Charlemagne's Paladins Compaign Sourcebook
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Advapced DuireeonsF/Dragons Historical Edition Reference Charlemagne's Paladins Campaign Sourcebook by Ken Rolston Table of Contents Chapter 1: Introduction 2 tt aladins 57 Chapter 3: Character Design 11 Chapter 7: Adventures on thetth Chapter 4: The Setting Sample25 Saxo filen Frontier 69 Chapter 5: Equipment and Treasure 52 Appendix: Predesigned Player Characters ... 93 ADVANCED DUNGEONS & DRAGONS, AD&D, and DSD are registered trade- Credits marks owned by TSR, Inc. The TSR logo is a trademark owned by TSR, Inc. t01992 TSR, Inc. All Rights Reserved. Printed in the U.S.A. Editing: Mike Breault Random House and its affiliate companies have worldwide distribution rights in the Additional Editing: Dori "the Barbarian" Watry book trade for English language products of TSR, Inc. Illustrations: Roger Raupp Distributed to the book and hobby trade in the United Kingdom by TSR, Inc. Typography: Gaye O'Keefe Distributed to the toy and hobby trade by regional distributors. Cartography: John Knecht This book is protected under the copyright laws of the United States of America. Playtesting: Paul Harmaty, Anna Harmaty, Henry Any reproduction or unauthorized use of the material contained herein is prohibited Monteferrante, Daria Swain, Richard without the express written permission of TSR, Inc. Garner, Brian Cummings ISBN 1-56076-393-0 9323 Special Thanks: Alan Kellogg TSR, Inc. TSR Ltd. POB 756 120 Church End, Cherry Hinton Lake Geneva Cambridge CBl 3LB WI 53147 U.S.A. United Kingdom CHAPTER Introduction One of the greatest challenges facing a DM is The Fantasy Campaign to create a detailed, dramatic, and plausible campaign setting for role-playing. Adapting a This type of campaign melds a weak-magic historical setting like the Carolingian period of- AD&D fantasy campaign with various historical fers some spectacular advantages for meeting and legendary elements associated with Charle- this challenge. The historical and legendary per- magne and his times. Except for some restric- sonalities and events of Charlemagne's time pro- tions on player characters and magical items, vide a wealth of epic themes for a role-playing players are expected to use their PCs pretty campaign. much like they would in any other AD&D game setting. We suggest you choose one of the following three strategies to develop an AD&D® role-play- The big advantage of this is that the players ing campaign set in the time of Charlemagne. As get all the abilities they are accustomed to, while you read this book and consider how to use it in the DM has access to abundant campaign setting your campaign, keep the following three options detail to adapt for fantasy scenarios (many his- in mind. torical books are available at the public library). The Historical Campaign Historical Role-Playing This type of campaign should be held to the This is not a history book! This is a handbook same standards for accuracy as a historical novel for running AD&D game action-adventure cam- or film. Such standards vary greatly, especially paigns in the time of Charlemagne. Our focus in the action-adventure genre. Often we forgive produces a necessarily narrow and occasionally inaccuracies so long as the tale is dramatic, but a distorted picture of the period. careless disregard for detail ruins our pleasure in Great differences existed between east and the historical setting. Most significant for west, north and south, in Charlemagne's vast AD&D game players, the visible effects of magic European empire. For simplicity we have in a historical world must be far more subtle glossed over many distinctions. Historical de- than those found in a more typical AD&SampleD cam- tail files true of one region may not be true of an- paign. other; details true to the period in general may not necessarily be true in various localities. The Legendary Campaign This type of campaign exploits the legends of DM Tips Charlemagne and his Paladins as recounted in Your task is similar to that of a historical nov- late Medieval tales. Unfortunately, certain as- elist. We have done the basic research for you, pects of these legends (plate armor, jousting, chi- but the true pleasure of designing a historical valric romance, and others) are historically campaign is in adapting the materials you find inaccurate. However, the sorcerers, magical here and in the library. swords and rings, and marvelous fairy king- As your research progresses, you will quickly doms should be retained and adapted to the Car- realize that we don't know very much about folk olingian setting. They can enhance or expand in the Dark Ages. You'll have to piece together any campaign. what you've learned from books, films, and oth- In a legendary campaign, the restrictions on er historical settings to imagine what things spellcasters and spellcasting are somewhat re- might have been like. laxed. Encounters with mythical creatures, such Finally, remember that role-playing is primar- as hippogriffs and pegasi, and with sinister sor- ily a dramatic art. When given a choice between cerers are standard fare. Though spells and mag- facts and drama, go for the drama. Satisfy your ical effects are somewhat restricted, a legendary players' desire for authenticity, but don't be ob- campaign is considerably closer to the standard sessed with facts. Your main task is to capture ADVANCED DUNGEONS & DRAGONS® the feeling of the human drama and setting of game than is a historical campaign. the Dark Ages for your players. 2 • Chapter One Introduction Sample file Introduction • 3 CHAPTER A Survey of Carolingian History "Illustrious race of the Franks, instituted by 799: Charlemagne completes subjugation of God himself, courageous in war, in peace con- Saxons. stant. ., of noble stature, brilliant whiteness of 800: Charlemagne crowned emperor of Romans skin, exceptional beauty, daring, swift, and har- by Pope Leo III. Charlemagne builds his chapel dy, converted to the Catholic faith free of her- at Aix-la-Chapelle (Aachen). esy. Long live Christ, who loves the Franks." 802: Empress Irene overthrown and succeeded —From the prologue to a compilation by male ruler. of the laws of the Franks 812: Michael I, emperor of Byzantium, ac- knowledges Charlemagne as his "brother" em- The greatest king of this fortunate race of peror. Franks, Charlemagne (or Charles the Great, 814: Charlemagne dies; Louis the Pious be- Carolus Magnus), by the grace of God, by comes emperor. boldness in war, and by mercy and enlighten- 840: Louis the Pious dies, dividing the Carolin- ment in peace, brought the Dark Age barbarian gian empire among his three sons. Viking raids peoples of Europe together under one rule in grow in size and frequency. the Carolingian Empire. Great in history and 843: After war among Louis's sons, Charles gets legends, Charlemagne and his Paladins became Aquitaine and western France, Lothar gets Italy symbols of the struggle to rise from the vio- and Lorraine, Louis the German gets Germany lence, disorder, ignorance, and paganism of the and the east. Dark Ages toward the noble, heroic, just, and 870: Part of Lothar's kingdom is divided be- enlightened society idealized in chivalric Medi- tween Charles the Bald and Louis the German. eval romances. 871: Alfred the Great becomes king of Wessex. 884: Carolingian empire reunited for the last Timeline time under Charles the Fat. 886: Alfred and the Anglo-Saxons make peace 711: The conquest of Spain begun by Muslims with the Danes and establish boundaries of the of North Africa. Danelaw. Great Viking raid on Paris. 714: Charles Martel (1st Carolingian) Sampleinherits 888 file: Charles the Fat dies and empire is perma- effective rule as Mayor of the Palace under a nently partitioned. weak Merovingian king. 911: Carolingian line comes to an end in Germa- c. 725: Probable composition of Beowulf. ny; Charles the Simple grants land in northwest- 732: Charles Martel defeats Muslims at Battle of ern France to the Vikings (the future Normans). Poitiers. 962: Charlemagne's German empire is revived 751: Pepin, son of Charles Martel, crowned under Otto I. King of Franks. 987: The last Carolingian on the French throne 768: Pepin dies and Charlemagne is crowned is succeeded by Hugh Capet, first of the Cape- king. tian dynasty. 773: Charlemagne invades Lombard Italy. 774: Charlemagne defeats Lombards and makes himself their king. Charlemagne and His Times 778: Charlemagne's Spanish campaign fails; Ro- The Decline and Fall of the Romans land is killed at the Pass of Roncesvalles. 782: Alcuin, Anglo-Saxon scholar, joins In the Fourth Century AD, the western Ro- Charlemagne's court and becomes head of pal- man Empire had united most of what is now ace school. modern Europe under the Pax Romana. In the 789: Anglo-Saxon chronicles record first Viking Fifth Century AD that Roman Empire declined attack in England. and fell as a result of internal political strife and 797: Irene becomes Empress of Byzantine Em- external threats posed by invading tribes of Ger- pire amidst doubts that a woman can legally rule manic and Hunnic barbarians. Four principle the empire. kingdoms succeeded the collapse of the western 4 • Chapter Two Romans: the separate Gothic kingdoms of Spain For more detail on the history of Charlemagne and southern Italy, the Lombard kingdom that and the Carolingian Empire (and abundant in- replaced the Goths in northern Italy, and the spirations for AD&D® game scenarios and cam- Frankish kingdom of Gaul (modern France) and paigns), see the references listed in "Suggested Germany. The cultures of these barbarian king- Reading" section at the end of this chapter. doms were but shadows of the sophisticated Ro- man civilizations they supplanted. Many Adapted and Annotated Excerpts from the Roy- Roman villas (large rural farms) were aban- al Frankish Annals doned, and forests sprang up amidst their ruins.