N° 173 Janvier 2020
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Coffee Break Film School Instructor Guide
1 Coffee Break Film School Instructor Guide Copyright ©2019 Moviola 2 ISBN: 9781521260418 Copyright ©2019 Moviola - All rights reserved 3 Contents Introduction 9 The CBFS Philosophy 10 10 What it is 10 What it’s not 11 The All-Round Filmmaker 12 A compartmentalized reference What this guide is for 13 14 The Big Picture Course 14 Project-Based Course 16 Understanding the CBFS Unit categories 17 Visual Glossary of Terms 17 Survival Guides 18 Compendium 4 Classes 19 Video resources 20 Suggested textbooks 21 Expanded Curriculum: Big Picture Course 28 28 Unit One 28 Core 32 Signature interview 32 Going deeper 33 Survival Guides 33 Complementary reading 34 Best of the Web & Film History Unit Two 35 35 Core 39 Signature interview 39 Survival Guides 40 Going deeper 40 Complementary reading: 5 41 Best of the Web & Film History Unit Three 42 42 Core 47 Signature interview: 47 Survival Guides 47 Going deeper: 47 Complementary reading: 48 Best of the Web & Film History Unit Four 49 49 Core 53 Signature interview: 53 Going deeper 53 Complementary Reading 54 Best of the Web & Film History Unit Five 55 55 Unit Five Core 59 Signature interview: 59 Going deeper 6 60 Complementary Reading 60 Best of the Web & Film History Unit Six 61 61 Core 66 Signature Interviews 67 Survival guides 67 Going deeper 67 Complementary Reading 68 Best of the Web & Film History Expanded Curriculum: Project-Based Course 70 Unit 1 - Screenwriting 71 76 Unit 2 - Production 80 Unit 3 - Cinematography 84 Unit 4 - Lighting 88 Unit 5 - Sound 91 Unit 6 - Editing and Color Correction 95 Unit 7 - Visual Effects 7 8 9 Introduction The digital filmmaking revolution has been both a blessing and a curse. -
Washington DC USA
2015 Washington DC USA 2015 Proceedings of the Symposium on Simulation for Architecture and Urban Design Edited by Holly Samuelson, Shajay Bhooshan, and Rhys Goldstein 2015 Proceedings of the Symposium on Simulation for Architecture and Urban Design Edited by Holly Samuelson Shajay Bhooshan Rhys Goldstein Cover & Layout by John Yee 2015 Proceedings of the Symposium for Architecture and Urban Design Holly Samuelson, Shajay Bhooshan, and Rhys Goldstein, editors © 2015 SIMULATION COUNCILS, INC. Responsibility for the accuracy of all statement in each paper rests solely with the author(s). Statements are not necessarily representative of, nor endorsed by, The Society for Modeling and Simulation International. Permission is granted to photocopy portions of this publication for personal use and for the use of students provided credit is given to the conference and publication. Permission does not extend to other types of reproduction nor to copying for incorporation into commercial advertising nor for any other profit-making purpose. Other publications are encouraged to include 300- to 500-word abstracts or excerpts from any paper contained in this book, provided credits are given to the author and the conference. For permission to publish a complete paper write: The Society for Modeling and Simulation International (SCS), 2598 Fortune Way, Suite I, San Diego, CA 92081, USA. ISBN: 978-1-329-04938-3 II Contents Preface 1 Session 1: Human Behavior 5 Simulating Human Behavior in Not-Yet Built Environments by Means of Event-based Narratives 7 Davide Schumann, Yehuda E. Kalay, Seung Wan Hong, and Davide Simeone Technion - Israel Institute of Technology; Inha University; Sapienza University of Rome. -
2. Autodesk Maya
Dodaci za Autodesk Mayu Lakić, Nikola Undergraduate thesis / Završni rad 2019 Degree Grantor / Ustanova koja je dodijelila akademski / stručni stupanj: University North / Sveučilište Sjever Permanent link / Trajna poveznica: https://urn.nsk.hr/urn:nbn:hr:122:901246 Rights / Prava: In copyright Download date / Datum preuzimanja: 2021-10-07 Repository / Repozitorij: University North Digital Repository Završni rad br. 656/MM/2019 Dodaci za Autodesk Mayu Nikola Lakić, 1641/336 Varaždin, rujan 2019. godine Odjel za Multimediju, oblikovanje i primjenu Završni rad br. 656/MM/2019 Dodaci za Autodesk Mayu Student Nikola Lakić, 1641/336 Mentor doc.dr.sc. Andrija Bernik Varaždin, rujan 2019. godine Sažetak Autodesk Maya vrlo je opširan program za 3D oblikovanje. To uključuje modeliranje, teksturiranje, osvjetljavanje, animiranje i renderiranje. Ukoliko opširnost funkcija ili njihova snaga nije dovoljna, moguće je ugraditi brojne dodatke koji nadopunjavaju Mayu. Ti dodaci sežu sve od najjednostavnijih skupina skripta, do kompleksnih sučelja s kojima se može učiniti bilo što. Ovaj rad opisuje funkcije i rad nekih od popularnijih dodataka, neki od kojih se zbog svoje snage koriste u filmskoj i gaming industriji. Na početku se ukratko priča o programu Autodesk Maya. Zatim se navode dodaci koje rad obraĎuje. Za neke je dodatke naveden i postepan tijek rada, kao i primjer rezultata što se njime može postići. Na kraju se usporeĎuju dodaci koji služe sličnoj svrsi. Ključne riječi: Autodesk Maya, dodatak, sučelje Summary Autodesk Maya is a very comprehensive 3D formatting program. That includes modeling, texturing, highlighting, animating and rendering. If the extensiveness of the functions or their strenght is not enough, it is possible to install many plugins that supplement Maya. -
Application of Crowd Simulations in the Evaluation of Tracking Algorithms
sensors Article Application of Crowd Simulations in the Evaluation of Tracking Algorithms Michał Staniszewski 1,∗ , Paweł Foszner 1, Karol Kostorz 1, Agnieszka Michalczuk 1, Kamil Wereszczy ´nski 1, Michał Cogiel 1, Dominik Golba 1, Konrad Wojciechowski 2 and Andrzej Pola ´nski 1 1 Department of Computer Graphics, Vision and Digital Systems, Faculty of Automatic Control, Electronics and Computer Science, Silesian University of Technology, Akademicka 2A, 44-100 Gliwice, Poland; [email protected] (P.F.); [email protected] (K.K.); [email protected] (A.M.); [email protected] (K.W.); [email protected] (M.C.); [email protected] (D.G.); [email protected] (A.P.) 2 Polish-Japanese Academy of Information Technology, Koszykowa 86, 02-008 Warszawa, Poland; [email protected] * Correspondence: [email protected]; Tel.: +48-32-237-26-69 Received: 28 July 2020; Accepted: 1 September 2020; Published: 2 September 2020 Abstract: Tracking and action-recognition algorithms are currently widely used in video surveillance, monitoring urban activities and in many other areas. Their development highly relies on benchmarking scenarios, which enable reliable evaluations/improvements of their efficiencies. Presently, benchmarking methods for tracking and action-recognition algorithms rely on manual annotation of video databases, prone to human errors, limited in size and time-consuming. Here, using gained experiences, an alternative benchmarking solution is presented, which employs methods and tools obtained from the computer-game domain to create simulated video data with automatic annotations. Presented approach highly outperforms existing solutions in the size of the data and variety of annotations possible to create. -
Maya Animation Studio Latest Version Crracked for Direct Download Create Better, More Natural Animations in a Fraction of the Time
maya animation studio latest version crracked for direct download Create better, more natural animations in a fraction of the time. Powerful and flexible animation plug-ins for Autodesk 3DS MAX, Maya and MotionBuilder. Craft Director Studio® Create true-to-life animations of vehicles, aircraft and cameras — without keyframing and scripting. Range of vehicle and aircraft types to choose from Instant feedback — adjust your animations in real-time Unique camera angles and views. Craft CameraFx. Achieve highly realistic, dramatic impact in your 3D scenes with complete control over virtual cameras. Wide array of camera effects and views Easy l ayering system for advanced combinations of effects See your changes in real-time. Tutorials. See Craft plug-ins in action and sharpen your skills. Craft 4-Wheeler Extended - Part 1. You will learn how to rig and animate cars through physics simulations. Craft Director Studio. Craft Helicopter. In this turbo tutorial on Craft Helicopter you will learn how to rig an apache helicopter. Craft Director Studio. Craft SphereCam. These tutorials will quickly guide you through each and every tool. Craft Director Studio. For the fans. Sign up for our newsletter to hear about the latest tips, updates and offers. No spam, cross our hearts! Oh no, something went wrong. Check that your email is correct and try again. Autodesk Maya 2022.1 Crack + MacOS. Recently, I have become very fond of 3D modeling, and if earlier I worked directly in the game engine editor, molding some “masterpieces” in it, now my interest has shifted towards the universal 3D content creation application. Of course, it takes a car and a couple more cars…in general a lot of time. -
Shave and a Haircut Maya 2012 Crack
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Paul Greengrass
October/November 2018 October/November ChatUp-And-Coming Room 4 The Road To Oscar Directors 27 Series Prequel 4 Lance Acord Paul Greengrass John Hillcoat Chat Room 31 Fall 2018 online.com DIRECTORS Series SHOOT 16 Tamara Jenkins Sam Taylor-Johnson www. Top 10 VFX & Animation Chart 32 Yorgos Lanthimos Jake Scott Malik Vitthal Top 10 Music Summer BTS Photo Contest Tracks Chart 34 Cinematographers & Cameras 12 ©John Platt Photo Winning Prize Grand Winners 30 FOR YOUR CONSIDERATION B E S T P I C T U R E BEST DIRECTOR JOEL COEN & ETHAN COEN “★★★★★ ALTOGETHER INSPIRED, WITH THE SIGNATURE ECCENTRIC, HUMOR ,, AND SOUR-SWEET TANG OF THE COENS BEST WORK. THE TELEGRAPH WINNER VENICE FILM FESTIVAL BEST SCREENPLAY SHOOT MAGAZINE, OCTOBER/NOVEMBER ISSUE, COVER 2 NETFLIX: BALLAD OF BUSTER SCRUGGS PUB DATE: 10/26/18 TRIM: 9” X 10.875” BLEED: 9.25” X 11.125” FOR YOUR CONSIDERATION Perspectives B E S T P I C T U R E The Leading Publication For Commercial, Branded Content & Entertainment Production October/November 2018 By Robert Goldrich BEST DIRECTOR Volume 59 • Number 5 spot.com.mentary JOEL COEN & ETHAN COEN www.SHOOTonline.com EDITORIAL Publisher & Editorial Director A Sense Of Purpose Roberta Griefer 203.227.1699 ext. 701 [email protected] Editor Robert Goldrich In this issue’s Directors explained Greengrass. “The far right a young Dominican prostitute living in 203.227.1699 ext 702 [email protected] Series, there’s a sense rhetoric that motivated Breivik needs to Santo Domingo who is selling her body ADVERTISING Digital & Print Rates & Information of profound purpose be combated. -
A Python Framework for the Simulation of Human Actors in Miarmy
Distributed Computing Crowd Simulation A Python Framework for the Simulation of Human Actors in Miarmy Bachelor Thesis Christoph Maurhofer [email protected] Distributed Computing Group Computer Engineering and Networks Laboratory ETH Z¨urich Supervisors: Michael K¨onig, Klaus-Tycho F¨orster Prof. Dr. Roger Wattenhofer August 17, 2016 Acknowledgements I would like to thank my advisors Michael and Klaus for the inspiring conver- sations, the valuable feedback, and their helpful advice. I also want to express my gratitude to Prof. Wattenhofer for the possibility of working on this project. And finally, I want to thank my family and my friends, who not only supported me in every aspect but were also a source of humorous ideas and important feedback. i Abstract The widespread application of crowd simulation in movies and games has led to numerous tools that offer a simplified approach to this topic and have a strong focus on visual quality. The objective of this thesis is to evaluate if one such tool is suitable for the implementation of more complex, intelligent behavior. The chosen Autodesk Maya plug-in Miarmy has been extended with multiple Python scripts to provide the agents with the ability of realistic pathfinding with obstacle avoidance. Additional features are the individualization of the agents, flight behavior near dangerous objects, as well as the ability to chase other agents. The decision logic has been tested in numerous scenarios to receive a visual feedback and to confirm the realistic behavior of the agents. While the model has limitations and there are problems with the used tool, the result is a working example, positively answering the central question. -
Simulating People Flow at an Airport Case Study: Arlanda Airport
EXAMENSARBETE INOM DATATEKNIK, GRUNDNIVÅ, 15 HP STOCKHOLM, SVERIGE 2020 Simulating People Flow at an Airport Case study: Arlanda Airport LINUS BEIN FAHLANDER MELKER MOSSBERG KTH SKOLAN FÖR ELEKTROTEKNIK OCH DATAVETENSKAP Authors Linus Bein Fahlander, Melker Mossberg University KTH Royal Institute of Technology Supervisor Anders Sjögren Examinor Fadil Galjic Bachelor Thesis Degree Project in Computer Engineering, First Cycle Faculty Electrical Engineering and Computer Science University KTH Royal Institute of Technology Partner Swedavia AB 2 Abstract Companies that manage large numbers of people in public spaces, such as air- ports, would benefit from having the ability to accurately predict people-flow in their facilities. However, creating high-performance crowd-simulations in a con- text with continually changing time-tables and gate locations is a complex prob- lem. In this thesis we propose a simulation system that handles a large number of simulated agents whose behavior is based on scheduled flight data. The system allows for the visualization of people flows and congestion, as well as the export of statistics to benchmark against a real machine operated counting system. Our solution combines modern game development technologies for controlling ambient characters and visualizing the environment, with traditional agent-based modeling methods. The simulation spawns human-like agents in the environment based on real (live) flight schedules and normally distributed behaviors. The system was applied at Arlanda Airport, the largest airport in Sweden, which is owned and operated by Swedavia AB. Swedavia has provided us with knowledge about their processes as well as given access to data sources with live information about flight departures from the airport.