Tom Parker www.tomparkerportfolio.com

Address: 13 Amberley Road, London, E107ER Contact Number: 07403 873 569 Email: [email protected]

Personal Statement Over 8 years experience in the games industry working across Design, Art and QA. Highly effective at working as part of large and small teams, as well as independently seeing tasks to completion. Highly motivated with a proven ability to work in high pressure situations while maintaining quality.

Work Experience

Curve Digital – Development assistant February 2018 – Present: I rejoined Curve digital in 2018 as a Development assistant reporting directly to the Production Manager. This new role includes tasks ranging across Development and Production.

• Working across several multi-platform projects I am responsible for production and project management tasks such as scheduling, reviewing milestones, arranging external testing, etc. • The majority of my responsibilities are related to development support, including creation of design and development support documents, providing constructive feedback to solve issues, helping to plan development schedules, design specific tasks, and any of the unexpected things that pop up when making a game.

Gamesys - QA Engineer February 2017 – February 2018: I joined Gamesys social gaming devision as a QA Engineer, their games run on Android, iOS and via Facebook which gave me the opportunity to learn more about mobile game and to work more directly with developers again. • Responsible for testing a slot games and new functions of the launching app at very tight deadlines for the social gaming apps. • I oversaw the testing of a brand new feature for the slot games launching app, working with developers and designers to find solutions to issues which were not foreseen during the initial design stages.

Curve Digital - QA Lead April 2016 – February 2017: Curve Digital gave me the chance to again work on games in development and use more of my previous work experience and knowledge. During my time at Curve the company was awarded with Microsoft Certification Platinum status which I was told my experience at HCL was a big help towards. • My responsibilities included planning and overseeing testing games across multiple platforms on title's including The Little Acre, Human Fall Flat, Hue and Manual Samuel. • I was required to create test plans, help manage the external teams and the internal testing process, provide feedback to developers to help find solutions to problems and improve the end user's experience.

Tom Pemberton-Parker CV 1 07403873569 HCL - Senior Lead Games Tester April 2014 – April 2016: At HCL I quickly rose from Tester to Senior Lead within my first year, I was responsible for leading certification test teams for console games and apps. • My responsibilities included ensuring certification testing was completed effectively and on time, training new staff, setting up of hardware, working with multiple teams, and creating clearly written reports for developers.

Stick Sports - 3D Artist and Animator September 2013 – November 2013: • Responsible for creating a 3D version of the company's established character, as well as objects and environment for a new mobile title.

Dark Wing Studios - 3D Artist and Animator March 2013 – September 2013: • I worked to create creating character models, specialising in 'monster' characters, on the companies MMORPG project 'A New World'.

Colossal Games - 3D/2D Artist and Games Tester August 2012 – February 2013: • Responsible for the creation and development of 2D and 3D assets for mobile computer games. • I also did some QA testing on the update release for the iOS game title Commando Jack.

Glume Project - Lead Artist and Tester September 2011 – September 2013: • The Glume Project was a 3D top-down platform game for PSP and PS3 and Winner of Sony PlayStation Minis award. I was responsible for the creation and development of all 2D and 3D art assets.

rd 3 Element Studios - 3D artist July 2012 – October 2012: • Responsible for creating 3D assets for the 'Descension game project' specialising in vehicle, weapon and prop assets. iSquared Games – Designer and 2D concept artist October 2011: • Responsible for the early design work as well as creating 2D environment and characters for PSP and iPad games.

Freelance digital artist and illustrator. 2011 – July 2014: • I have been commissioned to create 2D comics, app and game art and animation, for clients including the University of East London, Delta Publishing and various app developers.

Tom Pemberton-Parker CV 2 07403873569 Education

University of East London 2007 - 2010 2/1 BSc Hons in Computer Games Technology

Kingston University London 2010 - 2011 2/1 MA in Computer Games Design Key Skills

 Creating detailed game design documents and supporting material  Detailed knowledge of Microsoft certification requirements  Experience working to the Nintendo, Sony and Microsoft requirements  Strong attention to detail  Working as part of a team  Creating Test Plans  Ability to prioritise development tasks, work to strict deadlines and adapt to time constraints  Knowledge of different game development processes  Professional communication skills  Experienced in project management and bug tracking software such as Jira, Hansoft and Redmine Hobbies and interests Outside of work when I'm not relaxing with computer games, reading or binge watching TV, I tend to keep myself busy with various creative projects. These include writing, illustrating and developing my own game designs (with a few D&D games thrown in). Most recently I have been working on some comic books and setting out a couple of design briefs for new game projects. References

References are available on request.

Tom Pemberton-Parker CV 3 07403873569