALIBRATING DETERMINACY STRENGTH IN LEVELS OF THE BOREL HIERARCHY SHERWOOD J. HACHTMAN Abstract. We analyze the set-theoretic strength of determinacy for levels of the Borel 0 hierarchy of the form Σ1+α+3, for α < !1. Well-known results of H. Friedman and D.A. Martin have shown this determinacy to require α+1 iterations of the Power Set Axiom, but we ask what additional ambient set theory is strictly necessary. To this end, we isolate a family of Π1-reflection principles, Π1-RAPα, whose consistency strength corresponds 0 CK exactly to that of Σ1+α+3-Determinacy, for α < !1 . This yields a characterization of the levels of L by or at which winning strategies in these games must be constructed. When α = 0, we have the following concise result: the least θ so that all winning strategies 0 in Σ4 games belong to Lθ+1 is the least so that Lθ j= \P(!) exists + all wellfounded trees are ranked". x1. Introduction. Given a set A ⊆ !! of sequences of natural numbers, consider a game, G(A), where two players, I and II, take turns picking elements of a sequence hx0; x1; x2;::: i of naturals. Player I wins the game if the sequence obtained belongs to A; otherwise, II wins. For a collection Γ of subsets of !!, Γ determinacy, which we abbreviate Γ-DET, is the statement that for every A 2 Γ, one of the players has a winning strategy in G(A). It is a much-studied phenomenon that Γ -DET has mathematical strength: the bigger the pointclass Γ, the stronger the theory required to prove Γ -DET. -
Frequently Asked Questions in Mathematics
Frequently Asked Questions in Mathematics The Sci.Math FAQ Team. Editor: Alex L´opez-Ortiz e-mail: [email protected] Contents 1 Introduction 4 1.1 Why a list of Frequently Asked Questions? . 4 1.2 Frequently Asked Questions in Mathematics? . 4 2 Fundamentals 5 2.1 Algebraic structures . 5 2.1.1 Monoids and Groups . 6 2.1.2 Rings . 7 2.1.3 Fields . 7 2.1.4 Ordering . 8 2.2 What are numbers? . 9 2.2.1 Introduction . 9 2.2.2 Construction of the Number System . 9 2.2.3 Construction of N ............................... 10 2.2.4 Construction of Z ................................ 10 2.2.5 Construction of Q ............................... 11 2.2.6 Construction of R ............................... 11 2.2.7 Construction of C ............................... 12 2.2.8 Rounding things up . 12 2.2.9 What’s next? . 12 3 Number Theory 14 3.1 Fermat’s Last Theorem . 14 3.1.1 History of Fermat’s Last Theorem . 14 3.1.2 What is the current status of FLT? . 14 3.1.3 Related Conjectures . 15 3.1.4 Did Fermat prove this theorem? . 16 3.2 Prime Numbers . 17 3.2.1 Largest known Mersenne prime . 17 3.2.2 Largest known prime . 17 3.2.3 Largest known twin primes . 18 3.2.4 Largest Fermat number with known factorization . 18 3.2.5 Algorithms to factor integer numbers . 18 3.2.6 Primality Testing . 19 3.2.7 List of record numbers . 20 3.2.8 What is the current status on Mersenne primes? . -
COMPSCI 501: Formal Language Theory Insights on Computability Turing Machines Are a Model of Computation Two (No Longer) Surpris
Insights on Computability Turing machines are a model of computation COMPSCI 501: Formal Language Theory Lecture 11: Turing Machines Two (no longer) surprising facts: Marius Minea Although simple, can describe everything [email protected] a (real) computer can do. University of Massachusetts Amherst Although computers are powerful, not everything is computable! Plus: “play” / program with Turing machines! 13 February 2019 Why should we formally define computation? Must indeed an algorithm exist? Back to 1900: David Hilbert’s 23 open problems Increasingly a realization that sometimes this may not be the case. Tenth problem: “Occasionally it happens that we seek the solution under insufficient Given a Diophantine equation with any number of un- hypotheses or in an incorrect sense, and for this reason do not succeed. known quantities and with rational integral numerical The problem then arises: to show the impossibility of the solution under coefficients: To devise a process according to which the given hypotheses or in the sense contemplated.” it can be determined in a finite number of operations Hilbert, 1900 whether the equation is solvable in rational integers. This asks, in effect, for an algorithm. Hilbert’s Entscheidungsproblem (1928): Is there an algorithm that And “to devise” suggests there should be one. decides whether a statement in first-order logic is valid? Church and Turing A Turing machine, informally Church and Turing both showed in 1936 that a solution to the Entscheidungsproblem is impossible for the theory of arithmetic. control To make and prove such a statement, one needs to define computability. In a recent paper Alonzo Church has introduced an idea of “effective calculability”, read/write head which is equivalent to my “computability”, but is very differently defined. -
Game Theory- Prisoners Dilemma Vs Battle of the Sexes EXCERPTS
Lesson 14. Game Theory 1 Lesson 14 Game Theory c 2010, 2011 ⃝ Roberto Serrano and Allan M. Feldman All rights reserved Version C 1. Introduction In the last lesson we discussed duopoly markets in which two firms compete to sell a product. In such markets, the firms behave strategically; each firm must think about what the other firm is doing in order to decide what it should do itself. The theory of duopoly was originally developed in the 19th century, but it led to the theory of games in the 20th century. The first major book in game theory, published in 1944, was Theory of Games and Economic Behavior,byJohnvon Neumann (1903-1957) and Oskar Morgenstern (1902-1977). We will return to the contributions of Von Neumann and Morgenstern in Lesson 19, on uncertainty and expected utility. Agroupofpeople(orteams,firms,armies,countries)areinagame if their decision problems are interdependent, in the sense that the actions that all of them take influence the outcomes for everyone. Game theory is the study of games; it can also be called interactive decision theory. Many real-life interactions can be viewed as games. Obviously football, soccer, and baseball games are games.Butsoaretheinteractionsofduopolists,thepoliticalcampaignsbetweenparties before an election, and the interactions of armed forces and countries. Even some interactions between animal or plant species in nature can be modeled as games. In fact, game theory has been used in many different fields in recent decades, including economics, political science, psychology, sociology, computer science, and biology. This brief lesson is not meant to replace a formal course in game theory; it is only an in- troduction. -
Minimax TD-Learning with Neural Nets in a Markov Game
Minimax TD-Learning with Neural Nets in a Markov Game Fredrik A. Dahl and Ole Martin Halck Norwegian Defence Research Establishment (FFI) P.O. Box 25, NO-2027 Kjeller, Norway {Fredrik-A.Dahl, Ole-Martin.Halck}@ffi.no Abstract. A minimax version of temporal difference learning (minimax TD- learning) is given, similar to minimax Q-learning. The algorithm is used to train a neural net to play Campaign, a two-player zero-sum game with imperfect information of the Markov game class. Two different evaluation criteria for evaluating game-playing agents are used, and their relation to game theory is shown. Also practical aspects of linear programming and fictitious play used for solving matrix games are discussed. 1 Introduction An important challenge to artificial intelligence (AI) in general, and machine learning in particular, is the development of agents that handle uncertainty in a rational way. This is particularly true when the uncertainty is connected with the behavior of other agents. Game theory is the branch of mathematics that deals with these problems, and indeed games have always been an important arena for testing and developing AI. However, almost all of this effort has gone into deterministic games like chess, go, othello and checkers. Although these are complex problem domains, uncertainty is not their major challenge. With the successful application of temporal difference learning, as defined by Sutton [1], to the dice game of backgammon by Tesauro [2], random games were included as a standard testing ground. But even backgammon features perfect information, which implies that both players always have the same information about the state of the game. -
SEQUENTIAL GAMES with PERFECT INFORMATION Example
SEQUENTIAL GAMES WITH PERFECT INFORMATION Example 4.9 (page 105) Consider the sequential game given in Figure 4.9. We want to apply backward induction to the tree. 0 Vertex B is owned by player two, P2. The payoffs for P2 are 1 and 3, with 3 > 1, so the player picks R . Thus, the payoffs at B become (0, 3). 00 Next, vertex C is also owned by P2 with payoffs 1 and 0. Since 1 > 0, P2 picks L , and the payoffs are (4, 1). Player one, P1, owns A; the choice of L gives a payoff of 0 and R gives a payoff of 4; 4 > 0, so P1 chooses R. The final payoffs are (4, 1). 0 00 We claim that this strategy profile, { R } for P1 and { R ,L } is a Nash equilibrium. Notice that the 0 00 strategy profile gives a choice at each vertex. For the strategy { R ,L } fixed for P2, P1 has a maximal payoff by choosing { R }, ( 0 00 0 00 π1(R, { R ,L }) = 4 π1(R, { R ,L }) = 4 ≥ 0 00 π1(L, { R ,L }) = 0. 0 00 In the same way, for the strategy { R } fixed for P1, P2 has a maximal payoff by choosing { R ,L }, ( 00 0 00 π2(R, {∗,L }) = 1 π2(R, { R ,L }) = 1 ≥ 00 π2(R, {∗,R }) = 0, where ∗ means choose either L0 or R0. Since no change of choice by a player can increase that players own payoff, the strategy profile is called a Nash equilibrium. Notice that the above strategy profile is also a Nash equilibrium on each branch of the game tree, mainly starting at either B or starting at C. -
Stable Matching: Theory, Evidence, and Practical Design
THE PRIZE IN ECONOMIC SCIENCES 2012 INFORMATION FOR THE PUBLIC Stable matching: Theory, evidence, and practical design This year’s Prize to Lloyd Shapley and Alvin Roth extends from abstract theory developed in the 1960s, over empirical work in the 1980s, to ongoing efforts to fnd practical solutions to real-world prob- lems. Examples include the assignment of new doctors to hospitals, students to schools, and human organs for transplant to recipients. Lloyd Shapley made the early theoretical contributions, which were unexpectedly adopted two decades later when Alvin Roth investigated the market for U.S. doctors. His fndings generated further analytical developments, as well as practical design of market institutions. Traditional economic analysis studies markets where prices adjust so that supply equals demand. Both theory and practice show that markets function well in many cases. But in some situations, the standard market mechanism encounters problems, and there are cases where prices cannot be used at all to allocate resources. For example, many schools and universities are prevented from charging tuition fees and, in the case of human organs for transplants, monetary payments are ruled out on ethical grounds. Yet, in these – and many other – cases, an allocation has to be made. How do such processes actually work, and when is the outcome efcient? Matching theory The Gale-Shapley algorithm Analysis of allocation mechanisms relies on a rather abstract idea. If rational people – who know their best interests and behave accordingly – simply engage in unrestricted mutual trade, then the outcome should be efcient. If it is not, some individuals would devise new trades that made them better of. -
Prisoners of Reason Game Theory and Neoliberal Political Economy
C:/ITOOLS/WMS/CUP-NEW/6549131/WORKINGFOLDER/AMADAE/9781107064034PRE.3D iii [1–28] 11.8.2015 9:57PM Prisoners of Reason Game Theory and Neoliberal Political Economy S. M. AMADAE Massachusetts Institute of Technology C:/ITOOLS/WMS/CUP-NEW/6549131/WORKINGFOLDER/AMADAE/9781107064034PRE.3D iv [1–28] 11.8.2015 9:57PM 32 Avenue of the Americas, New York, ny 10013-2473, usa Cambridge University Press is part of the University of Cambridge. It furthers the University’s mission by disseminating knowledge in the pursuit of education, learning, and research at the highest international levels of excellence. www.cambridge.org Information on this title: www.cambridge.org/9781107671195 © S. M. Amadae 2015 This publication is in copyright. Subject to statutory exception and to the provisions of relevant collective licensing agreements, no reproduction of any part may take place without the written permission of Cambridge University Press. First published 2015 Printed in the United States of America A catalog record for this publication is available from the British Library. Library of Congress Cataloging in Publication Data Amadae, S. M., author. Prisoners of reason : game theory and neoliberal political economy / S.M. Amadae. pages cm Includes bibliographical references and index. isbn 978-1-107-06403-4 (hbk. : alk. paper) – isbn 978-1-107-67119-5 (pbk. : alk. paper) 1. Game theory – Political aspects. 2. International relations. 3. Neoliberalism. 4. Social choice – Political aspects. 5. Political science – Philosophy. I. Title. hb144.a43 2015 320.01′5193 – dc23 2015020954 isbn 978-1-107-06403-4 Hardback isbn 978-1-107-67119-5 Paperback Cambridge University Press has no responsibility for the persistence or accuracy of URLs for external or third-party Internet Web sites referred to in this publication and does not guarantee that any content on such Web sites is, or will remain, accurate or appropriate. -
Stochastic Game Theory Applications for Power Management in Cognitive Networks
STOCHASTIC GAME THEORY APPLICATIONS FOR POWER MANAGEMENT IN COGNITIVE NETWORKS A thesis submitted to Kent State University in partial fulfillment of the requirements for the degree of Master of Digital Science by Sham Fung Feb 2014 Thesis written by Sham Fung M.D.S, Kent State University, 2014 Approved by Advisor , Director, School of Digital Science ii TABLE OF CONTENTS LIST OF FIGURES . vi LIST OF TABLES . vii Acknowledgments . viii Dedication . ix 1 BACKGROUND OF COGNITIVE NETWORK . 1 1.1 Motivation and Requirements . 1 1.2 Definition of Cognitive Networks . 2 1.3 Key Elements of Cognitive Networks . 3 1.3.1 Learning and Reasoning . 3 1.3.2 Cognitive Network as a Multi-agent System . 4 2 POWER ALLOCATION IN COGNITIVE NETWORKS . 5 2.1 Overview . 5 2.2 Two Communication Paradigms . 6 2.3 Power Allocation Scheme . 8 2.3.1 Interference Constraints for Primary Users . 8 2.3.2 QoS Constraints for Secondary Users . 9 2.4 Related Works on Power Management in Cognitive Networks . 10 iii 3 GAME THEORY|PRELIMINARIES AND RELATED WORKS . 12 3.1 Non-cooperative Game . 14 3.1.1 Nash Equilibrium . 14 3.1.2 Other Equilibriums . 16 3.2 Cooperative Game . 16 3.2.1 Bargaining Game . 17 3.2.2 Coalition Game . 17 3.2.3 Solution Concept . 18 3.3 Stochastic Game . 19 3.4 Other Types of Games . 20 4 GAME THEORETICAL APPROACH ON POWER ALLOCATION . 23 4.1 Two Fundamental Types of Utility Functions . 23 4.1.1 QoS-Based Game . 23 4.1.2 Linear Pricing Game . -
Subgame-Perfect Ε-Equilibria in Perfect Information Games With
Subgame-Perfect -Equilibria in Perfect Information Games with Common Preferences at the Limit Citation for published version (APA): Flesch, J., & Predtetchinski, A. (2016). Subgame-Perfect -Equilibria in Perfect Information Games with Common Preferences at the Limit. Mathematics of Operations Research, 41(4), 1208-1221. https://doi.org/10.1287/moor.2015.0774 Document status and date: Published: 01/11/2016 DOI: 10.1287/moor.2015.0774 Document Version: Publisher's PDF, also known as Version of record Document license: Taverne Please check the document version of this publication: • A submitted manuscript is the version of the article upon submission and before peer-review. There can be important differences between the submitted version and the official published version of record. People interested in the research are advised to contact the author for the final version of the publication, or visit the DOI to the publisher's website. • The final author version and the galley proof are versions of the publication after peer review. • The final published version features the final layout of the paper including the volume, issue and page numbers. Link to publication General rights Copyright and moral rights for the publications made accessible in the public portal are retained by the authors and/or other copyright owners and it is a condition of accessing publications that users recognise and abide by the legal requirements associated with these rights. • Users may download and print one copy of any publication from the public portal for the purpose of private study or research. • You may not further distribute the material or use it for any profit-making activity or commercial gain • You may freely distribute the URL identifying the publication in the public portal. -
Axiomatic Set Teory P.D.Welch
Axiomatic Set Teory P.D.Welch. August 16, 2020 Contents Page 1 Axioms and Formal Systems 1 1.1 Introduction 1 1.2 Preliminaries: axioms and formal systems. 3 1.2.1 The formal language of ZF set theory; terms 4 1.2.2 The Zermelo-Fraenkel Axioms 7 1.3 Transfinite Recursion 9 1.4 Relativisation of terms and formulae 11 2 Initial segments of the Universe 17 2.1 Singular ordinals: cofinality 17 2.1.1 Cofinality 17 2.1.2 Normal Functions and closed and unbounded classes 19 2.1.3 Stationary Sets 22 2.2 Some further cardinal arithmetic 24 2.3 Transitive Models 25 2.4 The H sets 27 2.4.1 H - the hereditarily finite sets 28 2.4.2 H - the hereditarily countable sets 29 2.5 The Montague-Levy Reflection theorem 30 2.5.1 Absoluteness 30 2.5.2 Reflection Theorems 32 2.6 Inaccessible Cardinals 34 2.6.1 Inaccessible cardinals 35 2.6.2 A menagerie of other large cardinals 36 3 Formalising semantics within ZF 39 3.1 Definite terms and formulae 39 3.1.1 The non-finite axiomatisability of ZF 44 3.2 Formalising syntax 45 3.3 Formalising the satisfaction relation 46 3.4 Formalising definability: the function Def. 47 3.5 More on correctness and consistency 48 ii iii 3.5.1 Incompleteness and Consistency Arguments 50 4 The Constructible Hierarchy 53 4.1 The L -hierarchy 53 4.2 The Axiom of Choice in L 56 4.3 The Axiom of Constructibility 57 4.4 The Generalised Continuum Hypothesis in L.