Three-Dragon Ante
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AGE 12+ Questions? Credits U.S., Canada, Asia Pacific, Game Design: Rob Heinsoo & Latin America Theme Deck Design: Logan Bonner www.wizards.com/customerservice Wizards of the Coast LLC Game Development: Bill McQuillan P.O. Box 707 Additional Playtesting: Richard Bark, Greg Bilsland, Renton WA 98057-0707 Logan Bonner, Jennifer Clarke Wilkes, Andy Collins, U.S.A. Rob Dalton, Sean Dawson, Mike Donais, Bretnie Tel: 1-800-324-6496 Eschenbach, Eric Eschenbach, Lisa Eschenbach, Molly Frothingham, Charlie Gambit, Paul Hughes, U.K., Eire, & South Africa Mons Johnson, Trevor Kidd, Peter Lee, Rob Lightner, Hasbro UK Ltd Michael Mikaelian, Cal Moore, Apasara Nicol, Caswell Way Christopher Sims, Mike Turian, Jonathan Tweet, Tessa Newport, Gwent NP9 0YH Tweet, and Steve Warner Three-Dragon Ante GREAT BRITAIN Rules Writing: Rob Heinsoo and Bill McQuillan ™ Tel: + 800 22 427276 Emperor’s Gambit Email: [email protected] Editing: Jennifer Clarke Wilkes Art Direction: Jon Schindehette and Keven Smith All Other European Countries Wizards of the Coast, Belgium NV/SA Character Illustrations: Craig Phillips ‘t Hofveld 6D Graphic Design: Jino Choi and Emi Tanji 1702 Groot-Bijgaarden Brand Management: Kierin Chase BELGIUM Tel: +32.070.233.277 Production Management: Gretchen Tapp Email: [email protected] Thanks to all of our project team members and the For more information on Three- many others too numerous to mention who have Dragon Ante, its use in Dungeons & contributed to this product. Dragons, or D&D in general, tune in to www.dndinsider.com. 2–6 Players ©2010 Wizards of the Coast LLC, P.O. Box 707, Renton, WA 98057-0707, U.S.A. Wizards of the Coast, Dungeons & Dragons, D&D, Three-Dragon Ante, Three-Dragon Ante: Emperor’s Gambit, and their logos, are trademarks of Wizards of the Coast LLC in the U.S.A. and other countries. All Rulebook characters and their distinctive likenesses are property of Wizards of the Coast LLC. ® denotes Reg. Game Design by Rob Heinsoo U.S. Pat. & TM Office. All rights reserved. MADE IN CHINA. Table of Contents Introduction 2 �������������� Changes from the Previous Edition Three-Dragon Ante: Emperor’s Gambit™ is the second set of 3 �������������� Introduction 70 Three-Dragon Ante cards brought to our world from 4 �������������� ������Game Components the taverns and game tables of the Dungeons & Dragons® 4 �������������� ������Summary of Play world. You can play Emperor’s Gambit as a standalone game or 4 �������������� ������How to Win combine cards from it with the original, in whole or in part. 4 �������������� Setup The two versions of the game are fully compatible. 5 �������������� ������Parts of a Card 6 �������������� Gambit Sequence Let’s listen as an enthusiast from the world of D&D explains 6 �������������� ������1. Ante the deck’s origins. 7 �������������� ������2. Play Cards 11 ����������� ������3. Determine Gambit Winner 11 ����������� ������4. Settle Debts and Check for Game End The cards of the Emperor’s Gambit appear to have originated in a kingdom 11 ����������� ������5. Draw Cards somewhere on the borders of the ancient dragonborn empire of Arkhosia. 12 ����������� Winning the Game Cards such as the Emperor and the Exarch show clear deference to the 13 ����������� Appendix 1: Theme Decks empire’s dragonborn rulers. The most popular image used for the card known 15 ����������� Appendix 2: Three-Dragon Ante in your D&D Campaign as the Spy, a tiefling, clearly refers to the empire of Arkhosia’s tiefling enemies 2 17 ����������� Appendix 3: Card Power Explanations in Bael Turath. 3 22 ����������� Glossary Most THREE-DRAGON ANTE cards left over from the Arkhosian empire itself are from the original deck, but decks from the latter days of the empire start Changes from the Previous Edition to mix in cards from the Emperor’s Gambit deck. The most likely explanation If you played the original Three-Dragon Ante™ game, you already know how to play is that the Emperor’s Gambit cards were originally a gift to an Arkhosian this version, with the exception of the following changes. These changes should be emperor by some great magician or client-kingdom. used with all Three-Dragon Ante games, even games that don’t use any Emperor’s Gambit cards. In the centuries since this gift, the additional cards have become nearly as • To determine the amount of gold • You take only three cards from the widespread as the 70 cards of the original deck, so that many players have each player starts with, multiply ante when completing a strength no idea which deck they originally came from. Played alone, the Emperor’s the number of players by 10. (For flight. Gambit cards make greater use of the possibilities of the ante—but they also example, in a four-player game, each Previous Rule: You took all the player starts with 40 gold coins.) remaining ante cards. mesh smoothly with the original cards. So long as games use roughly 70 Previous Rule: Each player started with cards and an equal number of good and evil dragons, it’s difficult to go wrong. 50 gold coins regardless of the number • Debts are settled at the end of the of players. gambit. Previous Rule: Debts were settled during —Odranauk, Master of Gambits • Mortals can be part of strength flights. the course of the gambit. Previous Rule: Only dragons could be part of strength flights. • Ante effects have been added. (See “Ante Effects” on page 7.) Parts of a Card Game Components Each card represents a dragon or a mortal and has four key • 70 playing cards elements. • 2 reference cards Strength is a card’s value. • Rulebook The weakest cards have Summary of Play strength 1; the strongest In Three-Dragon Ante, you and the other players ante gold have strength 13. into the stakes and then take turns playing one card at a time from your hands. After you play a card, leave it face up in front Name describes the of you. If the number on your card is equal to or lower than dragon or mortal the that of the card just played by the person on your right, you get card represents. For most to use your card’s special power. Otherwise, ignore the power. dragons, the name also tells you what color the Once each player has played three cards, check to see whose dragon is. three cards have the highest total number. That player wins the gold in the stakes. Keep playing gambits of three cards each until someone runs out of gold, ending the game. Type tells you what kind 4 of card it is: good, evil, 5 How to Win unaligned, mortal, or If you have the most gold in your hoard when the game ends, dragon god. All cards you win! except mortal cards are dragons. A dragon god is a Setup special type of dragon; see You’ll need some coins, poker chips, or other tokens to “Dragon God Abilities” on represent gold coins. You’ll also need a pen and paper for page 8. keeping track of debts owed during the game. Power is a card’s ability. A card’s power Multiply the number of players by 10. Give each player that might take effect when it’s played. many gold coins. (For example, in a three-player game, give Some cards have ante effects, which each player 30 gold coins.) These form each player’s hoard. take effect only if the card is in the ante. See “Ante Effects” on page 7. Shuffle the deck. Each player draws handa of six cards. Keep the cards in your hand hidden from the other players. 4 Gambit Sequence Ante Effects A Three-Dragon Ante game is played in a series of gambits. Some cards have ante effects. An ante effect is a special ability The game ends when a player has no gold at the end of a that affects the game in some way when that card is put into gambit. A gambit consists of the following steps. the ante or is revealed as an ante card. An ante effect is not a power; cards that copy other cards’ powers ignore ante effects. 1. Ante A card’s ante effect doesn’t do anything when the card is not in 2. Play cards the ante. If the card is removed from the ante during the course 3. Determine gambit winner of a gambit, the effect no longer applies. 4. Settle debts and check for game end 2. Play Cards 5. Draw cards The player who revealed the strongest ante card is the leader in the firstround of the gambit. Do not count any ante cards 1. Ante that are tied for strongest. The leader takes the firstturn , then the other players take turns clockwise around the table until Each player chooses one card from his or her hand and puts it each has taken a turn. face down in the center of the table. These are the ante cards. Once all players have chosen ante cards, reveal them. When On your turn, play one card from your hand face up onto 7 6 an ante card is revealed, ignore its power (but don’t ignore ante the table in front of you and check to see if the card’s power effects—see next page). triggers (see “Triggering Powers” on the next page). Check to see which ante card has the highest strength (the Your face-up cards make up your flight. When you play a card, strongest ante card). Each player takes a number of gold coins add it to the right of the last card you played. Flights stay face from his or her hoard equal to that card’s strength and pays up on the table until the end of the gambit.