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Norse Myth Guide
Norse Myth If it has a * next to it don’t worry about it for the quiz. Everything else is fair game within reason as I know this is a lot. Just make sure you know the basics. Heimdall -Characteristics -Can hear grass grow -Needs only as much sleep as a bird -Guards Bifrost -Will kill and be killed by Loki at Ragnarok -He is one of the Aesir -Has foresight like the Vanir -Other Names -Vindhler -Means "wind shelter" -The White God As -Hallinskidi -Means "bent stick" but actually refers to rams -Gullintani -Received this nickname from his golden teeth -Relationships -Grandfather to Kon the Young -Born of the nine mothers -Items -Gjallarhorn -Will blow this to announce Ragnarok -Sword Hofund -Horse Golltop -Places -Lives on "heavenly mountain" Himinbjorg -Stories -Father of mankind -He went around the world as Rig -He slept with many women -Three of these women, Edda, Amma, and Modir, became pregnant -They gave birth to the three races of mankind -Jarl, Karl, and Thrall -Recovering Brisingamen -Loki steals Brisingamen from Freya -He turns himself into a seal and hides -Freya enlists Heimdall to recover the necklace -They find out its Loki, so Heimdall goes to fight him -Heimdall also turns into a seal, and they fight at Singasteinn -Heimdall wins, and returns the necklace to Freya -Meaning of sword -A severed head was thrown at Heimdall -After this incident, a sword is referred to as "Heimdall's head" -Possession of knowledge -Left his ear in the Well of Mimir to gain knowledge Aegir* -Characteristics -God of the ocean/sea -Is sometimes said -
Ragnarocks You Take on the Role of a Viking Clan Using Runestones to Mark Your Clan’S Claims of Land
1 1 IN NORSE MYTHOLOGY, HUMANS EXIST IN THE LAND OF MIDGARD - A PLACE IN THE CENTER OF THE WORLD TREE AND CONNECTED TO THE NINE REALMS. AMONG THESE NINE REALMS LIVE GODS AND GODDESSES, SERPENTS AND SPIRITS, AND ALL MANNER OF MYTHICAL AND MYSTICAL CREATURES. In Ragnarocks you take on the role of a Viking clan using Runestones to mark your clan’s claims of land. In the advanced game, your clan worships one of these powerful beings from another realm who lends you their power to help you outwit rivals and claim territories for your clan. At the end of the game, the clan who controls the most territory in Midgard wins! Contents Heimdallr Odin Guardian of Asgard Sól Ruler of the Aesir Goddess of the Sun Art Coming Soon Art Coming Soon Art Coming Soon SETUP: Draw two additional Mythology Powers with [Odin icon] andCommand hold them. cards. These are your START OF YOUR TURN: AT THE END OF YOUR TURN: You may relocate one of your vikings Settled You may either play a Command card this turn to any unoccupied space that was from your hand, or pick up all your played BEFORE YOUR MOVE: not Settled at the beginning of this turn. You may Move one space with Command cards. If you play a Command your Selected Viking card, you gain(ignore that setuppower powers). until your next turn 32 Mythology Cards 40 Runestones 6 Viking Pawns 1 Tree Stand 1 Game Insert Board 2 3 basic game setup 1 Remove game pieces from the insert and set them where all players can reach them. -
Norse Game of Tablut
Norse game of Tablut History “Tafl” are a family of ancient Nordic and Celtic strategy board games played on a checkered or latticed gameboard with two armies of uneven numbers. A king is at the centre of the board, with his small band of loyal defenders, facing a horde of attackers twice their number, who are lined up at the edges ready to attack from all sides. The king must escape from the board, while the attackers must capture him. There are a few versions of Tafl and many variations on the rules. Tablut (this game) is a simpler version with a 9x9 board and fewer pieces. Hnefltafl (also on sale at cheshire.ca) is played on an 11x11 board. Tablut is a unique blend of two kinds of strategy games; “hunt” games, and “war” games. A hunt game is one where the purpose is for one (prey) player to get their piece from one spot on the board to another, while their opponent’s goal is to stop them. On the other hand, war games, like chess, are usually played between two players with equal armies, which create balance & more strategic, compelling play. Tablut gives the prey an army, which can defend & attack, adding a greater level of complexity. Between 400 and 1000 AD, as Viking raiders, adventurers and settlers spread further afield, the game spread to other cultures: the English, Scots, Welsh and Irish all played. Norse traders also took the game east with them to Russia and Ukraine. By the 12th century, the popularity of Tafl games was challenged and overcome by the game of chess in all the lands it had invaded. -
Frigg, Astghik and the Goddess of the Crete Island
FRIGG, ASTGHIK AND THE GODDESS OF THE CRETE ISLAND Dedicated to the goddesses-mothers of Armenia and Sweden PhD in Art History Vahanyan V. G., Prof. Vahanyan G. A. Contents Intrоduction Relations between Frigg and the Goddess of the Crete Island Motifs in Norse Mythology Motifs in Armenian Mythology Artifacts Circle of the World Afterword References Introduction According to conventional opinion, the well-known memorial stone (Fig. 1a) from the Swedish island Gotland (400-600 AC) depicts goddess Frigg holding snakes. The unique statuettes of a goddess holding snakes are discovered on Crete (Fig. 1b), which date to c. 1600 BC1. The depiction of Frigg embodies a godmother with her legs wide open to give birth. In Norse mythology Frigg, Frige (Old Norse Frigg), Frea or Frija (Frija – “beloved”) is the wife of Odin. She is the mother of the three gods Baldr, Hodr and Hermodr. a b Fig. 1. (a) Memorial stone from the Swedish island Gotland (400-600 AC) depicting Frigg holding snakes. (b) Goddess holding snakes, Crete (c. 1600 BCE) The Swedish stone from Gotland island depicts the godmother, who is sitting atop the mountain before childbirth (Fig. 1а). Her hands are raised and she is holding two big snakes-dragons. The composition symbolizes the home/mountain of dragons (volcanic mountain). The composite motif of the depiction on the memorial stone, according to the 1 The findings belong to Crete-Minoan civilization and are found in the upper layers of the New Palace in Knossos. Two items are discovered (Archaeological Museum, Heraklion) authors, stems to the archetypes in the Old Armenian song “The birth of Vahagn” 2. -
Viking Tales Chris Rose
Elementary Level Listening Worksheet Viking Tales Chris Rose The story step by step 1 Listen to The World of the Vikings’ Tales (from ‘The Vikings were people who lived in Scandinavia ...’ to ‘... at the bottom of it.’). Label the picture with the words you hear in the box. Check your answers on p.4 of the book or in the answer key. Asgard Bifrost Hel Midgard Niflheim Yggdrasil ______________________ ______________________ ______________________ Yggdrasil ______________________ ______________________ Macmillan Readers Viking Tales 1 This page has been downloaded from www.macmillanenglish.com. It is photocopiable, but all copies must be complete pages. © Macmillan Publishers Limited 2014. Elementary Level Listening Worksheet 2 Listen to The World of the Vikings’ Tales again (from ‘Odin was the chief of the gods.’ to ‘... they died’). Complete the missing information you hear about the people who lived in the Viking world. Check your answers on pp.4–7 of the book or in the answer key. Name Role/ability Character Appearance Odin Chief of the gods. _______ and _______. He only had one _______ , wore a big hat , a _______ cloak and had a _______ spear and two ravens on his _______ . Thor The god of _______ and Angry, _______, not as _______ as Very _______, had red hair and a _______ . Odin, very _______ and always big, red _______ . told the _______ . Loki Could change Very _______, played jokes or _______ and became a _______ on people or the other _______, or an insect or a _______ and liked to make _______ so he could _______ trouble for them. -
Norse Monstrosities in the Monstrous World of J.R.R. Tolkien
Norse Monstrosities in the Monstrous World of J.R.R. Tolkien Robin Veenman BA Thesis Tilburg University 18/06/2019 Supervisor: David Janssens Second reader: Sander Bax Abstract The work of J.R.R. Tolkien appears to resemble various aspects from Norse mythology and the Norse sagas. While many have researched these resemblances, few have done so specifically on the dark side of Tolkien’s work. Since Tolkien himself was fascinated with the dark side of literature and was of the opinion that monsters served an essential role within a story, I argue that both the monsters and Tolkien’s attraction to Norse mythology and sagas are essential phenomena within his work. Table of Contents Abstract Acknowledgements 3 Introduction 4 Chapter one: Tolkien’s Fascination with Norse mythology 7 1.1 Introduction 7 1.2 Humphrey Carpenter: Tolkien’s Biographer 8 1.3 Concrete Examples From Jakobsson and Shippey 9 1.4 St. Clair: an Overview 10 1.5 Kuseela’s Theory on Gandalf 11 1.6 Chapter Overview 12 Chapter two: The monsters Compared: Midgard vs Middle-earth 14 2.1 Introduction 14 2.2 Dragons 15 2.3 Dwarves 19 2.4 Orcs 23 2.5 Wargs 28 2.6 Wights 30 2.7 Trolls 34 2.8 Chapter Conclusion 38 Chapter three: The Meaning of Monsters 41 3.1 Introduction 41 3.2 The Dark Side of Literature 42 3.3 A Horrifically Human Fascination 43 3.4 Demonstrare: the Applicability of Monsters 49 3.5 Chapter Conclusion 53 Chapter four: The 20th Century and the Northern Warrior-Ethos in Middle-earth 55 4.1 Introduction 55 4.2 An Author of His Century 57 4.3 Norse Warrior-Ethos 60 4.4 Chapter Conclusion 63 Discussion 65 Conclusion 68 Bibliography 71 2 Acknowledgements First and foremost I have to thank the person who is evidently at the start of most thesis acknowledgements -for I could not have done this without him-: my supervisor. -
A Traditional Story Many Myths, Legends, and Traditional Stories from Around the World Are About Such Things As Fire, Water, Rain, Wind, Or Thunder and Lightning
✩ A traditional story Many myths, legends, and traditional stories from around the world are about such things as fire, water, rain, wind, or thunder and lightning. Sometimes these things take the form of giants, gods, or spirits that can harm or help humans. Carefully read the following facts about Norse gods. Thor and Sif What Thor was like Thor was an exaggerated, colorful character. He was huge, even for a god, and incredibly strong. He had wild hair and beard and a temper to match. He was never angry for long, though, and easily forgave people. Thor raced across the sky in his chariot drawn by two giant goats, Toothgnasher and Toothgrinder. It was their hooves that people heard when it thundered on Earth. He controlled the thunder and lightning and brewed up storms by blowing through his beard. Sailors prayed to him for protection from bad weather. Thor’s magic weapons Thor had a belt which doubled his strength when he buckled it on and iron gauntlets which allowed him to grasp any weapon. The most famous of Thor’s weapons was his hammer, Mjollnir. It always hit its target and returned to Thor’s hands after use. When a thunderbolt struck Earth, people said that Thor had flung down his hammer. Mjollnir did not only do harm, though. It also had protective powers and people wore small copies of it as jewellery to keep them safe and bring good luck. Sif Thor was married to Sif, who was famous for her pure gold, flowing hair. She was a goddess of fruitfulness and plenty. -
Thor's Return of the Giant Geirrod's Red-Hot Missile Seen in a Cosmic Context
Thor’s Return of the Giant Geirrod’s Red-Hot Missile Seen in a Cosmic Context EMILY LYLE University of Edinburgh Abstract Discussion of the specific episode is preceded by a brief presentation of current theory concerning Indo-European myth in its cosmological framework to provide context. In the cosmological view sketched by Michael Witzel inThe Origins of the World’s Mythologies, the hero/young god must engage in a series of feats to create the conditions for human life to flourish. I have suggested that the conditions before the hero’s actions in the Indo-European context are envisaged as the extremes: too close; too hot; too dry; and too wet. It is argued that this particular threat is ‘too hot’ and comes from a giant figure who is one of the old gods, probably identifiable as Odin. When Geirrod throws a red-hot missile at Thor, Thor catches it and kills the giant when he sends it back. The related stories of Thor’s visit to Utgarthaloki and Thorstein’s visit to Geirrod are also treated, and attention is drawn to Welsh and Irish parallels which make an equivalence between thrown weapon and destructive gaze. It is suggested that the story may culminate in the motif of eye as star found separately. Keywords: Edda, giants, Indo-European cosmology, Odin, Old Norse mythology, Thor In order that the proposed cosmic interpretation of the specific episode of Thor’s return of Geirrod’s missile can be received and considered, it may be helpful to provide preliminary notes on the whole cosmological approach now available to scholars. -
GIANTS and GIANTESSES a Study in Norse Mythology and Belief by Lotte Motz - Hunter College, N.Y
GIANTS AND GIANTESSES A study in Norse mythology and belief by Lotte Motz - Hunter College, N.Y. The family of giants plays apart of great importance in North Germanic mythology, as this is presented in the 'Eddas'. The phy sical environment as weIl as the race of gods and men owe their existence ultimately to the giants, for the world was shaped from a giant's body and the gods, who in turn created men, had de scended from the mighty creatures. The energy and efforts of the ruling gods center on their battles with trolls and giants; yet even so the world will ultimately perish through the giants' kindling of a deadly blaze. In the narratives which are concerned with human heroes trolls and giants enter, shape, and direct, more than other superhuman forces, the life of the protagonist. The mountains, rivers, or valleys of Iceland and Scandinavia are often designated with a giant's name, and royal houses, famous heroes, as weIl as leading families among the Icelandic settlers trace their origin to a giant or a giantess. The significance of the race of giants further is affirmed by the recor ding and the presence of several hundred giant-names in the Ice landic texts. It is not surprising that students of Germanic mythology and religion have probed the nature of the superhuman family. Thus giants were considered to be the representatives of untamed na ture1, the forces of sterility and death, the destructive powers of 1. Wolfgang Golther, Handbuch der germanischen Mythologie, Leipzig 1895, quoted by R.Broderius, The Giant in Germanic Tradition, Diss. -
Odin Loki Thor Frigg
Odin Thor Odin is the chief god in Norse Thor is the god of thunder, storms, mythology and part of the Æsir strength and fertility. He is part of pantheon. He is the king of Asgard. the Æsir pantheon. He is the son of Odin and married to the goddess Sif. Odin is the god of wisdom, poetry, death and magic. Thor wields a magical hammer called Mjolnir which is so powerful Also known as the All-Father, it is it can destroy mountains. He is able believed that he gave up one of his to summon thunder and lightning eyes in order to gain understanding using his hammer in battle against of the universe. He is also often his enemies. Vikings believed that a accompanied by two ravens who help thunderstorm was a sign that Thor him see everything. was angry. He rides into battle upon an eight- Thor also has incredible strength legged horse called Sleipnir and and is a mighty warrior. There are wields the mighty spear Gungnir, many tales of his battles, including with which he never misses his target. with the giant serpent Jörmungandr He is married to the goddess Frigg during Ragnarök – the final battle and is the father of many gods, of the gods. including Thor and Baldr. twinkl.com twinkl.com Loki Frigg Loki is the god of mischief and chaos. Frigg, or Frigga, is the goddess of He is known for playing tricks on motherhood and the sky, the wife of the other gods. He is part of the Æsir Odin and mother of Baldr and Hodr. -
MA Ritgerð in Search of Askr Yggdrasill
MA ritgerð Norræn trú In Search of askr Yggdrasill A Phenomenological Approach to the Role of Trees in Old Nordic Religions Jan Aksel Harder Klitgaard Leiðbeinandi: Terry Adrian Gunnell Júní 2018 In Search of askr Yggdrasill A Phenomenological Approach to the Role of Trees in Old Nordic Religions Jan Aksel Harder Klitgaard Lokaverkefni til MA–gráðu í Norrænni trú Leiðbeinandi: Terry Adrian Gunnell 60 einingar Félags– og mannvísindadeild Félagsvísindasvið Háskóla Íslands Júni, 2018 In Search of askr Yggdrasill Ritgerð þessi er lokaverkefni til MA-gráðu í Norrænni trú og er óheimilt að afrita ritgerðina á nokkurn hátt nema með leyfi rétthafa. © Jan Aksel Harder Klitgaard, 2018 Prentun: Háskólaprent Reykjavík, Ísland, 2018 Abstract This thesis contains a study of the role of trees in Old Nordic religions during the Iron Age and Viking Age from a phenomenological and comparative perspective and includes three discussion chapters, each with its own main topic: the world-tree; trees as people and vice versa; and real living trees. It has been conducted in order to clarify certain issues regarding how ancient Scandinavians might have perceived the world and then in particular trees, metaphysical trees and real trees. In the discussion chapters, the thesis reflects upon narratives in the extant written source material which would have been part of the phenomenology of trees, in the light of the ever-growing bulk of archaeological material reflecting remnants of symbolic and ritualistic behaviour relating to trees. The project argues that we need to sidestep with our modern perception of the world if we wish to understand how trees might have been understood in a religious sense in the Old Nordic world. -
9. Freyr's Solar Power and the Purifying Sword
The Waning Sword E Conversion Imagery and Celestial Myth in Beowulf DWARD The Waning Sword Conversion Imagery and EDWARD PETTIT P The image of a giant sword mel� ng stands at the structural and thema� c heart of the Old ETTIT Celestial Myth in Beowulf English heroic poem Beowulf. This me� culously researched book inves� gates the nature and signifi cance of this golden-hilted weapon and its likely rela� ves within Beowulf and beyond, drawing on the fi elds of Old English and Old Norse language and literature, liturgy, archaeology, astronomy, folklore and compara� ve mythology. In Part I, Pe� t explores the complex of connota� ons surrounding this image (from icicles to candles and crosses) by examining a range of medieval sources, and argues that the giant sword may func� on as a visual mo� f in which pre-Chris� an Germanic concepts and prominent Chris� an symbols coalesce. In Part II, Pe� t inves� gates the broader Germanic background to this image, especially in rela� on to the god Ing/Yngvi-Freyr, and explores the capacity of myths to recur and endure across � me. Drawing on an eclec� c range of narra� ve and linguis� c evidence from Northern European texts, and on archaeological discoveries, Pe� t suggests that the T image of the giant sword, and the characters and events associated with it, may refl ect HE an elemental struggle between the sun and the moon, ar� culated through an underlying W myth about the the� and repossession of sunlight. ANING The Waning Sword: Conversion Imagery and Celesti al Myth in Beowulf is a welcome contribu� on to the overlapping fi elds of Beowulf-scholarship, Old Norse-Icelandic literature and Germanic philology.