THE AUDIOVISUAL BREAKTHROUGH Ana Carvalho
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THE AUDIOVISUAL BREAKTHROUGH Ana Carvalho
THE AUDIOVISUAL BREAKTHROUGH Ana Carvalho and Cornelia Lund (eds.) 21 41 83 109 129 THE AUDIOVISUAL BREAKTHROUGH 7 PRACTICE AND DISCOURSE. AN INTRODUCTION AS MANUAL Ana Carvalho and Cornelia Lund The Audiovisual Breakthrough guides us across the landscape of artistic live practi- ces that present sound and image through technological means. This landscape has been radically reshaped during the last 20 years due to technological developments causing what we might call an “audiovisual breakthrough,” which means that audio- visual artistic production has gained a certain visibility and a certain, even institutionalized, standing. The main objective of this book, however, is not to portray this landscape with its main players and their activities, but to find out more about the underlying concepts that help us explain these activities. � Whoever has been trying to write an academic or curatorial text on this area has probably felt trapped in a confusing web of unclear, or even inconsistent, definitions. Visual music, expanded cinema, VJing, live cinema, and live audiovisual performance are the most widely used concepts here, each of these terms addressing a different angle of contemporary audiovisual pro- duction contextualized within specific fea- tures and a related history. Holding this in mind, The Audiovisual Breakthrough aims at developing useful definitions for both the theoretical debate and the performance obvious that clarifications were needed for context. � � � We might of course say— meaningful communication about and with- especially as performers—that we “really 9 in the field of artistic AV production to be don’t care” and that we are “more interested possible in the future. -
Film Culture in Transition
FILM CULTURE IN TRANSITION Exhibiting Cinema in Contemporary Art ERIKA BALSOM Amsterdam University Press Exhibiting Cinema in Contemporary Art Exhibiting Cinema in Contemporary Art Erika Balsom This book is published in print and online through the online OAPEN library (www.oapen.org) OAPEN (Open Access Publishing in European Networks) is a collaborative in- itiative to develop and implement a sustainable Open Access publication model for academic books in the Humanities and Social Sciences. The OAPEN Library aims to improve the visibility and usability of high quality academic research by aggregating peer reviewed Open Access publications from across Europe. Sections of chapter one have previously appeared as a part of “Screening Rooms: The Movie Theatre in/and the Gallery,” in Public: Art/Culture/Ideas (), -. Sections of chapter two have previously appeared as “A Cinema in the Gallery, A Cinema in Ruins,” Screen : (December ), -. Cover illustration (front): Pierre Bismuth, Following the Right Hand of Louise Brooks in Beauty Contest, . Marker pen on Plexiglas with c-print, x inches. Courtesy of the artist and Team Gallery, New York. Cover illustration (back): Simon Starling, Wilhelm Noack oHG, . Installation view at neugerriemschneider, Berlin, . Photo: Jens Ziehe, courtesy of the artist, neugerriemschneider, Berlin, and Casey Kaplan, New York. Cover design: Kok Korpershoek, Amsterdam Lay-out: JAPES, Amsterdam isbn e-isbn (pdf) e-isbn (ePub) nur / © E. Balsom / Amsterdam University Press, Amsterdam All rights reserved. Without limiting the rights under copyright reserved above, no part of this book may be reproduced, stored in or introduced into a retrieval system, or transmitted, in any form or by any means (electronic, mechanical, photocopying, recording or otherwise) without the written permission of both the copyright owner and the author of the book. -
A Protocol for Audiovisual Cutting
A Protocol for Audiovisual Cutting Nick Collins, Fredrik Olofsson sicklincoln.org, fredrikolofsson.com e-mail: [email protected], [email protected] Abstract are forming as audiovisual collectives from the outset. Naturally, one of the prime media for We explore the extension of an algorithmic audiovisual experimentation and interaction is composition system for live audio cutting to the realm computer games. The first author recently witnessed a of video, through a protocol for message passing wonderful presentation by Frankie the Robot DJ between separate audio and video applications. The (frankietherobot.com), an animated DJ character built protocol enables fruitful musician to video artist using a 3D games engine. The team behind Frankie is collaboration with multiple new applications in live committed to accessible work for a club audience, performance: The crowd at a gig can be cutup as dancing with PlayStation controllers in hand rather video in synchrony with audio cutting, a musician can than bending over laptop screens. be filmed live and both the footage and output audio Film music is the dominant critical language, but an stream segmented locked together. More abstract interesting alternative is given by Nicholas Cook’s mappings are perfectly possible, but we emphasise model of multimedia (Cook 1998). Indeed, for VJing the ability to reveal the nature of underlying audio we might consider Cook’s music film rather than film cutting algorithms that would otherwise remain music as an appropriate model. Snider notes ‘the concealed from an audience. music always takes the lead in the relationship There are parallel MIDI and OSC realtime between visuals and music at a show’. -
As Raízes Do Vjing: Uma Visão Histórica
as raízes do VJing: uma visão histórica bram crevits RESUMO curador O artigo retoma as origens das apresentações de vídeo ao vivo, em seu percurso que vai dos clubes aos palcos e galerias. PALAVRAS-CHAVE VJing, história, crítica Horror Film, de Michel Le Grice O termo VJ foi utilizado pela primeira vez no final dos anos 70 no clube nova-iorquino Peppermint Lounge, portanto estamos olhando para uma pequena história que abrange cerca de 20 anos. No entanto, se você olhar para além deste curto período de existência, torna-se claro que o VJing desempenha um papel estranhamente vital na cultura contemporânea. Parece ser a amálgama de um número de importantes evoluções nos planos social, artístico, cultural e tecnológico. É portanto gratificante olhar para esta rica, porém complexa história dos seus antecessores, do que apenas para a curta história do VJing como se fosse um capítulo fechado. Não seria desinteressante olhar apenas para a história recente do VJing, mas seria quase que impossível abordar esta história com toda sua diversidade. Discussões em inúmeros sites e encontros durante os eventos de VJ, que não param de crescer, demonstram um claro interesse no VJing. O mais importante é que esses elementos estimulem a conscientização entre os VJs em relação ao seu meio. Essa conscientização é importante e tem sido um elemento essencial nas artes desde o surgimento da modernidade. O VJing tem se desenvolvido em direção às artes visuais e performáticas, através das performances audiovisuais ao vivo, instalações audiovisuais interativas e assim por diante. Entretanto, isso não 43 pode ofuscar a história como um todo. -
Real-Time Audiovisuals
REAL-TIME AUDIOVISUALS DMA Summer Institute 2011 June 20 to 24 June 27 to July 1 instructor: Mattia Casalegno TA: email: [email protected] COURSE DESCRIPTION In this course students will engage with a set of software and hardware tools and techniques to produce and combine audiovisual content in real-time, creating works of live cinema, live media, and vjing. The emphasis will be on the use of real-time technologies instead of conventional linear editing tools. These technologies are more and more deployed in the art and entertainment indutries and in concerts, live shows, theatre productions, media art festivals and urban art events. Students will learn to shoot and produce original content, mix and edit in real time, and design generative applications reacting to sound and various control interfaces. Professional multi-platform software such as Resolume Avenue, Module8 and Cycling74 Max/Msp/Jitter will be introduced, with the context of some of the most influential artists working across the disciplines of live media performance. For this course, emphasis will be given to the relationship of real-time audiovisuals to architecture. The course will culminate with a collaborative project where a portion of the Broad Art Center building facade is entrusted to each student, with the prompt to use video-mapping techniques to engage the existent architecture with personal au- diovisual designs. The students will use the building’s architecture as a blank canvas for their unique live-media cre- ations. 1 WEEK SCHEDULE Day 1 - course presentation - introduction: peculiarities of real-time and linear editing: loop, cut, sampling and looping: add, mix and mash-up. -
Live Media / Vjing Survey
Live media / VJing Survey 1. What is your gender? Response Response Percent Count Male 79.5% 58 Female 17.8% 13 prefer not to say 2.7% 2 answered question 73 skipped question 0 2. What is your age? Response Response Percent Count 15 - 24 9.6% 7 25 - 34 43.8% 32 35 - 44 38.4% 28 45 - 54 5.5% 4 55+ 0.0% 0 prefer not to say 2.7% 2 answered question 73 skipped question 0 1 of 46 3. Have you performed or used live media (eg VJing and performance based audiovisual artforms) as a process in the last five years? Response Response Percent Count yes I have 89.0% 65 yes but I have stopped 6.8% 5 no - I am thinking about it and 4.1% 3 probably will very soon no - I never have and don't intend 0.0% 0 to answered question 73 skipped question 0 2 of 46 4. Where (primarily) have you been doing live media / VJing in the last five years: Response Response Percent Count Adelaide 8.7% 6 Brisbane 13.0% 9 Melbourne 18.8% 13 Perth 5.8% 4 Sydney 23.2% 16 Other capital city 13.0% 9 a regional city or place more than 14.5% 10 150kms from a capital city I travel between different city / state locations more than 50% of 10.1% 7 the time I’m Australian but living/working 4.3% 3 overseas I’m not Australian and I am 23.2% 16 based elsewhere Other (please specify) 18 answered question 69 skipped question 4 5. -
Bibliographie Der Filmmusik: Ergänzungen II (2014–2020)
Repositorium für die Medienwissenschaft Hans Jürgen Wulff; Ludger Kaczmarek Bibliographie der Filmmusik: Ergänzungen II (2014– 2020) 2020 https://doi.org/10.25969/mediarep/14981 Veröffentlichungsversion / published version Buch / book Empfohlene Zitierung / Suggested Citation: Wulff, Hans Jürgen; Kaczmarek, Ludger: Bibliographie der Filmmusik: Ergänzungen II (2014–2020). Westerkappeln: DerWulff.de 2020 (Medienwissenschaft: Berichte und Papiere 197). DOI: https://doi.org/10.25969/mediarep/14981. Erstmalig hier erschienen / Initial publication here: http://berichte.derwulff.de/0197_20.pdf Nutzungsbedingungen: Terms of use: Dieser Text wird unter einer Creative Commons - This document is made available under a creative commons - Namensnennung - Nicht kommerziell - Keine Bearbeitungen 4.0/ Attribution - Non Commercial - No Derivatives 4.0/ License. For Lizenz zur Verfügung gestellt. Nähere Auskünfte zu dieser Lizenz more information see: finden Sie hier: https://creativecommons.org/licenses/by-nc-nd/4.0/ https://creativecommons.org/licenses/by-nc-nd/4.0/ Medienwissenschaft: Berichte und Papiere 197, 2020: Filmmusik: Ergänzungen II (2014–2020). Redaktion und Copyright dieser Ausgabe: Hans J. Wulff u. Ludger Kaczmarek. ISSN 2366-6404. URL: http://berichte.derwulff.de/0197_20.pdf. CC BY-NC-ND 4.0. Letzte Änderung: 19.10.2020. Bibliographie der Filmmusik: Ergänzungen II (2014–2020) Zusammengestell !on "ans #$ %ul& und 'udger (aczmarek Mit der folgenden Bibliographie stellen wir unseren Leser_innen die zweite Fortschrei- bung der „Bibliographie der Filmmusik“ vor die wir !""# in Medienwissenschaft: Berichte und Papiere $#% !""#& 'rgänzung )* +,% !"+-. begr/ndet haben. 1owohl dieser s2noptische 3berblick wie auch diverse Bibliographien und Filmographien zu 1pezialproblemen der Filmmusikforschung zeigen, wie zentral das Feld inzwischen als 4eildisziplin der Musik- wissenscha5 am 6ande der Medienwissenschaft mit 3bergängen in ein eigenes Feld der Sound Studies geworden ist. -
Nam June Paik Papers
Nam June Paik Papers A Preliminary Finding Aid Kathleen Brown, with additions and revisions by Christine Hennessey and Hannah Pacious This collection was processed with support from the Smithsonian Collection Care and Preservation Fund. 2012 Smithsonian American Art Museum, Research and Scholars Center PO Box 37012, MRC970 Washington, D.C. 20013-7012 http://www.americanart.si.edu/research/ Table of Contents Collection Overview ........................................................................................................ 1 Administrative Information .............................................................................................. 1 Scope and Contents........................................................................................................ 2 Arrangement..................................................................................................................... 3 Biographical note............................................................................................................. 2 Names and Subjects ...................................................................................................... 3 Container Listing ............................................................................................................. 5 Series 1: Biographical Material, circa 1957-1999..................................................... 5 Series 2: Correspondence, 1959-2006.................................................................... 6 Series 3: Financial and Legal Records, circa 1966 -
Lives Video Editor
GABRIEL FINCH LiVES: LiVES is a Video Editing System RECIFE-PE – JULHO/2013. UNIVERSIDADE FEDERAL RURAL DE PERNAMBUCO PRÓ-REITORIA DE PESQUISA E PÓS-GRADUAÇÃO PROGRAMA DE PÓS-GRADUAÇÃO EM INFORMÁTICA APLICADA LiVES: LiVES is a Video Editing System Dissertação apresentada ao Programa de Pós-Graduação em Informática Aplicada como exigência parcial à obtenção do título de Mestre. Área de Concentração: Engenharia de Software Orientador: Prof. Dr. Giordano Ribeiro Eulalio Cabral RECIFE-PE – JULHO/2013. Ficha Catalográfica F492L Finch, Gabriel LiVES: LiVES is a video editing system / Gabriel Finch. -- Recife, 2013. 132 f. Orientador (a): Giordano Cabral. Dissertação (Mestrado em Informática Aplicada) – Universidade Federal Rural de Pernambuco, Departamento de Estatísticas e Informática, Recife, 2013. Inclui referências e apêndice. 1. Software - Desenvolvimento 2. Prototipagem 3. Multimídia 4. Usuários de computador 5. Vídeo digital I. Cabral, Giordano, orientador II. Título CDD 005.1 ACKNOWLEDGEMENTS The author would like to thank: The staff and students at UFRPE. All the LiVES users and contributors. My family. and the following, who have helped along the way: Niels Elburg, Denis "Jaromil" Rojo, Tom Schouten, Andraz Tori, Silvano "Kysucix" Galliani, Kentaro Fukuchi, Dr. Jun Iio, Oyvind Kolas, Carlo Prelz, Yves Degoyon, Lady Xname, timesup.org, LinuxFund, VJ Pixel, estudiolivre, mediasana, Felipe Machado, elphel.com. RESUMO Relativamente pouca pesquisa científica tem sido executado até à data atinente aos requisitos dos usuários de aplicativos de processamento de vídeo. Nesta dissertação, apresentamos um novo termo "Experimental VJ", e examinamos os requisitos de software para essa classe de usuário, derivados de uma variedade de fontes. Por meios desses requisitos, definimos os atributos que seria necessário um programa criado para satisfazer essas demandas possuir. -
Visualize It!« Visual Music in Der Erlebnisgesellschaft
Originalveröffentlichung in: Walther, Silke (Hrsg.): Carte Blanche : mediale Formate in der Kunst der Moderne, Berlin 2007, S. 169-185 (Kaleidogramme ; 17) »Visualize It!« Visual Music in der Erlebnisgesellschaft Hans Dieter Huber Vorbemerkung Die systemische Bildwissenschaft geht von drei Polen aus, die aufeinander bezogen und nicht aufeinander reduzierbar sind: dem Bild, dem Beobachter und dem Milieu. Das Entscheidende an dieser Trilogie sind drei Dinge: Erstens werden Bilder, Beob achter und Umgebungen als dy UiU« namische Systeme aufgefaßt. Zweitens bilden die Beobach tung und Beschreibung der Inter aktionen innerhalb und zwischen diesen Systemen die entscheidende Aufgabe. Damit ist systemische Bildwissenschaft eine funktionale ßeabc.iLI j Wissenschaft. Ihr geht es nicht um ein irgendwie geartetes Wesen von Bildern, sondern darum, wie Bil Abb. 1: Hans Dieter Huber, Die Kugeloberflä der, Beobachter und Milieus funk che einer trilogischen Bildwissenschaft, 2003. tionieren, indem sie miteinander interagieren. Die Begegnung zwischen Bild und Beobachtern geschieht drittens in einer Umgebung oder Situation, die immer auch ein soziales Milieu ist. Das Milieu hat eine kalibrierende oder voreinstellende Funktion im Hinblick auf Beobachter. Schon bevor dieser sich an einen bestimmten Ort oder in ein bestimmtes soziales Milieu begibt, wissen Beobachter meist ziemlich genau, welche Art von Bildern dort zu erwarten sind und welche Art von Bildern auf gar keinen Fall an jenem Ort zu finden sein werden. Beobachter können daher ferner auch schon vorher wissen, was als ein angemessenes Verhalten oder eine angemessene Reaktion auf diese Bilder gilt und was als HANS DIETER HUBER unangemessenes Verhalten oder als eine anfängertypische bzw. laienhafte Antwort gilt. 1 1. Bild und Sound als Synthese Seit etwa Mitte der neunziger Jahre haben sich innerhalb der Club-Kultur parallel zum Discjockey (DJ) der Videojockey (VJ) und seine weibliche Variante, die VJane, entwickelt. -
Valérie Laure BENABOU Rapp. De La Mission Fabrice LANGROGNET
RAPPORT DE LA MISSION DU CSPLA SUR LES « ŒUVRES TRANSFORMATIVES » Valérie Laure BENABOU Rapp. de la mission Fabrice LANGROGNET Contexte. Le présent rapport a été commandé par la ministre de la culture au Conseil Supérieur de la propriété littéraire artistique notamment pour prolonger la réflexion initiée sur les « œuvres transformatives » dans le rapport Lescure et examiner, en particulier, l’opportunité de suivre les pistes d’intervention qui y figuraient. Par ailleurs, la Commission européenne s’est saisie du dossier et a accéléré son agenda, comme en attestent à la fois l’étude commandée par ses services au cabinet De Wolf1, rendue publique en décembre 2013, qui couvre notamment la question des « User Generated Contents » et le questionnaire adressé aux parties intéressées en 2014 en vue de la rédaction d’un Livre blanc. La question est donc devenue d’une brûlante actualité communautaire, même si les orientations politiques semblent encore floues2. Les rédacteurs de ce rapport ne peuvent cependant pas ignorer le phénomène et inscrivent leur réflexion dans ce contexte3. Par ailleurs, les acteurs privés se sont partiellement organisés à travers des accords conclus entre les plateformes de diffusion telles que Youtube et les ayants droit. Bien que le contenu de ces accords demeure confidentiel et que les modalités de mise en œuvre échappent à la connaissance des rédacteurs, il convient, là encore, de prendre acte de ces évolutions dans les développements qui suivent. Enfin, parce que le phénomène de la création transformative est protéiforme, il est apparu nécessaire de ne pas réduire le champ de l’étude à une interrogation manichéenne sur l’opportunité de consacrer ou non une exception pour les contenus amateurs mais d’élargir la perspective à une réflexion d’ensemble sur le sort des œuvres ou réalisations empruntant des éléments d’œuvres antérieures, tout particulièrement dans l’environnement numérique. -
Concerto for the Universal Algorithm Paik | Moorman | Youngblood | Flusser
Musicologica Brunensia 52 / 2017 / 1 DOI: 10.5817/MB2017–1-13 Concerto for the Universal Algorithm Paik | Moorman | Youngblood | Flusser Louis Armand / [email protected] Centre for Critical and Cultural Theory, Philosophy Faculty, Charles University, Prague, CZ Abstract This paper examines the “relationship” between sound/image/performance in the collabora- tive work of Nam June Paik and Charlotte Moorman, within the framework of Paik’s “experi- mental TV,” Gene Youngblood’s “expanded cinema”, and the evolution of the “technical image” envisaged by Vilém Flusser (and augmented by recent developments in “accelerationism”). Keywords accelerationism, autopoiesis, Charlotte Moorman, cybernetics, Edgar Varèse, expanded cinema, Gene Youngblood, intermedia, John Cage, Karlheinz Stockhausen, Marshall McLuhan, Nam June Paik, posthumanism, synaesthetic video, Vilém Flusser, Wolf Vostell 139 Louis Armand Concerto for the Universal Algorithm Paik | Moorman | Youngblood | Flusser Handing down his verdict in the case against Charlotte Moorman for “indecent ex- posure” on May 13, 1967, Judge Milton Shalleck, in finding her guilty, suggested that Spanish cellist and renowned interpreter of Bach, Pablo Casals, would never “have be- come as great if he had performed naked from the waist down.”1 Reporting on the case, Russell Baker in the Chicago Tribune noted that the court had thereby given credence to the theory that the artist must dress in the costume of his trade – an implicit gender- ing of both “serious music” and the figure of the “artist” characteristic of the times. Moorman’s crime, for which she was dubbed on the front pages of the nation’s tabloid press “The Topless Cellist,” was to have performed the second movement of Nam June Paik’s Opera Sextronique on 9 February, 1969, at Jonas Mekas’s Film-Maker’s Cinemate- que in New York, topless above a black skirt.