Mapping Vjing Festival 26-28.01.06
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THE AUDIOVISUAL BREAKTHROUGH Ana Carvalho
THE AUDIOVISUAL BREAKTHROUGH Ana Carvalho and Cornelia Lund (eds.) 21 41 83 109 129 THE AUDIOVISUAL BREAKTHROUGH 7 PRACTICE AND DISCOURSE. AN INTRODUCTION AS MANUAL Ana Carvalho and Cornelia Lund The Audiovisual Breakthrough guides us across the landscape of artistic live practi- ces that present sound and image through technological means. This landscape has been radically reshaped during the last 20 years due to technological developments causing what we might call an “audiovisual breakthrough,” which means that audio- visual artistic production has gained a certain visibility and a certain, even institutionalized, standing. The main objective of this book, however, is not to portray this landscape with its main players and their activities, but to find out more about the underlying concepts that help us explain these activities. � Whoever has been trying to write an academic or curatorial text on this area has probably felt trapped in a confusing web of unclear, or even inconsistent, definitions. Visual music, expanded cinema, VJing, live cinema, and live audiovisual performance are the most widely used concepts here, each of these terms addressing a different angle of contemporary audiovisual pro- duction contextualized within specific fea- tures and a related history. Holding this in mind, The Audiovisual Breakthrough aims at developing useful definitions for both the theoretical debate and the performance obvious that clarifications were needed for context. � � � We might of course say— meaningful communication about and with- especially as performers—that we “really 9 in the field of artistic AV production to be don’t care” and that we are “more interested possible in the future. -
A Protocol for Audiovisual Cutting
A Protocol for Audiovisual Cutting Nick Collins, Fredrik Olofsson sicklincoln.org, fredrikolofsson.com e-mail: [email protected], [email protected] Abstract are forming as audiovisual collectives from the outset. Naturally, one of the prime media for We explore the extension of an algorithmic audiovisual experimentation and interaction is composition system for live audio cutting to the realm computer games. The first author recently witnessed a of video, through a protocol for message passing wonderful presentation by Frankie the Robot DJ between separate audio and video applications. The (frankietherobot.com), an animated DJ character built protocol enables fruitful musician to video artist using a 3D games engine. The team behind Frankie is collaboration with multiple new applications in live committed to accessible work for a club audience, performance: The crowd at a gig can be cutup as dancing with PlayStation controllers in hand rather video in synchrony with audio cutting, a musician can than bending over laptop screens. be filmed live and both the footage and output audio Film music is the dominant critical language, but an stream segmented locked together. More abstract interesting alternative is given by Nicholas Cook’s mappings are perfectly possible, but we emphasise model of multimedia (Cook 1998). Indeed, for VJing the ability to reveal the nature of underlying audio we might consider Cook’s music film rather than film cutting algorithms that would otherwise remain music as an appropriate model. Snider notes ‘the concealed from an audience. music always takes the lead in the relationship There are parallel MIDI and OSC realtime between visuals and music at a show’. -
As Raízes Do Vjing: Uma Visão Histórica
as raízes do VJing: uma visão histórica bram crevits RESUMO curador O artigo retoma as origens das apresentações de vídeo ao vivo, em seu percurso que vai dos clubes aos palcos e galerias. PALAVRAS-CHAVE VJing, história, crítica Horror Film, de Michel Le Grice O termo VJ foi utilizado pela primeira vez no final dos anos 70 no clube nova-iorquino Peppermint Lounge, portanto estamos olhando para uma pequena história que abrange cerca de 20 anos. No entanto, se você olhar para além deste curto período de existência, torna-se claro que o VJing desempenha um papel estranhamente vital na cultura contemporânea. Parece ser a amálgama de um número de importantes evoluções nos planos social, artístico, cultural e tecnológico. É portanto gratificante olhar para esta rica, porém complexa história dos seus antecessores, do que apenas para a curta história do VJing como se fosse um capítulo fechado. Não seria desinteressante olhar apenas para a história recente do VJing, mas seria quase que impossível abordar esta história com toda sua diversidade. Discussões em inúmeros sites e encontros durante os eventos de VJ, que não param de crescer, demonstram um claro interesse no VJing. O mais importante é que esses elementos estimulem a conscientização entre os VJs em relação ao seu meio. Essa conscientização é importante e tem sido um elemento essencial nas artes desde o surgimento da modernidade. O VJing tem se desenvolvido em direção às artes visuais e performáticas, através das performances audiovisuais ao vivo, instalações audiovisuais interativas e assim por diante. Entretanto, isso não 43 pode ofuscar a história como um todo. -
Real-Time Audiovisuals
REAL-TIME AUDIOVISUALS DMA Summer Institute 2011 June 20 to 24 June 27 to July 1 instructor: Mattia Casalegno TA: email: [email protected] COURSE DESCRIPTION In this course students will engage with a set of software and hardware tools and techniques to produce and combine audiovisual content in real-time, creating works of live cinema, live media, and vjing. The emphasis will be on the use of real-time technologies instead of conventional linear editing tools. These technologies are more and more deployed in the art and entertainment indutries and in concerts, live shows, theatre productions, media art festivals and urban art events. Students will learn to shoot and produce original content, mix and edit in real time, and design generative applications reacting to sound and various control interfaces. Professional multi-platform software such as Resolume Avenue, Module8 and Cycling74 Max/Msp/Jitter will be introduced, with the context of some of the most influential artists working across the disciplines of live media performance. For this course, emphasis will be given to the relationship of real-time audiovisuals to architecture. The course will culminate with a collaborative project where a portion of the Broad Art Center building facade is entrusted to each student, with the prompt to use video-mapping techniques to engage the existent architecture with personal au- diovisual designs. The students will use the building’s architecture as a blank canvas for their unique live-media cre- ations. 1 WEEK SCHEDULE Day 1 - course presentation - introduction: peculiarities of real-time and linear editing: loop, cut, sampling and looping: add, mix and mash-up. -
Live Media / Vjing Survey
Live media / VJing Survey 1. What is your gender? Response Response Percent Count Male 79.5% 58 Female 17.8% 13 prefer not to say 2.7% 2 answered question 73 skipped question 0 2. What is your age? Response Response Percent Count 15 - 24 9.6% 7 25 - 34 43.8% 32 35 - 44 38.4% 28 45 - 54 5.5% 4 55+ 0.0% 0 prefer not to say 2.7% 2 answered question 73 skipped question 0 1 of 46 3. Have you performed or used live media (eg VJing and performance based audiovisual artforms) as a process in the last five years? Response Response Percent Count yes I have 89.0% 65 yes but I have stopped 6.8% 5 no - I am thinking about it and 4.1% 3 probably will very soon no - I never have and don't intend 0.0% 0 to answered question 73 skipped question 0 2 of 46 4. Where (primarily) have you been doing live media / VJing in the last five years: Response Response Percent Count Adelaide 8.7% 6 Brisbane 13.0% 9 Melbourne 18.8% 13 Perth 5.8% 4 Sydney 23.2% 16 Other capital city 13.0% 9 a regional city or place more than 14.5% 10 150kms from a capital city I travel between different city / state locations more than 50% of 10.1% 7 the time I’m Australian but living/working 4.3% 3 overseas I’m not Australian and I am 23.2% 16 based elsewhere Other (please specify) 18 answered question 69 skipped question 4 5. -
Bibliographie Der Filmmusik: Ergänzungen II (2014–2020)
Repositorium für die Medienwissenschaft Hans Jürgen Wulff; Ludger Kaczmarek Bibliographie der Filmmusik: Ergänzungen II (2014– 2020) 2020 https://doi.org/10.25969/mediarep/14981 Veröffentlichungsversion / published version Buch / book Empfohlene Zitierung / Suggested Citation: Wulff, Hans Jürgen; Kaczmarek, Ludger: Bibliographie der Filmmusik: Ergänzungen II (2014–2020). Westerkappeln: DerWulff.de 2020 (Medienwissenschaft: Berichte und Papiere 197). DOI: https://doi.org/10.25969/mediarep/14981. Erstmalig hier erschienen / Initial publication here: http://berichte.derwulff.de/0197_20.pdf Nutzungsbedingungen: Terms of use: Dieser Text wird unter einer Creative Commons - This document is made available under a creative commons - Namensnennung - Nicht kommerziell - Keine Bearbeitungen 4.0/ Attribution - Non Commercial - No Derivatives 4.0/ License. For Lizenz zur Verfügung gestellt. Nähere Auskünfte zu dieser Lizenz more information see: finden Sie hier: https://creativecommons.org/licenses/by-nc-nd/4.0/ https://creativecommons.org/licenses/by-nc-nd/4.0/ Medienwissenschaft: Berichte und Papiere 197, 2020: Filmmusik: Ergänzungen II (2014–2020). Redaktion und Copyright dieser Ausgabe: Hans J. Wulff u. Ludger Kaczmarek. ISSN 2366-6404. URL: http://berichte.derwulff.de/0197_20.pdf. CC BY-NC-ND 4.0. Letzte Änderung: 19.10.2020. Bibliographie der Filmmusik: Ergänzungen II (2014–2020) Zusammengestell !on "ans #$ %ul& und 'udger (aczmarek Mit der folgenden Bibliographie stellen wir unseren Leser_innen die zweite Fortschrei- bung der „Bibliographie der Filmmusik“ vor die wir !""# in Medienwissenschaft: Berichte und Papiere $#% !""#& 'rgänzung )* +,% !"+-. begr/ndet haben. 1owohl dieser s2noptische 3berblick wie auch diverse Bibliographien und Filmographien zu 1pezialproblemen der Filmmusikforschung zeigen, wie zentral das Feld inzwischen als 4eildisziplin der Musik- wissenscha5 am 6ande der Medienwissenschaft mit 3bergängen in ein eigenes Feld der Sound Studies geworden ist. -
Lives Video Editor
GABRIEL FINCH LiVES: LiVES is a Video Editing System RECIFE-PE – JULHO/2013. UNIVERSIDADE FEDERAL RURAL DE PERNAMBUCO PRÓ-REITORIA DE PESQUISA E PÓS-GRADUAÇÃO PROGRAMA DE PÓS-GRADUAÇÃO EM INFORMÁTICA APLICADA LiVES: LiVES is a Video Editing System Dissertação apresentada ao Programa de Pós-Graduação em Informática Aplicada como exigência parcial à obtenção do título de Mestre. Área de Concentração: Engenharia de Software Orientador: Prof. Dr. Giordano Ribeiro Eulalio Cabral RECIFE-PE – JULHO/2013. Ficha Catalográfica F492L Finch, Gabriel LiVES: LiVES is a video editing system / Gabriel Finch. -- Recife, 2013. 132 f. Orientador (a): Giordano Cabral. Dissertação (Mestrado em Informática Aplicada) – Universidade Federal Rural de Pernambuco, Departamento de Estatísticas e Informática, Recife, 2013. Inclui referências e apêndice. 1. Software - Desenvolvimento 2. Prototipagem 3. Multimídia 4. Usuários de computador 5. Vídeo digital I. Cabral, Giordano, orientador II. Título CDD 005.1 ACKNOWLEDGEMENTS The author would like to thank: The staff and students at UFRPE. All the LiVES users and contributors. My family. and the following, who have helped along the way: Niels Elburg, Denis "Jaromil" Rojo, Tom Schouten, Andraz Tori, Silvano "Kysucix" Galliani, Kentaro Fukuchi, Dr. Jun Iio, Oyvind Kolas, Carlo Prelz, Yves Degoyon, Lady Xname, timesup.org, LinuxFund, VJ Pixel, estudiolivre, mediasana, Felipe Machado, elphel.com. RESUMO Relativamente pouca pesquisa científica tem sido executado até à data atinente aos requisitos dos usuários de aplicativos de processamento de vídeo. Nesta dissertação, apresentamos um novo termo "Experimental VJ", e examinamos os requisitos de software para essa classe de usuário, derivados de uma variedade de fontes. Por meios desses requisitos, definimos os atributos que seria necessário um programa criado para satisfazer essas demandas possuir. -
Visualize It!« Visual Music in Der Erlebnisgesellschaft
Originalveröffentlichung in: Walther, Silke (Hrsg.): Carte Blanche : mediale Formate in der Kunst der Moderne, Berlin 2007, S. 169-185 (Kaleidogramme ; 17) »Visualize It!« Visual Music in der Erlebnisgesellschaft Hans Dieter Huber Vorbemerkung Die systemische Bildwissenschaft geht von drei Polen aus, die aufeinander bezogen und nicht aufeinander reduzierbar sind: dem Bild, dem Beobachter und dem Milieu. Das Entscheidende an dieser Trilogie sind drei Dinge: Erstens werden Bilder, Beob achter und Umgebungen als dy UiU« namische Systeme aufgefaßt. Zweitens bilden die Beobach tung und Beschreibung der Inter aktionen innerhalb und zwischen diesen Systemen die entscheidende Aufgabe. Damit ist systemische Bildwissenschaft eine funktionale ßeabc.iLI j Wissenschaft. Ihr geht es nicht um ein irgendwie geartetes Wesen von Bildern, sondern darum, wie Bil Abb. 1: Hans Dieter Huber, Die Kugeloberflä der, Beobachter und Milieus funk che einer trilogischen Bildwissenschaft, 2003. tionieren, indem sie miteinander interagieren. Die Begegnung zwischen Bild und Beobachtern geschieht drittens in einer Umgebung oder Situation, die immer auch ein soziales Milieu ist. Das Milieu hat eine kalibrierende oder voreinstellende Funktion im Hinblick auf Beobachter. Schon bevor dieser sich an einen bestimmten Ort oder in ein bestimmtes soziales Milieu begibt, wissen Beobachter meist ziemlich genau, welche Art von Bildern dort zu erwarten sind und welche Art von Bildern auf gar keinen Fall an jenem Ort zu finden sein werden. Beobachter können daher ferner auch schon vorher wissen, was als ein angemessenes Verhalten oder eine angemessene Reaktion auf diese Bilder gilt und was als HANS DIETER HUBER unangemessenes Verhalten oder als eine anfängertypische bzw. laienhafte Antwort gilt. 1 1. Bild und Sound als Synthese Seit etwa Mitte der neunziger Jahre haben sich innerhalb der Club-Kultur parallel zum Discjockey (DJ) der Videojockey (VJ) und seine weibliche Variante, die VJane, entwickelt. -
Valérie Laure BENABOU Rapp. De La Mission Fabrice LANGROGNET
RAPPORT DE LA MISSION DU CSPLA SUR LES « ŒUVRES TRANSFORMATIVES » Valérie Laure BENABOU Rapp. de la mission Fabrice LANGROGNET Contexte. Le présent rapport a été commandé par la ministre de la culture au Conseil Supérieur de la propriété littéraire artistique notamment pour prolonger la réflexion initiée sur les « œuvres transformatives » dans le rapport Lescure et examiner, en particulier, l’opportunité de suivre les pistes d’intervention qui y figuraient. Par ailleurs, la Commission européenne s’est saisie du dossier et a accéléré son agenda, comme en attestent à la fois l’étude commandée par ses services au cabinet De Wolf1, rendue publique en décembre 2013, qui couvre notamment la question des « User Generated Contents » et le questionnaire adressé aux parties intéressées en 2014 en vue de la rédaction d’un Livre blanc. La question est donc devenue d’une brûlante actualité communautaire, même si les orientations politiques semblent encore floues2. Les rédacteurs de ce rapport ne peuvent cependant pas ignorer le phénomène et inscrivent leur réflexion dans ce contexte3. Par ailleurs, les acteurs privés se sont partiellement organisés à travers des accords conclus entre les plateformes de diffusion telles que Youtube et les ayants droit. Bien que le contenu de ces accords demeure confidentiel et que les modalités de mise en œuvre échappent à la connaissance des rédacteurs, il convient, là encore, de prendre acte de ces évolutions dans les développements qui suivent. Enfin, parce que le phénomène de la création transformative est protéiforme, il est apparu nécessaire de ne pas réduire le champ de l’étude à une interrogation manichéenne sur l’opportunité de consacrer ou non une exception pour les contenus amateurs mais d’élargir la perspective à une réflexion d’ensemble sur le sort des œuvres ou réalisations empruntant des éléments d’œuvres antérieures, tout particulièrement dans l’environnement numérique. -
British Film Institute Report & Financial Statements 2006
British Film Institute Report & Financial Statements 2006 BECAUSE FILMS INSPIRE... WONDER There’s more to discover about film and television British Film Institute through the BFI. Our world-renowned archive, cinemas, festivals, films, publications and learning Report & Financial resources are here to inspire you. Statements 2006 Contents The mission about the BFI 3 Great expectations Governors’ report 5 Out of the past Archive strategy 7 Walkabout Cultural programme 9 Modern times Director’s report 17 The commitments key aims for 2005/06 19 Performance Financial report 23 Guys and dolls how the BFI is governed 29 Last orders Auditors’ report 37 The full monty appendices 57 The mission ABOUT THE BFI The BFI (British Film Institute) was established in 1933 to promote greater understanding, appreciation and access to fi lm and television culture in Britain. In 1983 The Institute was incorporated by Royal Charter, a copy of which is available on request. Our mission is ‘to champion moving image culture in all its richness and diversity, across the UK, for the benefi t of as wide an audience as possible, to create and encourage debate.’ SUMMARY OF ROYAL CHARTER OBJECTIVES: > To establish, care for and develop collections refl ecting the moving image history and heritage of the United Kingdom; > To encourage the development of the art of fi lm, television and the moving image throughout the United Kingdom; > To promote the use of fi lm and television culture as a record of contemporary life and manners; > To promote access to and appreciation of the widest possible range of British and world cinema; and > To promote education about fi lm, television and the moving image generally, and their impact on society. -
View Splice Programme 2017
RICH MIX RED GALLERY / KAMIO 35-47 Bethnal Green Rd, 1-3 Rivington St, London E1 6LA London EC2A 3DT www.splicefestival.com WORKSHOPS RESOLUME : BEGINNERS RESOLUME : ADVANCED OPTIKAL INK LAB : LED LAB & Welcome to Splice Festival - London’s dedicated WORKSHOP MASTERCLASS STAGE DESIGN THURSDAY 25TH MAY 13:00 – 16:00 / UAL / LCC FRIDAY 26TH MAY 15:00 – 17:00 / RICH MIX FRIDAY 26TH MAY 11:00 – 17:00 audio visual performing arts festival. We’re very & SATURDAY 27TH MAY 12:00 – 18:00 / From zero to hero in 3 hours. The The two founders of Resolume, Edwin RED GALLERY & KAMIO two founders of Resolume, Edwin de Koning and Bart van der Ploeg host happy to return for our second edition from This workshop is an initiation to de Koning and Bart van der Ploeg, an advanced masterclass at Rich Mix. LED mapping and stage design. LED th th host a beginners workshop at This workshop is for everyone who the 26 –28 May at multi-arts venues Rich Mix, mapping is a technique that uses LED University of the Arts, London College already has some experience with lighting technology and DMX/ArtNet of Communication. This workshop VJing in general, but wants to get protocols to design spaces, stages, Red Gallery and Kamio. teaches you all you need to know to inside the many options Resolume installations, performances, fashion start VJing with Resolume. They’ll has to offer. How to sync clips to the garments and more. On day one go over ‘what does what’ in the BPM or have effects ‘pop’ to the music, Splice Festival forms the UK branch of Creative Europe’s AV Node Network, a large participants will focus on the theory interface and show you the best ways using cue points and BeatLoopr to and on day two they will put theory scale project which partners 13 art and technology festivals across 12 European to use the software. -
SCREAM Media Screens As a Medium for Communication
SCREAM Media Screens as a Medium for Communication Framework for the implementation of urban big screens in the public space January 2009 SCREAM team: ava fatah gen. schieck/ UCL Bartlett ghislaine boddington/body>data>space peter fink/Art2Architectur 1 CONTENT 1. INTRODUCTION 2. BACKGROUND AND AIMS 3. THE EVENTS 4. OUTPUT 5. CASE STUDY 6. CONCLUSION 7. ACKNOWLEDGEMENTS 8. APPENDIX APPENDIX 1 APPENDIX 2 2 1. INTRODUCTION In the last decade, big urban screens have appeared in town squares and on building facades across the UK. Dynamic moving images form new architectural material, affecting our perception and the experience of the space around us. A new form of urban space is emerging that is fundamentally different from what we have known, and it seems that we are ill-equipped to deal with and analyse it. The use of these screens brings new potential and challenges for city regulators, artists, architects, urban designers, producers, broadcasters and advertisers. Most screens at present serve mainly commercial purposes, they do not broadcast information aimed at sharing community content nor do they support public social interactions. The SCREAM project addresses these new challenges by looking at the physical urban spaces and the potential spaces created by the new technologies. We are just beginning to understand the opportunities for public information, art and community engagement. We need to see more negotiation between commercial, public and cultural interests. 2. BACKGROUND AND AIMS The project aims at influencing developments related to the sustainable implementation of urban media screens in the UK by looking at issues related to the urban screens from a multitude of perspectives.