N.U.G.G.E.T.S. 3 41 Red Light, Green Light 42 B.R.O.N.C.O.S. 46 Tetherball 47 R.A.P.I.D.S. Soccer 49 Tundra Tag 51 Hula Hula Choo Choo 53 54 Jump Rope Explosion 57 Four Square 58 Tick Tock Goes the Fox 60

LL Toolkit - COMPILED Book.indd 19 1/14/2015 3:00:47 PM 3 C3 N.U.G.G.E.T.S. H3 G3 When to Play: Before and After 15-20 min. I3 Where to Play: Blacktop K3 Equipment: Basketball, 1/2 of basketball court

L3 How to Play: O3 ●● Players divide into two teams, “Offense” Change it up! or “Defense,” and spread out in half of the basketball court. If there are only a few ●● The team on offense passes the ball between Players, take away passing team members to score baskets. and do shooting only. Earn ●● Players only pass and pivot the ball. Dribbling letters by making baskets is not part of the game. from different spots on the ●● Players on defense try to take away the ball. court, and encourage other Players to try the same ●● If a pass is dropped, defense gets the ball shots. away, or the ball goes out of bounds, the ball goes to the other team. ●● After a basket is scored, the other team gets the ball and tries to score a point. R3 ●● A letter is earned for each basket. The first Tips team to spell NUGGETS wins. Number of Players: 6 - 10 Q3 Two games can be played at one time - one on each side of the court. Encourage Players to spread out and not to crowd the basket. 41 C41 Capture the Flag H41 G41 When to Play: Recess 15-20 min. I41 Where to Play: Natural Area K41 Equipment: 2 different colored flags (or whatever is available)

L41 How to Play: O41 ●● Players divide into two teams. Change it up! ●● Each team designates a home base and Make the game more takes 30 seconds to hide their flag in the challenging by expanding natural area. play to include the whole ●● Players gather at the center of the Learning Landscape. natural area to start the game. ●● On “Go!”, teams race to find the opposing team’s flag and return it safely to their home base. ●● If a Player is tagged while carrying the opposing team’s flag, that Player must freeze. ●● The first team to capture the opponent’s R41 flag and bring it home wins. Tips Number of Players: 4 - 10 Q41 Remember: A safe way to tag is a two-finger touch on the shoulder or back. The natural area can create fun and challenging obstacles for Players, such as climbing over boulders to get home. 42 C42 Red Light, Green Light H42 G42 When to Play: Recess 10-15 min. I42 Where to Play: Grass Field K42 Equipment: Cones to mark starting line

L42 How to Play: O42 ●● Players form a line standing shoulder to shoulder. Change it up! ●● Choose a person to be the “Traffic Light.” Try running, skipping, or hopping (on one leg or two). ●● The Traffic Light stands at least 20 yards away with their arms out and their back turned to the The Traffic Light may call “Yellow other Players. light,” which means Players can walk slowly. ●● The Traffic Light yells “Green light!”, and Players run towards the traffic light. Use your imagination! The “Traffic Light” could also be a “Drawbridge”. ●● The Traffic Light yells “Red light!” and quickly turns around to face the Players. ●● When Players hear “Red light!”, they must STOP! ●● If the Traffic Light sees someone moving after he/ she says “Red light!”, the Player(s) must return to the start line. R42 ●● When a Player touches the Traffic Light on the Tips shoulder or gives them a high-five, that Player Number of Players: 10 - 15 becomes the Traffic Light. Q42 ●● Repeat game. Increase field size with more Players. 46 C46 B.R.O.N.C.O.S. H46 G46 When to Play: Recess 30+ min. I46 Where to Play: Grass Field K46 Equipment: Ball, cones (to mark zones)

L46 How to Play: O46 ● Change it up! ● Have Players divide into two teams. One Use a Frisbee or a round ball. as defense. ●

● moving the ball to the end zone. ● Team defense tries to take the ball away before it reaches the end zone. ● the ball away, the other team gets the ball. R46 Tips ● Number of Players: 8 - 10 pass into the end zone. Q46 Remind Players that there ● is NO TACKLING and NO TRIPPING. Forward passing only. Players can only run when they do not have the ball.

LL Toolkit - COMPILED Book.indd 46 1/14/2015 3:01:00 PM 47 C47 Tetherball H47 G47 When to Play: Recess 10-15 min. I47 Where to Play: Blacktop K47 Equipment: Tetherball

L47 How to Play: Change it up! O47 ● One Player stands on each of the two sides of the court and cannot Players may hit with the right cross the line onto the other Player’s side. hand. ● One Player is the server and hits

chooses. ● Players will hit the tetherball in

the cord to wrap around the pole in

● The game ends when the tetherball R47 is completely wrapped around the Tips Number of Players: pole. 2 - 6 per court Q47 Keep everyone in line

LL Toolkit - COMPILED Book.indd 47 1/14/2015 3:01:00 PM 49 C49 R.A.P.I.D.S. Soccer H49 G49 When to Play: Recess 15-20 min. I49 Where to Play: Grass Field K49 Equipment: Soccer ball, cones

L49 How to Play: O49 ●● Use cones to set boundaries for a goal and a mid- Change it up! field line about 30 large steps out from the goal. Add a goalie to each side ●● Players divide into two teams and pick a country to represent (USA, Mexico, Argentina, etc.). (or to one side if one team ●● One team begins on the mid-field line and tries to is scoring a lot). complete a series of passes to score a goal. Set up multiple fields and ●● Players can only play with their feet. If the ball hold a tournament. goes out of bounds, a Player from the other team kicks the ball back in bounds. Hands are never Each team member must allowed in this game. touch the ball before you ●● The other team plays defense and tries to take can score. the ball away using only their feet. ●● When a point is scored or the other team takes the ball away, teams switch places. R49 ●● A letter is earned for each completed pass into Tips the goal. The first team to spell RAPIDS wins. Number of Players: 5 - 20 Q49 Remind Players that there is NO TACKLING and NO TRIPPING.

51 C51 Tundra Tag H51 G51 When to Play: Recess 5-10 min. I51 Where to Play: Grass Field K51 Equipment: None

L51 How to Play: Change it up! O51 ●● Players are animals on the Colorado Tundra. Ranger can call out a ●● Choose one Player to be the movement such as skipping, “Ranger.” jogging, or hopping for all Players to use when trying ●● Players run around to avoid being to avoid being tagged. tagged by the Ranger. ●● When tagged, Players must instantly freeze. ●● Players who are not frozen can “unfreeze” frozen Players by running a circle around them. R51 Tips Number of Players: 10 - 15 Q51 Remember: A safe way to tag is a two-finger touch on the shoulder or back. Vocabulary: The Colorado alpine tundra is an ecosystem above 11,000 feet elevation. The environment is harsh, with high winds, snow, and cold temperatures. 53 C53 Hula Hula Choo Choo H53 G53 When to Play: Recess 10-15 min. I53 Where to Play: Outdoor Classroom K53 Equipment: Hula hoops

L53 How to Play: Change it up! O53 ●● Players divide into two teams. ●● Players form a train by holding Instead of making teams, hands with teammates in a single- Players can form a circle. file line. Link hands together and try to get the hula hoop around ●● Begin with a hula hoop at one end the circle without breaking of the train. apart. ●● Players use their bodies to move Try to get more than one the hula hoop to the opposite end hula hoop through the of the train (the caboose) without train. unhooking hands. ●● The first team to get the hula hoop R53 to the caboose of the train wins. Tips Number of Players: 5 - 10 per group Q53 If there are not enough Players to make two teams, have Players form a circle holding hands. 54 C54 Hopscotch H54 G54 When to Play: Recess 10-15 min. I54 Where to Play: Blacktop K54 Equipment: Markers (e.g., rocks, bean bags, erasers, etc.)

L54 How to Play: O54 ●● Each Player gets a marker and lines up in Change it up! a single-file line. If a marker lands on or ●● The first Player in line tosses their outside the square’s line, marker into a square. that Player loses a turn and ●● The Player then hops to the end of the goes to the end of the line. court (on one foot or two feet), skipping over the square their marker is in. Players can decide what ●● To skip, straddle single squares and hop they want to do for each on one foot for double squares. square the marker lands in (e.g., avoid that square, hop ●● When the Player reaches the end, they turn around and hop back, picking up three times, etc.). their marker, still avoiding hopping into the square with the marker. R54 ●● Repeat until each Player has hit each Tips Number of Players: square with his/her marker. 3 - 4 Q54 Use sidewalk chalk to draw your own hopscotch squares. 57 C57 Jump Rope Explosion H57 G57 When to Play: Recess 5-10 min. I57 Where to Play: Shade Structure K57 Equipment: Long jump rope

L57 How to Play: Change it up! O57 ●● Choose two Players to swing the jump rope. For younger Players, ●● Other Players line up about ten start with the rope large steps from the rope. stopped until they feel ●● Players holding the rope start to comfortable jumping swing the jump rope. into the moving rope. ●● Players take turns running and jumping in. ●● Players in line keep count of how many jumps the Player can do before getting caught on the rope. R57 Tips Number of Players: 5 - 6 Q57 Review basic jump rope techniques and safety. Switch “jumpers” and “rope swingers” often to keep everyone moving. 58 C58 Four Square H58 G58 When to Play: Recess 10-15 min. I58 Where to Play: Blacktop K58 Equipment: Bouncy four square ball and four square court

L58 How to Play: O58 ●● Four Players each find a square to Change it up! stand in to start the game. If there is a line, the ●● The Player in the serving square Player who breaks a starts the game by bouncing the ball rule goes to the back once in their square, then tapping of the line, and the first the ball with an open hand into person in line comes another Player’s square. into the game at the ●● The Players bounce the ball between lowest square. the squares. ●● Players rotate back to the first square when they step out of bounds, hit the ball out of the court, R58 let the ball bounce twice in their Tips Number of Players: square, use an overhand throw, or 4 - 10 Q58 catch the ball. The server’s square ●● Players rotate up to the next square. has a diagonal line in the corner. 60 C60 Tick Tock Goes the Fox H60 G60 When to Play: Recess 15-20 min. I60 Where to Play: Natural Area K60 Equipment: None

L60 How to Play: O60 ●● Choose a Player to be the “Fox”. Change it up! ●● Other Players line up shoulder to Try different movements to shoulder at one end of the natural area. escape the Fox (skipping, ●● The Fox stands 20 big steps into the play hopping, galloping). area with his/her back turned to the other Players. If a Player is tagged, they become a Fox with the ●● Players yell, “What time is it Fox?” original Fox until only one ●● When the Fox answers with a time, such Player is left. This Player as “It’s 6 o’clock!”, Players take 6 steps becomes the Fox in a new forward using any size step they want. If the Fox says, “2 o’clock”, Players take 2 game. steps forward. ●● If the Fox says, “It’s time for dinner!”, all R60 Players run back to the starting line and Tips Number of Players: the Fox tries to tag them. 5 - 30 Q60 ●● If the Fox tags a Player, the Player Players cannot go past becomes the next Fox. the Fox. Remember: A safe way to tag is a two-finger touch on the shoulder or back.