A New Net Resource Factor Based Alternative Method to Calculate Revised Target in Interrupted One Day Cricket Matches
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Tournament Rules Match Rules Net Run Rate
Tournament Rules - Only employees nominated by member AMCs holding valid employment card shall be allowed to participate. - Organizing committee is providing all teams with 15 color kits. No one will be allowed to wear any other kit. Extra kits (on request) would cost PKR 2,000 per kit. Teams may give names of maximum 18 players. - The tournament will consist of 12 teams in total, divided in 2 groups with each team playing 5 group matches. - At the end of the league matches, top 2 teams from each group will qualify for the semi-finals. - Points shall be awarded on the following system: win/walkover (3pts), tie/washout (1pt), lost (0pts). - In case the points are equal, the team with better net run rate (NRR) will qualify for the semi- finals (the formula is given below). - The reporting time for the morning match will be 9:00am sharp (toss at 9:15am and match would start at 9:30am) and for the afternoon match the reporting time will be 1:00pm sharp (toss at 1:15pm and match would start at 1:30pm). - Walkover will be awarded in the event if a team (minimum of 7 players) fails to appear within 30 minutes of the scheduled time of the allotted time. - In the case of a tie in a knockout match, the result will be decided by a super-over. - The team's captain will have the responsibility of maintaining discipline and healthy atmosphere during the matches, any grievances should be brought to committee's notice by the captain only. -
Matador Bbqs One-Day Cup
06. Matador BBQs One-Day Cup BBQs One-Day 06. Matador 06. MATADOR BBQS ONE-DAY CUP Playing Handbook | 2015-16 1 06. Matador BBQs One-Day Cup BBQs One-Day 06. Matador 2 MATADOR BBQS ONE-DAY CUP Start Time Match Date Home Team Vs Away Team Venue Broadcaster (AEDT) 1 Monday, 5 October 15 New South Wales V CA XI Bankstown Oval 10:00 am None 2 Monday, 5 October 15 Queensland V Tasmania North Sydney Oval 10:00 am None 3 Monday, 5 October 15 South Australia V Western Australia Hurstville Oval 10:00 am None 4 Wednesday, 7 October 15 CA XI V Victoria Hurstville Oval 10:00 am None 5 Thursday, 8 October 15 New South Wales V South Australia North Sydney Oval 10:00 am GEM 6 Friday, 9 October 15 Victoria V Queensland Blacktown International Sportspark 1 2:00 pm GEM 7 Saturday, 10 October 15 CA XI V Tasmania Bankstown Oval 10:00 am None 8 Saturday, 10 October 15 Western Australia V New South Wales Blacktown International Sportspark 1 2:00 pm GEM 9 Sunday, 11 October 15 South Australia V Queensland North Sydney Oval 10:00 am GEM 10 Monday, 12 October 15 Victoria V Western Australia Blacktown International Sportspark 1 10:00 am GEM 11 Monday, 12 October 15 Tasmania V New South Wales Hurstville Oval 10:00 am None 12 Wednesday, 14 October 15 South Australia V Tasmania Blacktown International Sportspark 1 10:00 am GEM 13 Thursday, 15 October 15 Western Australia V CA XI North Sydney Oval 10:00 am GEM 14 Friday, 16 October 15 Victoria V South Australia Bankstown Oval 10:00 am None 15 Friday, 16 October 15 Queensland V New South Wales Drummoyne Oval 2:00 pm -
Wwcc Official Dodgeball Rules
id8653828 pdfMachine by Broadgun Software - a great PDF writer! - a great PDF creator! - http://www.pdfmachine.com http://www.broadgun.com WWCC OFFICIAL DODGEBALL RULES PLAY AREA: The game is played on the basketball court. Center Line: A player may not step on or over the center line. They may reach over to retrieve a ball. EQUIPMENT: a) Players must wear proper attire (tennis shoes, shirts etc.). “ ” b) An official WWCC dodgeball is used. c) With 6 players, 5 dodgeballs will be used per court. TEAMS: A team consists of 6 players on the court. A team may play with fewer than 6 (that would be a disadvantage as there are fewer players to eliminate). Extra Players: No more than 6 players per team may be on the court at a time. If a team has additional players, they may rotate in at the conclusion of a game. TIME: a) Best of three game. b) Teams will play for 3 minutes on their side of the court. Once that 3 minutes is over than players from either team will be able to enter the opposing teams side of the court. PLAY: a) To start the game each team has 2 dodgeballs. There will be one dodgeball placed on center line. “ ” b) If a player is hit by a fly ball , before it hits the floor and after being thrown by a player on the opposing team that player is out. “ ” c) If a player catches a fly ball , the thrower is out. ALSO: The other team returns an eliminated player to their team. -
Game 4 Playing Conditions 2020-21
PLAYING CONDITIONS 2020/21 GAME 4 – T20 MATCHES APPLICATION (a) These Playing Conditions shall apply to- (i) all scheduled T20 matches, and; (ii) any other match as determined by the SCA. (b) Except as varied hereunder, the Laws of Cricket (2017 Code, 2nd Edition - 2019) shall apply. All references under the Laws of Cricket to ‘Governing Body’ shall mean the Sydney Cricket Association. (c) All references to the SCA shall mean the NSW Premier Cricket Manager and Committee. (d) Solely for the purposes of a player’s statistics, matches in Kingsgrove Sports T20 Cup competition shall carry Premier First Grade status. THE LAWS OF CRICKET: THE PREAMBLE - THE SPIRIT OF CRICKET (refer Spirit of Cricket supplement). The Preamble applies to all members of SCA affiliates, and makes team captains responsible at all times for ensuring that play is conducted within the Spirit of the Game as well as within the Laws. 4.1 LAW 1 (THE PLAYERS) shall apply subject to as follows. 4.1.1 Qualifications of Players (a) General (i) Each player shall register with the SCA by completing an SCA registration form prior to his first match in a season. (ii) Each club shall obtain photographic identification in order to authenticate the registration of a player appearing at a club for the first time. (iii) Each club shall enter electronically, prior to each player’s participation in a match, each player’s registration details in the club’s MyCricket cricket management system. (iv) No player may play for more than one team in the same season of any competition unless as with the SCA’s prior approval. -
LV GRIDIRON ADULT FLAG FOOTBALL 5V5 LEAGUE RULES
LV GRIDIRON ADULT FLAG FOOTBALL 5v5 LEAGUE RULES Rules and Regulations RULE 1: THE GAME, FIELD, PLAYERS & EQUIPMENT Section 1 – The Game • No contact allowed. • NO BLOCKING/SCREENING anytime or anywhere on the field. Offensive players not involved with a play down field must attempt to get out of the way or stand still. • A coin toss determines first possession. • Play starts from the 5 yard line. The offensive teams has (3) plays to cross mid-field. Once team crosses mid-field, they will have three (3) plays to score a touchdown. • If the offensive team fails to cross mid-field or score, possession of the ball changes and the opposite team starts their drive from their 5-yard line. • Each time the ball is spotted a team has 25 seconds to snap the ball. • Games consist of 2-15 minute halves. Teams will flip sides at beginning of 2nd half. Half time will be 1 minutes. • Overtime; 1st overtime from 5 line, 2nd overtime if still tied from 10 yard line, 3rd overtime if still tied 15 yard line. After 3rd time if still tied game is scored as a tie. • Spot of ball is location of the ball when play is ruled dead Section 2 – Attire • Teams may use their own flags. • Shirts with numbers are mandatory for stats RULE 2: PLAYERS/GAME SCHEDULES, SCORING & TIME OUTS Section 1 – Players/Game Schedules • If a team or teams are more than 10 minutes late for their scheduled games they will be forfeited. After 10 minutes the game will be forfeited and the score recorded as 10-0. -
Tape Ball Cricket
TAPE BALL CRICKET RULES HIGHLIGHTS There will be absolutely ZERO TOLERANCE (no use of any tobacco, no pan parag, or no non-tumbaco pan parag, or any smell of any of these items)’ Forfeit time is five (5) minutes after the scheduled game start time. If a team is not “Ready to Play” within five (5) minutes after the scheduled game start time, then that team will forfeit and the opposing team will be declared the winner (assuming the opposing team is ready to play). A team must have a minimum of twelve (12) players and a maximum of eighteen (18). A match will consist of two teams with eleven (11) players including a team captain. A match may not start if either team consists of fewer than eight (8) players. The blade of the bat shall have a conventional flat face. A Ihsan Tennis ball covered with WHITE ELECTRICAL TAPE (TAPE TENNIS BALL) will be used for all competitions. When applying any of the above-mentioned rules OR when taking any disciplinary actions, ABSOLUTELY NO CONSIDERATION will be given to what was done in the previous tournaments. It is required that each team provide one (1) player (players can rotate) at all times to sit near or sit with the scorer so he / she can write correct names and do stats correctly for each player. GENERAL INFORMATION, RULES AND REGULATIONS FOR CRICKET There will be absolutely ZERO TOLERANCE (no use of any tobacco, no pan parag, or no non-tumbaco pan parag, or any smell of any of these items) Umpire’s decision will be final during all matches. -
Duckworth/Lewis/Stern Methodology of Re-Calculating the Target Score in an 11
4003_FCC_KSL_DuckworthLewisStern_2018_p195-208.qxp_D-L F 2005_p228.qxd 22/02/2018 10:51 Page 195 Duckworth/Lewis/Stern Methodology of Re-calculating the Target Score in an 11 Interrupted Match Duckworth/Lewis/Stern Methodology The Duckworth/Lewis/Stern (D/L/S) Method shall be used in all matches. If any match is suspended after it has started such that the number of overs available to be faced by either side is reduced from that determined when the match started, the revised target shall be computed using the latest version of the Duckworth/ Lewis/Stern software as distributed by ICC in accordance with the instructions provided with that software and displayed on the screen. Where possible, arrangements shall be made for the provision of back-up capability, in case of computer malfunction, for the operation or continued operation of the D/L/S. In the event of computer malfunction at any time during the match where no such provision has been made, the Standard Edition (the method in use prior to October 2003) shall be used. The regulations below describe only the operation of the Standard Edition except that clauses 6 and 7 are also applicable to the D/L/S. Introduction The D/L/S method sets revised targets in rain- interrupted limited-overs matches in accordance with the relative run scoring resources which are at the disposal of the two sides. These are not in direct proportion to the number of overs available to be faced, as with the average run rate method of correction. Instead they depend on how many overs are to go and how many wickets are down when the interruptions occur. -
Evolution of Test Cricket in Last Six Decades a Univariate Time Series Analysis
Evolution of Test Cricket in Last Six Decades A Univariate Time Series Analysis Mayank Nagpal Sumit Mishra 1 Introduction We intend to analyse the structural changes in the average annual run-rate, i.e., how many runs are scored in each over, a measure of how much bat dominates the ball or how aggressively teams bat. Test cricket is the traditional format of the game. It is considered to be a snail-form of the game when we compare it with newer versions of the game, viz, ODI and T20 .A test cricket match lasting 5 days is apparently a lot less exciting for some than an ODI which lasts for eight hours or a T20 match which is matter of two-three hours. The general view is that with the advent of new technology, pitches that are more batsmen-friendly and craving for result in each game, the average run rate seems to have increased. Some analysts attribute this change to the emergence of newer formats and other innovations in the game. The question we are trying to answer is about whether these factors like those mentioned below had any significant impact on the game. The events whose effect we like to capture are: • Advent of One Day International(ODI):With dying popularity of test cricket matches during 1960s,a tournament called Gillette Cup was played in 1963 in England. The cup had sixty- five overs a side matches. This tourney was a knockout one and it became quite popular and laid foundation for a sleeker format of the game known as ODI-fifty overs a side game. -
American Football
COMPILED BY : - GAUTAM SINGH STUDY MATERIAL – SPORTS 0 7830294949 American Football American Football popularly known as the Rugby Football or Gridiron originated in United States resembling a union of Rugby and soccer; played in between two teams with each team of eleven players. American football gained fame as the people wanted to detach themselves from the English influence. The father of this sport Walter Camp altered the shape and size of the ball to an oval-shaped ball called ovoid ball and drawn up some unique set of rules. Objective American Football is played on a four sided ground with goalposts at each end. The two opposing teams are named as the Offense and the Defense, The offensive team with control of the ovoid ball, tries to go ahead down the field by running and passing the ball, while the defensive team without control of the ball, targets to stop the offensive team’s advance and tries to take control of the ball for themselves. The main objective of the sport is scoring maximum number of goals by moving forward with the ball into the opposite team's end line for a touchdown or kicking the ball through the challenger's goalposts which is counted as a goal and the team gets points for the goal. The team with the most points at the end of a game wins. THANKS FOR READING – VISIT OUR WEBSITE www.educatererindia.com COMPILED BY : - GAUTAM SINGH STUDY MATERIAL – SPORTS 0 7830294949 Team Size American football is played in between two teams and each team consists of eleven players on the field and four players as substitutes with total of fifteen players in each team. -
Seventy One Not
MOT Out » Photo by Dattn <5r» Son, Red Htll. SEVENTY-ONE NOT OUT THE REMINISCENCES OF WILLIAM CAFFYN MEMBER OP THE ALL ENGLAND AND UNITED ELEVENS, OF THE SURREY COUNTY ELEVEN, OF THE ANGLO-AMERICAN TEAM OF 1859, AND OF THE ANGLO-AUSTRALIAN TEAMS OF l86l AND 1863 EDITED BY “MID-ON” WILLIAM BLACKWOOD AND SONS EDINBURGH AND LONDON MDCCCXCIX All Rights reserved TO GENERAL SIR FREDERICK MARSHALL, K.C.M.G., AN ARDENT AND GENEROUS SUPPORTER OF THE NOBLE GAME OF CRICKET. — PREFACE. I have lived to the age of seventy-one (hence the title of this work), and until some six months ago the writing of my reminiscences never occurred to me. Indeed had it not been for the fact of my meeting with an old friend—almost accidentally the ensuing pages would never have been written. Like most cricketers, I have unfortunately kept comparatively few records of my long career. Luckily I am possessed of an excellent memory, and with this and the aid of many an old volume kindly lent to me by various gentlemen I have been able to complete my somewhat difficult task. I have given a short sketch of the state of the national game at the time of my birth; how I learnt both batting and bowling when a boy ; have described my connection with Clarke’s old All England Eleven, and afterwards with the United; Vlii PREFACE. my visit with the first team to America in 1859; with Stephenson’s team to Australia in 1861, and with Parr’s more famous one in 1863; have given an account of my seven years’ residence in the Antipodes, and the close of my career after my return to England in 1871. -
Cricketing Chances
CRICKETING CHANCES G. L. Cohen Department of Mathematical Sciences Faculty of Science University of Technology, Sydney PO Box 123, Broadway NSW 2007, Australia [email protected] Abstract Two distinct aspects of the application of probabilistic reasoning to cricket are considered here. First, the career bowling figures of the members of one team in a limited-overs competition are used to determine the team bowling strike rate and hence the probability of dismissing the other team. This takes account of the chances of running out an opposing batsman and demonstrates that the probability of dismissing the other team is approximately doubled when there is a good likelihood of a run-out. Second, we show that under suitable assumptions the probability distribution of the number of scoring strokes made by a given batsman in any innings is geometric. With the further assumption (which we show to be tenable) that the ratio of runs made to number of scoring strokes is a constant, we are able to derive the expression (A/(A + 2))0/2 as the approximate probability of the batsman scoring at least c runs (c ~ 1), where A is the batsman's average score over all past innings. In both cases, the results are compared favourably with results from the history of cricket. 1 Introduction In an excellent survey of papers written on statistics (the more mathematical kind) applied to cricket, Clarke [2] writes that cricket "has the distinction of being the first sport used for the illustration of statistics", but: "In contrast to baseball, few papers in the professional literature analyse cricket, and two rarely analyse the same topic." This paper analyses two aspects of cricket. -
Standard One-Day International Match
STANDARD ONE-DAY INTERNATIONAL MATCH PLAYING CONDITIONS These playing conditions are applicable to all ODI matches from 1st October 2014 and supersede the previous version dated 1st October 2013. Included in this version are amendments to clauses 2.2, 3.5.3, Appendices 7 and 9 and new clauses 1.2.3, 3.5.3 b), Appendix 7 clauses 2.4 b) and 3.3 iv) and Appendix 9 clause 5 b). Except as varied hereunder, the Laws of Cricket (2000 Code 5th Edition - 2013) shall apply. Note: All references to ‘Governing Body’ within the Laws of Cricket shall be replaced by ‘ICC Match Referee’. 1 LAW 1 THE PLAYERS 1.1 Law 1.1 - Number of Players Law 1.1 shall be replaced by the following: A match is played between two sides. Each side shall consist of 11 players, one of whom shall be captain. 1.2 Law 1.2 - Nomination of Players Law 1.2 shall be replaced by the following: 1.2.1 Each captain shall nominate 11 players plus a maximum of 4 substitute fielders in writing to the ICC Match Referee before the toss. No player (member of the playing eleven) may be changed after the nomination without the consent of the opposing captain. 1.2.2 Only those nominated as substitute fielders shall be entitled to act as substitute fielders during the match, unless the ICC Match Referee, in exceptional circumstances, allows subsequent additions. 1.2.3 A player or player support personnel who has been suspended from participating in a match shall not, from the toss of the coin and for the remainder of the match thereafter: a) Be nominated as, or carry out any of the duties or responsibilities of a substitute fielder, or b) Enter any part of the playing area (which shall include the field of play and the area between the boundary and the perimeter boards) at any time, in- cluding any scheduled or unscheduled breaks in play.