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According the Monster Manual, the are fiends who “bring swift death to creatures that Use in Character Creation have wronged their masters or defied the edicts Warlock. The Erinyes are a perfect choice for a of Asmodeus.” But according to Greek Warlock’s patron, allowing the player to choose Mythology, they were quite different. The either the Fiend (PHB) or the Celestial (XGE) Erinyes, or Furies, were avenging spirits of path. With DM approval, the player could even justice and servants of . Some referred to choose aspects of both, as the Erinyes are them as the Eumenides, or “kindly ones,” to “infernal ,” after all. avoid offending such powerful . They were known as the χθόνιαι θεαί, or “infernal Paladin. The Erinyes would also be a good goddesses,” effectively putting one foot in choice as the for a paladin. The Oath of heaven and one in hell. Vengeance (PHB) would be an obvious choice, but the Oath of Redemption (XGE) would also Traditionally, the Erinyes come in a set of three be an interesting one. Perhaps the PC was guilty sisters, born from the blood of following by a crime, and pursued by the Erinyes until his dethronement by his son . they agreed to change their ways. (“Endless”) is the punisher of moral crimes, such as anger. (“Endless Rage”) is the Cleric. Finally, a cleric of the law domain could punisher of crimes such as infidelity, theft, or choose the Erinyes as their deity, which allows breaking an oath. (“Vengeful for a neutral alignment. Destruction”) is the punisher of murderers.

They are famously represented in literature by Use in a Campaign the Greek tragedian in his play The Eumenides. The Erinyes pursue for Multiclassing. A PC guilty of one or more crimes murdering his mother (who, in (such as a Rogue) could have the Erinyes call turn, was guilty of murdering his father). It did them to repentance, and the player can not matter to them that Orestes had acted multiclass as one of the classes described under the orders of the god – spilt blood above. called for more blood to be spilled. intercedes and calls the Erinyes to be protectors Story Hook. The Erinyes appear to the party, of justice, rather than purveyors of vengeance. and demand they bring some evil-doer to justice, leading them to their next adventure. In this variant, the Erinyes of D&D 5e are brought closer to the Erinyes of ancient Greece. Not Roleplaying Alignment. If a player is not playing their cleric or paladin according to their alignment, one or more of the Erinyes could DM Notes: Key Differences appear to “warn” them to change their ways. - lawful neutral alignment (not evil) - celestials (not fiends); speak celestial Murder Hobos. If the party itself is guilty of - only Megaera deals additional poison damage; heinous crimes, the Erinyes may appear to take Alecto deals radiant and Tisiphone fire vengeance on their actions. - advantage on melee attacks against criminals Samplespecific to each Fury file

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