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Psytalleia

Sack an enemy Populace on an Sack two enemy Populace on an Add a Populace here with timber Island you control. Then add a Island you control. preference. Then add any number Populace there. of Ships here.

Sparta - Bronze Sparta - Bronze Sparta - Bronze 7/220 4/220 1/220

Leros Salaminos Angistri

Move two Populace from your Add a Populace here with electrum Add a Populace here. Home to an Island where you have preference. Then add a Good here. a Temple.

Sparta - Bronze Sparta - Bronze Sparta - Bronze 8/220 5/220 2/220

Revythoussa Salamina

Pay two Populace at your Home to Sack an enemy Ship for every two Sack two enemy Populace on an add a Good there. Ships you have on one Island, or if Island where you have two Ships. you cannot, an enemy Populace for every two Ships you have there.

Sparta - Bronze Sparta - Bronze Sparta - Bronze 9/220 6/220 3/220

Plateia Moni Aiginas

Sack an enemy Populace on every Add a Populace here. Then pay Add a Populace here with bronze Island where you have a Populace a Good here to add a Populace at preference. Then add another except your Home. each Island with a Good. Populace here.

Sparta - Bronze Sparta - Bronze Sparta - Bronze 16/220 13/220 10/220

Bisti Petrokaravo

Move one or more of your Populace Move three Populace from Home to Sack an enemy Populace on each on one Ship to any other Island. an Island where you have a Temple Island where you have a Ship. but no Populace.

Sparta - Bronze Sparta - Bronze Sparta - Bronze 17/220 14/220 11/220

Modi Romvi Alexandros

Add a Populace here. Then move it Turn two Populace at Home into Sack two enemy Populace on an on one Ship to any other Island. two Goods of the same color. It Island where you have two Temples. must be a color of Good not already present.

Sparta - Bronze Sparta - Bronze Sparta - Bronze 18/220 15/220 12/220

Ypsili Diaporion Patroklou Skyli

Add a Populace at an Island for Sack two enemy Ships anywhere Add a Good here for every two each Populace you have there. and turn them into two Goods. Populace you have here.

Sparta - Bronze Sparta - Bronze Sparta - Bronze 25/220 22/220 19/220

Ypsili Argolidos Fleves Psili

At an Island, sack an enemy Temple Add two Populace at Home. Sack an enemy Populace here and for every Temple you have there. turn it into a Good. Or, if you can’t, sack an enemy Populace at that Island for every Temple you have there.

Sparta - Bronze Sparta - Bronze Sparta - Bronze 26/220 23/220 20/220

Agios Thomas Agios Salaminos

Add Goods here until there are as Move all of your Populace from one Add a Temple on every Island you many Goods as your Populace. Island to your Home. control.

Sparta - Bronze Sparta - Bronze Sparta - Bronze 27/220 24/220 21/220

Stavronisi Hydras Kyra Aiginis Agios Ioannis

Add a Temple on an Island for each Add Populace at Home until you Draw a card for every Island where of your Populace/Ship pairs there. have exactly three there. you have two Populace.

Sparta - Bronze Sparta - Bronze Sparta - Bronze 34/220 31/220 28/220

Velopoula Trikeri Hydras Plateia Aiginis

Add a Ship and Populace at Home. Move two Populace from any Island Add a Temple on each Island where to any Home Island. you have more Populace than Temples.

Sparta - Bronze Sparta - Bronze Sparta - Bronze 35/220 32/220 29/220

Falkonera Alexandros Hydras Laousses Islets

Sack an enemy Temple at any Island Sack an enemy Populace on an Pay a Populace and Temple pair you control, except your Home, and Island where you have a Temple. here to Sack all enemy Populace on turn it into a Good. any other Island where you have a Temple.

Sparta - Bronze Sparta - Bronze Sparta - Bronze 36/220 33/220 30/220

Lithari Mandilou

Draw a card for every two Populace Sack any number of enemy Ships Add a Good on any inner Island for you have here. at an Island you control, and turn each of your Populace/Ship pairs them into Goods. there.

Sparta - Bronze Sparta - Bronze Sparta - Bronze 43/220 40/220 37/220

Manolia Hersonisi Megalonisos

Turn your Populace here into a Draw a card for every Island you Sack an enemy Ship anywhere and Good. control besides your Home Island. turn it into a Good.

Sparta - Bronze Sparta - Bronze Sparta - Bronze 44/220 41/220 38/220

Styra Megalos Petalios

Add Ships and Populace at Home Draw four cards if you control any until you have exactly two of each. other player’s Home Island.

Sparta - Bronze Sparta - Bronze 42/220 39/220

Astypalaia

Move a Ship to any Island where Add a Good here for every two Add a Ship here. Then move it to you have a Temple and add a Ship Ships you have here. any other Island. there.

Rhodes - Timber - Timber Rhodes - Timber 51/220 48/220 45/220

Chamili Anditilos

Turn one or more Temples into Add a Ship here with timber Move two Temples on one Ship Ships or vice versa at any Island preference. Then add a Ship here to any Island. Then draw a card where you have a Temple. for every Ship you have here. for every Temple you have at the destination.

Rhodes - Timber Rhodes - Timber Rhodes - Timber 52/220 49/220 46/220

Divounia Astakidonisia

Move a Ship between any . Add a Ship here. Then pay a Good Move three Ships between any two If it moved from Home, repeat this here to add a Ship at every Island Islands. effect. with a Good.

Rhodes - Timber Rhodes - Timber Rhodes - Timber 53/220 50/220 47/220

Kalolimnos

Move one or more Ships between Add three Goods here if you have Move a Ship between any two any two Islands where you have two Ships here. Islands and discard a card. If it Populace. Then move one or more carried a Good, repeat this effect. Ships back.

Rhodes - Timber Rhodes - Timber Rhodes - Timber 60/220 57/220 54/220

Kalymnos Gialesíno

Move a Temple on a Ship from your Move one or more Temples Add a Ship here. Then move a Home to any Island or vice versa. (belonging to any players) on one Populace to here on a Ship from Convert all enemy Temples at the Ship from an Island to any other any other Island. destination. Island.

Rhodes - Timber Rhodes - Timber Rhodes - Timber 61/220 58/220 55/220

Kandelioussa Imia Kinarou

Move two Ships between any two Move a Ship to an inner Island, Sack two enemy Ships at an Island Islands. They may carry Temples. then move it to your Home. where you have a Ship.

Rhodes - Timber Rhodes - Timber Rhodes - Timber 62/220 59/220 56/220

Lipsi

Add two Ships at an Island where Pay a Good here to replace a Good Move two Populace or two you have a Temple. at an Island where you have a Ship. electrum Goods with one Ship to any Island.

Rhodes - Timber Rhodes - Timber Rhodes - Timber 69/220 66/220 63/220

Levitha

Move one or more Ships from an Move all Ships of all players from At an Island, Sack one enemy Ship Island where you have a Temple to an Island where you have Populace for every Ship you have there. any number of Islands or vice versa. to an Island where you have a Temple.

Rhodes - Timber Rhodes - Timber Rhodes - Timber 70/220 67/220 64/220

Marmarás Kastellórizo

Draw two cards for every Island Move a Ship to an Island where Move four or more Ships between where you have two Ships. you have two Temples and add two any two Islands. Ships there.

Rhodes - Timber Rhodes - Timber Rhodes - Timber 71/220 68/220 65/220

Plati Pserimou

Move two Ships from any Island Move one or more Populace on one Replace a Good here for every Ship where you have a Temple to any Ship to any Island, then turn those you have here. Island, then move them back. Populace into Temples.

Rhodes - Timber Rhodes - Timber Rhodes - Timber 78/220 75/220 72/220

Pserimos

Move two Ships to any Island, Turn at least one Populace into Move one or more Goods of one carrying one or more Populace or Ships or vice versa at any Island color on one Ship between any one or more electrum Goods. where you have a Temple. inner Islands.

Rhodes - Timber Rhodes - Timber Rhodes - Timber 79/220 76/220 73/220

Rho Pergousa Ofidoussa

Draw three cards if there is an Add three Ships at any Island where Move one or more Goods of one enemy Ship here but none of your you have two Temples. color on one Ship from any inner Ships. Island where you have a Temple to any Island.

Rhodes - Timber Rhodes - Timber Rhodes - Timber 80/220 77/220 74/220

Tilos Rhodes

Add a Ship here with electrum Draw a card for every two Ships Add a Ship here with bronze preference. Then add a Good here you have at all Islands combined. preference. Then add a Ship here for each Ship you have here. for each of your Populace here.

Rhodes - Timber Rhodes - Timber Rhodes - Timber 87/220 84/220 81/220

Trianisia Island Saria

Move two Populace on one Ship Replace a Good at Home for every Replace a Good anywhere for every to an Island and convert a Temple two Ships you have here. three Ships you have here. there.

Rhodes - Timber Rhodes - Timber Rhodes - Timber 88/220 85/220 82/220

Telendos Sesklio

Move a Ship between any two Draw a card for every Island where Islands. Then move it back. you have a Ship.

Rhodes - Timber Rhodes - Timber 86/220 83/220

Gioura

Replace a Good at your Home for Add two Goods of the same color Move two Ships between any two every two Goods here. and two Temples of the same Islands except another player’s preference here. Home, carrying one or more Goods.

Ephesus - Electrum Ephesus - Electrum Ephesus - Electrum 95/220 92/220 89/220

Grammeza

Add three electrum Goods here. Add two bronze Goods and a Add two Goods here. Populace here.

Ephesus - Electrum Ephesus - Electrum Ephesus - Electrum 96/220 93/220 90/220

Lechoussa

Add a Good on every Island you Add two Goods and a Add four Goods of exactly two control except your Home. Temple here. different colors here.

Ephesus - Electrum Ephesus - Electrum Ephesus - Electrum 97/220 94/220 91/220

Piperi Dasia

Add a Good at your Home of color Pay a Good here to add three Pay one or more Populace here. not present there. Populace here. Add that many Goods here, all of the same preference.

Ephesus - Electrum Ephesus - Electrum Ephesus - Electrum 104/220 101/220 98/220

Kyra-Panagia Tsougria Skandili

Pay one or more Ships here. Add Move a Ship from any inner Island Add a Populace here for every that many Goods here, all of the to your Home, carrying one Good. Good here. same preference.

Ephesus - Electrum Ephesus - Electrum Ephesus - Electrum 105/220 102/220 99/220

Skantzoura Argos Skiathou Sergitsi

Pay a Populace on any Island to Add a Populace and a Good here Add two Goods on every Island you replace all Goods there. Then move for every dye Good here. control except your Home. a Ship.

Ephesus - Electrum Ephesus - Electrum Ephesus - Electrum 106/220 103/220 100/220

Fournoi

Add a marble Good on every Island Move a Good from any inner Island Pay a Good here to add three Ships you have a Temple and also control. where you have two Populace to here. your Home.

Ephesus - Electrum Ephesus - Electrum Ephesus - Electrum 113/220 110/220 107/220

Thymaina Skyrou

For every Good here, add a Good Pay an electrum Good here to add a Add a dye Good on every Island of its color at your Home. Populace and a Ship on every Island you control. you control.

Ephesus - Electrum Ephesus - Electrum Ephesus - Electrum 114/220 111/220 108/220

Thymainaki

For every Good here, add a dye Add a Temple and a Good here. Pay a Good here to convert an Good at your Home. enemy Temple on any Island with a Good.

Ephesus - Electrum Ephesus - Electrum Ephesus - Electrum 115/220 112/220 109/220

Pasalimani Alatonisi

Pay a Populace and Ship on any Add a marble Good here for every Add a Good here for every two Island with a Good to convert all Populace you have at Home. Populace you have at your Home. enemy Temples there.

Ephesus - Electrum Ephesus - Electrum Ephesus - Electrum 122/220 119/220 116/220

Psara

Draw a card for every color of Add a Good on every inner Island Draw a card for every Island with a Good here. where you have a Temple. Good.

Ephesus - Electrum Ephesus - Electrum Ephesus - Electrum 123/220 120/220 117/220

Antipsara Alatas

Pay an electrum Good here to Add a Ship and a timber Good Add an electrum Good on every convert all enemy Temples on one here. Then move a Ship. Island with a Good that you Island. control.

Ephesus - Electrum Ephesus - Electrum Ephesus - Electrum 124/220 121/220 118/220

Thassopoula

Draw two cards for every Island Replace a Good at Home for every Pay a Good here to add a Populace with two Goods. Temple you have here. or Ship on every Island you control.

Ephesus - Electrum Ephesus - Electrum Ephesus - Electrum 131/220 128/220 125/220

Alyki Zourafa Sygrion

Move a Ship between two Islands Move two Ships to your Home from Add two bronze Goods at your where you have no Populace, different Islands, each carrying a Home if there are no bronze Goods carrying one or more dye Goods. Good. anywhere else.

Ephesus - Electrum Ephesus - Electrum Ephesus - Electrum 132/220 129/220 126/220

Thasos Tsakmakia

Draw a card for every two Goods at If there are no bronze Goods at any Island. your Home, move one Ship to your Home, carrying one or more bronze Goods.

Ephesus - Electrum Ephesus - Electrum 130/220 127/220

Rineia

Convert an enemy Temple and a Convert two enemy Populace at any Pay a Good here to turn all Goods Populace at any Island where you Island with three Temples. on one inner Island into Temples of have two Temples. same colors.

Athens - Marble - Marble Athens - Marble 139/220 136/220 133/220

Tragonisi Kapititas

Convert an enemy Ship at an Island Move a Ship between two Islands, Add three Temples at an Island you where you have two Temples. each with your Temple, carrying control. two timber Goods.

Athens - Marble Athens - Marble Athens - Marble 140/220 137/220 134/220

Syros Megalo

Add a Good here, then add a Good Move all Ships, empty, to an Island Add a Temple with dye preference of the same color to each other without your Temple. Add a Temple at an Island where you have no Island where you have a Temple. there for each of your Ships there. Temples. Then draw three cards.

Athens - Marble Athens - Marble Athens - Marble 141/220 138/220 135/220

Vous

Sack an enemy Temple, Ship, or Add a Good here, then add a Good Move any player’s Populace and a Populace at any Island with all to each Island with a Temple of the Good of the same color from any three. first Good’s color. one Island to any Island where you have a Temple.

Athens - Marble Athens - Marble Athens - Marble 148/220 145/220 142/220

Sifnos Serifopoula

Convert a Temple at any Island with Convert an enemy Temple, Ship, or Add three Temples at an Island an electrum Good. Populace at any Island where you where you have no Temples. have a Temple.

Athens - Marble Athens - Marble Athens - Marble 149/220 146/220 143/220

Kitriani Makronissos

Convert an enemy Populace at any Move a timber Good and Add a Temple with bronze Island where you have two Temples. non-timber Good pair between any preference at an Island where you two Islands with Temples. have a Populace. Then draw two cards.

Athens - Marble Athens - Marble Athens - Marble 150/220 147/220 144/220

Kardiotissa

Activate an inner Island where you Move a Good with a Ship from any Add two Temples at any Island. have two Temples. Island where you have a Temple anywhere.

Athens - Marble Athens - Marble Athens - Marble 157/220 154/220 151/220

Kalogiros

Sack an enemy Temple for every Move a Ship to any Island where Sack or pay all Populace belonging Populace belonging to the same you have a Temple, carrying one to the player that controls each player there at one Island. Populace. If it is an inner Island, Island where you have a Temple. activate it.

Athens - Marble Athens - Marble Athens - Marble 158/220 155/220 152/220

Sikinos Agios Efstathios

Add a Temple with timber Move one or more Populace from Move all Ships at an Island, empty, preference anywhere. Then move a your Home to any Island where you to any other Island where you have Ship. have two Temples. a Temple. Then, if it is an inner Island, activate it.

Athens - Marble Athens - Marble Athens - Marble 159/220 156/220 153/220

Gaidouronisi Stroggyli Parou

Convert a Temple at any Island Move two Populace with a Ship Draw a card for every Island where where you have two Populace. to any Island where you have two you have a Temple. Temples. Then, if it is an inner Island, activate it.

Athens - Marble Athens - Marble Athens - Marble 166/220 163/220 160/220

Epano Fyra

Activate any inner Island where you Convert an enemy Temple and an Pay a Temple here to add a Temple have a Temple and Ship pair. enemy Ship at any Island where you at every other Island. have a Temple.

Athens - Marble Athens - Marble Athens - Marble 167/220 164/220 161/220

Kato Fyra Htapodia

At each Island, sack or pay a Move a Populace and timber Good At an Island where you have a Populace, Ship, or Temple of the between any two Islands where you Temple, sack two enemy Populace player that controls the Island. have Temples. belonging to the player that controls the Island.

Athens - Marble Athens - Marble Athens - Marble 168/220 165/220 162/220

Revmatonisi Glarobi Viokastro

Draw a card for every Temple you At an Island where you have a Move at least one Populace from have at one Island. Temple, sack all enemy Temples your Home to any Island with a belonging to the player that Good and a Temple of any same controls it. color.

Athens - Marble Athens - Marble Athens - Marble 175/220 172/220 169/220

Agia Irene Tigani Drionisi

Draw two cards. Pay a Good here to turn all Temples Move a bronze Good from any of all players on one inner Island Island where you have a Temple into Goods. anywhere. Then, if it is an inner Island, activate it.

Athens - Marble Athens - Marble Athens - Marble 176/220 173/220 170/220

Panderonisi

Draw two cards for every Island Pay a Temple here to add a where you have two Temples. Populace at every other Island where you have a Temple.

Athens - Marble Athens - Marble 174/220 171/220

Eschati Kammeni

Move all of your Populace from one Add two Ships to any Island where Add three Goods of three different Island to an Island with no Goods. you have no Temples. colors at Home if it has no dye Goods and you have exactly three cards in hand.

Crete - Dye - Dye Crete - Dye 183/220 180/220 177/220

Iraklia Christiani

Replace an inner Island with an Add four Populace to Home if you Replace an inner Island with two Island with dye preference. Activate have no Populace there. Goods. Activate it. it.

Crete - Dye Crete - Dye Crete - Dye 184/220 181/220 178/220

Fidoussa Askania Thirasia

Replace an inner Island you Sack an inner Island with no Replace an inner Island where you control. Activate it. Temples of any player along with all have two Temples. Activate it. cards on it.

Crete - Dye Crete - Dye Crete - Dye 185/220 182/220 179/220

Pachia Kato

Move all Ships from an Island to an Add at least one Populace with Move all of your Populace from Island where you have no Ships. For marble preference to an Island one Island to an Island with no each Ship you moved, add a Ship to where you have no Populace. Populace belonging to any player. the first Island.

Crete - Dye Crete - Dye Crete - Dye 192/220 189/220 186/220

Makrya Crete

Sack all enemy Populace at every Move all Ships from an Island to an Add four Ships to Home if you have Island with a timber Good. Island where you have no Temples. no Ships there. Add a Temple to the destination for each Ship you moved.

Crete - Dye Crete - Dye Crete - Dye 193/220 190/220 187/220

Ftena Pano Koufonisi

Sack an enemy Ship at every Island Replace an inner Island. Pay a Good here to add any number with a marble Good. of dye Goods and draw twice as many cards.

Crete - Dye Crete - Dye Crete - Dye 194/220 191/220 188/220

Schoinoussa Gramvoussa Donoussa

Sack an enemy Temple at every Sack a Ship and Populace pair at Replace an inner Island. For each Island where you have a Populace any Island. Then add a Good here other card there, add a Populace except your Home. of the pair’s color. there.

Crete - Dye Crete - Dye Crete - Dye 201/220 198/220 195/220

Dia Liadi Nikouria

Sack an enemy Temple and enemy Sack an enemy Ship at any Island. Sack an inner Island with no Goods Populace pair at one Island. Then add a Ship with marble along with all cards on it. preference there.

Crete - Dye Crete - Dye Crete - Dye 202/220 199/220 196/220

Prasoura Kramvonissi

Replace all Goods at your Home of Draw cards until you have as many Sack an enemy Ship and enemy a single color. cards as Islands with no Populace Populace pair at an Island with belonging to any player. exactly one Ship and one Populace of that color.

Crete - Dye Crete - Dye Crete - Dye 203/220 200/220 197/220

Imeri Agioi Theodoroi

Sack an enemy Ship and enemy Add one or more Goods here of a Sack an enemy Ship and enemy Populace pair at an Island with no single color if there are no Goods Populace pair at one Island if you Temple belonging to any player. here. have no cards in hand.

Crete - Dye Crete - Dye Crete - Dye 210/220 207/220 204/220

Valenti Falasarnon Theodoropoula

Sack two enemy Populace at any Sack an enemy Temple and enemy Draw cards until you have as many Island with exactly two enemy Populace pair at an Island. Then cards as Islands with no Goods. Populace. sack another pair at another Island.

Crete - Dye Crete - Dye Crete - Dye 211/220 208/220 205/220

Elafonisi Agria Gramvousa Mesaras

Sack an enemy Populace at every Sack an enemy Ship and enemy Pay two Populace here to add two Island where you have no Populace. Populace pair at an Island. Then marble Goods at Home. sack another pair at another Island.

Crete - Dye Crete - Dye Crete - Dye 212/220 209/220 206/220

Kalydon Yianisada Trachilos

Replace a Good at any inner Island. Pay a Temple here to add three Pay one or more Populace here to Goods here. add that many marble Goods here.

Crete - Dye Crete - Dye Crete - Dye 219/220 216/220 213/220

Petalidi Mikronisi Chrysis

Sack an enemy Ship and enemy Pay a Good at one Island to draw Pay a Temple here to add a Good at Populace pair at any Island with no two cards. each Island you control. Goods. Then add two Goods there.

Crete - Dye Crete - Dye Crete - Dye 220/220 217/220 214/220

Paximada

Draw cards until you have as many Draw cards until you have as many cards as Islands with no Ships cards as Islands with no Temples belonging to any player. belonging to any player.

Crete - Dye Crete - Dye 218/220 215/220

When a non-Home Island enters place it on one of the Island play, mats, so that the icons on the Island blend in with the Ships, itself don’t Goods, and Populace. Temples, Island limit: 3 + # Players When a non-Home Island enters place it on one of the Island play, mats, so that the icons on the Island When a non-Home Island enters blend in with the Ships, itself don’t place it on one of the Island play, Goods, and Populace. Temples, mats, so that the icons on the Island blend in with the Ships, itself don’t Island limit: 3 + # Players Goods, and Populace. Temples, Island limit: 3 + # Players When a non-Home Island enters place it on one of the Island play, mats, so that the icons on the Island When a non-Home Island enters blend in with the Ships, itself don’t place it on one of the Island play, Goods, and Populace. Temples, mats, so that the icons on the Island blend in with the Ships, itself don’t Island limit: 3 + # Players Goods, and Populace. Temples, Island limit: 3 + # Players When a non-Home Island enters When a non-Home it on one of the Island place play, icons on the Island mats, so that the Ships, blend in with the itself don’t and Populace. Goods, Temples, Players Island limit: 3 + #

Home - Cretans Home - Cretans On your turn, do one of A, B, C, or D. COALITION A: Play a card for its preference, then use its effect, make it your Quest, or discard it. • Bronze - Add a Populace at an inner Island. After placing a new Island as a basic action, discard the top card of your draw • Marble - Add a Temple at an Island (even a Home Island). deck. You may Add a Good at home matching its preference. You must discard • Dye - Add an Island (then may Activate it) or Activate an Island (with control). a card from your hand with that preference to do so, as with any other “Add a • Timber - Add a Ship at an inner Island or Move any or all ships at one Island. Good” effect. • Electrum - Add a Good (Discard second card for type) at an inner Island. Then draw two cards. B: Play a card directly as a Ship or Populace at your Home Island. C: Complete your Quest (preference, may use effect, then discard it) or Discard your Quest. After refreshing your hand, always discard a card from your deck for Conflict even D: Draw cards (Hand size: 4 + Revered Temples), then resolve Conflict if needed. if a Conflict is not required. Conflict: Discard the top card of your deck, note preference. At each Island with your populace, and with any card of color matching that preference, sack one populace At each inner Island where there is no Conflict (any Island without both your from each other player. Sack two each instead if you control the Island. populace and another player’s populace), pirates raid if the Conflict card’s preference matches the color of any card there. Vainglory: If an inner Island has more than 11 + 1 per player cards (including Island card), Island and all cards there are discarded. Blue Island Mat remains. If there are any Populace at the raided Island, they sack one Populace of each Revered: Each type of good on an Island makes one Temple of each player Revered. player. Otherwise, the pirates take over the Island. It and all cards there are discarded. End Game & Scoring: Game ends immediately when a player takes a Draw Cards action with an already empty deck. Score all goods at home, squaring the number of Goods of each type (ex: 4 Bronze = 16 points). Add any points from Customs. When a non-Home Island enters place it on one of the Island play, mats, so that the icons on the Island When a non-Home Island enters blend in with the Ships, itself don’t place it on one of the Island play, Goods, and Populace. Temples, mats, so that the icons on the Island blend in with the Ships, itself don’t Island limit: 3 + # Players Goods, and Populace. Temples, Island limit: 3 + # Players When a non-Home Island enters place it on one of the Island play, mats, so that the icons on the Island blend in with the Ships, itself don’t Goods, and Populace. Temples, Island limit: 3 + # Players When a non-Home Island enters When a non-Home it on one of the Island place play, icons on the Island mats, so that the Ships, blend in with the itself don’t and Populace. Goods, Temples, Players Island limit: 3 + #

Home - Spartans Home - Spartans On your turn, do one of A, B, C, or D. DISCIPLINE A: Play a card for its preference, then use its effect, make it your Quest, or discard it. • Bronze - Add a Populace at an inner Island. If you end your turn with exactly one card in your hand, you may play it for its • Marble - Add a Temple at an Island (even a Home Island). preference as a second free action. Use the top card of your deck as if it were in • Dye - Add an Island (then may Activate it) or Activate an Island (with control). your hand if you need to add a Ship, Populace, Island, Good, or Temple. • Timber - Add a Ship at an inner Island or Move any or all ships at one Island. • Electrum - Add a Good (Discard second card for type) at an inner Island. Then ADMIRATION draw two cards. B: Play a card directly as a Ship or Populace at your Home Island. After you use DISCIPLINE, check the preference of each inner Island that you C: Complete your Quest (preference, may use effect, then discard it) or Discard your Quest. control. At each Island that matches the played card, add a face-down card next to D: Draw cards (Hand size: 4 + Revered Temples), then resolve Conflict if needed. the Island from the top of your draw deck as a Statue. Conflict: Discard the top card of your deck, note preference. At each Island with your populace, and with any card of color matching that preference, sack one populace At the end of the game, each Statue at any Island you control is worth 2 points. from each other player. Sack two each instead if you control the Island. A Statue counts as a card at an Island for Vainglory, but cannot be moved or Vainglory: If an inner Island has more than 11 + 1 per player cards (including Island otherwise affected. card), Island and all cards there are discarded. Blue Island Mat remains. Revered: Each type of good on an Island makes one Temple of each player Revered. End Game & Scoring: Game ends immediately when a player takes a Draw Cards action with an already empty deck. Score all goods at home, squaring the number of Goods of each type (ex: 4 Bronze = 16 points). Add any points from Customs. When a non-Home Island enters place it on one of the Island play, mats, so that the icons on the Island blend in with the Ships, itself don’t Goods, and Populace. Temples, Island limit: 3 + # Players When a non-Home Island enters place it on one of the Island play, mats, so that the icons on the Island When a non-Home Island enters blend in with the Ships, itself don’t place it on one of the Island play, Goods, and Populace. Temples, mats, so that the icons on the Island blend in with the Ships, itself don’t Island limit: 3 + # Players Goods, and Populace. Temples, Island limit: 3 + # Players When a non-Home Island enters place it on one of the Island play, mats, so that the icons on the Island When a non-Home Island enters blend in with the Ships, itself don’t place it on one of the Island play, Goods, and Populace. Temples, mats, so that the icons on the Island blend in with the Ships, itself don’t Island limit: 3 + # Players Goods, and Populace. Temples, Island limit: 3 + # Players When a non-Home Island enters When a non-Home it on one of the Island place play, icons on the Island mats, so that the Ships, blend in with the itself don’t and Populace. Goods, Temples, Players Island limit: 3 + #

Home - Ephesians Home - Ephesians On your turn, do one of A, B, C, or D. When drawing cards, before Conflict (even if Conflict is not required), you must A: Play a card for its preference, then use its effect, make it your Quest, or discard it. choose to TAX or TRADE. • Bronze - Add a Populace at an inner Island. • Marble - Add a Temple at an Island (even a Home Island). TAX • Dye - Add an Island (then may Activate it) or Activate an Island (with control). • Timber - Add a Ship at an inner Island or Move any or all ships at one Island. Discard a card for Conflict (even if not required). On one Island where no Conflict • Electrum - Add a Good (Discard second card for type) at an inner Island. Then occurs, you may move a Good of color matching the Conflict card’s preference to draw two cards. your Home Island. B: Play a card directly as a Ship or Populace at your Home Island. C: Complete your Quest (preference, may use effect, then discard it) or Discard your Quest. TRADE D: Draw cards (Hand size: 4 + Revered Temples), then resolve Conflict if needed. Conflict: Discard the top card of your deck, note preference. At each Island with your You may only select TRADE if Conflict is not required(you have no Populace at any populace, and with any card of color matching that preference, sack one populace Island with another player’s Populace). Move a Good from your Home to the Home of from each other player. Sack two each instead if you control the Island. the opponent with the fewest Goods (choose if tied), then move a Good from their Home to yours. You may only do this if it would increase your score. Vainglory: If an inner Island has more than 11 + 1 per player cards (including Island card), Island and all cards there are discarded. Blue Island Mat remains. Revered: Each type of good on an Island makes one Temple of each player Revered. Moving Goods with either TAX or TRADE does not involve or require a Ship. End Game & Scoring: Game ends immediately when a player takes a Draw Cards action with an already empty deck. Score all goods at home, squaring the number of Goods of each type (ex: 4 Bronze = 16 points). Add any points from Customs. Home - Rhodians Home - Rhodians On your turn, do one of A, B, C, or D. COMMERCE A: Play a card for its preference, then use its effect, make it your Quest, or discard it. • Bronze - Add a Populace at an inner Island. Whenever you move one or more Ships to an inner Island, either as a basic • Marble - Add a Temple at an Island (even a Home Island). action or part of an effect, you may Add a Good there, by discarding a card of • Dye - Add an Island (then may Activate it) or Activate an Island (with control). preference matching the preference of one of those Ships. • Timber - Add a Ship at an inner Island or Move any or all ships at one Island. • Electrum - Add a Good (Discard second card for type) at an inner Island. Then ADMIRALTY draw two cards. B: Play a card directly as a Ship or Populace at your Home Island. Whenever you move Ships from an inner Island that you do not control, either as a C: Complete your Quest (preference, may use effect, then discard it) or Discard your Quest. basic action or part of an effect, you may use two of those Ships to carry one Good D: Draw cards (Hand size: 4 + Revered Temples), then resolve Conflict if needed. (and four to carry two, six to carry three, etc). Conflict: Discard the top card of your deck, note preference. At each Island with your populace, and with any card of color matching that preference, sack one populace from each other player. Sack two each instead if you control the Island. Both COMMERCE and ADMIRALTY can be used during the same movement. If an effect moves Ships multiple times, these abilities can be used for each movement. Vainglory: If an inner Island has more than 11 + 1 per player cards (including Island card), Island and all cards there are discarded. Blue Island Mat remains. Revered: Each type of good on an Island makes one Temple of each player Revered. End Game & Scoring: Game ends immediately when a player takes a Draw Cards action with an already empty deck. Score all goods at home, squaring the number of Goods of each type (ex: 4 Bronze = 16 points). Add any points from Customs.

Home - Athenians Home - Athenians On your turn, do one of A, B, C, or D. DECADENCE A: Play a card for its preference, then use its effect, make it your Quest, or discard it. • Bronze - Add a Populace at an inner Island. If your deck ever has exactly one card left in it, place it face-up near your Home • Marble - Add a Temple at an Island (even a Home Island). Island. This can interrupt an action requiring you to draw several cards. • Dye - Add an Island (then may Activate it) or Activate an Island (with control). • Timber - Add a Ship at an inner Island or Move any or all ships at one Island. If the game ends and you have not yet done this, place the top card of your deck • Electrum - Add a Good (Discard second card for type) at an inner Island. Then face-up there, before scoring. draw two cards. B: Play a card directly as a Ship or Populace at your Home Island. At the end of the game, each of your revered temples that matches the preference C: Complete your Quest (preference, may use effect, then discard it) or Discard your Quest. of the face-up card is worth 5 points. D: Draw cards (Hand size: 4 + Revered Temples), then resolve Conflict if needed. Conflict: Discard the top card of your deck, note preference. At each Island with your FAITH populace, and with any card of color matching that preference, sack one populace from each other player. Sack two each instead if you control the Island. Before Conflict (even if not necessary), discard one card from your deck for each of your revered Temples at inner Islands, one Island at a time. For each discarded Vainglory: If an inner Island has more than 11 + 1 per player cards (including Island card, you may choose to Add a Good at that Island (by discarding a card from card), Island and all cards there are discarded. Blue Island Mat remains. your hand matching the discarded card’s preference). Revered: Each type of good on an Island makes one Temple of each player Revered. If your deck has exactly one card left in it during the FAITH action, stop, use that End Game & Scoring: Game ends immediately when a player takes a Draw Cards card for DECADENCE and end your turn. This does not end the game. action with an already empty deck. Score all goods at home, squaring the number of Goods of each type (ex: 4 Bronze = 16 points). Add any points from Customs.