Assignment 1 Isometric Mobile Game Environment 6 Week Project
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Understanding Hybrid Games
Journal of Virtual Reality and Broadcasting, Volume 14(2017), no. 4 Games as Blends: Understanding Hybrid Games Ville Kankainen∗, Jonne Arjorantay, Timo Nummenmaaz ∗UTA Game Research Lab Faculty of Communication Sciences 33014 University of Tampere, Finland email: [email protected] yDepartment of Music, Art and Culture Studies University of Jyvaskyla PO Box 35, FI-40014 email: [email protected] www: jonne.arjoranta.fi zUTA Game Research Lab Faculty of Communication Sciences 33014 University of Tampere, Finland email: [email protected] Abstract in various types of games and use that understanding when building new designs. The meaning of what hybrid games are is often fixed to the context in which the term is used. For example, Keywords: Augmented reality games; conceptual hybrid games have often been defined in relation to re- blending; conceptual metaphor; games; hybridity; hy- cent developments in technology. This creates issues brid games; mixed reality games; pervasive games. in the terms usage and limitations in thinking. This paper argues that hybrid games should be understood through conceptual metaphors. Hybridity is the blend- 1 Introduction ing of different cognitive domains that are not usually associated together. Hybrid games usually blend do- Hybrid games, often described as games combining mains related to games, for example digital and board physical and digital elements into a single product, games, but can blend also other domains. Through are an exciting new category of games. While re- viewing game experiences as blends from different do- search projects have explored the possibilities of dif- mains, designers can understand the inherent hybridity ferent hybrids for several decades, commercial prod- ucts have been rarer. -
HITMAN GO (For Oculus/Gear VR) ・Kai‐Ri‐Sei Million Arthur Coming May 12, 2016
1 Statements made in this document with respect to SQUARE ENIX HOLDINGS CO., LTD. and its consolidated subsidiaries' (together, “SQUARE ENIX GROUP") plans, estimates, strategies and beliefs are forward‐looking statements about the future performance of SQUARE ENIX GROUP. These statements are based on management's assumptions and beliefs in light of information available to it at the time these material were drafted and, therefore, the reader should not place undue reliance on them. Also, the reader should not assume that statements made in this document will remain accurate or operative at a later time. A number of factors could cause actual results to be materially different from and worse than those discussed in forward‐looking statements. Such factors include, but not limited to: 1. changes in economic conditions affecting our operations; 2. fluctuations in currency exchange rates, particularly with respect to the value of the Japanese yen, the U.S. dollar and the Euro; 3. SQUARE ENIX GROUP’s ability to continue to win acceptance of our products and services, which are offered in highly competitive markets characterized by the continuous introduction of new products and services, rapid developments in technology, and subjective and changing consumer preferences; 4. SQUARE ENIX GROUP’s ability to expand international success with a focus on our businesses; and 5. regulatory developments and changes and our ability to respond and adapt to those changes. The forward‐looking statements regarding earnings contained in these materials were valid at the time these materials were drafted. SQUARE ENIX GROUP assumes no obligation to update or revise any forward‐looking statements, including forecasts or projections, whether as a result of new information, subsequent events or otherwise. -
Conference Booklet
30th Oct - 1st Nov CONFERENCE BOOKLET 1 2 3 INTRO REBOOT DEVELOP RED | 2019 y Always Outnumbered, Never Outgunned Warmest welcome to first ever Reboot Develop it! And we are here to stay. Our ambition through Red conference. Welcome to breathtaking Banff the next few years is to turn Reboot Develop National Park and welcome to iconic Fairmont Red not just in one the best and biggest annual Banff Springs. It all feels a bit like history repeating games industry and game developers conferences to me. When we were starting our European older in Canada and North America, but in the world! sister, Reboot Develop Blue conference, everybody We are committed to stay at this beautiful venue was full of doubts on why somebody would ever and in this incredible nature and astonishing choose a beautiful yet a bit remote place to host surroundings for the next few forthcoming years one of the biggest worldwide gatherings of the and make it THE annual key gathering spot of the international games industry. In the end, it turned international games industry. We will need all of into one of the biggest and highest-rated games your help and support on the way! industry conferences in the world. And here we are yet again at the beginning, in one of the most Thank you from the bottom of the heart for all beautiful and serene places on Earth, at one of the the support shown so far, and even more for the most unique and luxurious venues as well, and in forthcoming one! the company of some of the greatest minds that the games industry has to offer! _Damir Durovic -
Guide 2020 Games from Spain
GUIDE GAMES 2020 FROM SPAIN Message from the CEO of ICEX Spain Trade and Investment Dear reader, We are proud to present the new edition of our “Guide to Games from Spain”, a publication which provides a complete picture of Spain’s videogame industry and highlights its values and its talent. This publication is your ultimate guide to the industry, with companies of various sizes and profiles, including developers, publishers and services providers with active projects in 2020. GAMES Games from Spain is the umbrella brand created and supported by ICEX Spain Trade and Investment to promote the Spanish videogame industry around the globe. You are cordially invited to visit us at our stands at leading global events, such us Game Con- nection America or Gamescom, to see how Spanish videogames are playing in the best global production league. Looking forward to seeing you soon, ICEX María Peña SPAIN TRADE AND INVESTMENT ICT AND DIGITAL CONTENT DEPARTMENT +34 913 491 871 [email protected] www.icex.es GOBIERNO MINISTERIO DE ESPAÑA DE INDUSTRIA, COMERCIO Y TURISMO EUROPEAN REGIONAL DEVELOPMENT FUND A WAY TO MAKE EUROPE GENERAL INDEX ICEX | DISCOVER GAMES FROM SPAIN 6 SPANISH VIDEOGAME INDUSTRY IN FIGURES 8 INDEX 10 DEVELOPERS 18 PUBLISHERS 262 SERVICES 288 DISCOVER www.gamesfromspain.com GAMES FROM SPAIN Silvia Barraclough Head of Videogames Animation and VR/AR ICEX, Spain Trade and Investment in collaboration with [email protected] DEV, the Spanish association for the development and +34 913 491 871 publication of games and entertainment software, is proud to present its Guide to Games from Spain 2020, the perfect way to discover Spanish games and com- panies at a glance. -
Macworld.Com September 2014
THE OBSESSIVE-COMPULSIVEʼS FAQ: OS X GUIDE TO iTUNES YOSEMITE www.macworld.com September 2014 iOS 8: GAME CHANGER How Appleʼs New Mobile OS Will Transform the iPhone, iPad PLUS APPLE AND BEATS: WHATʼS THE DEAL? Introducing the Haiku® ceiling fan with SenseME™ Technology Forget the Switch Forget the Pull Chain Forget Discomfort SenseME knows when you SenseME monitors the room’s SenseME learns your comfort enter or leave a room, turning temperature and humidity, preferences, tailoring those Haiku on and off automatically. adjusting Haiku’s speed when speed adjustments to what you conditions change. fi nd comfortable. Now the world’s quietest and most energy-efficient ceiling fan is also the smartest. Call 877-835-9115 or visit bigassfans.com/smartass and enter promo code MW914 to learn more about SenseME technology and receive a Haiku info kit. SeptemberINCORPORATING MACUSER 2014 46 COVER STORY OPINION 46 What You Need to 5 From the 20 Mac Reviews Know: iOS 8 and Editor’s Desk Software and hardware for Macs. Is Apple tossing the Jobs playbook? OS X Yosemite iOS CENTRAL Apple’s upgrades to its operating iOS 8 and Education systems will change the way you MACUSER 30 One educator’s wish list for iOS gets use your iPad, iPhone, and Mac. Nine Technologies 10 the magic wand treatment. Apple Disrupted FEATURE 32 iOS Matures With Extensions Apple raised the stakes with a host 33 Continuity Is the Future of Apple 64 Organize Your of innovations in iOS and OS X. 34 Bringing Order to the App Store iTunes Library 12 Developers Take the Stage Tags hold the key to creating an 13 Security in iOS 8 and Yosemite über-organized iTunes library. -
Virtual Environment Design and Storytelling in Video Games
VIRTUAL ENVIRONMENT DESIGN AND STORYTELLING IN VIDEO GAMES by EKBER SERVET ULAŞ Submitted to the Graduate School of Visual Arts and Visual Communication Design In partial fulfillment of The requirements for the degree of Master of Arts Sabancı University Spring 2013 VIRTUAL ENVIRONMENT DESIGN AND STORYTELLING IN VIDEO GAMES APPROVED BY: ElifAyiter,MFA …………………………. (DissertationSupervisor) SelimBalcısoy,PhD …………………………. Güven Çatak,PhD …………………………. DATEOFAPPROVAL: …………………………. ©Ekber Servet Ulaş 2013 AllRightsReserved ABSTRACT VIRTUAL ENVIRONMENT DESIGN AND STORYTELLING IN VIDEO GAMES Ekber Servet Ulaş M.A, Visual Arts and Visual Communication Design Supervisor: Elif Ayiter Spring 2013 Video games have been the focus of discussion by researchers of gaming and narratology regarding their narrative capabilities for quite some time. While some researchers argue that interactive media such as video games can not contain narratives due to their inherent nature, others suggest that when analyzing video games as a narrative medium a different approach may also be considered. Given that the sequence of events that are presented to the user are not as ordered as they are in traditional narratives, it can be surmisedthat the traditional definition of narrative (a sequence of events) would not apply in the case of video games. However this should not mean that the medium can not contain narrative qualities, it only raises the need to a new approach for the consideration of narratives in video games. In this thesis I suggest that instead of using the traditional narrative arc as a basis for evaluation for narratives in video games, one may also consider the indigenous qualities of the medium itself in terms of its narrative capabilities. -
Mass Effect1+2
Mass Effect1+2 ------------------------------www.levelup.comAUTO 3-DIGIT 024 Joseph Smith PO Box 33298 465 Summer Street Boston, MA 02445 GOT A PENNY? Main Menu HIT THE ARCADE This Issues Character we go This Issues Old Versus over some of the biggest names hat’s right the Penny Arcade Expo is open for reg- New we go over the in Video game development. istration and pannel submissions. PAX is one of Mass Effect series is Tthe biggest video game expo’s in the United States it as good as we all and we are bringing it to you first. hope? The people PAX is a great way to see many of the gaming commu- nities biggest people.in the game industry. Shigeru Miya- moto has made multiple appearances. One of the biggest THE RANT: this issue Bombom attractions of PAX is seeing the presenting of new games, riffs on Dragon Age: origins talking with project directors and getting to see what’s in the works. In fact one of the important internet phenom- enons is Mounty Oum. A man who became famous from building and animating many famous video game charac- ters and creating amazing cinematic battle sequences. The Games PAX is without a doubt one of the best places to meet video game enthusiasts , and Indi Video Game Developers. That BGM has hunted down the is not to say that all PAX focuses on is video games. It also Today we go over gammer one ups to get the story and brings you into the realm of pen and paper if you allow it, girls and that dreadful maybe an extra life? that is right Table Top games. -
Square Enix Doubles Down on Game Streaming with New Blacknut Partnership
PRESS RELEASE SQUARE ENIX DOUBLES DOWN ON GAME STREAMING WITH NEW BLACKNUT PARTNERSHIP Blacknut’s personalized game streaming service will offer popular titles from developer/publisher Square Enix as a result of a new partnership. PARIS, July 23, 2018 – Blacknut and Square Enix today announced a new partnership that will allow Blacknut to distribute a selection of Square Enix’s critically acclaimed titles through Blacknut’s game streaming service. This partnership will enable users to play mobile games such as Lara Croft GO, Hitman GO, Deus Ex GO and Hitman Sniper on any of Blacknut’s supported devices, which currently include Amazon Fire TV, Android TV, PC, Mac, and Linux. Users can expect to see the games launch on the service over the coming months. “It’s great to see the growing momentum in cloud gaming as companies like Square Enix begin to support these new distribution initiatives,” said Olivier Avaro, CEO and founder of Blacknut. “We’re big fans of the titles Square Enix has produced and we’re excited to help those titles reach new audiences.” "We are delighted to partner with Blacknut in sharing our critically acclaimed, GO trilogy and Hitman Sniper on its streaming service," said Square Enix Montréal Studio Head, Patrick Naud. "Square Enix absolutely supports innovative and accessible ways to offer games to a wider audience and we are excited to include our premium games to the Blacknut catalog." Square Enix is the latest partner to sign on with the game streaming service, which currently provides access to a professionally hand-picked catalog of over 120 premium games. -
54 DISTANCE LEARNING ONLINE COURSES from ZULAMA Every
DISTANCE LEARNING ONLINE COURSES from ZULAMA Every generation needs a new revolution. Thomas Jefferson Zulama offers a variety of elective courses than most schools have the ability to offer. The flexibility of online delivery enables students to learn at their own pace, without being limited to a class period. Without this time pressure, students can review lessons, based on their own schedules, or tackle more challenging activities if they master the lesson content. Content is either unique in nature or delivers frequently seen content in a thought-provoking and challenging way. Courses are tailored to the high school learner, but the subject matter generates interest enough to fascinate any adult. Zulama classes normally cost $495, but because of a generous alumni donor the cost to MPS students will be significantly discounted at $250. Payment is due August 15, 2013. Two Zulama courses taken consecutively in the same year constitute a yearlong elective course. The duration of the first course will be from August until midterm of term II; the second course will begin at midterm of term II and conclude at the end of the school year. The following courses will be available both in the fall of 2013 and the spring of 2014: GAMES THROUGH THE AGES – Cost $250 #8540 Freshman, Sophomore, Junior, Senior .50 credit Semester course What do video game-crazed teenagers today have in common with teens in ancient Egypt or Mesopotamia? Find out for yourself by prototyping and playing ancient as well as modern games. Starting from ancient Egypt, through the Middle Ages and the Renaissance, to the dawn of video games, you will learn about the relationships between a culture, the desired forms of that culture’s entertainment, and how games expressed the technology available to the culture. -
Computer Science and Information Systems Department for CSCI 171 Mac OS Applescripting 2.5 Further Information
Palomar College Catalog 2010-2011 CSDB 140 Introduction to Oracle 3 Computer Science and Information CSIT 180 C# Programming I 3 CSIT 290 Systems Analysis and Design 4 Systems - Computer Science (CSCI) CSNT 111 Networking Fundamentals 4 See also CSIS - Database, CSIS - Information Technology, CSIS - Networking, and CSIS - Web Technology Group Two Electives (Select 1 Course) CSCI 170 BSD Unix for Mac 3 Contact the Computer Science and Information Systems Department for CSCI 171 Mac OS AppleScripting 2.5 further information. CSCI 172 Objective-C Programming for Mac 3 (760) 744-1150, ext. 2387 CSCI 271 OpenGL for Mac OS 3 Office: ST 6 CSCI 275 iPhone SDK Programming 3 http://www.palomar.edu/csis CSCI 132 Linux Shell Scripting 3 CSCI 232 Java Mobile Programming 3 Associate in Arts Degrees - MATH 245 Discrete Mathematics 3 AA Degree requirements are listed in Section 6 (green pages). TOTAL UNITS 39.5 – 43 • Computer Science • Computer Science with Emphasis in Video Gaming Computer Science with Emphasis in Video Certificates of Achievement - Gaming Certificate of Achievement requirements are listed in Section 6 (green pages). Computer Science is the study and design of computer systems: both hardware • Computer Science and software. Computer scientists are primarily concerned with the design of • Computer Science with Emphasis in Video Gaming algorithms, languages, hardware architectures, systems software, applications soft- ware and tools. Applications range from simple game playing to the control of Certificates of Proficiency - space vehicles, power plants and factories, from banking machines to intelligent medical diagnosis systems. Computer Science professionals are concerned with Certificate of Proficiency requirements are listed in Section 6 (green pages). -
Generationby Russ Pitts
has released their second foray into didn’t beat them on price or release person says of games, “What’s the console development with this round’s date, but we’ll beat the others on point?” or “This story is terrible,” this is Xbox 360. Their big idea: Do sheer brute force and shiny gadgetry. what they mean. The story is just a The Situation: The close of the 2005- everything we were already doing, knowing wink and an excuse to go out 2006 Hardware Battle, of the better- but bigger and better. And beat The Objective: In this issue of The and do what everybody knows you’re known Great Console Wars. others following this same plan to Escapist, “Launch Telemetry,” our elite coming there for (in this case, killing the punch – on both release date corps of writers analyze this round of the boars because a person told you to so Ladies and Gentlemen, another round of and price. Great Console Wars. Please continue you can go kill better boars). If you don’t the on-going war between hardware reading for the in-depth briefing. Enjoy! developers to control the hearts and Nintendo – The “old guard,” if there is minds of console gamers everywhere has such a thing in this realm. It depends Cheers, come to a close. In the last 18 months, which country one is in to measure it, action on the front has heated up as but Nintendo has now released about each side rallied and delivered new half a dozen consoles. The latest, the blows, introducing new consoles to the Wii, showed Nintendo’s willingness to gaming public. -
Current Revenue (Monetisation) Models of Video Gamę Developers
Yolume X • Issue 28 (June 2017) JM FS pp. 119-136 Journal of Management "Warsaw School of Econormcs and Financial Sciences Collegium of Management and Fmance Patrycja Klimas Management Theory Department University of Economics in Katowice Current Revenue (Monetisation) Models of Video Gamę Developers A b s t r a c t This paper aims at exploration of revenue models and recognition of revenue streams cur- rently exploited by video gamę developers. The fact that the monetisation models are fast changing and expanding in business practice, but fragmentary researched in management science makes them worth consideration. Therefore, different revenue models have been identified and discussed in the light of the results of desk (literaturę and industry reports review supported by analysis of evidence from global business practice) and field research (semi-structured interviews with Polish video gamę developers). Using triangulated data it was possible to identify: (1) four revenue models aimed at selling paid games: paid gamę for order, premium, paid mobile, and subscription; (2) one revenue model aimed at selling free games: freemium; and (3) one revenue model aimed at selling intellectual property rights: licensing. In a morę detailed perspective, six different revenue models and nine different revenue streams exploited under these revenue models have been revealed and discussed. The main contribution of the article is the recognition of a wide portfolio of revenue streams and revenue models possible to consider by video gamę developers during decision making process on the structure of their revenue logie. Additional, theoretical and managerial implications are as follows: development of generał framework of the revenue logie being integral part of business models, Identification of currently used revenue models by video 120 Patrycja Klimas gamę developers which have been overlooked in prior literaturę (e.g.