Heft 6/2018 93. Jahrgang
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C:\home\kuroki\Dropbox\Go\Master60.sgf Printed by Drago ⿊ NN ⽩ Magist ⽇時 2016-12-29 19:01:34 結果 ⽩の 中押し勝ち A B C D E F G H J K L M N O P Q R S T A B C D E F G H J K L M N O P Q R S T 19 19 19 19 18 18 1849 48 41 51 37 33 39 18 1723 3 20 15 14 10 9 11 17 17 1750 35 34 38 40 17 1619 18 22 28 29 26 12 8 16 1 16 16 16 1521 24 27 30 15 1531 15 1425 13 14 1436 32 43 56 55 14 13 13 1344 58 54 13 127 12 1245 57 12 11 11 1152 46 53 11 10 10 1047 10 9999 8888 7777 665 6642 5555 444 2 4459 60 336 33 2222 1111 A B C D E F G H J K L M N O P Q R S T A B C D E F G H J K L M N O P Q R S T 棋譜 1 棋譜 1 A B C D E F G H J K L M N O P Q R S T A B C D E F G H J K L M N O P Q R S T 19 19 19 19 18 18 18 18 17 17 17 17 16 16 16 16 15 15 15 15 1479 77 14 14 14 1376 13 13 13 1273 81 82 12 12 12 1171 85 80 75 84 11 11114 115 11 1083 86 10 10116 10 9969 70 74 78 87 99117 118 8867 68 72 88 88119 7765 66 77102 120 6664 6696 101 98 5563 62 5595 108 106 444493 110 97 104 3361 90 3392 91 107 103 2289 2294 105 109 99 100 1111112 111 113 A B C D E F G H J K L M N O P Q R S T A B C D E F G H J K L M N O P Q R S T 棋譜 1 棋譜 1 18/01/2017 C:\home\kuroki\Dropbox\Go\Master60.sgf Printed by Drago A B C D E F G H J K L M N O P Q R S T 19 19 18 18 17 17 16 16 15 15 14138 136 140 14 13139 137 135 130 134 133 144 125 121 13 12124 123 131 132 127 122 12 11129 126 11 10143 146 10 99141 145 88142 77 66 55 44 33128 22 11 A B C D E F G H J K L M N O P Q R S T 棋譜 1 18/01/2017 C:\home\kuroki\Dropbox\Go\Master60.sgf Printed by Drago ⿊ NN ⽩ Magist ⽇時 2016-12-29 19:20:57 結果 ⽩の 中押し勝ち A B C D E F G -
Heft 2/2019 94. Jahrgang
Heft 2/2019 94. Jahrgang 1 DGoZ 2/2019 Inhalt Vorwort Recht spät kommt die zweite Ausgabe des Jahres, Fighting Spirit / Kampfgeist (von Kim Ou- aber sie kommt hoffentlich nicht mehr als vier weleen) ..................................................Titel Wochen zu spät. Die 3/2009 soll dann – wie im- mer – noch vor dem EGC in Brüssel fertiggestellt Vorwort, Inhalt, Nachrichten ......................2–5 werden und die übrigen drei Hefte erscheinen dann Turnierberichte ...................................... 5–9 in der zweiten Jahreshälfte. Es wird allerdings noch jemand für den EGC-Bericht gesucht, da ich selbst Wie viel % kostet ein Zwei-Punkte-Fehler? 10–15 im Sommer alternativ auf Kreta sein werde … Auschreibungen: DDGM, DM-Vorrunde ... 13 Tobias Berben Kinderseite(n) ....................................16–17 Yoon Young Sun kommentiert (45, 1+2) ..18–28 Murugandi-Go-Art Impressum ................................................ 28 Der niederländische Go-Spieler Kim Ouweleen, auch bekannt als Murugandi, ist Autor (2016 Künstliche Intelligenz (2) .................... 29–31 European Go Yearbook und Kamagurkistan) und Pokale ................................................. 32–33 Kunsthistoriker. Er macht auch selbst Kunst und ist freiberuflicher Illustrator. Vor kurzem hat Kim Fernostnachrichten ............................. 34–39 eine Serie von 10 Go-Zeichnungen erstellt, die er Der etwas andere Zug (29) ..................40–46 privat als Postkarten und Poster verkauft. Das Co- ver dieser Ausgabe der Deutschen Go Zeitung ist Go-Probleme .....................................47–48 eines dieser Werke, ebenso wie eine Farbversion Mitgliedsantrag ........................................ 49 des Waschbärhundes, der seinen Bauch trommelt, der auf dem Cover der DGoZ-Ausgabe 1/2015 DGoB-Organe ......................................... 50 zu sehen war. Die Zeichnungen sind Wortspiele Anzeige: Hebsacker Verlag ....................... 51 auf Go-Shapes, die Spiele von AlphaGo und Lee Sedol, der Samurai von Yoshitoshi und vieles Turnierkalender ........................... -
Korea 2014 Catalog of Publications and Videos on Korea
All About Korea 2014 Catalog of publications and videos on Korea Copyright Ⓒ 2014 by Korean Culture and Information Service All Rights Reserved. No part of this book may be reproduced or utilized in any form or by any means without the written permission of the publisher. First Published in 2014 by Korean Culture and Information Service Ministry of Culture, Sports and Tourism Phone: +82-44-203-3340~47 Fax: +82-44-203-3592 Website: www.kocis.go.kr ISBN 978-89-7375-583-7 03000 Printed in the Republic of Korea For further information about Korea, please visit: www.korea.net Designed by Sangsang: +82-2-548-3835~7 Photo Sources: Korea Tourism Organization Contents Korea 008 Cultural Heritage 072 General Introduction, Inter-Korean Issues, History, Diplomacy, Policy, 015 UNESCO, Holidays, Cultural Facilities, Relics, Religion, Lifestyles 080 Geography, Government, National Defense Life 024 Nature & Tourism 086 Korean Lifestyles, People, Traditional Clothing, Yeosu Expo 2012, Fashion, Religion 026 Landscapes, Natural Wonders, Natural Resources, 091 Tourist Spots, Travel Information, Map, Geography, Environment Food 029 Introduction to Organizations & Lists of Books 095 Korean Cuisine, Korean Food Culture 033 037 Economy & Society Korea-related Sites 107 Business, Investment, Economic Situation, Consumption, Labor Law, Economic Policy, 041 Education, Medicine, Traditional Medicine, Health, Language 048 Arts & Culture Index 150 Music, Fine Arts, Perfomances, Design, Theater, Dance, Animation, Architecture, Movies, 064 Dramas, Media, Sports, Literature, Cultural Phenomena, Clothing, Crafts, Seoul’s Art Street Each category is divided into printed publications and videos/DVDs . The items in each are alphabetized. 2014 008/ Korea All About Korea 009/ 2013 Calendar · Summary: The K-drama Photo Calendar 2013 features images selected from popular Korean TV dramas. -
Heft 2/2013 88. Jahrgang
Heft 2/2013 88. Jahrgang 1 DGoZ 2/2013 Inhalt Vorwort Es gibt erfreuliche Nachrichten, denn deutlich Go-Hund (Angela Fülle, www.fotomeister.de) ...Titel schneller als gedacht konnte die Suche nach einer Vorwort, Inhalt, Fangen & Retten, Fundstück 1 ... 2 Nachfolge für die Kinderseite abgeschlossen werden. Nachrichten ........................................ 3–6 Mei Wang und Mark Oliver Rieger werden sich Das Postamt ............................................ 5 künftig zusammen mit ihrer 7 Jahre alten Tochter Ausschreibung zur DDGM ..................... 5 Angelika um diese Aufgabe kümmern. Vielen Dank! Turnierberichte ................................. 7–11 Kümmern will sich auch der neue Vizepräsident Karate, Zen, Go .............................. 12–13 des DGoB, Marius Schneider aus Berlin, um eine künftig kostengünstigere Produktion dieser Zeitung Der Go-Meister ............................. 14–17 (siehe S. 2f.) , damit die freiwerdenden Mittel an- Lösung: Das Postamt ............................ 15 deren Projekten zugute kommen können. Lösung: Fangen und Retten 9 ............... 16 Gesucht werden noch ein bis zwei (weitere) Kor- Yoon Young Sun kommentiert (12.2) 18–22 rekturleser für die DGoZ – gute Rechtschreib- und Die kommentierte Partie (19) ........ 23–27 Interpunktionskenntnisse vorausgesetzt. Immerhin Impressum ............................................ 25 bekommt man dann die DGoZ zwei Wochen vor allen Anderen zu lesen. Interessenten mögen sich Kinderseite ...................................... 28–29 bitte unter [email protected] -
Robotic Go: Exploring a Different Perspective on Human-Computer Interaction with the Game of Go
Proceedings of the 2009 IEEE International Conference on Systems, Man, and Cybernetics San Antonio, TX, USA - October 2009 Robotic Go: Exploring a Different Perspective on Human-Computer Interaction with the Game of Go Tae-Hyung “T” Kim, J. Adam Nisbett, Donald C. Wunsch II Department of Electrical and Computer Engineering Missouri University of Science and Technology Rolla, Missouri, USA [email protected], [email protected], [email protected] Abstract — The advent of computers and the World Wide An extensive literature search reveals no paper publications Web diversified the way in which the game of Go is played. While about Go robotics. Therefore, the literature survey should be traditional human-to-human play still remains an important stated in the context of entertainment robotics. Dautenhahn et. form of game play, amateur players, along with some al. in [4] provide a solution to an intellectual question of what a professional players, have shifted the play domain from “off-line” robot companion is. Their survey results show that a majority club houses to “on-line” Go servers. Computer Go is an of people are favorable to the idea of a robot companion. Our important field of study to develop a software to play Go or a Go work was performed based on the hypothesis of a favored robot engine. In addition to human-to-human play, a Go engine or companion. Goodrich and Schultz in [5] review Human-Robot computer intelligence to play Go adds another axis to play Interaction and discuss it as a growing field of research and configuration: human-to-computer play and computer-to- application which requires interdisciplinary understanding. -
中国科技论文在线 Model Checking Go
中国科技论文在线 http://www.paper.edu.cn Model Checking Go# ZHU Weijun* 5 (School of Information Engineering, Zhengzhou University) Abstract: The Go algorithm based on symbolic model checking and the one based on deep learning are complementary. In order to complement one another perfectly, we propose a novel algorithm for the game of Go. First, a conservative version of the algorithm is obtained, by strongly restricting conditions. Second, a bolder version of the algorithm is gotten, by relaxing the conditions. A case study illustrates 10 that the new method can do something more than state of the art one under some circumstances. Key words: AI; Symbolic Model Checking; Go Problem 0 Introduction 15 In March of 2016, a match of game Go between human and computer won the whole world‟s attention. One of the player is professional 9 dan player Lee SeDol, the champion of Fujitsu cup International Go Championship; the other is the famous Go program named “Alpha-Go”. Surprisingly, “Alpha-Go” won four times of five matches in total, which indicates that Artificial Intelligence has made great progress in the field of game Go. 20 Time complexity of Go problem has been proved to be EXPTIME[1] according to the computational complexity theory. Thus, it‟s impossible to search all the states by exhaustive search. In addition, Go requires players‟ perspective of overall situation, far from life/death computation of a block of stones. In January of 2016, Dr. David Silver at computer science department of Toronto University 25 and Dr. Shijie Huang from Google company published a paper in <Nature>, proposing „Alpha-Go‟[2] program by the combination of deep learning, reinforcement learning and Monte Carlo tree search. -
Heft 6/2017 92. Jahrgang
Heft 6/2017 92. Jahrgang 1 DGoZ 6/2017 Inhalt Vorwort Die Firma Deepmind hat es geschafft, die (Go-) Mignon-Go (Foto: Kalli Balduin) .............Titel Welt ein weiteres Mal zu verblüffen, indem sie Vorwort, Inhalt, Retten und Fangen, Nachrichten ..2 mit AlphaGo Zero ein Version ihrer Software im Turnierberichte ......................................3–9 Go trainiert hat, der als Basis nichts anderes bei- Lee Hajin: Pokal des Bürgermeisters von gebracht wurde als die reinen Spielregeln. Alles Wissen darüber hinaus musste sich diese Software Daejeon ..............................................10–11 im „Selbststudium“ erarbeiten. Mehr dazu steht im Das Fundstück .......................................... 11 Artikel über die „Alpha-Tiere” ab Seite 16 und auf Die Bundesligapartie (27) ...................12–15 der Kinderseite auf Seite 46. Außerdem hat Yoon Die Alpha-Tiere ..................................16–19 Young Sun 8p für uns zwei Partien von AlphaGo Anfängerprobleme ..............................20–21 Zero gegen AlphaGo Lee und gegen sich selbst Der etwas andere Zug (21) ..................22–29 kommentiert. Sehr spannend! Aber damit nicht genug. Deepmind hat kurz Ein Wolf, das Go-Spiel und eine Burg ...29–30 danach einfach mal eben sein nun AlphaZero ge- Früh übt es sich am besten! ....................... 31 nanntes Programm auf Schach und Shogi „losge- Vorschläge zur Bundesliga ...................32–33 lassen” und dabei innerhalb weniger Stunden eine Pokale .................................................34–35 ausreichende Spielstärke -
Journal of Applied Logics (Print) ISSN 2631-9810 Journal of Applied Logics (Online) ISSN 2631-9829
Volume 6 Volume Journal of applied logics (Print) ISSN 2631-9810 Journal of applied logics (Online) ISSN 2631-9829 Issue 1 January 2019 Journal of Contents Articles Applied Logics Covariant-Contravariant Refi nement Modal Logic The IfCoLog Journal of Logics and their Applications Huili Xing, Zhaohui Zhu and Jinjin Zhang 1 Did the Neo-Babylonians Construct a Symbolic Logic for Volume 6 Issue 1 January 2019 Legal Proceedings? Andrew Schumann 31 Weight Predication on Missing Links in Social Networks. A Cross-Entropy-Based Approach Wilhelm Rödder, Andreas Dellnitz, Ivan Gartner and Sebastian Litzinger 83 AlphaGo’s Decision Making Woosuk Park, Sungyong Kim, Keunhyoung Luke Kim Journal of Applied Logics and Jeounghoon Kim 105 Strengthening Gossip Protocols using Protocol-Dependent Knowledge Hans van Ditmarsch, Malvin Gattinger, Louwe B. Kuijer and Pere Pardo 157 The IfCoLog Journal of Logics and their Ap plications Sponsored by Published by Available online at www.collegepublications.co.uk/journals/ifcolog/ Free open access Journal of Applied Logics - IfCoLog Journal of Logics and their Applications Volume 6, Number 1 January 2019 Disclaimer Statements of fact and opinion in the articles in Journal of Applied Logics - IfCoLog Journal of Logics and their Applications (JALs-FLAP) are those of the respective authors and contributors and not of the JALs-FLAP. Neither College Publications nor the JALs-FLAP make any representation, express or implied, in respect of the accuracy of the material in this journal and cannot accept any legal responsibility or liability for any errors or omissions that may be made. The reader should make his/her own evaluation as to the appropriateness or otherwise of any experimental technique described. -
Heft 5/2015 90. Jahrgang
Heft 5/2015 90. Jahrgang 1 DGoZ 5/2015 Inhalt Vorwort Viele Berichte stecken in dieser Ausgabe, doppelt sogar Die Go-Verkündigung (nach Leonardo) Titel vom HPM in Berlin und über das Projekt „Ostasien Vorwort, Inhalt, Fangen und Retten, hautnah“, ein Artikel über Go-Livestreaming und ein Interview mit einem der Gründer von WeiqiTV. Da Nachrichten .................................2–3 gibt es Spannendes zu lesen! Turnierberichte ..........................3–11 In der nächsten Ausgabe wird dann die Deutsche Go-Livestreaming ........................ 12–13 Go-Einzelmeisterschaft breiten Raum einnehmen, Erlebnisbericht „Ostasien hautnah“ 14–16 mit Vor- und Endrunde, die erstmalig beide erst im vierten Quartal des Jahres ausgetragen werden. Bilanz „Ostasien hautnah“ ........... 17–24 Und freuen darf sich die Leserschaft auch schon Anzeige: Omikron Data Quality GmbH . 25 auf einen langen Reisebericht von Thomas Pittner, Pokale ..........................................26–27 der seinen Sohn Arved nach Asien begleitet hat … Kinderseite ................................... 28–29 Tobias Berben Yoon Young Sun kommentiert (27) ... 30–33 Weiqi-TV-Interview ..................... 34–35 Tag der Sachsen in Wurzen Der etwas andere Zug (11) ..........36–41 Zum dritten Mal in Folge nahm der AdYouKi e.V. Impressum ......................................... 41 unter der Leitung von Janine Böhme mit einem Fernostnachrichten ...................... 42–45 Go-Stand am Tag der Sachsen teil, der vom 4. bis Go-Probleme .............................. 46–48 6.9. in Wurzen -
Introducing Teaching STEAM As a Practical Educational Framework
Introducing Teaching STEAM as an Educational Framework in Korea 1 Introducing Teaching STEAM as a Practical Educational Framework for Korea By Georgette Yakman As an educator, one is honored by seeing students excel and go on to do impressive things in their lives and careers for themselves and for the world. Among my greatest accomplishments is using the STEAM framework that I created with a group of secondary school children in an underprivileged school who were previously accustomed to doing as little as possible to get by in their education. All of the students, whom were taught with the STEAM framework during the school day, were offered the opportunity to join an after-school club to extend their education. These children enjoyed this way of teaching so much, that instead of leaving school in the mid-afternoon, as is common in western cultures, they would ask for dinners to be provided for them so that they could study until the late evenings. In American culture, there is no true equivalent of ‘hagwon’ (Byun) and most families cannot afford what few programs are available for after- school enrichment. Based on the reality, that in many countries there seems is an overall increasing stronger global emphasis on providing practical learning, the STEAM framework has been developed as a result of a three-year application to try and improve upon my previous three years of theoretical research and planning (Yakman, 2006). This program was run with money raised with students and all on volunteer time, so that this new framework could have the flexibility to adapt the curriculum for what worked best for the students, the instructor and the community. -
Go Population Survey
GO POPULATION SURVEY 2016 FEBRUARY Introduction This survey was designed to acquire a holistic view of worldwide Go populations and demographics. This information shall assist the IGF in making policy decisions in promoting the game in the future. All IGF members (national/territorial associations of Go) were asked to answer the questions using their data or best estimations. Some of the questions, such as “Estimated number of people who are aware of Go”, required a rough estimation based on each association’s experiences and knowledge since there was no data to suggest a specific number. Questions included in the survey were as follows: § Number of players who registered with your association at least once (ever) § Number of members who paid membership fee at least once (ever) § Number of members who paid membership fee at least once in last 3 years § Estimated number of people who know what "Go" is. (When they hear the name, do they know it's a board game, etc.?) § Estimated number of people who know at least basic rules of Go (Spent at least 1 hour in their life time to learn about Go) § Estimated number of people who play Go casually (online, with friends, in clubs, etc.) § Estimated number of people who play in Go tournaments play in Go tournaments at least once a year § Trend of number of new members in the last 5 years § Trend of number of players who paid membership fee in the last 5 years § Trend of number of players who played in tournaments in the last 5 years § Estimated percentage of female players among all Go players § Estimated percentage of players under 18 § Estimated percentage of players of 1 dan or stronger § Estimated percentage of players with profession or major in STEM (Science, Technology, Engineering, or Mathematics) § In which age group do you estimate to have the most players? *All questions were regarding each association’s geographical region including any immigration communities. -
The 33Rd Annual General Annual General Meeting of The
The 33rd Annual General Meeting of the International Go Federation Meeting Minutes Date: 13:30 – 16:00, July 5th, 2014 Venue: Hotel Hyundai Gyeongju, Korea Agenda 1. Address by IGF President Koichiro MATSUURA 2. Confirmation of the minutes of the 32nd AGM held in Sendai in August 2013 (Annex 1) 3. Reports on 2013 operations: relevant directors (a) The 34th World Amateur Go Championship Sendai, Japan Tournament (August 31-September 5, 2013): Hiroshi YAMASHIRO, Office Director (b) The 24th International Amateur Pair Go Championship (November 2 & 3, 2013): Hiroko TAKI, Director (c) The 3rd SportAccord World Mind Games (December 12-18, 2013): Thomas HSIANG, Vice President (d) Anti-doping activity: Martin FINKE, Director 4. 2013 Financial Report and 2014 Budget: Hiroshi YAMASHIRO, Office Director (Annex 2.3) 5. Report by auditors: Thailand, Austria 6. Concerning the new IGF office system: Hiroshi YAMASHIRO, Office Director (Annex 4. 4-a) 7. 2014 Operations Report and operations schedule: relevant directors (a) The 12th World Students Oza Tournament (February 24-26, 2014): Hiroko TAKI, Director (b) The 2nd Bailing Cup (March 2014 - ): Siming LIU, Vice President (c) Report on April 2014 SportAccord General Meeting and IMSA Conference: Thomas HSIANG, Vice President (d) The 35th World Amateur Go Championship Korean Tournament (July 4-11, 2014):Jaeho YANG, Vice President (e) The 25th International Amateur Pair Go Championship (October 25-27, 2014): Hiroko TAKI, Director (f) The 4th SportAccord Mind Games (December 11-17, 2014): Thomas HSIANG, Vice President (Annex 5.6) (g) Anti-doping activity: Martin FINKE, Director (h) Olympic application: Martin FINKE, Director 8.