“End User License Agreement for Plastic Scm Software”
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The Game's the Thing: Properties, Priorities and Perceptions in the Video Games Industries
The game's the thing: properties, priorities and perceptions in the video games industries Mac Sithigh, D. (2017). The game's the thing: properties, priorities and perceptions in the video games industries. In M. Richardson, & S. Ricketson (Eds.), Research Handbook on Intellectual Property in Media and Entertainment (pp. 344-366). Edward Elgar Publishing. https://doi.org/10.4337/9781784710798 Published in: Research Handbook on Intellectual Property in Media and Entertainment Document Version: Peer reviewed version Queen's University Belfast - Research Portal: Link to publication record in Queen's University Belfast Research Portal Publisher rights Copyright 2017, the Author. This work is made available online in accordance with the publisher’s policies. Please refer to any applicable terms of use of the publisher. General rights Copyright for the publications made accessible via the Queen's University Belfast Research Portal is retained by the author(s) and / or other copyright owners and it is a condition of accessing these publications that users recognise and abide by the legal requirements associated with these rights. Take down policy The Research Portal is Queen's institutional repository that provides access to Queen's research output. Every effort has been made to ensure that content in the Research Portal does not infringe any person's rights, or applicable UK laws. If you discover content in the Research Portal that you believe breaches copyright or violates any law, please contact [email protected]. Download date:25. Sep. 2021 The Game’s the Thing: Property, Priorities and Perceptions in the Video Games Industries Daithí Mac Síthigh* Published in Richardson and Ricketson (eds), Research Handbook on Intellectual Property in Media and Entertainment (Edward Elgar 2017) I. -
Jenkins Declarative Pipeline Checkout Scm Example
Jenkins Declarative Pipeline Checkout Scm Example Thor confab improbably. Permissible Augie usually damnify some corolla or name-drops unalike. Nicholas remains scenic: she depressurize her chessels doctors too straight? How they evaluate Git branch name itself a Jenkins pipeline using. 'checkout scm' is a great single line to add maybe your script that checks out the commute the Jenkinsfile is crisp from. Confirmed that were very similar to us to other useful by jenkins declarative pipeline checkout scm example, and seeing that. Jenkins Pipeline Checkout Scm Example abound on Jenkins comjavahometechmywebblobmasterJenkins-Declarative-GitFor OnlineClassroom trainings and. BRANCHNAME JENKINS-4565 Declarative Pipeline Example. Jenkins Stash Example. I've key a jenkins pipeline and bow is pulling the pipeline script from scm. If necessary files in the example pipeline code. Feature Request Parallel Stage name for Declarative. Pipeline Pipeline stage Pipeline Declarative Checkout SCM Pipeline checkout. Jenkins Beginner Tutorial 14 How to setup DELIVERY PIPELINE in Jenkins Step by. In turkey first step 1 we checkout project from GitHub and then build it with Maven 2. How to Use the Jenkins Scripted Pipeline BlazeMeter. In simple words Jenkins Pipeline is a combination of plugins that block the integration and implementation of continuous delivery pipelines using Jenkins A pipeline has an extensible automation server for creating simple less complex delivery pipelines as code via pipeline DSL Domain-specific Language. The Declarative Pipeline example above contains the minimum necessary. That is why science would awake to steam a border more with Jenkins Pipelines to present. How do I of environment variables in Jenkins pipeline? Nodelabel def myRepo checkout scm def gitCommit myRepo. -
Online Software Copyright Infringement and Criminal Enforcement
Online Software Copyright Infringement and Criminal Enforcement Submitted: May 14, 2005 Randy K. Baldwin American University Washington College of Law What are Warez and Who Trades Them? This paper will discuss infringement of software copyrights with a focus on criminal ‘warez trading‘ of copyrighted software on the Internet. Warez are infringing electronic, digital copies of copyrighted works whose copy protection measures have been removed.1 Warez are most often ‘cracked’ software programs whose digital rights management (DRM) and copy control measures have been circumvented. Once DRM controls have been disabled, warez are subsequently distributed and traded on the Internet, usually without any direct financial gain to the distributors and traders.2 Distribution of warez usually starts as small-scale deployments from password- protected file transfer protocol (FTP) servers and encrypted and/or password-protected web sites run by warez groups. Warez are then traded on the Internet among broader groups via direct peer-to-peer (P2P) connections, and encrypted emails with warez attachments. Trading and downloading of warez is coordinated via closed, invite-only Internet Relay Chat (IRC) channels, Pretty Good Privacy (PGP) encrypted email, Instant Messaging (IM), private chat rooms, direct connect P2P networks, and messages posted to Usenet groups under pseudonyms.3 Servers and sites hosting warez and communications means used by warez traders are designed to avoid detection and identification by law enforcement.4 File and directory names are intentionally 1 Goldman, Eric, A Road to No Warez: The No Electronic Theft Act and Criminal Copyright Infringement. 82 Or. L. Rev. 369, 370-371 (2003). [hereinafter Road to No Warez], available at http://ssrn.com/abstract=520122 (last visited May 9, 2005) (on file with author) (Defines warez and warez trading. -
Copyleft, -Right and the Case Law on Apis on Both Sides of the Atlantic 5
Less may be more: copyleft, -right and the case law on APIs on both sides of the Atlantic 5 Less may be more: copyleft, -right and the case law on APIs on both sides of the Atlantic Walter H. van Holst Senior IT-legal consultant at Mitopics, The Netherlands (with thanks to the whole of the FTF-legal mailinglist for contributing information and cases that were essential for this article) DOI: 10.5033/ifosslr.v5i1.72 Abstract Like any relatively young area of law, copyright on software is surrounded by some legal uncertainty. Even more so in the context of copyleft open source licenses, since these licenses in some respects aim for goals that are the opposite of 'regular' software copyright law. This article provides an analysis of the reciprocal effect of the GPL- family of copyleft software licenses (the GPL, LGPL and the AGPL) from a mostly copyright perspective as well as an analysis of the extent to which the SAS/WPL case affects this family of copyleft software licenses. In this article the extent to which the GPL and AGPL reciprocity clauses have a wider effect than those of the LGPL is questioned, while both the SAS/WPL jurisprudence and the Oracle vs Google case seem to affirm the LGPL's “dynamic linking” criterium. The net result is that the GPL may not be able to be more copyleft than the LGPL. Keywords Law; information technology; Free and Open Source Software; case law; copyleft, copyright; reciprocity effect; exhaustion; derivation; compilation International Free and Open Source Software Law Review Vol. -
Codice Plastic
Francisco Monteverde “The Cadillac of the SCMs” - eWeek CEO Codice Software www.plasticscm.com [email protected] @plasticscm @plasticscm www.plasticscm.com © 2014 Codice Software Computers, Mobile Phones, Tablets, Internet Services, Video Games, Consoles, Financial Services, Telecommunications, Automobiles, Transportation, Healthcare, Commerce, Distribution, Industrial Manufacturing… … TODAY SOFTWARE IS ALMOST EVERYWHERE….AND INCREASING © 2014 Codice Software VERSION CONTROL IS AN ESSENTIAL FUNCTION WITHIN SOFTWARE DEVELOPMENT © 2014 Codice Software The Problem with Software Development: Limited Productivity, Low Quality Code 1. Development in serial mode (not parallel) creates many dependencies and continuous broken builds 2. Developers need to be connected to central server to use the Version Control tool Distributed Version Control Systems (DVCS) © 2014 Codice Software Introducing Plastic SCM Branching and Merging is GOOD! The Only Commercial Enterprise Distributed Version Control Systems (DVCS) for Teams of Any Size, Enabling Parallel and Distributed Development that works Integrated with Polarion ALM: Closing the GAP between Requirements & Code © 2014 Codice Software Polarion ALM & Plastic SCM Working Together • Plastic SCM integrates with Polarion using “branch per task” and “task per cset” • Branches can be created listing the assigned and open tasks • Alternatively, individual changesets can be linked to Polarion tasks • Quick access from Plastic SCM GUI to Polarion info © 2014 Codice Software Codice Software Company Background Some Global Customers: Funded 2005 Products Plastic SCM & Semantic Merge Investors Bullnet Capital (VC): Valladolid (Spain) & Silicon Valley HQ’s Office Distribution US/Canda, EU, Israel, South Korea © 2014 Codice Software Codice Software in US Developer’s Press Jeff Cogswell Adrian Bridgwater Eric Caoili Heavy Refactoring In Parallel? Plastic SCM 4.0 solution for Plastic SCM is the Cadillac No Problem. -
Altova Umodel 2012 User & Reference Manual
User and Reference Manual Altova UModel 2012 User & Reference Manual All rights reserved. No parts of this work may be reproduced in any form or by any means - graphic, electronic, or mechanical, including photocopying, recording, taping, or information storage and retrieval systems - without the written permission of the publisher. Products that are referred to in this document may be either trademarks and/or registered trademarks of the respective owners. The publisher and the author make no claim to these trademarks. While every precaution has been taken in the preparation of this document, the publisher and the author assume no responsibility for errors or omissions, or for damages resulting from the use of information contained in this document or from the use of programs and source code that may accompany it. In no event shall the publisher and the author be liable for any loss of profit or any other commercial damage caused or alleged to have been caused directly or indirectly by this document. Published: 2012 © 2012 Altova GmbH UML®, OMG™, Object Management Group™, and Unified Modeling Language™ are either registered trademarks or trademarks of Object Management Group, Inc. in the United States and/or other countries. Table of Contents 1 UModel 3 2 Introducing UModel 6 3 What's new in UModel 8 4 UModel tutorial 14 4.1 Starting UModel................................................................................................................. 16 4.2 Use cases ................................................................................................................ -
Paolo Guarda Faculty of Law – University of Trento 1 Image Courtesy of Jscreationzs at Freedigitalphotos.Net
University of Trento Crash Course Copyright software protection: proprietary vs. open source licenses May 8, 2018 Paolo Guarda Faculty of Law – University of Trento 1 Image courtesy of jscreationzs at FreeDigitalPhotos.net CC_CopyrightSoftware_Guarda_18 2 Overview of intellectual property Legal right What for? How? Application and Patents New inventions examination Original creative or artistic Copyright Exists automatically forms Distinctive identification of Use and/or Trade marks products or services registration Registered designs External appearance Registration* Valuable information not known Reasonable efforts to Trade secrets to the public keep secret From EPO, Patent teaching kit CC_CopyrightSoftware_Guarda_18 3 Some IP found in a mobile Trade marks: • Made by "Nokia" phone • Product "N95" • Software "Symbian", "Java" Patents: • Data-processing methods • Semiconductor circuits © Nokia • Chemical compounds • … Trade secrets: ? Copyrights: • Software code Designs (some of them registered): • Instruction manual • Form of overall phone • Ringtone • Arrangement of buttons in oval shape • … • Three-dimensional wave form of buttons • … From EPO, Patent teaching kit CC_CopyrightSoftware_Guarda_18 4 IPRs Rationale § The Statute of Anne (1710): “An act for the encouragement of learning, by vesting the copies of printed books in the authors or purchasers of such copies, during the times therein mentioned” § U.S. CONST. art. I, Sec. 8, cl. 8 “The Congress shall have Power . To promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries” CC_CopyrightSoftware_Guard 5 a_18 Copyright CC_CopyrightSoftware_Guarda_18 6 Psychological pressure CC_CopyrightSoftware_Guarda_18 7 CC_CopyrightSoftware_Guarda_18 8 A recent law § Unlike the property on material things (which dates back to the dawn of time, which means the earliest forms of human legal organization). -
Visual Build Help
Visual Build Professional User's Manual Copyright © 1999-2021 Kinook Software, Inc. Contents I Table of Contents Part I Introduction 1 1 Overview ................................................................................................................................... 1 2 Why Visual................................................................................................................................... Build? 1 3 New Features................................................................................................................................... 2 Version 4 .......................................................................................................................................................... 2 Version 5 .......................................................................................................................................................... 3 Version 6 .......................................................................................................................................................... 4 Version 7 .......................................................................................................................................................... 7 Version 8 .......................................................................................................................................................... 9 Version 9 ......................................................................................................................................................... -
DRAGEN V3.2 EULA and Readme
Software Copyright Notice Software: DRAGEN v3.2 © Illumina, Inc. 2018 This Software is licensed for use under an End User Software License Agreement: ILLUMINA END-USER SOFTWARE LICENSE AGREEMENT IMPORTANT-READ CAREFULLY. THIS IS A LICENSE AGREEMENT THAT YOU ARE REQUIRED TO ACCEPT BEFORE INSTALLING AND USING ILLUMINA, INC. SOFTWARE. CAREFULLY READ ALL THE TERMS AND CONDITIONS OF THIS LICENSE AGREEMENT BEFORE PROCEEDING WITH THE DOWNLOADING AND/OR INSTALLATION OF THIS SOFTWARE. YOU ARE NOT PERMITTED TO DOWNLOAD AND/OR INSTALL THIS SOFTWARE UNTIL YOU HAVE AGREED TO BE BOUND BY ALL OF THE TERMS AND CONDITIONS OF THIS LICENSE AGREEMENT. BY DOWNLOADING, INSTALLING, OR OTHERWISE ACCESING OR USING THE SOFTWARE, YOU ACKNOWLEDGE THAT YOU HAVE REVIEWED AND ACCEPTED THIS LICENSE AGREEMENT, AND AGREE TO BE BOUND BY THE TERMS OF THIS LICENSE AGREEMENT. YOU ALSO REPRESENT AND WARRANT THAT YOU ARE DULY AUTHORIZED TO ACCEPT THE TERMS AND CONDITIONS OF THIS LICENSE AGREEMENT ON BEHALF OF YOUR EMPLOYER. This End User License Agreement (“Agreement”) is made and entered into by and between Illumina, Inc., a Delaware corporation, having offices at 5200 Illumina Way, San Diego, CA 92122 (“Illumina”) and you as the end-user of the Software (hereinafter, “Licensee” or “you”). All computer programs identified above, software, firmware, and associated media, printed materials and online and electronic documentation, including any updates or upgrades thereof (collectively, “Software”) provided to Licensee are for use solely by Licensee and the provisions herein shall apply with respect to such Software. By using the Software, you indicate your acceptance of these terms and conditions, at which point this Agreement will become a legally binding agreement between you and Illumina. -
Analiza in Prenova Sistema Upravljanja Z Dokumentacijo V Podjetju
UNIVERZA V LJUBLJANI FAKULTETA ZA RA ČUNALNIŠTVO IN INFORMATIKO Aleksander Pahor ANALIZA IN PRENOVA SISTEMA UPRAVLJANJA Z DOKUMENTACIJO V PODJETJU Diplomsko delo na visokošolskem strokovnem študiju Mentor: dr. Mojca Ciglari č Ljubljana, 2009 I Z J A V A O A V T O R S T V U diplomskega dela Spodaj podpisani/-a ____________________________________, z vpisno številko ____________________________________, sem avtor/-ica diplomskega dela z naslovom: _________________________________________________________________________ _________________________________________________________________________ S svojim podpisom zagotavljam, da: • sem diplomsko delo izdelal/-a samostojno pod mentorstvom (naziv, ime in priimek) ___________________________________________________________________ in somentorstvom (naziv, ime in priimek) ___________________________________________________________________ • so elektronska oblika diplomskega dela, naslov (slov., angl.), povzetek (slov., angl.) ter klju čne besede (slov., angl.) identi čni s tiskano obliko diplomskega dela • soglašam z javno objavo elektronske oblike diplomskega dela v zbirki »Dela FRI«. V Ljubljani, dne ______________ Podpis avtorja/-ice:______________________ Zahvala V prvi vrsti se zahvaljujem svoji mentorici dr. Mojci Ciglari č za potrpljenje, ki ga je izkazala z menoj. Predvsem cenim to, da je bila pripravljena z nekaterimi izdelki po čakati, kar je bilo pogojeno z mojim delom, ki velikokrat ne dopuš ča, da bi se svojim ostalim obveznostim posvetil toliko, kolikor bi si zaslužile. Zahvaljujem se vsem v podjetju Hermes Softlab d.d., ki so mi vedno stali ob strani in mi pomagali odrasti strokovno, poslovno in osebno. Davorju Hvali, ki me je vzel v službo in vsem mojim nadrejenim: Alešu Pestotniku, Primožu Svetku, Mihi Urbaniji in Alešu Koširju, ki so mi zaupali vedno bolj odgovorne naloge, ki so mi omogo čile videti svet in delati na mnogih projektih in podjetjih. -
Sega Enterprises LTD. V. Accolade, Inc.: What's So Fair About Reverse Engineering?
Loyola of Los Angeles Entertainment Law Review Volume 14 Number 3 Article 3 3-1-1994 Sega Enterprises LTD. v. Accolade, Inc.: What's so Fair about Reverse Engineering? David C. MacCulloch Follow this and additional works at: https://digitalcommons.lmu.edu/elr Part of the Law Commons Recommended Citation David C. MacCulloch, Sega Enterprises LTD. v. Accolade, Inc.: What's so Fair about Reverse Engineering?, 14 Loy. L.A. Ent. L. Rev. 465 (1994). Available at: https://digitalcommons.lmu.edu/elr/vol14/iss3/3 This Notes and Comments is brought to you for free and open access by the Law Reviews at Digital Commons @ Loyola Marymount University and Loyola Law School. It has been accepted for inclusion in Loyola of Los Angeles Entertainment Law Review by an authorized administrator of Digital Commons@Loyola Marymount University and Loyola Law School. For more information, please contact [email protected]. NOTES SEGA ENTERPRISES LTD. v. ACCOLADE, INC.: WHAT'S SO FAIR ABOUT REVERSE ENGINEERING? I. INTRODUCTION You are the president of a major corporation that develops and distributes computer video game cartridges and the consoles on which the games can be played. Your company has maintained a majority of the market share by remaining at the forefront of the game cartridges field. Your company's ability to be the first to incorporate all the latest enhance- ments is due to the efforts of one man-your chief designer of game concepts. If he were to leave, your company's position as number one in the industry would be jeopardized. One day, your chief designer demands that if he is not made an executive vice-president and equity shareholder in the company he will resign and take with him a new concept he has been privately developing at home that will take video game technology to the next level. -
Opinnäytetyö Ohjeet
Lappeenrannan–Lahden teknillinen yliopisto LUT School of Engineering Science Tietotekniikan koulutusohjelma Kandidaatintyö Mikko Mustonen PARHAITEN OPETUSKÄYTTÖÖN SOVELTUVAN VERSIONHALLINTAJÄRJESTELMÄN LÖYTÄMINEN Työn tarkastaja: Tutkijaopettaja Uolevi Nikula Työn ohjaaja: Tutkijaopettaja Uolevi Nikula TIIVISTELMÄ LUT-yliopisto School of Engineering Science Tietotekniikan koulutusohjelma Mikko Mustonen Parhaiten opetuskäyttöön soveltuvan versionhallintajärjestelmän löytäminen Kandidaatintyö 2019 31 sivua, 8 kuvaa, 2 taulukkoa Työn tarkastajat: Tutkijaopettaja Uolevi Nikula Hakusanat: versionhallinta, versionhallintajärjestelmä, Git, GitLab, SVN, Subversion, oppimateriaali Keywords: version control, version control system, Git, GitLab, SVN, Subversion, learning material LUT-yliopistossa on tietotekniikan opetuksessa käytetty Apache Subversionia versionhallintaan. Subversionin käyttö kuitenkin johtaa ylimääräisiin ylläpitotoimiin LUTin tietohallinnolle. Lisäksi Subversionin julkaisun jälkeen on tullut uusia versionhallintajärjestelmiä ja tässä työssä tutkitaankin, olisiko Subversion syytä vaihtaa johonkin toiseen versionhallintajärjestelmään opetuskäytössä. Työn tavoitteena on löytää opetuskäyttöön parhaiten soveltuva versionhallintajärjestelmä ja tuottaa sille opetusmateriaalia. Työssä havaittiin, että Git on suosituin versionhallintajärjestelmä ja se on myös suhteellisen helppo käyttää. Lisäksi GitLab on tutkimuksen mukaan Suomen yliopistoissa käytetyin ja ominaisuuksiltaan ja hinnaltaan sopivin Gitin web-käyttöliittymä. Näille tehtiin