At Grange Farm the COMPUTER – the 20Th Century’S Legacy to the Next Millennium
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May 21St at the Time, the EDSAC Used IBM 726 Three Small Cathode Ray Tube Börje Langefors Screens to Display the State of Its Announced Memory
it played tic-tac-toe (known as Noughts and Crosses in the UK). May 21st At the time, the EDSAC used IBM 726 three small cathode ray tube Börje Langefors screens to display the state of its Announced memory. Each one could draw a May 21, 1952 Born: May 21, 1915; grid of 35 x 16 dots. Douglas re- purposed one of them for his Ystad, Sweden The IBM 726 was the company’s game, and obtained input (i.e. Died: Dec. 13, 2009 first magnetic tape unit, where to place a nought or intended for use with the Langefors developed the cross) via EDSAC’s rotary recently announced IBM 701 ‘infological equation’ in 1980, controller. [April 7], the company’s first which describes the difference electronic computer. between information and data in terms of additional semantic The 726 utilized half-inch tapes background and a with seven tracks. Six were for communication time interval. the data and the seventh was employed as a parity track. Langefors joined SAAB, the Some tapes were 1,200 feet long, Swedish aerospace and defense could store 2.3 MB of data, and company, in 1949 where he IBM claimed that just one could utilized analog devices for replace 12,500 punch cards. calculating wing stresses. The need for more powerful tools The drive could write 100 became evident, and the only characters per inch on a tape Swedish computer of the time, EDSAC CRT Tubes. Computer and read 75 inches per second. the BESK [April 1], was Lab, Univ. of Cambridge. CC BY To withstand the system’s fast insufficient for the task. -
Early Stored Program Computers
Stored Program Computers Thomas J. Bergin Computing History Museum American University 7/9/2012 1 Early Thoughts about Stored Programming • January 1944 Moore School team thinks of better ways to do things; leverages delay line memories from War research • September 1944 John von Neumann visits project – Goldstine’s meeting at Aberdeen Train Station • October 1944 Army extends the ENIAC contract research on EDVAC stored-program concept • Spring 1945 ENIAC working well • June 1945 First Draft of a Report on the EDVAC 7/9/2012 2 First Draft Report (June 1945) • John von Neumann prepares (?) a report on the EDVAC which identifies how the machine could be programmed (unfinished very rough draft) – academic: publish for the good of science – engineers: patents, patents, patents • von Neumann never repudiates the myth that he wrote it; most members of the ENIAC team contribute ideas; Goldstine note about “bashing” summer7/9/2012 letters together 3 • 1.0 Definitions – The considerations which follow deal with the structure of a very high speed automatic digital computing system, and in particular with its logical control…. – The instructions which govern this operation must be given to the device in absolutely exhaustive detail. They include all numerical information which is required to solve the problem…. – Once these instructions are given to the device, it must be be able to carry them out completely and without any need for further intelligent human intervention…. • 2.0 Main Subdivision of the System – First: since the device is a computor, it will have to perform the elementary operations of arithmetics…. – Second: the logical control of the device is the proper sequencing of its operations (by…a control organ. -
An Early Program Proof by Alan Turing F
An Early Program Proof by Alan Turing F. L. MORRIS AND C. B. JONES The paper reproduces, with typographical corrections and comments, a 7 949 paper by Alan Turing that foreshadows much subsequent work in program proving. Categories and Subject Descriptors: 0.2.4 [Software Engineeringj- correctness proofs; F.3.1 [Logics and Meanings of Programs]-assertions; K.2 [History of Computing]-software General Terms: Verification Additional Key Words and Phrases: A. M. Turing Introduction The standard references for work on program proofs b) have been omitted in the commentary, and ten attribute the early statement of direction to John other identifiers are written incorrectly. It would ap- McCarthy (e.g., McCarthy 1963); the first workable pear to be worth correcting these errors and com- methods to Peter Naur (1966) and Robert Floyd menting on the proof from the viewpoint of subse- (1967); and the provision of more formal systems to quent work on program proofs. C. A. R. Hoare (1969) and Edsger Dijkstra (1976). The Turing delivered this paper in June 1949, at the early papers of some of the computing pioneers, how- inaugural conference of the EDSAC, the computer at ever, show an awareness of the need for proofs of Cambridge University built under the direction of program correctness and even present workable meth- Maurice V. Wilkes. Turing had been writing programs ods (e.g., Goldstine and von Neumann 1947; Turing for an electronic computer since the end of 1945-at 1949). first for the proposed ACE, the computer project at the The 1949 paper by Alan M. -
Computer Development at the National Bureau of Standards
Computer Development at the National Bureau of Standards The first fully operational stored-program electronic individual computations could be performed at elec- computer in the United States was built at the National tronic speed, but the instructions (the program) that Bureau of Standards. The Standards Electronic drove these computations could not be modified and Automatic Computer (SEAC) [1] (Fig. 1.) began useful sequenced at the same electronic speed as the computa- computation in May 1950. The stored program was held tions. Other early computers in academia, government, in the machine’s internal memory where the machine and industry, such as Edvac, Ordvac, Illiac I, the Von itself could modify it for successive stages of a compu- Neumann IAS computer, and the IBM 701, would not tation. This made a dramatic increase in the power of begin productive operation until 1952. programming. In 1947, the U.S. Bureau of the Census, in coopera- Although originally intended as an “interim” com- tion with the Departments of the Army and Air Force, puter, SEAC had a productive life of 14 years, with a decided to contract with Eckert and Mauchly, who had profound effect on all U.S. Government computing, the developed the ENIAC, to create a computer that extension of the use of computers into previously would have an internally stored program which unknown applications, and the further development of could be run at electronic speeds. Because of a demon- computing machines in industry and academia. strated competence in designing electronic components, In earlier developments, the possibility of doing the National Bureau of Standards was asked to be electronic computation had been demonstrated by technical monitor of the contract that was issued, Atanasoff at Iowa State University in 1937. -
Who Did What? Engineers Vs Mathematicians Title Page America Vs Europe Ideas Vs Implementations Babbage Lovelace Turing
Who did what? Engineers vs Mathematicians Title Page America vs Europe Ideas vs Implementations Babbage Lovelace Turing Flowers Atanasoff Berry Zuse Chandler Broadhurst Mauchley & Von Neumann Wilkes Eckert Williams Kilburn SlideSlide 1 1 SlideSlide 2 2 A decade of real progress What remained to be done? A number of different pioneers had during the 1930s and 40s Memory! begun to make significant progress in developing automatic calculators (computers). Thanks (almost entirely) to A.M. Turing there was a complete theoretical understanding of the elements necessary to produce a Atanasoff had pioneered the use of electronics in calculation stored program computer – or Universal Turing Machine. Zuse had mad a number of theoretical breakthroughs Not for the first time, ideas had outstripped technology. Eckert and Mauchley (with JvN) had produced ENIAC and No-one had, by the end of the war, developed a practical store or produced the EDVAC report – spreading the word memory. Newman and Flowers had developed the Colossus It should be noted that not too many people were even working on the problem. SlideSlide 3 3 SlideSlide 4 4 The players Controversy USA: Eckert, Mauchley & von Neumann – EDVAC Fall out over the EDVAC report UK: Maurice Wilkes – EDSAC Takeover of the SSEM project by Williams (Kilburn) UK: Newman – SSEM (what was the role of Colossus?) Discord on the ACE project and the departure of Turing UK: Turing - ACE EDSAC alone was harmonious We will concentrate for a little while on the SSEM – the winner! SlideSlide 5 5 SlideSlide 6 6 1 Newman & technology transfer: Secret Technology Transfer? the claim Donald Michie : Cryptanalyst An enormous amount was transferred in an extremely seminal way to the post war developments of computers in Britain. -
Hereby the Screen Stands in For, and Thereby Occludes, the Deeper Workings of the Computer Itself
John Warnock and an IDI graphical display unit, University of Utah, 1968. Courtesy Salt Lake City Deseret News . 24 doi:10.1162/GREY_a_00233 Downloaded from http://www.mitpressjournals.org/doi/pdf/10.1162/GREY_a_00233 by guest on 27 September 2021 The Random-Access Image: Memory and the History of the Computer Screen JACOB GABOURY A memory is a means for displacing in time various events which depend upon the same information. —J. Presper Eckert Jr. 1 When we speak of graphics, we think of images. Be it the windowed interface of a personal computer, the tactile swipe of icons across a mobile device, or the surreal effects of computer-enhanced film and video games—all are graphics. Understandably, then, computer graphics are most often understood as the images displayed on a computer screen. This pairing of the image and the screen is so natural that we rarely theorize the screen as a medium itself, one with a heterogeneous history that develops in parallel with other visual and computa - tional forms. 2 What then, of the screen? To be sure, the computer screen follows in the tradition of the visual frame that delimits, contains, and produces the image. 3 It is also the skin of the interface that allows us to engage with, augment, and relate to technical things. 4 But the computer screen was also a cathode ray tube (CRT) phosphorescing in response to an electron beam, modified by a grid of randomly accessible memory that stores, maps, and transforms thousands of bits in real time. The screen is not simply an enduring technique or evocative metaphor; it is a hardware object whose transformations have shaped the ma - terial conditions of our visual culture. -
Alan Turing's Automatic Computing Engine
5 Turing and the computer B. Jack Copeland and Diane Proudfoot The Turing machine In his first major publication, ‘On computable numbers, with an application to the Entscheidungsproblem’ (1936), Turing introduced his abstract Turing machines.1 (Turing referred to these simply as ‘computing machines’— the American logician Alonzo Church dubbed them ‘Turing machines’.2) ‘On Computable Numbers’ pioneered the idea essential to the modern computer—the concept of controlling a computing machine’s operations by means of a program of coded instructions stored in the machine’s memory. This work had a profound influence on the development in the 1940s of the electronic stored-program digital computer—an influence often neglected or denied by historians of the computer. A Turing machine is an abstract conceptual model. It consists of a scanner and a limitless memory-tape. The tape is divided into squares, each of which may be blank or may bear a single symbol (‘0’or‘1’, for example, or some other symbol taken from a finite alphabet). The scanner moves back and forth through the memory, examining one square at a time (the ‘scanned square’). It reads the symbols on the tape and writes further symbols. The tape is both the memory and the vehicle for input and output. The tape may also contain a program of instructions. (Although the tape itself is limitless—Turing’s aim was to show that there are tasks that Turing machines cannot perform, even given unlimited working memory and unlimited time—any input inscribed on the tape must consist of a finite number of symbols.) A Turing machine has a small repertoire of basic operations: move left one square, move right one square, print, and change state. -
P the Pioneers and Their Computers
The Videotape Sources: The Pioneers and their Computers • Lectures at The Compp,uter Museum, Marlboro, MA, September 1979-1983 • Goal: Capture data at the source • The first 4: Atanasoff (ABC), Zuse, Hopper (IBM/Harvard), Grosch (IBM), Stibitz (BTL) • Flowers (Colossus) • ENIAC: Eckert, Mauchley, Burks • Wilkes (EDSAC … LEO), Edwards (Manchester), Wilkinson (NPL ACE), Huskey (SWAC), Rajchman (IAS), Forrester (MIT) What did it feel like then? • What were th e comput ers? • Why did their inventors build them? • What materials (technology) did they build from? • What were their speed and memory size specs? • How did they work? • How were they used or programmed? • What were they used for? • What did each contribute to future computing? • What were the by-products? and alumni/ae? The “classic” five boxes of a stored ppgrogram dig ital comp uter Memory M Central Input Output Control I O CC Central Arithmetic CA How was programming done before programming languages and O/Ss? • ENIAC was programmed by routing control pulse cables f ormi ng th e “ program count er” • Clippinger and von Neumann made “function codes” for the tables of ENIAC • Kilburn at Manchester ran the first 17 word program • Wilkes, Wheeler, and Gill wrote the first book on programmiidbBbbIiSiing, reprinted by Babbage Institute Series • Parallel versus Serial • Pre-programming languages and operating systems • Big idea: compatibility for program investment – EDSAC was transferred to Leo – The IAS Computers built at Universities Time Line of First Computers Year 1935 1940 1945 1950 1955 ••••• BTL ---------o o o o Zuse ----------------o Atanasoff ------------------o IBM ASCC,SSEC ------------o-----------o >CPC ENIAC ?--------------o EDVAC s------------------o UNIVAC I IAS --?s------------o Colossus -------?---?----o Manchester ?--------o ?>Ferranti EDSAC ?-----------o ?>Leo ACE ?--------------o ?>DEUCE Whirl wi nd SEAC & SWAC ENIAC Project Time Line & Descendants IBM 701, Philco S2000, ERA.. -
History of ENIAC
A Short History of the Second American Revolution by Dilys Winegrad and Atsushi Akera (1) Today, the northeast corner of the old Moore School building at the University of Pennsylvania houses a bank of advanced computing workstations maintained by the professional staff of the Computing and Educational Technology Service of Penn's School of Engineering and Applied Science. There, fifty years ago, in a larger room with drab- colored walls and open rafters, stood the first general purpose electronic computer, the Electronic Numerical Integrator And Computer, or ENIAC. It spanned 150 feet in width with twenty banks of flashing lights indicating the results of its computations. ENIAC could add 5,000 numbers or do fourteen 10-digit multiplications in a second-- dead slow by present-day standards, but fast compared with the same task performed on a hand calculator. The fastest mechanical relay computers being operated experimentally at Harvard, Bell Laboratories, and elsewhere could do no more than 15 to 50 additions per second, a full two orders of magnitude slower. By showing that electronic computing circuitry could actually work, ENIAC paved the way for the modern computing industry that stands as its great legacy. ENIAC was by no means the first computer. In 1839, an Englishman Charles Babbage designed and developed the first true mechanical digital computer, which he described as a "difference engine," for solving mathematical problems including simple differential equations. He was assisted in his work by a woman mathematician, Ada Countess Lovelace, a member of the aristocracy and the daughter of Lord Byron. They worked out the mathematics of mechanical computation, which, in turn, led Babbage to design the more ambitious analytical engine. -
The Manchester University "Baby" Computer and Its Derivatives, 1948 – 1951”
Expert Report on Proposed Milestone “The Manchester University "Baby" Computer and its Derivatives, 1948 – 1951” Thomas Haigh. University of Wisconsin—Milwaukee & Siegen University March 10, 2021 Version of citation being responded to: The Manchester University "Baby" Computer and its Derivatives, 1948 - 1951 At this site on 21 June 1948 the “Baby” became the first computer to execute a program stored in addressable read-write electronic memory. “Baby” validated the widely used Williams- Kilburn Tube random-access memories and led to the 1949 Manchester Mark I which pioneered index registers. In February 1951, Ferranti Ltd's commercial Mark I became the first electronic computer marketed as a standard product ever delivered to a customer. 1: Evaluation of Citation The final wording is the result of several rounds of back and forth exchange of proposed drafts with the proposers, mediated by Brian Berg. During this process the citation text became, from my viewpoint at least, far more precise and historically reliable. The current version identifies several distinct contributions made by three related machines: the 1948 “Baby” (known officially as the Small Scale Experimental Machine or SSEM), a minimal prototype computer which ran test programs to prove the viability of the Manchester Mark 1, a full‐scale computer completed in 1949 that was fully designed and approved only after the success of the “Baby” and in turn served as a prototype of the Ferranti Mark 1, a commercial refinement of the Manchester Mark 1 of which I believe 9 copies were sold. The 1951 date refers to the delivery of the first of these, to Manchester University as a replacement for its home‐built Mark 1. -
1. Types of Computers Contents
1. Types of Computers Contents 1 Classes of computers 1 1.1 Classes by size ............................................. 1 1.1.1 Microcomputers (personal computers) ............................ 1 1.1.2 Minicomputers (midrange computers) ............................ 1 1.1.3 Mainframe computers ..................................... 1 1.1.4 Supercomputers ........................................ 1 1.2 Classes by function .......................................... 2 1.2.1 Servers ............................................ 2 1.2.2 Workstations ......................................... 2 1.2.3 Information appliances .................................... 2 1.2.4 Embedded computers ..................................... 2 1.3 See also ................................................ 2 1.4 References .............................................. 2 1.5 External links ............................................. 2 2 List of computer size categories 3 2.1 Supercomputers ............................................ 3 2.2 Mainframe computers ........................................ 3 2.3 Minicomputers ............................................ 3 2.4 Microcomputers ........................................... 3 2.5 Mobile computers ........................................... 3 2.6 Others ................................................. 4 2.7 Distinctive marks ........................................... 4 2.8 Categories ............................................... 4 2.9 See also ................................................ 4 2.10 References -
CLUE Rock, Paper, Scissors Game Using Bluetooth Created by Kevin Walters
CLUE Rock, Paper, Scissors Game using Bluetooth Created by Kevin Walters Last updated on 2021-07-28 03:42:04 PM EDT Guide Contents Guide Contents 2 Overview 4 Parts 4 CLUE 4 Circuit Playground Bluefruit with TFT Gizmo 5 Design 6 Rules 6 More than Two Players 6 Flow Diagram 7 User Interface 8 User Interface 8 Choice selection 8 Display on NeoPixels 9 Screens 9 Screen Transitions 10 Sprites 10 TFT Gizmo Detection 12 The Challenge of Detecting the TFT Gizmo 12 Exchanging Choices 14 Cheating 14 Simultaneous Exchange of Player Choices 15 First Idea 15 Third Idea 16 Fourth Idea 16 Fifth Idea 17 Identity and Authentication 18 Networking 19 Connection-oriented and Connection-less Communication 19 Custom Advertisement Packets using ManufacturerData 20 Simple Game 21 Advanced Game 22 Making the List of Players 22 Exchanging Data between Players 23 Scores 26 Multi-player Scoring 26 Score Table Presentation 26 CircuitPython on CLUE 27 Set up CircuitPython Quick Start! 27 CircuitPython on Circuit Playground Bluefruit 29 Install or Update CircuitPython 29 CircuitPython 31 Libraries 31 Libraries for Very Simple Game 31 Libraries for Simple Game 31 Libraries for Advanced Game for CLUE 31 Libraries for Advanced Game for Circuit Playground Bluefruit with TFT Gizmo 32 Libraries for Advanced Game for Circuit Playground Bluefruit only 32 Development Testing 33 Very Simple Game 34 Installation 34 Code 35 Code Discussion 36 Evolving the Game and some History 36 Simple Game 38 © Adafruit Industries https://learn.adafruit.com/rock-paper-scissors-circuitpython