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VISIT BOOTH #1217 and #1219 on the 1st floor of the AmericasMart, Building 2 for Autographing Times!

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facebook.com/authorsherrilynkenyon twitter.com/kenyonsherrilyn • sherrilynkenyon.com TABLE OF CONTENTS

Gaming Introducation/Schedule...... 4 Announcements MechCorps at Dragon Con...... 5 NSDMG Returns...... 5 Settlers of Catan Worldwide Championship Qualifier...... 5 Sunmesa Events...... 5 Board Gaming...... 6 Collectible Card Games (CCG)...... 9 LAN Gaming (LAN)...... 16 Live Action Role Playing (LARP)...... 17 Miniatures...... 20 NSDMG/War College (NSDM)...... 25 Role Playing Games (Campaign)...... 30 Campaign RPGs Grid...... 28 Role Playing Games (Non-Campaign)...... 43 Table Top Gaming (GAME)...... 50 Programming (VGT)...... 52 Maps Hilton: Lower Level...... 55 Hilton: First Floor...... 56 Hilton: Second Floor...... 57 Hilton: Third Floor...... 58 Hilton: Fourth Floor...... 59 Hyatt Regency 3D Map...... 60 Marriott Marquis 3D Map...... 61 Sheraton Atlanta 3D Map...... 62 Dragon Con Footprint Map...... 63

CREDITS

Co-Chairman/Senior Director of Gaming... Dave Cody Director of Live Action Role Playing.....Wayne Melnick [email protected] [email protected]

Director of Board Games Phil Collins Director of Miniatures Games...... Steve McFarland [email protected] [email protected]

Director of Campaign RPG’s...... Brooks Banks Director of Non-Campaign RPG’s...... Mark Liberman [email protected] [email protected] Director of Collectable Card Games...... Jim Colson Director of Video Gaming Fans...... Kevin Stallard [email protected] [email protected] Director of LAN Gaming...... Gail Reese [email protected] Director of Video Gaming Makers...... Mike & Julianne Capps Director of Table Top Gaming...... Rucht Lilavivat [email protected] [email protected] Gaming Consigliore...... John Richardson Director of Gaming Registration...... Shy Aberman [email protected] Helpful Human to Have Around...... Sean Flaherty

Front Cover © 2015 Front Cover by Briana Higgins (bahstudios.com). All rights reserved.

DRAGON CON 2015 GAMING GUIDE 3 GAMING INTRODUCTION AND SCHEDULE

All gaming remains under one roof in the Atlanta Hilton—BUT it’s our last year in the Hilton! Next year all of Gaming will be moving elsewhere. Please see the end of this section for details. For 2015 we have the usual maps included in the Pocket Program, the mobile apps, and the Gaming Guide to help you navigate. There is also signage that will help direct you to the proper floor and meeting room. If all else fails and you have trouble finding a meeting room or event, please ask a helpful volunteer at Gaming Registration, located in the Galleria level of the Hilton (the bottom floor) or the information booth for the Hilton in the second floor lobby. In general, the bottom floor, the Galleria level, is where you will find Board, Miniatures, and Card Games. The second floor, above the hotel lobby, contains LAN Gaming, Video Gaming panels and Table Top panels, and role-playing games. The third floor hosts the National Security Decision Making Game and War College panels and presentations,and more role-playing games. The fourth floor is where the LARPers congregate. Most games but not all run under a four-hour session system. If a given event shows no duration, assume it is three and half or four hours. If there is no listed cost, assume it is free. Session numbers:

Friday Saturday Sunday Monday Time 1 5 9 13 9:00 AM–1:00 PM 2 6 10 14 1:00 PM–5:00 PM 3 7 11 PLAN FOR 6:00 PM–10:00 PM 4 8 12 2016! 10:00 PM–2:00 AM We try to plan tournaments and events so that each game finishes with at least 15 minutes left in the session to allow people to get to their next game. Large tournaments in some of the gaming areas do not follow this pattern, and some games run over one and a half or two full sessions. This is usually noted in the description area for that event. When browsing the events, you will usually find that each event is referred to by the session number and not the actual day or times, though some use both. The friendly volunteers at Gaming Registration will be able to answer any questions you have or help you find the answers you need. Gaming Registration will be open Thursday evening for you early birds at 8:00 PM and also every day of the convention at 8:00 AM. Gaming Registration is located in the Galleria in the Atlanta Hilton. After you descend the stairs or the down escalator into the Galleria level, hang a left and look straight ahead. In order to play in most events you will need an event ticket. Most event tickets are $3.00, but there are many free demonstration games, and a handful are more expensive. There are also Collectable Card Game tournaments that charge more, and those tickets usually include the cards you will use and keep in your games. You can also purchase generic tickets that are usable at any event. If an event is sold out, you can show up for that event with a generic ticket and if anyone with a “real” ticket for that event does not show up you will be able to step in. Other tournaments will be able to add additional space as needed. This is particularly true for the larger events, where there is more of a chance of a no-show or cancellation. We collect admission fees for events to fund prizes for most events. We award “Dealer Coins” to the winners of some events that can be used as credit in the Exhibition Halls in the AmericasMart and the Dragon Con Stores in the Marriott, Sheraton, and the AmericasMart. Each coin is valued at $5 in credit. Congratulations! You’ve reached the end of this section, and here are some more details on where all of Gaming will be moving. The smart money is on the AmericasMart Building 1, floors 1 and 2, and some of the meeting rooms in the Westin Peachtree Plaza. It’s not been completely decided where each event and gaming genre will be, but the Westin will be an integral part to Gaming. If you are looking to stay in the “Gaming Hotel,” the Westin will be your best bet. Wherever we end up, there will still be 24-hour gaming. By making this move we will much more room to expand our gaming offerings. We will make decisions about all of this as quickly as we can and when decided will let folks know via the usual suspects: social media, our website, our quarterly newsletter, and the Warning beacons of Gondor.

4 DRAGON CON 2015 GAMING GUIDE MECHCORPS AT DRAGON CON

They’re back! MechCorps is a place to let off by beating on your friends in a virtual arena by driving Giant Robots loaded to the teeth with guns, lasers, missiles, and all types of weaponry. Twelve players at a time enter the cockpit simulator pods after a short training session. Each player uses seven display screens, over 50 controls, foot pedals, throttle, and joystick to take on all others. The game is easy to learn, but hard to master. Adjustable skill levels allow the novice to enjoy the game, but can also give the veterans a challenge. See more info on the pods and the game via the Training Manual at MechCorps.com/trainingmanual.

NSDMG 25TH ANNIVERSARY!

“Note that since Dragon Con 1990, we’ve put on hundreds of games in at least 17 different venues, including entertainment conventions, government education and training courses and academia. But Dragon Con always has a special place in our hearts and as well as in NSDM Game history.”—Captain Mark McDonagh, USN/Ret. The National Security Decision Making Game (NSDMG) is a political, military, and economic roleplaying game that uses gaming at an entertaining medium to inform players of contemporary, historical and futuristic geopolitical, military and economic issues. The idea behind the NSDM game is: “You players are the Congress. You over there, you’re the Cabinet. You folks in the corner are the Joint Chiefs. This guy’s the President. The scenario is that it’s the world as you know it today. Fix it. You may start now.” New issues and problems in every game, different nations played in every game, showing a range of real issues across the world, and modeling a number of different political systems. Can you affect Iran as the US? Can you take the Ukraine playing Russia? And how do you solve a problem like Korea? NSDMG will also be running a Cold War game, in which scenarios dealing with the East-West struggle are presented, with a particular emphasis on counterfactual history (read sci-fi themes); a fast-paced Cuban Missile Crisis game that puts you in the hot seat in Havana, Moscow, or Washington as the clock counts down to Armageddon; and a futuristic game in which we start players in 2032, following a decade of massive global environmental disruption that threatens to tip the tables on global powers, leadership, and centers of gravity. The NSDMG lecture series will follow up on the performance from the last two years with detailed presentations covering contemporary and historical geopolitical and military topics, including prominent World War I anniversaries, and examining the actual potential for apocalyptic scenarios such as a massive, civilization-shaking pandemic or radiological catastrophe in the near future. Full details can be found at nsdmg.org. NSDM is also on Facebook, where they frequently post links to, and discuss, articles of general and national security interest: facebook.com/pages/The- National-Security-Decision-Making-Game/187557132044.

SETTLERS OF CATAN: WORLDWIDE CATAN CHAMPIONSHIP QUALIFIER

Dragon Con will be hosting a Catan World Championship (CWC) Pre-Qualifier tournament. Compete against other players for a chance to win a trip to Gen Con Indy to play in the CWC Qualifier. The winner at Gen Con Indy will then represent the U.S. at the Catan World Championships in Germany in September 2016. The winner of the Dragon Con CWC Pre-Qualifier will receive up to $500 in airfare allowance from Dragon Con. Badge and double occupancy hotel at Gen Con Indy Courtesy of Mayfair Games.

SUNMESA EVENTS

Sunmesa Events has partnered with Dragon Con to host more Card Game events than you can possibly play, including Magic: The Gathering, Star Realms, Ascension, Dominion, My Little Pony, Lord of The Rings, and Epic. Endless drafts, tournaments for complete sets of foils, and one of a kind prizes will also be available. Dozens of free, casual, and learn to play events, all supported by expert judges and staff.

DRAGON CON 2015 GAMING GUIDE 5 BOARD GAMES

Board Game Membership Ascension Tournament

Board Game Membership sticker required of all [Multiplayer, Elimination] System: Ascension participants using Dragon Con’s Board Game library. 8–24 players. Play 3–4 Difficulty: Easy This allows users to check out games from the board player matches advancing Req. Exp.: Some game library Starting Friday morning until we close 2 players from each match. Sessions: Fri 6 PM; shop on Monday. Sets and Expansions used Sat/Sun Noon; Sun will be announced at the 6 PM Addictive Alchemy start of the tournament. Duration: 2 hrs. Prizes: $50 in Amazon gift Cost: $10.00 Learn to play the new fast- System: Addictive cards divided omong the GM: Glenn Godard acting deck destruction Alchemy top 4 finishers. $25 to 1st, card game where drinking Difficulty: Easy $15 to 2nd, and $5 each to 3rd and 4th. potions on your first turn Req. Exp.: None will lead to interesting Sessions: Sat 5 PM; side effects on the next Sun 4 PM turn! Addictive Alchemy is Duration: 4 hrs. Board Game Ribbon scheduled to be in stores Cost: Free GM: David Lupo All you can play board System: Board Gaming early next year, but you games all con. Come join can try it now. Play time is Ribbon us in the Hilton Galleria. Difficulty: Easy roughly 45 minutes to 1 hour per game. Only $5.00 to check out Req. Exp.: None games from the Dragon Sessions: Fri 8 AM Are You A Werewolf? Con Board Games Library. Duration: n/a The Dragon Con Library Cost: $5.00 Ultimate Werewolf takes System: Are You A has over 600 games place over a series of game Werewolf? days and nights. Each Difficulty: Easy available for your gaming enjoyment. All players using day, the players discuss Req. Exp.: None games from the Dragon Con Library need to have a who among them is a Sessions: Fri/Sat/Sun Board Games Ribbon. Werewolf and vote out a 10 PM player. Each night, the Duration: 6 hrs. Chessagammon Demo Werewolves choose a player Cost: Free GM: Felix Adam Smokingames presents System: Chessgammon to eliminate, while the Seer Chessgammon: Chess- learns whether one player is Difficulty: Basic like strategy meets Req. Exp.: None a Werewolf or not. The game is over when either all the Backgammon-like chance! Sessions: Fri/Sat/Sun Villagers or all the Werewolves are eliminated. Come check out this fusion Noon of two of the most classic Duration: 2 hrs. Dragon Con Mobile App board games ever created Cost: Free and get your FREE copy Dragon Con is excited to announce the return of of the rules. Using Chess pieces on a Backgammon our free mobile app for iOS, Android, Blackberry, board, Chessgammon brings a new dimension of and mobile internet browsers. This year our app strategy to the traditional game of Backgammon. Visit will feature enhanced maps, LocateMe Shuttle us at Smokingames.com for more info. Buses, and a native iPad version. Point your web browser to m.core-apps.com/dragoncon15, download your app from the the iTunes or Androind Chuffy’s Are You A Werewolf? market today by looking for “Dragon Con,” or use the Join the eternal struggle System: Are You A QR code below. between villagers and Werewolf? werewolves, as the villagers Difficulty: Basic try not to look plump and Req. Exp.: None delicious while deducing Sessions: Fri 9 PM; Sat which of their fellow Noon, 9 PM; Sun Noon townsfolk are looking at Duration: 5 hrs. them hungrily, and the Cost: Free werewolves attempt not to GM: Joe Myers drool in glee while watching the succulent and tasty villagers lynch each other.

6 DRAGON CON 2015 GAMING GUIDE Demo: Jarl Fossil Hunters

In Jarl: The Vikings Tile System: Jarl The players are paleont- System: Fossil Hunters Laying Game, players Difficulty: Easy ologists at a fossil dig Difficulty: Basic move their warriors (tiles) Req. Exp.: None site. Their goal is to Req. Exp.: None around the board and flip Sessions: Fri/Sat 10 unearth as many of the Sessions: Fri 6 PM; Sat them over after each move. AM, Noon, 2 PM, 4 largest complete dinosaur 3 PM; Sun 1 PM, 8 PM Each tile’s side shows a PM, 6 PM, 8 PM, skeletons as they can, for Duration: 2 hrs. different movement profile. 10 PM; Mon 10 AM, the good of their careers Cost: Free If you end your movement Noon, 2 PM huge egos SCIENCE! Fossil GM: Kevin Lanzing in a square occupied by Duration: 1 hr. Hunters is a short game an opponent’s tile, you Cost: Free with a bit more strategy than you might expect from a capture that tile. Capture GM: Dog Xinu filler. It is part area control, part set collection, and as your opponent’s Jarl to win! cutthroat or collaborative as players allow.

Demo: Wrath of Dragons GameStorm

Wrath of Dragons is a System: Wrath of GameStorm is a fast-paced System: Gamesstorm board game in which each Dragons game concept-ualization Difficulty: Easy player will assume the role Difficulty: Easy and pitching activity. Three Req. Exp.: None of a dragon, that, over the Req. Exp.: None spinning wheels decide the Sessions: Sat 8 PM course of many centuries, Sessions: Fri/Sat/Sun game type, theme, and Duration: 1 hr. flies into different regions of 10 AM, Noon, 2 PM, mandatory component. For Cost: Free the Old World to lay waste 4 PM, 6 PM, 8 PM, five minutes, players will GM: Kevin Lanzing to settlements, scorch 10 PM; Mon 10 AM, brainstorm, doodle, and fields, snatch livestock, take Noon, 2 PM prepare their concept, followed by a 1-minute pitch. gold, and capture nobles. Duration: 1 hr. Anonymous voting rewards the best concept. You’d Cost: Free be amazed what you can dream up under the most GM: Dog Xinu ridiculous constraints!

Dominion Tournament Geek Trivia for Charity [Multiplayer—Elimination] System: Dominion The most hardcore trivia System: Team Trivia 4–24 Players. Play in Difficulty: Easy contest in the known Difficulty: Easy groups of 3–4, advancing Req. Exp.: Some universe is back! With ten Req. Exp.: None 2 players from each table. Sessions: Sat 6 PM; categories of questions Sessions: Sun 8 PM– Kingdom cards used will Sun 9 AM and opportunities to win 11 PM be determined at the start Duration: 2 hrs. bonus points throughout Duration: 2 hrs. of each tournament. Top Cost: $5.00 the evening, this Pub Cost: $5.00 players get promo kingdom GM: Glenn Godard Trivia–style event allows GM: Phil Collins & cards. Finalists get aditional everyone to participate. Kevin Stallard promo kingdom cards. Winner gets a third set of promo The entry fee is $5.00 kingdom cards. and all proceeds go to the Lymphoma Research Foundation, our 2015 Dragon Con charity. Players Flash Point: Fire Rescue will have an opportunity to win bragging rights as well as special prizes provided by Dragon Con A large structural fire has System: FlashPoint been reported. You and Guests. Each player will participate in a team of up Difficulty: Basic to 8 people—you can bring your own, or we can find your team of firefighters are Req. Exp.: None a team for you when you arrive. the first responders at the Sessions: Fri 3 PM; Sat scene. The fire is a threat, 1 PM; Sun 6 PM; Mon but rescuing the victims 3 PM King of New York trapped within is the Duration: 2 hrs. There’s always some-thing System: King of New priority. Flash Point: Fire Cost: Free happening in the city that GM: Kevin Lanzing York Rescue is a cooperative never sleeps. Maybe it’s Difficulty: Easy board game. That means the lights, maybe it’s the Req. Exp.: None all players are on the same team, united against the energy, or maybe it’s the Sessions: Fri 10 PM– fire. Teamwork is required to overcome the threat and giant monsters trying to Midnight win the game. demolish the place! King Duration: n/a of New York introduces lots Cost: $1.00 of new ways to play, while GM: Board Games still keeping the core ideas Volunteers of King of Tokyo.

DRAGON CON 2015 GAMING GUIDE 7 There are Buildings to Stomp! Vengeful Military Units to Destroy! Six brand new Monsters! Every roll of the The Guardians: Explore Demo might mean that your monster feels the OUCH, In the game of Guardians System: The as military units open fire. Will you grab the spotlight, you begin your quest Guardians: Explore and become a celebrity Superstar? Or will you become as an apprentice with Difficulty: Basic the defender of the city, and befriend Lady Liberty? everything you need to Req. Exp.: None Each of New York’s boroughs has its own charms, save the town. Just hone Sessions: Fri 9 AM–11 but to truly rule the Big Apple, you have to control your skills, sharpen your AM, 11 AM–1 PM, 3 Manhattan. Defeat the other monsters and rule the equipment, and train your PM–5 PM, 8 PM–10 city.... Become the King of New York! familiars. After selecting PM; Sat 11 AM–1 PM, your approach, work with 6 PM–8 PM; Sun 9 AM–11 AM, 11 AM–1 King of Tokyo your teammates to save Arthursburg! Whoever PM, 8 PM–10 PM Duration: 2 hrs. Play mutant monsters, System: King of Tokyo collects the most Trophies gigantic robots and other Difficulty: Easy Cost: Free during the game will be GM: Jonathon Ruland monstrous creatures, Req. Exp.: None crowned the True Guardian! rampaging the city and Sessions: Sat 1 PM– vying for position as the 2 PM one and only King of Tokyo! Duration: n/a The Guardians: Explore Demo Cost: $1.00 Combine your dice to gather The Guardians: Explore System: The GM: Board Games energy, heal your monster or is a drafting, deck Guardians: Explore Volunteers just slap the other monsters refinement game. Players Difficulty: Basic down! Spend your energy to fight monsters, sometimes Req. Exp.: None trigger permanent or one-shot special powers: a second together, to save Sessions: Sat 9 AM–AM, head, body armor, nova death ray... Stop at nothing to Arthursburg! 111 PM AM become the King of Tokyo... but that’s when the real Duration: 22–3 hrs. hrs. trouble begins for you! Cost: Free GM: Jonathon Ruland Settlers of Catan: World Catan Championship Pre-Qualifier The Guardians: Explore Tournament Dragon Con will be In the game of Guardians System: The System: Settlers of you begin your quest hosting a Catan World Catan Guardians: Explore as an apprentice with Championship (CWC) Difficulty: Basic Difficulty: Basic Pre-Qualifier tournament! Req. Exp.: None everything you need to Req. Exp.: Some Compete against other Sessions: Fri 6 PM–11 save the town. Just hone Sessions: Sun 1 PM players for a chance to win PM; Sat Noon–4 PM, your skills, sharpen your Duration: 4 hrs. Cost: Free a trip to Gen Con Indy to 6 PM–11 PM; Sun 1 equipment, and train your GM: Jonathon Ruland play in the CWC Qualifier. PM–4 PM, 6 PM–8 PM familiars. After selecting The winner at Gen Con Duration: 2 hrs. your approach, work with Indy will then represent Cost: $10.00 your teammates to save Arthursburg! Whoever the US at the Catan World GM: Mayfair Games collects the most Trophies during the game will be Championships in Germany in September 2016. crowned the True Guardian! Win a beta copy of The Winner of the Dragon Con CWC Pre-Qualifier will Guardians: Explore! receive up to $500 in airfare allowance from Dragon Con. Badge and double occupancy hotel at Gen Con Ultimate Werewolf Indy Courtesy of Mayfair Games. Have you ever wanted System: Are You A to protect a town of like- Werewolf? Spyjinks minded individuals? Had Difficulty: Basic a blood-thirst for innocent Req. Exp.: None Spyjinks puts players in System: Spyjinks villagers? Seek a set of Sessions: Fri 2 PM; Sat the last 15 minutes of a Difficulty: Basic villains terrorizing your 1 AM, 3 AM, 2 PM; spy fiction adventure. Two Req. Exp.: None Sun 1 AM, 3 AM, 2 factions, spies and guards, Sessions: Fri 1 PM; Sat neighbors? Come play PM; Mon 1 AM, 3 AM, battle for control of Dr. 6 PM; Sun 3 PM; Mon Ultimate Werewolf! It’s 2 PM 1 PM easy to learn, and only Dastardly’s diabolical lair. Duration: 2 hrs. Duration: 2 hrs. as hard to master as the The world hangs in the Cost: Free Cost: Free people playing with you! balance. Spies empha GM: Ryan Watkins stealth and speed, while GM: Kevin Lanzing Duration is set for 2-hour guards empha deduction blocks, but games are much shorter (usually), and I and squad tactics. High-tech gadgetry gives both will fit in as many as I can in this time. sides an edge—but those same gadgets can be seized and turned against you!

8 DRAGON CON 2015 GAMING GUIDE Ultimate Werewolf Ultimate Werewolf: GoF’s Way

The GM will be using System: Are You A Optional Characters, non- System: Are You A Ultimate Werewolf cards Werewolf? reliance on the seer, timer Werewolf? with easy-to-learn variant Difficulty: Easy used, tapping optional, Difficulty: Easy methods for conducting Req. Exp.: None Roman Coluseum voting. Req. Exp.: None the games. Each game will Sessions: Fri 8 AM, 4 Red shirts are and no Sessions: Fri 8 PM, 10 last 1–2 hours, but games PM, 5 PM; Sat 4 PM; random generated kills. PM, Midnight; Sat 2 will start one after the Sun 2 PM Use your deductive and AM, 10 PM, Midnight; other for at least the full Duration: 1–2 hrs. tell-spotting skills. New Sun 2 AM; Sun 10 PM, scheduled time. Cost: Free players welcome! Midnight; Mon 2 AM GM: David Meredith Duration: 2 hrs. Cost: Free GM: Michael Mirth

COLLECTIBLE CARD GAMES

2-Headed Majig Babylon 5 CCG: The Wheel of Fire

Find your partner and team draft your decks to win The yearly Dragon Con System: Babylon 5 these unique playmats along with other prizes. $25/ Babylon 5 CCG tournament CCG person drafting 3 packs per person in unlikely heroes is back. Bring your own Difficulty: Detailed second edition. Sign up starts at 5:00 PM on Saturday decks or use one of our pre- Req. Exp.: Some and drafting starts at 6:00 PM. made decks. Rules will be Sessions: Sun 9 AM posted on facebook.com/ Duration: 4 hrs. Android: Netrunner Cube Draft 1–3 groups/DragonConb5ccg. Cost: $1.00 Because we typically have GM: Andrew Apold Standard FFG tournament System: Netrunner CCG only run one large table rules. Contents of cube Difficulty: Basic (we will split if there are enough players), factions are will be available during the Req. Exp.: Some assigned on whoever claims them first, and you can draft. Cubes will be based Sessions: Fri 2 PM; Sat call dibs on the FB group linked above. on Stimhack.com cube 6 PM; Sun 6 PM construction guidelines Duration: 4 hrs. Prize support in the form of Cost: $2.00 Demo: BattleCON GM: David Tatu A:NR schwag. BattleCON is a dueling System: Level 99 card game that combines Games Android: Netrunner Tournament 1 & 2 the intensity of fighting Difficulty: Basic video games with the Req. Exp.: None Standard FFG tournament System: Netrunner CCG strategy of tabletop games. Sessions: Fri 3 PM; Sat rules with the prescribed Difficulty: Basic Players attack by pairing 1 PM; Sun 9 AM number of swiss rounds Req. Exp.: Some a universal attack card Duration: 3 hrs. followed by a cut to Sessions: Sun 11 AM, (base) with a modifier card Cost: Free elimination. All cards Duration:1 PM 4 hrs. unique to the character GM: Kurt DuPree, Keith released prior to the Cost:Duration: $2.00 4 hrs. (style), allowing for 35 DuPree tournament will be legal. GM:Cost: David $2.00 Tatu unique moves in combat. Per FFG rules all players GM: David Tatu Each character requires new strategies but uses the will need to have their same fundamentals, making them easy to learn but cards sleeved. Prize support in the form of A:NR challenging to master. schwag. Demo: Bravest Warriors Android: Netrunner, Run as You Like The Space-Time Calliope Run as you like. Drop by System: Catalyst Games System: Netrunner CCG is vast and dangerous, for some casual pick-up Bravest Warriors CCG Difficulty: Basic waiting for heroes to games. A:NR promos and Difficulty: Easy Req. Exp.: Some save the day. Become the Req. Exp.: None cards will be available for Sessions: Mon 11 AM Bravest Warriors and battle Sessions: Fri–Sun 10 all who play. Duration: 4 hrs. your way through a myraid AM, Noon, 2 PM, 4 Cost: $2.00 of encounters to Victory! PM, 6 PM, 8 PM, GM: David Tatu Encounters is a new dice 10 PM; Mon 10 AM, and card game mechanic Noon, 2 PM from Catalyst Game Labs Duration: 1 hr. where players try beating Cost: Free GM: Dog Xinu the cards individually, but with a good dollop of player interaction.

DRAGON CON 2015 GAMING GUIDE 9 Demo: Noir Epic DBG On Demand

Noir is a card game of hidden System: Level 99 [Casual, Non-elimination, System: Epic Deck identities and deduction. Games On-Demand] Learn to play Building Game Two players receive secret Difficulty: Easy this amazing new game Difficulty: Easy identities from among the Req. Exp.: None from the creators of Star Req. Exp.: None 25 characters. The Killer’s Sessions: Fri 3 PM; Sat Realms! There will be door Sessions: Fri 1 PM; Sat goal is to eliminate 14 1 PM; Sun 9 AM prizes and everyone gets a 9 AM, 1 PM; Sun 9 characters, disguising when Duration: 3 hrs. promo card. On-Demand: AM, Noon necessary and focusing Cost: Free Tables started with each Duration: 2 hrs. on avoiding the Inspector. GM: Kurt DuPree, Keith 12 players or hourly. Cost: $5.00 The Inspector’s goal is DuPree GM: Glenn Godard to capture the Killer by following the Killer’s trail of clues. Take to the streets in Epic DBG Tournament this deadly game of cat and mouse! [Single Elimination] System: Epic Deck 8–24 Players PvP single Building Game Demo: Sellswords elimination tournament. Difficulty: Easy Participation promo card Req. Exp.: Some Sellswords is a 2-player tile System: Level 99 for all players. Winner gets Sessions: Sat 6 PM; placement/drafting game Games a prize promo, a playmat, Sun Noon where mercenaries gather Difficulty: Easy Duration: 2 hrs. for the battle of a lifetime! Req. Exp.: None and a $50 Amazon gift Cost: $10.00 In this intense head-to-head Sessions: Fri 3 PM; Sat card. GM: Glenn Godard contest of wits and strategy, 1 PM; Sun 9 AM you draft a diverse team Duration: 3 hrs. of sellswords to capture Cost: Free Friday Night Battle strategic areas and exploit GM: Kurt DuPree, Keith Draft your deck and win DuPree System: The Spoils CCG your enemy’s weaknesses. your prize. Special playmat Difficulty: Basic All 50 sellswords have their and other prizes. Unlikely Req. Exp.: None own unique ability, so no two battles are ever the same. Heroes and second edition. Sessions: Fri 6 PM Turn the tiles of battle in your favor! Sign up starts at 5:00 PM, Duration: 4 hrs. draft starts at 6:00 PM. Cost: $20.00 Demo: Shadowrun Crossfire GM: Jeff Millegan Shadowrun: Crossfire is a System: Catalyst League Play cooperative deck-building Games Shadowrun card game for two to four Crossfire CCG Come join the league. System: The Spoils CCG players set in the gritty, Difficulty: Easy Play against other league Difficulty: Basic fantasy world Req. Exp.: None players throughout the Req. Exp.: None of Shadowrun. Play a Sessions: Fri–Sun 10 whole weekend. Play starts Sessions: Fri 8 AM shadowrunner team and AM, Noon, 2 PM, 4 on Thursday and continues Duration: 1 hr. take on tough jobs such as PM, 6 PM, 8 PM, until Sunday. Top points Cost: $20.00+ protecting a client who’s 10 PM getter gets a playmat, but GM: Jeff Millegan marked for death, shooting Duration: 1 hr. everyone wins prizes based Cost: Free your way out of downtown on points. Each day get 3 packs to augment your GM: Dog Xinu when a run goes sour, or deck. $20 to start and $10 each day, or $45 as a facing down a dragon. one time payment.

Dragon Con Championship LotR Cube Draft

Become the Dragon Con System: The Spoils CCS [Cube, Single-Elimination, System: Lord of the Champion in this sealed Difficulty: Basic Continuous] 8-player Rings TCG event. Build your deck Req. Exp.: None Lord of the Rings Cube Difficulty: Easy using Unlikely Heroes Sessions: Sun 2 PM Draft. Draft out a fixed but Req. Exp.: Some 2 Shade 2 Heist and 2 Duration: 5 hrs. shuffled card pool, build a Sessions: Sat 9 AM; second edition. After swiss Cost: $35.00 deck, and play through a Sat Noon; Sun 9 AM; there will be finals. Prizes GM: Jeff Millegan single elimination bracket. Sun Noon will include $100 first prize Prizes: $15 Dealer Cash Duration: 2 hrs. product and micromijigs with other prizes to be added to first, $10 Dealer Cash Cost: $5.00 and random prizes each round. Sign up begins Sunday to second. Continuous: GM: Glenn Godard at noon. Deck construction starts at 1:00 PM. Play Available anytime. A new begins at 2:00 PM. draft can start as soon as a cube becomes available.

10 DRAGON CON 2015 GAMING GUIDE

MLP Constructed Tournament MTG 8-Player Duel Deck Challenge

[Non-elimination, Constru- System: My Little Pony [Pre-Constructed, Single System: Magic: the cted] Players must provide TCG Elimination, Casual, On- Gathering their own deck. Play four Difficulty: Easy Demand] Eight players Difficulty: Easy rounds of match play. Req. Exp.: Some are loaned a random pre- Req. Exp.: None Prizes will be based on Sessions: Sat 1 PM; constructed duel deck to Sessions: Fri 9 AM, 1 record from a pool of Sun 1 PM use. They play through a PM, 6 PM; Sat 9 AM, three boosters per player. Duration: 4 hrs. single elimination bracket. 1 PM, 6 PM; Sun 9 All players get a Promo Cost: $10.00 Prizes: six boosters to first, AM, 1 PM, 6 PM; Mon Nightmare Moon. GM: Glenn Godard four to second, and oneone 9 AM each to third and fourth. Duration: 3 hrs. On-Demand event: A new Cost: $5.00 MLP Draft On-Demand GM: Glenn Godard table will start each time [Single Elimination, On- System: My Little Pony we have eight players. Demand] 8-player. Draft TCG Prizes: five Boosters to first, Difficulty: Easy MTG 8-Player Single Elimination Draft three Boosters to second. Req. Exp.: Some On-Demand: Available Sessions: Sat 9 AM, [Draft, Single Elimination, System: Magic: the anytime. A new table will Noon; Sun 9 AM, Noon Rated, On-Demand] Eight Gathering start for every eight players. Duration: 2 hrs. players draft out three Difficulty: Easy Cost: $15.00 boosters and build a 40- Req. Exp.: None GM: Glenn Godard card minimum deck and Sessions: Fri 9 AM, 1 play through a single PM, 6 PM; Sat 9 AM, MLP Sealed Tournament elimination bracket. Prizes: 1 PM, 6 PM; Sun 9 AM, 1 PM, 6 PM; Mon [Non-Elimination, Limited] six boosters to first, four System: My Little Pony to second, and one each 9 AM Players build a deck from TCG to third and fourth. On- Duration: 4 hrs. eight boosters provided. Difficulty: Easy Demand event: A new Cost: $16.00 Play four rounds of match Req. Exp.: Some GM: Glenn Godard play. Prizes will be based Sessions: Sat 6 PM; table will start each time on record from a pool of Sun 6 PM we have eight players. three booster per player. Duration: 4 hrs. All players get a Promo Cost: $25.00 MTG Battle for Tarkir Nightmare Moon. GM: Glenn Godard [Sealed, Non-Elimination, System: Magic: the Casual] Choose a side: Gathering MTG 4 Pack Sealed Khans or Dragons. Get six Difficulty: Easy boosters corresponding to Req. Exp.: None [Sealed, Non-Elimination, System: Magic: the your choice. Build a 40- Sessions: Fri 6 PM Casual] Players will get Gathering card minimum deck using Duration: 4 hrs. four boosters from which to Difficulty: Easy Cost: $30.00 build a 30-card minimum Req. Exp.: None those boosters and basic GM: Glenn Godard deck and then play four Sessions: Fri 9 AM; Sat land provided. Play four rounds. Prizes based on 9 AM; Sun 9 AM; Mon rounds. Top four players match record. 9 AM with four wins get a Champion on Tarkir trophy. Duration: 4 hrs. Additional booster prizes based on record. Cost: $15.00 GM: Glenn Godard MTG Box Sealed [Sealed, Single Elimination, MTG 8-Player Constructed for a Box System: Magic: the Rated] Each player gets a Gathering sealed box of boosters (36 [Constructed, Single System: Magic: the Difficulty: Easy Elimination, Rated, On- Gathering boosters) from which to Req. Exp.: None Demand] Eight players Difficulty: Easy build a 40-card minimum Sessions: Fri 3 PM; Sat play any rated constructed Req. Exp.: None deck, then play three 3 PM; Sun 3 PM format through a single Sessions: Fri 9 AM, 1 single-elimination rounds. Duration: 4 hrs. elimination bracket. Prizes: PM, 6 PM; Sat 9 AM, Winner gets 36 boosters, Cost: $115.00 36 boosters to first. On- 1 PM, 6 PM; Sun 9 second gets 18 boosters, GM: Glenn Godard Demand event: A new AM, 1 PM, 6 PM; Mon third and fourth get nine table will start each time 9 AM boosters each. Limited to eight player brackets. Sign- we have eight players. Duration: 3 hrs. ups for the scheduled events will open at 8:00 AM the Cost: $16.00 same day as the event. GM: Glenn Godard

12 DRAGON CON 2015 GAMING GUIDE MTG Chaos Draft MTG Magic Origins Sealed

[Draft, Single Elimination, System: Magic: the [Sealed, Non-Elimination, System: Magic: the Casual] Draft random Gathering Rated] Each player gets Gathering sets from magic history. Difficulty: Easy six Magic Origins boosters Difficulty: Easy Each player will get three Req. Exp.: None from which to make a 40- Req. Exp.: None random boosters from on Sessions: Fri 11 AM; card minimum deck and Sessions: Mon Noon hand sets. Sign-ups for Sat 11 AM; Sun 11 AM then play four rounds. Duration: 4 hrs. these events will open at Duration: 4 hrs. Prizes based on match Cost: $30.00 8:00 AM the same day as Cost: $20.00* record. GM: Glenn Godard the event. Additional full GM: Glenn Godard eight-player pods may be MTG Retro Draft run as product permits. [Draft, Single Elimination, System: Magic: the *Entry Fee may be adjusted based on cost of product Rated] Draft sets from Gathering used for draft. magic history. Formats Difficulty: Easy include Theros, Return Req. Exp.: None MTG Convention League to Ravnica block, and Sessions: Fri 4 PM; Sat [Pre-Constructed, Open Conspiracy. Format will be 4 AM; Sun 4 PM System: Magic: the Duration: 3 hrs. Play, Casual, Continuous] announced the day of the Gathering event. Sign-ups for these Cost: $20.00* Each player will receive a Difficulty: Easy events will open at 8:00 GM: Glenn Godard random intro pack from Req. Exp.: None those on hand. The deck Sessions: Fri 8 AM; Sat AM the same day as the may be modified using 8 AM; Sun 8 AM; Mon event. Additional full eight-player pods may be run as the included boosters 8 AM product permits. and earned loot but must Duration: 1 hr. *Entry Fee may be higher based on cost of product contain at least 60 cards. Cost: $12.00 used for draft. Prizes: Earn loot from the GM: Glenn Godard treasure chest whenever MTG Sealed Draft you complete a league game. Open play: Runs all [Sealed/Draft, Non- weekend, players play as much or as little as they want. System: Magic: the Elimination, Casual] Each Gathering player gets six boosters. MTG Core Set Sealed Difficulty: Easy They open six of their Req. Exp.: Some [Sealed, Non-Elimination, System: Magic: the boosters. Then players Sessions: Fri 1 PM Rated] Each player gets one Gathering draft their remaining six Duration: 4 hrs. booster from each of the Difficulty: Easy boosters. Next, each player Cost: $25.00 last six Magic core sets from Req. Exp.: None builds a 40-card minimum GM: Glenn Godard which to build a 40-card Sessions: Sun 6 PM deck. Players then play four minimum deck and then Duration: 4 hrs. rounds with prizes based on their match record. play four rounds. Prizes Cost: $25.00 based on match record. GM: Glenn Godard MTG Shiny Sealed [Sealed, Non-Elimination, MTG Intro Pack Challenge System: Magic: the Rated] Each player receives Gathering [Sealed, Non-Elimination, System: Magic: the six Magic Origins boosters Difficulty: Easy Casual] Each player will Gathering from which to build a Req. Exp.: None receive a random intro Difficulty: Easy 40-card minimum deck. Sessions: Sat 1 PM pack from those on hand. Req. Exp.: None Rounds based on number Duration: 6 hrs. The deck may be modified Sessions: Fri 1 PM of players at “Swiss +1.” Cost: $40.00 using the included boosters Duration: 4 hrs. Prizes: After Swiss rounds, GM: Glenn Godard but must contain at least Cost: $15.00 the top 16 players will 60 cards. Players will play GM: Glenn Godard rotisserie draft complete foil set of Magic Origins until four rounds. Prizes based each of those players has 15 foils. on match record.

DRAGON CON 2015 GAMING GUIDE 13 MTG Throwback Thursday Star Realms: Heads Up Tournament

[Sealed, Non-Elimination, System: Magic: the [Single Elimination] 8–24 System: Star Realm Casual] Players will receive Gathering players Rule the stars! Difficulty: Easy si Seeded packs to build Difficulty: Easy PvP single-elimination Req. Exp.: Some a 40-card minimum deck Req. Exp.: None tournament. Participation Sessions: Fri 6 PM; Sat and then play four rounds. Sessions: Fri 8 AM promo card for all players. Noon; Sun 6 PM Each event is limited to 16 Duration: 6 hrs. Winner gets a prize promo, Duration: 2 hrs. players. Prizes based on Cost: $15.00 a playmat, and a $50 Cost: $10.00 match record. (One event GM: Glenn Godard Amazon gift card. GM: Glenn Godard will use Return to Ravnica Block Seeded Packs. The other will use Khans of Star Trek 2E CCG Constructed Slipstream Tarkir Seeded Packs.) Star Trek Second Edition System: Star Trek: CCG (2E) CCG standard MTG Toolkit Sealed Difficulty: Detailed constructed deck Req. Exp.: Some [Sealed, Non-Elimination, System: Magic: the Slipstream tournament: All Sessions: Sun 1 PM Casual] Each player gets Gathering tournament--legal cards are Duration: 2 hrs. a current Deckbuilder’s Difficulty: Easy valid for use. Scheduled for Cost: $2.00 Toolkit from which to Req. Exp.: None three 30-minute rounds. GM: Rick Kinney build a 40-card minimum Sessions: Sat 6 PM Entry fee is $2.00, and deck and then play four Duration: 4 hrs. there will be optional prize support available for an rounds. Prizes based on Cost: $25.00 additional $3.00. Players are selected randomly for match record. GM: Glenn Godard prize distribution.

Star Trek 2E CCG Standard Constructed

MTG Two-Headed Giant (2HG) Sealed Star Trek Second System: Star Trek: CCG Edition (2E) CCG Difficulty: Detailed [Sealed, Team, Non- System: Magic: the standard constructed Req. Exp.: Some Elimination, Rated] Each Gathering deck tournament: All Sessions: Fri 6 PM two-two-player team Difficulty: Easy tournament-legal cards are Duration: 4 hrs. gets eight Magic Origins Req. Exp.: None Cost: $2.00 boosters from which Sessions: Sun 1 PM valid for use. Scheduled GM: Rick Kinney to build two 40-card Duration: 4 hrs. for three 1 hour rounds. minimum decks and then Cost: $40.00 ntry fee is $2.00, and play four rounds. Prizes GM: Glenn Godard there will be optional prize support available for an based on match record. additional $3.00. Players are selected randomly for prize distribution. Pick-Up Drafts Star Trek 2E CCG Standard Constructed Got four or more players? System: The Spoils CCG $15 each with product and Star Trek Second System: Star Trek: CCG Difficulty: Basic Edition (2E) CCG other prizes. Swiss only. Req. Exp.: None Difficulty: Detailed standard constructed Sessions: Fri Noon, 6 Req. Exp.: Some PM; Sat Noon, 6 PM; deck tournament: All Sessions: Sat 6 PM Sun Noon, 6 PM; Mon tournament-legal cards are Duration: 4 hrs. Noon valid for use. Scheduled for Cost: $2.00 Duration: 4 hrs. three 1-hour rounds. Entry GM: Rick Kinney Cost: $15.00 fee is $3 and there will be GM: Jeff Millegan optional prize support available for an additional $2. Players are selected randomly for prize distribution. Star Realms On Demand Star Trek 2E CCG 1E OTF Block [Casual, Non-elimination, System: Star Realm The Star Trek CCG lives System: Star Trek: CCG On-Demand] 2–12 players Difficulty: Easy on at Dragon Con! Join us Difficulty: Detailed Casual, fun event for new or Req. Exp.: None for an OTF Block event, Req. Exp.: Extensive experienced players. Learn Sessions: Fri 1 PM; Sat spotlighting the latest Sessions: Fri 1 PM to play! There will be door 9 AM, 1 PM; Sun 9 player-created sets for this Duration: 4 hrs. prizes and everyone gets a AM, 1 PM venerable “Customizable Cost: $2.00 promo card. On-Demand: A Duration: 2 hrs. Card Game of Kings” GM: Scott Baughman table starts with every 12 Cost: $5.00 that captures the Infinite players or hourly. GM: Glenn Godard Diversity of one of the most ground-breaking science fiction series ever produced. Prizes will be provided.

14 DRAGON CON 2015 GAMING GUIDE Star Trek 2E CCG 1E OTF Complete Super Sunday Standard Constructed

The Star Trek CCG lives on System: Star Trek: CCG This event will be a System: Star Trek: CCG at Dragon Con! Join us for Difficulty: Complex Standard Constructed Difficulty: Basic an OTF Complete event, Req. Exp.: Expert with no fee to enter and Req. Exp.: Some using cards from across Sessions: Sat 1 PM no decklists required. Sessions: Sun 7 PM 20 years of this venerable Duration: 5 hrs. Players will need to bring Duration: 6 hrs. “Customizable Card Game Cost: $2.00 both a Lightside and Cost: Free of Kings” that captures the GM: Scott Baughman Darkside deck. For details GM: Philip Gladney Infinite Diversity of one of on Standard format and the most ground-breaking science fiction series ever the new Virtual cards that are legal to play visit produced. Prizes will be provided. starwarsccg.org.

Star Trek CCG Tribbles Vampire: The Eternal Struggle. Abbot: Atlanta

This will be a regular System: Star Trek: CCG Sanctioned Standard System: Vampire: The constructed Tribbles CCG Difficulty: Easy Constructed Tournament: Eternal Struggle tournament. The goal of Req. Exp.: None two preliminary rounds Difficulty: Detailed the game is to score points Sessions: Sun 3 PM with final round for the Req. Exp.: Some by getting your Tribbles into Duration: 1 hr. top fivefive players. Multi- Sessions: Fri 6 PM your play pile and emptying Cost: $2.00 judged, and if there are Duration: 4 hrs. your hand. If you are the GM: Rick Kinney 12 or fewer players, Cost: $2.00 breeder with the highest this will be a multi-deck GM: David Tatu score at the end of five rounds of play, you win! The event (may change decks entire tournament lasts 1 hour. All players will be between each round). Booster packs and promos for eligible for a free prize from the prize support pool. all, additional prizes for the winner.

Star Trek CCG Mini-Open Vampire: The Eternal Struggle. Amaranth: Atlanta CCG Dragon System: Star Trek: CCG Con Mini-Open will be Difficulty: Detailed Sanctioned Standard Con- System: Vampire: The Standard Constructed Req. Exp.: Extensive structed Tournament: two Eternal Struggle format. Players will need a Sessions: Fri 11 AM– preliminary rounds (players Difficulty: Detailed Lightside & Darkside deck, Fri 7 PM play both rounds) and a final Req. Exp.: Some with decklists which will be Duration: 7 hrs. round for the top five players. Sessions: Sat 6 PM provided to fill out. Prizes Cost: $6.00 The event will be multi- Duration: 4 hrs. awarded to the winners. GM: Philip Gladney judged. Booster packs and Cost: $2.00 Grand prize is a First Round promos for all, additional GM: David Tatu Bye for the Star Wars CCG Worlds 2016 tournament. prizes for the winner. Please check out www.starwarsccg.org for details on new Virtual cards and tourney format. Vampire: The Eternal Struggle—Gehenna: Atlanta Super Sunday Cube Draft This is a regional qualifier The Cube Draft will be System: Vampire: The System: Star Trek: CCG event. 2 preliminary rounds Eternal Struggle free to enter and no Difficulty: Detailed (players play both rounds) Difficulty: Detailed decklists or cards are Req. Exp.: Some and a final round for the Req. Exp.: Extensive required. Cards will be Sessions: Sun 11 AM– top five players. The five Sessions: Sun Noon provided to play in a draft Sun 6 PM finalists are qualified to Duration: 8 hrs. format (players will not Duration: 7 hrs. play in the NAC at Origins Cost: $2.00 be able to keep cards). Cost: Free Game Fair in July 2016. GM: David Tatu GM: Philip Gladney Instructions for this event Booster packs and promos will be provided prior to for all, additional prizes for the winner. the beginning. Players will get packs of nine random cards to draft with other players and will make a Vampire: The Eternal Struggle—Torpid Blood: Lightside and Darkside deck with drafted cards. Limited number of slots FCFS. Atlanta Drop by on the morning System: Vampire: The after for some casual Eternal Struggle open gaming. We will Difficulty: Basic have some sealed product Req. Exp.: Some available if you would like Sessions: Mon 10 AM to do a draft. Leftover Duration: 4 hrs. promos to be given away Cost: $2.00 while supplies last. GM: David Tatu

DRAGON CON 2015 GAMING GUIDE 15 LAN GAMING Sponsored by Looking for some console or PC gaming action to challenge your skills during Dragon Con? You can find it in the LAN Gaming area in Room 213 of the Hilton Hotel between 9:00 AM–4:00 AM Friday through Sunday and 9:00 AM–2:00 PM on Monday. We have PCs and consoles (old and new) with all your favorite games and titles ready to play. You’re even welcome to bring your own game stick to play. The cost is $7 per hour or $10 for two hours for PCs and $2 per hour for consoles. Tickets are available at Gaming Registration located on the Lower Level of the Hilton. IMPORTANT NOTE: Children under 13 years of age need to be accompanied by an adult. If you want to really show off your skills, join one of our One-on-One or Team Play tournaments. Blue Mammoth Studios will be demostrating their game Brawhalla each day:

Friday Saturday Sunday Monday 10 AM 6 PM 10 AM 10 AM

PC Tournaments: Team tournaments will consist of five-player teams. A complete team is not necessary to register, but is encouraged. Teams will be built from registered single players and incomplete teams during roll-call. Prizes will be awarded to the top three teams in each tournament.

Game Day Time Cost Teams Brawlhalla Friday 1:30 PM $5/person 32 Players Brawlhalla Sunday 5:30 PM $5/person 32 Players Hearthstone Sunday 11:30 AM $5/person 32 Players League of Legends Saturday 9:30 AM $10/person 8 Team Limit

NOTE: Brawlhalla tournaments are best three of five matches and all Brawlhalla players receive one hour of PC time. All tournaments are single elimination.

Console Tournaments: For all console tournaments, brackets will be seeded at the time of the tournament, prizes will be awarded to the top three finishers. Single players for SMITE and League of Legends will be slotted into teams. Ultra Street Fighter IV, Mortal Combat X, and Super Smash Bros. are best 3 out of 5 matches. Ultra Street Fighter IV and Mortal Combat X are double elimination, while Super Smash Bros. is single elimination.

Game Day Time Cost Players SMITE Friday 9:30 AM $10/person 8 Team Limit League of Legends Saturday 9:30 AM $10/person 8 Team Limit Ultra Street Fighter IV Friday 12:30 PM $3/person 40 Players Mortal Combat X Saturday 12:30 PM $3/person 40 Players Super Smash Bros. Saturday 5:30 PM $3/person 40 Players

16 DRAGON CON 2015 GAMING GUIDE LIVE ACTION ROLE–PLAYING GAMES (LARPS) Below you will find all the information you need to know to get you started Live Action Role-Playing (“LARPing”) at DC15. The registration tables for all games listed below are located in the second floor lobby of The Hilton. Come by any of the registration table for any of the DC15 LARP games listed below for more information and to sign up for LARPing at DC15. If a game is listed as running in the DAY slots, it runs from 1:00 PM–6:00 PM that day. If a game is listed as running in the NIGHT slots, it runs from 7:00 PM until the game ends later that night. Other, special game times are noted below. Information regarding the LARP games at Dragon Con can always be found on our Facebook page by searching Keyword “DragonLARP.” Welcome to LARPing at DC14. Step Away From the Table…

Dagorhir Battle Games/The High Spires LARP Such hunts can be tricky for those doing the hunting, Boffer-Battle Demonstration Extravaganza! considering the station itself does not claim loyalty to Date and Time: Sunday Day (Please note that this any power-that-be, save its own. demonstration will take place on the 10th Floor of Conscript is a high immersion, sandbox-style, episodic the Marriott Marquis) Space Opera Science-Fiction LARP, with a strong Have you ever wanted to be a medieval warrior? Want emphasis on community involvement. Conscript is set to meet new people, learn new skills, and have an in a complex, expansive, and unique Hyperverse with active, creative good time? How about fighting all day, over two dozen player species and—for those who partying into the wee hours of the morning, and then wish to step even further abroad—a system to create getting up to do it all again? your own playable species. Look no further, we’ve got just the sport for you! Dark Passages (High Fantasy/Steampunk LARP) Join Atlanta foam fighters Dagorhir Battle Games for Rising Tide a live demonstration of our fast-paced medieval style Date and Time: Saturday Day boffer combat game! Come watch exciting battles, let us answer all your questions, and learn how you can The Maerisian Senate has been hampered by confusion join in on the action! and chaos since the assassination of the late Praetor Oratius Vensuvius on March 15th. The interim rule of Contact: Find us at facebook.com/highspires or email Praeses Thesian Agrippa has drawn to a close at last, for more info at [email protected]! and the time has come for the people of Maerisius to cast their vote and elect a new Head Senator. Conscript (Space Opera Sci-Fi LARP) Which candidate will secure his position and lead Typhonopolis the City-States against the darkness? Have courage Date and Time: Saturday Night friends! Don your best togas and join us for the Typhonopolis is a hyperversal free station, located Coronation Celebration of our new Praetor! Make your inside a fluctuating temporal-hyperdimensional voices heard as we restore the Senate to its full glory! nexus between several neighboring Alterverses to our own. Due to the gravitational and hyper- Southern Charm vibrational frequencies in the region, Typhonopolis Date and Time: Saturday Day is only accessible from all the conjoined Alterverses during very specific times of the standard Galactic The Eaton Family Cordially Requests Your Attendance year. This makes Typhonopolis an epicenter of trade at the First Annual Eatonville Acres Under the Sea and economic wealth for many systems nearby its Antebellum Ball and War Relief Charity Auction. borders, and it’s not uncommon to see any number As you have surely heard, the recent outbreak of Civil of odd and strange inhabitants walking around War in Amari’z has torn asunder families and friends Typhonopolis during the convergence season, taking on both sides of the Mezo Di’, but the Eaton Family in everything the station has to offer. Unfortunately, has been working with the Patrician’s Guild to set the downside of its unique place in the Hyperverse up a Relief Fund for those on all sides effected by is Typhonopolis is also renownED as a weigh-station the loss of their homes and loved ones. All proceeds for illegal hyperversal trafficking of any number of from the Auction will be held in escrow by the Guild different types of contraband, banned inebriates, Hall and shall be distributed to those in need in any stolen archeological relics from across any number region of Amari’z as said need arises and requests for of alterversal and co-spatial realities, and even aid are received. Xeno-Sentient slave trafficking. During the annual For now, let us kick up our heels and celebrate life, convergence, the Hyperversal Hounds Guild use the to remind ourselves that both sides have many things annual access to Typhonopolis to locate, secure and, worth fighting for! Perhaps if we recall our roots we when needed, search and destroy individuals who are can come together once again for the greater good, heavily wanted in systems they service. even if for now it’s only one evening.

DRAGON CON 2015 GAMING GUIDE 17 Dark Passages LARP is a unique blend of High Fantasy Fractured is a live-combat Dark Fantasy LARP in and Steampunk. Magic has been lost for a thousand which you play a denizen of one of seven dark Outer years, and is just now peeking back into the known Worlds. In each of these worlds, cracks in the fabric world. As such, every aspect of magic is strictly Find of reality have begun to appear to a Place of No Out In Play. Railroads and factories are in full swing Return. Your characters will be among the first to be in Amari’z, while the first steam-powered ships have marooned in this new world. Will it become a paradise just launched to sea trials, and the first six-guns have or an abattoir? Fractured is, at its core, a dark fantasy just hit the open market. The rest of the known world game with a diverse array of character possibilities. is still relatively primitive in nature. We have mingled Our setting and rules system promote a game where a wide variety of cultures, subcultures, and races, so disparate and often alien peoples are forced by that every potential character concept should be able circumstance to stand by one another for the purpose to find its unique niche within the Realm of Othonia. of continued survival. Our goal is to deliver a high quality, high intensity For more information visit fracturedlarp.com. game, with a delicate balance of combat, intrigue, and roleplaying challenges. We take our players’ Immersive Reactive Experience (Multi-Genre feedback very seriously, and make every attempt to LARP) emphasize player-driven plotlines just as much as the Starfarers: Heart of Glass overall story. Date and Time: Friday Night For more information visit darkpassageslarp.com. Do you tune into the Signal or will you surrender to the Silence? The space station known as the Heart Forest of Doors Fantasy LARP of Glass has never landed a concert this big before. White Tie and Tails The stellar rock diva known only as Lady Mercury has Date and Time: Sunday Night agreed to play a one night show in the amphitheater At the threshold of Heaven, wanderlings convene of the Heart of Glass. Everything must be perfect and to heal the shards of wounded gods. Mortals and so of course everything is falling apart. The roadies, immortals mix and meet with the denizens of the groupies, and backup singers of Lady Mercury’s White City under the watchful eyes of its guardians, transplanetary tour will have to prep last minute hoping to breathe more life into the Virtues of old. concert promotion materials, fix blackouts, and Let a new primordial age dawn, and the figures of answer the diva whims of Lady Mercury. You’ve all destiny choose the shape of a newborn world. got a stake in tonight going off without a hitch so it’s time to rock out. Forest of Doors is a live-combat fantasy LARP in which you play a denizen of one of eight distinct Starfarers is a science fiction rock opera that has a homeworlds, or perhaps dozens of stranger shared simple color based rules set ideal for both new larpers worlds. In each of these worlds, magical gates and for veterans who want to let their hair down in a appear, leading to the strange and unknown world one-shot. Heart of Glass is a self-contained one-shot of the Forest of Doors. In essence, Forest of Doors story. The rules are kept simple so anyone can jump in, is a multi-genre game with a vast array of character and we hope people who have never larped before will possibilities. Our setting and rules system promote find this to be an introduction to larping and veteran a game that is fundamentally heroic in nature, and larpers will find this as a unique setting will not have character cooperation will be necessary for survival in seen elsewhere. Costuming is not required but those this unknown—and dangerous—frontier. who wish to glam out as what space traveling rock stars would look like are encouraged to do so. This, our seventh Dragon Con event, is a non-combat event that foreshadows the tone and stories to come in our live combat events during the next season. Find After the End: All Souls out more at forestofdoors.com! Date and Time: Sunday Day Seventy-four years after the cataclysmic events Fractured (Dark Fantasy LARP) that heralded the End of the world as we knew it, In the House of Sacred Numerology society has dissolved into a handful of hardscrabble Date and Time: Saturday Night survivors eking out an existence in a hostile new landscape. While Drifters roam the land with guns in The people of The Fracture take a breath, only tow, small communities begin to spring up among the to notice a strange... something in the air. A door wastes: beacons of hope set upon a strange frontier. opens in the town of Convergence to a place of alien splendor and dangerous enigma. Two worlds meet In what was once the southern United States, the and mingle in this oh so brief time of peace and walled-off city of Atlanta remains firmly within the celebration. In the midst of this uncanny night of delicate iron grip of its mysterious Resurrectionist ritual and mystery, the wheels of politics and intrigue Queen. As renowned for her sagacity as for her begin to turn towards a brighter future. Everyone has command of the dead, Atlanta’s Queen opens her a part to play, a die to cast in the events that will lead borders once per year as an enticement to potential to great things... or drive the whole of civilization new citizens. This year you are one of the lucky few screaming off a cliff. who has the good fortune to experience the Queen’s hospitality firsthand.

18 DRAGON CON 2015 GAMING GUIDE After the End is a western science-fiction LARP that Nightfall Interactive’s World of Darkness: takes place in a dangerous, post-apocalyptic landscape set a few generations after the fall of civilization. All Traditional Mind’s Eye Theatre Resolution Souls is part of After the End’s Year Zero campaign, System LARP which establishes setting history and allows players to Time After Time give direct feedback on the shaping of the game’s rule Date and Time: Friday Night, Saturday Night, system. Players who participate in Year Zero games will Sunday Night with a Monday wrap up award session be also able to transfer build earned by their Year Zero Setting: Victorian London (1895) characters to their Year One characters, giving them a leg-up when that campaign begins in 2016. Welcome to Merry Old England, where the city is filled with more than meets the eye. Beneath the streets of Killer Compliments the seat of the British Empire lies a world that is dark and menacing. The powers that vie for control of the Date and Time: All Show! city since the Prince’s recent changing of hands due to Alternate Reality Game (ARG) is a style of interaction unexplained circumstances are all pushing for an edge where game elements are added to everyday life. If over one another. The Ventrue are fighting to maintain you’ve ever played a phone app where you “check in” order and ownership of the city in the Camarilla. The at a location and get points for doing so, then you’ve Sabbat are caught up in civil war and those that wish already participated in an ARG. In Killer Compliments, to avoid it or gain power in it are scattered about each player has a weakness and a weapon, both of Europe sparsely. The Shifters have a strong foothold which are specific compliments. The play space is established in the dark moors surrounding the city and the entirety of the Con, and players do not have any in Scotland thanks to the Fianna and the Wind Catcher special badge to indicate who is playing. This means Sept. Magic abounds both in and out of sight in London you’ll be wandering the Con paying compliments thanks to séances, magicians, and escape artists of to everyone and being worried that someone may fame. As always, the courts of the Fae come and go as randomly pay the wrong compliment to you. Killer they please, mostly unaccosted, with the giant Freehold Compliments does not have a specific storyline and is of Avalon and the only remaining treasured Sidhe in its meant as a casual game to be played throughout Con. ranks and residence. The current Prince has called a gathering due to very serious issues arising in the city. There have been a disturbing amount of disappearances and now two deaths related to the sightings of “a great beast made of steam and metal”. The Shifters claim it is PENSACON hunting in their territory outside the city and blame PENSACOLA COMIC CON the Kindred currently. 2016 The Kindred believe that the Magi may have some odd hand in this and know that they did not do it. The magi have asserted that this is nothing but a ploy to cause dissent in the cities balance by that new faction of shifters that have been granted residence in the city on concession, the Iron Riders as they call themselves. Meanwhile the fae sense a strong and dangerous growth of banality in the foggy and still legendary streets of London. One way or another, they must get to the bottom of this and solve the issue before the issue decides to solve itself. Come Join Nightfall productions for our thirteenth Dragon Con with a trip to Merry Old England. This is a multi-genre game that allows Vampires, Mages, PETER MAYHEW JONATHAN FRAKES PETER DAVISON STAR WARS STAR TREK DOCTOR WHO Garou, Fae, and Hunters. This is a role-play–heavy, mechanics-light Live-Action Role Play set in the Old MEET THE STARS World of Darkness universe. Themes include Grim- IN PENSACOLA, FLORIDA dark, Horror, Moral growth/decline, and Survival, FEBRUARY 19 - 21, 2016! and the story is intended for mature audiences. Participants under the age of 18 will need to have TICKETS ON SALE NOW the permission of a parent or guardian to attend. PENSACON.COM For preregistration or questions please contact us at [email protected]. There is a fee to play.

DRAGON CON 2015 GAMING GUIDE 19 Nightfall Interactive’s Warhammer 40k LARP Xadune Steampunk/Gaslamp LARP Snowblind The Life of Death Date and Time: Saturday Day Date and Time: Friday Night, Saturday Day, and It is the 41st Millennium. For more than a hundred Sunday Day centuries The Emperor has sat immobile on the Wouldn’t you like to know specifics about this game? Golden Throne of Earth. Mighty battle fleets cross Well, so would we! But, the good folks behind the daemon-infested miasma of the Warp, the Xadune have kept this project so secret, that it’s only route between distant stars, their way lit by apparently even beyond DC’s security clearance to the Astronomican, the psychic manifestation of the know anything about it. So, you’re just going to have Emperor’s will. Vast armies give battle in his name on to stop by the Xadune table and see what all the uncounted worlds. His forces are legion: the Imperial intrigue is about! Guard and countless planetary defense forces, the Xadune (pronounced: ‘eks-ā-dün) is a Georgia based ever vigilant Inquisition, and the tech-priests of the Steampunk/Gaslamp themed LARP that centers around Adeptus Mechanicus, to name only a few. But for a mysterious island city on the planet of Xadune. The all their multitudes, they are barely enough to hold game offers fresh themes based in a Victorian period off the ever-present threat from aliens, heretics, with both gaslamp and science fiction roots. Rich with mutants—and worse. To be a man in such times culture and history, Xadune offers an “open source” is to be one amongst untold billions. It is to live in combat system. Unlike most other LARPs, you are not the cruelest and most bloody regime imaginable. limited to what weapon you are skilled in; if you can These are the tales of those times. Forget the power pick it up, you can swing it (but not at Dragon Con). of technology and science, for so much has been Most skills reflect either knowledge or special skills, forgotten, never to be re-learned. Forget the promise with which you can build your character in a classless of progress and understanding, for in the grim dark system. Uniquely, Xadune also offers religion where, future there is only WAR. much like in Greek mythology, deities look over and Come Join Nightfall productions for our thirteenth often meddle with peoples’ lives. Xadune is a LARP Dragon Con by delving into the heart of the Warhammer offering exciting new role-playing opportunities as well 40k universe. This is a role-play–heavy, mechanics- as a unique combat system and a spectacularly diverse light Live-Action Role Play set in the Warhammer Victorian steampunk world. 40k Universe. Themes include Investigation, Horror, For more information visit us at xadune.com for Adventure, and Survival, and the story is intended scheduling, rules and our forum. You can also find us for mature audiences. Participants under the age on Facebook at facebook.com/Xadune. of 18 will need to have the permission of a parent or guardian to attend. All required game supplies Characters for the Dragon Con events will be will be provided, but costuming is encouraged! For pre-generated with a short back story. For more preregistration or questions please contact us at information, please stop by the table in the Hilton or [email protected]. There is a fee to play. email [email protected].

MINIATURES GAMES

BattleQuest Minis CMoN: Dogs of War Demos

BattleQuest: Your System: BattleQuest Dogs of War is an elegant System: Cool Mini or Adventure Awaits! All Minis game set in a steampunk- Not: Dogs of War con, we’ll have people in Difficulty: Basic influenced renaissance Difficulty: Easy the game room ready to Req. Exp.: None universe. Noble houses Req. Exp.: None teach you BattleQuest, a Sessions: 2-4, 6-8, engage each other in a Sessions: 1-2, 5-6, 100% cooperative game of 10-12 series of fierce battles, and 9-10, 13 storytelling, customizable Duration: 1.5 hr. it’s up to the the players Duration: 1 hr. character-building and grid- Cost: Free and the Dogs of War they Cost: Free based tactical miniatures GM: Brian Henry control to deploy their GM: Ray Rappaport combat (no rulers required) private armies in support of It can take around 1 to 1.5 hours to play, with the whatever house they wish to favor. Demos available option to continue playing the same character in upon request. future games.

20 DRAGON CON 2015 GAMING GUIDE CMoN: Rivet Wars Demos COGS: Muzzleloader

Set in a world that never System: Cool Mini or An updated varient on System: RAFM: Charlie quite left World War Not: Rivet Wars some popular Nepoleonic Company I, except for the crazy Difficulty: Easy Wars brought up to the Difficulty: Basic technology, this game Req. Exp.: None Civil War Era. With your Req. Exp.: None is full of angst, war-torn Sessions: 1-2, 5-6, newly assisgned Regiment Sessions: 1-2, 5-6, camaraderie and dark 9-10, 13 and your Acceptance of 9-10 humor. Don’t let the cute Duration: 1 hr. Command, we bring you Duration: 4 hrs. visuals fool you. Demos Cost: Free to task against opponents Cost: Free available upon request. GM: Ray Rappaport for your Country, you must GM: Christopher combine your firepower Gearhart CMoN: Sedition Wars Demos and wit to keep the morale and formations to order in combat. The battle awaits. This fast-paced tactical System: Cool Mini or miniatures game is for Not: Sedition Wars General Quarters III two players. Survivial Difficulty: Easy horror at its finest, Battle Req. Exp.: None Action Stations, Captains! System: General for Alabaster sets the Sessions: 1-2, 5-6, Fast-play, WWII Naval Quarters 3 Vanguard against the 9-10, 13 miniatures rules. Faster Difficulty: Easy unrelenting Strain. Demos Duration: 1 hr. then Seekrieg, more Req. Exp.: None available upon request. Cost: Free detail than Micronauts Sessions: 2 GM: Ray Rappaport or Axis and Allies War at Duration: 4 hrs. Sea. Scenario TBD based Cost: Free CMoN: Wrath of Kings Demos on number of players. GM: Curtis Sharpe Beginners welcome. Take command of one of System: Cool Mini or the five armies of Arikania! Not: Wrath of Kings HeroClix: 400 Points “Other Clix” Scalable from 10 to 50 Difficulty: Easy models per side, you can Req. Exp.: None Create a team of 400 System: WizKids/NECA vie for the throne of the Sessions: 1-2, 5-6, Points utiliizing “Other HeroClix Ancient King! Demos 9-10, 13 Clix.” No gaming elements Difficulty: Easy available upon request. Duration: 1 hr. from Marvel or DC allowed. Req. Exp.: Some Cost: Free Golden Age. Generic Sessions: 2 GM: Ray Rappaport gaming tickets will be Duration: 4 hrs. needed for this event. Cost: $5.00 CMoN: Zombicide! Demos GM: Terry Terman Come and learn how to System: Cool Mini or play this collaborative Not: Zombicide! HeroClix: 500 Points Golden Age game which takes players Difficulty: Easy 500 Points Golden Age. in a world overrun by Req. Exp.: None System: WizKids/NECA hordes of zombies. Sessions: 1-2, 5-6, Let’s do this! Feats! HeroClix 9-10, 13 Resources! Oh my!! Difficulty: Easy Duration: 1 hr. Generic gaming tickets will Req. Exp.: Some Cost: Free be needed for this event. Sessions: 10 GM: Ray Rappaport Duration: 4 hrs. Cost: $5.00 GM: Terry Terman COGS: Battletroops

This is the 25-mm Skirmish System: FASA: HeroClix: Battle Royals system of the popular BattleTroops Four-player Battle Royals. Battletech game series. System: WizKids/NECA Difficulty: Basic Purchase a booster and Under this varient you are Req. Exp.: None HeroClix draft your team from taken to the Squad Leader Sessions: 1-2, 5-6, Difficulty: Easy the four boosters at your level as a Mechwarrior, 9-10 Req. Exp.: Some table. Play what you pull the new ace of a Mecha Duration: 4 hrs. Sessions: 2, 5-6, and keep what you play. 9-10, 13 combat filled Universe. Cost: Free Once four players sign up, Duration: 1 hr. Such as it is you are being GM: Christopher the event begins. Friday Cost: $12.00 tasked to help support this Gearhart starting at 1:00 PM, last GM: Terry Terman local war effort by securing event starting at 4:00 PM. salvage from a recent combat. What we have now Saturday starting at 9:00 PM, last event starting at learned is that the enemy is also planning on securing 4:00 PM. Sunday starting at 9:00 PM, last event these parts. starting at 4:00 PM. Monday starting at 9:00 PM, last event starting at Noon.

DRAGON CON 2015 GAMING GUIDE 21 HeroClix: Dragon Con Combat! HeroClix: Sealed (2 Boosters) 400 Points

Dragon Con Combat! Build System: WizKids/NECA 400 points Sealed, two System: WizKids/NECA a team with the following HeroClix boosters (set TBD). HeroClix restrictions (Modern Age, Difficulty: Easy Boosters purchased at Difficulty: Easy no Tactics): One figure 99– Req. Exp.: Some HeroClix registration table. Req. Exp.: Some 110 points (The Dragon). Sessions: 10 Sessions: 5 Min fourfour figures (no Duration: 4 hrs. Duration: 4 hrs. pogs) all less points than Cost: $5.00 Cost: $24.00 the Dragon (your Zealots). GM: Terry Terman GM: Terry Terman Dragon gains +3 range, EE, & Mastermind (to friendly Zealots only). KO the HeroClix: The Chad! Dragon and Zealots gain +1 to all stats, BF and “The Chad!” 300 Points, 1 may use Colossal Stamina. 450 points/four actions. System: WizKids/NECA vs. Many. Create two 300- Generic gaming tickets will be needed for this event. HeroClix point Golden Age teams. Difficulty: Easy One must have a figure of Req. Exp.: Some HeroClix: HCRelams.com Fan Vote at least 250 points and the Sessions: 6 Duration: 4 hrs. Head on over to HCRealms. System: WizKids/NECA other must have at least Cost: $5.00 com and vote on the format HeroClix fourfour figures. Player 1 GM: Terry Terman you want to see. Once Difficulty: Easy can decide the map (and voting closes, this event Req. Exp.: Some go first) or decide which will be updated to reflect Sessions: 9 team he/she will play and the opponent plays the the winner. For more Duration: 4 hrs. other (always 1 vs. many) and chooses map and information visit hcrealms. Cost: $5.00 goes first. Generic gaming tickets will be needed for com/forum/showthread. GM: Terry Terman this event. php?t=543944. HeroClix: The Charlie Format HeroClix: Low Point Rumble Build restrictions: No System: WizKids/NECA 100 point, two actions, System: WizKids/NECA duos, no Entities, no figure HeroClix three figure minimum. HeroClix greater than a double base Difficulty: Easy Golden Age. No Tactics. Difficulty: Easy (peanut base), no Tactics, Req. Exp.: Some Generic gaming tickets will Req. Exp.: Some and no additional figures Sessions: 13 be needed for this event. Sessions: 9 can ever be brought in to Duration: 4 hrs. Duration: 4 hrs. this event (like playing Cost: $5.00 Cost: $5.00 Fantomex and bringing in GM: Terry Terman GM: Terry Terman E.V.A., this is not allowed). Charlie Format Lastly all figures involved HeroClix: Mighty Minis! must have at least 1 KO click on their dial. Generic gaming tickets will be needed for this event. 100 point, two actions, System: WizKids/NECA three figure minimum. HeroClix Miniature Paint and Take Golden Age. No Tactics. Difficulty: Easy Generic gaming tickets will Req. Exp.: Some Offering a free opportunity System: A Paint be needed for this event. Sessions: 9 to paint a miniature and Workshop Duration: 4 hrs. take it home with you. If Difficulty: Easy Cost: $5.00 you are interested in this Req. Exp.: None GM: Terry Terman event, visit the Paint and Sessions: 2, 5-6, 9-10 Take area in the gaming Duration: 4 hrs. hall. Paint and Take is a Cost: Free HeroClix: ROC Super Qualifier free play event available GM: Brandy Pethel Realms Open Champion- System: WizKids/NECA Friday, Saturday, and ship Super Qualifier (ROC HeroClix Sunday. Each session will offer 24 seats. SQ). Generic tickets will Difficulty: Easy not be needed for this Req. Exp.: Extensive event. 300 Points Modern Sessions: 6 Age. For more information: Duration: 6 hrs. hcrealms.com/index. Cost: $15.00 php?page=roc GM: Terry Terman

22 DRAGON CON 2015 GAMING GUIDE Miniature Painting: Blending Miniature Painting: Introduction—Part II

Curtis Shoemake, a System: A Paint Elizabeth Beckley, a System: A Paint professional artist, will Workshop professional artist, will Workshop demonstrate the various Difficulty: Basic demonstrate various Difficulty: Easy techniques and methods Req. Exp.: Some techniques and methods Req. Exp.: None to bring a miniature Sessions: 10 to bring a miniature to life. Sessions: 2, 6 to life. Learn how to Duration: 1 hr. Part II will focus on adding Duration: 1 hr. achieve award-winning Cost: Free easy highlights and washes Cost: Free color transitions and GM: Brandy Pethel to achieve a good looking GM: Brandy Pethel smooth gradients when table top miniature. If you highlighting. If you are interested in signing up for this are interested in signing up for this event, visit the event, visit the Paint and Take table in the gaming hall Paint & Take table in the gaming hall and register for and register for the session on Sunday at 3:00 PM. one of the available sessions on Friday or Saturday at 3:00PM. Miniature Painting: Color Schemes/Army Colors Miniature Painting: Object Source Lighting (OSL) Sean Twiddy, a professional System: A Paint artist, will demonstrate Workshop Curtis Shoemake, a System: A Paint various techniques and Difficulty: Basic professional artist, will Workshop methods to bring a Req. Exp.: Some demonstrate the various Difficulty: Complex miniature to life. He will Sessions: 5, 9 techniques and methods Req. Exp.: Some discuss basic color theory Duration: 1 hr. to bring a miniature to life. Sessions: 10 andand how to choose Cost: Free He will discuss light theory Duration: 1 hr. schemes for figures as well GM: Brandy Pethel and directional highlighting Cost: Free as whole army’s colors. If used to create glowing GM: Brandy Pethel you are interested in signing up for this event, visit effects caused by various the Paint & Take table in the gaming hall & register for light sources. If you are interested in signing up for one of the available sessions on Saturday or Sunday this event, visit the Paint and Take table in the gaming at 9:00 AM. hall and register for the session on Sunday at 1:00 PM. Miniature Painting: Faces and Skin Warhammer 40K 750pt Tournament Sean Twiddy, a professional System: A Paint artist, will demonstrate Workshop Warhammer 40k Tourn- System: Games the various techniques Difficulty: Detailed ament. 750 point, three- Workshop Warhammer and methods to bring a Req. Exp.: Some round tournament. Setup at 40K miniature to life. He will Sessions: 5, 9 9:00 AM, round 1 starting Difficulty: Basic discuss painting skin, from Duration: 1 hr. at 10:00 AM. Prizes to Req. Exp.: Some humanity to orcs, with Cost: Free top three players! Generic Sessions: 9-10 emphasis on bringing out GM: Brandy Pethel gaming tickets will be Duration: 3 hrs. the best in faces. If you are needed for this event. Cost: $5.00 interested in signing up for this event, visit the Paint & GM: David Take table in the gaming hall & register for one of the available sessions on Saturday or Sunday at 11:00 AM. Warhammer 40K Free Play and Demos This is where the demos Miniature Painting: Introduction—Part I System: Games and free play happens. Workshop Warhammer Elizabeth Beckley, a System: A Paint Starting at 10:00 AM 40K professional artist, will Workshop each day, we’ll play until Difficulty: Basic demonstrate the various Difficulty: Easy 6:00 PM. Req. Exp.: Some techniques and methods Req. Exp.: None Sessions: 1-2, 5-6, to bring a miniature to Sessions: 2, 6 9-10 life. Part I will focus on Duration: 1 hr. Duration: 1 hr. preparing the miniature Cost: Free Cost: Free for painting as well as GM: Brandy Pethel GM: David Finn priming and base coating. If you are interested in signing up for this event, visit the Paint and Take table in the gaming hall and register for one of the available sessions on Friday or Saturday at 1:00 PM.

DRAGON CON 2015 GAMING GUIDE 23 X-Wing 100 Point Tournament

Standard x-wing System: X-Wing tournament. Four 60 Miniatures minute rounds with Difficulty: Detailed participation promos and Req. Exp.: Some prizes for top finishers. Sessions: 6-7 Generic gaming tickets will Duration: 5.25 hrs. be needed for this event. Cost: $3.00 GM: David Lambright

X-Wing: 75 Point 2-versus-2 Tournament

Each player gets to make System: X-Wing a 75 point squad to go Miniatures with their teammate. Difficulty: Detailed Four 75 minute rounds. Req. Exp.: Some Participation promos and Sessions: 10-11 prizes for top finishers. Duration: 5.25 hrs. Generic gaming tickets will Cost: $3.00 be needed for this event. GM: David Lambright

X-Wing: Free Play & Demos

Learn to play X-Wing. System: X-Wing Miniatures Difficulty: Easy Req. Exp.: None Sessions: 2, 5-6, 9-10 Duration: 1 hr. Cost: Free GM: David Lambright Warmachine: 20-Point Modified Mangle Metal X-Wing: Free-For-All Furball

Bring a 20 point list and System: Privateer Battle your opponents in a System: X-Wing up to 6 points may be non- Press: Warmachine free for all game where it’s Miniatures battlegroup (but mangled Difficulty: Basic you versus everyone else to Difficulty: Basic metal rules still in effect Req. Exp.: Some take out your bounty. Join Req. Exp.: Some for victory from destroying Sessions: 6 us in a fun and chaotic free Sessions: 3 all enemy’s warjack/ Duration: 4 hrs. for all game. One ship is Duration: 1 hr. warbeasts). Custom Cost: $5.00 needed but recommended Cost: Free acrylic flag tokens for all GM: Max Lammon to have more since unique GM: David Lambright participants as well as pilots are still unique. prizes from Privateer Press. 4-minute turns with once There will be several games during the time period per game 3-minute extension. Generic gaming tickets and will begin once they’re full. Donations accepted will be needed for this event. for the Dragon Con Charity as entry for this event.

Warmachine: 50 Point Steamroller

50 point 2-list Steamroller. System: Privateer Will use ADR here so Press: Warmachine you can bring reserves if Difficulty: Detailed playing with warcasters/ Req. Exp.: Extensive warlocks on the schedule. Sessions: 10 10 minute turns with a Duration: 6 hrs. once per game 5-minute Cost: $5.00 extension. All players will GM: David Kelley get a custom Objective marker as well as prizes from Privateer Press. Generic gaming tickets will be needed for this event.

24 DRAGON CON 2015 GAMING GUIDE NSDMG/WAR COLLEGE

Friday Contemporary FastPlay NSDM Game Friday, 6:00 PM, 313–314, Atlanta Hilton Directed Energy Weapons, Fact and Fiction, Geopolitical, military, and economic role-playing game, History and Potential celebrating the 25th anniversary of its first public debut Friday, 9:00 AM, 313–314, Atlanta Hilton at Dragon Con. Players take senior leadership positions in a real-world nation. Here’s the game: “You players are Long the weapon of choice for science fiction authors the politicians. You over there, you’re the Cabinet. You and screenplay writers, so-called “death rays” have done folks over by the big maps are the military leadership. everything from burn up electronics to blow up planets— Here’s your country; you’ve heard of it, it’s not fictional, and that’s not even addressing the shark question. With it’s real, and so are its problems. The scenario is: it’s the deployment of an operational laser weapon on the world as you know it today. Here are the real issues. the US Fifth Fleet command ship, these are no longer Fix them. Start now.” Do you feel up to the job? New entirely science fiction. This lecture will discuss current countries, issues and problems in every game. developments in directed energy weapons, attempt to separate fact and potential from fiction and fancy, and project their near-term use as both combat weapons and History of Submarine Warfare, terrorist tools. Presentation will delve into the physics Anniversaries (150th, 100th, and 75th): Last of these systems. Presented by Capt. Mark McDonagh, Confederate Operations, Lusitania Fiasco and USN/ret., a submarine officer with 12 years’ experience the U-Boats’ First Happy Time at the Naval War College and with BS and MS degrees in Friday, 10:00 PM, 313–314, Atlanta Hilton physics, now on the NSDMG staff. Capt. Mark McDonagh, USN/ret., a submarine officer with 12 years’ experience at the Naval War College, now Robots, Drones and Cyber War: How They on the NSDMG staff, continues his ongoing discussion Will Change Future Conflict of Great Anniversaries of key events in the history of Friday, 10:00 AM, 313–314 Atlanta Hilton submarine warfare. This year, the lecture covers the final, An overview of developments in electronics enabling post-Hunley Confederate submarine operations by the new, smaller, more accurate, smarter, even intelligent Singer Secret Service Corps; the 1915 Lusitania sinking weapons systems and how this is changing the nature and the German’s initial flirtation with unrestricted of conflict. Less expensive, more bang for the buck, submarine warfare that would ultimately bring the U.S. removing the operator to a safe area—but divorcing him into World War I; and the 1940 acceleration of the from the reality of war and possibly blinding him from U-boat campaign that the U-boat commanders would moral implications. Meanwhile, a potential upcoming come to refer to as “the First Happy Time.” Lecture engagement of machine versus machine, computer examines the technology, tactics, strategic goals, versus computer, and network versus network may be expectations and results of the campaigns. around the corner, this war not restricted to nation- states or clearly marked combat zones, the combatants Saturday instead including legions of 15-year-olds affecting millions across the digital world from the comfort of the couch in their parents’ basements. The features of war Evolution of Submarine Technology and Warfare in this near future and its strategies are explored in this Saturday, 9:00 AM, 313, Atlanta Hilton lecture by Dr. Craig Greathouse and Merle S. Robinson From oar-powered wooden boats to nuclear-powered of the NSDMG Staff. submarines, the constant, cyclic interplay of technological advances, tactical capabilities, and strategic roles is The Coming of the Five Horsemen of the reviewed over the course of 200 years of submarine Future Global Apocalypse—National Security advances. Covers the stages that submarine concepts Decision Making Game Staff have gone through from defensive submerging row boats to the most advanced multi-mission weapons systems in Friday, 11:00 AM, 313–314, Atlanta Hilton the world. Presented by Capt. Mark McDonagh, USN/ What potential catastrophes is CNN missing? A broad ret., a submarine officer with 12 years’ experience at discussion of current, and potential future, problem areas the Naval War College and with BS and MS degrees in around the world with an eye toward the cataclysmic, this physics, now on the NSDMG staff. panel discussion and seminar, the signature event of the NSDM Game staff, explores current and potential near- term future problem areas. Want to know what to expect in the next year? What might happen and what are the implications of it? What are drivers, what indicators to watch for, and how might events be affected by the U.S. and the West? Presented by Dr. Craig Greathouse, Capt. Mark McDonagh, Robert Mosher, Merle Robinson and David March of the NSDMG staff.

DRAGON CON 2015 GAMING GUIDE 25 Counterspy: Deception and Double The Games of August: 1914 Origins of World Saturday, 9:00 AM, 314, Atlanta Hilton War I Crisis NSDM Game Have you ever wanted to be a spy? Have you ever Saturday, 1:00 PM, 313–314, Atlanta Hilton wanted to capture spies? This course will cover some Fast-paced geopolitical/diplomatic crisis role- of the successful spy hunting and use double agents, playing game. Situation, July 1914: Austria- and the methods that have been successfully used to Hungary contemplates revenge against Serbia for win and influence them. Presented by David March. the assassination of Archduke Ferdinand. Players take senior leadership positions in Austria-Hungary, Real World Diplomacy: How Diplomats Work Germany, Russia, or other Great Powers. See if you Saturday, 10:00 AM, 314, Atlanta Hilton can advance your personal/national goals and trigger, or avoid, the First World War. New, fast-paced game Lecture discusses the approaches and accepted crisis format from the National Security Decision techniques used in international diplomacy. Covers Making Game team. the special status of diplomats while overseas, international standards of behavior, and the structure of negotiations for war, peace and other agreements. Contemporary FastPlay NSDM Game Lecture will discuss methods used by nations to Saturday, 6:00 PM, 313–314, Atlanta Hilton validate the compliance with various agreements. Geopolitical, military and economic role-playing Examples of the Cold War, Iraq, and recent Iran game, celebrating the 25th anniversary of its first negotiations will be reviewed. Presented by Robert public debut at Dragon Con. Players take senior Mosher, retired State Department officer, with Merle leadership positions in a real-world nation. Here’s the S. Robinson and other members of the NSDM Staff. game: “You players are the politicians. You over there, you’re the Cabinet. You folks over by the big maps are No Such Agency: The Success and Failures of the military leadership. Here’s your country; you’ve the National Security Agency heard of it, it’s not fictional, it’s real, and so are its Saturday, 10:00 AM, 313, Atlanta Hilton problems. The scenario is: it’s the world as you know it today. Here are the real issues. Fix them. Start now.” The NSA has had a long history of providing Do you feel up to the job? New countries, issues and intelligence and is often considered one of the most problems in every game. important, powerful and secret entities in the U.S. intelligence community. This lecture will delve into the background of the Venona documents, the surprise at Sunday Suez, the role of spy ships, and the code cracking that it is legendary for. It will also explore the ramifications Cuban Missile Crisis Worst-Case Scenarios of the successes and failures of the organization. Sunday, 9:00 AM, 313–314, Atlanta Hilton Presented by David March of the NSDMG Staff. Since the release of previously-classified Soviet information, we’ve learned that the Soviets deployed Tanks for the Memories not only strategic ballistic missiles to Cuba in 1962, Saturday, 11:00 AM, 313, Atlanta Hilton but also tactical nuclear rockets, cruise missiles, and What makes a tank a tank? History of tank development even torpedoes on the submarines sent to the area. and evolution of armored warfare. Discussion of What might have resulted, by mistake or design, from technological developments across the years and the planned U.S. air strikes, invasion, or aggressive projections for the foreseeable future, explaining why prosecution of a nuclear-armed submarine? A retired tanks will be with us for a long time. Presented by U.S. Navy Captain and senior member of National Robert Mosher of the NSDMG staff. Security Decision Making (NSDM) Game staff, with an M.S. in physics and twelve years’ experience on the Russia: Security, Interests, and Capabilities campus at the U.S. Naval War College, will present Saturday, 11:00 AM, 314, Atlanta Hilton a worst-case scenario and brief the implications of a nuclear exchange between the U.S. and U.S.S.R circa Prior to the Ukrainian crisis many people had 1962: yields, available delivery platforms, expected written Russia off as a “has been” power who was accuracies, effective defenses and likely targets. What in significant decline. With its successful action in does “1 megaton” really mean when you’re a few Crimea and Ukraine the power and capabilities of miles away? What about fallout? What would have Russia are being reexamined. In looking at Russia’s happened to the U.S. and to the Soviet Union, and strategy it quickly becomes apparent that Russia what would things look like today if it had happened? never changed, but rather international focus shifted. Lecture to be followed by role-playing game (you do This lecture provides an understanding of the NOT have to attend this lecture to take part in and capabilities of Russia within their strategic framework. appreciate the game). Presented by Dr. Craig Greathouse of the NSDM staff. Dr. Greathouse is a Professor of Political Science at the University of North Georgia, where he specializes in the study of the European Union, International Relations Theory, and Security and Defense Policy.

26 DRAGON CON 2015 GAMING GUIDE The scenario is: it’s the world as you know it, Cuban Missile Crisis NSDM Game Havana advanced a few years, with some serious problems Paranoia, Moscow Megalomania, and added. But now, these strange things start to happen. Washington Wobblies Deal with them. Start now.” Do you feel up to the job? Sunday, 10:00 AM, 313–314, Atlanta Hilton New issues and problems in every game. (You do NOT have to attend the preceding 9:00 AM lecture to take part in and appreciate the game.) October ColdWar—1960s Sci-fi Variant NSDM Game 1962: Moscow feels that they’ve pulled off the most Sunday, 6:00 PM, 313–314, Atlanta Hilton massive overseas deployment of combat forces without Geopolitical, military and economic role-playing giving the Americans a clue. Then in Washington, game, celebrating the 25th anniversary of its first intelligence confirms that there are Soviet offensive public debut at Dragon Con. Take senior leadership ballistic missiles in Cuba, and some argue for harsh positions in the US, USSR, Israel, Red China or Cuba. action to solve the “Castro problem” once and for all, Scenario: it’s 1961. But the future isn’t set. It’s all others want to defuse the situation, and some even seem history up to this point. But then, these strange things to want to nuke the Soviets “just because.” In Havana, start to happen. Deal with them. Do you feel up to Cubans and Russians alike prepare for attack and/or the job? Can you achieve your goals? Can you achieve invasion, and try to wag the dog as the superpowers your nation’s goals? Can you duck-and-cover? New posture. Experience the decisions, the diplomacy, issues and problems in every game. the war apprehension; and there will be unintended consequences and the occasional unexpected event. Iran Enigma—Why They Think We’re the Great Satan Contemporary Sci-fi Variant NSDM Game Sunday, 10:00 PM, 313–314, Atlanta Hilton Sunday, 1:00 PM, 313–314, Atlanta Hilton History of US-Iranian relations, including a history of Geopolitical, military and economic role-playing the Iranian nuclear program, update on the nature and game, celebrating the 25th anniversary of its first provisions of the nuclear treaty, prospects for Iran’s public debut at Dragon Con. Players take senior nuclear ambitions, potential for violations and for leadership positions in a real-world nation. Here’s the independent Israeli action. game: “You players are the politicians. You over there, you’re the Cabinet. You folks over by the big maps are the military leadership.

DRAGON CON 2015 GAMING GUIDE 27 CAMPAIGN RPGS GRID

Pathfinder Society Friday Saturday Sunday Monday 1 2 3 4 5 6 7 8 9 10 11 12 13 14 (Season 6 & 7/Specials) 8 A 1 P 7 P 12 A 8 A 1 P 7 P 12 A 8 A 1 P 7 P 12 A 8 A 12 P PFS Intro: Silverhex Chronicles (Lvl 1) +4:38     PFS Intro: We Be Goblins! (Lvl 1 PreGen)  PFS Intro: We Be Goblins Too! (Lvl 3 PreGen)  PFS Intro: We Be Goblins Free! (Lvl 4 PreGen)  PFS Special: Bonekeep I (Lvl 3–7)   PFS Special: Bonekeep II (Lvl 5–9)    PFS Special: Bonekeep III (Lvl 5–9)   PFS7-03: The Bronze House Reprisal (Lvl 5–9)     PFS7-02: Six Seconds to Midnight (Lvl 3–7)     PFS7-01: Between the Lines (Lvl 1–5)     PFS7-00: The Sky Key Solution (Lvl 1–11)  PFS6-99: True Dragons of Absalom (Lvl 4 PreGen)     PFS6-98: Serpents Rise (Lvl 7 PreGen)      PFS6-97: Siege of Serpents (Lvl 1–11)  PFS6-23: The Darkest Abduction (Lvl 7–11)    PFS6-22: Out of Anarchy (Lvl 1–5)     PFS6-21: Tapestry’s Toil (Lvl 5–9)   PFS6-20: Returned to The Sky (Lvl 7–11)    PFS6-19: Test of Tar Kuata (Lvl 3–7 )   PFS6-18: From Under Ice (Lvl 1–5)   PFS6-17: The Fires of Karamoss (Lvl 5–9 )   PFS6-16: Scions of the Sky Key Part III (Lvl 1–5)  PFS6-15: The Overflow Archives (Lvl 1–5)  PFS6-14: Scions of the Sky Key Part II (Lvl 1–5)  PFS6-13: Of Kirin and Kraken (Lvl 7–11)   PFS6-12: Scions of the Sky Key Part I (Lvl 1–5)   PFS6-11: The Slave Master’s Mirror (Lvl 1–5)   PFS6-10: The Wounded Wisp (Lvl 1–2)     PFS6-09: By Way of Bloodcove (Lvl 3–7)   PFS6-08: The Segang Expedition (Lvl 1–5)    PFS6-07: Valley of the Veiled Flame (Lvl 5–9)   PFS6-06: Hall of the Flesh Eaters (Lvl 1–5)   PFS6-05: Slave Ships of Absalom (Lvl 1–5)    PFS6-04: Beacon Below (Lvl 7–11)    PFS6-03: The Technic Siege (Lvl 5–9)   PFS6-02: The Silver Mount Collection (Lvl 3–7)    PFS6-01: Trail by Machine (Lvl 1–5)     Friday Saturday Sunday Monday Pathfinder Society (Seasons 0–5) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 8 A 1 P 7 P 12 A 8 A 1 P 7 P 12 A 8 A 1 P 7 P 12 A 8 A 12 P PFS5-24: Assault on the Wound (Lvl 3–7)  PFS5-20: The Sealed Gate (Lvl 7–11)  PFS5-19: The Horn of Aroden (Lvl 1–5)  PFS5-17: Fate of the Fiend (Lvl 7–11)  PFS5-16: Destiny of the Sands Part III (Lvl 3–7)  PFS5-15: Destiny of the Sands Part II (Lvl 1–5)  PFS5-12: Destiny of the Sands Part I (Lvl 1–5)  PFS5-11: Library of the Lion (Lvl 1–5 )  PFS5-10: Mammoths Dare Not Tread (Lvl 7–11)    PFS5-08: The Confirmation (Lvl 1–2)    PFS5-06: You Have What You Hold (Lvl 3–7)  PFS5-05: The Elven Entanglement (Lvl 7–11)  PFS5-04: The Stolen Heir (Lvl 1–5)  PFS4-18: The Veteren’s Vault (Lvl 1–5 )  PFS4-11: The Disappeared (Lvl 1–5)  PFS3-06: Song of the Sea Witch (Lvl 3–7)  PFS3-01: The Frostfur Captives (Lvl 1–5)  PFS0-14: Many Fortunes of GM Torch (Lvl 1–7)  PFS0-06: Black Waters (Lvl 1–5)  PFS0-05: Mists of Mwangi (Lvl 1–5)  PFS0-03: Murder on the Silken Caravan (Lvl 1–5)  PFS0-02: The Hydra’s Fang Incident (Lvl 1–5)  PFS0-01: Silent Tide (Lvl 1–5) 

28 DRAGON CON 2015 GAMING GUIDE Friday Saturday Sunday Monday Shadowrun Missions Events 1 2 3 4 5 6 7 8 9 10 11 12 13 14 8 A 1 P 7 P 12 A 8 A 1 P 7 P 12 A 8 A 1 P 7 P 12 A 8 A 12 P CMP2015-01: Copperhead Road (Any Karma)   CMP2015-02: Rollin’ on the River (Any Karma)   CMP2015-03: Cinco de Mayo/Memphis (Any Karma)   CMP2015-04: Leavin’ Tennessee (Any Karma)  CMP2015-05: Carrying the Torch (Any Karma)  CMP2015-06: Opening Ceremonies (Any Karma)   CMP2015-07: Citius, Altius, Fortius (Any Karma)   CMP2015-08: Closing Ceremonies (Any Karma)   PM-01: Killing Pawn (150+ Karma)  SRM06-01: 10-57 (Any Karma)     SRM06-02: Amber Waves of Grain (Any Karma)    SRM06-03: Ancient Rumblings (Any Karma)    SRM06-04: Tick-Tock (Any Karma)    SRM06-05: Healing the Sick (Any Karma)    SRM06-06: Falling Angels (Any Karma)    Friday Saturday Sunday Monday D&D Adventurers League Events 1 2 3 4 5 6 7 8 9 10 11 12 13 14 8 A 1 P 7 P 12 A 8 A 1 P 7 P 12 A 8 A 1 P 7 P 12 A 8 A 12 P DDEX3-01: Harried in Hillsfar (Lvl 1–2)     DDEX3-02: Shackles of Blood (Lvl 1–4)     DDEX3-03: Occupation of Szith Morcane (Lvl 5–10)   DDEX3-04: It’s All in the Blood (Lvl 11–16) —— —— DDEX3-05: Bane of the Tradeways (Lvl 1–4)      DDEX3-07: Herald of the Moon (Lvl 5–10)      DDEP3-01: Blood Above, Blood Below (Lvl 1–15)  DDEX2-16: Boltsmelter’s Book (Lvl 1–4)   DDEX2-14: The Sword of Selfaril (Lvl 5–10)    DDEX2-15 Black Heart of Vengeance (Lvl 5–10)     DDEX2-11 & DDEX2-12 (Lvl 1–4)   

For all Pathfinder Society Events, participation requires membership in Paizo’s Pathfinder Society and a character created using the Character Creation Guidelines available from Pathfinder Society HQ. Pre-generated characters will be available at Pathfinder Society HQ upon request. Events of Levels 5–9 and 7–11 cannot be played by new Pathfinder Society members, as they require characters of 5th level or above. All Pathfinder Society events and marshaling as well as Pathfinder Society HQ will take place in Hilton Grand Salon A located on the 2nd Floor. For all Shadowrun Missions Events, participation requires a character created for Shadowrun 5ed using the character creation guidelines which can be found at ShadowRun Missions HQ. Pre-generated characters will be available from Shadowrun Missions HQ upon request. All Shadowrun Missions events and marshaling as well as ShadowRun Missions HQ will take place in Hilton Room 301 located on the 3rd Floor. For all D&D Adventurers League Events, participation requires membership in the RPGA/DCI and a character created using the Character Creation Guidelines available from the D&D Adventurers League HQ. Pre-generated 1st level PCs are available at D&D Adventurers League HQ. All D&D Adventurers League events and marshaling as well as D&D Adventurers League HQ will take place in Hilton Rooms 208–211 located on the 2nd Floor.

ROLE–PLAYING GAMES (CAMPAIGN)

Here are some “rules of the road” to help you navigate the Campaign RPG section: Note 1: For all D&D Adventurers League Events, participation requires membership in the RPGA/DCI and a character created using the Character Creation Guidelines available from the following website, http://www.dndadventurersleague.org. Please refer to this website for additional information. Pre-generated characters will be available at D&D Adventurers League HQ upon request. All D&D Adventurers League events and marshaling will take place in Hilton Rooms 208–211 located on the 2nd Floor. This is also the location for D&D Adventurers League HQ. Note 2: For all Pathfinder Society Events, participation requires membership in Paizo’s Pathfinder Society and a character created using the Character Creation Guidelines available from the following website, http://paizo.com/pathfinderSociety. Please refer to this website for additional information. Pre-generated characters will be available at Pathfinder Society HQ upon request. Events of Levels 5–9 and 7–11 cannot be played by new Pathfinder Society members, as they require characters of 5th level or above. All Pathfinder Society events and marshaling will take place in Hilton Grand Salon A located on the 2nd Floor. This is also the location for Pathfinder Society HQ. Note 3: For all Shadowrun Missions Events, participation requires a character created for Shadowrun 5ed using the rules found at http://www.shadowruntabletop.com/missions/. Please refer to this website for additional information. Pre-generated characters will be available from Shadowrun Missions HQ upon request. All Shadowrun Missions events and marshaling will take place in Hilton Room 301 located on the 3rd Floor. This is also the location for Shadowrun Missions HQ. Note 4: Please take note that the CampaignRPGs section has switched over to 5 hour slots (except Monday), with different slot times. The first slot of the day starts at 8:00 AM, not 9:00 AM, the second slot of the day at 1:00 PM, the third slot at 7:00 PM, and in some rare cases a slot at Midnight. On Monday, the slots are 4 hours, starting at 8:00 AM and Noon.

DRAGON CON 2015 GAMING GUIDE 29 Catalyst Games Shadowrun Missions CMP2015-06: “Opening Ceremonies” A Shadowrun Missions CMP2015-01: “Copperhead Road” System: Catalyst Games event for Characters of Shadowrun Missions A Shadowrun Missions System: Catalyst Any Karma. Mr. Johnson Difficulty: Easy event for Characters of Games Shadowrun is offering you some great Req. Exp.: None Any Karma. Time to head Missions seats to the 2076 Olympic Sessions: Sat 8 AM, south of the border—the Difficulty: Easy Opening Ceremony. The 7 PM UCAS Border, that is. On Req. Exp.: None catch? You need to smuggle Duration: 5 hrs. your way to Knoxville, TN Sessions: Fri 8 AM; a small explosive device Cost: $3.00 for a job, you find that Sun 7 PM into the stadium… GM: SRM Staff simply getting into the CAS Duration: 5 hrs. proves more difficult than Cost: $3.00 CMP2015-07: “Citius, Altius, Fortius” expected. GM: SRM Staff A Shadowrun Missions System: Catalyst Games event for Characters of Any CMP2015-02: “Rollin’ on the River” Shadowrun Missions Karma. Death threats have Difficulty: Easy A Shadowrun Missions System: Catalyst been made to the Aztlan Req. Exp.: None event for Characters of Any Games Shadowrun Pentatholon athlete. To keep Sessions: Fri 7 PM; Karma. It’s a simple job, Missions her alive and find out who’s Sun 8 AM just like always. Deliver Difficulty: Easy behind it, you need to keep up Duration: 5 hrs. this package down-river to Req. Exp.: None with an athlete with a blatant Cost: $3.00 Chattanooga. Of course, Sessions: Fri 1 PM; disregard for her own safety. GM: SRM Staff the river’s not as safe as it Sun 1 PM once was… Duration: 5 hrs. CMP2015-08: “Closing Ceremonies” Cost: $3.00 GM: SRM Staff A Shadowrun Missions System: Catalyst Games event for Characters of Any Shadowrun Missions CMP2015-03: “Cinco de Mayo in Memphis” Karma. The Olympics may Difficulty: Easy be winding down, but in Req. Exp.: None A Shadowrun Missions System: Catalyst Games event for Characters of Any the chaos there’s always Sessions: Fri 1 PM; Shadowrun Missions Sun 1 PM Karma. It’s so hard to find work to be done in the Difficulty: Easy Duration: 5 hrs. good help these days, and shadows… Req. Exp.: None Cost: $3.00 too often when you buy a Sessions: Fri 7 PM; GM: SRM Staff politician he doesn’t have Sun 8 AM the good graces to stay Duration: 5 hrs. bought anymore. So you’re Cost: $3.00 WotC’s Adventures League Campaign being sent in to investigate. GM: SRM Staff DDEP3-01: “Blood Above, Blood Below”

CMP2015-04: “Leavin’ Tennessee” A D&D Adventurers League System: WotC’s event for Characters of Adventurers League A Shadowrun Missions System: Catalyst Games Lvls 1–15. In two different Difficulty: Easy event for Characters of Any Shadowrun Missions arenas, the call for blood Req. Exp.: None Karma. A blues musician Difficulty: Easy has been sounded. The Sessions: Sat 7 PM is interested in breaking Req. Exp.: None Duration: 5 hrs. his contract and heading Sessions: Sat 8 AM, five factions now seek out Cost: $3.00 up to Chicago to follow his 1 PM bold adventurers willing GM: DDAL Staff muse. After all, what city Duration: 5 hrs. to brave death in order to has the blues worse than Cost: $3.00 draw attention away from the Windy City these days? GM: SRM Staff Szith Morcane, and in so doing allow a small group to But he comes with some infiltrate the drow outpost and return it to the hands of baggage that threatens to make the runners’ jobs far the drow. What role will you play in this deadly game? more difficult than it should be. DDEX2-11 & DDEX2-12

CMP2015-05: “Carrying the Torch” A D&D Adventurers League System: WotC’s event for Characters of Adventurers League A Shadowrun Missions System: Catalyst Games Lvls 1–4. (This is two Difficulty: Easy event for Characters of Any Shadowrun Missions 2-hour events played in Req. Exp.: None Karma. Only two days until Difficulty: Easy one 5-hour slot) Can the Sessions: Fri 1 PM; Sat the 2076 Olympic Opening Req. Exp.: None 8 AM; Sun 1 PM; Mon Ceremonies and someone Sessions: Sat 1 PM, mine and the miners be 8 AM wants to disrupt them by 7 PM saved from the dangers of Duration: n/a extinguishing the Olympic Duration: 5 hrs. the Oubliette of Fort Iron? Cost: $3.00 Cost: $3.00 Now rumors tell of foul Flame. GM: DDAL Staff GM: SRM Staff cults practicing their dark rites within the fort’s ruins.

30 DRAGON CON 2015 GAMING GUIDE DDEX2-14: “The Sword of Selfaril” DDEX3-02: “Shackles of Blood”

A D&D Adventurers League System: WotC’s A D&D Adventurers League System: WotC’s event for Characters of Adventurers League event for Characters of Adventurers League Lvls 5–10. The fabled Campaign Lvls 1–4. The Red Plumes Campaign sword of Selfaril is told to Difficulty: Detailed have increased patrols in Difficulty: Easy bestow wisdom and power Req. Exp.: Extensive the region surrounding Req. Exp.: None upon whomever wields it, Sessions: Fri 8 AM; Sat Hillsfar, and a string Sessions: Fri 8 AM, 1 so naturally its discovery 8 AM, 1 PM; Sun 7 PM of disappearances has PM; Sat 1 PM; Sun 8 has caused quite a stir in Duration: 5 hrs. followed in their wake. AM, 7 PM Mulmaster. All of this is Cost: $3.00 Naturally, this has roused Duration: 5 hrs. complicated when a masked GM: DDAL Staff the suspicion of the Cost: $3.00 benefactor claims to not only factions. Join your factions GM: DDAL Staff know the truth about the blade, but also how it can be and find out the truth behind the missing farmers. used to benefit the oppressed people of Mulmaster. Can it truly change Mulmaster for the better? DDEX3-03: “The Occupation of Szith Morcane” DDEX2-15: “Black Heart of Vengeance” A D&D Adventurers League System: WotC’s A D&D Adventurers League System: WotC’s event for Characters of Adventurers League event for Characters of Adventurers League Lvls 5–10. Agents of the Campaign Lvls 5–10. Aleyd Burral, Campaign fire giants of Maerimydra, Difficulty: Detailed the Risen Hero of Phlan, Difficulty: Detailed a city in the Underdark, Req. Exp.: Extensive has sounded the call to Req. Exp.: Extensive have overtaken the drow Sessions: Fri 7 PM; battle! Intent on retaking Sessions: Fri 8 AM, 1 outpost of Szith Morcane. Sun 1 PM her home of Phlan, Aleyd PM; Sat 1 PM; Sun 8 The factions seek out Duration: 5 hrs. has amassed a surprising AM; Mon 8 AM adventurers to free the Cost: $3.00 amount of support from Duration: 5 hrs. outpost’s leaders for GM: DDAL Staff Cost: $3.00 the citizenry of Phlan, questioning on the giants’ GM: DDAL Staff including that of the High activities. Can you extricate them before it’s too late? Blade himself. But as lofty as her goals might be, the honor-bound warrior seems willing to sacrifice much DDEX3-04: “It’s All in the Blood” in her quest—including everything she once stood for. A D&D Adventurers League System: WotC’s DDEX2-16: “Boltsmelter’s Book” event for Characters of Lvls Adventurers League 11–16 (This is an 8-hour Campaign A D&D Adventurers League System: WotC’s event) Rumors of faceless Difficulty: Complex event for Characters of Lvls Adventurers League demonic creatures have Req. Exp.: Expert 1–4. A dwarven expedition Campaign been steadily rising in the Sessions: Sat 8 AM– has stopped in Mulmaster Difficulty: Easy Hillsfar region, and it is said Sat 6 PM; Sun 8 AM– for much-needed supplies. Req. Exp.: None that far below the surface Sun 6 PM Furgis Boltsmelter, their Sessions: Fri 1 PM, 7 of Faerun, nestled in the Duration: 10 hrs. founder and leader, is PM; Sun 1 PM, 7 PM bowels of the underdark, Cost: $3.00 looking for some “no Duration: 5 hrs. ancient terrors are stirring. GM: DDAL Staff questions asked” protection Cost: $3.00 The imperiled drow of Szith Morcaine have extended GM: DDAL Staff for the duration of his stay an intriguing offer, but can the drow be trusted, and in the city. Whatever he is for how long? trying to protect may not stay hidden for long. Can you keep his secret treasure out of the wrong hands? DDEX3-05: “Bane of the Tradeways” DDEX3-01: “Harried in Hillsfar” A D&D Adventurers League System: WotC’s event for Characters of Adventurers League A D&D Adventurers League System: WotC’s Lvls 1–4. Times are hard Campaign event for Characters of Adventurers League in the Hillsfar countryside, Difficulty: Easy Lvls 1–2. In the village Campaign especially for those of Req. Exp.: None of Elventree, near the Difficulty: Easy non-human ancestry. Sessions: Fri 8 AM, 7 oppressive city of Hillsfar, Req. Exp.: None Unscrupulous merchants in PM; Sat 8 AM, 1 PM; a recent string of strange Sessions: Fri 8 AM, 1 league with the hated Red Sun 8 AM; Mon 8 AM occurrences has the locals PM, 7 PM; Sat 8 AM, Plumes bleed local farmers Duration: 5 hrs. on edge. The factions have 1 PM; Sun 8 AM, 1 and artisans dry. Perhaps Cost: $3.00 gathered here on the borders PM, 7 PM; Mon 8 AM some of those loot-laden GM: DDAL Staff Duration: 5 hrs. of the forest of Cormanthor to caravans coming and going from Hillsfar could use a determine what’s happening. Cost: $3.00 GM: DDAL Staff bit of liberation? Is this the machinations of Hillsfar, or something more?

DRAGON CON 2015 GAMING GUIDE 31 DDEX3-07: “Herald of the Moon” PFS Intro: “We Be Goblins Too!”

A D&D Adventurers League System: WotC’s A Pathfinder Society event System: Paizo’s event for Characters of Adventurers League for Characters of Lvl 3 Pathfinder Society Lvls 5–10. Elanil Elassidil, Campaign PreGen. “We Be Goblins Campaign an elf bard of no small Difficulty: Detailed Too!” is an adventure Difficulty: Easy legacy, has put out a call Req. Exp.: Extensive for four 3rd-level goblin Req. Exp.: None for trustworthy agents. Sessions: Fri 1 PM; Sat characters, written for the Sessions: Sat Midnight It is time, it seems, for a 8 AM; Sun 8 AM, 7 Pathfinder Roleplaying Duration: 5 hrs. quietly hidden piece of PM; Mon 8 AM Game and compatible Cost: $3.00 elven history to become Duration: 5 hrs. with the 3.5 edition of the GM: PFS Staff known to the world. Meira Cost: $3.00 world’s oldest roleplaying Faerenduil, lost knight of GM: DDAL Staff game. The adventure takes place near the coastal Myth Drannor, has been discovered, and must be town of Sandpoint in the Pathfinder campaign setting, brought back to civilization. and serves as a sequel to “We Be Goblins,” Paizo’s popular 2011 Free RPG Day adventure! Paizo’s Pathfinder Society Campaign PFS Intro: “We Be Goblins!”

PFS Intro: “Silverhex Chronicles” A Pathfinder Society event System: Paizo’s for Characters of Lvls 1 A Pathfinder Society event Pathfinder Society System: Paizo’s PreGen. The Licktoad Campaign for Characters of Lvls 1. Pathfinder Society goblins of Brinestump Difficulty: Easy When the daring half-orc Campaign Marsh have stumbled Req. Exp.: None scholar Ulisha enrages a Difficulty: Easy upon a great treasure— Sessions: Fri Midnight noble family in the River Req. Exp.: None fireworks! Yet unfortunately Duration: 5 hrs. Kingdoms, she contacts Sessions: Fri 8 AM; for them, the tribe member Cost: $3.00 Sat 8 AM, 1 PM; Sun the PCs with a special deal: responsible for the GM: PFS Staff 1 PM, 7 PM; Mon 8 she will sell them a unique discovery has already been and ancient druidic relic at AM, Noon Duration: 5 hrs. exiled for the abhorrent crime of writing (which every a steep discount to secure goblin knows steals words from your head). To remedy the gold she needs to pay Cost: $3.00 GM: PFS Staff this situation, the Licktoads’ leader, His Mighty off her bounty. By the time Girthness Chief Rendwattle Gutwad, has declared that the PCs arrive to meet her, she has gone into hiding. the greatest heroes of the tribe must venture forth to However, she has left behind a journal full of profitable retrieve the rest of the fireworks from a derelict ship leads as a sign of good faith. Can the PCs recover this stranded in the marsh. In order to prove themselves as hidden wealth and claim the powerful Silverhex before the Licktoads’ bravest goblins, the PCs must complete an assassin finds their friend? a series of dangerous dares, from swallowing bull slugs and braving the dreaded Earbiter to dancing PFS Intro: “We Be Goblins Free!” with Squealy Nord himself. Yet even once they’ve proven their mettle, the adventure is just beginning. Pathfinder Society event System: Paizo’s For the ship in question is far from uninhabited, and for Characters of Lvls Pathfinder Society 4 PreGen. After losing Campaign Vorka the cannibal goblin would like nothing better chieftain after chieftain, the Difficulty: Basic than a few tasty visitors.... Birdcruncher goblin tribe Req. Exp.: Some finally found competent Sessions: Sun Midnight PFS Special: “Bonekeep I” Duration: 5 hrs. leadership in its four goblin A Pathfinder Society event Cost: $3.00 System: Paizo’s “heroes”—Reta Bigbad the for Characters of Lvls 3–7. fighter, Chuffy Lickwound GM: PFS Staff Pathfinder Society An enemy of the Pathfinder Campaign the rogue, Poog the cleric Society recently found Difficulty: Basic of Zarongel, and Mogmurch the alchemist. But it turns a hidden dungeon in a Req. Exp.: Some out leading a tribe of goblins isn’t much fun, and the centuries-old siege fortress, Sessions: Fri 8 AM; newest Birdcruncher chieftains are bored. In order to but despite his best efforts Sun 8 AM cure their doldrums, the chieftains have issued a new to convert it into his base Duration: 5 hrs. demand—find them some adventure, or else! of operations, he failed. Cost: $3.00 When a pair of Pathfinders GM: PFS Staff encounter disaster while scouting out the entrance, the party must explore the first level of the dungeon to determine not just what attacked their comrades but also what dark power their nemesis nearly acquired.

32 DRAGON CON 2015 GAMING GUIDE PFS Special: “Bonekeep II” PFS0-03: “Murder on the Silken Caravan”

A Pathfinder Society event System: Paizo’s A Pathfinder Society System: Paizo’s for Characters of Lvls 5–9. Pathfinder Society event for Characters of Pathfinder Society A group of Pathfinders Campaign Lvls 1–5. Volunteers are Campaign recently delved into the Difficulty: Detailed needed to escort the body Difficulty: Easy ruins of Bonekeep, a Req. Exp.: Extensive of a deceased venture- Req. Exp.: None siege fortress destroyed Sessions: Fri 1 PM; Sat captain across the parched Sessions: Mon Noon centuries ago. There 8 AM; Sun 1 PM Qadiran desert to Katheer. Duration: 5 hrs. they discovered not only Duration: 5 hrs. The Silken Caravan offers Cost: $3.00 terrifying threats but also Cost: $3.00 passage, hauling exotic GM: PFS Staff extraordinary treasures. GM: PFS Staff treasures across the Warded by the magic of perilous sea of sands. You’ll brave bandits, spies, and a senior Pathfinder, the party must explore as much unwelcome mourners hell-bent on paying respects of Bonekeep as they can before the spell dissipates, to your dead companion. Worse still, the caravan’s lest they too are enslaved by the enchanted maze that mistress, a satin-swathed Qadiran princess, has looks hauntingly more familiar with each discovery. designs of her own on you and your cargo.

PFS Special: “Bonekeep III” PFS0-05: “Mists of Mwangi”

A Pathfinder Society event System: Paizo’s A Pathfinder Society event System: Paizo’s for Characters of Lvls Pathfinder Society for Characters of Lvls Pathfinder Society 5–9. This is the third and Campaign 1–5. Pathfinder Lugizar Campaign final level of the infamous Difficulty: Detailed Trantos recently returned Difficulty: Easy Bonekeep. Do you have the Req. Exp.: Extensive from the Mwangi Expanse Req. Exp.: None courage to complete your Sessions: Sat 1 PM; with haunted eyes and a Sessions: Sun Midnight mission, or will your fear Sun 7 PM pack full of strange idols. Duration: 5 hrs. overtake you? Adventurers Duration: 5 hrs. Absalom’s famed Blakros Cost: $3.00 beware! Cost: $3.00 Museum purchased GM: PFS Staff GM: PFS Staff his pieces and Lugizar PFS0-01: “Silent Tide” vanished. The strange monkey idols he pulled from the misty jungles of Mwangi carry with them a fell curse, A Pathfinder Society event System: Paizo’s and now their power has laid claim to the museum. for Characters of Lvls 1–5. Pathfinder Society Can the Pathfinder Society uncover the source of the When strange reports Campaign curse in time, or will the Blackros Museum be forever of misty undead spread Difficulty: Easy lost to the mists of Mwangi? through Absalom, you and Req. Exp.: None your fellow Pathfinders Sessions: Sat Midnight are dispatched to the Duration: 5 hrs. PFS0-06: “Black Waters” Cost: $3.00 half-drowned district of A Pathfinder Society event System: Paizo’s GM: PFS Staff Puddles. Notoriously rough, for Characters of Lvls 1–5. Pathfinder Society the drooling addicts, flesh The Pathfinder Society Campaign panderers, and quick-handed knifers of Puddles are seeks the ancient ruby Difficulty: Easy the least of your worries. The night’s tide brings with ring of the salamander Req. Exp.: None it an ancient armada of some long-forgotten war and and it falls to a team of Sessions: Fri Midnight you are the only thing between their mist-shrouded Pathfinders to find it. Last Duration: 5 hrs. ghost fleet and Absalom’s utter oblivion. seen in the Tri-Towers Yard, Cost: $3.00 a once elite academy for GM: PFS Staff PFS0-02: “The Hydra’s Fang Incident” the youth of Absalom, the ruby ring is now lost in the Drownyard, all that A Pathfinder Society event System: Paizo’s remains of Tri-Towers after it was destroyed a decade for Characters of Lvls 1–5. Pathfinder Society ago in the great quake. The Pathfinders must risk After an Andoren village is Campaign the strange black ichors and salty brine to find their razed by the Hydra’s Fang, Difficulty: Easy prize—will they risk their very souls as well? a renegade Chelish slaver- Req. Exp.: None ship, outrage threatens the Sessions: Mon Noon stability of both nations. Duration: 5 hrs. You and your fellow Cost: $3.00 Pathfinders are sent to GM: PFS Staff capture the Fang before the Inner Sea is pitched into political frenzy.

DRAGON CON 2015 GAMING GUIDE 33 PFS0-14: “The Many Fortunes of PFS4-18: “The Veteren’s Vault” Grandmaster Torch” A Pathfinder Society event System: Paizo’s for Characters of Lvls 1–5. A Pathfinder Society event System: Paizo’s Pathfinder Society for Characters of Lvls Pathfinder Society While many Pathfinders Campaign 1–7. When four statues Campaign meet unfortunate fates in Difficulty: Easy of unspeakable power Difficulty: Easy their ongoing explorations Req. Exp.: None were found in a tomb in Req. Exp.: None of the dangerous world of Sessions: Mon Noon Osirion and then stolen, the Sessions: Mon Noon Golarion, some retire with Duration: 5 hrs. Pathfinder Society assumed Duration: 5 hrs. decades’ worth of treasure Cost: $3.00 they were gone forever. Cost: $3.00 in their coffers, and their GM: PFS Staff When they appeared again GM: PFS Staff lives still intact. When one in the illicit inventory of a such Pathfinder approaches the Grand Lodge with the Qadiran smuggler in the massive trade city of Sedeq, hidden location of her treasure vault, it falls upon a the Society wasted little time dispatching you there to new generation of Pathfinders to retrieve from within recover them. Can you find the statues in time or will a valuable keepsake. Sedeq be swallowed in a plague like none Golarion has ever seen? PFS5-04: “The Stolen Heir” A Pathfinder Society event PFS3-01: “The Frostfur Captives” System: Paizo’s for Characters of Lvls 1–5. Pathfinder Society Upon hearing that the A Pathfinder Society event System: Paizo’s Campaign for Characters of Lvls 1–5. Pathfinder Society daughter of an eminent Difficulty: Easy Tasked with escorting a Campaign and wealthy of citizen Req. Exp.: None group of goblin prisoners Difficulty: Easy of Sauerton has gone Sessions: Sat 1 PM from their camp to Req. Exp.: None missing, the Pathfinders Duration: 5 hrs. civilization for interrogation Sessions: Sun 7 PM rush to her aid in the hope Cost: $3.00 by the Pathfinder Society, Duration: 5 hrs. of earning her father’s GM: PFS Staff you must protect them not Cost: $3.00 goodwill and support in only from the beasts and GM: PFS Staff upcoming endeavors. hazards of the wilderness, but themselves. PFS5-05: “The Elven Entanglement” A Pathfinder Society event PFS3-06: “Song of the Sea Witch” System: Paizo’s for Characters of Lvls Pathfinder Society 7–11. Nearly every nation A Pathfinder Society event System: Paizo’s Campaign for Characters of Lvls 3–7. Pathfinder Society has contributed to the Difficulty: Complex When an unlucky historian Campaign Mendevian Crusade, but Req. Exp.: Expert in Absalom uncovers an Difficulty: Basic few are willing to send Sessions: Mon 8 AM infernal book from distant Req. Exp.: Some additional aid to assist the Duration: 5 hrs. Tian Xia, he unwittingly Sessions: Sun 7 PM Pathfinder Society directly. Cost: $3.00 unleashes a terrible evil Duration: 5 hrs. Owed a favor the elves GM: PFS Staff into the city—the legions Cost: $3.00 cannot refuse, Pathfinders of devils imprisoned within GM: PFS Staff travel to Kyonin to secure a force of some of the finest its dusty pages. Only the demon-hunters in Avistan only to find that the hunters book’s holy counterpart can end the threat, and the are missing in action. Can the Pathfinders extract the Pathfinder Society has been called in to assist. Can lost elves from the depths of Tanglebriar, or will they the PCs locate and retrieve the key to ending the become the latest casualties of Treerazer’s domain? diabolical invasion of the City at the Center of the World, or will Absalom be drowned in the sea of PFS5-06: “You Have What You Hold” destruction wrought by the Infernal Incantation? A Pathfinder Society event System: Paizo’s for Characters of Lvls 3–7. Pathfinder Society PFS4-11: “The Disappeared” As an act of retribution, Campaign an enemy of the society A Pathfinder Society System: Paizo’s Difficulty: Basic event for Characters of Pathfinder Society begins hiring river pirates Req. Exp.: Some Lvls 1–5. A powerful ally Campaign to waylay Pathfinder boats Sessions: Mon 8 AM of the Pathfinder Society Difficulty: Easy bound for the crusader Duration: 5 hrs. has disappeared, and no Req. Exp.: None nation of Mendev. Unless Cost: $3.00 one but the Pathfinders Sessions: Mon Noon the Pathfinders can track GM: PFS Staff even remembers that she Duration: 5 hrs. down the party responsible ever existed. Can the PCs Cost: $3.00 and put an end to their piracy, the raids may spell the discover the fate of their GM: PFS Staff doom of the society’s ambitions to the north. missing associate, or will all memory of her be erased completely from history?

34 DRAGON CON 2015 GAMING GUIDE PFS5-08: “The Confirmation” PFS5-12: “Destiny of the Sands Part I: A Bitter Bargain” A Pathfinder Society event System: Paizo’s for Characters of Lvls 1–2. Pathfinder Society A Pathfinder Society event System: Paizo’s Almost all Pathfinders Campaign for Characters of Lvls 1–5. Pathfinder Society undergo extensive training Difficulty: Easy Amenopheus has learned Campaign for three or more years to Req. Exp.: None that the legacy of the Difficulty: Easy learn the tricks of the trade, Sessions: Sat 8 AM, 7 Jeweled Sages lies near the Req. Exp.: None and their last test before PM; Sun 8 AM; Mon Osirian trade city of Eto, Sessions: Sun 8 AM graduating from the ranks 8 AM and the Pathfinder Society Duration: 5 hrs. of the initiates to the status Duration: 5 hrs. has pledged its support Cost: $3.00 Cost: $3.00 of a full Pathfinder agent is in the Sapphire Sage’s GM: PFS Staff GM: PFS Staff the Confirmation, a special investigation of his ancient research project that involves considerable fieldwork order; however the lead dried up—that was until a and is designed to simulate the initiates’ future work familiar information broker contacted Amenopheus as a Pathfinder. offering an exchange of services. To assist an ally and unlock the secrets of Osirion’s past, the Society must PFS5-10: “Where Mammoths Dare Not Tread” deal with a deadly antagonist once more by sending the PCs to fulfill the bargain and collect its due. The A Pathfinder Society event System: Paizo’s only question is what price their foe will demand. for Characters of Lvls 7–11. Pathfinder Society Despite several promising Campaign developments on the front Difficulty: Complex PFS5-15: “Destiny of the Sands Part II: Race lines, it’s increasingly clear Req. Exp.: Expert To Seeker’s Folly” to the Pathfinder Society Sessions: Fri 1 PM; A Pathfinder Society event System: Paizo’s that fighting its way across Sun 1 PM, 7 PM; Mon for Characters of Lvls 1–5. 8 AM Pathfinder Society the entire Worldwound The Pathfinder Society has Duration: 5 hrs. Campaign would prove far more costly discovered the location of Difficulty: Easy than approaching the Sky Cost: $3.00 GM: PFS Staff a powerful Osirian artifact Req. Exp.: None Citadel Jormurdun from the secreted beneath the Sessions: Sun 1 PM west. What it might gain in ease of use, the society sands, but they are not Duration: 5 hrs. lacks in an established basecamp, so the PCs must the only ones who seek Cost: $3.00 travel to the Realm of the Mammoth Lords to win its power. The Pathfinders GM: PFS Staff over the locals and secure a beachhead—all without must endure the scalding falling prey to the area’s powerful megafauna, savage Osirian desert, brave its inhabitants, and watch for demons, and relentless barbarian tribes. hidden dangers if they are to survive. Can the PCs reach the ruins before their rivals claim the prize? PFS5-11: “Library of the Lion”

A Pathfinder Society event System: Paizo’s PFS5-16: “Destiny of the Sands Part III: for Characters of Lvls Pathfinder Society Sanctum Of The Sages” 1–5. Few societies have Campaign A Pathfinder Society event so vaunted a tradition System: Paizo’s Difficulty: Easy for Characters of Lvls 3–7. of leading crusades as Pathfinder Society Req. Exp.: None Uncovering the secrets of Taldor, yet the constant Sessions: Sat 8 AM; Campaign a Jeweled Sage reveals Difficulty: Basic revisions to its history by Sat 1 PM that the others are in grave Req. Exp.: Some scheming factions leaves Duration: 5 hrs. danger, and the PCs set Sessions: Sun 7 PM the truth obscured by Cost: $3.00 off after notorious jewel Duration: 5 hrs. countless acts of political GM: PFS Staff thieves before the criminals Cost: $3.00 modifications. Even the can disappear with another GM: PFS Staff lauded Kitharodian Academy’s texts are riddled with priceless treasure. When these changes, so when a secretive ally approaches the trail leads to the sages’ hidden sanctum deep the Pathfinder Society with information about a within the Pillars of the Sun, the Pathfinders must hidden archive that contains the unaltered histories, draw upon both their own resourcefulness and the the Pathfinders plan a daring infiltration to recover the ancient historians’ power if they are to preserve a secrets of Taldor’s past victories so that Mendev might millennia-old organization and Osirion’s past. benefit from the discovery.

DRAGON CON 2015 GAMING GUIDE 35

PFS5-17: “Fate of the Fiend” PFS5-24: “Assault on the Wound”

A Pathfinder Society System: Paizo’s A Pathfinder Society event System: Paizo’s event for Characters of Pathfinder Society for Characters of Lvls 3–7. Pathfinder Society Lvls 7–11. Years after the Campaign The Society embarks on its Campaign Pathfinder Society delved Difficulty: Complex expedition to the lost Sky Difficulty: Basic deep into the Jistkan ruins Req. Exp.: Expert Citadel Jormurdun with a Req. Exp.: Some of Rachikan in western Sessions: Sun 8 AM small army of allies in tow Sessions: Mon Noon Cheliax, archaeological Duration: 5 hrs. and Two of the Society’s Duration: 5 hrs. investigations continue to Cost: $3.00 nemeses have rallied the Cost: $3.00 uncover ancient wonder. GM: PFS Staff fiends of Frostmire to crush GM: PFS Staff Reports ceased after the Pathfinders, hoping to scholars reported finding a sealed chamber believed buy the villains enough time to secure Jormurdun first. to contain cadres of battle golems untouched since the Jistka Imperium’s collapse. The Society hopes PFS6-01: “Trail by Machine” to recover the golems for study and possible use in A Pathfinder Society the Worldwound, but can its agents reach the sealed System: Paizo’s event for Characters of storeroom before the constructs fall into enemy Pathfinder Society Lvls 1–5. More than a hands? “Fate of the Fiend” is the spiritual sequel to Campaign millennium has passed “Fingerprints of the Fiend” and “Fury of the Fiend,” Difficulty: Easy since the “machine mage” though the scenarios can be played in any order. Req. Exp.: None Karamoss’s failed siege Sessions: Fri 8 AM; Sat of Absalom, and for years 8 AM; Sun 8 AM PFS5-19: “The Horn of Aroden” the Pathfinder Society has Duration: 5 hrs. A Pathfinder Society event used upper reaches of his Cost: $3.00 System: Paizo’s GM: PFS Staff for Characters of Lvls 1–5. Pathfinder Society subterranean siege tower For months Taldor faction Campaign as a training ground for leader Lady Gloriana Morilla Difficulty: Easy initiates. During a routine drill, the once-dormant has mustered a small army Req. Exp.: None dungeon springs to life, and it will take all the PCs’ to aid the Mendevian Sessions: Mon 8 AM resourcefulness and skill to make it out alive. Crusade; however, without Duration: 5 hrs. a powerful, unifying icon Cost: $3.00 PFS6-02: “The Silver Mount Collection” to rally around, progress GM: PFS Staff A Pathfinder Society event is slow. When her agents System: Paizo’s for Characters of Lvls 3––7. learned of a dormant relic that might be awakened, Pathfinder Society The esteemed Blakros she petitioned the Pathfinder Society for its aid in Campaign family—famous for their recovering this so-called Horn of Aroden, knowing that Difficulty: Basic museum in Absalom— the Society would benefit from her army’s hastened Req. Exp.: Some receives a large shipment Sessions: Fri 1 PM; Sat arrival. The PCs travel to Brevoy, a fragmented land of artifacts from Numeria 1 PM; Sun 1 PM of dueling, cold, and conquest to secure this horn, but fears that the ever- Duration: 5 hrs. though in doing so they join an ongoing plot of politics vigilant Technic League Cost: $3.00 and intrigue. will attack to reclaim its GM: PFS Staff “stolen” property. When PFS5-20: “The Sealed Gate” they request the help of Pathfinders to help guard the A Pathfinder Society System: Paizo’s collection, the PCs discover that the Technic League is event for Characters of Pathfinder Society the least of their worries. Lvls 7–11. Following its Campaign efforts to set up a base Difficulty: Complex PFS6-03: “The Technic Siege” camp in the Realm of Req. Exp.: Expert A Pathfinder Society event the Mammoth Lords, the Sessions: Sat 1 PM System: Paizo’s for Characters of Lvls Pathfinder Society seemed Duration: 5 hrs. Pathfinder Society 5–9. When the Pathfinder ready to mobilize its forces Cost: $3.00 Campaign Society acquires a copy when Marcos Farabellus GM: PFS Staff Difficulty: Detailed of A Thread of Silver, received troubling news: Req. Exp.: Extensive the Technic League Sessions: Fri 8 AM; something dire had befallen the camp. What’s worse, dispatches its own agents Sun 7 PM these events resulted in the disappearance of one to the Pathfinder lodge in Duration: 5 hrs. of the Society’s most valuable tools as well as two Nantambu to recover the Cost: $3.00 of its esteemed leaders. The PCs must investigate text and make an example GM: PFS Staff the ruined camp, track down the perpetrators, and of those who would recover a powerful relic to prevent this tragedy from investigate Numeria’s otherworldly secrets. Can the ruining the entire expedition. PCs prevent the League from stealing this valuable tome and destroying the Society’s foothold in the Mwangi Expanse?

DRAGON CON 2015 GAMING GUIDE 37 PFS6-04: “Beacon Below” PFS6-08: “The Segang Expedition”

A Pathfinder Society event System: Paizo’s A Pathfinder Society System: Paizo’s for Characters of Lvls 7–11. Pathfinder Society event for Characters of Pathfinder Society Thousands of years ago, a Campaign Lvls 1–5. Rumors of a Campaign defeated order of Osirian Difficulty: Complex lost shrine in the Segang Difficulty: Easy sages sought refuge in the Req. Exp.: Expert Jungle draw the Pathfinder Req. Exp.: None perilous Pillars of the Sun in Sessions: Fri 8 AM; Society’s attention, but the Sessions: Fri 1 PM; Sat central Osirian. They were Sun 8 AM; Mon 8 AM prohibitive cost of sending 1 PM; Mon Noon presumed lost, but recent Duration: 5 hrs. a team into the wilds of Duration: 5 hrs. exploration has uncovered Cost: $3.00 Jalmeray threatens to shut Cost: $3.00 the fortress sanctum they GM: PFS Staff down the expedition before GM: PFS Staff left behind. When the PCs it even begins. Fortunately, delve into one of its sealed halls, they find the sages’ a wealthy patron has offered to fund the PCs travel millennia-old projects dormant but not dead. expenses in return for their help in his decades-old quest. Can the Pathfinders balance this new obligation PFS6-05: “Slave Ships of Absalom” with their exploration of the archaeological site? A Pathfinder Society event System: Paizo’s PFS6-09: “By Way of Bloodcove” for Characters of Lvls 1–5. Pathfinder Society The of Absalom Campaign A Pathfinder Society event System: Paizo’s promotes commerce Difficulty: Easy for Characters of Lvls 3–. Pathfinder Society in its many forms, and Req. Exp.: None For centuries the city of Campaign although slavery is legal, Sessions: Fri 8 AM; Bloodcove has controlled Difficulty: Basic it is increasingly common Sun 8 AM; Mon 8 AM access to the invaluable Req. Exp.: Some for citizens to frown on Duration: 5 hrs. Vanji River, and for Sessions: Fri 8 AM; the institution. Sent as Cost: $3.00 nearly as long, the Aspis Sun 8 AM independent sleuths, the GM: PFS Staff Consortium has controlled Duration: 5 hrs. PCs must track down the Bloodcove. If the Pathfinder Cost: $3.00 source of this espionage, which takes them deep into Society is to move the GM: PFS Staff underbelly of one of Absalom’s darkest industries. equipment nd personnel it needs into the Mwangi Expanse, it needs a reliable PFS6-06: “Hall of the Flesh Eaters” means of smuggling resources through this unforgiving settlement operated by its enemies. It’s up to the A Pathfinder Society event System: Paizo’s PCs to establish a backdoor through Bloodcove—all for Characters of Lvls 1–5. Pathfinder Society without being caught by Aspis agents. Shrouded in thick fog, Campaign the shifting Gloomspires Difficulty: Easy north of the Shackles have Req. Exp.: None PFS6-10: “The Wounded Wisp” long frustrated explorers. Sessions: Fri 8 AM; A Pathfinder Society event System: Paizo’s However, a recent Sat 1 PM for Characters of Lvls 1–2. Pathfinder Society discovery by the Pathfinder Duration: 5 hrs. More than 400 years Campaign Society has revealed a brief Cost: $3.00 have transpired since the Difficulty: Easy opportunity to navigate GM: PFS Staff Pathfinder Society began Req. Exp.: None the columns safely and in a humble tavern that Sessions: Fri 8 AM, 1 search for the lost treasure of the legendary pirate has quietly weathered PM; Sat 8 AM, 1 PM; Sevenfingers. The only problem is that the Pathfinders the centuries without Sun 8 AM, 1 PM, 7 are not the only visitors to the Gloomspires. incident. When a routine PM; Mon 8 AM, Noon errand there uncovers a Duration: n/a clue left behind by one of Cost: $3.00 PFS6-07: “Valley of the Veiled Flame” GM: PFS Staff the founding Pathfinders, A Pathfinder Society event System: Paizo’s it’s up to the PCs to solve a puzzle whose pieces are for Characters of Lvls 5–9. Pathfinder Society scattered across Absalom—and whose prize dates For years a Pathfinder team Campaign back to the Society’s darkest years. has surveyed Qadira’s Zho Difficulty: Detailed Mountains in an attempt to Req. Exp.: Extensive reconcile its twisting valleys Sessions: Fri 1 PM; with a series of old maps Sat 8 AM recovered years ago on Duration: 5 hrs. the Silken Way. When the Cost: $3.00 team disappears soon after GM: PFS Staff reporting a strange illusory effect in a mountain pass, the Society sends the PCs— funded by an unusual benefactor—to uncover whatever is hidden in those peaks and rescue the agents.

38 DRAGON CON 2015 GAMING GUIDE PFS6-11: “The Slave Master”s Mirror” PFS6-14: “Scions of the Sky Key Part II: Kaava Quarry” A Pathfinder Society event System: Paizo’s for Characters of Lvls 1–5. Pathfinder Society A Pathfinder Society event System: Paizo’s An elusive enemy of the Campaign for Characters of Lvls 1–5. Pathfinder Society Society has launched a Difficulty: Easy A powerful guardian stands Campaign campaign of espionage and Req. Exp.: None vigil over the ancient ruins Difficulty: Easy intrigue from Stonespine Sessions: Fri 8 AM, 1 where Venture-Captain Req. Exp.: None Island, the homeport of the PM; Sun 1 PM Nieford Sharrowsmith Sessions: Sun 1 PM infamous Okeno pirates. Duration: 5 hrs. disappeared recently, yet Duration: 5 hrs. The Society must sneak a Cost: $3.00 the beast has a weakness: Cost: $3.00 GM: PFS Staff team of agents through one a prophesied talisman now GM: PFS Staff of the largest slave markets in the possession of an on the Inner Sea and track the slippery mastermind elusive grippli tribe deep in the Kaava Lands. The PCs to her base if they are to successfully capture the must win the reclusive people’s trust and claim the villain, and Venture-Captain Ambrus Valsin has just prize—all before the Aspis Consortium does! the team of Pathfinders in mind for the task. Can the PCs defeat this remote slave ring without becoming PFS6-15: “The Overflow Archives” slaves themselves? A Pathfinder Society event System: Paizo’s PFS6-12: “Scions of the Sky Key Part I: On for Characters of Lvls 1–5. Pathfinder Society Beneath the Grand Lodge Sharrowsmith’s Trail” Campaign of Absalom lie the vaults, Difficulty: Easy A Pathfinder Society event System: Paizo’s a series of storerooms and Req. Exp.: None for Characters of Lvls 1–5. Pathfinder Society libraries that contain much Sessions: Fri 1 PM Weeks have passed since Campaign of the Society’s findings Duration: 5 hrs. Venture-Captain Nieford Difficulty: Easy from the past centuries. Cost: $3.00 Sharrowsmith departed Req. Exp.: None Cataloguing the sundry GM: PFS Staff for the Bandu Hills, and Sessions: Sun 8 AM relics and texts takes time, having not heard from Duration: 5 hrs. and finds requiring closer study find their way to an him since but learned Cost: $3.00 extensive vault called the Overflow Archives. Soon of an Aspis Consortium GM: PFS Staff after a pair of initiates sneaks into the archive and expedition bound for the steals a few items on a dare, the complex inexplicably same destination, the Society and local allies have springs a leak. It is up to the PCs to investigate this grown worried for the aging explorer’s safety. As the strange phenomenon and put a stop to it before PCs travel south on Sharrowsmith’s trail, they must thousands of priceless documents are ruined forever. track the venture-captain to the ruins he sought while also dealing with the aftermath of his actions. PFS6-16: “Scions of the Sky Key Part III: The Golden Guardian” PFS6-13: “Of Kirin and Kraken” A Pathfinder Society event System: Paizo’s A Pathfinder Society event System: Paizo’s for Characters of Lvls 1–5. Pathfinder Society for Characters of Lvls 7–11. Pathfinder Society Having bested the Aspis Campaign When imperial Lung Wa Campaign Consortium and recovered Difficulty: Easy collapsed over a century Difficulty: Complex a powerful weapon, the Req. Exp.: None ago, it shattered not only Req. Exp.: Expert PCs return to the Bandu Sessions: Sun 7 PM the political ties that united Sessions: Fri 8 AM; Hills to delve into its Duration: 5 hrs. the successor states but Sat 1 PM ruins, confront the ancient Cost: $3.00 also the philanthropic order Duration: 5 hrs. guardian within, and find GM: PFS Staff known as the Way of the Cost: $3.00 their missing venture- GM: PFS Staff Kirin. One of its leaders in captain. Even greater secrets lie below, and the Kwanlai has decided that it Pathfinders soon find that there is more to the so- is time for Amara Li to demonstrate her dedication called Golden Guardian than legends suggest. Are to her allies: by recovering one of the order’s most the PCs resourceful enough to survive the mounting treasured relics lost in the swamps of Wanshou. It is danger and find Nieford Sharrowsmith? up to the PCs to brave the realm of a kraken god-king in order to keep the Society’s intact.

DRAGON CON 2015 GAMING GUIDE 39 PFS6-17: “The Fires of Karamoss” PFS6-20: “Returned to the Sky”

A Pathfinder Society event System: Paizo’s A Pathfinder Society event System: Paizo’s for Characters of Lvls 5–9. Pathfinder Society for Characters of Lvls Pathfinder Society A Pathfinder expedition Campaign 7–11. Part of a Numerian Campaign has uncovered hitherto Difficulty: Detailed relic once thought scattered Difficulty: Complex unknown levels in the Red Req. Exp.: Extensive to the winds has found its Req. Exp.: Expert Redoubt, a millennium- Sessions: Fri 1 PM; way back to the savage Sessions: Fri 1 PM; Sat old siege fortress created Sat 1 PM land of super-science, and 8 AM; Sun 1 PM by the machine-mage Duration: 5 hrs. the Pathfinder Society must Duration: 5 hrs. Karamoss. A source of Cost: $3.00 track down the component Cost: $3.00 Numerian technology in its GM: PFS Staff if they are to unlock the GM: PFS Staff own backyard piques the device’s secrets. Can the Society’s interest, yet informants in the redoubt speak PCs brave the troubled city Chesed, evade the vigilant of an aggressive contingent deep below that aims to agents of the Technic League, and survive a trip into reactivate Karamoss’s powerful forges. Can the PCs the Numerian wastes? salvage the fortress’s treasure while also preventing a catastrophe that could crush Absalom? PFS6-21: “Tapestry’s Toil” A Pathfinder Society event PFS6-18: “From Under Ice” System: Paizo’s for Characters of Lvls 5–9. Pathfinder Society A Pathfinder Society event System: Paizo’s A simple retrieval mission Campaign for Characters of Lvls 1–5. Pathfinder Society takes an unexpected turn Difficulty: Detailed Rumors of an ancient Campaign when the Pathfinder Society Req. Exp.: Extensive settlement and its priceless Difficulty: Easy learns a valuable treasure Sessions: Fri 8 AM, 1 treasure locked beneath Req. Exp.: None was under its nose—within PM; Sat 1 PM Irrisen’s perpetual ice have Sessions: Sat 1 PM; the curious demiplane Duration: 5 hrs. reached the Society’s ears. Mon 8 AM connected to the Hao Jin Cost: $3.00 The Pathfinders set out to Duration: 5 hrs. Tapestry. The GM: PFS Staff the Land of the Linnorm Cost: $3.00 of the original owners have Kings with a precious cargo GM: PFS Staff changed in the centuries since their sequestration, of trade goods to buy their though, and initial attempts to parley have ended in way into the witch-ruled nation, but even approaching failure. Can the PCs discover what became of this lost Irrisen is fraught with danger. Can the PCs navigate people and secure the relic they guard? the wastes and recover the relics within, or will the icy climate claim their lives? PFS6-22: “Out of Anarchy” A Pathfinder Society event PFS6-19: “Test of Tar Kuata” System: Paizo’s for Characters of Lvls Pathfinder Society A Pathfinder Society event System: Paizo’s 1–5. Several years ago, Campaign for Characters of Lvls 3–7. Pathfinder Society rebellion in the seaside Difficulty: Easy The Iroran monastery of Tar Campaign town of Pezzack resulted Req. Exp.: None Kuata nestled in Osirion’s Difficulty: Basic in a Chelish blockade to Sessions: Fri 1 PM; Sat Barrier Wall Mountains Req. Exp.: Some slowly starve the rioters 8 AM; Sun 1 PM; Mon is famous both for its Sessions: Sat 8 AM; into submission. Since then 8 AM extensive history and its Sat 1 PM; Sun 1 PM few have entered or left, Duration: 5 hrs. curious order of dwarven Duration: 5 hrs. trapping the increasingly Cost: $3.00 monks known as the Ouat. Cost: $3.00 desperate citizens with GM: PFS Staff When the Society uncovers GM: PFS Staff little with which to repair their broken homes and a dusty field report eke out a living. When the Society learns that an that identifies Tar Kuata as the home of a strange, important informant still lives in the ruined town, the otherworldly relic, Pathfinders set off to recover it. PCs must smuggle themselves into Pezzack, navigate However, the Ouat are strict judges of perfection, and the devastated urban landscape, and extract their the PCs must prove their worth if they are to win the contact—all without igniting a new rebellion and monks’ trust and treasure. inviting Cheliax’s unfettered wrath.

40 DRAGON CON 2015 GAMING GUIDE PFS6-23: “The Darkest Abduction” PFS6-99: “True Dragons of Absalom”

A Pathfinder Society event System: Paizo’s A Pathfinder Society event System: Paizo’s for Characters of Lvls 7–11. Pathfinder Society for Characters of Lvl 4 Pathfinder Society The occasional unexplained Campaign PreGen. For several years, Campaign disappearance is common Difficulty: Complex the Pathfinder Society Difficulty: Basic enough in Ustalav, yet Req. Exp.: Expert has enjoyed a mutually Req. Exp.: Some a rash of unexplained Sessions: Fri 1 PM; Sat beneficial alliance with Sessions: Fri 8 AM, 1 abductions has led to 8 AM; Sun 7 PM the Sewer Dragons, the PM; Sat 8 AM; Sun 8 fearful speculation on Duration: 5 hrs. dominant tribe of kobolds AM, 1 PM, 7 PM; Mon the verge of panic in the Cost: $3.00 living beneath Absalom. 8 AM, Noon streets. Hoping to improve GM: PFS Staff When an elite patrol Duration: 5 hrs. the Pathfinder Society’s discovers a wounded Cost: $3.00 GM: PFS Staff reputation in Ustalav, Venture-Captain Basia Kalistoff member of the Society with has offered her lodge’s services in putting an end to a desperate message, the Sewer Dragons must move this crime wave. Can the PCs unveil the true culprit quickly intercept an extraordinary threat from seizing without unleashing an even darker fate on Karcau? their territory—if not Absalom itself! In this special adventure the players portray kobolds as unlikely PFS6-97: “Siege of Serpents” defenders of the City at the Center of the World using 4th-level pregenerated characters. A Pathfinder Society event System: Paizo’s for Characters of Lvls 1–11. Pathfinder Society PFS7-00: “The Sky Key Solution” The Pathfinder Society has Campaign opened its gates to visitors Difficulty: Easy A Pathfinder Society event System: Paizo’s from across the world in Req. Exp.: None for Characters of Lvls Pathfinder Society anticipation of the Grand Sessions: Fri 7 PM 1–11. At long last, the Campaign Convocation, a festival in Duration: 5 hrs. Pathfinder Society has Difficulty: Easy which Pathfinders share Cost: $3.00 reassembled the Numerian Req. Exp.: None tales of their exploits, GM: PFS Staff device known as the Sky Sessions: Sat 7 PM show off their findings, and Key. Initial tests suggest Duration: 5 hrs. celebrate the Society’s accomplishments. However, an it is capable of projecting Cost: $3.00 inopportune accident quickly spirals out of control when a location’s past into the GM: PFS Staff an old enemy attempts an assault on the Pathfinders’ present, allowing Society home, and an unexpected foe emerges to seek agents to peruse books from destroyed libraries and vengeance for the Society’s perceived crimes. Can the speak with echoes of long-dead heroes. Now that it Pathfinders pacify the chaos and protect their guests has perfected the Sky Key’s controls, the Pathfinder while simultaneously defending the Grand Lodge? Society is prepared to extract a slice of Absalom’s history and bring it into the present; however, there’s PFS6-98: “Serpents Rise” no telling what might be waiting inside—or who in the present might wish to wield the same power. A Pathfinder Society event System: Paizo’s for Characters of Lvl 7 Pathfinder Society PFS7-01: “Between the Lines” PreGen. Years of political Campaign maneuvering, espionage, Difficulty: Detailed A Pathfinder Society event System: Paizo’s smuggling, and diplomacy Req. Exp.: Extensive for Characters of Lvls Pathfinder Society have set the stage for Sessions: Fri 8 AM; Sat 1–5. Rival explorers have Campaign the Aspis Consortium’s 1 PM; Sun 8 AM, 7 beaten the Pathfinders to a Difficulty: Easy most ambitious attack on PM; Mon 8 AM, Noon valuable site in Katapesh, Req. Exp.: None their Inner Sea rivals: the Duration: 5 hrs. but fortunately most of Sessions: Fri 8 AM, 1 Pathfinder Society. All that Cost: $3.00 the riches—including the PM; Sat 8 AM, 1 PM; remains are several key GM: PFS Staff obscure text the Society Sun 8 AM, 1 PM, 7 preparations that only an elite team of Aspis agents sought in the first place— PM; Mon 8 AM, Noon can arrange, and once the fireworks begin, these have ended up in the Duration: 5 hrs. same agents must strike quickly and mercilessly to capitol’s extensive bazaars. Cost: $3.00 GM: PFS Staff secure objectives—some shared and some connected What is at first a routine to deeper plots—and escape without the Society being shopping trip spirals out of control as the PCs uncovers any the wiser. the writing’s secret past—and secret messages.

DRAGON CON 2015 GAMING GUIDE 41 PFS7-02: “Six Seconds to Midnight” SRM06-02: “Amber Waves of Grain”

A Pathfinder Society event System: Paizo’s A Shadowrun Missions System: Catalyst for Characters of Lvls 3–7. Pathfinder Society event for Characters of Any Games Shadowrun A strange confluence of Campaign Karma. Sunshine, fresh air, Missions circumstances leaves the Difficulty: Basic the smell of manure, plus Difficulty: Easy researchers of Uringen Req. Exp.: Some wheat, corn, and soy fields Req. Exp.: None understaffed and in Sessions: Fri 8 AM, 1 as far as the eye can see. Sessions: Fri 1 PM; Sat need of able-bodied PM; Sat 8 AM, 1 PM; It’s enough to make you 8 AM; Sun 1 PM assistants. Conveniently, Sun 8 AM, 1 PM, 7 miss the CZ. Duration: 5 hrs. recent Pathfinder Society PM; Mon 8 AM, Noon Cost: $3.00 experiments call for a Duration: 5 hrs. GM: SRM Staff rare reagent found only Cost: $3.00 GM: PFS Staff in that area, and the two organizations have negotiated a mutually beneficial SRM06-03: “Ancient Rumblings” deal. Can the PCs reach the secluded settlement in A Shadowrun Missions time to witness this extraordinary event—and handle System: Catalyst event for Characters of Any Games Shadowrun the phenomenon’s aftermath? Karma. The gangs in the Missions CZ getting restless, and of Difficulty: Easy PFS7-03: “The Bronze House Reprisal” course you’re about to get Req. Exp.: None stuck in the middle of it Sessions: Fri 7 PM; Sat A Pathfinder Society event System: Paizo’s for Characters of Lvls 5–9. all. Again. 7 PM; Sun 7 PM Pathfinder Society Duration: n/a A recent assault on the Campaign Cost: $3.00 Pathfinder Society has Difficulty: Detailed GM: SRM Staff renewed hostilities with Req. Exp.: Extensive the Aspis Consortium, and Sessions: Fri 8 AM, 1 clues left behind point to PM; Sat 8 AM, 1 PM; SRM06-04: “Tick-Tock” one of its masterminds: Sun 8 AM, 1 PM, 7 A Shadowrun Missions System: Catalyst the gold agent Maiveer PM; Mon 8 AM, Noon event for Characters of Duration: 5 hrs. Games Shadowrun Sloan. By infiltrating one of Any Karma. A personal Missions the Consortium’s artifact- Cost: $3.00 GM: PFS Staff PANICBUTTON! has been Difficulty: Easy smuggling operations, the activated for a VIP who Req. Exp.: None PCs can sabotage their rivals’ criminal operations and disappeared over 20 years Sessions: Sat 8 AM; send a clear message: No attack will go unanswered. ago, so now the race is Sun 8 AM; Mon 8 AM on to be the first one to Duration: 5 hrs. Cost: $3.00 Catalyst Games Shadowrun Missions recover it and whoever just activated it! GM: SRM Staff PM-01: “Killing Pawn” SRM06-05: “Healing the Sick” A Shadowrun Missions System: Catalyst A Shadowrun Missions System: Catalyst event for Characters of Games Shadowrun event for Characters of Any Games Shadowrun 150+ Karma. High-level Missions Karma. Martin Tate hires Missions targets require high-level Difficulty: Complex the runners to explore the Difficulty: Easy runners. Mixing it up with a Req. Exp.: Expert old sewers. He’s heard Req. Exp.: None powerful corp exec means Sessions: Sat 1 PM rumors of a Talis Cat and Sessions: Fri 8 AM; Sat tight security, double Duration: 5 hrs. wants to recover it. Toxic 1 PM; Sun 1 PM dealing, and everything Cost: $3.00 mutant critters also live Duration: 5 hrs. else that makes prime GM: SRM Staff down there... is this a stand Cost: $3.00 runners earn their pay. up fight or a bug hunt? GM: SRM Staff *Must have Missions characters with 150+ Karma.* SRM06-06: “Falling Angels” SRM06-01: “10-57” A Shadowrun Missions System: Catalyst A Shadowrun Missions System: Catalyst event for Characters of Any Games Shadowrun event for Characters of Any Games Shadowrun Karma. The streets have Missions Karma. When people start Missions been dark and foreboding Difficulty: Easy going missing in the CZ and Difficulty: Easy for weeks now. People keep Req. Exp.: None the Lone Star brass don’t Req. Exp.: None going missing, friends have Sessions: Fri 1 PM; Sat Sessions: Fri 8 AM, 7 seem to care, Detective 7 PM; Sun 7 PM PM; Sun 8 AM, 7 PM turned up dead, and a lot Nick Ryder looks for some Duration: 5 hrs. Duration: 5 hrs. of people are looking for outside help. Cost: $3.00 Cost: $3.00 answers, and willing to pay GM: SRM Staff GM: SRM Staff well for them.

42 DRAGON CON 2015 GAMING GUIDE ROLE–PLAYING GAMES (NON-CAMPAIGN)

7th Sea: Web of Fate—Casino du Soleil d’Or Beware the . Welcome to Neo

You awaken on a beach System: Fate What do Mad Stan, the System: Shadowrun wearing last night’s Difficulty: Easy Robins, and Mr. Fixx have 4th Edition formal-wear—sun in Req. Exp.: None in common? They’re all Difficulty: Easy your eyes, sand in your Sessions: 1, 5 vying for your attention. Req. Exp.: None mouth, something heavy Duration: 4 hrs. Be aware, because Neo Sessions: 1, 2, 5, 6, around your neck, and a Cost: $3.00 Gotham has its dark knight, 9, 13 wine bottle in your hand. GM: Ken Ditto and does not Duration: 4 hrs. You gaze about and see take kindly to law breakers Cost: $3.00 strangers staggering awake on the beach in the same and other vigilantes. GM: Jonathan L bedraggled and en-bottled state. Why are they here? Welcome to 2045. Ferenczy Why are you here? Where is here? And who will taste Welcome to Neo Gotham. your blade for putting you here?! Brink of Eternity: Carnal Catabasis A Piece of the Action III [Includes adult themes] System: Fate It has been three years System: Pathfinder In the information age, Difficulty: Basic since the last bloody Difficulty: Detailed forgotten gods try to Req. Exp.: None struggle to control the Req. Exp.: Expert remain forgotten. Without Sessions: 3, 7 docks. Since then, the Sessions: 6–7 worshipers, your power Duration: 4 hrs. Dans have ruled with an Duration: 8 hrs. is too limited to expose Cost: $3.00 iron fist. Armed gangs are Cost: $3.00 yourself to sociopathic GM: Stephen converging near the piers in GM: Kip Campbell nutjobs trying to kill Thompson the River Quarter. Violence everything that isn’t human. is imminent. If you can kill your rivals, your “family” But when a brazen goddess opens a hedonistic temple will control the flow of commerce from several nations. in San Francisco and begins dragging old allies into its Can you do it or are you about to become another depths, can you stop her mad rise to power before she nameless corpse in the harbor? A Piece of the Action enslaves you all? III is a team PVP event that takes place on the docks in the city of Tiers. Players are encouraged to create Brink of Eternity: Garden of Life three-man teams to vie against each other for control Mortal wizards hunt of the docks. Individual players and partial teams will System: Fate forgotten gods just outside be grouped together at the start of the game. Awards Difficulty: Basic the halogen-lit bubble of for the winning team. Req. Exp.: None a world that no longer Sessions: 2, 10 believes in either. Though Duration: 4 hrs. Beach Bunny Bimbos w/Blasters: Terror at the your worshippers are long Cost: $3.00 Mall dead, you’re not powerless. GM: Stephen But when they find a way to Thompson Mitzi, the busty owner of System: Savage Worlds the T-shop, just knows that Difficulty: Easy tip the balance, you must the groody creepy guys in Req. Exp.: None face down not only wizards, but a mad Greek god and the Elvis Store are trying Sessions: 9 an ancient dragon before the wizards manage to steal to take over the world. Can Duration: 4 hrs. the only advantage you have left—your immortality. she convince anyone to Cost: $3.00 believe her? GM: Bruce Sheffer Bump In The Night: The Marsh Monsters Your group of classic System: Savage Worlds Beneath the Ruined Tower of Zenopus monsters turned heroes Difficulty: Easy has been sent a new Req. Exp.: None Tales of riches and strange System: Basic D&D Sessions: 9, 11 creatures in the tunnels Difficulty: Basic mission from General Duration: 4 hrs. beneath the tower of Req. Exp.: None Washington. There have Cost: $3.00 Zenopus abound. Now a Sessions: 6, 10 been reports of attacks on GM: Will Geddings daughter of a powerful lord Duration: 4 hrs. colonial supply routes in is believed held there by Cost: $3.00 the swamps of South Carolina. The group has been kidnappers. Will you enter GM: John Yorio tasked with going to the swamps just outside of the dungeon to plunder Charleston and solving the issue. rumored gold? To rescue Lemunda the Lovely? Rules: 1978 basic D&D rules edited by Eric Holmes. No experience necessary. Beginners and those desiring an Old School game welcome! Pregens provided.

DRAGON CON 2015 GAMING GUIDE 43 Bureau 13: A Simple Evidence Dispersal Job Cold Comfort

Bureau 13 agents are System: Savage Worlds Harland Winter is System: Gamma World tasked with removing video Difficulty: Easy supposed to be married in 4th Ed. evidence of a fey humanoid Req. Exp.: None three days…but he’s being Difficulty: Easy purchasing narcotics from Sessions: 14 held hostage! A GAMMA Req. Exp.: None the secure video vault of a Duration: 4 hrs. WORLD adventure set in Sessions: 2, 10 TV station. They even have Cost: $3.00 Deltalanta, City of Change. Duration: 4 hrs. new equipment to help GM: Bruce Sheffer Uses modified D&D 4th Cost: $3.00 them. What could go wrong? Edition rules set. Rules, 5th- GM: Russ Timm level pre-gens, and other Bureau 13: Here There Be Monsters playing materials will be provided. On the way back from a System: Savage Worlds Cold Feet mission, Team Fremont is Difficulty: Easy diverted to the Washington Req. Exp.: None A note, a roughly-drawn System: Gamma World mountain town of Iron Sessions: 3 map, and something called 4th Ed. Flats. Can you get out Duration: 4 hrs. THE MARVELOUS THING- Difficulty: Easy alive? How many of the Cost: $3.00 FINDER provide you with Req. Exp.: None citizens can you save? GM: Bruce Sheffer the route. A GAMMA Sessions: 3, 11 WORLD adventure set in Duration: 4 hrs. Carnival of the Damned: Tournament Deltalanta, City of Change. Cost: $3.00 Uses modified D&D 4th GM: Russ Timm The traveling carnival that System: Dungeon Edition rules set. Rules, 5th set up between villages Crawl Classics RPG level pre-gens, and other playing materials provided. was a blast for you and Difficulty: Easy your family, but startled Req. Exp.: None screams awaken you at Sessions: 10 D-Team: Wakuk’s Wonderland Midnight and you find all of Duration: 4 hrs. Wakuk the Halfling Warrior System: Savage Worlds the children have vanished! Cost: $1.00 gets word that his family is Difficulty: Easy This is a single-elimination GM: David Baity in danger. His pals on the Req. Exp.: None style tourney set in a dark D-Team rush to help out. Sessions: 5, 9 carnival. Prizes awarded! Creepy clowns abundant! Will they make it in time? Duration: 4 hrs. Event uses generic tickets. Of course they will because Cost: $3.00 when the best are busy, or GM: Tommy Geddings Castlemania: Jason’s Remorse not interested, you are left with... The D-Team. Jason Belmonte leads a System: GURPS group of monster hunters Difficulty: Complex Deadlands Hell On Earth: RUN!!!!! into Dracula’s castle. Req. Exp.: Extensive Will they succeed in Sessions: 2, 10 In the post-apocalyptic System: Savage Worlds destroying the monsters Duration: 4 hrs. world blood sports are Difficulty: Easy that inhabit the castle, or Cost: $3.00 becoming more popular Req. Exp.: None will they perish? GM: Matthew Dotson everywhere—but after a Sessions: 5, 6, 11, 13 while ya start to run low Duration: 4 hrs. Children of the Blood on athletes. So some have Cost: $3.00 System: Amber started to “recruit” from GM: James Thornton Long-running campaign set Diceless RPG the waste lands. Can your in the pre-history of Amber. Difficulty: Basic team survive? Will you escape? What are ya gonna do Please contact before Req. Exp.: Some with a year’s supply of Turtle Wax? Characters will be signing up: saintandsinner. Sessions: 11–12 provided. No experience necessary. [email protected] Duration: 6 hrs. Cost: $3.00 GM: Scott Acker Deadlands: Hell on Earth—Paved with Good Intentions

Clue: A Tragedy in Five Acts Living on the roads has System: Savage Worlds been tough for your ragtag Difficulty: Easy Someone’s killed Mr. System: A Tragedy in group of wasters. Lucky Req. Exp.: None Boddy! It’s up to you to say Five Acts for the group, there just Sessions: 5, 13 where, why, and if anyone Difficulty: Basic so happens to be a new Duration: 4 hrs. else is going to snuff it. Req. Exp.: None threat that needs to be Cost: $3.00 This game should keep you Sessions: 5 dealt with, and you’re just GM: Will Geddings on the edge of your seat, Duration: 4 hrs. the ones to do it! with the dice bag, in the Cost: $3.00 game hall! GM: Michelle Lyons- McFarland

44 DRAGON CON 2015 GAMING GUIDE Dimension Hoppers DREAD: Late Night B-Movie Glory

Across the multi-verse, an System: Pathfinder Survive a horror/comedy System: Dread evil has emerged, seeking Difficulty: Easy with your favorite character Difficulty: Easy to conquer and destroy Req. Exp.: Some (yourself). Answer some Req. Exp.: None everything in its path. It Sessions: 3, 4, 8, 12 quick questions and you Sessions: 4 seeks to eradicate worlds Duration: 4 hrs. are off on your adventure Duration: 3 hrs. across the dimensions. But Cost: $3.00 of survival. Small group Cost: $3.00 there is hope! Dimension GM: Phil Trotter Jenga challenges await! GM: Andrew Lewis Hoppers. A group of cross- Dread has no dice and genre hoppers, from to Wizard, from Alchemist to instead uses a wooden block tower of judgement. Six Space Marine, and everything in between, will chase people enter the scenario, but each tower fall means across a myriad of settings (dimensions) and defeat a the permanent death of a player. Cooperate, betray, terrible force for evil. Ending with a paradigm shifting sacrifice, SURVIVE. No previous exp needed finale that unifies all hoppers back stories. Required Equipment: Set of D20 Dice and a 1-inch miniature. East Texas University: Take One for the Team! An ETU study group for Don’t Be Zombie Food System: Savage Worlds a sophomore philosophy Difficulty: Easy Do you have what it takes System: GURPS class find themselves in Req. Exp.: None to survive the zombie Difficulty: Basic over their heads when one Sessions: 1 infestation? Probably not. Req. Exp.: None of the members asks them Duration: 4 hrs. Sessions: 6, 7 to help figure out why the Cost: $3.00 Duration: 4 hrs. football players have been GM: Will Geddings Cost: $3.00 acting so weird lately. GM: Matthew Dotson Enter the Dagon Tournament

Dragon Reign: Confluence and Cataclysm Descend into the muck- System: Dungeon dark deeps to spell duel Crawl Classics RPG You and your siblings are System: Fate against your fellow wizards Difficulty: Basic immortal dragons, rulers of Difficulty: Basic for glory, lost treasures, Req. Exp.: Some a reality held apart from the Req. Exp.: None and the title of Archmage! Sessions: 2 tides of chaos that birthed Sessions: 5, 11 Players cycle through as Duration: 4 hrs. it. But your world isn’t Duration: 4 hrs. Cost: $1.00 Cost: $3.00 characters die in a fun the only one, and when GM: David Baity another reality crashes into GM: Stephen single-elimination style yours, unfamiliar dragons Thompson tournament focusing on the with covetous eyes gaze spell duel mechanic found in Dungeon Crawl Classics. across your lands. In this action packed, century- It is highly recommended you have some knowledge spanning epic, only one world can survive. The other, of DCC and even better if you’re familiar with the spell and its dragons, will be cast back into chaos. duel/ burning. Event uses generic tickets.

Dragon Reign: Ouroboros Writhing Enter the Pygmy Dragon XIV: Fort Night After many days and many System: D&D Version In this fast-paced, century- System: Fate nights of trekking through 3.5 spanning epic, you are Difficulty: Basic the Big Jungle, you and Difficulty: Easy immortal dragons, rulers of Req. Exp.: None your fellow Pygmy Monks Req. Exp.: None a world birthed alongside Sessions: 1, 6 have arrived at the Fabled Sessions: 2, 6, 10, 13 you from the endlessly Duration: 4 hrs. Duration: 4 hrs. churning sea of chaos. But Cost: $3.00 Fortress of the Four Winds. Cost: $3.00 GM: Stephen According to the Grand as the great serpent who GM: Ken Ditto rules those writhing waters, Thompson Master, all you need to your mother, rises back up do now is enter the Inner to destroy your world, can you and your siblings set Fortress and solve the riddle of the Sacred Scrolls, aside centuries of bickering and unite before you’re all which no one has done for over a hundred years. Easy dragged screaming into the abyss? enough, right?

DRAGON CON 2015 GAMING GUIDE 45 Escape from Dinosaur Island Fringeworthy: They’re All Dead 3, NYC

Are you a fan of those System: Fate Zombies have overrun this System: Savage Worlds movies about humans Difficulty: Easy alternate Earth. Working Difficulty: Easy getting chased by dinosaurs Req. Exp.: None with the remnants of the Req. Exp.: None through a tropical island? Sessions: 2 Chinese government, you’ve Sessions: 7 Love Fate Core or want Duration: 4 hrs. discovered that an alien Duration: 4 hrs. to try it out for the first Cost: $3.00 biosequencer was shipped to Cost: $3.00 time? Then come check GM: Scott Gray a research lab in Manhattan. GM: Bruce Sheffer out Escape from Dinosaur Island, where you, the players, take on the roles of Galaxy Rangers: Strange Bedfellows survivors stranded on an island overrun by genetically ATTENTION: Cruiser modified dinosaurs. We will be using the Fate Core System: Fate Ajax BEGIN PRIORITY system with pregen characters. Difficulty: Easy ONE TRANSMISSION: Req. Exp.: None Rangers—this is President Sessions: 1, 6, 9 Everyone is John: The Awards Show Smith. An unknown Duration: 4 hrs. Everyone Is John is a System: Everyone is entity of immense power Cost: $3.00 quick, simple competetive John has kidnapped The Dark GM: Michael role playing game. John is Difficulty: Easy Admiral Typhon from her Thompson an insane man; you play Req. Exp.: None flagship, The Imminent one of the voices in his Sessions: 4 Threat. Her fleet lays in ruins—it’s up to you to save head, which sometimes Duration: 4 hrs. her. I know she’s caused problems in the past, but has control of John. As for Cost: $3.00 she’s still my daughter. END TRANSMISSION the setting.... There is a GM: Andrew Apold prestigious awards show. Games on Demand That’s about all you need to know. I’ve said too much. Taste the best of what Free rules are available at: everyoneisjohn.com/the- System: Various indie small press gaming has to original-rules. and small press games offer! From gritty personal Difficulty: Easy tragedy to debacles with Req. Exp.: None Feud Glorious Feud friends. The wild west Sessions: 2, 3, 4, 6, Porquemada has System: Gamma World to the end of the world. 7, 8, 10 volunteered YOU to locate 4th Ed. Pre-historic ice to future Duration: 4 hrs. and secure a facility Difficulty: Easy dystopia. Cost: $3.00 that recently fluxed into Req. Exp.: None GM: Tobes Hubbird existence in disputed Sessions: 1, 9 Good Fences Make territory. Can you get there Duration: 4 hrs. Good Neighbors in time? A GAMMA WORLD Cost: $3.00 adventure set in Deltalanta, GM: Russ Timm Reuben Hall went missing System: Chill 3rd Ed. City of Change. Uses last night. The detective Difficulty: Basic modified D&D 4th Edition rules set. Rules, 5th-level pre- on the case, sensing Req. Exp.: None gens, and other playing materials will be provided. something paranormal, Sessions: 5 contacted SAVE. The first Duration: 4 hrs. Cost: $3.00 Fringeworthy: Escape from the Lost Island 24 hours are crucial. Can you find the missing boy GM: Matthew The Fringeworthy Explor- System: Savage Worlds before the Unknown is McFarland ation team finds a platform Difficulty: Easy finished with him? strewn with metal debris Req. Exp.: None and a trail leading to a Sessions: 5 Gothelrealm University of Esoteric Studies portal. They enter the the Duration: 4 hrs. and Arcane Arts portal and find themselves Cost: $3.00 on the lip of a volcano. GM: Bruce Sheffer Set in an elite Magical System: Fate Down the cone, past a University. You are the Difficulty: Easy jungle, they see the glint of metal of an object on the children of the powerful Req. Exp.: None beach of an island surrounded with dangerous reefs. hidden rulers of the world Sessions: 14 Could there be people crash landed here? (and a few students on Duration: 4 hrs. scholarship). See you in Cost: $3.00 class. More information at: GM: Scott Acker http://bit.ly/1gCIkHj

46 DRAGON CON 2015 GAMING GUIDE Hard Wired Hinterland: Escape from Lizard Mastodon Woods You were recruited into a System: The Strange secret military unit, code- In a pulp Science Fiction System: Savage Worlds Difficulty: Basic world, something has Difficulty: Easy named Mastodon, and Req. Exp.: None happened to the Carnegie Req. Exp.: None trained to use paranormal Sessions: 5, 9, 14 Mellon University research Sessions: 11 abilities. Funding for the Duration: 4 hrs. station. Can you rescue the Duration: 4 hrs. unit eventually fell apart, Cost: $3.00 survivors? Cost: $3.00 and you returned to civilian GM: Brandon Ording GM: Bruce Sheffer life. You’d almost forgotten about your time in the service, until your old military Heart of Stone buddies started turning up dead, one by one. You know what you must do. The Strange by MCG. Rules When a security System: Delta Green taught. Characters provided. guard is found dead of Difficulty: Basic decompression sickness in Req. Exp.: None Midnight in the Garden of Order and Chaos a park miles from any body Sessions: 10 of water, Delta Green gets Duration: 4 hrs. An FBI team investigating System: Delta Green curious. When they uncover Cost: $3.00 a series of brutal murders Difficulty: Basic a plan to awaken an ancient GM: Dennis Matheson find themselves facing Req. Exp.: None evil, they get scared. something far more Sessions: 6 dangerous than an insane Duration: 4 hrs. Impromptu Adventures killer. Using Delta Green Cost: $3.00 2.0 playtest rules. GM: Dennis Matheson I will run anything GURPS, System: GURPS Fiasco, or Microscope Difficulty: Easy Numenera Murder Mystery during this slot. We can Req. Exp.: None resume Castlemania, since Sessions: 3, 11 In the Ninth World, built System: Numenera I think it will take more Duration: 4 hrs. upon the ruins of eight Difficulty: Basic than 4 hours. We can play Cost: $3.00 civilizations, there exists a Req. Exp.: Some Dont Be Zombie Food, GM: Matthew Dotson town where humans and Sessions: 1, 5, 9, because it’s fun. Or we can Varjellen live side by side 10, 13 make up an entire universe and wreck it (Microscope in tentative peace. A series Duration: 4 hrs. or Fiasco). of murders threatens to tear Cost: $3.00 apart both races, spurring GM: Ben Conrad Lady Blackbird Flight of the Runaway Bride them into war against the other. Pre-gens provided. As the crew of a smuggling System: Various indie ship and the runaway bride and small press games Rebirth of a Drain who hired them, you’ve Difficulty: Basic been captured by a patrol Req. Exp.: None A coded message came in System: ReBoot RPG ship for flying a false flag. Sessions: 1, 5, 9, from a sprite named Back- Difficulty: Easy Now you’re in the brig 10, 13 Up, who says he needs Req. Exp.: None as they run your registry Duration: 4 hrs. help. “We have our own Sessions: 12 over the wireless. Can Cost: $3.00 problems here, but a wise Duration: 3 hrs. you escape back to your GM: Chris Conrad sprite knows; when a kettle Cost: $3.00 ship before they discover is hot, one must remove GM: Mr. Henderson who you really are? Can you evade the hunt, brave the heat.” All it entails is to unknown dangers, and find the secret lair of the pirate find Back-Up and load some redundant files in the king—the lady’s true love? We’ll see. Game System principal’s office of his city. There are no viruses that by John Harper could foul things up, are there?

Light of Darkness Return to the Mansion of Horrors: Survival Return to the grandpappy A group of travellers find System: Delta Green System: Call of Cthulhu of all survival horror themselves stranded at Difficulty: Basic d20 night in the south Georgia Req. Exp.: None adventures, and don’t get Difficulty: Detailed swamps, only to realize Sessions: 2 too comfortable at the Req. Exp.: Extensive that something else is Duration: 4 hrs. table! Each move you make Sessions: 2, 3, 6, 7, stranded with them. Will Cost: $3.00 may very well be your last 10, 11 they survive the night, and GM: Dennis Matheson (and very likely will be). Duration: 4 hrs. if they don’t, will anyone? Death and madness await Cost: $3.00 those who dare enter the GM: Tyler Higdon Mansion of Horrors! Bring your dice, and all the optimism you can muster. You’re going to need both. Characters provided.

DRAGON CON 2015 GAMING GUIDE 47 Savage Worlds-Conspiracy X Sinister Secret of Saltmarsh: Part II

You take the role of a covert System: Savage Worlds This is old school Dungeons System: D&D ops agent tasked with Difficulty: Easy and Dragons. The Sinister Difficulty: Easy stopping the impending Req. Exp.: None Secret of Saltmarsh was Req. Exp.: None alien invasion, all while Sessions: 1, 2, 9 originally released in 1981. Sessions: 2, 13 avoiding mass panic from Duration: 4 hrs. The mission is to complete Duration: 4 hrs. an unaware populace. No Cost: $3.00 the second half of this Cost: $3.00 experience is necessary and GM: James Thornton module, as the first half GM: David Davis characters will be provided. was played at Dragon Con last year. No experience of D&D is necessary, and you Scooby-Doo: Quest for the Race didn’t have to play the first half last year. Bring your imagination, as the GM will set the scene from the The Scooby gang has been System: Savage Worlds prior adventure. called in by their good Difficulty: Easy friend Johnny Quest and Req. Exp.: None Soon The Hunt Begins his faithful sidekick Hadji. Sessions: 1, 13 Dr. Quest and Race Bannon Duration: 4 hrs. In a part of the world where System: Savage Worlds are missing and they were Cost: $3.00 there are no rules, deep in Difficulty: Easy last seen at... Dragon Con? GM: Tommy Geddings the jungle where nothing Req. Exp.: None Join the team as they try to that lives is safe, an elite Sessions: 11 unravel the mystery and deal with the massive crowds squad is dropped into Duration: 4 hrs. at Dragon Con. Knowledge of the Scooby-Doo cartoon the jungle for a desparate Cost: $3.00 and Johnny Quest is helpful but not required. Bring a rescue mission. It was GM: John Thompson sense of fun! meant to be routine, but life has found a way and they have been matched up Seal Team 666: Mexican Vacation against the ultimate enemy. Things that go bump in System: Savage Worlds Tenchi Muyo! No Need for Parties! the night are real, and Difficulty: Basic you are part of the team Req. Exp.: None Relive the beloved weekday System: MAID to keep them in the dark. Sessions: 11 afternoon series! Difficulty: Easy The best of the best, your Duration: 4 hrs. Today is Tenchi’s birthday, Req. Exp.: None team investigates and stop Cost: $3.00 and so, as the girls, it is up Sessions: 1, 2, 10 paranormal threats against GM: Tommy Geddings to you to plan a surprise Duration: 4 hrs. the US and the world. party for him before he Cost: $3.00 returns from his school in GM: John Thompson Shaintar: Justice & Life the city. As you compete with each other to come up with the best part of Justice and Life is the name System: Savage Worlds the party and fight off any random space oddities or given to a shared campaign Difficulty: Basic ancient demons. Rated TV-Y7! world, where every story Req. Exp.: None matters and every story is Sessions: 2, 6, 10 considered to be canon. Duration: 4 hrs. The Absurd Quest for the Lost Groom Each J&L GM gets an area Cost: $3.00 Your beloved friend Sir System: D&D 5E they run their games out GM: Howard Brandon Coors Miller the Light Difficulty: Basic of. By working with other is getting married! Or, Req. Exp.: None GMs managing areas near and far to their campaign, rather, he would be if he Sessions: 6 we build stories both large and small!! To learn more hadn’t been kidnapped by Duration: 4 hrs. about these games, visit www.shaintar.com. the Cult of Al-Vas during Cost: $3.00 his bachelor party in the GM: John Thompson Shelley Academy’s Scifi/Fantasy Club Go to a Golden Meadows. Rescue Con him from the dreaded Glass Pyramid and safely return him on time for the nuptuals, for his lovely bride, the This year the Shelley System: Fate Oracle Baela of Chains, is perhaps a greater danger Academy Scifi/Fantasy Difficulty: Easy than the the enemies that await you! Club decides to attend their Req. Exp.: None very first Con. The club of Sessions: 10 LARPers, Otaku, a GM, a Duration: 4 hrs. Trekkie, a Whovian, and Cost: $3.00 more find themselves in GM: Scott Gray geek heaven—that is, until a supernatural curse strikes the convention-goers. Now it’s up to our intrepid clubmembers to save the day. This is a YA-inspired Fate Core game with pre-gen characters.

48 DRAGON CON 2015 GAMING GUIDE The Blasphemous Brewery of Pilz The Marsh-bell

Something has happened System: Basic D&D Smaug has been defeated, System: The One Ring to the once-delicious beer Difficulty: Basic the Battle of Five Armies has RPG in Shattenberg. Before, Req. Exp.: None been won, and Bilbo has Difficulty: Basic it was a creamy blend of Sessions: 5 returned to the Shire. But Req. Exp.: None mushrooms and stout. Duration: 4 hrs. much danger still remains, Sessions: 14 Now, it has a coppery taste Cost: $3.00 and from the Orc-holds Duration: 4 hrs. and costs twice as much. GM: John Yorio of the mountains to the Cost: $3.00 Rumors circulate that dark and corrupt depths of GM: Derek Kamal hideous reeking monsters gathered to the north are to Mirkwood a darkness waits, blame. You have been hired by the tavern owners to recovering its strength, laying its plans, and slowly investigate and, if possible, remedy the situation. Rules: extending its shadow… Come and try an introduction 1981’s D&D Basic/Expert. New players welcome. to fantastic roleplaying in Middle-earth!

The Enemy Arch The Mystery at Hannover Asylum

An intact but abandoned System: Dungeon The old estate must have System: Dread fortress of the Old Imperium World been grand in its heyday. Difficulty: Basic has been discovered on the Difficulty: Easy Seems more utilitarian than Req. Exp.: None other side of the Portal. Req. Exp.: None regal now. The converted Sessions: 10 What secrets does it hold? Sessions: 1 mental ward feels like a Duration: 4 hrs. Continuing game in third Duration: 4 hrs. prison under its fading, Cost: $3.00 year; contact GM to register. Cost: $3.00 stately facade. Wonder if GM: Rich McCurry GM: Andrew Apold your Aunt had the same thoughts before she committed suicide here? Welcome The Final Voyage of the Esterhaas to Hannover Asylum! Horror-themed investigation using Jenga system, miniatures and tiles, and pre-gen The Imperial Scout Ship System: Dread characters. Prizes. Age 18+. Lincoln Esterhaas is on a Difficulty: Easy mission to find a hidden Req. Exp.: None weapon of unspeakable Sessions: 11 Tomb of the Vampire King power. Do you have what Duration: 4 hrs. Can your team of rebels System: Fate it takes to make it home? Cost: $3.00 and rogues overcome Difficulty: Easy Dread is a game of fear and GM: Andrew Adkins the ancient guardians Req. Exp.: None impending doom that uses and recover the rumored Sessions: 5, 10 a Jenga tower in lieu of dice. treasures of the lost tomb Duration: 3.75 hrs. of the vampire kings Cost: $3.00 The Genie Playground of Tanisor? This is an GM: David Millians introductory adventure for You find yourself in a room System: D&D 5E HeroQuest Glorantha. with five doors. The room Difficulty: Detailed is plated in gold, and each Req. Exp.: None door appears to be crafted Sessions: 1, 2, 5, 6, Treasures of the Dragon Emperors 9, 10 from a different element. The Dragon Empire’s Duration: 4 hrs. System: Fate Around the top of the room Cost: $3.00 ancient capital of Goropheng Difficulty: Easy is written, “The elements GM: Leigh Shull long ago sank beneath the Req. Exp.: None beyond are ours to play.” sea. Your assignment, keep Sessions: 6, 13 The text appears to be changing languages from out treasure seekers and Duration: 3.75 hrs. common, dwarven, elven, and many others. Characters their ilk. Who knows what Cost: $3.00 from level 3 to 5; please bring your own dice. they might disturb? This is GM: David Millians an introductory adventure The Hideous Game for HeroQuest Glorantha. In the vast city of Qi, where System: Numenera Truth & Wonder technological wonders Difficulty: Basic are the rule rather than Req. Exp.: None Looted and sacked by the System: Fate the exception, a game Sessions: 2, 6, 10 Wolf Pirates, the City of Difficulty: Easy begins. The slidikin have Duration: 4 hrs. Wonders still holds many Req. Exp.: None slipped once more from Cost: $3.00 treasures and secrets Sessions: 9, 14 the shadows to play their GM: Brandon Ording of the god king of the Duration: 3.75 hrs. elaborate game of blood, Holy Country. Not all of Cost: $3.00 teeth, and knives. Can you discover the secrets of the your companions can GM: David Millians past in time to save lives in the present? A Numenera be trusted. This is an adventure by Monte Cook Games. Rules will be introductory adventure for HeroQuest Glorantha. taught. Characters will be provided.

DRAGON CON 2015 GAMING GUIDE 49 Welcome to the Jungle Witches of the Dark Moon

Creds talk, especially when System: Fate Two boys murdered and System: Basic D&D you’re a down-on-your- Difficulty: Easy sacrificed. Both bodies Difficulty: Basic luck freelancer. So when Req. Exp.: None marked with dark moons, Req. Exp.: None NuGene BioLabs offers up Sessions: 2, 5 symbol of the Night Sessions: 3, 11 a contract for some serious Duration: 4 hrs. Mother. Two more children Duration: 4 hrs. bank, you don’t ask a lot of Cost: $3.00 are missing. Will you find Cost: $3.00 questions. Turns out their GM: Michael them before it’s too late? GM: John Yorio black ops team went link Thompson Will you stop the evil from dead recovering some pre- striking again? This adventure by Tim Shorts appeared war databanks. Now you’re loaded for bear on a VTOL in Gothridge Manor #6. Rules: 1981’s D&D Basic/ headed for some pimple off the coast of what used to Expert. New players welcome. Rules taught. Pre-gens be Chile. Better make this quick. and dice provided.

TABLE TOP GAMING (GAME)

Friday Salon LARPs at Dragon Con! An introduction to the LARPs at our convention! Fri Table Top Crowdfunding 5:30 PM; Grand Salon C [Hil] J. Bulmahn, R. Schwalb, M. Cook; Fri 10:00 AM; Crystal Ballroom [Hil] Cultural Sensitivity in Gaming How do we address gender, gender roles, race, and From Zero to Published racial stereotypes in gaming? E. Lasanta, M. Cook, S. How two independent designers went from zero Germain; Fri 7:00 PM; Grand Salon C [Hil] to published and on the shelf with their games. E. Lasanta, T. Gofton; Fri 10:00 AM; Grand Salon C [Hil] Cthulhu in Gaming M. Cook, K. Hite; Fri 8:30 PM; Grand Salon C [Hil] Ninjas for the Win! Role-playing games in the Far East! How do we Saturday communicate Asian culture on the table top? E. Lasanta; Fri 11:30 AM; Grand Salon C [Hil] Round the Horn We discuss all things gaming or table top, and the hot Monte Cook Games new games coming out this year! Sat 8:30 AM; Grand An hour with a celebrated designer of the table top Salon C [Hil] industry. What new products are in store? M. Cook, S. Germain; Fri 1:00 PM; Grand Ballroom West [Hil] Board Games! Board Games! All things board games! How to get into them and how Technology in Gaming to get others involved. D. Bromley; Sat 10:00 AM; New gaming tech today: gaming over network and Grand Salon C [Hil] incorporating tech into your gaming. R. Schwalb; Fri 1:00 PM; Grand Salon C [Hil] Dungeons & Dragons 5th Edition One of our most popular panels! One of the 5E’s lead X-Wing Miniatures Game designers discusses the latest edition of D&D;. R. The bestselling miniatures game! What’s up next? Ask Schwalb; Sat 11:30 AM; Grand Ballroom West [Hil] a designer. J. Little; Fri 2:30 PM; Grand Salon C [Hil] Game into Film The Dating Game: Gamer’s Edition! A discussion on how some of our industry guests were Are you a geek’s geek? Think to yourself, “There has to able to turn their passion into film! T. Gofton; Sat be someone for me”? See if you can roll a natural 10! 11:30 AM; Grand Salon C [Hil] Fri 4:00 PM; Grand Salon C [Hil] Gamer Girls Unite! The Masters of Game Design What’s it mean to be a gamer now? How have Board games, video games, RPGs, miniatures, women changed the industry? S. Germain, M. Zero, CCGs—how games are made and why we make them. HiRezAmanda; Sat 1:00 PM; Grand Salon C [Hil] D. Bromley, M. Cook, I. Frazier, J. Little; Fri 5:30 PM; Crystal Ballroom [Hil]

50 DRAGON CON 2015 GAMING GUIDE RPG Mechanics 101 Miniatures Gaming Today! Basics of game mechanics and creating a table-top A round-the-horn discussion about all of the RPG from the ground up. J. Bulmahn, R. Schwalb, M. miniatures games on the market today. What’s hot? Cook; Sat 2:30 PM; Grand Salon C [Hil] What’s coming up? Sun 1:00 PM; Grand Salon C [Hil]

Save My Campaign! Conspiracy Theories, Cults, and Other Our professionals give a Car Talk- style panel on how Weirdness you can solve those unsolvable problems in your Every conspiracy theory, cult, or myth...and how to games! J. Bulmahn, E. Lasanta, K. Hite; Sat 4:00 put it in your game. M. Cook, K. Hite; Sun 2:30 PM; PM; Grand Salon C [Hil] Grand Salon C [Hil]

Pathfinder Best Dungeon Ever The lead designer and publisher of this bestselling Designing the deepest, wickedest, and most table top RPG tells the latest Pathfinder news. J. entertaining dungeons for your group. R. Schwalb, M. Bulmahn; Sat 5:30 PM; Crystal Ballroom [Hil] Cook; Sun 4:00 PM; Grand Ballroom West [Hil]

Gamemastering 101 Board Game Design Award-winning judges tell how to set up a campaign. A talk with top-level designers and publishers about Then we have a Q&A. Sat 5:30 PM; Grand Salon C [Hil] how board games are designed and the principles behind them. D. Bromley, B. Fawcett, J. Little; Sun Painting Miniatures 4:00 PM; Grand Salon C [Hil] Pro painter Jen Haley on basic and advanced techniques for miniatures. Sat 7:00 PM; Grand Salon Star Wars in Gaming C [Hil] The expansive Star Wars gaming world: video games, card games, board games. J. Little; Sun 5:30 PM; Character Creation: Gaming Style Grand Salon C [Hil] Character creation for a game, a voice actor, or fantasy illustrator—and how each discipline differs. L. Growing Your Games Up Elmore, M. Stackpole, Y. Lowenthal; Sat 8:30 PM; Adult themes in gaming. Can you add romance without Crystal Ballroom [Hil] making it cheesy? Can violence have meaning? B. Bridges, J. Bulmahn, R. Schwalb, S. Germain; Sun Going Dark in the World of Gaming 7:00 PM; Grand Salon C [Hil] Forbidden and taboo subjects in gaming. How to bring evil into our games? B. Bridges, J. Bulmahn, R. Monday Schwalb, K. Hite; Sat 8:30 PM; Grand Salon C [Hil] D&D Trivia Sunday Mon 11:30 AM; Grand Salon C [Hil]

Fantasy World Building Advanced Gamemastering Designers and authors of table top games and fiction Advanced table-top techniques, tech, miniatures, tell how they create their worlds. L. Abbey, L. Elmore, roleplaying, and group management. Mon 1:00 PM; M. Cook, I. Frazier; Sun 10:00 AM; Crystal Ballroom Grand Salon C [Hil] [Hil] Worst Gaming Story Ever! The ‘Role’ in Role-Playing Mon 2:30 PM; Grand Salon C [Hil] How to create interesting personas that live on the table top. T. Gofton, S. Germain; Sun 10:00 AM; Grand Salon C [Hil]

Indie Games Smaller games on the market and games with awesome mechanics and game play. E. Lasanta, T. Gofton; Sun 11:30 AM; Grand Salon C [Hil]

Worlds of Science Fiction Using science to create sci-fi settings in the gaming world. How much can we bend the rules? T. Zahn, M. Cook, I. Frazier, J. Little; Sun 1:00 PM; Grand Ballroom East [Hil]

DRAGON CON 2015 GAMING GUIDE 51 VIDEO GAME PROGRAMMING (VGT)

Friday Costume Contest It’s time for another edition of “Azeroth’s Next Top Camelot Unchained: Sneak Preview Model” J. LeCraft, D. Andrade, D. Fennoy; Fri 5:30 Camelot Unchained: upcoming fantasy MMORPG PM; Grand Ballroom West [Hil] from City State Entertainment. B. Green; Fri 10:00 AM; Grand Salon D [Hil] Star Wars: The Old Republic—Player Gathering The State of the World...of Warcraft Huttball for everyone! Come and meet your fellow Blizzard’s Senior Designer talks about the latest goings SWTOR players and expect a surprise guest or two. D. on in Azeroth (and Draenor, and Outland, and...) J. Douglas; Fri 7:00 PM; Grand Salon D [Hil] LeCraft; Fri 10:00 AM; Grand Salon E [Hil] Shroud of the Designing Games for Mobile Platforms Lord British gives an update on the latest developments A discussion of the unique challenges facing game in the upcoming Shroud of the Avatar. R. Garriott de development on mobile platforms. A. Carrier, B. Cayeux; Fri 7:00 PM; Grand Salon E [Hil] Stabile, M. Woomer; Fri 11:30 AM; Grand Salon D [Hil] BioWare Fan Meetup Meet creators of BioWare games , Dragon The Psychology of Online Bullying Age, Star Wars: The Old Republic, and more. I. Frazier, Why people behave online like they never would in M. Wilson, C. Campbell, P. Weekes, K. Weekes; Fri person. Are online communities inherently harmful? 8:30 PM; Grand Salon D [Hil] HiRezAmanda; Fri 11:30 AM; Grand Salon E [Hil] Jeopardy Gaming with Disabilities Know your Heartless from your Nobodies, the many Experts discuss accessible game design and the incarnations of Xehanort, or Keyblade names? Prove challenges of gaming with disabilities. M. Barlet, B. it. Bustagoo, Penina, Noble; Fri 8:30 PM; Grand Jacobs; Fri 1:00 PM; Grand Salon E [Hil] Salon E [Hil]

Mass Effect: Voice Actors Q&A Bad Video Game Movie Marathon Commander Shepard, LEGION, Jack, and Mordin Few movie genres have more examples of “bad” films Solus walk into a bar... M. Meer, C. Taylor, W. Salyers, than video games. Like a train wreck, you can’t look C. Campbell, D. Douglas, P. Weekes, K. Weekes; Fri away! (Mature Audiences Only) Fri 10:00 PM; Grand 1:00 PM; Imperial Ballroom [M] Salon E [Hil]; 7 Hrs

An Hour with Lord British Ultima, 2nd-generation astronaut, Shroud of the Avatar—what’s next? R. Garriott de Cayeux; Fri 2:30 PM; Grand Salon D [Hil]

HiRez Studios: SMITE Q&A HiRez Studios answers your questions about their popular MOBA and give hints as to what’s coming next. J. Bridges, H. Fish, J. Nguyen, HiRezAmanda, C. Rickwood; Fri 2:30 PM; Grand Salon E [Hil]

World of Warcraft Costume Contest - Pre Registration All contestants must be pre-judged during this session. J. LeCraft, D. Andrade; Fri 4:00 PM; Grand Salon E [Hil]

Interview with Felicia Day Full-time gamer, The Guild, Geek, and Sundry— Felicia’s the busiest nerd in the world. M. Capps; Fri 4:00 PM; Imperial Ballroom [M]

52 DRAGON CON 2015 GAMING GUIDE Darkmoon Tavern Cloud Imperium: Star Citizen Q&A Hearthstone gatherings, dance contest, and a chance The latest on Cloud Imperium, the most crowdfunded to meet and mingle with your fellow travelers in game in history. D. Haddock, D. Ladyman, B. Lesnick; Azeroth. (Mature Audiences Only) J. LeCraft, D. Sat 5:30 PM; Grand Salon D [Hil] Andrade, D. Fennoy, M. McConnohie; Fri 10:00 PM; Imperial Ballroom [M]; 4 Hrs Challenges for Women in Saturday How are things for women in the today? A. Carrier, J. Estaris, M. Zero, K. Weekes; Sat Brawlhalla: Sneak Preview 5:30 PM; Grand Salon E [Hil] The best and baddest warriors in history battle in an eternal tourney of champions. M. Woomer; Sat 10:00 Lore of Mass Effect AM; Grand Salon D [Hil] Lore and gameplay unite to create an epic sci-fi space video game. I. Frazier, C. Campbell, P. Weekes, K. Saturday Morning Machinima Weekes; Sat 7:00 PM; Grand Salon D [Hil] Enjoy the latest comedy and action machinima movies. Including new engines, avatars, and fresh Assassin’s Creed Trivia looks. (Kid Friendly) Romily; Sat 10:00 AM; Grand From Altair to Evie Frye, test your knowledge of the Salon E [Hil] Creed. Bustagoo, Penina, Noble; Sat 7:00 PM; Grand Salon E [Hil] The Science of Mass Effect Eric has more scientific goodness. How Mass Effect A Brief History of Star Wars Video Games deals w/everything from genetics to quantum physics. A review of all of the video games in the Star Wars E. Spana, I. Frazier, P. Weekes; Sat 11:30 AM; Grand franchise, including speculation on upcoming titles. Salon D [Hil] Sat 7:00 PM; A706 [M]

Inside the Business of Video Games HiRez Presents: Paladins, a Sneak Preview Like “How It’s Made” for Video Games, but with HiRez team presents their new first person shooter, less cool heavy machinery. M. Capps, M. Wilson, J. Paladins, and answers your questions about this O’Neill; Sat 11:30 AM; Grand Salon E [Hil] upcoming title. Sat 8:30 PM; Grand Salon D [Hil]

Developing Games for Kids The Heroes and Villains Costume Reception Video games for children have unique challenges and We will be pre-checking ID’s for the Heroes and require an even more unique set of skills. Learn from Villains Ball as well as providing a photo op. Sat 8:30 the pros. J. Estaris, M. Woomer; Sat 1:00 PM; Grand PM; Sheraton Stairway Salon E [Hil] The Heroes & Villains Ball Storytelling in Video Games The biggest and baddest party at Dragon Con is back Real writers dream up dozens of different endings and bigger! (Mature Audiences Only) Sat 10:00 PM; and hundreds of hours of branching dialogue. F. Day, Grand Ballroom [S]; 4 Hrs D. Haddock, D. Ladyman, R. Garriott de Cayeux, P. Weekes; Sat 1:00 PM; Imperial Ballroom [M] Sunday

Dragon Age: Developer Q&A Online Gaming Communities: Using Social Venture forth for insight into the world of Thedas from Media the minds that helped create it. M. Wilson, P. Weekes, K. Weekes; Sat 2:30 PM; Grand Ballroom West [Hil] From forums and bulletin boards to Facebook groups and Twitter feeds, how do video games promote community today? B. Lesnick, HiRezAmanda; Sun Video Game Costume Contest: Pre-registration 10:00 AM; Grand Salon D [Hil] All contestants must be pre-judged during this session. M. Meer, J. Nguyen; Sat 2:30 PM; Grand Starting an Studio Salon E [Hil] What does it take to publish a video game when you don’t have much more than a shoestring budget and a Video Game Costume Contest vision? B. Green, M. Zero, J. O’Neill, M. Woomer; Sun Who needs pithy, catchy descriptions? Not us. It’s all 10:00 AM; Grand Salon E [Hil] in the title. M. Meer, C. Taylor, J. Nguyen; Sat 4:00 PM; Grand Ballroom West [Hil]; 2.5 Hrs

DRAGON CON 2015 GAMING GUIDE 53 How D&D Made Us Better Designers Free to Play: Here to Stay? What we learned about video game design and “Free-to-play”—from failing games to successful development through co-DMing a multi-year D&D business model. Find out why. A. Carrier, B. Lesnick, campaign. I. Frazier, C. Campbell; Sun 11:30 AM; M. Woomer; Sun 8:30 PM; Grand Salon E [Hil] Grand Salon D [Hil] D.C. After Dark All Things Halo The voice of Wesker, Legion, and others embarks on The crew from Digital Veda Games presents a Halo- an erotic journey of language. (Mature Audiences themed game show where everyone gets to play. Only) D. Douglas; Sun 10:00 PM; Grand Salon E Bustagoo, Penina, Noble; Sun 11:30 AM; Grand [Hil]; 2.5 Hrs Salon E [Hil] Video Game Movie Marathon—Part Deux Voice Acting Q&A—Breaking into the Good, bad, and really ugly; we’re back with more Business video game movies you love and love to hate. Sun Advice from the experts on how to succeed as a voice 11:30 PM; Grand Salon D [Hil]; 7 Hrs actor. C. Taylor, Y. Lowenthal, T. Platt, D. Fennoy, M. McConnohie; Sun 1:00 PM; Grand Salon E [Hil] Monday Geek and Sundry: Q&A Making Indie Games—The Reality The geek community shares their love of everything An honest inside look at the current state of indie online and IRL. M. Capps, F. Day; Sun 1:00 PM; game development. B. Stabile; Mon 11:30 AM; Imperial Ballroom [M] Grand Salon E [Hil] The End Boss: Survivor’s Gathering The AdventureQuest, MechQuest, DragonFable, Your chance to tell us what you liked, didn’t like, and and HeroSmash guys have more surprises. Cysero, what you want to see next year. Mon 2:30 PM; Grand Stryche, Zazul, A. Krieger; Sun 2:30 PM; Grand Salon Salon E [Hil] D [Hil]

Bad Science in Video Games We adore this panel just for giving us the phrase “Dammit, lizards do NOT have boobs!” Dr. S. Granade, E. Spana, L. DeRosier; Sun 2:30 PM; Grand Salon E [Hil]

World of Warcraft: Voice Actor Q&A Vol’jin and High Tinker Mekkatorque walk into a bar... J. LeCraft, D. Andrade, D. Fennoy, M. McConnohie; Sun 4:00 PM; Grand Salon D [Hil]

Gender Issues in Video Games How do video game developers work to embrace the increasing diversity of their fandom? A. Carrier, M. Zero, HiRezAmanda, K. Weekes; Sun 5:30 PM; Grand Salon D [Hil]

The Art of Video Games The rapidly evolving world of video game art. J. Bridges, C. Campbell, J. Nguyen; Sun 5:30 PM; Grand Salon E [Hil]

Introducing: Online Your chance to put on your browncoat and explore the verse. Get the lowdown on this shiny RPG! A. Cogan, J. O’Neill, B. Lichius; Sun 7:00 PM; Grand Salon E [Hil]

Geek Trivia for Charity The most hardcore trivia contest in the known universe is back! [$5 donation to play] Sun 8:30 PM; Grand Salon D [Hil]; 2.5 Hrs

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HILTON ATLANTA, LOWER LEVEL

Harris Street Harris ramp Drive Blood loading dock Miniatures Collectible Games Card Board Games Galleria Hall Exhibit Open Gaming

MECHCORPS

Registration

Gaming

ramp Baker Street Baker

DRAGON CON 2015 GAMING GUIDE 55 HILTON ATLANTA, FIRST FLOOR Main Programming Main

56 DRAGON CON 2015 GAMING GUIDE HILTON ATLANTA, SECOND FLOOR Gaming Table Top SALON D SALON 203 Video Gaming Video Podcasting 202 Campaign Role-Playing Skeptics SALON EAST SALON SALON WEST SALON 204 201 EFF Science 205 GRAND SALON SALON E SALON SALON ASALON B SALON C SALON Video Gaming Video Game Marshal Area Game Marshal 206 Skeptics COURT SOUTHERN

207 ELEVATORS BELOW MARQUIS OPEN TO OPEN MARRIOTT BRIDGE TO 208 RPGs Campaign COURT NORTHERN 209 210 214 211 LAN Gaming 213 Campaign RPGs 212 BALLROOM EAST BALLROOM BALLROOM WEST BALLROOM GRAND BALLROOM Main Programming Main Programming Main BALLROOM BBALLROOM A BALLROOM BALLROOM DBALLROOM C BALLROOM

DRAGON CON 2015 GAMING GUIDE 57 HILTON ATLANTA, THIRD FLOOR POOL LIGHTED TENNIS COURTS LIGHTED

POOL DECK ELEVATORS 306 307 308 BELOW OPEN TO OPEN 305 304 303 302 301 309 310 315 311 312 314 313 301–308: Non-Campaign Role-Playing 301–308: Non-Campaign 309–310: Space 311–312: Workshops College 313–314: NSDMG/War Space Volunteer 315: Convention

58 DRAGON CON 2015 GAMING GUIDE HILTON ATLANTA, FOURTH FLOOR

401-407: LARPS ELEVATORS 404 405 406 407 BELOW OPEN TO OPEN 403 402 401 TENNIS COURT JOGGING TRACK JOGGING BASKETBALL COURT BASKETBALL

DRAGON CON 2015 GAMING GUIDE 59 HYATT REGENCY HOTEL 3D MAP

60 DRAGON CON 2015 GAMING GUIDE MARRIOTT MARQUIS ATLANTA 3D MAP

ATRIUM BALLROOM

A600’S A700’S

PULSE SEAR HIGH VELOCITY POOL

PEACHTREE CENTER MALL

HEALTH CLUB SPA FRONT DESK CONCIERGE L400’S L500’S STARBUCKS M:STORE

MARQUIS BALLROOM IMPERIAL BALLROOM

M100’S M200’S M300’S

FEDEX KINKO’S

ROOMS 1-10 ROOMS A-C

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DRAGON CON 2015 GAMING GUIDE 61 SHERATON ATLANTA HOTEL 3D MAP

WINE ROOM

EXEC. BOARDROOM

FANDANGLES RESTAURANT

SALON C PIEDMONT SALON B SALES & EXECUTIVE SALON A SALON F OFFICE COLLAGE RESTAURANT GRAND BALLROOMSALON E DELI GRAND REG. BOOTH SALON D

N. TOWER ELEVATOR GRAND STAIRCASE S. TOWER ELEVATOR

SAVANNAH 3 GARDEN COURTYARDFITNES & POOLS CENTER SAVANNAH 2 203 SAVANNAH 1 201

VALDOSTA MACON AUGUSTA FRONT DESK CONCIERGE ATHENS GIFT SHOP MAIN LOBBY MAIN ENTRANCE

N. TOWER ELEVATOR GRAND STAIRCASE S. TOWER ELEVATOR

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ROTUNDA BOOTH BALLROOM CAPITOL INTERNATIONAL GA. REG. BOOTH ENTRANCE

GEORGIA HALL

62 DRAGON CON 2015 GAMING GUIDE DRAGON CON FOOTPRINT MAP

Google map with shuttle stops located at: http://tinyurl.com/dc2015map

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