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Page 2 Copyright Disney

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Page 5 Copyright Disney

Design Requirements Specification Section 1.3 ABBREVIATIONS AND ACRONYMS

Q ASC Area System (outdoor areas) Q ATM Asynchronous Transfer Mode: High packet data communications standard that provides a scaleable backbone network offering a variety of classes of service quality Q CAC Central Audio Console (for Parkwide Audio System) Q CCF Central Communications Facility in TDL also referred to a the Old CCF. Q CEP The Central Energy Plant Q CLC Central Lighting Console (for Parkwide Lighting System) Q CMC Central Message Console (for Central Show/Ride Message System) Q CNS The Central Network Station which is the Show and Ride Operations and Maintenance base for the TDS theme park. Q CSM Central Show/Ride Message system Q CWC Central Weather/Seismic Monitor Console Q DRS Design Requirements Specification

Page 6 Copyright Disney

Copyright Disney Page 3 Q ECB Control Booth Q EER Electronic Equipment Room Q EMS Energy Management System Q GbE Gigabit , High speed data communications standard that provides a scaleable backbone network. Q Hot swap Equipment and software designed specifically to allow plug-in modules to be removed and replaced while the remainder of the system is operating normally with power turned on. Q MIS Maihama Information Services: The Local Area Network used by the NTIS. Q NMS Network Management System: A computer programmed to configure, control, monitor, and troubleshoot the PIC Network from a remote location. Q NTIS New Total Information System: OLC’s new Information Services system which includes the MIS Network Q OMC Operations Master Console: Monitors all Show/Ride Parkwide Systems, interfaces to EMS and keeps park calendar/clock. Q PAS Parkwide Audio System: The system that sources and controls all outdoor and restaurant Background Music and Area Public Address, and monitors all parkwide audio and attraction audio including PES audio.

Page 7 Copyright Disney

Q PES Parkwide Entertainment System: The system that controls the Parade and Nighttime Spectacular events including audio, lighting and show control elements. The system central is called the ECB and is located on the 5th floor of the Hotel. Q PIC Parkwide Integrated Communications Network: Data communications network used by all show/ride systems including PAS, PLS, PES, CSM, ACS and OMC. Q PLS Parkwide Lighting System: The system that controls all on- and monitors all attraction and show lighting in TDS except lighting dedicated to the PES. Q OMC Operations Master Console: Central workstation which keeps the park operating clock and calendar; and provides the ability to select Show/Ride system presets that support Live Entertainment, special events and operational changes. Q QoS : The various classes of service required by network users. There are QoS levels that provide constant bit rate service for audio and SMPTE shows, and available bit rate service for less critical uses such as status monitoring. Q SMPTE Society of Picture Engineers: Thirty frames per second control used for and interactive control applications. Q TDS Tokyo DisneySea Q VLAN Virtual Local Area Network: A logical, not physical, dedicated LAN circuit provided by the PIC Network that is compliant with all applicable ATM Forum specifications including LAN Emulation and Quality of Service levels. Q WDI Imagineering Q WMS Parkwide Weather/Seismic Monitor System

Page 8 Copyright Disney

Copyright Disney Page 4 This Presentation

• The Projects • Ethernet Networking at Disney • Ethernet Networks for Theme Parks

Page 9 Copyright Disney

WDI - Walt Disney Imagineering

Part of Walt Disney Attractions In Top 5 A&FE Firms in US Theme Park, Resort & Real Estate Development • Concept • Business Plan - Life Cycle Cost • Design • Construction • Testing & Commissioning • Training • On-going QA

Page 10 Copyright Disney

Copyright Disney Page 5 WDI Theme Park Projects 1955 1971 WDW 1982 WDW 1983 1989 Disney-MGM Studios WDW 1992 Ethernet 1998 Disney’s Animal Kingdom WDW in the 2001 Disney Adventure Design 2001 Tokyo DisneySea 2002 Disney Studios at Disneyland Paris 2005 Disneyland

Page 11 Copyright Disney

WDI Resort Projects

1955 - 1996 Disneyland - 2 Hotels 1971 - 1999 WDW - 19 Hotels 1971 - 1999 WDW - 3 Water Parks 1971 - 1999 at WDW 1992 Disneyland Paris - 6 Hotels Ethernet 1998 - 1999 - 2 Ships in the 2001 - Grand Californian Design 2001 Downtown Disney at Disneyland Resort 2001 Hotel MiraCosta at Tokyo DisneySea

Page 12 Copyright Disney

Copyright Disney Page 6 Elements of a Major Project

All Project Elements are Inter-related • Guest and Cast Access • Permits and Land Use Plan • Site and Area Development • Facilities • Shows and Rides • Live Entertainment

Page 13 Copyright Disney

Ethernet Networking at WDI • Design & Development * CAD * CAM * Modeling * Management * Administration

• Attraction Systems * Show Control - Real Time * Show Audio - Real Time

• Distributed - Parkwide Systems * Information Services * Show/Audio/Lighting - Real Time Page 14 Copyright Disney

Copyright Disney Page 7 Parkwide Systems Scope 6KDUHG(OHFWURQLF,QIUDVWUXFWXUH &DPSXVOHYHO6\VWHPV

• Information Services • Facility Management • Phones • Broadcast & Production • Show/Ride & Entertainment

Page 15 Copyright Disney

Parkwide Systems

IS - Office Automation - Point of Sale - Food, Shops, Tickets - Dining Reservations - Employee Time Clock - IS Network Facility - Energy Management - Fire/Security - Irrigation - Walkie-Talkie Phones - PBX (park) - Pay - Cell

Page 16 Copyright Disney

Copyright Disney Page 8 TDS Parkwide Systems Broadcast - TV Remotes - Radio Remotes - Video/Film Production

Show & Ride -- BackgroundBackground MusicMusic -- PublicPublic AddressAddress -- AreaArea LightingLighting -- S/RS/R MessageMessage -- AreaArea ShowShow -- AtmosphereAtmosphere ShowShow -- ClosingClosing ShowShow -- PICPIC NetworkNetwork Parkwide Integrated Communications

Page 17 Copyright Disney

Systems Design Network Ready Ethernet

IS Broadcast - Office Automation - TV Remotes - Point of Sale - Food, Shops, Tickets - Radio Remotes - Dining Reservations - Video/Film Production - Employee Time Clock - IS Network Facility Show/Ride - Energy Management - Background Music - Fire/Security - Public Address - Irrigation - Area Lighting - Walkie-Talkie - S/R Message - Area Show Phones - Atmosphere Show - PBX (park) - Closing Show - Pay - PIC Network - Cell

Page 18 Copyright Disney

Copyright Disney Page 9 Parkwide Audio System

• Central Configuration and A M Maintenance Console P

A Central M P Audio Console

Operations A Audio M Master P Console Sources

A M • Central Sources & Distribution P

A • Facility and Speakers M P

Page 19 Copyright Disney

Parkwide Lighting System

D I M

D I M

Operations D I Master M Console

D Central I Lighting M Console

D I M

Page 20 Copyright Disney

Copyright Disney Page 10 Central Show/Ride Message System

Central

Message R I Console S D R E M S S H O W

R I S D R E M S S H O W

R Operations I S D R E Master M S S Console H O W

R I S D R E M S S H O W R I S D R E M S S H O W Page 21 Copyright Disney

Parkwide System Communications

CMC

One Facility

R OMC I S D R E M S S CAC H O W

A Audio M P Sources

CLC D I M

Page 22 Copyright Disney

Copyright Disney Page 11 Parkwide Networking

CMC Controls Maintenance Audio Master

Lighting CORE SW R I S D R E M S S H H O U W B CORE SW A H M U P H B U CMC Controls B Master

D Audio I M H U Park Sources B Typical Facility Central Lighting

Page 23 Copyright Disney

Network Topology Park Maintenance Entertainment Central Base Central &HQWUDO Sw. Sw. Sw. /RFDWLRQV

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Page 24 Copyright Disney

Copyright Disney Page 12 Control & Monitor Entertainment Central Park Central Facility Equip. Room Show Lights Entertainment Lighting Controller

Audio Dimmers ALC CLC Area

Ride 10 BaseT Show S/R Msg CMC Show OMC I/O

CAC Attr. Audio

Audio Server UPS Weather PW Audio CWC & Seismic Monitor 100 BaseT

Page 25 Copyright Disney

Park Central CWC WMS units VLAN View not on PIC UDP/IP (SNMP) CAC UDP/IP (SNMP)

OMC Audio Monitor VLAN

CLC TCP/UDP/IP Area Lighting VLAN

CMC TCP/IP Show/Ride Mon. VLAN

Maintenance OMC CAC VLAN Base Notes: OMC Operations Master Console CLC CWC Central Weather Console CAC Central Audio Console OMC CLC Central Lighting Console CMC Central S/R Message Console

CMC

UDP/IP (SNMP) UPS VLAN

IS Center NMS UDP/IP (SNMP) PIC VLAN VLAN Ethernet I/F to PIC network Protocol Filter Ethernet I/F to PIC Dual Non-PIC interface NIC Page 26 Copyright Disney

Copyright Disney Page 13 3DUNZLGH (QWHUWDLQPHQW $WWUDFWLRQ /LJKWLQJ

Page 27 Copyright Disney

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•Parkwide Area Development

•Show/Ride Attractions

•Entertainment

Page 28 Copyright Disney

Copyright Disney Page 14 :KDWLV/LJKWLQJ7R:',

• Ride and show areas • Landscaping and area development • Queues • Entrance plazas • Load and unload areas • Exterior • Shops • Parades • Restaurants • Theatrical Productions • Nighttime entertainment spectaculars

Page 29 Copyright Disney

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Page 33 Copyright Disney

Lighting System Detail

Central Message Console Wall Sw.

DECS RIC ALC Area Central Lighting Dimmer Console

Operations Master Show Power Console ETC UCI Dimmer Central Audio Relays Console

Show Control Attraction Lighting Playback Unit Central Weather Console Ent. Dimmer Ethernet

DMX 512 Entertainment ETCLINK Lighting Controller Dry Contacts ETC LINKPOWER SMPTE

Page 34 Copyright Disney

Copyright Disney Page 17 Theme Park Lighting Control

Central CLC Client Energy Remote Programming port Maintenance 10Mbps 10Mbps CLC Half-Duplex Half-Duplex Client *

Park 8'3,3 Central 6103 Programming 7&38'3,3 port CLC CLC Programming Data Client Programming Data P OMC rogramming D ata ALC

Programming Data

Electrical OMC 100Mbps Room Full-Duplex 10Mbps Half-Duplex Repeater Hub Programming Ports

Horizon CLC ce Horizon Console OMC an unit ten Horizon ain PLS VLAN covers Playback M LCP Unit Maintenance` the entire park.

Attraction Electronic Show Equipment CLC Client Control Room

Satellite Maint. VLAN Ethernet I/F to PIC network Protocol Filter Ethernet I/F to PIC Non-PIC interface Page 35 Copyright Disney

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10Mb Hub

Ethernet DMX 512

Page 40 Copyright Disney

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Page 41 Copyright Disney

Parkwide Audio

Background Music Area Public Address Entertainment Music

Page 42 Copyright Disney

Copyright Disney Page 21 What is Audio To WDI

• Ride and show areas • Restaurants • On-board ride vehicles • Outdoor areas • Queues • Theatrical Productions • Shops • Nighttime entertainment spectaculars

Page 43 Copyright Disney

Dimensions of Audio Distribution

• 3900 Speakers • 1200 two-channel Audio Amplifiers • 1.6 MW output capability • Real-time monitor of any source or output • 30 Channels of Background Music • 30 Channels of Entertainment Music • 24 bit Audio @ 48K Samples/sec (CD is 16 bits @ 44.1K) • < 20 milli sec. End-to-end Latency • < 10 micro sec. Jitter

Page 44 Copyright Disney

Copyright Disney Page 22 Parkwide Audio System Actually, this is a

A M complicated application! P

A Central M P Audio Console

Operations A Audio M Master P Console Sources

A M P

A M P

Page 45 Copyright Disney

Parkwide Audio Test Setup

CobraNet A - B Test Decode / Network = 6.7 ms Encode

Summit 48 1 Km Audio CobraNet Black Diamond Source Encoder Summit 48 CobraNet Speakers Decoder Lab Audio Studio

Page 46 Copyright Disney

Copyright Disney Page 23 Parkwide Audio Performance

CobraNet Decode / Recovered Audio Jitter < 2.5 ns Encode No Network Induced Rx Jitter Summit 48 1 Km CobraNet Black Diamond Encoder Audio Summit Tester 48 CobraNet Lab Decoder Audio Studio

Category 5 - 100 Base T Multi-mode - Gigabit AES/EBU Page 47 Copyright Disney

Theme Park Audio Control

Remote Programming 10Mbps port CAC Half-Duplex Client *

Park UDP/IP Central Programming (SNMP) TCP/UDP/IP port CAC Programming CAC Client Programming & Control

OMC Programming & Control Amplifier OMC C&M

OMC MM Console 10Mbps CobraNet Full-Duplex

Attraction Audio

MM Console CAC OMC CobraNet

PAS C&M VLAN covers the entire park. Maintenance` Electronic Equipment Room

VLAN Ethernet I/F to PIC network Protocol Filter Ethernet I/F to PIC Non-PIC interface Page 48 Copyright Disney

Copyright Disney Page 24 CobraNet® Message Format

VLAN AAAA VLAN C Destination Source B B AAAAC Isochronous Cycle (1.333 milli sec)

B = Beat Packet: 100 byte, Proprietary MAC Broadcast by Source, Sensitive to delay variation A = Audio Packet bi-directional: 1340 byte, Proprietary Uni-cast 8 audio channels (24 bit @ 48K) per “A” packet Max “A” packets = 4 = 32 Channels FDX C = Control Packet : 100 byte, TCP/IP Unicast as required 1 pkt/sec (not transmitted every cycle)

Page 49 ® Peak Audio Inc. Copyright Disney

Audio Distribution & Mgt. 8'3,3 6103 PW Audio Monitor VLAN 10Mbps 10Mbps Half-Duplex Half-Duplex &REUDQHW Point to Multipoint (typical) Park CobraNet

Central &REUDQHW MM Console CobraNet

&REUDQHW Amplifier CobraNet C&M

&REUDQHW MM Console 8'3,3 CobraNet CobraNet 6103 &REUDQHW OMC CobraNet

MM Console &REUDQHW CobraNet Attraction Audio MM Console CAC &REUDQHW CobraNet CobraNet OMC Typical OMC &REUDQHW CobraNet EER

&REUDQHW MM Console CobraNet

&REUDQHW CobraNet To all EERs

&REUDQHW CobraNet

CAC VLAN OMC 100Mbps Ethernet I/F to PIC network Protocol Filter Ethernet I/F to PIC Full-Duplex Non-PIC interface

Maintenance Page 50 Copyright Disney

Copyright Disney Page 25 Well! Who brought some music?

Page 51 Copyright Disney

Show Programming - Audio-Animatronic Figures - Special Effects - Show Lights - Show Audio

Page 52 Copyright Disney

Copyright Disney Page 26 Show Control Brainstorming

• Must be Synchronous • Slow Speed (30 fps) • Ethernet = Low Cost 10 Mbit & 100 Mbit on UTP Full Duplex 100 Meter cabling Fiber options Multiple sources Complete diagnostic tools Network compatible

Page 53 Copyright Disney

Distributed Control Networks

• Show/Ride Network - TCP/IP Full compliance 10 Mbit FDX

• Animation Network - UDP Interface Agreement - SPC 1st FDX Buffered ports to Remote Hubs 10 Mbit in Scenes

Page 54 Copyright Disney

Copyright Disney Page 27 Animation Network

• Animation Data to Distributed I/Os • Feedback Data from Distributed I/Os • SMPTE Frame Rate - 30 Frames per Sec. • Option for 24 fps • Framing is Modulo 16 bit • All other devices wait for SPC Tx Frames

Page 55 Copyright Disney

Show Control & Monitor Entertainment Central Park Central Facility Equip. Room Show Lights Entertainment Lighting Controller

Audio Dimmers ALC CLC Area

Ride Show S/R Msg CMC Show OMC I/O

CAC Attr. Audio

Audio Server UPS Weather PW Audio CWC & Seismic Monitor

Page 56 Copyright Disney

Copyright Disney Page 28 Show Control & Monitor

Ride Show S/R Msg

Show I/O

Attr. Audio

Page 56 Copyright Disney

Show Control & Monitor

S/R Msg

Show I/O

Page 56 Copyright Disney

Copyright Disney Page 29 Ethernet to Remote I/O Scene 1 I/O Facility Equip. Room I/O

Sw I/O Show Control Scene 2 Cabinet I/O

I/O Sw Sw Sw I/O

I/O Scene 3

I/O

Sw I/O

I/O Scene n

10 Base T I/O

Sw I/O

100 Base T 10 Base T Page 57 Copyright Disney

DCS Functional Block Diagram To Parkwide

ELECTRONIC Message EQUIPMENT Server ROOM Show/Ride Network

Show Show Remote Ride Playback Monitor Panel Control

Animation Network

APCS RFIU RIOU

MIU RIOU APCS RFIU

RFIU MIU SCENE 1 SCENE n

Page 58 Copyright Disney

Copyright Disney Page 30 DCS Facility Network ToTCP/IP Parkwide ELECTRONIC Message EQUIPMENT Server ROOM Show/Ride Network SW HUB TCP/IP

Show Show Remote Ride 10 Base T Playback Monitor Panel Control

SW HUB UDP/IP Animation Network

SW SW HUB HUB 100 Base T

APCS RFIU RIOU

MIU RIOU APCS RFIU 10 Base T

RFIU MIU SCENE 1 SCENE n

Page 59 Copyright Disney

Animation Network Timing

SPC Monitor Tx SPC Monitor Tx SPC Tx I/O Tx Tx I/O Tx Tx

Frame Period 33 ms (30 fps) 42 ms (24 fps)

Page 60 Copyright Disney

Copyright Disney Page 31 Detail Animation Timing

SMC Max. Frame Broadcast to I/O Boxes

SPC SPC Max. Max. Frame Frame

I/O I/O Tx Tx

Unicast from I/O Boxes

Scene Hub SPC Scene Hub SMC Tx to EER Rx Tx to EER Rx @ 100 Mb @ 100 Mb Guard Band

Page 61 Copyright Disney

Pushing DCS a Little Further To Parkwide

ELECTRONIC Message EQUIPMENT Show/Ride Network Server ROOM SW HUB

Show Show Remote Ride Playback Monitor Panel Control

SW HUB

PIC Network

APCS RFIU RIOU

MIU RIOU APCS RFIU

RFIU MIU SCENE 1 SCENE n

Page 62 Copyright Disney

Copyright Disney Page 32 Summary

Non-Traditional Ethernet Uses Isochronous Studio Quality Audio Synchronous SMTP Rate Show Control MAC, Appletalk, and IP Traditional Ethernet Uses Show Monitor Ride Control Audio Monitor & Control Lighting Monitor & Control Inter-discipline Communications IP

Page 63 Copyright Disney

Entertainment Central Park Central Facility Equip. Room Show Lights Entertainment Lighting Controller

Audio Dimmers ALC CLC Area Ride Show S/R Msg CMC Show OMC I/O

CAC Attr. Audio

Audio Server UPS Weather PW Audio CWC & Seismic Monitor

Page 64 Copyright Disney

Copyright Disney Page 33 Theme Park VLAN Overview

CAC Crown IQ $XGLR 0RQLWR&RQWURO CAC Server Audio Monitor Parkwide presets via SNMP based management protocols: - Crown IQ Amp Monitor and Control MM - Mediamatrix Monitor and Control CobraNet Console MM CobraNet - CobraNet Monitor viz PIC Network protocol filter Console CobraNet (BGM) CobraNet CobraNet &REUD1HW $XGLR 9/$1V LCS Console - PAS: APA & BGM Audio Tracks CobraNet CobraNet LCS CobraNet (Ent) Console - PES: SMPTE, Spiels & Audio Tracks EIOU 3/6 9/$1 CLC ALC - Controls & monitors Area Lighting OMC - Monitors Attraction Lighting Lighting - Provides Parkwide presets CLC CLC Client -Show Lighting Control via ALC (LCP) SRER - Archive Area and Attraction Programs Horizon LCP $WWUDFWLRQ 6KRZ 5LGH 6\VWHPV CMC Special Show 6KRZ - Monitors Attraction Show Control, Ride Control OMC CMC SRMS &RQWURO and Audio Show/Ride Monitor ESC (SRMS/SMC) 5LGH - Provides Parkwide presets for selected scenes &RQWURO

ASC (SRMS) $6& DB - Controls special effects and other devices Server EIOU - Provides Parkwide presets $UHD 6KRZ Area Show Control - PAS Start Commands via EIOU &RQWURO RIOU - Interface to ATES Panels FDCU (/6 /LJKWLQJ 9/$1 ELC DMXport - Controls Entertainment Lighting using DMX over Ethernet DMXport Lighting (Ent) Monitor :06 QRW RQ 3,& 1HWZRUN CWC Data Logger (Outside PIC NW) - Collects data from remote weather and seismic devices CWC

PIC UPS 106 9/$1 NMS PIC Monitor - Monitors network components and all UPS units

S/R UPS S/R UPS VLAN Central Facilities Ethernet I/F to PIC network EER Protocol Filter Ethernet I/F to PIC CNS/CCF/HECB/GSC Non-PIC interface Copyright Disney Page 65

PIC Core - Extreme Networks Dual Black Diamonds

Page 66

Copyright Disney Page 34 7'63DUNZLGH7HDP

The End

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Standard Product Specifications:

•3 Ports individually configurable as DMX input or DMX output.

•Each port handles an individual DMX Universe.

•Each output port can merge up to 3 Universes.

•Merging can be done by using any combination of LTP, HTP or Priority rules.

•Real Time Clock for AutoScheduling (when used as lighting controller).

•1 MByte NOVRAM (up to 4 MByte optional).

•230 Volts AC, 50Hz or 110 Volts AC, 60Hz versions available.

•IEEE 802.2/802.3 Ethernet compatible.

•RJ-45 connector for standard Cat. 5 cabling.

•LED indicators for each input/output port.

•4 LED EtherNet link indicators.

•2 LED DMXPort status indicators.

•Dimensions: 160 x 115 x 100 mm.

•CE or UL Certification. Copyright Disney

Copyright Disney Page 36 ZZZ DUWLVWLFOLFHQFHFRP '0;+XE$UWLVWLF/LFHQVH

DMX-Hub is the first truly Plug and Play solution for DMX512 cabling and distribution Major features include:

in all applications needing fast and robust transmission of lighting •DMX routing by Ethernet control data. •Connect up to 256 DMX-Hubs to one network •DMX-Hub provides the gateway to transfer DMX512 data to and from a •4096 channels of DMX per DMX-Hub. 10BaseT Ethernet link. •Four independently Isolated DMX512 inputs. •Standard Ethernet cabling and transceivers can then be used for the data distribution infrastructure. •Four DMX512 outputs.

•The Ethernet protocol is designed to allow distribution of up to 256 •10BaseT Ethernet Port. DMX512 Universes (a total of over 32,000 channels). •Compatible with DMX512, DMX512 (1990) •The DMX Universes are organized as 16 Sub-nets each containing 16 Universes. •Power indicator.

•Front panel controls allow the user to easily select the Sub-Net for each •Receive data activity indicators. DMX-Hub and Universe for each of the •Ethernet data activity indicators. •four DMX512 inputs and outputs. •Transmit data activity indicators.

Copyright Disney

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DMX Node FEATURES lighting network data distribution device •2048 DMX In or DMX Out channels APPLICATIONS •Configurable to over 32,000 EDMX addresses •Distributes DMX, RFU and ETCLINK over Ethernet •Road House •Employs ETCNet1 and ETCNet2 protocols •Touring •Distributes DMX data to any input/output •University/Professional Theatre •device such as dimmers, scrollers, moving lights, or RFUs •Convention Hall •Rack mount/Portable and •Tech Tables •Wall mount configuration •Stage Managers Panels •Supports any USITT DMX512/1990 •compatible console •LED configuration indicators •Supports 16bit DMX values •Power supply and mounting bracket •included with rack mount and portable

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Copyright Disney Page 37 ZZZURVFRHWFRP +RUL]RQ/385RVFR(7

Features ♦ Timebase per channel ♦ Multiple asynchronous Cue Lists ♦ Unlimited overlapping fades ♦ Active Magic Sheets TM ♦ Graphical user interface ♦ Ethernet network node ♦ Two DMX universes (1024 Channels) ♦ Time of day events ♦ Astronomical time clock ♦ Pushbutton events ♦ External trigger events (track triggers) ♦ Serial command port (RS-232/RS-485)

Options ♦ Complete moving light support ♦ SMPTE time code events ♦ MIDI show control events ♦ System wide network events Copyright Disney

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