SCHEDULE REBOOT DEVELOP RED | 2019 Find session descriptions at www.rebootdevelopred.com/sessions

WEDNESDAY 30.10.2019 WEDNESDAY 30.10.2019

MADHEAD GAMES STAGE AMD STAGE KHRONOS GROUP STAGE OCULUS STAGE BIG BLUE BUBBLE STAGE ZEUZ stage

Opening Ceremony: Damir Durovic (Reboot), Patrice Désilets (Panache Digital Games) 10:00 – 10:00 – Keynote: , 11:00 AM 11:00 AM Reviving Travis Touchdown: Restructuring the Series 11:00 – 11:00 – Coffee Break powered by Innovate Edmonton Coffee Break powered by Innovate Edmonton 11:30 AM 11:30 AM Rand Miller and Hannah Gamiel Hendrik Lesser (rc productions) Benjamin Mitchell (Samsung) Chris Jurney (Oculus) Matt Turner (EA) Jon Goldman (Greycroft / (Cyan) Principles to run game companies - Mobilising Call of Duty: Bringing a VR Business Best Practices The Character of Play - Emotional Skybound) 11:30 AM – 30 Years in the Making: The Indie survival, sustainability and success Blockbuster title to Android Industry character moments through Watch Out, Hollywood. Stories Got 11:30 AM – Evolution of Cyan Business Tech cinematic storytelling and game Game! 12:30 PM Business Industry mechanics 12:30 PM Design

Patrice Désilets (Panache Digital Tom Ohle (Evolve PR) Nuno Subtil (Nvidia) Matt Conte (Oculus) Damir Slogar (Big Blue Bubble) Graham McAllister (Independent) Games) The Evolution of PR - Adapt or Die Bringing Ray Tracing to Vulkan OpenXR: A New Standard for Stop Making Sense - Evolution and SYNC: A Practical System for Defining 12:30 – The Courage to Be Different: Business Industry Tech Extended Reality the changes in the direction of inde- the Player Experience and Creating 12:30 – Ancestors Post-Mortem pendent studios Successful Teams 01:30 PM Tech 01:30 PM Design Business Design

01:30 – 01:30 – Lunch Break Lunch Break 03:00 PM 03:00 PM Raphael Van Lierop (Hinterland) PANEL: Future of UX Aleksander Kauch (11 bit studios) Doug North Cook (Chatham Anna Carolin Weber PANEL: Current and future Fireplace chat, moderated by Graham McAllister, David Lightbown Between the player and the game - University), Hannah Gamiel (Independent) challenges for PR in games (Cyan), Alex Schwartz (absurd:joy) 03:00 – Matthew Handrahan ( Montréal), moderated by programming user interface Creating Common Ground: Artistic Tom Ohle, Ante Vrdelja, Dan Pearson, 03:00 – Richard Rouse Screens to HMDs Fireside Chat: Methods for Collaboration, Exchange moderated by Matt Handrahan 04:00 PM Industry Tech Design Transitioning your Studio from tradi- and Interaction Industry 04:00 PM tional games to VR Workshop Tech

Austin Wintory Tramell Ray Isaac (Illfonics) Mundi Vondi (Klang Games) Bruce Wooden (Oculus) Anna Carolin Weber Jeff Hilbert (Starting Point Games) From JOURNEY to ERICA - A look at The Game Developers Guide to Next Gen Multi-Player The Exciting and Challenging Future (Independent) Building a AAA Studios: Common 04:00 – interactive music systems Leadership Tech of VR Content Creating Common Ground: Artistic Success Factors 04:00 – Audio Design Business Industry Methods for Collaboration, Exchange Business 05:00 PM and Interaction 05:00 PM Workshop

05:00 – 05:00 – Coffee Break powered by Innovate Edmonton Coffee Break powered by Innovate Edmonton 05:30 PM 05:30 PM Ste Curran Alexander Fernandez (Streamline Kevin Flynn (Mobile Game Cristiano Ferreira (Oculus) Jack Attridge (Flavourworks) Killing the Games Industry 2019 Media Group) Partners) Deep(ish) Dive on Oculus Quest Building a studio, a technology, and 05:30 – Industry The Rise of Southeast Asia: Expand Launching Mobile Games in a Optimization a debut game using a Live Action 05:30 – development & find new fans Crowded Ecoystem 06:30 PM Tech Audio Design Industry Business 06:30 PM SCHEDULE REBOOT DEVELOP RED | 2019 Find session descriptions at www.rebootdevelopred.com/sessions

THURSDAY 31.10.2019 THURSDAY 31.10.2019

MADHEAD GAMES STAGE AMD STAGE KHRONOS GROUP STAGE OCULUS STAGE BIG BLUE BUBBLE STAGE ZEUZ stage

Keynote: Aaryn Flynn (Improbable) 10:00 – Design, Play, Disrupt: The Tools to 10:00 – Empower Game Developers 11:00 AM 11:00 AM Tech Industry

11:00 – 11:00 – Coffee Break powered by Innovate Edmonton Coffee Break powered by Innovate Edmonton 11:30 AM 11:30 AM Keith Warner (NWI), Greg Hart Justin Berenbaum (Xsolla) Arseny Kapoulkine (Roblox), Joe Deborah Guzman Barrios (Oculus) Ivan Trancik (Superscale) Lyndsey Gallant and Nels (Thin Air Labs) Fund-U - Market, Games, Rozek (ARM) The more things Change... Trends Capturing Value in Mobile Gaming: Anderson (Sonderlust Studio) 11:30 AM – Building a gaming ecosystem out Development Budgets, Project Getting Faster and Leaner on Mobile: in VR What Do You Need To Break Into And Maybe The Internet Is Good 11:30 AM – of Thin Air! Financing vs. Equity Funding Optimizing Roblox with Vulkan Industry Stay In Top 500 Grossing Games Sometimes: The Totally Remote 12:30 PM Business Industry Business Tech Business Game Studio 12:30 PM Business Industry

Emma Farrow (Kongregate) PANEL: Future of the Alberta PANEL: Is tech innovation impor- PANEL: Upcoming challenges of Derek Czerkaski (New World Andrew Czarnietzki (Only by Reboot Your Monetization Strategy Games Industry tant to evolve games? AR/VR development Interactive) Midnight) 12:30 – with In-Game Ads Chris Bain (BioWare), Aaryn Flynn Moderated by Dino Patti Elliot Christian (Serious Labs), Cy Evaluations and the Business of How to feed your unicorns (deploy- 12:30 – (Improbable), Keith Warner (New Wise (absurd:joy), Julie Heyde Game Investments ing interdisciplinary developers) 01:30 PM Business Business Industry 01:30 PM World Interactive), Scott Langevin (VRUnicorns) Business Business (Serious Labs) Tech Business Industry

01:30 – 01:30 – Lunch Break Lunch Break 03:00 PM 03:00 PM Rami Ismail (Vlambeer) Harry Krueger (Housemarque) Jordan Logan (AMD), Nikolai Cy Wise (absurd:joy) Anna Carolin Weber Keith Warner and Derek Czerkaski Rami talks about.... The Arcade Spirit - A Nex Machina Petrov (Saber Interactive) Reactive VR Design: Designing for (Independent) (New World Interactive) 03:00 – Industry retrospective World War Z – Using Vulkan to Tame the weird shit that humans do Creating Common Ground: Artistic Building a kick-ass team: Culture, 03:00 – the Zombie Swarm Methods for Collaboration, Exchange skills & alignment 04:00 PM Design Design Tech and Interaction Business 04:00 PM Workshop

Swery 65 (White Owls) Chris Remo (Valve) Andy Moore (absurd:joy) Robin Hunicke and Martin Anna Carolin Weber Denis Dyack (Apocalypse Studios) WHITE OWLS ARE NOT WHAT THEY Reactive Narrative Design: Story Lightning prototyping: when rapid Middleton (Funomena) (Independent) The New Medium of Video Games 04:00 – SEEM Mechanics in Firewatch isn’t fast enough Fireplace Chat: 7 years of Funomena: Creating Common Ground: Artistic Industry 04:00 – Business Design Design Riding the Waves of an Experimental Methods for Collaboration, Exchange 05:00 PM Indie Game Studio and Interaction 05:00 PM Business Industry Workshop

05:00 – 05:00 – Coffee Break powered by Innovate Edmonton Coffee Break powered by Innovate Edmonton 05:30 PM 05:30 PM Thomas Van Berg and Gordon van Tim Wilson and Nader Alikhani PANEL: Creating worlds while Aleissia Laidacker (Magic Leap) Ste Curran Dyke (Raw Fury) (Atomhawk) being on time and budget How Emerging Technologies Will Things We Lost 05:30 – Kingdom: It Will Last! A tale of a flash COLLABORATE TO COMPETE – Poria Torkan (Bungie), Harry Krueger Change the Games We Play (AR, Industry 05:30 – game that became bigger than any- Creating Successful External Art (Housemarque), Marek Ziemak (11 MR, AI) 06:30 PM one dreamed possible! Partnerships bit studios), moderated by Dan Tech 06:30 PM Design Industry Pearson SCHEDULE REBOOT DEVELOP RED | 2019 Find session descriptions at www.rebootdevelopred.com/sessions

FRIDAY 01.11.2019 FRIDAY 01.11.2019

MADHEAD GAMES STAGE AMD STAGE KHRONOS GROUP STAGE OCULUS STAGE BIG BLUE BUBBLE STAGE ZEUZ stage

Keynote: Mike Wilson (Devolver Digital / Good Shepherd) 10:00 – Mike Wilson Has Some Sh** To Say 10:00 – About The Games Industry 11:00 AM 11:00 AM Industry

11:00 – 11:00 – Coffee Break powered by Innovate Edmonton Coffee Break powered by Innovate Edmonton 11:30 AM 11:30 AM XDS PANEL: Scale, Scale, Thierry Boulanger (Sabotage) Zak Parrish (Epic Games) Jose Luis Palacios Vives (Oculus) Chet Faliszek (Stray Bombay John Krajewski (Strange Loop Scale! Level-Up Your External Designing The Messenger: how Overcoming Early Challenges in Perspectives on Successful Game Company) Games) Development 11:30 AM – embracing vulnerability can fuel the Unreal Engine Pitching Priming Culture Changing the Narrative of Climate 11:30 AM – Kassi O’Connor, Grayson Chalmers, creative process Tech Business Business Industry Change with Games 12:30 PM Carla Rylance, Tim Wilson, Design Design 12:30 PM moderated by Chris Wren Business

PANEL: The business of making Kate Edwards (Geogrify) PANEL: Under the hood, choosing Julie Heyde (VR Unicorns) PANEL: Unpopular advice to indie Justin Lassen (Nihil Studios), games: insights from industry Building Better Worlds through the right engine for your project Why VR? It’s just a game… The studios Dave Chan (Quantum Integrity 12:30 – vets Game Culturalization Andrej Levenski (Gamepires), pitfalls of making small cool experi- Marek Ziemak (11 bit studios), Jakub Software) 12:30 – Mary Moran, Chelsea Hallick, Lesley Aleksander Kauch (11 bit studios), mental VR games Dvorsky (Amanita Design), Gordon Field Recording for Video Games: A 01:30 PM Business Industry 01:30 PM Phord-Toy, Patrick Finn, Chris Bain, Andy Moore (absurd:joy) Design van Dyke (Raw Fury), moderated by Journey Around the World Derek Czerkaski Tech Richard Rouse Audio Business Industry Business Industry

01:30 – 01:30 – Lunch Break Lunch Break 03:00 PM 03:00 PM David Lightbown (Ubisoft PANEL: Fireplace Chat: The Daniel Boutros (Soul Hardware + Ryley Meville and Alex Stickel Marek Ziemak (11 bit studios) Brenda Bailey (DigiBC), Stephane Montréal) Japanese Indie Industry You Never Soul Arcade) (Serious Labs) Children of Morta postmortem. How Cotichini (81monkeys) Heard About 03:00 – The Power of Patterns: User What analyzing the Ancient World Solving for User Discomfort: Motion our game mechanics became our How Understanding Gender 03:00 – Experience and game development Victor Malineau and Daichi Sato and has taught me about existence as a in VR production methodology Differences Can Accelerate 04:00 PM tools at Ubisoft Masatoshi Tokuoka video game we’re all playing Tech Design Performance 04:00 PM Design Industry Design Industry Business Industry

Jennifer Scheurle (ArenaNet) Kate Edwards (Geogrify), Tobias Jakub Dvorsky (Amanita Design) Doug North Cook (Chatham Hidden Game Design and the end- Kopka (Reboot), Nikola Cavic Interactive Fairy Tales - Animated University) 04:00 – less Difficulty Discussion (SGA) films, fairy tales and magic of the Designing for Human Bodies: 04:00 – Building a sustainable local com- unspoken narrative Adventures in Meatspace 05:00 PM Design 05:00 PM munity Design Design Industry

05:00 – 05:00 – Coffee Break powered by Innovate Edmonton Coffee Break powered by Innovate Edmonton 05:30 PM 05:30 PM Reboot Develop Indie Award powered by Xsolla, Reboot Hero Award and Closing Ceremony 05:30 – hosted by Ste Curran 05:30 – 06:30 PM 06:30 PM