Introducing Teaching STEAM As a Practical Educational Framework
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
STEAM by Design
STEAM by Design Linda Keane, AIA, Professor of Architecture and Environmental Design, The School of the Art Institute of Chicago; Co-Director NEXT.cc ELearning Designopedia, USA Mark Keane, Professor of Architecture. The University of Wisconsin-Milwaukee, USA Abstract communicate and collaborate. STEAM by Design is We live in a designed world. STEAM by Design presents a supported by the ELearning Designopedia, NEXT.cc, aligned transdisciplinary approach to learning that challenges young with newly released NEXT Generation Science Standards, minds with the task of making a better world. Learning North American Association for Environmental Education today, like life, is dynamic, connected and engaging. STEAM Standards and Art and Design Standards. STEAM by Design (Science, Technology, Environment, Engineering, Art, and positions designing as world pedagogy that connects Math) teaching and learning integrates information in students as citizen activists in the communities in which place-based projects accessing everyday technology of they live and learn. virtual field trips, digital interactives, apps, and contemporary art, science and design practices. STEAM by H Design develops designing minds. Designing minds work Key words C across STEAM fields developing social, cultural, design; STEAM; creativity; integrated learning; innovation; R technological, environmental and economical responses to imagination A existing and future conditions. Design adds Art and the E S environment to the STEM equation to contribute site E specific, culturally connected, contributions to creative STEAM by Design R economies. Documented case studies at the elementary, The Steam by Design movement mixes art, design and the middle and high school level demonstrate the ease of environment across traditional K-12 subjects (souse & delivering STEAM by Design opportunities and reveal the Pilecki, 2013) and intertwines the way artists, designers, inherent creativity of students if encouraged. -
G Qjf-- 910 7 3
,. 1. I , Har,.-apy (HC) icrofichs (MF) ff 063 July 06 i I BIBLIOGRAPHY OF CHE&CAL PRODUCTS OF VOLCANISM prepared by Paul Pushkar and Paul E. Damon - Prepared for the National Aeronautics and Space Administration (SC - NGR - 03 - 002 - 076) Laboratory of Geochronometry and Geochemistry Geochronology Department University of Arizona IE ie (PAGES) ,g1: Qjf-- 910 73 , (NASX~ROR TMX OR AD NUMBER) i BIBLIOGRAPHY OF CHEMICAL PRODUCTS OF VOLCANISM prepared by Paul Pushkar and Paul E. Damon Prepared for the National Aeronautics and Space Administration (SC - NGR - 03- 002 - 076) Laboratory of Geochronometry and Geochemistry Geochronology Department University of Arizona +. s i i Lunar Orbiter IV, Frame No. 157 THE EjARIUS HILLS: A LUNAR VOLCANIC FIELD? '- sa 3 TABLE OF CONTENTS Page Preface. 8 . i Acknowledgments . * a e . e i I Volcanic Gases and Sublimates, Gases Contained in Rocks, and Related Matters . e . 1 II Nongaseous Chemical Products of Terrestrial Volcanism . III Gas Content of Meteorites, Lunar Volcanfsm, and Related Subjects . 46 IV General References Dealing with Terrestrial Volcanism . 53 PREFACE This bibliography was compiled during a one-year literature search on possible volcanic products on the Moon. The bibliography is divided into four sections: I. Volcanic Gases and Sublimates, Gases Contained in Rocks, and Related Matters The literature in these fields, as emphasized recently by White and Waring (1963) is scanty, and for the most part by fiussian and Japanese scientists arid hence often presents difficulties in access and language to English-specking scientists. This section is believed to be fairly com- prehensive from the present to at least 1935. -
Korea 2014 Catalog of Publications and Videos on Korea
All About Korea 2014 Catalog of publications and videos on Korea Copyright Ⓒ 2014 by Korean Culture and Information Service All Rights Reserved. No part of this book may be reproduced or utilized in any form or by any means without the written permission of the publisher. First Published in 2014 by Korean Culture and Information Service Ministry of Culture, Sports and Tourism Phone: +82-44-203-3340~47 Fax: +82-44-203-3592 Website: www.kocis.go.kr ISBN 978-89-7375-583-7 03000 Printed in the Republic of Korea For further information about Korea, please visit: www.korea.net Designed by Sangsang: +82-2-548-3835~7 Photo Sources: Korea Tourism Organization Contents Korea 008 Cultural Heritage 072 General Introduction, Inter-Korean Issues, History, Diplomacy, Policy, 015 UNESCO, Holidays, Cultural Facilities, Relics, Religion, Lifestyles 080 Geography, Government, National Defense Life 024 Nature & Tourism 086 Korean Lifestyles, People, Traditional Clothing, Yeosu Expo 2012, Fashion, Religion 026 Landscapes, Natural Wonders, Natural Resources, 091 Tourist Spots, Travel Information, Map, Geography, Environment Food 029 Introduction to Organizations & Lists of Books 095 Korean Cuisine, Korean Food Culture 033 037 Economy & Society Korea-related Sites 107 Business, Investment, Economic Situation, Consumption, Labor Law, Economic Policy, 041 Education, Medicine, Traditional Medicine, Health, Language 048 Arts & Culture Index 150 Music, Fine Arts, Perfomances, Design, Theater, Dance, Animation, Architecture, Movies, 064 Dramas, Media, Sports, Literature, Cultural Phenomena, Clothing, Crafts, Seoul’s Art Street Each category is divided into printed publications and videos/DVDs . The items in each are alphabetized. 2014 008/ Korea All About Korea 009/ 2013 Calendar · Summary: The K-drama Photo Calendar 2013 features images selected from popular Korean TV dramas. -
Policy Considerations for STEAM Education
POLICY BRIEF POLICY BRIEF MAR 2019 Policy Considerations for STEAM Education Mary Dell'Erba Education in science, technology, engineering and mathematics has captured the attention of state policymakers who are concerned about preparing students for an evolving workforce.1 By 2030, Institute for the Future estimates that 85 percent of the jobs that today’s K-12 learners will be doing haven’t been invented — demanding a workforce that is creative and prepared to respond innovatively to real-world problems.2 Including the arts in STEM learning can further enhance teaching and student achievement, and build upon existing approaches to STEM that encourage students to apply creativity to solving real-world problems. As a response to changing workforce demands, policymakers across the country are increasing their focus on the role of the arts in STEM and exploring opportunities to create and implement STEAM (science, technology, engineering, arts and mathematics) programs. This report highlights state policies and practices that can help states to increase student access to STEAM education. For this report, STEAM education is defined as an approach to teaching in which students demonstrate innovative and critical thinking and creative problem-solving at the intersection of these disciplines. STEAM education uses arts integration as an instructional approach — and for experiential and inquiry-based learning — and provides multiple access points for students to engage in the creative process and meet objectives in all subject areas.3 STEAM education States recognize access Leadership efforts — improves student and achievement in including statewide task achievement and fosters STEAM at the school and forces, committees and opportunities to apply individual level and have designated leadership creativity and innovation increased opportunities positions at the state level to solving real- for STEAM through federal — help advance STEAM world problems. -
STEAM Instructional Leadership
Foothill College Credit Program Narrative Certificate of Achievement in STEAM Instructional Leadership Item 1. Program Goals and Objectives What are the academic and vocational goals of this certificate? What are the general program objectives? Program Learning Outcomes: ● Students will be able to integrate multiple STEAM disciplines into their curriculum. ● Students will be able to teach STEAM using culturally responsive practices that will support a diverse body of teachers and students. ● Students will be able to identify emerging STEAM fields that will influence instruction and workforce development. ● Students will be able to facilitate professional development for their peers/staff to incorporate STEAM into all subject areas. ● Students will be able to influence curriculum decisions around STEAM based on best practices and high content knowledge. ● Students will be able to facilitate interactions and collaboration to build a community that fosters active learning. ● Students will be able to identify technology that will facilitate the learning of STEAM in engaging and meaningful ways. ● Students will be able to curate and create STEAM instructional materials, tools, strategies, and resources to engage all learners and ensure achievement of academic goals. What knowledge and skills will students acquire as part of their participation in the program? The Certificate of Achievement in STEAM Instruction Leadership is designed for pre-service teachers and educators at any level who want to grow as STEAM (Science, Technology, Engineering, Art, and Mathematics) leaders in their schools, districts, and/or counties. The focus of the program will be on interdisciplinary science, technology, engineering, and math topics that will provide participants with an opportunity to integrate those disciplines into all of their curriculum. -
September 17, 2019
ALLEGIANCE STEAM ACADEMY SPECIAL MEETING OF THE BOARD OF DIRECTORS September 17, 2019 6:30 pm Meeting Location: 5862 C Street, Chino, CA 91710 AGENDA INSTRUCTIONS FOR PRESENTATIONS TO THE BOARD BY PARENTS AND CITIZENS Allegiance STEAM Academy- Thrive charter school (“Allegiance STEAM Academy”), also known as ASA Thrive, is a direct-funded, independent, public charter school operated by the Allegiance STEAM Academy nonprofit public benefit corporation and governed by Allegiance STEAM Academy, Incorporated corporate Board of Directors (“Board”). The purpose of a public meeting of the Board, is to conduct the affairs of Allegiance STEAM Academy in public. We are pleased that you are in attendance and hope you will visit these meetings often. Your participation assures us of continuing community interest in our school. 1. Agendas are available to all audience members at the meeting. Note that the order of business on this agenda may be changed without prior notice. For more information on this agenda, please contact Allegiance at: [email protected] 2. “Request to Speak” forms are available to all audience members who wish to speak on any agenda items or under the general category of “Public Comments.” 3. “Public Comments” are set aside for members of the audience to comment. However, due to public meeting laws, the Board can only listen to your issue, not take action. The public is invited to address the Board regarding items listed on the agenda. Comments on an agenda item will be accepted during consideration of that item, or prior to consideration of the item in the case of a closed session item. -
Robotic Go: Exploring a Different Perspective on Human-Computer Interaction with the Game of Go
Proceedings of the 2009 IEEE International Conference on Systems, Man, and Cybernetics San Antonio, TX, USA - October 2009 Robotic Go: Exploring a Different Perspective on Human-Computer Interaction with the Game of Go Tae-Hyung “T” Kim, J. Adam Nisbett, Donald C. Wunsch II Department of Electrical and Computer Engineering Missouri University of Science and Technology Rolla, Missouri, USA [email protected], [email protected], [email protected] Abstract — The advent of computers and the World Wide An extensive literature search reveals no paper publications Web diversified the way in which the game of Go is played. While about Go robotics. Therefore, the literature survey should be traditional human-to-human play still remains an important stated in the context of entertainment robotics. Dautenhahn et. form of game play, amateur players, along with some al. in [4] provide a solution to an intellectual question of what a professional players, have shifted the play domain from “off-line” robot companion is. Their survey results show that a majority club houses to “on-line” Go servers. Computer Go is an of people are favorable to the idea of a robot companion. Our important field of study to develop a software to play Go or a Go work was performed based on the hypothesis of a favored robot engine. In addition to human-to-human play, a Go engine or companion. Goodrich and Schultz in [5] review Human-Robot computer intelligence to play Go adds another axis to play Interaction and discuss it as a growing field of research and configuration: human-to-computer play and computer-to- application which requires interdisciplinary understanding. -
What's Wrong with Interpretive Dance?
The STEAM Journal Volume 2 Article 9 Issue 1 Synapse September 2015 What’s Wrong with Interpretive Dance? Embracing the Promise of Integrating the Arts into STEM Learning Ruth D. Catchen Educational Consultant, STEM and STEAM Education, [email protected] Carolyn DeCristofano Blue Heron STEM Education, [email protected] Follow this and additional works at: http://scholarship.claremont.edu/steam Part of the Curriculum and Instruction Commons Recommended Citation Catchen, Ruth D. and DeCristofano, Carolyn (2015) "What’s Wrong with Interpretive Dance? Embracing the Promise of Integrating the Arts into STEM Learning," The STEAM Journal: Vol. 2: Iss. 1, Article 9. DOI: 10.5642/steam.20150201.9 Available at: http://scholarship.claremont.edu/steam/vol2/iss1/9 © September 2015 by the author(s). This open access article is distributed under a Creative Commons Attribution-NonCommerical-NoDerivatives License. STEAM is a bi-annual journal published by the Claremont Colleges Library | ISSN 2327-2074 | http://scholarship.claremont.edu/steam What’s Wrong with Interpretive Dance? Embracing the Promise of Integrating the Arts into STEM Learning Abstract Curriculum developers Ruth Catchen and Carolyn DeCristofano explore the benefit nda protocol to integrate the arts into STEM. Author/Artist Bio Ruth Catchen, M. Music, MA, received her Bachelor of Music degree from American University and her Master of Music degree from The aC tholic University of America in Vocal Performance. She has performed with many distinguished opera companies, conductors and orchestras in the United States. Later in her career, she turned her direction to music education and founded a youth chorale with the Naples (FL) Philharmonic Orchestra. -
Be a Researcher, Designer, Engineer
CATS INNOVATION BE A RESEARCHER, DESIGNER, ENGINEER PREPARING YOU FOR UNIVERSITY SUCCESS Contents 4 STEAM ENRICHMENT PROGRAM 6 PROGRAM DETAILS Explore your passion for Science, Technology, Engineering, Arts and Math with our STEAM Enrichment Program. 8 STEAM AT CATS ACADEMY You will grow your talent and develop your knowledge to be your best. 10 OUR ELECTIVES The STEAM Enrichment Program allows you to benefit from classes taught by experts in the field, gaining insight into 14 OUR EXPERT TEACHERS STEAM fields at a professional level. 16 STUDENT SUCCESS 18 CLUBS AND ORGANIZATIONS STEAM - Science, Technology, Engineering, Arts and Math “MY FAVORITE THING ABOUT CATS BOSTON IS THE VAST AREA OF ACADEMIC SUBJECTS AND ACCESSIBILITY YOU HAVE TO PROFESSORS” Uljad from Albania Class of 2018 Progressed to New York University (#30 National University) to study Engineering with a major scholarship. He also received two acceptances to two top 100 national universities. PREPARING YOU FOR SUCCESS IN STEAM Be your best at: Problem Critical Analytical Technical solving thinking skills skills Program description The STEAM Enrichment Program is a selection of electives, combined with event participation and a project presentation, leading to an award that will improve your college application and demonstrate your achievements. This program is designed for students who have an interest in the STEAM fields, and are looking to Be a researcher. Students presenting their ideas at the 2018 Youth Cities medical technology program ‘L3 Innovation Challenge’ progress onto a top college/university in the US. By following our three step program, you will develop and excel in your area of interest under the guidance of a team of STEAM tutors. -
Why Art Matters in an Increasingly Analytical World: Artistic Means of Communicating Scientific Concepts
Western Oregon University Digital Commons@WOU Honors Senior Theses/Projects Student Scholarship 6-30-2019 Why Art Matters in an Increasingly Analytical World: Artistic Means of Communicating Scientific Concepts Kayla Baker Western Oregon University Follow this and additional works at: https://digitalcommons.wou.edu/honors_theses Recommended Citation Baker, Kayla, "Why Art Matters in an Increasingly Analytical World: Artistic Means of Communicating Scientific Concepts" (2019). Honors Senior Theses/Projects. 196. https://digitalcommons.wou.edu/honors_theses/196 This Undergraduate Honors Thesis/Project is brought to you for free and open access by the Student Scholarship at Digital Commons@WOU. It has been accepted for inclusion in Honors Senior Theses/Projects by an authorized administrator of Digital Commons@WOU. For more information, please contact [email protected], [email protected], [email protected]. Why Art Matters in an Increasingly Analytical World Artistic Means of Communicating Scientific Concepts By Kayla Marie Baker An Honors Thesis Submitted in Partial Fulfillment of the Requirements for Graduation from the Western Oregon University Honors Program Dr. Karen Haberman Thesis Advisor Dr. Gavin Keulks, Honors Program Director June 2019 Acknowledgements This thesis would not have been possible without the following people: Karen Haberman, for your professional support and guidance, and your enthusiasm for the project which rivaled my own. Gavin Keulks, for the advice, encouragement, advising, pep talks, pun and joke filled emails, and the constant reminder that this thesis doesn’t have to complete the conversation. And for letting me cry in your office. The friends who put up with hearing about my project, and provided much needed advice and perspective (and occasionally much needed mocking and sarcasm). -
Outer Space the Moon Mars Earth Gravity Radiation Primary Atmosphere Temperature
Introduction Abstract Introduction Isolated, confined, and extreme (ICE) environments exist as the inhabited areas of the Isolated, confined, and extreme (ICE) environments are the most universally challenging Earth or the space above it that pose the greatest challenges to human health. Individuals places in which anyone could attempt to survive, but can provide enormous scientific and can survive in these places, but the environments present inherently challenging conditions economic benefits for those who do live and work within them. The harsh environmental that make survival difficult or even dangerous. The most familiar extreme environments are conditions and psychological difficulties experienced within ICE environments currently limits considered the open desert, the ocean, and the poles. These are areas with harsh weather the amount of time individuals can spend at Earth’s poles, at sea, or in space to roughly and almost no potable water, and they offer very little in terms of shelter. a year. Enabling humans to survive for a longer duration while remaining physically and The most immediate threats are physical in the form of environmental conditions psychologically healthy is the central goal of architecture for ICE environments. or the vacuum of space, which could prove lethal. Drilling platforms must deal with high These environments offer access to resources such as oil and gas and enable seas and polar research stations must allow for survival through long winters without unique scientific exploration and discovery. Addressing the difficulties those living in outside assistance. The necessity of dealing with one’s physical environment is paramount; ICE environments face will increase overall productivity and health. -
Heft 6/2018 93. Jahrgang
Heft 6/2018 93. Jahrgang 1 DGoZ 6/2018 Inhalt Vorwort Ein Herbst-Titelbild mitten im Winter? Leider habe Go-Herbst (Foto: Ola Sundberg, gobutiken.se) Titel ich das abgedruckte Foto von Ola Sundberg erst im Vorwort, Inhalt, Nachrichten ......................2–3 vergangenen November auf Facebook entdeckt, ihn Turnierberichte ......................................4–7 dann aber sofort um eine Abdruckerlaubnis gebeten. Intern. Paar-Go-Turnier 2018 ...............8–14 Daraufhin wollte ich nicht ein ganzes Jahr warten, bis ich den DGoZ-Lesern dieses schöne Motiv Der Norden denkt quer ............................ 15 präsentiere. Zudem wird das nächste Herbst-Heft Kinderseite(n) ....................................16–18 5/2019 die 100. DGoZ-Ausgabe unter meiner Ver- Vorwort zum DV-Bericht .......................... 19 antwortung sein (1-5/1988 + 1/2004 bis 5/2019 = Bericht von der Delegiertenversammlung ...20–22 100) und dafür möchte ich mir das Titelbild-Motiv Morgens um halb11 in Wandsbek ............. 23 gerne noch freihalten. Also habe ich das Foto von Rezension: Level Up ........................... 24–25 Ola für diese Ausgabe genommen – und es herrscht ja, zumindest aktuell, in Deutschland auch noch Yoon Young Sun kommentiert (43) .......... 26–31 eher Herbst- denn Winterwetter, oder? Die kommentierte Bundesligapartie ....32–37 Einen großen inhaltlichen Block stellt in dieser Pokale .................................................38–39 Ausgabe die Berichterstattung von der Delegierten- Durchbruch zum 12. Kyu (7) .............40–41 versammlung