Printer Output
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Sparta Dos X Review
Sparta Dos X Review# The SpartaDOS X cartridge a review by Doug Wokoun (copied from Usenet) The SpartaDOS X cartridge is the latest incantation of SpartaDOS for the 8-bit Atari and very possibly the most powerful Disk Operating System available for any 8-bit computer. The SpartaDOS X cartridge consists of 64K of ROM, with 48K (or 6 cartridge banks) formatted into a ROM-disk, and the remaining 16K used as the main DOS core. The ROM-disk contains files and drivers used by the system and SpartaDOS X versions of several utilities found in the SpartaDOS ToolKit. It also contains a very versatile ARC utility package. Some of the new features of SpartaDOS X (referred to as SDX): • built in, memory resident FORMAT utility. Old versions of SpartaDOS could only initialize Atari format disks using 'AINIT'. To initialize a SpartaDOS disk required the loading of a program called 'XINIT'. Now, any time an XIO #254 call is made, the SDX format menu is brought up. With this, you can select a variety of disk densities and types. It will also allow "1-second" formatting by simply rewriting the root directory on a formatted disk. • High speed disk I/O with U.S. Doubler, Atari XF551, and Indus GT disk drives. • New file loader supporting relocatable files (certain disk based commands can be held in memory and later removed) and symbol linking. • Probably the lowest MEMLO of any DOS. The DOS can load drivers under OS-RAM, into extended memory on an XE or at MEMLO on an 800. -
The Last Word 3.1 Reference Manual
The Last Word 3.1 Reference Manual The Last Word Professional Word Processing for the Atari XL/XE With dual 40 and 80 column displays. Version 3.1 Copyright © 1999-2009 by Jonathan Halliday 1-1 The Last Word 3.1 Reference Manual Contents 1 INTRODUCTION ..................................................................................... 1-5 1.1 OVERVIEW OF THE LAST WORD ......................................................... 1-5 1.2 ABOUT THE MANUAL ........................................................................... 1-6 1.3 STARTING LW ....................................................................................... 1-6 1.3.1 LOADING LW FROM SPARTADOS X ................................................ 1-6 1.4 BASIC OPERATION ............................................................................... 1-7 1.4.1 THE EDIT SCREEN ............................................................................. 1-7 1.4.2 TEXT BANKS ...................................................................................... 1-9 1.4.3 SAVING AND LOADING TEXT ........................................................... 1-9 1.4.4 THE FILE SELECTOR ...................................................................... 1-11 1.4.5 BASIC CONFIGURATION ................................................................. 1-11 1.4.6 LEAVING THE PROGRAM ............................................................... 1-12 2 EDITOR COMMANDS .......................................................................... 2-13 2.1 CURSOR MOVEMENT ........................................................................ -
Module 2 Roleplaying Games
Module 3 Media Perspectives through Computer Games Staffan Björk Module 3 Learning Objectives ■ Describe digital and electronic games using academic game terms ■ Analyze how games are defined by technological affordances and constraints ■ Make use of and combine theoretical concepts of time, space, genre, aesthetics, fiction and gender Focuses for Module 3 ■ Computer Games ■ Affect on gameplay and experience due to the medium used to mediate the game ■ Noticeable things not focused upon ■ Boundaries of games ■ Other uses of games and gameplay ■ Experimental game genres First: schedule change ■ Lecture moved from Monday to Friday ■ Since literature is presented in it Literature ■ Arsenault, Dominic and Audrey Larochelle. From Euclidian Space to Albertian Gaze: Traditions of Visual Representation in Games Beyond the Surface. Proceedings of DiGRA 2013: DeFragging Game Studies. 2014. http://www.digra.org/digital- library/publications/from-euclidean-space-to-albertian-gaze-traditions-of-visual- representation-in-games-beyond-the-surface/ ■ Gazzard, Alison. Unlocking the Gameworld: The Rewards of Space and Time in Videogames. Game Studies, Volume 11 Issue 1 2011. http://gamestudies.org/1101/articles/gazzard_alison ■ Linderoth, J. (2012). The Effort of Being in a Fictional World: Upkeyings and Laminated Frames in MMORPGs. Symbolic Interaction, 35(4), 474-492. ■ MacCallum-Stewart, Esther. “Take That, Bitches!” Refiguring Lara Croft in Feminist Game Narratives. Game Studies, Volume 14 Issue 2 2014. http://gamestudies.org/1402/articles/maccallumstewart ■ Nitsche, M. (2008). Combining Interaction and Narrative, chapter 5 in Video Game Spaces : Image, Play, and Structure in 3D Worlds, MIT Press, 2008. ProQuest Ebook Central. https://chalmers.instructure.com/files/738674 ■ Vella, Daniel. Modelling the Semiotic Structure of Game Characters. -
Multi I/O Board Manual
Multi I/O Board Manual (Rev 5/20/1987) Page 1 Preface 4 CHAPTER 1 — INTRODUCTION TO THE MIO .......................................................................................... 4 GENERAL FUNCTIONS .................................................................................................................. 4 PARALLEL PORT........................................................................................................................... 4 SERIAL PORT................................................................................................................................4 RAM ........................................................................................................................................... 5 SCSI/SASI INTERFACE................................................................................................................ 5 ROM ........................................................................................................................................... 5 CHAPTER 2 — GENERAL INSTALLATION AND POWER UP................................................................... 6 130XE ADAPTER BOARD............................................................................................................. 6 PARALLEL PRINTER CONNECTIONS.............................................................................................. 6 MODEM CONNECTIONS ............................................................................................................. 7 SERIAL PRINTER CONNECTIONS.................................................................................................. -
Computer Entertainer / Video Game Update
! "N ComputerEntertainer the newsletter ^ 121 15 Magnolia Boulevard, #126, North Hollywood, Ca. 91607 January, $3.50 fc> 1987 Volume 5, Number 10 > In this issue... 986 AWARDS OF EXCELLENCE OUR C£S. PREVIEW BEGINS... 'ndex to Everything Reviewed in '86 !ES Sneak Preview Begins Commodore to Feature Amiga at CES Announcement of Computer Entertainer SPECIAL EDITION!!! After focusing exclusively on the Commodore 64 and Commodore 128 computers in their last two •th Birthday Celebration Contest Consumer Electronics Show (CES) booths, Commodore has finally decided to showcase the Amiga teviews Include: at CES this January. As they have done at past shows, Commodore has invited a variety of third- 21 B Baker Street party software developers to show off their latest designs. Watch for our full report on all the new lard's Tale II ...forC64 Amiga software in our February issue. lommel: Battle forTobruk tattle of Chic kamauga New Joystick for Nintendo Entertainment System ...for Atari .D.I. Gamers hoping for a "real joystick" to use with their NES won't have to wait much longer. Epyx targlider plans to introduce a special of their Joystick just for the Currently available in ;arate Kid Part II model 500XJ NES. )EGAS Elite a 9-pin connector model for Atari and Commodore computers and Atari 2600 and 7800 game ...for Atari ST systems, the 500XJ is a very responsive, ergonomically designed controller that we use regularly. light Simulator II ...for Atari ST & Amiga adio Baseball New Games to Be Shown by Sega ...for IBM lake Your Own Murder Party According to a company spokesman, Sega will be showing about a dozen new games in their Apple ...for booth at CES. -
Rob Funk's Reference Cards
Rob Funk's Reference Cards Rob Funk's Reference Cards This is the first time Rob Funk's Reference Cards are made publically available. Although he hasn't finished them all yet, these can already be quite useful! Enjoy them! For a straight ASCII file, see the link on the main page. To get a nice Postscript file, use the print option of Mosaic and the print command 'cat > filename'. ● BASIC Commands ● BASIC Functions ● Color Register Values ● Symbolic Device Names ● Joystick Movement (STICK values) ● 6502 Assembly Language Mnemonics ● Peek/Poke Adresses Frequently Used ● Player/Missile Area Layout ● Sound Commands Pitch Values ● XIO Command Codes Rob Funk ([email protected]) or Ivo van Poorten ([email protected]) http://pmwww.cs.vu.nl/home/ipoorten/Atari.8bit.Homepage/refcards/refcards.html [9/1/2001 11:49:35 AM] BASIC Commands BASIC Commands Cmd Abbr/Ex. Comment Commands BYE B. Goes to memo pad or self-test mode CLR CLR Clears all variables CONT CON. Continues execution after or STOP DIM DI. A$(30) Reserves 30 bytes for A$ DI. B(100) Defines an array with 101 positions DI. C(17,3) Defines an 18 x 4 array END END Closes files, turns off sound, halts program LET LE. A=B Assigns variable A to the value of variable B C$=D$ (the word LET can be omitted) LIST L. Lists a program L. 400,500 Lists program lines 400 through 500 NEW NEW Erases program and variables from memory POKE POKE Y,X Writes value X to memory address Y REM . -
Origin-Catalog-Alt
Imagination knows no boundaries. It is the mind stretching beyond reality, seeking experiences in the wild reaches of another dimension and retaining only the sensory im prints - as memory. If it were possible to share in these intricate, imagina tive journeys as active participants, then the journeys would be ulti mate experiences. And • • • and never ends. they are! Origin Systems has translated complex fanta sies to the physical circuitry of the computer and shared the fantasy in role-playing experiences. Enter the hig hly complex world of computer gaming and seek one name . Origin Systems ... where the fantasy never ends. High adventure OEBIUtJ The island kingdom of Khantun has fallen on in an Oriental evil times. A renegade warlord has stolen the world of magic, Orb of Celestial Harmony and upset the deli cate balance of natural forces that preserve mysticism and the land. Moebius the Wind walker is power intrigue. less to intervene directly and must send you, his disciple, to seek out the evil war lord and wrest the Orb from his clutches. Armed only with a sword, food , water, and some medicine, you must traverse the four realms of Earth, Water, Air, and Fire in search of the Orb. In each realm you will have to face ninja-like assassins and thieving palace guards, as well as evil monks who hurl fireballs at the slightest prov ocation . It is up to you to right the wrongs inflicted on the people of Khan tun and to restore the shrines of Moebius to their former glory. You can fight any opponent using your martial arts skills or your sword, but you will pay a high price for terroriz ing innocent villagers or any other cowardly acts. -
Atari Interface V5 1993-03
March/April 1993 Volume No. 5 For the ST PageStream 2.2 Publisher 2 ST Family Roots Gadgets by Small Update For the 8-Bit ColorDump 1.03 The Power User Writing a BBS, Part 4 Dated Materials—Please Rush! ' UnicomPublications Bulk Rate 213 3487 Braebum Circle MEMBER UNTIL 6/93 1 US Postage Paid BULK RflT£ | Ann Arbor, MI 48108 ;us POSTAGE PAID! Permit #87 ! PERMIT #87 j Ann Arbor, MI ! ANN ARBOR, ill ! . ^^.y^jaM>r.v. a **1 I 1 1 v*» .a/v-s.. ? . ?. •>HvHvX :4v 7 u y i^^ ;;-y/;v^/^;y;.^ >;-.v.?^/ .f?/^.v y ? ? vS^T^.y.y.y-.^ Box 811 - Elyria, Ohio 44036 No cash refunds - Return products for Credit or Replacement only. P.O. Shipping Info: Free shipping on OrdeA ove^ $lddi in the - I continental USA. APO & FPO actual ^igh|Weahip<UP$. 800 535-4290 International: Actual freight. ''iM-MSSSSSiMSMSM Tech Info & Fax 216-926-3842 ALOG Ifficmoiu Wise iiiardujarc Z-Ram - 2.5 or 4 megs - $85 AdSpeed- $229 Spectre GCR(cart)- $215 Compters with chips 2JM- $157 4M- $229 Adspeed STE- $249 Printer or Modem Cable - $7 ZrRam/2.5- 520 ST- $75 Autoswitch Overscan- $109 Star NX1001 - $155 witli chips 2SM- $147 - Star NX-2420- $249 - Blitz cable w/software $46.95 1040 STe $379 Z-Ram/Mega II- 4Megs - $75 D.E.K. interface- $87 ST/time (under rom clock) - $43 w/2megs $449 w/4megs $519 with chips 15M- $147 A Drive Master - $32 Supercharger W/lMeg - $289 1040STe board $658 1 Meg Chips $4.50 ea w/25mhz II - Drive cable 6 ft $13.95 Synchro $69 w/2megs $ 728 w/4megs $798 Simms - $3Sea DVT-VCR hd backup- $69.95 TEC (Tos extension card)- $135 FALCON- taking orders- JRI -
Autoduel Manual
AUTODUEL MANUAL & New Driver's Guide Game Instructions BOUT THE GAME Autoduel takes you to the freeways of the future - where the right of way Agoes to the biggest guns. You will design your own vehicle - with weap ons , armo r, power plants , tires , and suspension - and take it out on the road . You may come home an "ace ;' or crash and burn . If you survive , your abilities will improve , and you can win cash to improve your car or buy a better one . As an autoduellist you have several ways to win fame and fortune . You can fight in the arena to the cheers of the audience , pitting your car against others . You can be a courier, carrying valuable cargos from city to city along dangerous roads . You can be a vigilante , fighting the road outlaws and cycle gangs. You'll probably want to do all three .. it's up to you . As your fame and skill increase, you'll meet high placed people on both sides of the law. If you make the right choices - and keep your wheels and guns in top shape - you can become one of the real heros of this future world . How? It's up to you to find out. Good luck ... OOTING THE DISK To play Autoduel , you will need a computer and a joystick. To start the Bgame , boot Side A of your Autoduel disk, making sure that your joystick is plugged in first. The introductory graphics will appear, and continue until a key is pressed . When you press a key, the screen will clear and the opening menu will appear. -
Dragon Magazine #179
SPECIAL ATTRACTIONS Issue #179 Magic is Power Vol. XVI, No. 10 9 A treasure trove of magical items youve never seen before. March 1992 Picture This! Nigel Findley 10 Magical paintings that can save your lifeor take it away. Publisher James M. Ward Magic by Candlelight Gregg Chamberlain 16After you light one of these magical candles, be sure you stand way Editor back. Roger E. Moore Something Completely Different Bruce Humphrey 21 Liven up your treasure hoards with valuables that surprise as well as Fiction editor please. Barbara G. Young Seven Enlightening Lanterns Stephen Giles Associate editor 26 If you explore the dungeons of the Forgotten Realms, be sure to have Dale A. Donovan one of these devices in hand. Editorial assistant Wolfgang H. Baur Art director Larry W. Smith OTHER FEATURES Production staff Gaye OKeefe Angelika Lokotz Moonlight fiction by Heather Lynn Sarik Tracey Zamagne Mary Chudada 32 Pure, distilled moonlight, silvery and brightjust the target for two smart thieves. Subscriptions The Voyage of the Princess Ark Bruce A. Heard Janet L. Winters 41 A journey to a kingdom that has gone entirely to the dogs. U.S. advertising The MARVEL® Phile Dale A. Donovan and Steven E. Schend Roseann Schnering 47 Did you ever meet a super villain you wanted to laugh at rather than punch? U.K. correspondent The Role of Computers Hartley, Patricia, and Kirk Lesser and U.K. advertising Bronwen Livermore 57 A look through Eye of the Beholder II and a visit with some Merry Men. Wonders of the Land of Fate Jeff Grubb 66 The AD&D® AL-QADIM setting has flying carpets, efreeti bottles, and much, much more! Role-playing Reviews Lester W. -
Spartados X Manual
We are proud to present the enhanced and remarkably upgraded SpartaDOS X version 4.42 The most advanced Operating System for ATARI 8-Bit Computers SpartaDOS X on cartridge was released end of 1988. This powerful OS was said to be enhanced and developed. Changes in the computer world in the 1990s made it to an abandoned product. Last known version from those days is SpartaDOS X V. 4.22 from FTe. As of December 2008 there are new features and capabilities available: Supporting Turbo Freezer 2005 cartridge, AtraX SpartaDOS X 128 and Atarimax Maxflash cartridge. The banked memory management has been updated and can handle all known memory extensions properly. A new file system has been written to support more storage devices and 512 bytes per sector. 15 drives are available with SpartaDOS X. The Y2K- bug is fixed. Proper support for the XEP80 video card on PAL computers is implemented. Utilities known from the SpartaDOS Toolkit have been incorporated. Time and date inputs entered by the user are verified. And there is much more you will explore reading the manual and using SpartaDOS X. And, of course, the new SIO2XX devices are supported as well. See http://sdx.atari8.info/. for more technical details. Please take this manual for courtesy. Keep ATARI 8 bit computers alive! Enjoy! Christmas 2008 CREDITS - based on works done by: Prof!, MMMG, DLT Ltd. - new code and design: DLT Ltd. - hardware: Pasiu/SSG, Jad, Zenon/Dial, DLT Ltd. - hosting: krap.pl - devtools: DLT Ltd., Tebe/Madteam, others - manual: Mikey, dely, DLT Ltd, GoodByteXL - other support: ABBUC, Epi/TRS, Krap, Mikey, Pin/TRS SpartaDOS X Version 4.42 The Most Powerful 8-Bit Disk Operating System Original by ICD Enhanced Version by DLT Ltd. -
Pyramid Volume 2 Bundle Preview
TM PYRAMID MAGAZINE Editor PYR MID Derek Pearcy Issue Number 1 May/June Managing Editor CONTENTS Loyd Blankenship Editorial Assistants Jeff Koke Space Knights: A Sneak Preview Susan Pinsonneault By Loyd Blankenship............................................ 11 Graphic Design Derek Pearcy Designer’s Notes: GURPS Atomic Horror: Cover Art “Paramedics were called in John Zeleznik when Dars attempted to dig “Of Martians and McCarthy” out his interface jack with a By Paul Elliott....................................15 Staff Artist pocket knife.” – page 67 Laura Eisenhour GURPS Supporting Cast: “Extras” Illustrations By Fraser Cain ...................................65 Dan E. Carroll Primary Sources: Laura Eisenhour David Plunkett Saga of Pliocene Exile, by Julian May Jeremy Pyles By David J. Hayes.................................................................................. Dan Smith 17 Jana C. Wilson Print Buying “The street dregs are as likely to run Derek Pearcy The Hole Monica Stephens screaming from you as they are to kill you A multi-genre campaign background and sell your body for its chemicals.” Sales Manager for any game system. – page 23 Dana Blankenship By Jeff Koke ..................19 Circulation Manager David Schoenert Publisher Godzilla 2072: Atomic Monsters in the World of Ogre! Steve Jackson By John Hurtt..............................................................................................31 Pyramid is published bi- monthly by Steve Jackson Voodoo: Roleplaying Background for Magic and Horror Games Incorporated,