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Uila Supported Apps
Uila Supported Applications and Protocols updated Oct 2020 Application/Protocol Name Full Description 01net.com 01net website, a French high-tech news site. 050 plus is a Japanese embedded smartphone application dedicated to 050 plus audio-conferencing. 0zz0.com 0zz0 is an online solution to store, send and share files 10050.net China Railcom group web portal. This protocol plug-in classifies the http traffic to the host 10086.cn. It also 10086.cn classifies the ssl traffic to the Common Name 10086.cn. 104.com Web site dedicated to job research. 1111.com.tw Website dedicated to job research in Taiwan. 114la.com Chinese web portal operated by YLMF Computer Technology Co. Chinese cloud storing system of the 115 website. It is operated by YLMF 115.com Computer Technology Co. 118114.cn Chinese booking and reservation portal. 11st.co.kr Korean shopping website 11st. It is operated by SK Planet Co. 1337x.org Bittorrent tracker search engine 139mail 139mail is a chinese webmail powered by China Mobile. 15min.lt Lithuanian news portal Chinese web portal 163. It is operated by NetEase, a company which 163.com pioneered the development of Internet in China. 17173.com Website distributing Chinese games. 17u.com Chinese online travel booking website. 20 minutes is a free, daily newspaper available in France, Spain and 20minutes Switzerland. This plugin classifies websites. 24h.com.vn Vietnamese news portal 24ora.com Aruban news portal 24sata.hr Croatian news portal 24SevenOffice 24SevenOffice is a web-based Enterprise resource planning (ERP) systems. 24ur.com Slovenian news portal 2ch.net Japanese adult videos web site 2Shared 2shared is an online space for sharing and storage. -
Obtaining and Using Evidence from Social Networking Sites
U.S. Department of Justice Criminal Division Washington, D.C. 20530 CRM-200900732F MAR 3 2010 Mr. James Tucker Mr. Shane Witnov Electronic Frontier Foundation 454 Shotwell Street San Francisco, CA 94110 Dear Messrs Tucker and Witnov: This is an interim response to your request dated October 6, 2009 for access to records concerning "use of social networking websites (including, but not limited to Facebook, MySpace, Twitter, Flickr and other online social media) for investigative (criminal or otherwise) or data gathering purposes created since January 2003, including, but not limited to: 1) documents that contain information on the use of "fake identities" to "trick" users "into accepting a [government] official as friend" or otherwise provide information to he government as described in the Boston Globe article quoted above; 2) guides, manuals, policy statements, memoranda, presentations, or other materials explaining how government agents should collect information on social networking websites: 3) guides, manuals, policy statements, memoranda, presentations, or other materials, detailing how or when government agents may collect information through social networking websites; 4) guides, manuals, policy statements, memoranda, presentations and other materials detailing what procedures government agents must follow to collect information through social- networking websites; 5) guides, manuals, policy statements, memorandum, presentations, agreements (both formal and informal) with social-networking companies, or other materials relating to privileged user access by the Criminal Division to the social networking websites; 6) guides, manuals, memoranda, presentations or other materials for using any visualization programs, data analysis programs or tools used to analyze data gathered from social networks; 7) contracts, requests for proposals, or purchase orders for any visualization programs, data analysis programs or tools used to analyze data gathered from social networks. -
The Application Usage and Risk Report an Analysis of End User Application Trends in the Enterprise
The Application Usage and Risk Report An Analysis of End User Application Trends in the Enterprise 8th Edition, December 2011 Palo Alto Networks 3300 Olcott Street Santa Clara, CA 94089 www.paloaltonetworks.com Table of Contents Executive Summary ........................................................................................................ 3 Demographics ............................................................................................................................................. 4 Social Networking Use Becomes More Active ................................................................ 5 Facebook Applications Bandwidth Consumption Triples .......................................................................... 5 Twitter Bandwidth Consumption Increases 7-Fold ................................................................................... 6 Some Perspective On Bandwidth Consumption .................................................................................... 7 Managing the Risks .................................................................................................................................... 7 Browser-based Filesharing: Work vs. Entertainment .................................................... 8 Infrastructure- or Productivity-Oriented Browser-based Filesharing ..................................................... 9 Entertainment Oriented Browser-based Filesharing .............................................................................. 10 Comparing Frequency and Volume of Use -
Cursors with Sparkle Tail Tumblr
Cursors with sparkle tail tumblr FAQS Behan boss ki chudai Cursors with sparkle tail tumblr coty depablo twitter Cursors with sparkle tail tumblr Cursors with sparkle tail tumblr fist on keyboard Cursors with sparkle tail tumblr Skyy black retired Global Audio cay cau ho bieu chanhTumblr Mouse Sparkle Trails SNAZZYSPACE IS IN NO WAY AFFILIATED WITH ANY SOCIAL NETWORKING SITE, WE SIMPLY PROVIDE RESORUCES FOR THEM. ALL IMAGES AND LOGOS ARE THE LEGAL PROPERTY OF THE INDIVIDUALS THEY REPRESENT. Suivez l'évolution de l'épidémie de CoronaVirus / Covid19 dans le monde. Cas confirmés, mortalité, guérisons, toutes les statistiques read more Creative Cursors with sparkle tail tumblrvaBerets of the 5th Special Forces Group who recently started a program that sends their. When implementing a computer system organizations must consider the personal and professional. 4 and would in all likelihood be classified as No. Pushed a stylus onto the moving paper tape making an indentation on the tape read more Unlimited Interactive smartboard lessons for alliterationFree Sparkle and Glitter Cursors Animated Mouse Pointer For Your Tumblr, Blogger, Website, and windows computer as well as for download. Results 1 - 24 of 70. Cute Candy Hamburger Cursor. ok so i was bored and i took a picture of. # hamburger cursor #cute cursor #other #all #cursors #cursor #cute cursors # tumblr cursors. cute, animated, cool, glitter, sexy, and so. Tumblr Mouse Sparkle Trails. This tumblr code will put sparkles to follow your mouse cursor! Just paste the following code right before the </head> part of your . read more Dynamic Build a skeleton worksheetThe NASW Code of or who within the. -
Systematic Scoping Review on Social Media Monitoring Methods and Interventions Relating to Vaccine Hesitancy
TECHNICAL REPORT Systematic scoping review on social media monitoring methods and interventions relating to vaccine hesitancy www.ecdc.europa.eu ECDC TECHNICAL REPORT Systematic scoping review on social media monitoring methods and interventions relating to vaccine hesitancy This report was commissioned by the European Centre for Disease Prevention and Control (ECDC) and coordinated by Kate Olsson with the support of Judit Takács. The scoping review was performed by researchers from the Vaccine Confidence Project, at the London School of Hygiene & Tropical Medicine (contract number ECD8894). Authors: Emilie Karafillakis, Clarissa Simas, Sam Martin, Sara Dada, Heidi Larson. Acknowledgements ECDC would like to acknowledge contributions to the project from the expert reviewers: Dan Arthus, University College London; Maged N Kamel Boulos, University of the Highlands and Islands, Sandra Alexiu, GP Association Bucharest and Franklin Apfel and Sabrina Cecconi, World Health Communication Associates. ECDC would also like to acknowledge ECDC colleagues who reviewed and contributed to the document: John Kinsman, Andrea Würz and Marybelle Stryk. Suggested citation: European Centre for Disease Prevention and Control. Systematic scoping review on social media monitoring methods and interventions relating to vaccine hesitancy. Stockholm: ECDC; 2020. Stockholm, February 2020 ISBN 978-92-9498-452-4 doi: 10.2900/260624 Catalogue number TQ-04-20-076-EN-N © European Centre for Disease Prevention and Control, 2020 Reproduction is authorised, provided the -
Game Changer: Investing in Digital Play to Advance Children’S Learning and Health, New York: the Joan Ganz Cooney Center at Sesame Workshop
Game 2 changer: June 2009 Investing in digital play to advance children's learning and health Ann My Thai David Lowenstein Dixie Ching David Rejeski The Joan Ganz Cooney Center at Sesame Workshop © The Joan Ganz Cooney Center !""#. All rights reserved. The mission of the Joan Ganz Cooney Center at Sesame Workshop is to foster innovation in children’s learning through digital media. The Center supports action research, encourages partnerships to connect child development experts and educators with interactive media and technology leaders, and mobilizes public and private investment in promising and proven new media technologies for children. For more information, visit www.joanganzcooneycenter.org. The Joan Ganz Cooney Center is committed to disseminating useful and timely research. Working closely with our Cooney Fellows, national advisers, media scholars, and practitioners, the Center publishes industry, policy, and research briefs examining key issues in the $eld of digital media and learning. No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, or any information storage and retrieval system, without permission from The Joan Ganz Cooney Center at Sesame Workshop. A full-text PDF of this document is available for free download from www.joanganzcooneycenter.org. Individual print copies of this publication are available for %&' via check, money order, or purchase order sent to the address below. Bulk-rate prices are available on request. For permission to reproduce excerpts from this report, please contact: Attn: Publications Department The Joan Ganz Cooney Center Sesame Workshop One Lincoln Plaza New York, NY &""!( p: !&! '#' ()'* f: !&! +,' ,("+ [email protected] Suggested citation: Thai, A., Lowenstein, D., Ching, D., & Rejeski, D. -
Cyberagent, Inc. All Rights Reserved. 0 Table of Contents
CyberAgent, Inc. All Rights Reserved. 0 Table of Contents 1 Overview of Quarterly Consolidated Financial Results 2 Business Forecast for FY2014 3 Internet Advertisement Business 4 Game and Other Media Businesses 5 Investment Development Business 6 Ameba Business 7 Summary 0 CyberAgent, Inc. All Rights Reserved. 1 Overview of Quarterly Consolidated Financial Results Overview of Consolidated Financial Results for 3Q (April 2014-June 2014) 1 CyberAgent, Inc. All Rights Reserved. 1 Overview of Quarterly Consolidated Financial Results Third Quarter Highlights (Apr. Jun. 2014) Consolidated To the multi-year harvest season Financial Sales: 51.2 billion yen 34.8% increase from the same quarter of the previous year Results Operating profit: 4.0 billion yen 2.5-time increase from the same quarter of the previous year Internet Sales growth rate remains high Advertisement Sales: 28.2 billion yen 42.8% increase from the same quarter of the previous year Business Operating profit: 2.2 billion yen 24.7% increase from the same quarter of the previous year Increase of top-ranked native games Game and Other Sales: 16.3 billion yen 15.1% increase from the same quarter of the previous year Media Businesses Operating profit: 1.6 billion yen 41.5% decrease from the same quarter of the previous year Ameba Sales: 9.6 billion yen 43.2% increase from the same quarter of the previous year Business Operating profit: 0.2 billion yen -2.6 billion yen → 2.9 billion increase from the same quarter of the previous year 2 CyberAgent, Inc. All Rights Reserved. 1 Overview of Quarterly Consolidated Financial Results Quarterly Consolidated Sales Sales for the 3Q FY2014: 51.2 billion yen (up 34.8% from the same quarter of the previous year) Sales have been going up steadily, although there was a recoil after the ad demand period in Mar (Unit: billion yen) Quarterly Consolidated Sales 52.4 Sales of CyberAgent FX, Inc. -
2019 Annual Report
2019 Corporate Philosophy To spread happiness across the globe by providing unforgettable experiences This philosophy represents our company’s mission and the beliefs for which we stand. Each of our customers has his or her own definition of happiness. The Square Enix Group provides high-quality content, services, and products to help those customers create their own wonderful, unforget- table experiences, thereby allowing them to discover a happiness all their own. Management Guidelines In working to make our Corporate Philosophy a reality, we will manage our Group with the following policies as our key guidelines. 1. We will strive to be a company that delivers unparalleled entertainment. Through our games, amusement offerings, publications, merchandising, and other contents and services, we will be steadfast in our efforts to deliver unpar- alleled entertainment to our customers. 2. We will value innovation and creativity. By giving rise to new expressions and ideas and creating experiences like none ever encountered before, we will deliver contents and services that surpass the expectations of our customers. We believe that it is in our unrelenting efforts to this end that our existential value and the value of our brand lie. 3. We will respond with sensitivity and flexibility to environmental changes. We are surrounded by an environment that is ever changing. We will stay attuned to those changes and be flexible in adapting the nature and format of our contents and services as well as our business models accordingly. In addition, we will stay at the forefront of change so that we can provide our customers with excitement and fun. -
Meningitis: Immunizations on Pennsylvania College
JOINT STATE GOVERNMENT COMMISSION General Assembly of the Commonwealth of Pennsylvania MENINGITIS: IMMUNIZATIONS ON PENNSYLVANIA COLLEGE AND UNIVERSITY CAMPUSES APRIL 2020 Serving the General Assembly of the Commonwealth of Pennsylvania Since 1937 - 1 - REPORT Meningitis: Immunizations on Pennsylvania College and University Campuses Project Manager: Susan Elder, Fiscal Analyst Allison Kobzowicz, Public Policy Analyst Stephen Kramer, Staff Attorney Project Staff: Wendy Baker, Executive Assistant Kahla Lukens, Administrative Assistant (Dec. 2019) Maureen Hartwell, Public Policy Analyst Intern (Aug. 2019) The report is also available at http://jsg.legis.state.pa.us - 0 - JOINT STATE GOVERNMENT COMMISSION Telephone: 717-787-4397 Room 108 Finance Building Fax: 717-783-9380 613 North Street E-mail: [email protected] Harrisburg, PA 17120-0108 Website: http://jsg.legis.state.pa.us The Joint State Government Commission was created in 1937 as the primary and central non- partisan, bicameral research and policy development agency for the General Assembly of Pennsylvania.1 A fourteen-member Executive Committee comprised of the leadership of both the House of Representatives and the Senate oversees the Commission. The seven Executive Committee members from the House of Representatives are the Speaker, the Majority and Minority Leaders, the Majority and Minority Whips, and the Majority and Minority Caucus Chairs. The seven Executive Committee members from the Senate are the President Pro Tempore, the Majority and Minority Leaders, the Majority and Minority Whips, and the Majority and Minority Caucus Chairs. By statute, the Executive Committee selects a chairman of the Commission from among the members of the General Assembly. Historically, the Executive Committee has also selected a Vice-Chair or Treasurer, or both, for the Commission. -
The Public Square Project
THE PUBLIC SQUARE PROJECT The case for building public digital infrastructure to support our community and our democracy With majority support from Australians on curbing Facebook’s influence and role on our civic spaces, it is time to create an alternative social network that serves the public interest Research report Jordan Guiao Peter Lewis CONTENTS 2 // SUMMARY 3 // INTRODUCTION 5 // REIMAGINING THE PUBLIC SQUARE 10 // A NEW PUBLIC DIGITAL INFRASTRUCTURE 12 // CONSIDERATIONS IN BUILDING PUBLIC DIGITAL INFRASTRUCTURE 17 // TOWARDS THE FUTURE 19 // CONCLUSION 20 // APPENDIX — ALTERNATE SOCIAL NETWORKS OVER TIME The public square is a place where citizens come together, exchange ideas and mediate differences. It has its origins in the physical town square, where a community can gather in a central and open public space. As towns grew and technology progressed, the public square has become an anchor of democracy, with civic features like public broadcasting creating a space between the commercial, the personal and the government that helps anchor communities in shared understanding. 1 | SUMMARY In recent times, online platforms like Facebook In re-imagining a new public square, this paper have usurped core aspects of what we expect from proposes an incremental evolution of the Australian a public square. However, Facebook’s surveillance public broadcaster, centred around principles business model and engagement-at-all-costs developed by John Reith, the creator of public algorithm is designed to promote commercial rather broadcasting, of an independent, but publicly-funded than civic objectives, creating a more divided and entity with a remit to ‘inform, educate and entertain’ distorted public discourse. -
Juniper Secure Analytics Application Configuration Guide
Juniper Secure Analytics Application Configuration Guide Release 7.3.1 Modified: 2018-07-31 Copyright © 2018, Juniper Networks, Inc. Juniper Networks, Inc. 1133 Innovation Way Sunnyvale, California 94089 USA 408-745-2000 www.juniper.net Juniper Networks, the Juniper Networks logo, Juniper, and Junos are registered trademarks of Juniper Networks, Inc. and/or its affiliates in the United States and other countries. All other trademarks may be property of their respective owners. Juniper Networks assumes no responsibility for any inaccuracies in this document. Juniper Networks reserves the right to change, modify, transfer, or otherwise revise this publication without notice. Juniper Secure Analytics Application Configuration Guide 7.3.1 Copyright © 2018 Juniper Networks, Inc. All rights reserved. The information in this document is current as of the date on the title page. YEAR 2000 NOTICE Juniper Networks hardware and software products are Year 2000 compliant. Junos OS has no known time-related limitations through the year 2038. However, the NTP application is known to have some difficulty in the year 2036. END USER LICENSE AGREEMENT The Juniper Networks product that is the subject of this technical documentation consists of (or is intended for use with) Juniper Networks software. Use of such software is subject to the terms and conditions of the End User License Agreement (“EULA”) posted at https://www.juniper.net/support/eula/. By downloading, installing or using such software, you agree to the terms and conditions of that EULA. ii Copyright © 2018, Juniper Networks, Inc. Table of Contents About the Documentation . vii Documentation and Release Notes . vii Documentation Conventions . -
HITMAN GO (For Oculus/Gear VR) ・Kai‐Ri‐Sei Million Arthur Coming May 12, 2016
1 Statements made in this document with respect to SQUARE ENIX HOLDINGS CO., LTD. and its consolidated subsidiaries' (together, “SQUARE ENIX GROUP") plans, estimates, strategies and beliefs are forward‐looking statements about the future performance of SQUARE ENIX GROUP. These statements are based on management's assumptions and beliefs in light of information available to it at the time these material were drafted and, therefore, the reader should not place undue reliance on them. Also, the reader should not assume that statements made in this document will remain accurate or operative at a later time. A number of factors could cause actual results to be materially different from and worse than those discussed in forward‐looking statements. Such factors include, but not limited to: 1. changes in economic conditions affecting our operations; 2. fluctuations in currency exchange rates, particularly with respect to the value of the Japanese yen, the U.S. dollar and the Euro; 3. SQUARE ENIX GROUP’s ability to continue to win acceptance of our products and services, which are offered in highly competitive markets characterized by the continuous introduction of new products and services, rapid developments in technology, and subjective and changing consumer preferences; 4. SQUARE ENIX GROUP’s ability to expand international success with a focus on our businesses; and 5. regulatory developments and changes and our ability to respond and adapt to those changes. The forward‐looking statements regarding earnings contained in these materials were valid at the time these materials were drafted. SQUARE ENIX GROUP assumes no obligation to update or revise any forward‐looking statements, including forecasts or projections, whether as a result of new information, subsequent events or otherwise.