Concert Program
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20-22 August 2018 the National Videogame Arcade REPLAYING JAPAN 2018
Replaying Japan 2018 20-22 August 2018 The National Videogame Arcade www.thenva.com REPLAYING JAPAN 2018 LOCAL ORGANISERS Alice Roberts, Iain Simons, James Newman and the team at The National Videogame Arcade CONFERENCE CO-ORGANISERS Ritsumeikan Center for Game Studies, Ritsumeikan University Philosophy and Humanities Computing, University of Alberta Institute of East Asian Studies / Japanese Studies, Leipzig University Digital Games Research Association (DiGRA) Japan CONFERENCE CHAIRS Geoffrey ROCKWELL, Philosophy and Humanities Computing, University of Alberta Akinori NAKAMURA, College of Image Arts and Sciences, Ritsumeikan University Jérémie PELLETIER-GAGNON, Comparative Literature and Humanities Computing, University of Alberta Martin PICARD, Institute of East Asian Studies / Japanese Studies, Leipzig University Martin ROTH, Institute of East Asian Studies / Japanese Studies, Leipzig University PROGRAMME COMMITTEE Koichi HOSOI, College of Image Arts and Sciences, Ritsumeikan University Kazufumi FUKUDA, Ritsumeikan Global Innovation Research Organization, Ritsumeikan University Akito INOUE, Graduate School of Core Ethics and Frontier Sciences, Ritsumeikan University Shuji WATANABE, College of Image Arts and Sciences, Ritsumeikan University Tsugumi OKABE, Comparative Literature, University of Alberta Mitsuyuki INABA, College of Policy Science, Ritsumeikan University Hiroshi YOSHIDA, Graduate School of Core Ethics and Frontier Science, Ritsumeikan University !2 of !56 THE NATIONAL VIDEOGAME ARCADE The National Videogame Arcade is a not-for-profit organisation that exists to develop the role of videogames in culture, education and society. It is funded by revenue generated by visitors, hospitality and events as well as generous patrons. The National Videogame Arcade opened in March 2015 and welcomes tens of thousands of visitors a year. As well as the core visitor attraction, we also deliver education programmes to school visits and informal learners. -
SMT 42 Columbus, OH Kevin R. Burke ([email protected]) November 7, 2019
“Genesis Does What Nintendon’t: Sound Chips and Composer Culture in the 16-Bit Era” SMT 42 Columbus, OH Kevin R. BurKe ([email protected]) November 7, 2019 Example 1. “China Town” from The Revenge of Shinobi (Sega, 1989), mm. 1–4 Yuzo Koshiro “Genesis Does What Nintendon’t: Sound Chips and Composer Culture in the 16-Bit Era” SMT 42 Columbus, OH Kevin R. BurKe ([email protected]) November 7, 2019 Example 2. “Omake 4” from Lightening [sic] Force (Technosoft, 1992), mm. 21–24 Toshiharu Yamanishi “Genesis Does What Nintendon’t: Sound Chips and Composer Culture in the 16-Bit Era” SMT 42 Columbus, OH Kevin R. BurKe ([email protected]) November 7, 2019 Example 3. “Stage 1 BGM” from Sol-Deace (Wolf Team, 1991), mm. 15–18 Motoi Sakuraba “Genesis Does What Nintendon’t: Sound Chips and Composer Culture in the 16-Bit Era” SMT 42 Columbus, OH Kevin R. BurKe ([email protected]) November 7, 2019 Figure 1. Wolf Team Sound Driver for Sega Genesis (Mega Drive) WOLF TEAM SOUND DRIVER FOR SEGA GENESIS (MEGA DRIVE) FINAL ZONE ZAN ARCUS ODYSSEY EL VIENTO EARNEST EVANS SOL-DEACE YM2612 (FM) Alg Operator-1 Operator-2 Operator-3 Operator-4 FB (11/90) (3/91) (6/91) (9/91) (12/91) (12/91) Slap Bass 3 31,15,0,15,39,14,14,0,2 31,9,0,15,24,14,0,0,0 31,14,0,15,24,14,1,0,0 31,9,0,15,20,14,0,0,0 7,0,0 11_Stage_6_-_Detroic_Car_Factory_1.tfi05_Stage_2_1.tfi E Piano 4 22,0,12,0,30,4,3,3,3 22,0,18,4,32,4,3,0,3 25,7,8,7,17,3,1,0,2 25,8,6,5,9,3,1,-3,2 0,0,0 13_Stage_7_-_High_Sky_2.tfi08_Stage_5_0.tfi Tubular Bells 4 31,0,8,1,34,6,7,3,0 31,0,8,1,26,6,7,-3,0 31,7,7,6,13,4,2,3,0 31,7,6,6,13,4,2,-3,0 -
Conference Booklet
Ludo2017 #ludo2017 Sixth Annual Conference on Video Game Music and Sound April 20th–22nd, Bath Spa University Hosted by Professor James Newman Concert curated by Professor James Saunders and Alex Glyde-Bates Organized by Melanie Fritsch, Michiel Kamp, Tim Summers and Mark Sweeney Sponsored by Bath Spa University, Society for Music Analysis, Intellect Publishing and Liverpool University Press Conference Schedule Day 1: 20th April 2017 9:00 – 9:30 Registration, Coffee & Welcome Session 1 – Algorithms and Voices 1. Blake Troise: ‘Beeper Music: The Compositional Idiolect of 1-Bit Music’ 2. Donal Fullam: ‘Songs of the Algorithmic Society: Game Music as 9:30 – 11:35 Cultural Expression’ 3. Stephen Tatlow: ‘Diegesis and the Player Voice: Communication in Fantasy Reality’ 4. Kevin Burke: ‘Terpsichorean Vox: Hitoshi Sakimoto’s Choral Synthesis in the 16-bit Era’ 11:35 – 12:00 Coffee Break 12:00 – 13:00 Keynote 1 (Kenneth McAlpine) 13:00 – 14:00 Lunch Session 2 – Compositions with Game Technology 5. James Saunders: ‘Rules and Goals in Game Compositions’ 6. Ben Jameson: ‘Construction in Metal: Investigating Authenticity in 14:00 – 15:50 Musical Performance Using Video Game Peripherals’ 7. Ricardo Climent: ‘Composing Interactive Music with Physics, Graphics and Gameaudio Engines’ 15:50 – 16:20 Tea & Coffee Break Session 3 – Realities and Spaces 8. Ciarán Jai Cosway: ‘The Aesthetics of Music in a Performed Narrative’ 16:20 – 17:50 9. Beth Carroll: ‘Raw Data: Interactive Musical Interplay and Sound Space’ 10. Elizabeth Hambleton: ‘Levels of Reality and Artifice in The Talos Principle’ 18:00 – 18:30 Drinks Reception, Sponsored by Intellect Publishing 19:30 Conference Dinner Day 2, 21st April 2017 Session 4 – Histories 11. -
The 5Th Annual North American Conference on Video Game Music
THE 5TH ANNUAL NORTH AMERICAN CONFERENCE ON VIDEO GAME MUSIC Saturday, January 13, 2018 & Sunday, January 14, 2018 E. V. Moore Building, 1100 Baits Dr., Britton Recital Hall Te Original Cottage Inn, 512 E. Williams St., Te Michigan Room Duderstadt Center, Computer & Video Game Archive, 2281 Bonisteel Blvd, Room B 474 THE NORTH AMERICAN CONFERENCE ON VIDEO GAME MUSIC 5 Made possible by support from THE U-M SCHOOL OF MUSIC, THEATRE & DANCE THE U-M OFFICE OF RESEARCH and THE BENARD L. MAAS FOUNDATION twitter: #nacvgm Wif access: MGuest Please turn of all cell phones and pagers or set ringers to silent mode. www.smtd.umich.edu NACVGM 5 SCHEDULE All events are in the E. V. Moore building, Britton Recital Hall, except where noted Saturday, January 13, 2018 8:00 am Registration, Cofee & Breakfast Hors d’Oeuvres (Brehm Pavillion) 9:00 am Welcome and announcements 9:15 am Session I: Space, Presence, Place, Karen Cook, chair “Sound and Semiosis in the Selenitic Age: Navigating Presence and Absence in the Soundscapes of Myst,” Stephen Armstrong “Sensing Toreau’s Maps, Tracks, and Trails: Spatial Listening and Game Audio in Walden,” Kate Galloway “120 Shrines which are Related Only with One Another: Modernist Style and Neo- Narrative in Te Legend of Zelda: Breath of the Wild,” Wesley Bradford 10:45 am Break 11:00 am Session II: Medievalisms FTW, Steven Reale, chair “On Adaptation, Ayres, and Assembly Language: Paul Webb’s Score for Robin Hood: Prince of Tieves (1991),” Dana Plank “‘Te Tings I Do For Lust …’: Humor and Subversion in ‘Te Bard’s Tale’ -
Fall 2017 Concert Program
The WMGSO is a community orchestra and choir whose mission is to share and celebrate video game music with as wide an audience as possible, primarily by putting on affordable, accessible concerts in the D.C. area. Game music weaves a complex melodic thread through the traditions, shared memories, values, and mythos of an entire international and intergenerational culture. WMGSO showcases this music because it largely escapes recognition in professional circles. The result: classical music with a 21st-century twist, drawing non-gamers to the artistic merits of video game soundtracks, and attracting new audiences to orchestral concert halls. About our Music Director About our Chorus Master Nigel Horne is an experienced Jacob Coppage-Gross started his conductor, clinician and composer, musical studies at age 9. He served as the with a degree in band studies from the conductor for the Gamer Symphony University of Sheffield, England, and a Orchestra at UMD for two years and has Master of Philosophy in Free performed in collaborations with the Composition from the University of Leeds. National Symphony at the Kennedy Center, Nigel has also directed the Rockville Brass as well as at local churches and with other Band since 2009. small groups in the area. Staff Board of Executives Ensemble Manager Evan Schefstad Asst. Ensemble Manager Jenn Ganss President Ayla Hurley Music Librarian Zeynep Dilli Vice President Joseph Wang Assistant Treasurer Patricia Lesley Secretary Mimi Herrmann Small Ensemble Director Katie Noble Treasurer Chris Apple Asst. Small Ensemble Director Claire Boswell Development Director Jessie Biele IT Director Marshall Finch Event Coordinator Emily Monahan Public Relations Director Melissa Apter Multimedia Director Mary Beck Twitch Director Tracy Flanders Setup Technician Chris Hicks WMGSO is licensed by the American Society of Composers, Authors and Publishers. -
Star Ocean™ Till the End of Time™
STAR OCEAN™ TILL THE END OF TIME™ Twelve heroes thwarted the Ten Wise Men’s plot to destroy the universe. Four hundred years have since passed… The time is SD 772. The Pangalactic Federation is at the zenith of its might, with unparalleled power in the universe. Having already explored one third of the Milky Way, the Federation continues research in its insatiable quest for even more power. The young Earthling Fayt Leingod and his family visit Hyda IV, a resort planet in the Kappa Sector. His parents lead busy lives as premier authorities on symbological genetics. With their first extended break in some time, they have decided to take a family trip. Fayt is far from enthusiastic, but his childhood friend Sophia Esteed pesters him into going along. Despite his complaints, Fayt enjoys the trip in his own way; it gives him the chance to escape his studies and play battle simulator games to his heart’s content. Fayt strolls around the hotel and plays the battle simulator with Sophia while his parents relax on the beach. This tranquility is abruptly shattered when an unknown military space force attacks Hyda IV. The assault leaves buildings destroyed and the resort’s natural surroundings in ruins. Amidst the chaos, Fayt attempts to escape with Sophia and the other resort guests to an emergency shelter, joining his parents along the way. But even their escape route falls under attack. Fayt manages to reach the shelter, but he is separated from Robert and Ryoko, his parents… GETTING STARTED disc tray /RESET button MEMORY CARD slot 2 indicator MEMORY CARD slot 1 indicator USB connectors controller port 2 button i.LINK (IEEE1394) connector controller port 1 Set up your PlayStation®2 computer entertainment system according to the instructions in its instruction manual. -
Concert Program
How are we doing? The Gamer Symphony Orchestra We love getting feedback from our fans and supporters! Please feel free to fill out this form and drop it in the Question Box on your way at the University of Maryland out after the concert, or email us at [email protected]. umd.gamersymphony.org The GSO is partially funded by the Student Government Associa- tion (SGA), but much of our operating costs are donated to us by members and supporters. Please consider enclosing a donation with your feedback to help us continue providing our completely free concerts. Donations can also be made through the Student Affairs office program, located at our website, umd.gamersymphony.org. Checks made out to UMD College Park Foundation (with Gamer Symphony Orchestra written on the memo line) qualify as tax-deductible charitable gifts!* ————————————————————————————- How did you hear about the Gamer Symphony Orchestra? What arrangements would you like to hear from the GSO? Do you have other comments about our performance? Please write down your email address if you would like to receive Spring 2016 Concert messages about future GSO concerts and events. Please print legibly! Saturday, May 7th, 2016, 1:30 PM Dekelboum Concert Hall ————————————————————————————- Clarice Smith Performing Arts Center *Gifts in support of the University of Maryland are accepted and managed by the University of Maryland College Park Foundation, Inc., an affiliated 501c(3) organization authorized by the Board of Regents. Contributions to the University of Maryland are tax deductible as allowed by Elizabeth Green, Conductress law. Please see your tax adviser for details. -
Ubisoft Signs New Square Enix Masterpiece
UBISOFT SIGNS NEW SQUARE ENIX MASTERPIECE Ubisoft enters Square Enix‘s exclusive circle of partners with a European publishing deal for STAR OCEAN TM TILL THE END OF TIME TM Paris, FRANCE œ May 3, 2004 œ Ubisoft, one of the world‘s largest video game publishers, today announces the signing of an exclusive publishing agreement with Japanese video game producer, Square Enix, famous for its FINAL FANTASY ® franchise . Star Ocean TM Till the End of Time TM is slated for a European release on PlayStation ® 2 in Autumn 2004. Alain Corre, Ubisoft‘s managing director for Europe, Asia Pacific and South America, said —We are very proud that Square Enix, one of the best RPG creators in the world, chose Ubisoft as a publishing partner for the new opus of their mythic franchise Star Ocean TM . It is the very first time in this current generation of machines that this mythic brand will be introduced to European gamers and no doubt they‘ll praise it as THE PlayStation ® 2 RPG game of the Year.“ —We are very excited at the prospect of bringing such a strong title as Star Ocean TM Till the End of Time TM to the European public,“ said John Yamamoto, president of Square Enix Europe. —This demonstrates our commitment to bringing an ever- greater range of quality titles to the PAL market.“ Star Ocean TM Till the End of Time TM uses the same recipe for success as other Square Enix games such as FINAL FANTASY ® X-2, which adds an intense story to sublime graphics and engaging characters.