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Physical Education
CURRICULUM PHYSICAL EDUCATION (CLASSES I-V) ENDURANCE Football Basketball Hockey Cricket Volleyball Kabaddi Kho-Kho Badminton Tennis Swimming Athletics Gymnastics Malkhamb Atyapatya Lazium Research Development and Consultancy Division Council for the Indian School Certificate Examinations New Delhi _______________________________________________________________________________________ © Copyright, Council for the Indian School Certificate Examinations All rights reserved. The copyright to this publication and any part thereof solely vests in the Council for the Indian School Certificate Examinations. This publication and no part thereof may be reproduced, transmitted, distributed or stored in any manner whatsoever, without the prior written approval of the Council for the Indian School Certificate Examinations. Physical Education hysical Education holds a significant place in the school curriculum. It is essential for the overall development of children. It focuses on developing physical fitness and the ability P to perform day-to-day physical activities with ease. Participation in physical activities helps in the development of gross motor and fine motor skills. It also fosters development of desirable values and attitudes, while providing an opportunity to children of all abilities to participate in developmentally appropriate and enjoyable activities with their peers. This curriculum has been developed with the focus to train the body and mind and to develop self- discipline of every child. It aims to provide an open, flexible and balanced programme for children, featuring a variety of movement experiences, besides imparting systematic instruction in physical exercise, sports and games, which will benefit them throughout their lives. The curriculum at the primary level will help the children to acquire, develop and improve fitness and sports related skills from basic to advanced level. -
Self, Other, and Jump Rope Community: the Triumphs of African American Women
Georgia Southern University Digital Commons@Georgia Southern Electronic Theses and Dissertations Graduate Studies, Jack N. Averitt College of Fall 2007 Self, Other, and Jump Rope Community: The Triumphs of African American Women Wynnetta Ann Scott-Simmons Follow this and additional works at: https://digitalcommons.georgiasouthern.edu/etd Recommended Citation Scott-Simmons, Wynnetta Ann, "Self, Other, and Jump Rope Community: The Triumphs of African American Women" (2007). Electronic Theses and Dissertations. 507. https://digitalcommons.georgiasouthern.edu/etd/507 This dissertation (open access) is brought to you for free and open access by the Graduate Studies, Jack N. Averitt College of at Digital Commons@Georgia Southern. It has been accepted for inclusion in Electronic Theses and Dissertations by an authorized administrator of Digital Commons@Georgia Southern. For more information, please contact [email protected]. SELF, OTHER, AND JUMP ROPE COMMUNITY: THE TRIUMPHS OF AFRICAN AMERICAN WOMEN by WYNNETTA SCOTT-SIMMONS (Under the Direction of Ming Fang He) ABSTRACT Using Critical Race Theory, Critical Literacy, Black Feminist Thought as a theoretical framework and Oral History as research methodology, the lives of four young African American women are explored as they leave their culturally insular surroundings, “Jump Rope Communities”, to seek access to the codes of power and registers of language in all-White, all-girl, elite private schools during the late 1960’s and early 1970’s. In capturing the memories, perceptions, and lived experiences of these women over thirty years later, the journey into a world of divergences was explored--divergent language codes, divergent social, cultural, and economic stratifications, and divergent linguistic expectations, behaviors, and dispositions. -
Play of the Jewels Other Games Popular in India
Who Wants to Be a Millionaire? In the film Slumdog Millionaire, the main character, Jamal Malik, is a contestant on India’s version of Who Wants to Be a Millionaire? In celebration of our India theme, let’s play an adapted version of the popular game where everyone can be a millionaire. Click on the image for everything you need to play the game, including the instructions, questions, and answers. Play of the Jewels Play of the Jewels is also known as the Jewels Game or Kim’s Game. It gets its name from a 1901 novel by Rudyard Kipling titled Kim, which is set in the late 1800s in India. The titled character (Kim) plays the game when he spends a month training to be a spy with an intelligence agent who uses the guise of managing a jewelry shop. Click on the image for three ways to play the game, including a slideshow version. Other Games Popular in India Games have always been an important part of India’s rich culture and traditions. Cricket is the most popular sport, followed by soccer and field hockey. Chess and Parcheesi are favorite board games. Below are some examples of other games that you probably didn't know were played in ancient India. Many of the games are still played today and are closely related to familiar western games. Read the names and see if anyone can guess what game they relate to. Kancha Kancha is played using marbles called "kancha. The players try to hit the selected target kancha using their own marble. -
Playbook Games (PDF)
® PLAYBOOK V P1 Games P1 500 P11 Kick the Can P1 Anti, Anti i-Over P12 Obstacle Course P2 British Bulldogs P13 Ocean Crossing P2 Capture the Flag P13 Octopus Tag P3 Cat & Mouse Tag P14 Pin Guard P3 Crows & Cranes P14 Red Light, Green Light P4 Dodgeball P15 Scavenger Hunt P4 Flying Disc Golf P15 Sky Ball P5 Fox & Geese P16 Sledding & Hill Play P6 Freeze Tag P17 Spud P6 Giants, Wizards & Elves P17 Swipe P7 Hopscotch P18 Ten Pass Keep Away P7 Horse P19 Terminator P8 Ice & Skating Games P19 Treasure Hunt P9 Ice Castle Capades P20 What Time Is It, Mr. Wolf? P10 Jump Rope Games P21 Safety Tips P23 Adaptations for Children with Disabilities ®Saskatchewan Blue Cross is a registered trade-mark of the Canadian Association of Blue Cross Plans, used under licence by Medical Services Incorporated, an independent licensee. Push2Play is a registered trade-mark of Saskatchewan Blue Cross. HOW TO PLAY: Choose 1 player to be the first thrower. The rest of the players should be 15 to 20 steps away from Players the thrower. 3 or more The thrower shouts out a number and throws the ball toward the group Equipment so everyone has an equal chance of catching it. Ball The player who catches the ball gets the number of points the thrower shouted. The thrower continues to throw the ball until another player makes enough catches to add up to 500 points. This player now becomes the thrower. CHANGE THE FUN: If a player drops the ball, the points shouted out by the thrower are taken away from the player’s score. -
Winter Sliding Rules
WINTER SLIDING RULES 1. All students must have snow pants on. 2. School sliders only allowed. Students are not permitted to bring sleds, GT's or sliders of their own to school. 3. No standing on crazy carpets. 4. One person at a time only on the slider. 5. All students must vacate the hill when supervisor's whistle blows. (Whistle will blow 3-4 minutes before bell time.) 6. Students are responsible for returning their slider to the helpers at the bins. 7. Students are not allowed on the far side of the sliding hill - only on the main area where there is constant supervision. 8. Students will be expected to walk up the hill in the designated areas. Play safe, follow RRC expectations, and have fun! Check out our school website at: www.sd57.bc.ca/school/ronb Contact: Mr. Lawrence Originally created by Mr. Lawrence in 2005 for the Playground Program. Teaching students how to play! Reprinted and added to Ron Brent website 2014. STEAL THE BACON /TRY Welcome: Whether you are a staff member, parent, or student (also known as “Get Three”, “Try” or “The Steal Game”) we hope that you will feel welcome at Ron Brent School. Where to play: field Outdoor Supervisors: # of players: two teams (unlimited) grade levels: all • vest equipment: 5 hula hoops A beanbags • clipboard/or in vest pocket (gotcha & referral forms) This is a great game. It combines a tremendous how to play: Page # 2 PLAYGROUND MAP cardiovascular workout, agility, strategy and teamwork! It is suitable for all ages. Page # 3 SCHOOL RULES - "O" TOLERANCE Divide the class into 4 groups- if possible, use hoops. -
LOK SABHA DEBATES (English Version)
Thursday, May 8, 1997 Eleventh Series, Vol. XIV No. 6 Vaisakha 18, 1919 (Saka) LOK SABHA DEBATES (English Version) Fourth Session (Part-IV) (Eleventh Lok Sabha) ir.ufr4*B* (Vol. XIV contains No. 1 to 12) l o k sa b h a secretariat NEW DELHI I’ rn c Rs >0 00 EDITORIAL BOARD Shri S. Gopalan Secretary General Lok Sabha Shri Surendra Mishra Additional Secretary Lok Sabha Secretariat Shri P.C. Bhatt Chief Editor Lok Sabha Secretariat Shri Y.K.. Abrol Senior Editor Shri S.C. Kala Assistant Editor [Original English Proceedings included in English Version and Original Hindi Proceedings included in Hindi Version will be treated as authoritative and not the translation thereof.] „ b . »• KB (ftb’ • • • M o d FOC Col./line or. vallabh BhaiKathiria vailabha Bhai Kathiria (i)/M Shri N .S .VChitthan . Sr i N.S-V. 'n.tNit ( i i ) /'/ Dr. Ran Krishna Kusnaria nc. Ran Krv.<» .fhnaria 5/14 Shri Ran V ilas Pa swan Shri R® Villa* Pa^ai 8/14 (fioni below) Shri Datta Meghe Shri Datta Maghe 10/10 (Irotr below) Shrimati Krishna Bose Shrimati K irsh n a Bose 103/It> Shri Sunder La i Patva Shri Sunder Patva 235/19 Sh ri Atal Bihari Vajpayee Shri Atal Bihari Vajpa« 248/28 Shri Mchaiwaa Ali ^ T o t Shri Hdhsmnad Ali hohraaf Fatmi 2 5 3 /1 .1 4 F atm i 2 5 4 /8 Shri aikde® P m* w 1 Shri Sukhaev Pasnai 378/24 3BO/3 CONTENTS [Eleventh Series, Vol. XIV, Fourth Session (Part-IV) 1997/1919 (Saka] No. -
Physical Literacy at Summer Camp 4-Week Unit for Ages 5 - 8 Years
Physical Literacy at Summer Camp 4-week unit for ages 5 - 8 years Are you looking to add some physical activity to your summer camp? This collection of physical literacy session plans has been developed for summer camp leaders who are running 4-week programs. It can also be easily adapted for 2- and 3-week camps. Each of these sessions takes about 30 minutes to complete with a group of children. At the end of each session, kids will have enjoyed a series of fun activities while developing their physical literacy. What is physical literacy? Physical literacy is when kids have developed the skills and confidence to participate in many different physical activities and sports. Fundamental movement skills such as throwing, catching, running and jumping are the beginning of physical literacy. Physical literacy is important because it gives kids the confidence to stay active for life. It’s not about being a “superstar athlete”—everyone can learn fundamental movement skills, and everyone can become physically literate! How to use these session plans 1. Decide what time of day that you will run your physical literacy sessions. 2. Review each session plan in advance to ensure that you have the needed equipment. 3. Establish a session routine for the kids (e.g. coming together and listening to your instructions at the start of each session). 4. Make sure that your campers understand your expectations for each session (e.g. stop and start on your signal, put away equipment, etc.). Tips for running a fun session 1. Manage each session so that all of the kids feel included. -
Kho-Kho and Combative Sports Like Judo and Wrestling
TEAM GAMES AND PORTS 7 S II In the previous chapter, we have discussed team games like Football, Hockey, Basketball, Cricket and Volleyball. This chapter includes Kabaddi, Kho-Kho and Combative sports like Judo and Wrestling. KABADDI Kabaddi is an indigenous game which is popular in India. It is a simple and inexpensive game and does not require a big playing area or any equipment. This game is popular in the villages and small towns in India. It is played throughout Asia with minor modifications. Kabaddi is quite new to the other parts of the world. It was known by various names in different parts of India. For example, Chedugudu or Gudu- gudu in Southern parts of India, Ha-du-du (Men), Chu-kit- kit (Women) in Eastern India, Hu-tu-tu in Maharashtra in western India and Kabaddi in Northern India. It is a game of attack and defense. The two teams occupy opposite halves of a field and take turn in sending a ‘Raider’ into the other half. In order to win points, members of the opposite team are tagged and the raider tries to return to half, holding the breath and chanting, “Kabaddi, Kabaddi, Kabaddi”. Fig. 7.1: Children playing kabaddi 2021–22 Chap-7.indd 111 8/24/2020 11:41:01 AM History According to some historians Kabaddi might have developed during prehistoric times when human beings were forced to defend themselves from sudden attacks from ferocious beasts. There is also another school of thought, in India, which believes that this game is a version of Chakravyuha, Do You Know? used in Mahabharata. -
Summer Camp 1-Week Unit for Ages 5 - 8 Years
Physical Literacy at Summer Camp 1-week unit for ages 5 - 8 years Are you looking to add some physical activity to your summer camp? This collection of physical literacy session plans has been developed for summer camp leaders who are running 4-week programs. It can also be easily adapted for 2- and 3-week camps. Each of these sessions takes about 30 minutes to complete with a group of children. At the end of each session, kids will have enjoyed a series of fun activities while developing their physical literacy. What is physical literacy? Physical literacy is when kids have developed the skills and confidence to participate in many different physical activities and sports. Fundamental movement skills such as throwing, catching, running and jumping are the beginning of physical literacy. Physical literacy is important because it gives kids the confidence to stay active for life. It’s not about being a “superstar athlete”—everyone can learn fundamental movement skills, and everyone can become physically literate! How to use these session plans 1. Decide what time of day that you will run your physical literacy sessions. 2. Review each session plan in advance to ensure that you have the needed equipment. 3. Establish a session routine for the kids (e.g. coming together and listening to your instructions at the start of each session). 4. Make sure that your campers understand your expectations for each session (e.g. stop and start on your signal, put away equipment, etc.). Tips for running a fun session 1. Manage each session so that all of the kids feel included. -
Responses from the ADULT OPAL Survey: May 2018
Responses from the ADULT OPAL Survey: May 2018 Thinking about your own childhood, what type of things do you remember playing as a child both at school and in and around your home environment?42 responses Organised games like Mr Wolf (2) Tree climbing, hopscotch, skipping (2) Skipping, tag, bikes, roller booting, climbing trees making dens 40/40, hide & seek, hopscotch, what’s the time Mr Wolf! Hopscotch at school Handball Whats the time Mr Wolf and making dens Tag, bikes Hop scotch getting dirty running Skipping games Skipping rope games Catch, hide and seek, British bulldog Hide & seek, role play, dolls, ball ganes Rope games, bikes, stilts, climbing trees, tag, daisy chains, tag, balls, hop skotch, pretend games, gymnastics, card games, string games, kiss cuddle and torture. Fortune cookies. Cricket, netball, races. Chasing friends Hoops, yoyos, carpet squares to sit on and make dens ect, football, hopscotch, water play, sand, role play, imaginative play, Bull dog, tag Hop scotch, skipping, British bull dogs. Riding my bike, kerby, cricket, rounders, hide and seek Assault course Playing outside Hop skotch, tag, hide and seek. Riding bikes, running races. Climbing , skipping ropes, tag, cops and robbers , risk taking without being told to get down or be careful. Getting dirty, making mud pies or perfumes, playing with hoops, having races, being imaginative without being told you can’t do something. Hula hoop, tennis, hop scotch Hula hoops, skipping, football We didn't have any equipment in our playgrounds (went to more than one school) so we had to make up games like skipping, clapping games and doublers (two balls). -
History of English Language (Eng1c03)
School of Distance Education HISTORY OF ENGLISH LANGUAGE (ENG1C03) STUDY MATERIAL I SEMESTER CORE COURSE MA ENGLISH (2019 Admission ONWARDS) UNIVERSITY OF CALICUT SCHOOL OF DISTANCE EDUCATION Calicut University P.O, Malappuram Kerala, India 673 635. 190003 History of English Language Page 1 School of Distance Education UNIVERSITY OF CALICUT SCHOOL OF DISTANCE EDUCATION STUDY MATERIAL FIRST SEMESTER MA ENGLISH (2019 ADMISSION) CORE COURSE : ENG1C03 : HISTORY OF ENGLISH LANGUAGE Prepared by : 1. Smt.Smitha N, Assistant Professor on Contract (English) School of Distance Education, University of Calicut. 2. Prof. P P John (Retd.), St.Joseph’s College, Devagiri. Scrutinized by : Dr.Aparna Ashok, Assistant Professor on Contract, Dept. of English, University of Calicut. History of English Language Page 2 School of Distance Education CONTENTS 1 Section : A 6 2 Section : B 45 3 Section : C 58 History of English Language Page 3 School of Distance Education Introduction As English Literature learners, we must know the evolution of this language over the past fifteen hundred years or more. This course offers an overview of the History of English Language from its origin to the present. This SLM will have three sections: Section A briefly considers the early development of English Language and major historical events that had been made changes in its course. Section B takes up the changes that have taken place in English through Foreign invasions in 17th, 18th, and 19th centuries, besides it discusses the contribution of major writers to enrich this language. In the Section C, we trace out the evolution of standard English and the significance of English in this globalized world where technology reigns. -
Theme: Games - Locomotor Skills (1-6)
THEME: GAMES - LOCOMOTOR SKILLS (1-6) Theme: Games - Locomotor Skills (1-6) PHYSICAL EDUCATION CURRICULUM GUIDE - PRIMARY AND ELEMENTARY 25 THEME: GAMES - LOCOMOTOR SKILLS (1-6) Theme: Games - Locomotor Skills (1-6) Grade 1 Grade 2 Grade 3 IN MOVEMENT IN MOVEMENT IN MOVEMENT 1. Demonstrate the mechanics of 1. Demonstrate the mechanics of 1. Demonstrate the mechanics various locomotor skills. various locomotor skills. of various locomotor skills. (GCO 1, KSCO 1, 7, 8) (GCO 1, KSCO 1, 7, 8) (GCO 1, KSCO 1, 7, 8) ABOUT MOVEMENT ABOUT MOVEMENT ABOUT MOVEMENT 2. Demonstrate an 2. Demonstrate an 2. Demonstrate an understanding of basic understanding of basic understanding of basic concepts of human concepts of human concepts of human locomotion. (GCO 2, KSCO 4) locomotion. (GCO 2, KSCO 4) locomotion. (GCO 2, KSCO 4) 3. Identify the effects of 3. Identify the effects of 3. Identify the effects of movement on the body. movement on the body. movement on the body. (GCO 3, KSCO 2) (GCO 3, KSCO 2) (GCO 3, KSCO 2) THROUGH MOVEMENT THROUGH MOVEMENT THROUGH MOVEMENT 4. Demonstrate the ability to 4. Demonstrate the ability to 4. Demonstrate the ability to cooperate and work with cooperate and work with cooperate and work with others. (GCO 6, KSCO 2) others. (GCO 6, KSCO 2) others. (GCO 6, KSCO 2) 5. Demonstrate concern for the 5. Demonstrate concern for the 5. Demonstrate concern for the safety of self and others. safety of self and others. safety of self and others. (GCO 5, KSCO 1, 2, 3) (GCO 5, KSCO 1, 2, 3) (GCO 5, KSCO 1, 2, 3) 26 PHYSICAL EDUCATION CURRICULUM GUIDE - PRIMARY AND ELEMENTARY THEME: GAMES - LOCOMOTOR SKILLS (1-6) Theme: Games - Locomotor Skills (1-6) Grade 4 Grade 5 Grade 6 IN MOVEMENT IN MOVEMENT IN MOVEMENT 1.