Streams of Silver, Book 4, 2007, 144 Pages, R. A. Salvatore, Andrew Dabb, 1932796967, 9781932796964, Devil's Due, 2007
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The Lightbringer: a Novel
Abilene Christian University Digital Commons @ ACU Electronic Theses and Dissertations Electronic Theses and Dissertations Spring 5-2016 The Lightbringer: A Novel Brett L. Butler Abilene Christian University, [email protected] Follow this and additional works at: https://digitalcommons.acu.edu/etd Part of the American Literature Commons, Children's and Young Adult Literature Commons, Fiction Commons, and the Fine Arts Commons Recommended Citation Butler, Brett L., "The Lightbringer: A Novel" (2016). Digital Commons @ ACU, Electronic Theses and Dissertations. Paper 16. This Thesis is brought to you for free and open access by the Electronic Theses and Dissertations at Digital Commons @ ACU. It has been accepted for inclusion in Electronic Theses and Dissertations by an authorized administrator of Digital Commons @ ACU. ABSTRACT The Lightbringer is about a collision of two worlds: the world of a contemporary South Florida town and the magical world of Zariel, bringing with it the universal threat of the Terra. Childhood friends, Breck and Tom, are thrown into the middle of an ancient conflict between the Terra—a collection of alien races that have been transformed by darkness—and the forces of good. After an encounter with a magical pool of golden water, the boys must learn to use their new abilities to protect against the growing Terranox army. In the midst of their struggle, however, a mysterious companion—the Lightbringer, one of the few remaining Lightborne—arrives to help them survive the invasion and to guide them while they search for the one who can help them save the world. While facing the ever-increasing threat of the Terra, Breck comes to grips with his origins and his destiny as the Lightbringer who is said to overthrow the Terra once and for all. -
Dragon Magazine #217
Issue #217 Vol. XIX, No. 12 May 1995 Publisher TSR, Inc. Associate Publisher Brian Thomsen SPECIAL ATTRACTIONS Editor-in-Chief Boons & Benefits Larry Granato Kim Mohan 10 Compensate your PCs with rewards far more Associate editor valuable than mere cash or jewels. Dale A. Donovan Behind Enemy Lines Phil Masters Fiction editor 18 The PCs are trapped in hostile territory with an Barbara G. Young entire army chasing them. Sounds like fun, doesnt it? Editorial assistant Two Heads are Better than One Joshua Siegel Wolfgang H. Baur 22 Michelle Vuckovich Split the game masters chores between two people. Art director Class Action Peter C. Zelinski Larry W. Smith 26 How about a party of only fighters, thieves, clerics, or mages? Production Renee Ciske Tracey Isler REVIEWS Subscriptions Janet L. Winters Eye of the Monitor Jay & Dee 65 Imitation is the sincerest form of flattery. U.S. advertising Cindy Rick The Role of Books John C. Bunnell 86 Delve into these faerie tales for all ages. U.K. correspondent and U.K. advertising Carolyn Wildman DRAGON® Magazine (ISSN 1062-2101) is published Magazine Marketing, Tavistock Road, West Drayton, monthly by TSR, inc., 201 Sheridan Springs Road, Middlesex UB7 7QE, United Kingdom; telephone: Lake Geneva WI 53147, United States of America. The 0895-444055. postal address for all materials from the United States Subscriptions: Subscription rates via second-class of America and Canada except subscription orders is: mail are as follows: $30 in U.S. funds for 12 issues DRAGON® Magazine, 201 Sheridan Springs Road, sent to an address in the U.S.; $36 in U.S. -
Dragon Magazine
Blastoff! The STAR FRONTIERS™ game pro- The STAR FRONTIERS set includes: The work ject was ambitious from the start. The A 16-page Basic Game rule book problems that appear when designing A 64-page Expanded Game rule three complete and detailed alien cul- book tures, a huge frontier area, futuristic is done — A 32-page introductory module, equipment and weapons, and the game Crash on Volturnus rules that make all these elements work now comes 2 full-color maps, 23” x 35” together, were impossible to predict and 10¾" by 17" and not easy to overcome. But the dif- A sheet of 285 full-color counters the fun ficulties were resolved, and the result is a game that lets players enter a truly wide-open space society and explore, The races wander, fight, trade, or adventure A quartet of intelligent, starfaring by Steve Winter through it in the best science-fiction races inhabit the STAR FRONTIERS tradition. rules. New player characters can be D RAGON 7 members of any one of these groups: The adventure ple who had never played a wargame or a Humans (basically just like you With the frontier as its background, role-playing game before. In order to tap and me) the action in a STAR FRONTIERS game this huge market, TSR decided to re- Vrusk (insect-like creatures with focuses on exploring new worlds, dis- structure the STAR FRONTIERS game 10 limbs) covering alien secrets or unearthing an- so it would appeal to people who had Yazirians (ape-like humanoids cient cultures. The rule book includes never seen this type of game. -
Star Wars Legends (Fate of the Jedi) Pdf, Epub, Ebook
ASCENSION: STAR WARS LEGENDS (FATE OF THE JEDI) PDF, EPUB, EBOOK Christie Golden | 491 pages | 27 Nov 2012 | Random House USA Inc | 9780345509178 | English | New York, United States Ascension: Star Wars Legends (Fate of the Jedi) PDF Book For the Sith, it's the chance to restore their dominance over the galaxy that forgot them for so long. Nuevo Mass Market Paperback Cantidad disponible: 6. My first dip into the Legacy side of the Star Wars universe and a fun read! Troy Denning. View 1 comment. It's a 20, year old galaxy, why not create new villains capable of fighting the Jedi Grandmaster? That seemed a bit misguided, especially considering how Luke remarks to himself how grown-up and mature Ben seems. This is a far cry from the Ben Skywalker personally groomed by Jacen Solo to become a security and strategy expert, who actually did reach a degree of hard-won maturity. Luke in the book rocks and has great plans in what he is doing and trying to achieve. The long-running Daala drama finally gets resolved to a greater degree. What happens in the Expanded Universe, makes a lot of sense, if you look at the six original films. They try to make it all spooky and enigmatic, but when you have no idea what the villain is capable of in this style, then there are no stakes, because you don't know what ridiculous thing they'll pull out next. Remember in this summer's blockbuster movie "Captain America: The Winter Soldier" when it was revealed that Hydra had been scheming for 70 years to infiltrated S. -
Dragon Magazine #246
Henchmen Features Issue #246 Volume XXII, No. 9 The Wizard's Companion ......... 24 April 1998 Lloyd Brown III Better than a familiar, the homonculous can be a wizard’s Departments best friend. The Omega Variant .......... 34 Wyrms of the North ........ 56 Bill Slavicsek Ed Greenwood Take the role of Concord marine Jonar Kage in this exciting Manipulative sapphire dragon Malaeragoth is solo adventure, and learn the ALTERNITY™ rules as you play. “The Dragon Unseen.” A Few Good Henchmen ............. 44 Rouges Gallery ............ 70 Christopher Perkins Dale Donovan Next time your PCs need a henchman quickly, pick From the pages of the ADVANCED DUNGEONS & one of these 101 NPCs. DRAGONS® comic come “The Heroes of Selune’s Fiction: "The Great Hunt" ... 62 Smile.” Elaine Cunningham Ecology of the Flumph ..... 76 Arilyn Moonblade and Elaith Craunobler teach Johnathan M. Richards the hunters what it is to be hunted. Beware the awesome might of the flumph! The Wizards Three ...... 86 No, really. We’re serious! Ed Greenwood Bazaar of the Bizarre ...... 82 Elminster, Rautheene, and Mordenkainen meet B.A. Landires once more to trade spells and ... steal sandwiches? Spice up your campaign with “Cauldrons and Cookery.” Dragon's Bestiary ......... 94 Gregory W. Detwiler Fight the battle for Krynn against “Creatures of Chaos”! Columns About the Cover The Wyrm’s Turn™ . .4 In just a few years, Michael Sutfin has developed his craft to D-Mail™. .6 breathtaking levels. On this month’s cover, he shows us a Forum rather sinister knight and his loyal henchman. .............................. ..10 Sage Advice .......................... .16 Out of Character ...................... .22 Gamer's Guide ....................... -
Sample File ..-*•: TABLE of CONT
Sample file ..-*•: TABLE Of CONT Introduction 4 Hags 36 Using Darklords 4 Appearance 36 Powers and Destruction 4 Background 36 Creating Your Own Lords 4 Current Sketch 39 The Mood of Ravenloft 5 The Domain 40 Confronting the Hags 41 Anhktepot 6 Headless Horseman 44 Appearance 6 Background 44 Background 6 The Domain 44 Current Sketch 8 Confronting the Horseman ... 44 Confronting Anhktepot 9 The First to Follow 46 A Recipe for Mummification ..11 The Last to Follow 46 The Winding Road 47 Banshee 12 House of Lament 48 Appearance 12 Background 48 Background 12 Current Sketch 50 Current Sketch 14 Confronting the House 51 The Domain 14 Destroying the House 52 The City of Dead 16 The Hand 17 Confronting TristessSamplea file20 Bluebeard 22 Von Kharkov 54 Appearance 22 Appearance 54 Background 22 Background 54 Current Sketch 24 Current Sketch 56 Bluebeard's Castle 25 Confronting Von Kharkov .... 56 Confronting Bluebeard 26 Castle Pantara 58 Ebonbane 28 Merilee 60 Appearance 28 Appearance 60 Background 28 Background 60 Current Sketch 30 Current Sketch 62 The Four Keys 31 Confronting Merilee 62 The Domain 31 An Account of My Meeting with Confronting Ebonbane 32 the Child Vampire 63 Shadowborn Manor 33 Monette 64 Appearance 64 Credits Background 64 Design: Andria Hayday (Banshee, Bluebeard, Current Sketch 66 Hags, Headless Horseman, House of The Domain 66 Lament, Introduction, Phantom Lover, Confronting Monette 67 "Recipe for Mummification," Tiyet, Zolnik) Excerpts from a Ship's Log... 67 Additional Design: William W. Connors (Ebonbane, Merilee, Monette), Bruce Nesmith (Anhktepot, Von Kharkov), and Phantom Lover 68 James Lowder (D' Polarno) Appearance 68 Editing: Mike Breault Background 68 Current Sketch 68 Cover Art: Tim Hildebrandt The Domain 70 Interior Art: Stephen Fabian Confronting the Phantom ... -
Free Ebook Library Baldur's Gate II: Throne of Bhaal (Forgotten
Free Ebook Library Baldur's Gate II: Throne Of Bhaal (Forgotten Realms) Death to the Children of Bhaal!On the run and hunted by everyone in Faerûn, Bhaal’s offspring are being wiped out. Instead of ridding the land of evil, each kill gives more power to a vicious group of Bhaalspawn intent on returning their father to the world.Follow the ultimate battle of the children of Bhaal in this thrilling novel based on the computer game from BioWare and Interplay! Series: Forgotten Realms: Computer Tie-In Novels Mass Market Paperback: 246 pages Publisher: Wizards of the Coast; First Printing edition (September 2001) Language: English ISBN-10: 078691985X ISBN-13: 978-0786919857 Product Dimensions: 6.8 x 4.2 x 0.8 inches Shipping Weight: 4.8 ounces Average Customer Review: 3.0 out of 5 stars 13 customer reviews Best Sellers Rank: #683,019 in Books (See Top 100 in Books) #289 in Books > Science Fiction & Fantasy > Gaming > Dungeons & Dragons #10105 in Books > Teens > Science Fiction & Fantasy > Fantasy #30433 in Books > Science Fiction & Fantasy > Science Fiction I'm not going to bother adding too much here... the other reviewers have explained it all perfectly. There is far too much repetition in the novel and the author has an unusual fascination with the words 'cloying' and 'conflagration' (don't forget to mention how beautiful Jaheria is and that Abdel is VERY muscular) ;)The Baldur's Gate series was (and still is) one of the most beautiful and endearing games I'll ever play. -
Finding Aid to the Sid Sackson Collection, 1867-2003
Brian Sutton-Smith Library and Archives of Play Sid Sackson Collection Finding Aid to the Sid Sackson Collection, 1867-2003 Summary Information Title: Sid Sackson collection Creator: Sid Sackson (primary) ID: 2016.sackson Date: 1867-2003 (inclusive); 1960-1995 (bulk) Extent: 36 linear feet Language: The materials in this collection are primarily in English. There are some instances of additional languages, including German, French, Dutch, Italian, and Spanish; these are denoted in the Contents List section of this finding aid. Abstract: The Sid Sackson collection is a compilation of diaries, correspondence, notes, game descriptions, and publications created or used by Sid Sackson during his lengthy career in the toy and game industry. The bulk of the materials are from between 1960 and 1995. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open to research use by staff of The Strong and by users of its library and archives. Intellectual property rights to the donated materials are held by the Sackson heirs or assignees. Anyone who would like to develop and publish a game using the ideas found in the papers should contact Ms. Dale Friedman (624 Birch Avenue, River Vale, New Jersey, 07675) for permission. Custodial History: The Strong received the Sid Sackson collection in three separate donations: the first (Object ID 106.604) from Dale Friedman, Sid Sackson’s daughter, in May 2006; the second (Object ID 106.1637) from the Association of Game and Puzzle Collectors (AGPC) in August 2006; and the third (Object ID 115.2647) from Phil and Dale Friedman in October 2015. -
Quick Guide Is Online
SAN DIEGO SAN DIEGO MARRIOTT CONVENTION MARQUIS & MARINA CENTER JULY 18–21 • PREVIEW NIGHT JULY 17 QUICKQUICK GUIDEGUIDE SCHEDULE GRIDS • EXHIBIT HALL MAP • CONVENTION CENTER & HOTEL MAPS HILTON SAN DIEGO BAYFRONT MANCHESTER GRAND HYATT ONLINE EDITION INFORMATION IS SUBJECT TO CHANGE MAPu HOTELS AND SHUTTLE STOPS MAP 1 28 10 24 47 48 33 2 4 42 34 16 20 21 9 59 3 50 56 31 14 38 58 52 6 54 53 11 LYCEUM 57 THEATER 1 19 40 41 THANK YOU TO OUR GENEROUS SHUTTLE 36 30 SPONSOR FOR COMIC-CON 2013: 32 38 43 44 45 THANK YOU TO OUR GENEROUS SHUTTLE SPONSOR OF COMIC‐CON 2013 26 23 60 37 51 61 25 46 18 49 55 27 35 8 13 22 5 17 15 7 12 Shuttle Information ©2013 S�E�A�T Planners Incorporated® Subject to change ℡619‐921‐0173 www.seatplanners.com and traffic conditions MAP KEY • MAP #, LOCATION, ROUTE COLOR 1. Andaz San Diego GREEN 18. DoubleTree San Diego Mission Valley PURPLE 35. La Quinta Inn Mission Valley PURPLE 50. Sheraton Suites San Diego Symphony Hall GREEN 2. Bay Club Hotel and Marina TEALl 19. Embassy Suites San Diego Bay PINK 36. Manchester Grand Hyatt PINK 51. uTailgate–MTS Parking Lot ORANGE 3. Best Western Bayside Inn GREEN 20. Four Points by Sheraton SD Downtown GREEN 37. uOmni San Diego Hotel ORANGE 52. The Sofia Hotel BLUE 4. Best Western Island Palms Hotel and Marina TEAL 21. Hampton Inn San Diego Downtown PINK 38. One America Plaza | Amtrak BLUE 53. The US Grant San Diego BLUE 5. -
By Karzen Wgnn Foostad
Tbe Atlas by Karzen Wgnn Foostad Sample file TSR, Inc. PRODUCTS OF YOUR IMAGINATION'" —TD daughter Kristi— May she grow in the wisdom, courage, and love of the heroines of the Forgotten Realms Acknowledgments While the accuracy (or inaccuracy) of the product gled with me as time became all too short. Special thanks within these pages rests entirely with the author, the are due to J. Eric Severson, who has been a very pleasant work could not have been completed without the encour- and patient editor; Mary Kirchoff, who kept me on track; agement, assistance, and endurance of many people: Dave "Diesel" LaForce and Steve Beck, for their city over- My husband, Tbdd, associate professor of geography, lays and expert cartographic assistance; Dee Barnett, for who has grown increasingly familiar and helpful with the her graphic help; and Angelika Lokotz and Tracey numerous questions of how the workings of our real Zamagne, for every typeset word. world may be applied to those of an imaginary world. My The many authors and illustrators of the FORGOTTEN son, Mark, and daughter, Kristi, who helped with the in- REALMS™ books and related products; all have been de- dex as well as the housework. Mark also designed the map lightful people with whom to deal, but those who put up on which the Ivy Mansion was based. My sister, Marsa with the most questions were Doug Niles, Bob Salvatore, Crissup, for typing the index, and Lisa Richardson, for let- Ed Greenwood, David "Zeb" Cook, Jim Lowder, Troy tering the many maps. Denning, and "traffic cop" Jeff Grubb. -
City of Splendors: Waterdeep
™ 6620_88162_Ch1.indd20_88162_Ch1.indd 1 44/22/05/22/05 99:42:19:42:19 AAMM DESIGNER: Eric L. Boyd ADDITIONAL DESIGN: Ed Greenwood, James Jacobs, Steven E. Schend, Sean K Reynolds DEVELOPER: Richard Baker EDITORS: Cindi Rice, Gary Sarli EDITING MANAGER: Kim Mohan DESIGN MANAGER: Christopher Perkins DEVELOPMENT MANAGER: Jesse Decker SENIOR ART DIRECTOR RPG R&D: Stacy Longstreet DIRECTOR OF RPG R&D: Bill Slavicsek PRODUCTION MANAGERS: Josh Fischer, Randall Crews FORGOTTEN REALMS ART DIRECTOR: Mari Kolkowsky COVER ARTIST: Scott M. Fischer INTERIOR ARTISTS: Steve Belledin, Steve Ellis, Wayne England, Ralph Horsley, William O’Connor, Lucio Parrillo, Vinod Rams, Rick Sardinha GRAPHIC DESIGNER: Dee Barnett CARTOGRAPHER: Dennis Kauth, Robert Lazzaretti GRAPHIC PRODUCTION SPECIALIST: Angelika Lokotz IMAGE TECHNICIAN: Jason Wiley SPECIAL THANKS: Thomas M. Costa, Elaine Cunningham, George Krashos, Alex Roberts Major sources include Forgotten Realms Campaign Setting by Ed Greenwood, Sean Reynolds, Skip Williams, and Rob Heinsoo; Ruins of Undermountain II by Donald Bingle, Jean Rabe, and Norm Ritchie; Songs and Swords novels by Elaine Cunningham; Waterdeep novel by Richard Awlinson (Troy Denning); “Realmslore,” Ruins of Undermountain, Seven Sisters, Volo’s Guide to Waterdeep, Waterdeep, and Waterdeep and the North by Ed Greenwood; City System and Advanced Dungeons & Dragons comic by Jeff Grubb; Dragon #307 – “Monsters in the Alley” by James Jacobs, City of Splendors, The Lost Level, Maddgoth’s Castle, and Stardock by Steven E. Schend; and Skullport by Joseph C. Wolf. Based on the original DUNGEONS & DRAGONS® rules created by Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. -
Forgotten Realms® Player's Guide
Forgotten Realms® Player’s Guide ROLEPLAYING GAME SUPPLEMENT Rob Heinsoo • Logan Bonner • Robert J. Schwalb FRPlayersGuide_Ch_00.indd 1 7/2/08 2:11:19 PM CREDITS Design Graphic Designer Rob Heinsoo (lead), Emi Tanji Greg Bilsland, Logan Bonner, Eric L. Boyd, Robert J. Schwalb Additional Graphic Design Soe Murayama Story Design Bruce R. Cordell (lead), Interior Illustrations Richard Baker, Philip Athans Matt Cavotta, Chippy, Miguel Coimbra, Jesper Ejsing, Wayne England, Goran Josic, Howard Lyon, Development Warren Mahy, Lucio Parrillo, Mike Sass, Mike Schley, Stephen Schubert (lead), Francis Tsai, Eva Widermann Mike Mearls, Rodney Thompson, Andy Collins Cartographers Additional Development Robert Lazzaretti, Bre Miller, Ryan Sansaver Jeremy Crawford Publishing Production Specialist Editing Erin Dorries Julia Martin (lead), Ray Vallese Prepress Manager Jefferson Dunlap Managing Editing Kim Mohan Imaging Technician Robert Jordan Director of R&D, Roleplaying Games/Book Publishing Bill Slavicsek Production Manager Cynda Callaway D&D Story Design and Development Manager Christopher Perkins Setting details based on the original FORGOTTEN REALMS® campaign setting created by Ed Greenwood with Jeff Grubb, D&D System Design and Development Manager the updated (3rd Edition) setting designed by Ed Greenwood, Andy Collins Richard Baker, Sean K Reynolds, Skip Williams, and Rob Heinsoo, and the 4th Edition revision guide by Bruce R. Art Directors Cordell, Richard Baker, and Philip Athans. Kate Irwin, Karin Powell Game rules based on the original DUNGEONS & DRAGONS® Cover Illustration rules created by E. Gary Gygax and Dave Arneson, and the William O’Connor later editions by David “Zeb” Cook (2nd Edition); Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Special Thanks to Brandon Daggerhart, keeper of Shadowfell Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and James Wyatt (4th Edition).