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blac Name Type Cost Team Atk Def Health Flight Range Text - Original Text - Current Change Date AKA Ms. Marvel AKA Ms. Marvel

Energy Absorption Energy Absorption Main [Energy]: Put a +1/+1 counter on Captain Main [Energy]: Put a +1/+1 counter on Captain Marvel for each other [ranged] character on your Marvel for each other [ranged] character on your side. side.

Woman of War Woman of War Level Up (4) - When Captain Marvel stuns an Level Up (4) - When Captain Marvel stuns an AFF-001 Captain Marvel Main Character A- 2 4 6 x x enemy character in combat, she gains an XP. enemy character in combat, she gains an XP. AKA Ms. Marvel AKA Ms. Marvel

Energy Absorption Energy Absorption Main [Energy]: Put a +1/+1 counter on Captain Main [Energy]: Put a +1/+1 counter on Captain Marvel for each other [ranged] character on your Marvel for each other [ranged] character on your side. side.

Photonic Blast Photonic Blast Main [Skill]: Put a -1/-1 counter on an enemy Main [Skill]: Put a -1/-1 counter on an enemy character for each +1/+1 counter on Captain character for each +1/+1 counter on Captain AFF-002 Captain Marvel Main Character A-Force 4 6 6 x x Marvel. Marvel. A-Force Assemble! A-Force Assemble! Main [Skill]: When characters on your side team Main [Skill]: When characters on your side team attack the next time this turn, put a +1/+1 counter attack the next time this turn, put a +1/+1 counter on each of them. on each of them.

Fight Together Fight Together Level Up (5) - When characters on your side team Level Up (5) - When characters on your side team AFF-003 She- Main Character A-Force 3 4 6 attack, She-Hulk gains an XP. attack, She-Hulk gains an XP. A-Force Assemble! A-Force Assemble! Main [Skill]: When characters on your side team Main [Skill]: When characters on your side team attack the next time this turn, put a +1/+1 counter attack the next time this turn, put a +1/+1 counter on each of them. on each of them.

Rules Lawyer Rules Lawyer Reaction [Intellect]:When an enemy player uses a Reaction [Intellect]:When an enemy player uses a super power, you may say "Objection!" If you do, super power, you may say "Objection!" If you do, AFF-004 She-Hulk Main Character A-Force 6 6 6 cancel that super power. cancel that super power. When Blood Is Shed... When Blood Is Shed... Level Up (1) - When Sister gets wounded Level Up (1) - When Sister Grimm gets wounded AFF-005 Sister Grimm Main Character A-Force 2 5 5 x on an enemy player's turn, she gains an XP. on an enemy player's turn, she gains an XP. …Let the Staff of One Emerge …Let the Staff of One Emerge You may use each of these powers only once You may use each of these powers only once during the game. When you use one, Sister during the game. When you use one, Sister Grimm becomes Level 1. Grimm becomes Level 1.

Muzzle Muzzle Main [Skill]: Characters on your side can't be Main [Skill]: Characters on your side can't be attacked until after your next turn. attacked until after your next turn.

Bounce House Bounce House Main [Energy]: Put up to two supporting Main [Energy]: Put up to two supporting characters into their owner's hands. characters into their owner's hands.

Open Sesame Open Sesame Main [Intellect]: Draw three cards. Main [Intellect]: Draw three cards.

Caffeine Injection Caffeine Injection Main [Might]: Put four +1/+1 counters on a Main [Might]: Put four +1/+1 counters on a AFF-006 Sister Grimm Main Character A-Force 4 5 5 x supporting character. supporting character. AKA Dark Phoenix AKA Dark Phoenix

Life Incarnate Life Incarnate Main [Intellect]: Heal a wound from a supporting Main [Intellect]: Heal a wound from a supporting character. character.

The Sum of All Life and The Sum of All Life and Death Level Up (1) - When a character appears, if there Level Up (1) - When a character appears, if there are 20 or more total supporting characters on all are 20 or more total supporting characters on all AFF-007 Phoenix Main Character 3 3 7 x x sides and/or KO piles, Phoenix gains an XP. sides and/or KO piles, Phoenix gains an XP. blac Name Type Cost Team Atk Def Health Flight Range Text - Original Text - Current Change Date AKA Dark Phoenix AKA Dark Phoenix

Life Incarnate Life Incarnate Main [Intellect]: Heal a wound from a supporting Main [Intellect]: Heal a wound from a supporting character. character.

From the Ashes From the Ashes Main [Energy, Might]: Put a character from your Main [Energy, Might]: Put a character from your AFF-008 Phoenix Main Character Femme Fatales 7 7 7 x x KO pile onto your side. KO pile onto your side. Sting Sting When appears, put a -1/-1 counter on a When Wasp appears, put a -1/-1 counter on a enemy character. enemy character.

Shrink Shrink When Wasp gets attacked the first time each turn, When Wasp gets attacked the first time each turn, AFF-009 Wasp Supporting Characte 1 A-Force 1 2 1 x you may cancel the combat. you may cancel the combat. The Staff of One The Staff of One [Anyturn] Any Combat [Intellect]: Search your [Anyturn] Any Combat [Intellect]: Search your deck for an [Anyturn] Combat plot twist with a deck for an [Anyturn] Combat plot twist with a different name from each plot twist in your KO Pile different name from each plot twist in your KO Pile AFF-010 Sister Grimm Supporting Characte 1 A-Force 2 2 1 x and play it if able. and play it if able. Hallucinogenic Hallucinogenic Dust Main [Energy]: Reveal cards from the top of your Main [Energy]: Reveal cards from the top of your deck until you reveal a character that is not deck until you reveal a character that is not already on your side. Put that character onto your already on your side. Put that character onto your side and shuffle the rest of the revealed cards into side and shuffle the rest of the revealed cards into your deck. At of the turn, KO that your deck. At the end of the turn, KO that AFF-011 Supporting Characte 2 A-Force 1 4 1 X character. character. Dodge Dodge Spider-Woman can't be ranged attacked. Spider-Woman can't be ranged attacked.

Venom Blast Blast [Anyturn] Combat [Skill]: Choose a character in [Anyturn] Combat [Skill]: Choose a character in melee combat with Spider-Woman to get -0/-3 this melee combat with Spider-Woman to get -0/-3 this AFF-012 Spider-Woman Supporting Characte 2 A-Force 3 3 1 X combat. combat. Empathic Metamorph Empathic Metamorph Main [Might]: Put +1/+1 counters on Main [Might]: Put +1/+1 counters on Meggan equal to the total number of +1/+1 counters on all equal to the total number of +1/+1 counters on all AFF-013 Meggan Supporting Characte 2 A-Force 2 2 2 x x other characters on your side. other characters on your side. Grab Grab While is in the front row, enemy While Medusa is in the front row, enemy characters can't over her. characters can't fly over her.

Prehensile Hair Prehensile Hair Main [Skill]: Exhaust a front row enemy character. Main [Skill]: Exhaust a front row enemy character. It can't ready or be moved until Medusa gets It can't ready or be moved until Medusa gets AFF-014 Medusa Supporting Characte 3 A-Force 3 5 1 stunned or leaves play. stunned or leaves play. Pocket Dimension Pocket Dimension At the end of your turn, remove any number of At the end of your turn, remove any number of other face-up characters on your side from the other face-up characters on your side from the game, but keep all counters on them. At the start game, but keep all counters on them. At the start of your next turn or when Singularity leaves play, of your next turn or when Singularity leaves play, those characters appear on their owner's side with those characters appear on their owner's side with AFF-015 Singularity Supporting Characte 3 A-Force 2 6 1 x those counters. those counters. Dazzle Dazzle Main [Energy]: Daze an enemy supporting Main [Energy]: Daze an enemy supporting AFF-016 Supporting Characte 4 A-Force 3 7 1 x character. (Stun it, but it doesn't get a wound.) character. (Stun it, but it doesn't get a wound.) Leader While She-Hulk is team attacking, you choose While She-Hulk is team attacking, you choose who the defender strikes back against. who the defender strikes back against.

Baroness of Arcadia Baroness of Arcadia Any Combat [Might]: Each attacking [A-Force] Any Combat [Might]: Each attacking [A-Force] AFF-017 She-Hulk Supporting Characte 4 A-Force 5 5 2 character gets +2/+2 this combat. character gets +2/+2 this combat. Energy Form Energy Form When Spectrum appears or recovers, put a +1/+1 When Spectrum appears or recovers, put a +1/+1 counter on her for each basic [energy] location on counter on her for each basic [energy] location on AFF-018 Spectrum Supporting Characte 5 A-Force 4 4 2 x x all sides. all sides. Tough Tough When Miss America gets stunned, you may When Miss America gets stunned, you may AFF-019 Miss America Supporting Characte 5 A-Force 6 4 3 x recover her. (She still gets a wound.) recover her. (She still gets a wound.) blac Name Type Cost Team Atk Def Health Flight Range Text - Original Text - Current Change Date Power Hungry Power Hungry Once per turn, when a character on your side gets Once per turn, when a character on your side gets powered up, draw three cards. powered up, draw three cards.

Questionable Loyalty Questionable Loyalty At the start of your Build Phase, if a face-up At the start of your Build Phase, if a face-up enemy character has higher ATK than each face- enemy character has higher ATK than each face- up character on your side, move to that up character on your side, move Loki to that AFF-020 Loki Supporting Characte 6 A-Force 7 6 1 player's back row. player's back row. Absorb Powers Absorb Powers When KO's an enemy supporting When Rogue KO's an enemy supporting character, she gains its keyword and super character, she gains its printed keyword and powers until Rogue becomes stunned or leaves super powers until Rogue becomes stunned or AFF-021 Rogue Supporting Characte 6 A-Force 6 6 2 x play. leaves play. 6/10/2016 AKA Phoenix and Dark Phoenix AKA Phoenix and Dark Phoenix

Teke Teke Shield [Any Turn] Any Combat [Intellect]: The defending [Any Turn] Any Combat [Intellect]: The defending character can't be stunned this combat. You may character can't be stunned this combat. You may AFF-022 Phoenix Supporting Characte 7 A-Force 7 7 1 x x use this power any number of times each turn. use this power any number of times each turn. [Anyturn] Combat: If this is a team attack, each [Anyturn] Combat: If this is a team attack, each AFF-023 Heroines of Arcadia Plot Twist A-Force attacker gets +3/+0 this combat. attacker gets +3/+0 this combat. [Anyturn] Combat: Put two +1/+1 counters on a [Anyturn] Combat: Put two +1/+1 counters on a AFF-024 You Won't Like Her W Plot Twist A-Force defender in the combat. defender in the combat. Main: Turn one of your face-down basic locations Main: Turn one of your face-down basic locations face up. face up.

[Anyturn] Combat: Turn one of your face-down [Anyturn] Combat: Turn one of your face-down AFF-025 Build a Better World Plot Twist A-Force basic locations face up. basic locations face up. [Energy] or [Intellect] or [Might] or [Skill] for an [A- [Energy] or [Intellect] or [Might] or [Skill] for an [A- AFF-026 Arcadia Special Location A-Force Force] character. Force] character. Bad Luck Main [Intellect]: Choose an enemy player to Main [Intellect]: Choose an enemy player to discard a card. discard a card.

Queen of Thieves Queen of Thieves Level Up (9) - At end of your turn, choose an Level Up (9) - At end of your turn, choose an enemy player. If you have more cards in your enemy player. If you have more cards in your hand than they do, Black Cat gains XP equal to hand than they do, Black Cat gains XP equal to AFF-027 Black Cat Main Character Femme Fatales 2 5 5 the difference. the difference. Bad Luck Bad Luck Main [Intellect]: Choose an enemy player to Main [Intellect]: Choose an enemy player to discard a card. discard a card.

Cross their Path Cross their Path [Anyturn] Combat [Skill]: Daze each enemy [Anyturn] Combat [Skill]: Daze each enemy character in combat with Black Cat. (Stun it, but it character in combat with Black Cat. (Stun it, but it AFF-028 Black Cat Main Character Femme Fatales 4 8 5 doesn’t get a wound.) doesn’t get a wound.) AKA Phoenix AKA Phoenix

What Was, What is, What Will Be What Was, What is, What Will Be Main [Intellect][Intellect]: Put the top two cards of Main [Intellect][Intellect]: Put the top two cards of your deck face down into your resource row. If your deck face down into your resource row. If any are locations, you may place them face up any are locations, you may place them face up instead. instead.

Inevitable Corruption Inevitable Corruption Level Up (1) - When a resource appears on any Level Up (1) - When a resource appears on any side, if there are 20 or more total resources on all side, if there are 20 or more total resources on all AFF-029 Dark Phoenix Main Character Femme Fatales 3 3 7 x x sides, Dark Phoenix gains an XP. sides, Dark Phoenix gains an XP. AKA Phoenix AKA Phoenix

What Was, What is, What Will Be What Was, What is, What Will Be Main [Intellect][Intellect]: Put the top two cards of Main [Intellect][Intellect]: Put the top two cards of your deck face down into your resource row. If your deck face down into your resource row. If any are locations, you may place them face up any are locations, you may place them face up instead. instead.

Ravager of Worlds Ravager of Worlds Main [Energy][Energy][Might]: KO all face-down Main [Energy][Energy][Might]: KO all face-down AFF-030 Dark Phoenix Main Character Femme Fatales 7 7 7 x x enemy resources. enemy resources. blac Name Type Cost Team Atk Def Health Flight Range Text - Original Text - Current Change Date Imbue with Power Imbue with Power Main [Energy]: Put two +1/+1 counters on a Main [Energy]: Put two +1/+1 counters on a supporting character that appeared this turn. supporting character that appeared this turn.

Champion of Amora Champion of Amora Level Up (3) - At the end of your turn, if a face-up Level Up (3) - At the end of your turn, if a face-up supporting character on your side has a higher supporting character on your side has a higher ATK than each face-up enemy supporting ATK than each face-up enemy supporting AFF-031 Enchantress Main Character Femme Fatales 2 5 5 x character, Enchantress gains an XP. character, Enchantress gains an XP. Imbue with Power Imbue with Power Main [Energy]: Put two +1/+1 counters on a Main [Energy]: Put two +1/+1 counters on a supporting character that appeared this turn. supporting character that appeared this turn.

I'll Not Sully My Hands I'll Not Sully My Hands Main [Intellect]: Ready each supporting character Main [Intellect]: Ready each supporting character AFF-032 Enchantress Main Character Femme Fatales 3 8 5 x on your side that has a +1/+1 counter. on your side that has a +1/+1 counter. Masquerade Masquerade [Anyturn] Combat [Skill]: Choose another face-up [Anyturn] Combat [Skill]: Choose another face-up character. gains ATK this combat until character. Mystique gains ATK this combat until her ATK is the same as that character's. her ATK is the same as that character's.

Bitter Bitter Fury Level Up (10) - Whenever Mystique gains ATK, Level Up (10) - Whenever Mystique gains ATK, AFF-033 Mystique Main Character Femme Fatales 1 6 5 she gains that much XP. she gains that much XP. Masquerade Masquerade [Anyturn] Combat [Skill]: Choose another face-up [Anyturn] Combat [Skill]: Choose another face-up character. Mystique gains ATK this combat until character. Mystique gains ATK this combat until her ATK is the same as that character's. her ATK is the same as that character's.

Martial Savagery Martial Savagery [Anyturn] Combat [Might]: Mystique is Ferocious [Anyturn] Combat [Might]: Mystique is Ferocious and enemy character lose and can't gain and enemy character lose and can't gain Ferocious this combat. (She strikes before enemy Ferocious this combat. (She strikes before enemy AFF-034 Mystique Main Character Femme Fatales 6 7 5 characters.) characters.) Pounce Pounce While Black Cat is attacking an exhausted While Black Cat is attacking an exhausted character, it can't strike back at her. character, it can't strike back at her.

Unlucky Break Unlucky Break When Black Cat attacks, remove all +1/+1 When Black Cat attacks, remove all +1/+1 counters from the defender. Enemy characters counters from the defender. Enemy characters AFF-035 Black Cat Supporting Characte 1 Femme Fatales 3 1 1 can't gain +1/+1 counters this combat. can't gain +1/+1 counters this combat. Bio-Duplicate Bio-Duplicate When you power up Madame by When you power up by discarding a card named Madame Masque, you discarding a card named Madame Masque, you may put the discarded card onto your side. may put the discarded card onto your side.

Swarm You can have any number of Madame Masques You can have any number of Madame Masques AFF-036 Madame Masque Supporting Characte 1 Femme Fatales 2 2 1 x on your side. This power can't be turned off. on your side. This power can't be turned off. Cellular Augmentation Cellular Augmentation [Anyturn] Combat [Might]: gets +3/+3 this [Anyturn] Combat [Might]: Titania gets +3/+3 this combat. combat.

Durable Durable If Titania gets stunned other than by getting struck If Titania gets stunned other than by getting struck in combat, recover her and she doesn't get in combat, recover her and she doesn't get AFF-037 Titania Supporting Characte 2 Femme Fatales 2 2 2 wounded. wounded. Like Father, Like Daughter Like Father, Like Daughter [Anyturn] Combat [Skill]: Stun a character that is [Anyturn] Combat [Skill]: Stun a character that is AFF-038 Supporting Characte 2 Femme Fatales 2 4 1 x melee attacking Sin. melee attacking Sin. Stone Gravity Stone AFF-039 Moonstone Supporting Characte 2 Femme Fatales 3 2 1 x x Enemy characters lose and can't gain [flight]. Enemy characters lose and can't gain [flight].

Mercenary Mercenary can team attack with any main Silver Sable can team attack with any main character. character.

Wealthy Wealthy At the start of your Build Phase, you gain a At the start of your Build Phase, you gain a AFF-040 Silver Sable Supporting Characte 3 Femme Fatales 1 5 1 x Recruit Point. Recruit Point. blac Name Type Cost Team Atk Def Health Flight Range Text - Original Text - Current Change Date Underling Underling gets +3/+3 if your main character is Evil Nebula gets +3/+3 if your main character is Evil AFF-041 Nebula Supporting Characte 3 Femme Fatales 3 3 2 and is Level 2 or higher. and is Level 2 or higher. Summon Goblins Summon Goblins Main [Intellect]: Put Demon Goblin tokens into Main [Intellect]: Put Demon Goblin tokens into AFF-042 Goblin Queen Supporting Characte 4 Femme Fatales 2 6 1 x your front row until there are four on your side. your front row until there are four on your side. Mobile Mobile Once per turn during your Main Phase but not Once per turn during your Main Phase but not during combat, you may move to your front during combat, you may move Spiral to your front or back row. or back row.

Ferocious Ferocious During melee combat, Spiral strikes before enemy While in melee combat, Spiral strikes before AFF-043 Spiral Supporting Characte 4 Femme Fatales 7 3 1 characters without Ferocious. characters without Ferocious. 6/10/2016 Poison Darts Poison Darts Main [Skill]: Put a -1/-1 counter on up to two Main [Skill]: Put a -1/-1 counter on up to two enemy characters. enemy characters.

Succumb to Poison Succumb to Poison At the end of your turn, double the -1/-1 counters At the end of your turn, double the -1/-1 counters AFF-044 Supporting Characte 5 Femme Fatales 4 6 1 x on each enemy character. on each enemy character. Fatal Females Fatal Females [Femme Fatale] characters on your side are [Femme Fatale] characters on your side are Lethal. Lethal.

Consume Soul Consume Soul Main [Energy]: Remove a character in an enemy Main [Energy]: Remove a character in an enemy player’s KO pile from the game. That player player’s KO pile from the game. That player reveals their hand and deck and removes all reveals their KO pile, hand, and deck and characters with that name from the game. Then, removes all characters with that name from the AFF-045 Supporting Characte 5 Femme Fatales 6 5 1 x they shuffle their deck. game. Then, they shuffle their deck. 6/10/2016 Death Strike Death Strike [Anyturn] Combat [Might]: When [Anyturn] Combat [Might]: When Lady Deathstrike stuns an enemy main character this combat and stuns an enemy main character this combat and AFF-046 Lady Deathstrike Supporting Characte 6 Femme Fatales 5 6 2 survives, put an extra wound on that character. survives, put an extra wound on that character. Immortal Immortal When Morgan le Fay gets KO'd you may shuffle When Morgan le Fay gets KO'd you may shuffle her into your deck. her into your deck.

Growing Magic Growing Magic Main [Intellect]: Draw cards equal to the number Main [Intellect]: Draw cards equal to the number of times you've used a super power named of times you've used a super power named AFF-047 Morgan le Fay Supporting Characte 6 Femme Fatales 3 7 3 x x Growing Magic this game. Growing Magic this game. Go Forth, My Champion Go Forth, My Champion Main [Energy]: Put two +1/+1 counters on another Main [Energy]: Put two +1/+1 counters on another character on your side. When it attacks the next character on your side. When it attacks the next AFF-048 Enchantress Supporting Characte 7 Femme Fatales 4 8 2 x time this turn, ready it. time this turn, ready it. Main: Choose a character and put a -1/-1 counter Main: Choose a character and put a -1/-1 counter AFF-049 Femme Fatality Plot Twist Femme Fatales on it for each supporting character on your side. on it for each supporting character on your side. [Anyturn] Combat: If the defender is on your side, [Anyturn] Combat: If the defender is on your side, you may put a character from your hand next to it. you may put a character from your hand next to it. If you do, remove the defender from combat, and If you do, remove the defender from combat, and the new character becomes the defender. At the the new character becomes the defender. At the AFF-050 Dramatic Entrance Plot Twist Femme Fatales end of combat, KO the new character. end of combat, KO the new character. [Anyturn] Combat: Choose an attacker to get [Anyturn] Combat: Choose an attacker to get AFF-051 Cat Fight Plot Twist Femme Fatales +4/+0 this combat. +4/+0 this combat. [Energy] or [Intellect] or [Might] or [Skill] for a [Energy] or [Intellect] or [Might] or [Skill] for a AFF-052 Special Location Femme Fatales [Femme Fatales] character. [Femme Fatales] character. [Anyturn] Combat: Your main character gets [Anyturn] Combat: Your main character gets AFF-053 Main Strength Plot Twist +2/+0 this combat. +2/+0 this combat. Swarm Swarm You can have any number of Demons Goblin on You can have any number of Demons Goblin on AFF-054 Demon Goblin Supporting Characte 0 Femme Fatales 1 1 1 your side. This power can't be turned off. your side. This power can't be turned off. blac Name Type Cost Team Atk Def Health Flight Range Text - Original Text - Current Change Date The Man The Man Without Fear [Anyturn] Combat [Skill]: strikes with [Anyturn] Combat [Skill]: Daredevil strikes with double his ATK this combat. double his ATK this combat.

Protector of Hell's Kitchen Protector of Hell's Kitchen Level Up (3) - When Daredevil gets attacked, if Level Up (3) - When Daredevil gets attacked, if DEF-001 Daredevil Main Character 2 5 5 No No he's protecting a character, he gains an XP. he's protecting a character, he gains an XP. The Man Without Fear The Man Without Fear [Anyturn] Combat [Skill]: Daredevil strikes with [Anyturn] Combat [Skill]: Daredevil strikes with double his ATK this combat. double his ATK this combat.

Radar Sense Radar Sense Main [Intellect]: Enemy players must play with Main [Intellect]: Enemy players must play with their hands revealed. An enemy player may pay a their hands revealed. An enemy player may pay a DEF-002 Daredevil Main Character Defenders 4 8 5 No No [Skill] during their Main Phase to end this effect. [Skill] during their Main Phase to end this effect. Supreme Knowledge Supreme Knowledge Build [Energy]: Draw a card. You may use this Build [Energy]: Draw a card. You may use this power any number of times on your turn. power any number of times on your turn.

Supreme Power Supreme Power Level Up (5) - Whenever you draw one or more Level Up (5) - Whenever you draw one or more DEF-003 Dr. Main Character Defenders 2 4 5 Yes No cards, Dr. Strange gains an XP. cards, Dr. Strange gains an XP. Supreme Knowledge Supreme Knowledge Build [Energy]: Draw a card. You may use this Build [Energy]: Draw a card. You may use this power any number of times on your turn. power any number of times on your turn.

Mass Transmutation Mass Transmutation Main [Intellect]: Choose any number of Main [Intellect]: Choose any number of characters. For each one, remove its +1/+1 characters. For each one, remove its +1/+1 counters and put that many -1/-1 counters onto it, counters and put that many -1/-1 counters onto it, DEF-004 Dr. Strange Main Character Defenders 4 7 5 Yes No or vice versa. or vice versa. Spirit of Vengeance Spirit of Vengeance Main [Intellect, Might]: Stun an enemy character Main [Intellect, Might]: Stun an enemy character that attacked since the end of your last turn. that attacked since the end of your last turn.

When Innocent Blood is Spilled When Innocent Blood is Spilled Level Up (3) - When another character on your Level Up (3) - When another character on your side gets KO'd on an enemy player's turn, side gets KO'd on an enemy player's turn, Ghost DEF-005 Main Character Defenders 0 6 6 No No Rider gains an XP. Rider gains an XP. Spirit of Vengeance Main [Intellect, Might]: Stun an enemy character Spirit of Vengeance that attacked since the end of your last turn. Main [Intellect, Might]: Stun an enemy character that attacked since the end of your last turn. Hell on Wheels Main [Combat]: If Ghost Rider is ready, drive him Hell on Wheels to an enemy row. He may make any number of Main [Combat]: If Ghost Rider is ready, drive him melee attacks, one at a time, against characters in to an enemy row. He may make any number of that row. When Ghost Rider gets stunned, or melee attacks, one at a time, against characters in you're done attacking, drive him back to one of that row. When Ghost Rider gets stunned, or your rows exhausted. Ghost Rider is still your you're done attacking, drive him back to one of Main Character even while he's on an enemy DEF-006 Ghost Rider Main Character Defenders 7 6 6 No No your rows exhausted. side. 6/10/2016 Impervious Skin Impervious Skin [Anyturn] Combat [Might]: If gets [Anyturn] Combat [Might]:If Luke Cage gets stunned during this combat, he doesn't get stunned during this combat, he doesn't get wounded. wounded.

Hero for Hire Hero for Hire Level Up (5) - During your Build Phase you may Level Up (5) - During your Build Phase you may pay any amount of resource points to give Luke pay any amount of recruit points to give Luke DEF-007 Luke Cage Main Character Defenders 4 3 5 No No Cage that much XP. Cage that much XP. 6/10/2016 Impervious Skin Impervious Skin [Anyturn] Combat [Might]: If Luke Cage gets [Anyturn] Combat [Might]: If Luke Cage gets stunned during this combat, he doesn't get stunned during this combat, he doesn't get wounded. wounded.

Power Man and... Power Man and... Build [Intellect]: Search your hand, deck, and KO Build [Intellect]: Search your hand, deck, and KO pile for an supporting character and put pile for an Iron Fist supporting character and put DEF-008 Luke Cage Main Character Defenders 6 6 5 No No him into one of your rows. him onto your side. 6/10/2016 Healing Blood Healing Blood Main [Energy]: Heal a wound from a supporting Main [Energy]: Heal a wound from a supporting DEF-009 Angel Supporting Characte 1 Defenders 2 3 1 Yes No character on your side character on your side blac Name Type Cost Team Atk Def Health Flight Range Text - Original Text - Current Change Date Pounce Pounce While Hellcat is attacking an exhausted character, While Hellcat is attacking an exhausted character, DEF-010 Hellcat Supporting Characte 1 Defenders 2 2 2 No No it can't strike back against her. it can't strike back against her. Purifying Light Purifying Light When Dagger appears, remove all -1/-1 counters When Dagger appears, remove all -1/-1 counters from characters on your side. from characters on your side.

DEF-011 Dagger Supporting Characte 2 Defenders 3 1 1 No Yes Characters on your side can't gain -1/-1 counters. Characters on your side can't gain -1/-1 counters. Dodge Dodge Iron First can't be ranged attacked. Iron First can't be ranged attacked.

Iron First Punch Iron First Punch [Anyturn] Combat [Skill]: When Iron Fist strikes a [Anyturn] Combat [Skill]: When Iron Fist strikes a DEF-012 Iron Fist Supporting Characte 2 Defenders 2 4 1 No No character this combat, stun that character. character this combat, stun that character. Hex Hex Enemy characters can't level up. (They can still Enemy characters can't level up. (They can still DEF-013 Supporting Characte 2 Defenders 1 5 1 No Yes gain XP.) gain XP.) The Dark Force Hungers The Dark Force Hungers At the start of each player's Build Phase, put a -1/- At the start of each player's Build Phase, put a -1/- DEF-014 Cloak Supporting Characte 3 Defenders 4 4 1 No No 1 counter on each character on that player's side. 1 counter on each character on that player's side. Rebuilt Body Main [Might]: Put a character in your KO pile on Rebuilt Body the bottom of your deck. has that Main [Might]: Put a character in your KO pile on character's base ATK and DEF instead of his own the bottom of your deck. Deathlok has that DEF-015 Deathlok Supporting Characte 3 Defenders 3 3 2 No Yes this turn. character's base ATK and DEF this turn. 6/10/2016 Multiple Personalities Multiple Personalities You can discard any character to power-up Moon You can discard any character to power-up Moon DEF-016 Supporting Characte 4 Defenders 5 5 1 No No Knight. Knight. Mobilize the Team Mobilize the Team Build [Intellect]: You pay 4 less to recruit your next Build [Intellect]: You pay 4 less to recruit your next Defenders character this turn. Defenders character this turn.

Night Shift Nighthawk gets +3/+3 during enemy player's Nighthawk gets +3/+3 during enemy player's DEF-017 Nighthawk Supporting Characte 4 Defenders 3 3 1 Yes No turns. turns. Lethal Lethal When stuns a defending supporting When Punisher stuns a defending supporting character, KO it. character, KO it.

Perfect Position Perfect Position [Anyturn] Combat [Skill]: If Punisher is in ranged [Anyturn] Combat [Skill]: If Punisher is in ranged DEF-018 Punisher Supporting Characte 5 Defenders 7 3 1 No Yes combat, he can't be struck this combat. combat, he can't be struck this combat. Infinite Something Infinite Something Combat [Energy]: If is attacking, double his Combat [Energy]: If Vision is attacking, double his current ATK and DEF this combat. current ATK and DEF this combat.

Something Else Something Else [Anyturn] Combat [Energy]: If Vision is defending [Anyturn] Combat [Energy]: If Vision is defending DEF-019 Vision Supporting Characte 5 Defenders 5 5 2 Yes No he can't strike or be struck this combat. he can't strike or be struck this combat. Chooser of the Slain Chooser of the Slain Build [Intellect]: You may recruit characters from Build [Intellect]: You may recruit characters from DEF-020 Supporting Characte 6 Defenders 5 6 2 Yes No your KO pile this turn. your KO pile this turn. Rocket Launcher Rocket Launcher DEF-021 Supporting Characte 6 Defenders 7 5 1 Yes Yes Main [Might, Might]: KO a supporting character. Main [Might, Might]: KO a supporting character. Penance Stare Penance Stare When Ghost Rider appears, choose an enemy When Ghost Rider appears, choose an enemy character and put -1/-1 counters on it equal to the character and put -1/-1 counters on it equal to the DEF-022 Ghost Rider Supporting Characte 7 Defenders 8 8 2 No No number of Good characters in your KO pile. number of Good characters in your KO pile. [Anyturn] Combat: Enemy players can't play plot [Anyturn] Combat: Enemy players can't play plot DEF-023 Spellbound Plot Twist Defenders No No twists this combat. twists this combat. Main: Choose a character on your side to get Main: Choose a character on your side to get +1/+1 and range this turn. +1/+1 and range this turn.

[Anyturn] Combat: Choose a character in the [Anyturn] Combat: Choose a character in the DEF-024 Hidden Weapons Plot Twist Defenders No No combat to get +1/+1 and range this combat. combat to get +1/+1 and range this combat. [Anyturn] Combat: Choose a defending character [Anyturn] Combat: Choose a defending character DEF-025 Super Senses Plot Twist Defenders No No to get +0/+5 this combat. to get +0/+5 this combat. blac Name Type Cost Team Atk Def Health Flight Range Text - Original Text - Current Change Date Energy or Intellect or Might or Skill for a Energy or Intellect or Might or Skill for a DEF-026 Location Defenders No No Defenders character. Defenders character. Infallible Aim Infallible Aim Main [Intellect, Intellect]: Wound a face-up Main [Intellect, Intellect]: Wound a face-up supporting character. supporting character.

Cold Blooded Killer Killer Level Up (3) - When KOs an enemy Level Up (3) - When Bullseye KOs an enemy DEF-027 Bullseye Main Character Underworld 3 4 5 No Yes character, he gains an XP. character, he gains an XP. Infallible Aim Infallible Aim Main [Intellect, Intellect]: Wound a face-up Main [Intellect, Intellect]: Wound a face-up supporting character. supporting character.

Lovely Night for a Murder Lovely Night for a Murder Main [Skill, Skill, Skill]: wound a face-up main Main [Skill, Skill, Skill]: wound a face-up main DEF-028 Bullseye Main Character Underworld 5 6 5 No Yes character. character. Expand The Empire Expand The Empire Build [Might]: Reveal the top five cards of your Build [Might]: Reveal the top five cards of your deck. Put a location from among them into your deck. Put a location from among them into your hand and the rest on the bottom in any order. hand and the rest on the bottom in any order.

Take Over the City Take Over the City Level Up (5) - When a location appears on your Level Up (5) - When a location appears on your DEF-029 Main Character Underworld 2 5 5 No No side, Kingpin gains an XP. side, Kingpin gains an XP. Expand the Empire Expand the Empire Build [Might]: Reveal the top five cards of your Build [Might]: Reveal the top five cards of your deck. Put a location from among them into your deck. Put a location from among them into your hand and the rest on the bottom in any order. hand and the rest on the bottom in any order.

The Kingpin of Crime The Kingpin of Crime Main [Energy or Intellect or Might or Skill]: Put a Main [Energy or Intellect or Might or Skill]: Put a +1/+1 counter on a character. You may use this +1/+1 counter on a character. You may use this DEF-030 Kingpin Main Character Underworld 5 7 5 No No power any number of times on your turn. power any number of times on your turn. Revenge Bond Revenge Bond Recovery [Energy]: If Venom recovered this turn, Recovery [Energy]: If Venom recovered this turn, put two +1/+1 counters on him. put two +1/+1 counters on him.

Growing Bond Growing Bond Level Up (5) - Whenever Venom gains one or Level Up (5) - Whenever Venom gains one or DEF-031 Venom Main Character Underworld 3 3 6 No No more +1/+1 counter, he gains an XP. more +1/+1 counter, he gains an XP. Revenge Bond Revenge Bond Recovery [Energy]: If Venom recovered this turn, Recovery [Energy]: If Venom recovered this turn, put two +1/+1 counters on him. put two +1/+1 counters on him.

Permanent Bond Permanent Bond [Anyturn] Combat [Might]: Venom has Symbiosis [Anyturn] Combat [Might]: Venom has Symbiosis until after your next recovery phase. (He can have until after your next recovery phase. (He can have DEF-032 Venom Main Character Underworld 6 6 6 No No +1/+1 counters while stunned.) and gain +1/+1 counters while stunned.) 6/10/2016 Bionic Arm Bionic Arm Combat [Might]: If Winter Soldier is in melee Combat [Might]: If Winter Soldier is in melee combat, he gets +2/+2 this combat. combat, he gets +2/+2 this combat.

Cryogenic Stasis Cryogenic Stasis Level Up (2) - When Winter Soldier stuns a Level Up (2) - When Winter Soldier stuns a defending enemy character, you may Freeze defending enemy character, you may Freeze Winter Soldier. If you do, he gains an XP. Winter Soldier if he's not already Frozen. If you (Characters affected by Freeze can't ready on do, he gains an XP. (Characters affected by DEF-033 Winter Soldier Main Character Underworld 2 4 5 No Yes their next turn.) Freeze can't on their next turn.)" 6/10/2016 Bionic Arm Bionic Arm Combat [Might]: If Winter Soldier is in melee Combat [Might]: If Winter Soldier is in melee combat, he gets +2/+2 this combat. combat, he gets +2/+2 this combat.

Sniper Rifle Sniper Rifle Main [Skill]: Winter Soldier can make ranged Main [Skill]: Winter Soldier can make solo ranged DEF-034 Winter Soldier Main Character Underworld 7 5 5 No Yes attacks against protected characters this turn. attacks against protected characters this turn. Maximum Maximum Carnage When Carnage stuns an enemy character or gets When Carnage stuns an enemy character or gets stunned, put a +1/+1 counter on Carnage. stunned, put a +1/+1 counter on Carnage. Symbiosis Symbiosis Carnage can have and gain +1/+1 counters while DEF-035 Carnage Supporting Characte 1 Underworld 1 1 2 No No Carnage can have +1/+1 counters while stunned. stunned. 6/10/2016 blac Name Type Cost Team Atk Def Health Flight Range Text - Original Text - Current Change Date Sow Distrust Sow Distrust Main [Intellect]: Look at an enemy player's hand Main [Intellect]: Look at an enemy player's hand and choose a character that doesn't share a team and choose a character that doesn't share a team affiliation with that player's main character. That affiliation with that player's main character. That DEF-036 Supporting Characte 1 Underworld 2 1 1 No Yes player discards that character. player discards that character. Chain Lightning Chain Lightning Main [Energy]: Stun each enemy character that Main [Energy]: Stun each enemy supporting DEF-037 Supporting Characte 2 Underworld 2 2 1 No Yes costs 2 or less. character that costs 2 or less. 6/10/2016 Bloody Mary Bloody Mary While Mary is attacking, a defender with a -1/-1 While Mary is attacking, a defender with a -1/-1 counter can't strike back against her. counter can't strike back against her.

One of a Kind One of a Kind DEF-038A Mary Walker Supporting Characte 2 Underworld 4 2 1 No No You may only have one of this card in your deck. You may only have one of this card in your deck. Typhoid Mary When Mary attacks, put a -1/-1 counter on up to When Mary attacks, put a -1/-1 counter on up to two enemy characters two enemy characters

One of a Kind One of a Kind DEF-038B Mary Walker Supporting Characte 2 Underworld 3 3 1 No No You may only have one of this card in your deck. You may only have one of this card in your deck. Innocent Mary Innocent Mary While Mary is defending, each attacker with a -1/- While Mary is defending, each attacker with a -1/- 1 counter can't strike her. 1 counter can't strike her.

One of a Kind One of a Kind DEF-038C Mary Walker Supporting Characte 2 Underworld 2 4 1 No No You may only have one of this card in your deck. You may only have one of this card in your deck. Composite Personality Composite Personality Mary has all the powers of cards named Mary Mary has all the powers of cards named Mary Walker in your KO pile. Walker in your KO pile.

One of a Kind One of a Kind DEF-038D Mary Walker Supporting Characte 2 Underworld 4 4 1 No No You may only have one of this card in your deck. You may only have one of this card in your deck. Angry Angry must be in your first attack each turn if able. Rhino must be in your first attack each turn if able. (It can be a team attack.) (It can be a team attack.)

Stupid Stupid When Rhino attacks, an enemy player may pay When Rhino attacks, an enemy player may pay DEF-039 Rhino Supporting Characte 2 Underworld 5 3 1 No No an [Intellect] to stun Rhino. an [Intellect] to stun Rhino. Darksoul Darksoul When Helltstrom gets powered-up, heal a wound When Helltstrom gets powered-up, heal a wound DEF-040 Hellstrom Supporting Characte 3 Underworld 3 3 2 Yes Yes from him. from him. Into the Fray Into the Fray Main [Skill]: If Winter Soldier is in your back row, Main [Skill]: If Winter Soldier is in your back row, DEF-041 Winter Soldier Supporting Characte 3 Underworld 3 5 1 No Yes ready him and move him to your front row. ready him and move him to your front row. Mental Calculations Mental Calculations At the start of your turn, look at the top four cards At the start of your turn, look at the top four cards of your deck. Put two on the bottom of your deck of your deck. Put two on the bottom of your deck DEF-042 .O.D.O.K. Supporting Characte 4 Underworld 4 5 1 Yes Yes and the other two back on top. and the other two back on top. Strength Symbiote Strength Main [Might]: Put two +1/+1 counters on Venom. Main [Might]: Put two +1/+1 counters on Venom. Symbiosis Symbiosis Venom can have and gain +1/+1 counters while DEF-043 Venom Supporting Characte 4 Underworld 4 4 2 No No Venom can have +1/+1 counters while stunned. stunned. 6/10/2016 Improvised Weapon Improvised Weapon Main [Skill]: Remove a +1/+1 counter from Main [Skill]: Remove a +1/+1 counter from Bullseye. If you do, wound a face-up supporting Bullseye. If you do, wound a face-up supporting DEF-044 Bullseye Supporting Characte 5 Underworld 6 4 1 No Yes character. character. Brainwash Brainwash Main [Intellect]: Exhaust an enemy supporting Main [Intellect]: Exhaust an enemy supporting character and move it to your back row. When character and move it to your back row. When gets stunned or leaves your side, if Purple Man gets stunned or leaves your side, if that character is still on your side, move it to its that character is still on your side, move it to its DEF-045 Purple Man Supporting Characte 5 Underworld 2 5 1 No No owner's back row. owner's back row. Black Magic Main [Energy]: KO a stunned supporting Main [Energy]: KO a stunned supporting DEF-046 Baron Mordo Supporting Character Underworld 8 5 1 No Yes character. character. blac Name Type Cost Team Atk Def Health Flight Range Text - Original Text - Current Change Date Underworld Boss Underworld Boss Main [Might]: If there are two or more other Main [Might]: If there are two or more other Underworld characters on your side, Kingpin Underworld characters on your side, Kingpin takes over being your main character, and your takes over being your main character, and your current main character becomes a supporting current main character becomes a supporting DEF-047 Kingpin Supporting Characte 6 Underworld 5 9 2 No No character. character. Created From Evil Created From Evil gets +1/+1 for each Evil character in Blackheart gets +1/+1 for each Evil character in DEF-048 Blackheart Supporting Characte 7 Underworld 4 4 2 Yes Yes your KO pile. your KO pile. Main: Put a +1/+1 counter on a character and a - Main: Put a +1/+1 counter on a character and a - DEF-049 Fair and Balanced Plot Twist Underworld No No 1/-1 counter on a character. 1/-1 counter on a character. [Anyturn] Combat: Choose a character to get -0/-2 [Anyturn] Combat: Choose a character in combat DEF-050 Pain and Suffering Plot Twist Underworld No No this combat. to get -0/-2 this combat. 6/10/2016 [Anyturn] Combat: Stun a defending supporting [Anyturn] Combat: Stun a defending supporting character on your side, but it doesn't get character on your side, but it doesn't get DEF-051 Play Dead Plot Twist Underworld No No wounded. wounded. Energy or Intellect or Might or Skill for an Energy or Intellect or Might or Skill for an DEF-052 Fisk Tower Location Underworld No No Underworld Character. Underworld Character. Main: Choose a team affiliation. If all characters Main: Choose a team affiliation. If all characters on your side have that team affiliation, put a +1/+1 on your side have that team affiliation, put a +1/+1 DEF-053 Loyal Soldiers Plot Twist Neutral No No counter on each of them. counter on each of them. [Anyturn] Combat: Choose an attacker to get -3/-0 [Anyturn] Combat: Choose an attacker to get -3/-0 DEF-054 to the System Plot Twist Neutral No No this combat. this combat. Assemble Avengers Assemble - Main : Enemy Main [Skill]: This turn, enemy characters can't characters can't strike back during team attacks strike back during team attacks. this turn.

Side by Side Side by Side - Level Up 3, When Cap stuns an Level Up (3) - When Cap team attacks and stuns enemy character while team attacking, he gains MNB-001 Main Character Avengers 2 5 5 No No an enemy character, he gains an XP. an XP. 6/10/2016 Avengers Assemble Avengers Assemble Main [Skill]: This turn, enemy characters can't Main [Skill]: This turn, enemy characters can't strike back during team attacks. strike back during team attacks.

Leader of the Avengers Leader of the Avengers Main [Intellect]: Put a +1/+1 counter on each Main [Intellect]: Put a +1/+1 counter on each MNB-002 Captain America Main Character Avengers 5 7 5 No No character on your side. character on your side. Smash Smash Main [Might]: Put a +1/+1 counter on Hulk for Main [Might]: Put a +1/+1 counter on Hulk for each wound he has. each wound he has.

You Won't Like Him When He's Angry You Won't Like Him When He's Angry Level Up (4) - When Hulk gets stunned, he gains Level Up (4) - When Hulk gets stunned, he gains MNB-003 Hulk Main Character Avengers 3 3 6 No No an XP. an XP. Smash Smash Main [Might]: Put a +1/+1 counter on Hulk for Main [Might]: Put a +1/+1 counter on Hulk for each wound he has. each wound he has.

Banner's Influence Banner's Influence Build [Intellect]: Remove each +1/+1 counter from Build [Intellect]: Remove each +1/+1 counter from MNB-004 Hulk Main Character Avengers 6 6 6 No No Hulk. Draw that many cards. Hulk. Draw that many cards. Repulsor Blast Repulsor Blast Main [Energy]: Put a -1/-1 counter on an enemy Main [Energy]: Put a -1/-1 counter on an enemy character. You may push it to its back row. character. You may push it to its back row.

Armor Mk 3 Armor Mk 3 Level Up (3) - When a character on your side Level Up (3) - When a character on your side MNB-005 Main Character Avengers 2 4 5 Yes Yes Powers Up, Iron Man gains an XP. Powers Up, Iron Man gains an XP. Repulsor Blast Repulsor Blast Main [Energy]: Put a -1/-1 counter on an enemy Main [Energy]: Put a -1/-1 counter on an enemy character. You may push it to its back row. character. You may push it to its back row.

Upgraded Armor Upgraded Armor Main [Intellect]: Put three +1/+1 counters on a Main [Intellect]: Put three +1/+1 counters on a character on your side that already has a +1/+1 character on your side that already has a +1/+1 MNB-006 Iron Man Main Character Avengers 3 7 5 Yes Yes counter. counter. blac Name Type Cost Team Atk Def Health Flight Range Text - Original Text - Current Change Date Great Power Great Power [Anyturn] Combat [Might]: Spider-Man gets +1/+1 [Anyturn] Combat [Might]: Spider-Man gets +1/+1 this combat for each face-up supporting character this combat for each face-up supporting character on your side. on your side.

Great Responsibility Great Responsibility Level Up (8) - At the end of your turn, Spidey Level Up (8) - At the end of your turn, Spidey gains 1 XP for each face-up supporting character gains 1 XP for each face-up supporting character MNB-007 Spider Man Main Character Avengers 2 5 5 No No on your side. on your side. Great Power Great Power [Anyturn] Combat [Might]: Spider-Man gets +1/+1 [Anyturn] Combat [Might]: Spider-Man gets +1/+1 ths combat for each face-up supporting character ths combat for each face-up supporting character on your side. on your side.

Friendly Neighbor Friendly Neighbor [Anyturn] Any Combat [Intellect]: Remove a [Anyturn] Any Combat [Intellect]: Remove a defender on your side from combat and replace it defender on your side from combat and replace it MNB-008 Spider Man Main Character Avengers 4 8 8 No No with Spider-Man. Switch their positions with Spider-Man. Switch their positions Shrink Shrink The first time he's attacked each turn, you may When Ant-Man is attacked for the first time each MNB-009 Ant Man Supporting Characte 1 Avengers 2 2 1 No No cancel the combat. turn, you may cancel the attack. 6/10/2016 Sting Sting When she appears, put a -1/-1 counter on an When Black Widow appears, put a -1/-1 counter MNB-010 Black Widow Supporting Characte 1 Avengers 2 1 1 No Yes enemy character. on an enemy character. 6/10/2016 Ferocious Ferocious During melee combat, he strikes before enemy While in melee combat, Black Panther strikes MNB-011 Black Panther Supporting Characte 2 Avengers 3 2 2 No No character. before characters without Ferocious. 6/10/2016 Dodge Dodge He can't be ranged attacked Daredevil can't be ranged attacked

Fearless Fearless While attacking a main character, Daredevil While attacking a main character, Daredevil MNB-012 Daredevil Supporting Characte 2 Avengers 3 3 1 No No strikes with double his ATK. strikes with double his ATK. 6/10/2016 Take Aim Take Aim Main [Skill]: The next time attacks Main : While attacking the next time this during this turn, he gets +3/+0. If it's a ranged turn, Hawkeye gets +3/+0, and if it's a ranged MNB-013 Hawkeye Supporting Characte 2 Avengers 2 3 1 No Yes attack, enemy characters can't strike back at him. attack, enemy characters can't strike back at him. 6/10/2016 The Vast Resources of S.H.I.E.L.D. The Vast Resources of S.H.I.E.L.D. Main [Intellect]: Put the top card of your deck face Main [Intellect]: Put the top card of your deck face down into your resource row. If it's a location, you down into your resource row. If it is a location, you MNB-014 Supporting Characte 3 Avengers 1 5 1 No Yes may turn it face up. may place it face up instead. 6/10/2016 Leader Leader While he's team attacking, you choose who the While Captain America team attacking, you defender strikes back against. choose who the defender strikes back against.

Inspire Inspire When another character appears on your side, put When another character appears on your side, put MNB-015 Captain America Supporting Characte 3 Avengers 4 4 1 No No a +1/+1 counter on it. a +1/+1 counter on it. 6/10/2016 Dodge Dodge He can't be ranged attacked. Spider-Man can't be ranged attacked.

Websling Websling Main [Skill]: Pull a back row enemy character to its Main [Skill]: Pull a back row enemy character to its MNB-016 Spider Man Supporting Characte 4 Avengers 4 7 1 No No front row. front row. 6/10/2016 Energy Absorption Energy Absorption Main [Energy]; Put a +1/+1 counter on Ms.Marvel Main [Energy]; Put a +1/+1 counter on Ms.Marvel MNB-017 Ms.Marvel Supporting Characte 4 Avengers 3 3 2 Yes Yes for each other ranged character on your side. for each other ranged character on your side. Impervious Skin Impervious Skin [Anyturn] Combat [Might]: If Luke Cage gets [Anyturn] Combat [Might]: If Luke Cage gets stunned during this combat, he doesn't receive a stunned during this combat, he doesn't receive a MNB-018 Luke Cage Supporting Characte 5 Avengers 7 6 1 No No wound. wound. Transmute Transmute Main [Intellect]: Choose a character and turn all of Main [Intellect]: Choose a character. Remove its its +1/+1 counters into -1/-1 counters or vice +1/+1 counters and put that many -1/-1 counters MNB-019 Dr. Strange Supporting Characte 5 Avengers 5 6 1 Yes No versa. onto it, or vice versa. 6/10/2016 Inventive Inventive When he appears, you may turn one of your face- When Iron Man appears, you may turn one of MNB-020 Iron Man Supporting Characte 6 Avengers 5 7 1 Yes Yes down locations face up. your face-down locations face up. 6/10/2016 blac Name Type Cost Team Atk Def Health Flight Range Text - Original Text - Current Change Date Lightning Strike Lightning Strike Main [Energy]: Put three -1/-1 counters on an Main [Energy]: Put three -1/-1 counters on an MNB-021 Supporting Characte 6 Avengers 6 5 2 Yes No enemy character. enemy character. Incredible Power Incredible Power Main [Might]: If Hulk has a wound, put seven Main [Might]: If Hulk has a wound, put seven MNB-022 Hulk Supporting Characte 7 Avengers 7 7 2 No No +1/+1 counters on him. +1/+1 counters on him. [Anyturn] Combat: Choose a character to get a [Anyturn] Combat: Choose a character to get a MNB-023 Earth's Mightiest Hero Plot Twist Avengers No No +2/+2 this combat +2/+2 this combat MNB-024 Think Again Plot Twist Avengers No No [Anyturn] Combat: Cancel the combat [Anyturn] Combat: Cancel the combat Main: Put a +1/+1 counter on a character on your Main: Put a +1/+1 counter on a character on your MNB-025 Stark Tech Plot Twist Avengers No No side. It gains range this turn. side. It gains range this turn. Energy or Intellect or Might or Skill for an Avenger Energy or Intellect or Might or Skill for an Avenger MNB-026 Location Avengers No No character. character. Lightning Lightning Storm Main [Energy]: Put two -1/-1 counters divided as Main [Energy]: Put two -1/-1 counters divided as you choose on up to two enemy characters. you choose on up to two enemy characters.

Children of the Atom Children of the Atom Level Up (3) - When you activate a Super Power, Level Up (3) - When you activate a Super Power, MNB-027 Storm Main Character Xmen 2 5 5 Yes No Storm gains an XP.' Storm gains an XP.' Lightning Storm Lightning Storm Main [Energy]: Put two -1/-1 counters divided as Main [Energy]: Put two -1/-1 counters divided as you choose on up to two enemy characters. you choose on up to two enemy characters.

Wind Storm Wind Storm Main [Skill]: Characters on your side gain flight Main [Skill]: Characters on your side gain flight MNB-028 Storm Main Character Xmen 5 6 5 Yes No this turn. this turn. SNIKT! [Anyturn] Combat [Skill]: gets +3/+0 this SNIKT! combat. [Anyturn] Combat [Skill]: Wolverine gets +3/+0 this combat. Best At What He Does Level Up (3) - When Wolverine makes a solo Best At What He Does attack and stuns an enemy character, he gains an Level Up (3) - When Wolverine stuns an enemy MNB-029 Wolverine Main Character Xmen 3 4 5 No No XP. defender while attacking solo, he gains an XP. 6/10/2016 SNIKT! SNIKT! [Anyturn] Combat [Skill]: Wolverine gets +3/+0 this [Anyturn] Combat [Skill]: Wolverine gets +3/+0 this combat. combat.

Healing Factor Healing Factor MNB-030 Wolverine Main Character Xmen 8 4 5 No No Main [Might]: Heal a wound from Wolverine. Main [Might]: Heal a wound from Wolverine. Merc with a Mouth Merc with a Mouth Main [Skill]: Characters on your side are Lethal Main [Skill]: Characters on your side are Lethal this turn. (When they stun a supporting character, this turn. (When they stun a supporting character, KO that character.) KO that character.)

Man, there's no one left to kill Man, there's no one left to kill Level Up (3) - At the end of your turn, if all of an Level Up (3) - At the end of your turn, if all of an enemy player's characters are stunned, enemy player's characters are stunned, Deadpool MNB-031 Deadpool Main Character Xmen 2 4 6 No Yes gains an XP. gains an XP. Merc with a Mouth Merc with a Mouth Main [Skill]: Characters on your side are Lethal Main [Skill]: Characters on your side are Lethal this turn. (When they stun a supporting character, this turn. (When they stun a supporting character, KO that character.) KO that character.)

Oh, there's someone! Hi there! Oh, there's someone! Hi there! Main [Intellect]: For the rest of the game Deadpool Main [Intellect]: For the rest of the game Deadpool can attack enemy players, A player can only be can attack enemy players, A player can only be attacked if all of its characters are stunned. While attacked if all of its characters are stunned. While defending, the player is 0/1, has 1 Health and defending, the player is 0/1, has 1 Health and MNB-032 Deadpool Main Character Xmen 4 6 6 No Yes counts as a supporting character. counts as a supporting character. Cerebro Build [Energy]: Reveal the top five cards of your Build [Energy]: Reveal the top five cards of your deck. Put a character from among them into your deck. Put a character from among them into your hand and the rest on the bottom in any order. hand and the rest on the bottom in any order.

A Dream Of Peace A Dream Of Peace Level Up (4) - At the end of your turn, if you didn't Level Up (4) - At the end of your turn, if you didn't make any attacks this turn gains an make any attacks this turn Professor X gains an MNB-033 Professor X Main Character Xmen 2 4 5 No Yes XP. XP. blac Name Type Cost Team Atk Def Health Flight Range Text - Original Text - Current Change Date Cerebro Cerebro Build [Energy]: Reveal the top five cards of your Build [Energy]: Reveal the top five cards of your deck. Put a character from among them into your deck. Put a character from among them into your hand and the rest on the bottom in any order. hand and the rest on the bottom in any order.

Mental Domination Mental Domination Main [Intellect]: Ready a face-up enemy character Main [Intellect]: Ready a face-up enemy character and move it to your front or back row. At the end and move it to your front or back row. At the end MNB-034 Professor X Main Character Xmen 3 8 5 No Yes of your turn, move it back. of your turn, move it back. Freeze Freeze When he appears, exhaust a character. It can't When appears, exhaust a character. It MNB-035 Iceman Supporting Characte 1 Xmen 2 1 1 No Yes ready during its next turn. can't ready during its next turn. 6/10/2016 Teleport to Limbo Teleport to Limbo Main [Intellect]: Put and up to one other Main [Intellect]: Put Magik and up to one other supporting character on your side into its owner's supporting character on your side into its owner's MNB-036 Magik Supporting Characte 1 Xmen 3 2 1 No No hand. hand. Power Duplication Mutant Power Duplication Hope has all the powers of each other face-up X- Hope has all the powers of each other face-up X- Men supporting character on your side, {This Men supporting character on your side, {This includes flight, range, and appears powers like includes flight, range, and appears powers like MNB-037 Supporting Characte 2 Xmen 2 4 1 No No Iceman's Freeze.} Iceman's Freeze.} Leader Leader While he's team attacking, you choose who the While is team attacking, you choose who defender strikes back against. the defender strikes back against.

Battle Tactics Battle Tactics Main [Skill]: Move a character on your side to your Main [Skill]: Move a character on your side to your MNB-038 Cyclops Supporting Characte 2 Xmen 2 3 1 No Yes front or back row. front or back row. 6/10/2016 Mercenary Mercenary Deadpool can team attack with any main He can team attack with any main character. character.

Can't Keep a Bad Man Down Can't Keep a Bad Man Down Build [Might]: If Deadpool is in your KO pile, put Build [Might]: If Deadpool is in your KO pile, put MNB-039 Deadpool Supporting Characte 3 Xmen 3 4 1 No Yes him into play. him onto your side. 6/10/2016 Invade Invade While he's attacking a back row character, it can't While is attacking a back row character, it MNB-040 Namor Supporting Characte 2 Xmen 3 2 2 Yes No strike back at him. can't strike back at him. 6/10/2016 Kinetic Card Throw Kinetic Card Throw Main [Energy]: Discard a card that costs at least Main [Energy]: Discard a card that costs at least as much as a face-up enemy supporting character as much as a face-up enemy supporting character MNB-041 Supporting Characte 3 Xmen 5 3 1 No No and stun that character. of your choice. If you do, stun that character. 6/10/2016 Thunder Storm Thunder Storm Main [Energy]: Put a -1/-1 counter on each enemy Main [Energy]: Put a -1/-1 counter on each enemy MNB-042 Storm Supporting Characte 4 Xmen 4 6 1 Yes No character. character. Ferocious Ferocious During melee combat, he strikes before enemy While in melee combat, strikes before characters. characters without Ferocious.

Genius Genius At the start of your turn, if he's face-up, you may At the start of your turn, if Beast is face-up, you MNB-043 Beast Supporting Characte 4 Xmen 5 2 2 No No draw a card. may draw a card. 6/10/2016 Berserker Berserker When Wolverine attacks, put a +1/+1 counter on When he attacks, put a +1/+1 counter on him. him.

Regeneration Regeneration At the start of your turn, if he's face-up, heal a At the start of your turn, if Wolverine is face-up, MNB-044 Wolverine Supporting Characte 5 Xmen 5 5 2 No No wound from him. heal a wound from him. 6/10/2016 Ultimate Soldier Ultimate Soldier Combat [Skill]: At the end of this combat, stun Combat [Skill]: At the end of this combat, stun MNB-045 Supporting Characte 5 Xmen 2 7 1 No Yes each enemy character that survived the combat. each enemy character that survived the combat. Toss Toss When he appears, choose another character on When appears, choose another your side to gain flight this turn. character on your side to gain flight this turn.

Organic Steel Organic Steel [Anyturn] Combat [Might]: Colossus gets +5/+5 [Anyturn] Combat [Might]: Colossus gets +5/+5 MNB-046 Colossus Supporting Characte 6 Xmen 7 7 1 No No this combat. this combat. 6/10/2016 blac Name Type Cost Team Atk Def Health Flight Range Text - Original Text - Current Change Date Mind Games Mind Games When appears, you may have a When she appears, you may have a player player discard their hand, then draw that many MNB-047 Emma Frost Supporting Characte 6 Xmen 5 6 2 No Yes discard their hand, then draw that many card. card. 6/10/2016 Mind Control Mind Control Main [Intellect]: Ready a face-up enemy Main [Intellect]: Ready a face-up enemy supporting character and move it to your side. At supporting character and move it to your side. At MNB-048 Professor X Supporting Characte 7 Xmen 4 8 1 No Yes the end of your turn, move it back. the end of your turn, move it back. MNB-049 X-Factor Plot Twist Xmen No No Main: Ready a character Main: Ready a character [Anyturn] Combat: Put a +1/+1 counter on each [Anyturn] Combat: Put a +1/+1 counter on each MNB-050 Squad Tactics Plot Twist Xmen No No character on your side in the combat. character on your side in the combat. [Anyturn] Combat: Remove a defender on your [Anyturn] Combat: Remove a defender on your side from combat and replace it with a different side from combat and replace it with a different MNB-051 Uncanny Defense Plot Twist Xmen No No character on your side. Switch their positions. character on your side. Switch their positions. Energy or Intellect or Might or Skill for an X-Men Energy or Intellect or Might or Skill for an X-Men MNB-052 School for Gifted You Location Xmen No No character character Murder You Murder You Main [Energy]: Rocket gets +4/+0 the next time he Main [Energy]: While Rocket is attacking the next attacks during this turn. time this turn, he gets +4/+0.

Back Against the Wall Back Against the Wall Level Up (1) - When you have no cards in hand, Level Up (1) - When a card leaves your hand, if MNB-053 Rocket Main Character Guardians of th 2 4 5 No Yes Rocket gains an XP. your hand is empty, Rocket gains an XP. 6/10/2016 Murder You Murder You Main [Energy]: Rocket gets +4/+0 the next time he Main [Energy]: Rocket gets +4/+0 the next time he attacks during this turn. attacks during this turn.

One Raccoon's Garbage One Raccoon's Garbage Main [Skill]: Choose two random cards in your KO Main [Skill]: Return two random cards from your MNB-054 Rocket Main Character Guardians of th 6 5 5 No Yes pile, reveal them, and put them into your hand. KO pile to your hand. 6/10/2016 Greatest Guardian Greatest Guardian Build [Intellect]: You pay 1 less to recruit your next Build [Intellect]: You pay 1 less to recruit your next character during this turn. character during this turn.

Recruiting Drive Recruiting Drive Level Up (5) - When you recruit a character, Star- Level Up (5) - When you recruit a character, Star- MNB-055 Star-Lord Main Character Guardians of th 2 5 5 No Yes Lord gains an XP. Lord gains an XP. Greatest Guardian Greatest Guardian Build [Intellect]: You pay 1 less to recruit your next Build [Intellect]: You pay 1 less to recruit your next character during this turn. character during this turn.

Space Cop Space Cop Main [Skill]: Each enemy character loses its Main [Skill]: Each enemy character loses its MNB-056 Star-Lord Main Character Guardians of th 4 7 5 No Yes powers this turn. powers this turn. Brutal Training Brutal Training Main [Skill]: If stunned an enemy Main [Skill]: If Gamora stunned an enemy character during this turn, put two +1/+1 counters character during this turn, put two +1/+1 counters on her. on her.

Deadliest Women in the Universe Deadliest Women in the Universe Level Up (3) - When Gamora stuns a main Level Up (3) - When Gamora stuns a main MNB-057 Gamora Main Character Guardians of th 2 5 5 No No character, she gains an XP. character, she gains an XP. Brutal Training Brutal Training Main [Skill]: If Gamora stunned an enemy Main [Skill]: If Gamora stunned an enemy character during this turn, put two +1/+1 counters character during this turn, put two +1/+1 counters on her. on her.

Godslayer Godslayer Blade Main [Might, Might]: This turn, when Gamora Main [Might, Might]: When Gamora stuns a MNB-058 Gamora Main Character Guardians of th 7 5 5 No No stuns a character, KO it. character this turn, KO it. 6/10/2016 I am I am Groot [Anyturn] Combat [Might]: Groot gets +1/+1 this [Anyturn] Combat [Might]: Groot gets +1/+1 this combat for each resource on your side. combat for each resource on your side.

I am Groot I am Groot Level Up (5) - When you gain a resource, Groot Level Up (5) - When you gain a resource, Groot MNB-059 Groot Main Character Guardians of th 1 1 6 No No gains an XP. gains an XP. blac Name Type Cost Team Atk Def Health Flight Range Text - Original Text - Current Change Date I am Groot I am Groot [Anyturn] Combat [Might]: Groot gets +1/+1 this [Anyturn] Combat [Might]: Groot gets +1/+1 this combat for each resource on your side. combat for each resource on your side.

We are Groot We are Groot Main [Energy]: Heal a wound from each character Main [Energy]: Heal a wound from each character MNB-060 Groot Main Character Guardians of th 7 7 6 No No on your side. Groot becomes level 1. on your side. Groot becomes level 1. Nullify Nullify When Cosmo appears, choose an enemy When he appears, choose an enemy character. It character. It loses and can't gain Keyword and loses and can't gain Keyword and Super Powers Super Powers until Cosmo gets stunned or leaves MNB-061 Cosmo Supporting Characte 1 Guardians of th 1 3 1 No Yes until Cosmo gets stunned or leaves play. play. 6/10/2016 Yaka Arrow Yaka Arrow Main [Skill]: Stun a supporting character with cost Main [Skill]: Stun a supporting character with cost MNB-062 Supporting Characte 1 Guardians of th 1 2 2 No Yes 3 or less. 3 or less. Psychokinetic Shove Psychokinetic Shove Main [Intellect]: Push an enemy character to its Main [Intellect]: Push an enemy character to its MNB-063 Major Victory Supporting Characte 2 Guardians of th 2 4 1 No Yes back row. back row. Rebirth Rebirth When she gets KO'd, you may turn her into a When Mantis gets KO'd, you may turn her into a MNB-064 Mantis Supporting Characte 2 Guardians of th 2 3 1 No No face-down resource on your side. face-down resource on her owner's side. 6/10/2016 Symbiote Strength Symbiote Strength Main [Might]: Put two +1/+1 counters on Agent Main [Might]: Put two +1/+1 counters on Agent MNB-065 Agent Venom Supporting Characte 2 Guardians of th 3 3 1 No No Venom. Venom. Scavenger Scavenger Main [Skill]: Put a card from your KO pile into your Main [Skill]: Put a card from your KO pile into your MNB-066 Rocket Supporting Characte 3 Guardians of th 4 1 1 No Yes hand. hand. Lethal Lethal When she attacks and stuns a supporting When Gamora stuns a defending supporting MNB-067 Gamora Supporting Characte 3 Guardians of th 3 4 2 No No character, KO it. character, KO it. 6/10/2016 Force Nova Force Speed MNB-068 Nova Supporting Characte 4 Guardians of th 5 5 1 Yes No Main [Energy]: Ready Nova. Main [Energy]: Ready Nova. Leader Leader While he's team attacking, you choose who the While Star-Lord is team attacking, you choose defender strikes back against. who the defender strikes back against.

Team Up Team Up Each supporting character on your side is also a Each supporting character on your side is also a MNB-069 Star-Lord Supporting Characte 4 Guardians of th 3 6 1 No Yes [Guardian of the Galaxy] supporting character. [Guardian of the Galaxy] supporting character. 6/10/2016 I Am Groot I Am Groot MNB-070 Groot Supporting Characte 5 Guardians of th 0+ 0+ 2 No No Groot has +1/+1 for each resource on your side. Groot has +1/+1 for each resource on your side. Mental Focus Mental Focus Main [Intellect]: Look at the top three cards of your Main [Intellect]: Look at the top three cards of your deck, put one in your hand and, the others on the deck, put one in your hand and, the others on the MNB-071 Supporting Characte 5 Guardians of th 4 5 1 No Yes bottom of the deck. bottom of the deck. Quantum Blast Quantum Blast MNB-072 Supporting Characte 6 Guardians of th 6 7 1 Yes Yes Main [Energy]: Turn a location face down. Main [Energy]: Turn a location face down. Berserker Berserker When he attacks, put a +1/+1 counter on him. When Drax attacks, put a +1/+1 counter on him.

Grab Grab While he's in the front row, enemy characters While Drax is in the front row, enemy characters MNB-073 Drax Supporting Characte 6 Guardians of th 6 6 2 No No can't fly over him. can't fly over him. 6/10/2016 Evolutionary Cocoon Evolutionary Cocoon Adam appears stunned. Adam Warlock appears stunned.

Emerge Emerge Main [Might]: Recover Adam Warlock and ready Main [Might]: Recover Adam Warlock and ready MNB-074 Adam Warlock Supporting Characte 7 Guardians of th 13 13 1 Yes No him. Use this power only while he's stunned. him. Use this power only while he's stunned. [Anyturn] Combat: Choose a character to become [Anyturn] Combat: Choose a character to become Ferocious this combat. (During melee combat, it Ferocious this combat. (During melee combat, it MNB-075 Vigilante Justice Plot Twist No No strikes before enemy characters.) strikes before enemy characters.) [Anyturn] Combat: Remove all +1/+1 counters [Anyturn] Combat: Remove all +1/+1 counters from an enemy character in the combat. That from an enemy character in the combat. That character's current ATK and DEF become the character's current ATK and DEF become the MNB-076 Even The Odds Plot Twist Guardians of the Galaxy No No same as its base ATK and DEF this combat. same as its base ATK and DEF this combat. blac Name Type Cost Team Atk Def Health Flight Range Text - Original Text - Current Change Date Main: Put a +1/+1 counter on a character on your Main: Put a +1/+1 counter on a character on your MNB-077 Give 'Em a Lift Plot Twist Guardians of the Galaxy No No side. It gains flight this turn. side. It gains flight this turn. Energy or Intellect or Might or Skill for a Guardian Energy or Intellect or Might or Skill for a Guardian MNB-078 Location Guardians of the Galaxy No No of the Galaxy character. of the Galaxy character. Sadistic Choice Sadistic Choice Main [Intellect]: Choose an enemy supporting Main [Intellect]: Choose an enemy supporting character and stun it unless that player discards a character and stun it unless that player discards a random card. random card.

Chaos and Destruction Chaos and Destruction Level Up (6) - When an enemy character Level Up (6) - When an enemy character gets MNB-079 Main Character Villains 2 4 5 Yes No becomes stunned, Green Goblin gains an XP. stunned, Green Goblin gains an XP. 6/10/2016 Sadistic Choice Sadistic Choice Main [Intellect]: Choose an enemy supporting Main [Intellect]: Choose an enemy supporting character and stun it unless that player discards a character and stun it unless that player discards a random card. random card.

Bombs Away Bombs Away Main [Skill]: KO a stunned enemy supporting Main [Skill]: KO a stunned enemy supporting MNB-080 Green Goblin Main Character Villains 6 5 5 Yes No character. character. God of Mischief God of Mischief [Anyturn] Combat [Skill]: Play an [Anytime] [Anyturn] Combat [Skill]: Play an [Anytime] Combat plot twist from you KO pile, then shuffle it Combat plot twist from you KO pile, then shuffle it into your deck. into your deck.

Plots Withins Plots Plots Withins Plots Level Up (5) - When you play a plot twist, Loki Level Up (5) - When you play a plot twist, Loki MNB-081 Loki Main Character Villains 1 6 5 No No gains an XP. gains an XP. God of Mischief God of Mischief [Anyturn] Combat [Skill]: Play an [Anytime] [Anyturn] Combat [Skill]: Play an [Anytime] Combat plot twist from you KO pile, then shuffle it Combat plot twist from you KO pile, then shuffle it into your deck. into your deck.

Master of Plots Master of Plots Main [Intellect]: Choose an enemy player to reveal Main [Intellect]: Choose an enemy player to reveal MNB-082 Loki Main Character Villains 4 8 5 No No their hand and discard all of their plot twists. their hand and discard all of their plot twists. Magnetic Force Field Magnetic Force Field [Anyturn] Combat [Energy]: gets +0/+4 [Anyturn] Combat [Energy]: Magneto gets +0/+4 this combat. this combat.

Mutant Master Mutant Master Level Up (4) - At the start of your turn if magneto Level Up (4) - At the start of your turn if magneto MNB-083 Magneto Main Character Villains 2 4 5 Yes Yes is face-up, he gains an XP. is face-up, he gains an XP. Magnetic Force Field Magnetic Force Field [Anyturn] Combat [Energy]: Magneto gets +0/+4 [Anyturn] Combat [Energy]: Magneto gets +0/+4 this combat. this combat.

Mutant Supremacy Mutant Supremacy MNB-084 Magneto Main Character Villains 5 5 5 Yes Yes Main [Might]: KO a face-down resource. Main [Might]: KO a face-down resource. Court Death Court Death Main [Might]: Shuffle each character in a KO pile Main [Might]: Choose a KO pile and shuffle each into its deck. Then, put that many +1/+1 counters character there into its deck. Then, put that many on . +1/+1 counters on Thanos.

The Mad Titan The Mad Titan Level Up (6) - When a character on any side gets Level Up (6) - When a character on any side gets MNB-085 Thanos Main Character Villains 3 4 6 No No KO'd, Thanos gains an XP. KO'd, Thanos gains an XP. 6/10/2016 Court Death Court Death Main [Might]: Shuffle each character in a KO pile Main [Might]: Choose a KO pile and shuffle each into its deck. Then, put that many +1/+1 counters character there into its deck. Then, put that many on Thanos. +1/+1 counters on Thanos.

The The Infinity Gauntlet Main [Energy, Intellect, Might, Skill]: For each Main [Energy, Intellect, Might, Skill]: For each enemy player, stun their main character, KO one enemy player, stun their main character, KO one of their resources, KO one of their supporting of their resources, KO one of their supporting MNB-086 Thanos Main Character Villains 6 6 6 No No characters, and they discard their hand. characters, and they discard their hand. 6/10/2016 Accuse Accuse Main [Intellect]: Name any card. Choose an Main [Intellect]: Name any card. Choose an enemy player to reveal their hand and discard enemy player to reveal their hand and discard MNB-087 Ronan Supporting Characte 2 Villains 3 3 2 No No each card with that name. each card with that name. blac Name Type Cost Team Atk Def Health Flight Range Text - Original Text - Current Change Date Impersonate Impersonate Main [Skill]: Choose another face-up character. Main [Skill]: Choose another face-up character. Mystique's base ATK and DEF become the same Mystique's base ATK and DEF become the same as that character's current ATK and DEF for the as that character's current ATK and DEF for the rest of the turn. (She'll still be affected by any rest of the turn. (She'll still be affected by any MNB-088 Mystique Supporting Characte 2 Villains 2 4 1 No No +1/+1 or -1/-1 counters she has.) +1/+1 or -1/-1 counters she has.) Grab Grab While he's in the front row, enemy characters While is in the front row, enemy can't fly over him. characters can't fly over him.

Genius Genius At the start of your turn, if he's face-up, you may At the start of your turn, if Doctor Octopus is face- MNB-089 Doctor Octopus Supporting Characte 3 Villains 3 5 1 No No draw a card. up, you may draw a card. 6/10/2016 Blast Blast When Green Goblin appears, choose an enemy When he appears, choose an enemy row and put row and put a -1/-1 counter on each character MNB-090 Green Goblin Supporting Characte 3 Villains 4 3 1 Yes No a -1/-1 counter on each character there. there. 6/10/2016 Dodge Dodge He can't be ranged attacked. can't be ranged attacked.

Dust of Death Dust of Death [Anyturn] Combat [Skill]: Stun a character that is [Anyturn] Combat [Skill]: Stun a character that is MNB-091 Red Skull Supporting Characte 3 Villains 2 4 1 No Yes melee attacking the Red Skull. melee attacking the Red Skull. 6/10/2016 Ferocious Ferocious While in melee combat, strikes before During melee combat, he strikes before enemy characters without Ferocious. characters. Berserker Berserker When Sabretooth attacks, put a +1/+1 counter on MNB-092 Sabretooth Supporting Characte 4 Villains 4 4 2 No No When he attacks, put a +1/+1 counter on him. him. 6/10/2016 Swarm Swarm You can have any number of this character on You can have any number of this character on your side. This power can't be turned off. your side. This power can't be turned off.

Replicate Replicate Build [Energy]: Search your deck for a copy of this Build [Energy]: Search your deck for a copy of this character and put it into play, then shuffle your character and put him onto your side, then shuffle MNB-093 Supporting Characte 4 Villains 3 1 1 Yes Yes deck. your deck. 6/10/2016 Monstrous Monstrous While is defending against a melee When he is melee team attacked, he strikes back team attack, he strikes back against each MNB-094 Abomination Supporting Characte 5 Villains 5 5 3 No No against each attacker. attacker. 6/10/2016

Makluan Rings Makluan Rings Main [Intellect]: Draw a card Main [Intellect]: Draw a card

Main [Skill]: Choose an enemy player to discard a Main [Skill]: Choose an enemy player to discard a card card

Main [Might]: Put a +1/+1 counter on a character Main [Might]: Put a +1/+1 counter on a character

MNB-095 Supporting Characte 5 Villains 3 6 1 No Yes Main [Energy]: Put a -1/-1 counter on a character. Main [Energy]: Put a -1/-1 counter on a character. Unstoppable Unstoppable Combat [Might]: While attacking solo during this Combat [Might]: When stuns a front combat, if Juggernaut stuns a front row enemy row enemy character and survives while attacking character and survives, he may immediately solo this combat, he may immediately attack a MNB-096 Juggernaut Supporting Characte 6 Villains 8 5 2 No No attack a character in that back row. character in that back row. 6/10/2016 Magnetic Suppression Magnetic Suppression Enemy supporting characters can't recover. (They Enemy supporting characters can't recover. (They MNB-097 Magneto Supporting Characte 6 Villains 7 6 1 Yes Yes remain stunned.) remain stunned.) Schemer Schemer The first time you play a plot twist each turn, you When you play your first plot twist each turn, you MNB-098 Loki Supporting Characte 7 Villains 7 8 1 No No may draw a card. may draw a card. 6/10/2016 Immortal Immortal When he's KO'd, you may shuffle him into your When Dormanmmu is KO'd, you may shuffle him deck. into your deck.

Necromancy Necromancy Main, Intellect, Energy, Put a character from an Main [Intellect, Energy]: Put a character from an MNB-099 Supporting Characte 7 Villains 6 7 2 Yes No enemy player's KO pile onto you side. enemy player's KO pile onto you side. 6/10/2016 blac Name Type Cost Team Atk Def Health Flight Range Text - Original Text - Current Change Date Welcome Death Welcome Death Main [Might]: Add a wound to all stunned Main [Might]: Add a wound to all stunned MNB-100 Thanos Supporting Characte 8 Villains 12 12 2 No No characters. characters. MNB-101 Extinguish Plot Twist Villains No No Main: KO a stunned supporting character. Main: KO a stunned supporting character. [Anyturn] Combat: Put a -1/-1 counter on each [Anyturn] Combat: Put a -1/-1 counter on each MNB-102 Metal and Fire Plot Twist Villains No No enemy character in the combat. enemy character in the combat. [Anyturn] Combat: Switch the current ATK and [Anyturn] Combat: Switch the current ATK and MNB-103 Trickster God Plot Twist Villains No No DEF of a character for this combat. DEF of a character for this combat. Energy or Intellect or Might or Skill for a Villain Energy or Intellect or Might or Skill for a Villain MNB-104 The Location Villains No No character. character. [Anyturn] Combat: Choose an attacker to get [Anyturn] Combat: Choose an attacker to get MNB-105 Open Fire Plot Twist Neutral No No +2/+0 this combat. +2/+0 this combat. [Anyturn] Combat: Choose an attacker to get [Anyturn] Combat: Choose an attacker to get MNB-106 Best Offense Is A Go Plot Twist Neutral No No +0/+5 this combat. +0/+5 this combat. [Anyturn] Combat: Choose a defender to get [Anyturn] Combat: Choose a defender to get MNB-107 Savage Surprise Plot Twist Neutral No No +4/+0 this combat. +4/+0 this combat. [Anyturn] Combat: Choose a defender to get [Anyturn] Combat: Choose a defender to get MNB-108 Find Cover Plot Twist Neutral No No +0/+3 this combat. +0/+3 this combat. MNB-109 Training Ground Location Neutral No No Skill Skill MNB-110 Laboratory Location Neutral No No Energy Energy MNB-111 Academy Location Neutral No No Intellect Intellect MNB-112 Fortress Location Neutral No No Might Might